Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.13 @ 04:12:41 Player: BoomBlip Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (132) 660 Value Destroyed (5696) 5696 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (627) 627 TOTAL SCORE: 13463 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 489 Friendly Fire -20 Cogmind --------- Core Integrity 0/1450 Matter 0/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Q-thruster Gamma Rifle Phase Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Experimental Heat Sink Improved Targeting Computer Heavy Armor Plating Layered Light Armor Plating Improved Force Field > --- WEAPON ----------- Heavy Wave Gun Enhanced Quantum Rifle Compact HERF Cannon Nova Cannon Nova Cannon > --- INVENTORY -------- (None) [Rating: 105] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Cooled Airjet Treads Light Treads Leg Improved Titanium Leg Hover Unit Cooled Airjet Flight Unit Nuclear Pulse Array Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Powered Armor Weapon Heavy Flak Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Precision Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 2 . 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 1 . . . . Utility 9 | . . . . 2 1 1 . 2 . 1 2 Weapon 4 | . . 2 . . . . 1 . . 1 . Parts Attached 177 | 6 10 2 10 4 14 39 9 8 20 12 43 Power 25 | 1 2 . 1 . 4 4 . . 3 2 8 Engine 9 | 1 2 . 1 . 2 3 . . . . . Core 7 | . . . . . 2 1 . . . 2 2 Reactor 9 | . . . . . . . . . 3 . 6 Propulsion 43 | 2 4 . 2 . 3 8 3 2 5 3 11 Treads 18 | 2 2 . 2 . . . . . 4 1 7 Leg 5 | . . . . . 3 2 . . . . . Wheel . | . . . . . . . . . . . . Hover 18 | . 2 . . . . 6 3 2 1 . 4 Flight 2 | . . . . . . . . . . 2 . Utility 38 | 1 2 . . 3 3 10 4 5 3 3 4 Device 19 | . 1 . . 2 1 5 2 2 3 2 1 Storage 2 | 1 1 . . . . . . . . . . Processor 3 | . . . . 1 . . . 1 . . 1 Hackware 1 | . . . . . 1 . . . . . . Protection 13 | . . . . . 1 5 2 2 . 1 2 Artifact . | . . . . . . . . . . . . Weapon 71 | 2 2 2 7 1 4 17 2 1 9 4 20 Energy Gun 20 | . . 2 2 . 1 4 . . 4 2 5 Energy Cannon 13 | . . . 2 1 . 3 . . . 2 5 Ballistic Gun 24 | 2 2 . 2 . 3 4 1 . 2 . 8 Ballistic Cannon 8 | . . . . . . 2 . 1 3 . 2 Launcher 6 | . . . 1 . . 4 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 5 . 2 4 . . . 1 2 Parts Lost 74 | . . . . 1 3 19 2 1 16 8 24 Power 8 | . . . . . . 3 . . 1 2 2 Propulsion 15 | . . . . . . 3 1 . 5 1 5 Utility 16 | . . . . . . 7 . . 4 1 4 Weapon 35 | . . . . 1 3 6 1 1 6 4 13 Highest Loss Streak 11 | . . . . 1 2 10 2 1 10 5 11 Average Slot Usage (%) 83 | . 95 100 99 93 98 94 89 81 87 27 43 Engine 7 | . 14 11 11 9 11 8 11 10 1 . . Core 1 | . . . . . 2 3 . . . 2 3 Reactor 1 | . . . . . . . . . 8 . 2 Treads 8 | . 24 22 22 18 1 . . . 5 2 10 Leg 1 | . . . . . 13 . . . . . . Hover 7 | . 3 . . . . 18 19 16 10 . . Device 11 | . 9 11 11 12 13 6 21 12 19 7 4 Storage 6 | . 14 11 11 9 7 6 5 5 5 . . Processor 4 | . . . . 9 7 6 5 5 5 4 4 Hackware 1 | . . . . . 6 5 . . . . . Protection 3 | . . . . . . 9 1 9 6 . 2 Energy Gun 4 | . . 22 15 9 4 6 5 3 1 1 1 Energy Cannon 3 | . . . 10 8 6 1 . . . 2 6 Ballistic Gun 10 | . 28 22 11 9 11 14 3 5 7 . 5 Ballistic Cannon 3 | . . . . . . . 11 11 14 . 1 Launcher 2 | . . . 5 9 6 2 . . . . . Naked Turns 178 | . . . . . . . . . . . 