Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 14:56:35 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (173) 865 Value Destroyed (7409) 7409 Prototype IDs (48) 960 Alien Tech Used (2) 400 Bonus (3027) 3027 TOTAL SCORE: 20361 Bonus ------- High Alert Combat Kills 962 Follower Combat Kills 1346 Entered Garrisons 200 Registered with UFD 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -381 Cogmind --------- Core Integrity 236/1300 Matter 27/300 Energy 100/100 System Corruption 17% Temperature Cool (1) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Improved Melee Analysis Suite Core Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Molecular Scythe Molecular Scythe Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Core Analyzer Advanced Cloaking Device Experimental Weapon Shielding Advanced Hardlight Generator Improved Force Field > --- WEAPON ----------- Fusion Bomb Launcher Molecular Scythe Molecular Scythe Molecular Scythe > --- INVENTORY -------- Advanced Cooling System Medium Storage Unit Deep Structural Scanner Advanced Signal Interpreter Precision Energy Filter Advanced Particle Charger Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Fusion Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher Molecular Scythe [Rating: 155] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Treads Biometal Heavy Treads Leg Centrium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Experimental Weapon Shielding Weapon Molecular Scythe Energy Gun Improved Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Fusion Bomb Launcher Slashing Weapon Molecular Scythe Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Slots Evolved 14 | . . 2 2 . . . 4 . . . . 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . . 1 . . . . . . . . . 1 . . . . Utility 8 | . . 1 2 . . . 3 . . . . 1 . . . . . . . 1 . Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Parts Attached 293 | . 6 18 15 40 12 7 9 4 10 . 13 48 5 . 8 6 25 28 3 31 5 Power 32 | . 1 3 1 7 1 2 2 . . . . 3 . . 1 . 4 4 . 3 . Engine 9 | . 1 3 . 3 . . 1 . . . . 1 . . . . . . . . . Core 11 | . . . 1 4 1 2 1 . . . . 1 . . . . 1 . . . . Reactor 12 | . . . . . . . . . . . . 1 . . 1 . 3 4 . 3 . Propulsion 54 | . 5 8 3 5 3 . . . 2 . . 11 2 . . . 6 6 . 3 . Treads 4 | . . . . . . . . . . . . . . . . . . 1 . 3 . Leg 5 | . . . . . . . . . . . . . . . . . . 5 . . . Wheel 5 | . 3 2 . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . 1 . . 10 2 . . . 6 . . . . Flight 21 | . 2 6 3 5 3 . . . 1 . . 1 . . . . . . . . . Utility 89 | . . 5 5 8 5 3 5 1 1 . 4 16 1 . 6 2 9 5 1 12 . Device 43 | . . 3 2 2 . 3 2 1 1 . 1 4 . . 4 1 6 4 1 8 . Storage 7 | . . . . . . . . . . . 1 3 . . . . 1 . . 2 . Processor 17 | . . 1 1 1 . . 1 . . . 2 8 . . . 1 1 . . 1 . Hackware 4 | . . . 2 . . . 1 . . . . . . . 1 . . . . . . Protection 18 | . . 1 . 5 5 . 1 . . . . 1 1 . 1 . 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 118 | . . 2 6 20 3 2 2 3 7 . 9 18 2 . 1 4 6 13 2 13 5 Energy Gun 44 | . . 2 . 4 2 2 2 1 . . . 11 1 . . 3 4 2 1 8 1 Energy Cannon 9 | . . . 4 2 . . . . . . . 1 . . . . . 2 . . . Ballistic Gun 22 | . . . 1 13 1 . . . 2 . 2 1 . . . . 1 1 . . . Ballistic Cannon 16 | . . . . . . . . 2 3 . 4 4 1 . . 1 . . . 1 . Launcher 19 | . . . 1 1 . . . . 2 . 3 1 . . 1 . 1 1 . 4 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . . . . . . . 7 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 1 8 . . 1 . . . . 6 . . 4 . 2 5 . . . Corrupted Parts 5 | . . . . . . . . . . . 1 . . . . . . . . 4 . System Corruption 10 | . . . . . . . . . . . 3 . . . . . . . . 7 . Parts Lost 79 | . . 9 1 3 2 . 2 1 5 . 7 4 . 2 . . 12 2 . 15 14 Power 14 | . . 2 . 1 1 . . . 1 . . 1 . . . . 2 1 . 3 2 Propulsion 21 | . . 4 1 1 . . . . 2 . 3 1 . . . . 4 . . 2 3 Utility 26 | . . 2 . 1 1 . 2 1 2 . 2 . . 1 . . 3 1 . 7 3 Weapon 18 | . . 1 . . . . . . . . 2 2 . 1 . . 3 . . 3 6 Highest Loss Streak 13 | . . 4 1 1 1 . 1 1 4 . 5 1 . 2 . . 9 2 . 5 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 81 | . 79 82 62 98 96 97 88 82 48 46 31 87 98 99 82 99 93 89 93 80 40 Engine 1 | . 14 8 . 4 2 . . . . . . 1 . . . . . . . . . Core 1 | . . . 5 4 6 9 6 6 . . . 1 . . . . 4 . . . . Reactor 3 | . . . . . . . . . . . . . 5 5 5 5 5 9 10 6 3 Treads 1 | . . . . . . . . . . . . . . . . . . 3 5 7 5 Leg 3 | . 14 . . . . . . . . . . . . . . . . 12 15 7 . Hover 6 | . . . . . . . . . 