Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 13:53:21 Player: ToasterKoishi Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (1) 5 Value Destroyed (15) 15 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (8406) 8406 TOTAL SCORE: 15746 Bonus ------- Pacifist 7906 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 273/300 Energy 97/100 System Corruption 2% Temperature Cool (2) Movement Flying (40) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Field Propulsion Array > --- UTILITY (13) ----- Utility Shielding Utility Shielding Improved System Shield Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Light Quantum Reactor Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Impulse Thruster Field Propulsion Array Cooled Q-thruster > --- UTILITY ---------- Utility Shielding Utility Shielding Improved System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Power Sword > --- INVENTORY -------- (None) [Rating: 81] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Reactor Micro Antimatter Reactor Propulsion Field Propulsion Array Flight Unit Field Propulsion Array Utility Improved System Shield Device Improved Terrain Scanner Processor Machine Analyzer Hackware Improved System Shield Protection Utility Shielding Weapon Power Sword Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 . 2 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 6 | . . . 2 . . . 2 . . . . 2 . . Utility 11 | . . 2 . 2 . . . 2 . 2 1 . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 33 | . . . . . 3 . 4 . 10 3 . 5 4 4 Power 5 | . . . . . . . . . 1 . . 2 1 1 Engine 1 | . . . . . . . . . 1 . . . . . Core . | . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . 2 1 1 Propulsion 13 | . . . . . 1 . 1 . 3 . . 3 2 3 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 13 | . . . . . 1 . 1 . 3 . . 3 2 3 Utility 14 | . . . . . 2 . 3 . 6 2 . . 1 . Device 2 | . . . . . 1 . . . . . . . 1 . Storage . | . . . . . . . . . . . . . . . Processor 3 | . . . . . 1 . 2 . . . . . . . Hackware 7 | . . . . . . . 1 . 4 2 . . . . Protection 2 | . . . . . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . 1 . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . 1 . Parts Lost 25 | . . . . . . . 3 . 1 3 2 4 3 9 Power 4 | . . . . . . . . . 1 . . 2 . 1 Propulsion 12 | . . . . . . . 2 . . 1 1 2 . 6 Utility 8 | . . . . . . . 1 . . 2 1 . 3 1 Weapon 1 | . . . . . . . . . . . . . . 1 Highest Loss Streak 7 | . . . . . . . 1 . 1 3 2 3 3 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 30 | . . . . . 15 23 22 23 52 57 50 48 46 33 Reactor 1 | . . . . . . . . . . . . 3 2 3 Flight 6 | . . . . . 2 7 4 . 11 13 9 10 12 8 Device 1 | . . . . . 5 7 2 . . . . . 2 . Processor 5 | . . . . . 5 7 13 17 15 5 4 4 2 . Hackware 8 | . . . . . . . 1 5 12 27 22 17 13 11 Protection 4 | . . . . . . . . . 11 10 9 8 8 8 Slashing Weapon 1 | . . . . . . . . . . . 4 4 4 1 Naked Turns 218 | . 26 34 91 46 21 . . . . . . . . . Heaviest Build 27 | . . . . . 1 1 1 . 7 5 5 20 18 27 Greatest Support 45 | 3 3 3 3 3 5 5 11 3 45 45 30 37 36 43 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 1 3 3 3 2 4 2 5 5 3 1 . 2 Average Carried 2 | . 1 1 1 3 2 2 2 2 3 4 3 . . 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 3 3 2 2 2 2 5 3 3 . . 2 Class Distribution -------------------- 44% | Mutant 36% | Hacker-Mutant 12% | Hacker-Sprinter 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Sprinter | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Matter Collected 373 | 146 . . 54 . . . 45 . 2 111 . . . 15 Remotely . | . . . . . . . . . . . . . . . Salvage Created 15 | . . . . . . . . . . . . . . 15 Parts 4 | . . . . . . . . . . . . . . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 1 | . . . . . . . . . . . . . . 1 Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Hostile Shots Fired 548 | . . 6 9 . 37 27 85 1 22 35 12 63 56 195 Missed 278 | . . 1 1 . 19 21 47 . 7 15 6 39 30 92 Damage Taken 5325 | . . 57 159 5 221 45 523 18 531 335 136 503 503 2289 Core 3419 | . . 57 159 5 190 45 447 18 351 115 . 160 253 1619 Absorbed by Shields 84 | . . . . . . . . . . . . . 84 . Redirected to Shielding 65 | . . . . . . . . . . 12 7 6 33 7 Core Remaining (%) 79 | 100 100 85 71 . . 65 47 . 63 90 100 . 71 . Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . Core Hits 1 | . . . . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 6 | . . . . . . . . . . 1 1 3 1 . Impact . | . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . 1 1 3 1 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 49 | . . . . 11 1 . 12 . . . . 1 . 24 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 49 | . . . . 11 1 . 12 . . . . 1 . 24 Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 . . . . . . . 2 Average Corruption 1 | . . . . . 1 1 . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 22 | . . . . 5 . . 6 . . . . . . 11 Shots . | . . . . . . . . . . . . . . . Rammed 8 | . . . . 1 2 . 1 . . . . 1 . 3 Targets Rammed 8 | . . . . 1 2 . 1 . . . . 1 . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 4 | . . . . . 2 . . . . . . . 4 . Average Temperature 3 | . . . . . 2 . . . . . . . 4 . Received Heat Transfer 432 | . . 24 81 . 81 12 15 9 . 45 9 72 30 54 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Peak Influence 620 | . 15 20 80 51 . . 398 194 135 150 128 300 361 620 Initial 210 | . . 5 8 36 . . 53 194 135 65 78 72 171 210 Average 178 | . 10 16 35 37 . . 214 194 129 118 96 120 236 388 Maximum Alert Level 2 | . . . . . . . 1 . . . . 1 1 2 Low Security (%) 62 | 100 100 100 100 100 . . 42 100 100 100 100 81 29 . Level 1 30 | . . . . . . . 57 . . . . 18 70 53 Level 2 7 | . . . . . . . . . . . . . . 46 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . . 1 2 . . . 7 . . . . 3 3 1 Investigation 8 | . . 1 2 . . . 2 . . . . 1 2 . Extermination 1 | . . . . . . . 1 . . . . . . . Reinforcement 8 | . . . . . . . 4 . . . . 2 1 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Distress Signals 4 | . . . . . . . 1 . . 1 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 172 | . 2 4 8 1 10 1 26 1 2 10 5 32 22 48 Peak Tracking Total 25 | . 2 4 7 1 5 1 8 1 2 5 5 22 17 25 Tactical Retreats 21 | . . . . . 2 . 6 . . 2 . 2 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Traps Triggered . | . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Machines Disabled 1 | . . . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Machines Accessed 23 | . . 2 3 . 1 . 3 1 . 3 2 5 3 . Terminals 22 | . . 2 3 . . . 3 1 . 3 2 5 3 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 75 | . . 6 8 . 1 . 5 3 . 14 2 24 12 . Successful 13 | . . 1 3 . 1 . . 1 . 3 2 2 . . Failed 62 | . . 5 5 . . . 5 2 . 11 . 22 12 . Catastrophic 24 | . . 2 1 . . . 3 . . 6 . 9 3 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 27 | . . 4 6 . . . 3 . . 8 2 3 1 . Terminals 74 | . . 6 8 . . . 5 3 . 14 2 24 12 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 13 | . . 1 3 . 1 . . 1 . 3 2 2 . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . Level Access Points 2 | . . . . . . . . . . 1 1 . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . 1 . . . . Zone Layout 5 | . . . 3 . . . . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . . 2 3 . . . 3 1 . 2 . 5 2 . Full Trace Events 8 | . . 1 2 . . . 2 . . . . 1 2 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . 1 . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Turns Passed 1284 | 13 26 34 91 46 104 13 293 23 56 139 40 133 94 179 Spaces Moved 2980 | 24 51 67 178 90 229 37 680 46 75 333 100 335 277 458 Core 986 | 24 51 67 178 90 117 . 262 46 43 . . . . 108 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1994 | . . . . . 112 37 418 . 32 333 100 335 277 350 Fastest Speed 26 | 50 50 50 50 50 35 35 34 50 34 34 37 34 29 26 Average Speed 39 | 50 50 50 50 50 42 35 41 50 43 36 37 35 30 36 Slowest Speed 119 | 50 50 50 50 50 50 35 50 50 50 40 40 37 37 119 Overloaded Moves 56 | . . . . . . . . . . . . . . 56 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . 1 . 1 9 5 8 7 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 22 | 3 19 11 31 3 53 9 33 3 70 16 6 17 53 17 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 1 . 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . . 1 1 . Scrap Searched 2 | . . . . . 2 . . . . . . . . . Spaces Dug 5 | . . . . . . . . . . 1 1 3 . . Terrain Destroyed 5 | . . . . . . . . . . 1 1 3 . . Melee 5 | . . . . . . . . . . 1 1 3 . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac DSF Fac Res Res Tes Acc Total 3007 | 24 50 66 179 90 233 36 686 45 93 341 95 335 274 460 Wait 15 | . . . . . . . 1 . 3 11 . . . . Move 2896 | 23 50 66 177 89 228 36 677 45 72 314 89 321 265 444 Hop 33 | . . . . . . . 1 . 1 9 5 6 4 7 Pick Up 12 | 1 . . 2 . . . 2 . 4 2 . . . 1 Fast Attach 24 | . . . . . 2 . 2 . 9 . . 3 4 4 Attach 9 | . . . . . 1 . 2 . 1 3 . 2 . . Detach 3 | . . . . . . . . . 2 . . . . 1 Swap . | . . . . . . . . . . . . . . . Drop 2 | . . . . . . . . . 