178 Heaviest Build 119 | 11 42 48 59 60 75 76 90 97 119 56 94 Greatest Support 125 | 40 40 40 40 40 40 58 50 53 73 28 125 Greatest Overweight (x) 9 | . 2 1 1 1 3 5 2 2 3 9 9 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 12 12 4 Average Capacity 10 | 5 11 12 12 12 12 12 12 12 12 5 4 Most Carried 12 | 3 12 11 12 9 11 12 7 8 12 9 4 Average Carried 8 | 1 9 10 10 8 9 10 4 6 10 4 2 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 4 4 Final Carried 12 | 3 12 10 10 9 9 7 7 8 9 3 4 Class Distribution -------------------- 19% | Mutant 16% | Hacker-Gunner 15% | Scavenger-Gunner 13% | Gunner 9% | Hacker-Tank 6% | Scavenger-Tank 6% | Commander-Gunner 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Commander-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -6/Factory Scavenger-Gunner | -5/Factory Tank | -4/Factory Scavenger-Gunner | -4/Extension Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Matter Collected 4798 | 272 115 . 319 116 152 1190 63 401 1326 197 647 Remotely 1595 | . . . . . . 166 . 283 1146 . . Salvage Created 6729 | 70 178 . 515 388 590 1860 116 297 1101 199 1415 Parts 316 | 3 23 . 31 17 31 79 13 14 27 4 74 Haulers Intercepted 3 | . . . 2 . . 1 . . . . . Recyclers Shooed 10 | . 2 . . 2 . 3 1 . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Combat Hostiles Destroyed 101 | . 8 . 8 7 11 27 5 2 13 2 18 Guns 55 | . 8 . 5 2 4 23 2 . 3 . 8 Cannons 36 | . . . 3 2 6 2 2 2 10 2 7 AOE 7 | . . . . 3 1 2 1 . . . . Classes Destroyed 14 | 1 3 . 3 2 2 3 . . . . . Worker 4 | . . . . . . 2 1 . . . 1 Builder 3 | . . . 1 . . 1 . . 1 . . Hauler 3 | . . . 2 . . 1 . . . . . Recycler 14 | 1 . . 1 2 1 1 . 2 4 . 2 Operator 2 | . . . . 1 . . . . 1 . . Watcher 5 | . 2 . . . . 2 1 . . . . Swarmer 22 | . 6 . . . 3 3 4 . . . 6 Grunt 37 | . 2 . 6 4 4 14 . . 4 . 3 Brawler 2 | . . . . 1 . . . . 1 . . Duelist 1 | . . . . . . 1 . . . . . Sentry 20 | . . . 2 2 . 6 1 . 6 2 1 Hunter 7 | . . . . . 2 2 . . 1 . 2 Programmer 10 | . . . . . 2 . . 2 . . 6 Behemoth 2 | . . . . . . 1 . . 1 . . Best Kill Streak 9 | 1 4 . 3 9 5 5 5 2 5 1 7 Combat Bots Only 6 | . 3 . 2 6 4 4 4 2 5 1 6 Max Kills in Single Turn 4 | 1 1 . 1 4 2 1 2 1 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 1 1 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Damage Taken 13160 | . 105 . 98 313 723 2686 274 59 3016 952 4934 Core 2755 | . 19 . 43 36 81 296 . . 690 138 1452 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 84 | 100 92 . 89 93 88 65 100 . 40 89 . Volleys Fired 304 | 2 18 . 23 12 29 84 9 8 45 13 61 Largest 6 | 2 2 . 4 4 3 4 4 5 5 2 6 Hottest 414 | 40 46 . 187 179 136 191 200 237 285 207 414 Shots Fired 946 | 4 36 . 71 34 82 263 32 34 188 16 186 Gun 603 | 4 36 . 50 20 54 237 11 11 65 5 110 Cannon 331 | . . . 21 11 28 20 18 23 123 11 76 Launcher 12 | . . . . 3 . 6 3 . . . . Special . | . . . . . . . . . . . . Kinetic 617 | 4 36 . 25 12 37 168 20 31 170 1 113 Thermal 236 | . . . 40 11 28 75 9 3 18 15 37 Explosive 12 | . . . . 3 . 6 3 . . . . Electromagnetic 81 | . . . 6 8 17 14 . . . . 36 Robot Hit Streak 32 | 4 11 . 18 15 20 29 11 15 30 15 32 Robot Miss Streak 9 | . 5 . 1 1 2 4 3 5 9 3 6 Penetration Max 1 | . . . . . . 1 . . 1 . 1 Secondary Targets 2 | . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 699 | 4 22 . 