Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.05 @ 01:42:47 Player: LauraPalmer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (2682) 2682 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (639) 639 TOTAL SCORE: 7336 Bonus ------- High Alert Combat Kills 19 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -80 Cogmind --------- Core Integrity 0/700 Matter 188/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Leg Wheel > --- UTILITY (5) ------ Makeshift Terrain Scanner Improved Targeting Computer Target Analyzer Relay Coupler [Grunt] (40) Relay Coupler [Sentry] (20) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Relay Coupler [Duelist] (25) Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Sensor Array Improved Targeting Computer Reaction Control System Makeshift System Shield Relay Coupler [Sentry] > --- WEAPON ----------- High-powered Shotgun Flak Gun Flak Cannon > --- INVENTORY -------- Relay Coupler [Grunt] Relay Coupler [Duelist] Tearclaws [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Improved Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Tearclaws Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 . . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 3 | . . . 1 1 . . 1 . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 105 | 3 10 7 16 8 8 8 21 8 8 8 Power 8 | . . 2 1 1 . 1 3 . . . Engine 6 | . . 2 1 . . 1 2 . . . Core 2 | . . . . 1 . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 4 3 8 1 2 4 4 2 1 3 Treads 4 | . 1 . . . . 1 1 1 . . Leg 20 | . 3 . 8 1 2 . 3 1 . 2 Wheel 7 | 2 . 3 . . . . . . 1 1 Hover 3 | . . . . . . 3 . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 2 1 4 2 3 2 2 4 3 . Device 8 | 1 1 . . . . 1 1 3 1 . Storage 1 | . . . 1 . . . . . . . Processor 3 | . . . . 1 1 . . . 1 . Hackware 5 | . . . . 1 . 1 1 1 1 . Protection 7 | . 1 1 3 . 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 39 | . 4 1 3 4 3 1 12 2 4 5 Energy Gun 10 | . 2 1 1 1 . . 3 . 1 1 Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 10 | . 2 . 2 1 . . 4 1 . . Ballistic Cannon 7 | . . . . 1 2 1 2 1 . . Launcher 3 | . . . . 1 1 . 1 . . . Special Weapon 3 | . . . . . . . 1 . 1 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 2 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . Parts Lost 40 | . 6 1 1 . 10 1 6 11 1 3 Power 1 | . 1 . . . . . . . . . Propulsion 14 | . 2 . . . 3 1 1 5 . 2 Utility 11 | . 1 1 1 . 2 . 2 3 1 . Weapon 14 | . 2 . . . 5 . 3 3 . 1 Highest Loss Streak 10 | . 3 1 1 . 10 1 3 6 1 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 91 93 97 98 83 54 84 78 36 55 Engine 6 | . 9 12 11 1 . . 5 7 . . Core 1 | . . . . 8 7 . 1 . . . Treads 1 | . . . . . . 2 6 . . . Leg 19 | . 23 2 31 27 22 13 16 21 . 7 Wheel 2 | . 4 24 . . . . . . 3 5 Hover 1 | . . . . . . 8 4 . . . Device 4 | . 5 . . . . 9 7 12 4 7 Storage 5 | . 14 14 11 9 7 . . . . . Processor 7 | . . . . 8 11 18 13 7 8 15 Hackware 4 | . . . . 7 6 2 6 8 13 15 Protection 6 | . 6 11 20 10 8 . . . . . Energy Gun 6 | . 13 13 11 9 6 . 3 . 1 3 Ballistic Gun 8 | . 13 14 11 8 6 . 6 11 . . Ballistic Cannon 2 | . . . . 6 5 . 5 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 31 | 14 19 17 28 29 31 9 22 24 12 12 Greatest Support 73 | 26 26 20 30 35 35 20 60 73 10 10 Greatest Overweight (x) 2 | . 1 . . . 1 . . 2 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 5 5 5 5 Average Capacity 6 | 8 8 8 8 10 9 5 5 5 5 5 Most Carried 10 | 7 8 8 10 10 10 5 5 5 5 5 Average Carried 6 | 6 7 7 8 9 8 4 4 4 4 4 Final Capacity 10 | 8 8 8 10 10 5 5 5 5 5 5 Final Carried 10 | 6 6 8 10 10 5 5 4 4 3 3 Class Distribution -------------------- 53% | Mutant 28% | Gunner 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Matter Collected 2206 | 236 194 103 280 . 