Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.03 @ 23:28:40 Player: Dendrocnid Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (299) 299 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 839 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 282/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Improved Heat Sink Large Storage Unit Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Wheel Wheel Improved Heat Sink Medium Storage Unit Light Armor Plating Beam Cannon Light Assault Rifle [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 18 | 6 6 6 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg 2 | 2 . . Wheel 2 | . . 2 Hover . | . . . Flight . | . . . Utility 6 | 1 4 1 Device 1 | . . 1 Storage 4 | 1 3 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 1 | 1 . . Energy Cannon 2 | . 1 1 Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 9 | . 1 8 Power 2 | . . 2 Propulsion 3 | . . 3 Utility . | . . . Weapon 4 | . 1 3 Highest Loss Streak 7 | . 1 7 Average Slot Usage (%) 95 | . 99 80 Engine 13 | . 14 9 Leg 22 | . 28 3 Wheel 4 | . . 19 Storage 14 | . 14 14 Processor 13 | . 13 12 Energy Gun 4 | . 5 . Energy Cannon 7 | . 8 2 Ballistic Gun 14 | . 14 15 Naked Turns . | . . . Heaviest Build 17 | 12 17 15 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 8 Average Capacity 7 | 4 7 8 Most Carried 8 | 4 8 7 Average Carried 6 | 1 6 5 Final Capacity 8 | 6 8 8 Final Carried 7 | 4 7 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 400 | 260 95 45 Remotely . | . . . Salvage Created 398 | . 333 65 Parts 27 | . 22 5 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 15 | . 11 4 Guns 13 | . 10 3 Cannons 2 | . 1 1 Classes Destroyed 3 | . 3 . Operator 1 | . 1 . Swarmer 10 | . 6 4 Grunt 5 | . 5 . Best Kill Streak 4 | . 4 3 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 933 | . 339 594 Core 256 | . 62 194 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 64 | . 38 26 Largest 2 | . 2 1 Hottest 80 | . 80 60 Shots Fired 102 | . 76 26 Gun 73 | . 60 13 Cannon 29 | . 16 13 Launcher . | . . . Special . | . . . Kinetic 51 | . 38 13 Thermal 51 | . 38 13 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 18 | . 18 6 Robot Miss Streak 5 | . 4 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 55 | . 47 8 Core Hits 27 | . 21 6 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 599 | . 502 97 Guns 435 | . 374 61 Cannons 161 | . 125 36 Explosions . | . . . Melee . | . . . Ramming 3 | . 3 . Kinetic 296 | . 235 61 Thermal 300 | . 264 36 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 3 3 Average Corruption 2 | . 2 3 Corruption Purged . | . . . Effects 12 | . 7 5 Message Errors 2 | . 1 1 Matter Fused 4 | . 3 1 Heat Flow Errors 3 | . 2 1 Energy Discharges 1 | . 1 . Targeting Errors 2 | . . 2 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 1 | . 1 . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 305 | . 212 305 Average Temperature 75 | . 54 159 Received Heat Transfer 66 | . 66 . Effects 3 | . 3 . Interference 3 | . 3 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 740 | . 666 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 303 | . 303 120 Initial 45 | . . 45 Average 112 | . 132 102 Maximum Alert Level 1 | . 1 . Low Security (%) 82 | 100 75 100 Level 1 17 | . 24 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 20 6 Peak Tracking Total 4 | . 4 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 8 | . 8 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Alert Level 1 | . 1 . Patrol Status 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 891 | 92 631 168 Spaces Moved 614 | 72 415 127 Core 15 | 10 . 5 Treads . | . . . Legs 482 | 62 415 5 Wheels 117 | . . 117 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 80 Average Speed 111 | 110 120 85 Slowest Speed 150 | 120 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 45 | 4 84 48 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 721 | 81 478 162 Wait 16 | . 14 2 Move 612 | 71 414 127 Hop . | . . . Pick Up 8 | 4 3 1 Fast Attach 7 | 6 1 . Attach 4 | . 1 3 Detach . | . . . Swap 7 | . 4 3 Drop 2 | . 2 . Fire 64 | . 38 26 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 412 | -10/Materials | Identified exit to Mines 412 | -10/Materials | Discovered new exit (range 11) 724 | -10/Materials | Entered Mines 772 | -10/Mines | Discovered new exit (range 9) 849 | -10/Mines | Core integrity fell below 50% 869 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 871 | -10/Mines | Core integrity fell below 20% 871 | -10/Mines | Found Prototype Device 872 | -10/Mines | Identified Exp. Sensor Array 892 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00782_ 8GM6<4CK39F4|QJEPZA2GG8 00817_ Lgt. Assault Rifle destroyed. 00828_ Ion Engine destroyed. 00835_ System corrupted: Heat flow error (+135). 00835_ System corrupted: Beam Cannon targeting data glitched. 00837_ S-10 Pest destroyed. 00854_ Beam Cannon destroyed. 00856_ Lgt. Ion Engine destroyed. 00866_ Wheel destroyed. 00869_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00871_ Acquired Prototype Device. 00872_ Discarded Targeting Computer. 00872_ Identified Exp. Sensor Array. 00885_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# | | ??????????????????????????####????????#######% | | ?????????????????????????## ##???# ### | | ?????????????????????????# ##??# | | ?????????????????????????# #??##### ##### | | ?????????????????????????# #?????## #???# | | ????????????????#####???## #???### ##??? | | ??????????????### ##### ##?## #??? | | ?????????????## ## ### ###??? | | ?????????????# ###????? | | ?????????????# ##??????? | | ?????????????# ###### ###???????? | | ????????###### ##????##### ##?????????? | | ????????# #?????????#######??????????? | | ????????# # ##?????????????????????????? | | ??????????## ######????????????????????? | | ???????????## ##?????##????????????? | | ????????????## ##??? ##???????????? | | ?????????????## ### ##??????????? | | ??????????????## #??????????? | | ???????????????## #?????????? | | ????????????????## ####????????????? | | ?????????????????##s ##???????????????? | | ??????????????????#s ##????????????????? | | ?????????????????## ##????????????????? | | ?????????????????# @ #????????????????? | | ????????????????# #??????????????? | | ???????????????# ??????????? | | ??????????????# #### ?????????? | | ?????????????# ##???## ## ###?????????? | | ?????????????# ???????####??##???????????? | | ?????????????## #??????????????????????????? | | ??????????????####???????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleRocketTerminator Manual? 0 Play Time 00:10:25 Cumulative 93.3 hours Start 2021.04.03 @ 23:17:43 End 2021.04.03 @ 23:28:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 47 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f65214f5-38bc-43b6-904b-d1488645ecbe