44 19 64 202 22 30 144 16 132 Core Hits 423 | 2 13 . 15 19 28 158 19 22 104 6 37 Critical Hits 27 | . . . 2 1 2 1 . . 5 . 16 Critical Kills 6 | . . . 1 . . 1 . . 1 . 3 Critical Parts Destroyed 18 | . . . 1 1 2 . . . 1 . 13 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16964 | 57 300 . 619 902 1162 4802 871 595 3918 543 3195 Guns 8318 | 57 300 . 370 193 599 3403 132 169 1095 133 1867 Cannons 6471 | . . . 245 122 410 561 250 426 2791 410 1256 Explosions 2122 | . . . . 587 153 821 489 . . . 72 Melee . | . . . . . . . . . . . . Ramming 53 | . . . 4 . . 17 . . 32 . . Kinetic 9604 | 57 300 . 139 93 316 2609 266 521 3574 15 1714 Thermal 4985 | . . . 394 122 563 1477 605 74 312 528 910 Explosive 1003 | . . . . 587 . 344 . . . . 72 Electromagnetic 1319 | . . . 82 100 283 355 . . . . 499 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 9 . 1 1 . 12 Average Corruption 4 | . . . . . . 6 . 1 1 . 8 Corruption Purged . | . . . . . . . . . . . . Effects 71 | . . . . . . 34 . . 4 . 33 Message Errors 14 | . . . . . . 6 . . 2 . 6 Matter Fused 8 | . . . . . . 3 . . . . 5 Heat Flow Errors 4 | . . . . . . 3 . . . . 1 Energy Discharges 5 | . . . . . . 2 . . 1 . 2 Parts Rejected 3 | . . . . . . 2 . . . . 1 Data Loss (minor) 3 | . . . . . . 2 . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . 7 Targeting Errors 22 | . . . . . . 13 . . 1 . 8 Weapon Failures 4 | . . . . . . 3 . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 460 | . . . 3 39 3 163 161 . 25 . 66 Projectiles 66 | . . . 3 . . 16 . . 23 . 24 Explosions 385 | . . . . 39 3 140 161 . . . 42 Melee 9 | . . . . . . 7 . . 2 . . Knockbacks 39 | . . . . . . . 3 14 20 . 2 Impact . | . . . . . . . . . . . . Kinetic 38 | . . . . . . . 3 14 19 . 2 Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 494 | . . . . 64 39 245 146 . . . . Shots 11 | . . . . 2 1 6 2 . . . . Rammed 3 | . . . 1 . . 1 . . 1 . . Targets Rammed 3 | . . . 1 . . 1 . . 1 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 930 | . . . 237 60 54 444 72 324 930 420 584 Average Temperature 162 | . . . 48 17 14 135 33 165 243 165 220 Received Heat Transfer 1920 | . 36 . 45 126 117 756 9 . 426 189 216 Effects 73 | . . . . . . 8 . . 38 2 25 Shutdowns 25 | . . . . . . 3 . . 12 1 9 Energy Bleed 8 | . . . . . . 1 . . 5 . 2 Interference 15 | . . . . . . 3 . . 4 . 8 Matter Decay 5 | . . . . . . . . . 4 . 1 Short Circuit 5 | . . . . . . . . . 2 1 2 Damage (minor) 3 | . . . . . . 1 . . 1 . 1 Damage (major) 7 | . . . . . . . . . 7 . . Damage (core) 5 | . . . . . . . . . 3 . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . 3 Parts Fried 4 | . . . . . . 1 . . . . 3 Impact Corruptions 2 | . . . . . . 1 . . 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . . . 2 1 . 3 . . . 1 1 Heat Transferred 6943 | . . . 815 222 753 2496 622 111 481 555 888 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Peak Influence 633 | 5 77 7 134 214 238 627 633 332 356 60 346 Initial 267 | . 2 7 2 43 83 12 219 267 139 . 29 Average 170 | 3 32 7 39 67 84 305 484 286 209 12 171 Maximum Alert Level 2 | . . . . 1 1 2 2 1 1 . 1 Low Security (%) 64 | 100 100 100 100 82 92 42 . . 50 100 53 Level 1 23 | . . . . 17 7 13 31 100 50 . 46 Level 2 11 | . . . . . . 