Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 21:41:09 Player: GiggleBox Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (43) 215 Value Destroyed (815) 815 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1950 Bonus ------- None Cogmind --------- Core Integrity 122/400 Matter 271/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Flying (40) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit > --- UTILITY (4) ------ Structural Scanner Sensor Array > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (5) ---- Heavy Ion Engine Small Storage Unit Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Armored Wheel > --- UTILITY ---------- Small Storage Unit Structural Scanner Sensor Array Light Armor Plating > --- WEAPON ----------- Flail Flail > --- INVENTORY -------- Heavy Ion Engine Assault Rifle Datajack [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 46 | 11 9 26 Power 8 | 1 1 6 Engine 8 | 1 1 6 Core . | . . . Reactor . | . . . Propulsion 17 | 6 2 9 Treads . | . . . Leg 7 | 2 2 3 Wheel 8 | 4 . 4 Hover . | . . . Flight 2 | . . 2 Utility 10 | 1 2 7 Device 5 | . 1 4 Storage 4 | 1 1 2 Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 11 | 3 4 4 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 5 | 1 2 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 2 | 2 . . Impact Weapon 3 | . 1 2 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 17 | . 2 15 Power 4 | . . 4 Propulsion 5 | . . 5 Utility 4 | . . 4 Weapon 4 | . 2 2 Highest Loss Streak 4 | . 2 4 To Critical Strikes . | . . . Average Slot Usage (%) 90 | . 97 86 Engine 11 | . 14 9 Leg 15 | . 23 10 Wheel 6 | . 4 7 Device 15 | . 5 22 Storage 16 | . 20 13 Protection 1 | . . 2 Energy Gun 3 | . 4 3 Ballistic Gun 6 | . 14 1 Special Weapon 1 | . 3 . Impact Weapon 10 | . 5 14 Peak Build Rating 14 | 6 7 14 Average Rating 8 | 5 6 10 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 22 | 11 15 22 Greatest Support 26 | 26 20 22 Greatest Overweight (x) 3 | . . 3 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 7 Most Carried 7 | 4 6 7 Average Carried 3 | 1 3 3 Final Capacity 8 | 8 8 5 Final Carried 6 | 4 6 3 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 819 | 247 289 283 Remotely . | . . . Salvage Created 1149 | 64 331 754 Parts 58 | 11 15 32 Haulers Intercepted 4 | . 1 3 Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 25 | . 7 18 Melee 10 | . . 10 Guns 8 | . 6 2 Cannons 1 | . 1 . Classes Destroyed 11 | 1 5 5 Worker 1 | . . 1 Tunneler 7 | 7 . . Hauler 4 | . 1 3 Recycler 1 | . 1 . Operator 1 | . . 1 Watcher 4 | . 1 3 Swarmer 10 | . 3 7 Grunt 10 | . 4 6 Brawler 1 | . . 1 Duelist 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 6 | 2 4 6 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 216 | . 59 157 Missed 55 | . 18 37 Damage Taken 1999 | . 438 1561 Core 336 | . 58 278 Absorbed by Shields . | . . . Core Remaining (%) 88 | 100 76 . Volleys Fired 67 | 25 37 5 Largest 2 | 2 2 1 Hottest 200 | 200 200 50 Shots Fired 120 | 42 73 5 Gun 83 | 16 62 5 Cannon . | . . . Launcher . | . . . Special 37 | 26 11 . Kinetic 80 | 16 62 2 Thermal 40 | 26 11 3 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 4 | 3 4 3 Robot Miss Streak 5 | 5 5 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 117 | 17 36 64 Core Hits 39 | 7 16 16 Critical Kills 1 | . . 1 Critical Parts Destroyed 8 | . . 8 Critical Strikes 9 | . . 9 Smash 9 | . . 9 Melee Attacks 94 | . 1 93 Impact 94 | . 1 93 Slashing . | . . . Piercing . | . . . Sneak Attacks 5 | . . 5 Combat Hostiles . | . . . Follow-up Attacks 4 | . . 4 Damage Inflicted 2914 | 345 503 2066 Guns 544 | 96 407 41 Cannons . | . . . Explosions . | . . . Melee 2049 | . 