Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 21:33:32 Player: Zach Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (2036) 2036 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 4070 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (18) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Medium Armor Plating Hacking Suite > --- WEAPON ----------- Autogun Minigun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Advanced Beam Cannon [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 92 | 6 9 47 30 Power 15 | 1 2 6 6 Engine 11 | 1 2 6 2 Core 4 | . . . 4 Reactor . | . . . . Propulsion 20 | 2 3 10 5 Treads 2 | . . 2 . Leg 18 | 2 3 8 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 25 | 1 3 13 8 Device 11 | . 1 5 5 Storage 4 | 1 1 2 . Processor 5 | . 1 3 1 Hackware 1 | . . 1 . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 32 | 2 1 18 11 Energy Gun 10 | 1 1 6 2 Energy Cannon 3 | . . . 3 Ballistic Gun 11 | 1 . 5 5 Ballistic Cannon . | . . . . Launcher 4 | . . 4 . Special Weapon 1 | . . 1 . Impact Weapon 1 | . . . 1 Slashing Weapon 2 | . . 2 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 22 | . 1 7 14 Power 7 | . . 2 5 Propulsion 6 | . . 2 4 Utility 2 | . . 1 1 Weapon 7 | . 1 2 4 Highest Loss Streak 11 | . 1 5 11 Average Slot Usage (%) 91 | . 98 87 94 Engine 14 | . 14 18 6 Core 2 | . . . 7 Treads 5 | . . 5 11 Leg 12 | . 28 10 5 Device 8 | . . 12 8 Storage 3 | . 13 1 . Processor 10 | . 13 10 9 Hackware 3 | . . 3 8 Protection 4 | . . 3 8 Energy Gun 8 | . 14 6 6 Energy Cannon 1 | . . . 3 Ballistic Gun 10 | . 12 8 13 Launcher 1 | . . 3 . Naked Turns . | . . . . Heaviest Build 41 | 13 41 26 31 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 7 | 1 2 7 1 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 12 | 6 12 4 4 Average Capacity 5 | 5 11 4 4 Most Carried 6 | 4 6 4 4 Average Carried 2 | 1 3 2 3 Final Capacity 6 | 6 4 4 4 Final Carried 4 | 2 3 4 . Class Distribution -------------------- 53% | Scavenger-Mutant 25% | Mutant 14% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1671 | 227 189 790 465 Remotely 195 | . . 195 . Salvage Created 2202 | . 428 1064 710 Parts 149 | . 30 76 43 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 49 | . 10 25 14 Guns 29 | . 9 10 10 Cannons 4 | . . . 4 AOE 16 | . 1 15 . Classes Destroyed 11 | . 4 6 1 Worker 2 | . . 2 . Builder 2 | . . 1 1 Tunneler 1 | . . 1 . Recycler 1 | . 1 . . Operator 1 | . . 1 . Watcher 3 | . 1 2 . Swarmer 3 | . 3 . . Grunt 37 | . 7 18 12 Brawler 2 | . . 2 . Sentry 6 | . . 5 1 Hunter 1 | . . . 1 Best Kill Streak 6 | . 4 6 6 Combat Bots Only 6 | . 3 5 6 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3549 | . 458 1082 2009 Core 916 | . 140 193 583 Absorbed by Shields . | . . . . Core Remaining (%) 65 | 100 44 51 . Volleys Fired 131 | . 34 61 36 Largest 3 | . 2 2 3 Hottest 153 | . 60 112 153 Shots Fired 249 | . 61 85 103 Gun 200 | . 61 60 79 Cannon 24 | . . . 24 Launcher 25 | . . 25 . Special . | . . . . Kinetic 100 | . 27 20 53 Thermal 90 | . . 40 50 Explosive 20 | . . 20 . Electromagnetic 39 | . 34 5 . Robot Hit Streak 13 | . 6 7 13 Robot Miss Streak 11 | . 11 3 2 Penetration Max 1 | . . . 1 Secondary Targets 7 | . 4 1 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 144 | . 32 46 66 Core Hits 104 | . 17 56 31 Critical Hits 3 | . . . 3 Critical Kills 2 | . . . 2 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3562 | . 550 1981 1031 Guns 1639 | . 474 471 694 Cannons 320 | . . . 320 Explosions 1586 | . 76 1510 . Melee . | . . . . Ramming 17 | . . . 17 Kinetic 741 | . 131 183 427 Thermal 1196 | . 76 533 587 Explosive 1072 | . . 1072 . Electromagnetic 536 | . 343 193 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Effects 22 | . . 19 3 Message Errors 5 | . . 4 1 Matter Fused 1 | . . 1 . Heat Flow Errors 3 | . . 3 . Energy Discharges 4 | . . 3 1 Data Loss (minor) 5 | . . 5 . Targeting Errors 2 | . . 1 1 Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 125 | . . 125 . Projectiles . | . . . . Explosions 125 | . . 125 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 229 | . . 228 1 Shots 10 | . . 10 . Rammed 2 | . . . 2 Targets Rammed 8 | . . . 8 Kicked 6 | . . . 6 Crushed . | . . . . Highest Temperature 590 | . 60 212 590 Average Temperature 89 | . 25 48 159 Received Heat Transfer 1479 | . 174 396 909 Effects 8 | . . . 8 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 1 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 2261 | . 150 890 1221 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 559 | . 