43 68 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 27 | . . . 3 5 4 6 1 . . . 8 Investigation 3 | . . . 2 . 1 . . . . . . Extermination 4 | . . . . . 1 1 . . . . 2 Reinforcement 13 | . . . 1 2 2 4 1 . . . 3 Assault . | . . . . . . . . . . . . Garrison 7 | . . . . 3 . 1 . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 1 . . . 2 Haulers Reinforced 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Distress Signals 7 | . 2 . . 1 . 1 . . 2 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 179 | . 12 . 12 11 14 42 7 3 26 11 41 Peak Tracking Total 9 | . 3 . 2 6 3 7 5 2 4 8 9 Tactical Retreats 8 | . . . . . 1 3 . . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Traps Triggered 5 | . . . 1 . . 2 . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Machines Disabled 24 | . . . 1 . . 13 8 . . . 2 Max in Single Turn 11 | . . . 1 . . 11 6 . . . 1 Garrison Access 2 | . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Machines Accessed 16 | . 2 . 3 2 5 1 . 1 2 . . Terminals 14 | . 2 . 3 2 4 . . 1 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 31 | . 5 . 7 4 9 2 . 1 3 . . Successful 14 | . 2 . 3 2 4 1 . 1 1 . . Failed 17 | . 3 . 4 2 5 1 . . 2 . . Catastrophic 3 | . . . . . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 19 | . 4 . 1 4 8 . . . 2 . . Terminals 28 | . 5 . 7 4 8 . . 1 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . Terminal Hacks 12 | . 2 . 3 2 3 . . 1 1 . . Part Schematic 1 | . . . 1 . . . . . . . . Open Door 3 | . . . 1 . . . . 1 1 . . Unreport Threat 8 | . 2 . 1 2 3 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . Seal Access 2 | . . . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 1 . 2 1 2 . . . 1 . . Full Trace Events 2 | . . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . 12 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Total Allies 22 | . . . 10 . . . . . 12 . . Largest Group 10 | . . . 10 8 . . . . 8 . . Highest-Rated Group 343 | . . . 88 72 . . . . 343 . . Highest-Rated Ally 49 | . . . 16 16 . . . . 49 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 97 | . . . 9 33 . . . . 55 . . Total Damage 1906 | . . . 78 402 . . . . 1426 . . Kills 13 | . . . 1 5 . . . . 7 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Turns Passed 5844 | 127 460 46 599 327 790 1017 364 207 844 223 840 Spaces Moved 3393 | 73 239 25 275 158 415 563 302 116 306 215 706 Core 380 | 7 . . . . . . . . . 20 353 Treads 1110 | 66 197 25 275 158 49 . . . 87 38 215 Legs 388 | . . . . . 366 22 . . . . . Wheels . | . . . . . . . . . . . . Hover 1235 | . 42 . . . . 541 302 116 219 . 15 Flight 280 | . . . . . . . . . . 157 123 Fastest Speed 40 | 50 56 180 180 180 155 102 98 100 100 40 40 Average Speed 129 | 149 160 180 180 180 162 118 105 144 167 76 79 Slowest Speed 500 | 160 180 180 180 180 220 360 162 162 231 500 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . 4 . Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 19 | 5 42 3 35 22 13 20 16 4 42 6 22 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 20 | . . . . 20 . . . . . . . Terrain Destroyed 309 | . . . . 56 4 83 96 . 28 . 42 Melee . | . . . . . . . . . . . . Projectile 44 | . . . . 2 . 1 . . 28 . 13 AOE 265 | . . . . 54 4 82 96 . . . 