1 1 . . . . Fire . | . . . . . . . . . . . . . . . Melee 6 | . . . . . . . . . . 1 1 3 1 . Ram 7 | . . . . 1 2 . 1 . . . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/DSF -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 9) 40 | -10/Materials | Entered another Materials area 40 | -9/Materials | Evolved 2 slots: Utility x2 56 | -9/Materials | Discovered new exit (range 12) 72 | -9/Materials | Discovered new exit (range 5) 74 | -9/Materials | Entered another Materials area 74 | -8/Materials | Evolved 2 slots: Propulsion x2 163 | -8/Materials | Discovered new exit (range 6) 165 | -8/Materials | Entered Factory 165 | -7/Factory | Evolved 2 slots: Utility x2 207 | -7/Factory | Discovered new exit (range 10) 211 | -7/Factory | Entered Lower Caves 229 | -7/Lower Caves | Learned location of Zion (-6) 270 | -7/Lower Caves | Ambushed by research squad 279 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 313 | -7/Lower Caves | Discovered new exit (range 7) 315 | -7/Lower Caves | Build established: Mutant 315 | -7/Lower Caves | Entered another Lower Caves area 317 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 317 | -7/Lower Caves | Learned Factory interactive machine intel 319 | -7/Lower Caves | Learned Factory trap positions 325 | -7/Lower Caves | Discovered new exit (range 10) 328 | -7/Lower Caves | Entered Factory 328 | -6/Factory | Evolved 2 slots: Propulsion x2 329 | -6/Factory | Loaded intel: 65 trap records 330 | -6/Factory | Loaded intel: 52 interactive machine locations 547 | -6/Factory | Discovered new exit (range 15) 553 | -6/Factory | Identified exit to Lower Caves 593 | -6/Factory | Core integrity fell below 50% 615 | -6/Factory | Discovered new exit (range 14) 621 | -6/Factory | Identified exit to Factory 621 | -6/Factory | Entered another Factory area 621 | -5/Factory | Evolved 2 slots: Utility x2 643 | -5/Factory | Identified exit to DSF 644 | -5/Factory | Entered DSF 667 | -5/DSF | Additional patrols routed to DSF 677 | -5/DSF | Discovered new exit (range 16) 700 | -5/DSF | Entered Factory 700 | -4/Factory | Evolved 2 slots: Utility x2 793 | -4/Factory | Identified exit to Upper Caves 793 | -4/Factory | Identified exit to Armory 793 | -4/Factory | Identified exit to Research 815 | -4/Factory | Lost 3 parts (1n2u) 839 | -4/Factory | Entered Research 839 | -3/Research | Evolved 2 slots: Power x1, Utility x1 862 | -3/Research | Identified exit to Research 879 | -3/Research | Entered another Research area 879 | -2/Research | Evolved 2 slots: Propulsion x2 918 | -2/Research | Spotted B-90 Cyclops 981 | -2/Research | Build established: Hacker-Mutant 1004 | -2/Research | Lost 3 parts (1p2n) 1009 | -2/Research | Discovered new exit (range 10) 1012 | -2/Research | Entered Testing 1046 | -2/Testing | Spotted PH-ULGGBJMEK5 1099 | -2/Testing | Lost 3 parts (1p2u) 1103 | -2/Testing | Discovered new exit (range 13) 1106 | -2/Testing | Entered Access 1106 | -1/Access | Evolved 2 slots: Utility x2 1171 | -1/Access | Spotted B-99 Colossus 1237 | -1/Access | Core integrity fell below 50% 1239 | -1/Access | Lost 7 parts (1p5n1w) 1268 | -1/Access | Core integrity fell below 20% 1285 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 01192_ Field Propulsion Array destroyed. 01208_ Field Propulsion Drive destroyed. 01213_ Penetrated by Slug. 01214_ Slammed into K-01 Serf. 01215_ Destabilizing: System corrupted (+2). 01237_ K-01 Serf destroyed. 01246_ System corrupted: Energy discharge (-25). 01251_ Slammed into U-05 Engineer. 01251_ U-05 Engineer destroyed. 01252_ Acquired 15 matter. 01260_ Drone sends a signal. 01260_ H-88 Terminator retrieves Drone. 01265_ Acquired Field Propulsion Array. 01271_ Imp. System Shield destroyed. 01271_ Penetrated by Slug. 01271_ Slug penetrates Wall. 01271_ Penetrated by Slug. 01274_ Slug penetrates S-43 Plague. 01276_ Field Propulsion Array destroyed. 01283_ A-15 Conveyor destroyed. 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"""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Utility Shielding 33 Evasion (%) 64 Offensive Hacking 20 Defensive Hacking 58 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionSeismicWings Manual? 0 Play Time 00:38:06 Cumulative 89.0 hours Start 2024.05.04 @ 13:17:38 End 2024.05.04 @ 13:53:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 11 Types 10/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 46 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 78e0fc60-873c-4378-963e-19a51af9639e