269 . 643 342 47 92 Remotely . | . . . . . . . . . . . Salvage Created 2746 | 71 538 161 766 39 321 . 676 133 16 25 Parts 166 | 6 36 14 42 3 11 . 42 9 3 . Haulers Intercepted 3 | . . . 1 . . . 2 . . . Recyclers Shooed 3 | . . . 2 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 11 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Combat Hostiles Destroyed 65 | . 13 5 16 1 9 . 15 6 . . Guns 49 | . 13 5 16 1 3 . 7 4 . . Cannons 9 | . . . . . 1 . 6 2 . . AOE 6 | . . . . . 5 . 1 . . . Classes Destroyed 14 | 2 5 . 2 1 1 . . 2 1 . Worker 9 | . 2 2 . 1 . . 4 . . . Tunneler 2 | 1 . . . . . . 1 . . . Hauler 3 | . . . 1 . . . 2 . . . Recycler 4 | 1 . . 2 . . . 1 . . . Operator 2 | . 1 . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 18 | . 3 3 4 . . . 7 1 . . Grunt 36 | . 10 2 10 . 6 . 5 3 . . Duelist 1 | . . . . . . . . 1 . . Sentry 2 | . . . 2 . . . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 6 | . . . . . 3 . 3 . . . Zionite 1 | . . . . . . . . . 1 . Thief 1 | . . . . . . . . 1 . . Best Kill Streak 5 | 2 4 4 5 2 5 . 5 4 1 . Combat Bots Only 5 | . 4 3 5 1 5 . 5 4 . . Max Kills in Single Turn 3 | 1 2 1 1 1 3 . 2 1 1 . Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . . . . 3 . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Damage Taken 6064 | . 636 228 557 121 1416 228 1386 839 83 570 Core 1338 | . 103 44 89 . 353 34 208 194 56 257 Absorbed by Shields 90 | . . . . . . . 90 . . . Redirected to Shielding 27 | . . . 9 5 13 . . . . . Core Remaining (%) 61 | 100 . 41 77 . . 29 . . . . Volleys Fired 234 | 2 40 15 48 3 53 . 53 20 . . Largest 3 | 2 2 2 2 3 3 . 3 3 . . Hottest 134 | 60 88 88 79 109 125 . 134 97 . . Shots Fired 460 | 4 79 30 96 8 74 1 122 46 . . Gun 364 | 4 79 30 96 6 45 . 77 27 . . Cannon 85 | . . . . . 26 1 39 19 . . Launcher 9 | . . . . 2 3 . 4 . . . Special 2 | . . . . . . . 2 . . . Kinetic 289 | 2 40 15 48 3 58 1 76 46 . . Thermal 120 | 2 39 15 48 3 13 . . . . . Explosive 9 | . . . . 2 3 . 4 . . . Electromagnetic 40 | . . . . . . . 40 . . . Robot Hit Streak 16 | 3 7 7 16 1 9 . 10 5 . . Robot Miss Streak 13 | . 3 3 3 1 2 . 6 13 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . 5 1 3 . . . 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . Shots Hit Robots 310 | 3 49 17 74 1 36 . 93 34 2 1 Core Hits 188 | 3 25 8 34 4 20 . 66 26 1 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 14 | . 3 . 7 . 4 . . . . . Burn 13 | . 3 . 7 . 3 . . . . . Destroy 1 | . . . . . 1 . . . . . Melee Attacks 4 | . . . . . . . . . 2 2 Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . . . 2 2 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5915 | 32 720 248 1061 92 1303 . 1805 577 27 50 Guns 3777 | 32 717 248 1061 52 434 . 936 297 . . Cannons 1140 | . . . . . 337 . 523 280 . . Explosions 918 | . . . . 40 532 . 346 . . . Melee 77 | . . . . . . . . . 27 50 Ramming 3 | . 3 . . . . . . . . . Kinetic 3457 | 11 317 143 533 22 674 . 1180 577 . . Thermal 1181 | 21 400 105 528 30 97 . . . . . Explosive 918 | . . . . 40 532 . 346 . . . Electromagnetic 279 | . . . . . . . 279 . . . Impact . | . . . . . . . . . . . Slashing 77 | . . . . . . . . . 27 50 Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 2 2 1 . 2 2 8 8 8 . Average Corruption 3 | . 2 2 1 . 2 2 1 8 8 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 30 | . 4 3 1 . 4 3 6 8 1 . Message Errors 4 | . . 1 . . 1 . 1 1 . . Matter Fused 3 | . 1 1 . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . 1 1 . . Energy Discharges 7 | . 2 1 . . 1 . 3 . . . Parts Rejected 2 | . . . . . 1 . . 1 . . Parts Fused 1 | . . . 1 . . . . . . . Data Loss (minor) 5 | . 1 . . . . . 1 3 . . Data Loss (major) 2 | . . . . . . 2 . . . . Misfires 2 | . . . . . . 1 . 1 . . Weapon Failures 2 | . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 21 | . . . . . 21 . . . . . Projectiles 5 | . . . . . 5 . . . . . Explosions 16 | . . . . . 16 . . . . . Melee . | . . . . . . . . . . . Knockbacks 24 | . . . . . 2 . 9 13 . . Impact . | . . . . . . . . . . . Kinetic 24 | . . . . . 2 . 9 13 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 60 | . . . . . 25 . 35 . . . Shots 3 | . . . . . 2 . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 391 | . 391 210 213 54 337 . 267 205 . . Average Temperature 103 | . 109 97 65 24 166 . 85 118 . . Received Heat Transfer 1927 | . 342 69 252 9 657 54 178 330 9 27 Effects 6 | . . . . . 5 . . 1 . . Energy Bleed 3 | . . . . . 2 . . 1 . . Interference 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . 2 . 4 . . . . . . . Heat Transferred 4083 | 50 1295 259 1961 74 444 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Peak Influence 425 | 10 369 207 425 251 392 253 385 . . . Initial 173 | . 6 72 80 155 163 173 114 . . . Average 225 | 5 198 127 253 213 273 195 253 . . . Maximum Alert Level 2 | . 1 1 2 1 1 1 1 . . . Low Security (%) 37 | 100 53 76 25 22 18 71 21 . . . Level 1 62 | . 46 23 69 77 81 28 78 . . . Level 2 . | . . . 4 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 3 . 4 . . 2 3 . . . Investigation 6 | . 2 . 3 . . 1 . . . . Extermination 2 | . . . . . . . 2 . . . Reinforcement 4 | . 1 . 1 . . 1 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Distress Signals 1 | . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 15 5 18 3 15 10 36 8 4 7 Peak Tracking Total 13 | . 3 3 6 2 8 9 13 4 4 6 Tactical Retreats 8 | . . . 1 . 1 1 2 . 1 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Traps Triggered 3 | . 1 . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Machines Disabled 5 | . 1 1 . . 1 . 2 . . . Max in Single Turn 1 | . 1 1 . . 1 . 1 . . . Garrison Relay 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Machines Accessed 20 | . 7 . 4 3 1 1 3 . . 1 Terminals 14 | . 6 . 3 . 1 1 2 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 1 . 1 1 . . 1 . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 66 | . 22 . 14 9 2 5 13 . . 1 Successful 30 | . 10 . 4 7 1 1 6 . . 1 Failed 36 | . 12 . 10 2 1 4 7 . . . Catastrophic 8 | . 3 . 2 . 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 5 . 5 . 1 . . . . . Terminals 43 | . 18 . 11 . 2 5 6 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 16 | . 4 . 3 2 . . 7 . . . Scanalyzers 6 | . . . . 6 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 14 | . 8 . 2 . 1 1 1 . . 1 Record 1 | . . . . . . . . . . 1 Robot Analysis 2 | . 1 . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . 1 . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 9 | . 2 . 2 . . . 5 . . . Process 2 | . . . . . . . 2 . . . Report Inventory 3 | . 1 . 1 . . . 1 . . . Retrieve Matter 2 | . . . . . . . 2 . . . Retrieve Components 2 | . 1 . 1 . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . Insert Component 3 | . . . . 3 . . . . . . Analyze 3 | . . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 7 . 4 3 1 1 2 . . . Full Trace Events 6 | . 2 . 3 . . 1 . . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 51 | . . . . . . . 51 . . . Retrieved Matter 51 | . . . . . . . 51 . . . Retrieved Components 12 | . 