29 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Ext Res Res Total 4169 | 85 284 26 334 173 467 722 327 134 521 254 842 Wait 58 | . 4 . 1 . 2 9 . . 19 5 18 Move 3376 | 72 238 24 274 157 414 562 301 115 305 208 706 Hop 2 | . . . . . . . . . . 2 . Pick Up 47 | 4 8 . 7 . 2 7 6 1 5 4 3 Fast Attach 106 | 6 4 . 7 1 7 20 3 6 13 8 31 Attach 37 | . . 2 . 2 4 8 6 1 4 4 6 Detach 3 | . . . 1 . . . . . . . 2 Swap 35 | . 6 . 3 1 3 11 . 1 3 . 7 Drop 83 | 1 6 . 17 . 6 20 2 2 11 10 8 Fire 304 | 2 18 . 23 12 29 84 9 8 45 13 61 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . 1 . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . Rewire 115 | . . . . . . . . . 115 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Extension -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 15) 559 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Weapon x2 603 | -9/Materials | Discovered new exit (range 14) 634 | -9/Materials | Entered Storage 1179 | -9/Storage | Discovered new exit (range 16) 1211 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1233 | -9/Storage | Entered Materials 1233 | -8/Materials | Accompanied by 8 allies 1233 | -8/Materials | Evolved 2 slots: Utility x2 1358 | -8/Materials | Garrison activated, responded to threat 1529 | -8/Materials | Discovered new exit (range 11) 1560 | -8/Materials | Entered Factory 1560 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1893 | -7/Factory | Build established: Hacker-Gunner 2338 | -7/Factory | Discovered new exit (range 10) 2350 | -7/Factory | Entered another Factory area 2350 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2567 | -6/Factory | Garrison activated, responded to threat 2722 | -6/Factory | Build established: Hacker-Tank 2999 | -6/Factory | Crushed by falling debris 3077 | -6/Factory | Lost 4 parts (1p2u1w) 3303 | -6/Factory | Spotted B-75 Beast 3304 | -6/Factory | Discovered new exit (range 14) 3322 | -6/Factory | Destroyed B-75 Beast 3353 | -6/Factory | Lost 10 parts (1p2n3u4w) 3367 | -6/Factory | Entered another Factory area 3367 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3681 | -5/Factory | Discovered new exit (range 11) 3689 | -5/Factory | Found Powered Armor 3693 | -5/Factory | Found Powered Armor 3731 | -5/Factory | Entered another Factory area 3731 | -4/Factory | Evolved 2 slots: Utility x2 3933 | -4/Factory | Discovered new exit (range 6) 3938 | -4/Factory | Entered Extension 4163 | -4/Extension | Disrupted transfer network 4358 | -4/Extension | Lost 3 parts (2n1u) 4522 | -4/Extension | Build established: Scavenger-Gunner 4620 | -4/Extension | Spotted B-86 Titan 4699 | -4/Extension | Destroyed B-86 Titan 4708 | -4/Extension | Spotted B-86 Titan 4712 | -4/Extension | Core integrity fell below 50% 4780 | -4/Extension | Discovered new exit (range 3) 4782 | -4/Extension | Entered Research 4782 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4806 | -3/Research | Lost 10 parts (1p2n1u6w) 4861 | -3/Research | Lost 3 parts (1p1n1w) 4976 | -3/Research | Lost 5 parts (1p1u3w) 5002 | -3/Research | Discovered new exit (range 9) 5005 | -3/Research | Entered another Research area 5005 | -2/Research | Evolved 2 slots: Utility x2 5188 | -2/Research | Garrison activated, responded to threat 5589 | -2/Research | Lost 11 parts (1p2n2u6w) 5604 | -2/Research | Core integrity fell below 50% 5605 | -2/Research | System corruption reached 10% 5646 | -2/Research | Lost 6 parts (1p3n1u1w) 5667 | -2/Research | Released all parts (10) 5770 | -2/Research | Core integrity fell below 20% 5845 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 05737_ Arcs of energy rise from the floor. 