200 559 294 Initial 81 | . . 42 81 Average 206 | . 61 320 108 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 53 | 100 97 15 90 Level 1 35 | . 2 62 9 Level 2 11 | . . 21 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 2 4 6 Investigation 8 | . 1 3 4 Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 18 29 28 Peak Tracking Total 10 | . 3 6 10 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 1 2 3 Indirectly 1 | . . 1 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 9 | . 1 7 1 Max in Single Turn 2 | . 1 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 13 | . 3 6 4 Terminals 8 | . 3 2 3 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . . . 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 49 | . 7 23 19 Successful 38 | . 5 19 14 Failed 11 | . 2 4 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 26 | . 7 6 13 Fabricators . | . . . . Repair Stations 9 | . . 9 . Recycling Units 6 | . . . 6 Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 20 | . 5 6 9 Record 7 | . 4 1 2 Prototype ID Bank 1 | . . . 1 Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . 1 . Alert Level 2 | . . 1 1 Unreport Threat 1 | . . 1 . Locate Traps 1 | . . . 1 Maintenance Status 1 | . . . 1 Security Status 1 | . . . 1 Hauler Manifests 1 | . . 1 . Registered Components 1 | . . . 1 Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 8 . Scan Component 5 | . . 5 . Repair 3 | . . 3 . Recycling Unit Hacks 5 | . . . 5 Recycle Component 1 | . . . 1 Process 1 | . . . 1 Report Inventory 1 | . . . 1 Retrieve Matter 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer 5 | . . 5 . Insert Component 3 | . . 3 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 2 6 4 Full Trace Events 10 | . 1 5 4 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 3 . Time 84 | . . 84 . Parts Recycled 1 | . . . 1 Recycled Matter 167 | . . . 167 Retrieved Matter 167 | . . . 167 Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3379 | 65 678 1745 891 Spaces Moved 1837 | 47 354 981 455 Core 22 | 6 . 14 2 Treads 548 | . . 241 307 Legs 1267 | 41 354 726 146 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 153 | 113 156 152 156 Slowest Speed 400 | 120 180 400 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 3 54 55 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 152 | . 2 147 3 Melee . | . . . . Projectile 3 | . . . 3 AOE 149 | . 2 147 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2186 | 57 421 1147 561 Wait . | . . . . Move 1834 | 46 353 980 455 Hop . | . . . . Pick Up 67 | 5 13 33 16 Fast Attach 11 | 3 1 1 6 Attach 40 | 3 2 24 11 Detach . | . . . . Swap 41 | . 6 22 13 Drop 54 | . 12 26 16 Fire 131 | . 34 61 36 Melee . | . . . . Ram . | . . . . Kick 8 | . . . 8 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Identified exit to Mines 332 | -10/Materials | Build established: Mutant 667 | -10/Materials | Core integrity fell below 50% 704 | -10/Materials | Discovered new exit (range 10) 744 | -10/Materials | Entered another Materials area 744 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 959 | -9/Materials | Lost 5 parts (2p1u2w) 987 | -9/Materials | Repaired Beam Rifle 1013 | -9/Materials | Repaired Structural Scanner 1078 | -9/Materials | Discovered new exit (range 3) 1407 | -9/Materials | Build established: Scavenger-Mutant 1410 | -9/Materials | Repaired Aluminum Leg 1659 | -9/Materials | Discovered new exit (range 8) 2489 | -9/Materials | Entered another Materials area 2489 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3093 | -8/Materials | Build established: Scavenger-Gunner 3364 | -8/Materials | Core integrity fell below 50% 3373 | -8/Materials | Core integrity fell below 20% 3380 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 03363_ Slammed into G-47 Trooper. 03363_ U-05 Engineer builds a Door. 03367_ U-05 Engineer destroyed. 03367_ K-01 Serf collects debris. 03368_ Acquired 5 matter. 03368_ Ion Cannon destroyed. 03369_ Aluminum Leg destroyed. 03370_ Lgt. Nuclear Core destroyed. 03370_ K-01 Serf collects debris. 03371_ Acquired 20 matter. 03372_ R-06 Scavenger collects Welding Torch. 03373_ Kicked G-47 Trooper out of the way. 03374_ R-06 Scavenger collects Terrain Scanner. 03374_ R-06 Scavenger collects Aluminum Leg. 03374_ Kicked G-47 Trooper out of the way. 03377_ Aluminum Leg destroyed. 03377_ R-06 Scavenger collects Lgt. Ion Engine. 03378_ Imp. Ion Engine destroyed. 03379_ Aluminum Leg destroyed. 03380_ Mace destroyed. 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