3 . 9 . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . Machine Destruction 4 | . . . . . 4 . . . . . Attached 2 | . . . . . . . 1 . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 40 | . . . . . . . 40 . . . Highest-Rated Ally 40 | . . . . . . . 40 . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Turns Passed 3265 | 31 480 205 512 173 294 212 761 291 136 170 Spaces Moved 2300 | 21 276 170 255 118 183 209 459 171 161 277 Core 655 | . . . . . 81 185 . 2 111 276 Treads . | . . . . . . . . . . . Legs 1183 | . 240 10 249 118 102 3 292 169 . . Wheels 274 | 21 36 160 6 . . . . . 50 1 Hover 188 | . . . . . . 21 167 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 90 90 80 80 120 50 50 76 120 50 50 Average Speed 94 | 90 116 82 119 120 90 53 110 128 61 50 Slowest Speed 190 | 90 190 120 120 120 190 120 130 190 95 95 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 3 46 41 24 15 33 29 11 39 13 41 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . Known Exits Taken 3 | . 1 . 1 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 . . . 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . . 2 1 1 Spaces Dug 10 | . . . . . 2 . 8 . . . Terrain Destroyed 57 | . . . . 19 8 . 30 . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 57 | . . . . 19 8 . 30 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Zio Pro Total 2991 | 29 359 205 371 145 256 307 618 202 194 305 Wait 220 | 2 10 6 21 . 2 87 59 1 20 12 Move 2291 | 20 275 169 254 118 182 208 458 170 160 277 Hop . | . . . . . . . . . . . Pick Up 44 | . 10 2 11 6 4 1 7 2 1 . Fast Attach 60 | 1 5 5 12 4 2 6 14 5 3 3 Attach 42 | 2 5 1 3 4 6 2 6 3 5 5 Detach 22 | 2 3 2 2 2 . 1 2 . 3 5 Swap 3 | . . 1 1 . . . 1 . . . Drop 68 | . 10 4 19 8 7 2 16 1 . 1 Fire 234 | 2 40 15 48 3 53 . 53 20 . . Melee 4 | . . . . . . . . . 2 2 Ram . | . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 2) 32 | -11/Junkyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 20) 138 | -10/Materials | Lost 3 parts (2n1u) 282 | -10/Materials | Discovered new exit (range 14) 323 | -10/Materials | Build established: Mutant 411 | -10/Materials | Lost 3 parts (1p2w) 450 | -10/Materials | Identified exit to Mines 512 | -10/Materials | Entered Mines 552 | -10/Mines | Learned 2 Materials zone layouts 554 | -10/Mines | Learned location of Storage (-7) 652 | -10/Mines | Core integrity fell below 50% 709 | -10/Mines | Discovered new exit (range 11) 710 | -10/Mines | Learned location of 1 exit from Materials 717 | -10/Mines | Entered Materials 717 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 718 | -9/Materials | Identified exit to Materials 1229 | -9/Materials | Entered another Materials area 1229 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1402 | -8/Materials | Identified exit to Garrison 1402 | -8/Materials | Entered Garrison 1440 | -8/Garrison | Triggered checkpoint 1457 | -8/Garrison | Garrison Relay disabled 1589 | -8/Garrison | Triggered checkpoint 1589 | -8/Garrison | Triggered checkpoint 1652 | -8/Garrison | Core integrity fell below 50% 1684 | -8/Garrison | Triggered checkpoint 1684 | -8/Garrison | Lost 10 parts (3n2u5w) 1687 | -8/Garrison | Discovered new exit (range 10) 1691 | -8/Garrison | Installed Relay Interface Framework 1696 | -8/Garrison | Entered Materials 1899 | -8/Materials | Discovered new exit (range 10) 1908 | -8/Materials | Entered Factory 1908 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2630 | -7/Factory | Cargo convoy interrupted 2662 | -7/Factory | Discovered new exit (range 5) 2669 | -7/Factory | Entered Lower Caves 2689 | -7/Lower Caves | Lost 3 parts (1n2w) 2771 | -7/Lower Caves | Build established: Gunner 2885 | -7/Lower Caves | Lost 6 parts (2n3u1w) 2912 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2937 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2946 | -7/Lower Caves | Core integrity fell below 50% 2960 | -7/Lower Caves | Entered Zion 2989 | -7/Zion | Lost 5 parts (3n2w) 3007 | -7/Zion | System corruption cleaned by Quarantine Array 3018 | -7/Zion | RIF detected upon attempting to enter Zion 3018 | -7/Zion | Attacked by Zionites 3018 | -7/Zion | Spotted WH-R7R(B) 3018 | -7/Zion | Spotted 9U-BEF(B) 3085 | -7/Zion | Discovered new exit (range 13) 3096 | -7/Zion | Entered Proximity Caves 3179 | -6/Proximity Caves | Core integrity fell below 20% 3185 | -6/Proximity Caves | Learned Factory emergency access door positions 3262 | -6/Proximity Caves | Discovered new exit (range 15) 3266 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03183_ Penetrated by Slug. 03183_ Slug penetrates Wall. 03185_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 03198_ Acquired 4 matter. 03199_ Acquired 1 matter. 03200_ Acquired 5 matter. 03200_ Acquired 2 matter. 03201_ Acquired 5 matter. 03201_ Penetrated by Slug. 03220_ Slug penetrates Wall. 03226_ Tearclaws destroyed. 03228_ Penetrated by Slug. 03228_ Acquired 29 matter. 03229_ Penetrated by Slug. 03229_ Acquired Wheel. 03231_ Slug penetrates Wall. 03231_ Flexi-carbon Leg destroyed. 03249_ Slug penetrates Wall. 03262_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????####?????????????????????????????????????????? | | ???## ###???????????????????????????????????????? | | ???# #???????????#???????????????????????????? | | ???# #????????????????????????????????????????? | | ???# ##??????????????????????? ???????????????? | | ?#### ######?????????????##### #?????????????? | | ?# # # #????????????? #?????????????? | | ## # #????????????? #?????????????? | | # #### #????????????# #?????????????? | | # ### ##????#?????? ##????????????? | | # # ### ##?####????? #????????????? | | # #### ### #????? ??????????????? | | # ##?# ###### #????? ??????????? | | ## #??# #???? ??????????? | | ?# #??# l #??? ?????????? | | ?### ##??# g ### ?????????? | | #?# #???#### g #??????????????? | | ### #??????# g ##??????????????? | | %% #??????# ##???????????????? | | #??#???## @ ##????????????????? | | ######???????## #?????????????????? | | ????????#?????# #### ##?????????????????? | | ?????#????????# #??## ##??????????????????? | | ?????????????# ???## #???????????????????? | | ????????????# #????## #???????????????????? | | ###????????? < ??????## ???????????????????? | | ######### #??????# ??????????????????? | | ??????# ?????????????????? | | ??????? ?????????????????? | | ## #########???????????# ##????????????????? | | ?## #???????????????????? #?????????????????? | | ???###?????????#???#??????# ?????????????????? | | ???????????????????????????# ?????????????????? | | ????????????????????????????# ???????????????????? | | ?????#???????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#??#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 59 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 11 Relay Coupler Types 2 Relay Coupler Value 60 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Power Shielding | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed PotentialDerelictTreads Manual? 0 Play Time 01:57:55 Cumulative 31.0 hours Start 2023.10.04 @ 22:13:24 End 2023.10.05 @ 01:42:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e85c05c1-eca9-4e1f-a1ab-2c23989f93a3