05751_ 05767_ System corrupted: Matter fused (-7). 05774_ Slug penetrates Wall. 05777_ Penetrated by Slug. 05778_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R012. 05779_ Penetrated by Slug. 05784_ System corrupted: Component data lost. 05803_ 1Z=EEQEN/=SMJ2&VZUGQCAZLWFPB8 4SYNBOH9 05812_ Penetrated by Slug. 05822_ System corrupted: Matter fused (-4). 05828_ Dropped Imp. Antigrav System. 05829_ Acquired Q-thruster. 05837_ Drone sends a signal. 05839_ Slug penetrates Wall. 05839_ Penetrated by Slug. 05842_ Slug penetrates Garrison Access. 05845_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # ????+ #?#######? #???????????? | | ######## |!???#####?????????######???????????? | | #??????# |!??????????????????????????????????? | | #??????# !! ?????????????????????????????????? | | #??????######?######??????????????????????????? | | #????????????? ??????????????????????????? | | #???????????? ??????????????????????????? | | #???????????? ??????????????????????????? | | #??????#????? ""??????????????????????????? | | #??????# """ ""#?????????????????????????? | | #??????# ""#?????????????????????????? | | #???? # T#?????????????????????????? | | #??T" # """ ""#?????????????????????????? | | # "" # """ ""#?????????????????????????? | | + "" # """ ] "???????????????????????????? | | # # ?????????????????????????????? | | #?? #?? ???????????????????????????????? | | ############+##???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ##########??????????????????????? | | ####### ##### # /??????????????????????? | | #?????# #???# # k#??????????????????????? | | #?#####+##### # h" #??????????????????????? | | ### # # ""h @#??????????????????????? | | + + # # hG #??????????????????????? | | ### "" # # "" #??????????????????????? | | #?# "T + w " #??????????????????????? | | #?# "" = # # #??????????????????????? | | #?# # # =#??????????????????????? | | #?# # ##########??????????????????????? | | #?# # #???????????????????????????????? | | ??########### #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# +???????????????????????????????? | | ????????????# # ??????????????????????????????? | | ????????????# ###?????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# ^ #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????+ +???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 38 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Com. Battery | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Leap Before You Look Remodeling Challenges ------------ None Game ------ Seed LightpackDroneMultirail Manual? 0 Play Time 01:08:55 Cumulative 58.0 hours Start 2021.08.13 @ 00:59:23 End 2021.08.13 @ 04:12:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 90 Rogue 81 Adventurer 7 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 43 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a432ea65-8438-494e-aeba-8ec9c1f79177