24 2025 Ramming 9 | 9 . . Kinetic 532 | 96 407 29 Thermal 324 | 240 72 12 Explosive . | . . . Electromagnetic . | . . . Impact 2049 | . 24 2025 Slashing . | . . . Piercing . | . . . Highest Corruption 9 | . . 9 Average Corruption 5 | . . 5 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 10 | . . 10 Message Errors 3 | . . 3 Matter Fused 2 | . . 2 Heat Flow Errors 1 | . . 1 Energy Discharges 2 | . . 2 Parts Rejected 1 | . . 1 Data Loss (major) 1 | . . 1 Overload Shots . | . . . Overflow Damage 496 | . . 496 Projectiles . | . . . Explosions . | . . . Melee 496 | . . 496 Knockbacks 3 | . . 3 Impact 3 | . . 3 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 2 | 2 . . Kicked 2 | 2 . . Crushed . | . . . Highest Temperature 248 | 92 248 121 Average Temperature 46 | 25 87 57 Received Heat Transfer 594 | . 177 417 Siege Activations . | . . . Robots Corrupted 9 | . . 9 Combat Hostiles 6 | . . 6 Parts Fried 16 | . . 16 Impact Corruptions 23 | . . 23 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 687 | 500 150 37 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 280 | 30 247 280 Initial 19 | . 3 19 Average 88 | 12 72 140 Maximum Alert Level 1 | . 1 1 Low Security (%) 83 | 100 89 71 Level 1 16 | . 10 28 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 13 30 Peak Tracking Total 7 | . 4 7 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . . 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 1 | . 1 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2108 | 516 650 942 Spaces Moved 1335 | 366 433 536 Core 6 | 4 . 2 Treads . | . . . Legs 850 | 191 368 291 Wheels 446 | 171 65 210 Hover . | . . . Flight 33 | . . 33 Fastest Speed 37 | 50 80 37 Average Speed 112 | 100 113 118 Slowest Speed 260 | 120 120 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 10 58 43 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 4 | . 4 . Terrain Destroyed 11 | 6 5 . Melee . | . . . Projectile 11 | 6 5 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1608 | 417 491 700 Wait 13 | . 1 12 Move 1333 | 365 432 536 Hop . | . . . Pick Up 42 | 12 8 22 Fast Attach . | . . . Attach 29 | 8 3 18 Detach 1 | . . 1 Swap 17 | 3 6 8 Drop 17 | 2 3 12 Fire 67 | 25 37 5 Melee 87 | . 1 86 Ram . | . . . Kick 2 | 2 . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 517 | -11/Scrapyard | Entered Materials 518 | -10/Materials | Build established: Scavenger-Mutant 689 | -10/Materials | Discovered new exit (range 12) 895 | -10/Materials | Build established: Mutant 979 | -10/Materials | Discovered new exit (range 5) 1137 | -10/Materials | Discovered new exit (range 8) 1167 | -10/Materials | Entered another Materials area 1167 | -9/Materials | Evolved 2 slots: Utility x2 1467 | -9/Materials | Lost 4 parts (2n1u1w) 1883 | -9/Materials | Core integrity fell below 50% 2100 | -9/Materials | Discovered new exit (range 16) 2109 | -9/Materials | Self-destructed Last Messages --------------- 02077_ %7MAVYZ50KX#W M29M4OALK9H7EUF8SY 02079_ Acquired Flight Unit. 02087_ Acquired Lgt. Ion Engine. 02090_ Dropped Flail. 02090_ Dropped Aluminum Leg. 02091_ Dropped Hvy. Ion Engine. 02091_ Acquired 14 matter. 02096_ GPCUQJY ZAD:AIBYT>F>BOU 02100_ EXIT=FOUND 02103_ Triggered EMP Trap. 02103_ A bubble of electromagnetic force engulfs the area. 02103_ Flight Unit destroyed. 02103_ EMP Trap short circuited. 02103_ A bubble of electromagnetic force engulfs the area. 02103_ Triggered EMP Trap. 02103_ A bubble of electromagnetic force engulfs the area. 02103_ EMP Trap short circuited. 02103_ A bubble of electromagnetic force engulfs the area. 02103_ Door malfunctions. 02103_ Lgt. Ion Engine destroyed. 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