3 6 1 16 23 23 23 23 23 5 . . . Flight 7 | . 8 22 17 26 27 27 20 20 15 13 5 1 . . . . . . . . . Device 10 | . . 9 13 9 9 16 18 19 9 6 3 5 5 5 11 14 13 10 14 15 5 Storage 5 | . 14 11 9 9 9 9 6 6 6 6 1 3 5 5 5 5 5 5 5 4 2 Processor 16 | . . . 4 . 9 9 8 13 7 6 10 40 29 29 25 19 19 21 21 19 18 Hackware 2 | . . . 6 17 . . 2 . . . . . . . 1 5 5 2 . . . Protection 4 | . 7 6 . 8 14 9 11 6 1 . . . 8 10 5 5 2 3 5 3 . Energy Gun 6 | . . 19 . . 13 16 13 7 . . . 10 16 16 1 15 12 . . 4 . Ballistic Gun 2 | . 15 . 3 16 4 . . . 3 6 4 . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . 13 14 7 . Peak Build Rating 155 | . 7 10 25 36 37 38 47 48 40 27 32 92 92 90 87 104 113 142 141 155 117 Average Rating 74 | . 5 8 12 33 33 35 44 43 28 27 20 67 89 89 77 100 104 132 140 132 62 On Entrance 54 | 6 6 4 5 25 34 29 37 46 37 27 27 21 92 90 81 87 104 54 141 136 110 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 10 11 16 14 22 21 20 21 23 18 10 10 37 41 41 34 37 58 80 82 111 97 Greatest Support 145 | 20 20 20 21 21 21 21 21 21 19 10 10 42 42 42 42 47 58 85 85 145 124 Greatest Overweight (x) 3 | . 1 1 1 1 2 . . 1 2 . 3 . . . . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | . 8 8 8 8 8 8 8 8 8 8 35 5 5 5 5 5 15 15 15 20 20 Average Capacity 9 | . 8 8 8 8 8 8 8 8 8 8 6 5 5 5 5 5 6 15 15 15 14 Most Carried 15 | . 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 13 15 15 15 15 Average Carried 8 | . 7 7 7 7 7 7 7 7 7 8 5 4 5 5 4 3 5 14 14 13 10 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 15 15 15 20 5 Final Carried 15 | 6 8 8 8 7 8 8 8 8 8 8 4 5 5 5 5 5 13 14 15 15 3 Class Distribution -------------------- 29% | Mutant 16% | Sprinter 14% | Gunner 13% | Scavenger-Mutant 8% | Scavenger-Gunner 7% | Hacker-Sprinter 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -8/Storage Sprinter | -8/Recycling Sprinter | -8/Scraptown Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Mutant | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Commander-Gunner | -4/Factory Mutant | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Mutant | -3/Research Mutant | -3/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Matter Collected 5036 | 200 11 184 182 827 108 57 141 32 291 . 423 685 74 7 . 164 237 477 . 854 82 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7439 | . 45 471 248 702 333 . 71 . 309 . 382 752 365 147 . 333 815 673 . 1626 167 Parts 370 | . 6 22 15 41 9 . 1 . 16 . 22 44 18 7 . 15 43 31 . 74 6 Haulers Intercepted 10 | . . 1 1 5 . . . . . . . 1 . . . . 1 . . 1 . Recyclers Shooed 4 | . . 1 . . . . . . . . . . . . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . . . . 17 19 . 18 . 19 1 . 12 . . . . . Prevented 20 | . . . . . . . . . . . . . 9 6 . 5 . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Combat Hostiles Destroyed 123 | . 1 11 3 9 5 . 1 . 9 . 13 8 5 3 . 3 6 9 . 29 8 Melee 8 | . . . . . . . . . . . . . . . . . . 7 . 1 . Guns 44 | . 1 10 1 9 5 . 1 . 1 . 1 1 1 3 . 1 3 . . 6 . Cannons 23 | . . . 1 . . . . . 5 . 4 5 2 . . 1 . . . 4 1 AOE 38 | . . . 1 . . . . . 3 . 8 2 . . . . 2 2 . 13 7 Classes Destroyed 20 | . 2 4 1 3 2 . . . 1 . 1 . . . . 1 . 3 . 1 1 Worker 13 | . . 2 1 3 . . . . . . . 2 . . . . 2 . . 3 . Builder 9 | . 1 . . . . . . . . . . 3 . . . . 2 . . 3 . Tunneler 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Hauler 10 | . . 1 1 5 . . . . . . . 1 . . . . 1 . . 1 . Recycler 4 | . . . 1 . 1 . . . . . . . . . . . 1 . . 1 . Carrier 1 | . . . . . . . . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . Operator 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . . . Watcher 6 | . . . . 1 . . . . . . . 2 . . . . 2 1 . . . Swarmer 26 | . . 3 . . 1 . . . 3 . 8 . . 2 . . . . . 4 5 Grunt 51 | . 1 7 2 5 2 . . . 5 . . 3 1 . . 2 3 5 . 15 . Brawler 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . . . . . . . . . 1 . . . Sentry 15 | . . 1 1 3 . . 1 . . . . 2 2 1 . 1 . 1 . . 2 Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hunter 7 | . . . . 1 . . . . . . 2 . . . . . 2 . . 2 . Programmer 18 | . . . . . . . . . 1 . 2 4 2 . . . 1 1 . 7 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 12 | . 2 10 3 5 6 . 1 . 4 . 5 3 2 3 . 2 6 3 . 12 8 Combat Bots Only 9 | . 1 9 2 4 5 . 1 . 4 . 5 2 2 3 . 2 2 2 . 9 8 Max Kills in Single Turn 4 | . 1 1 2 1 2 . 1 . 2 . 4 3 1 1 . 1 2 2 . 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . . . . 2 . 4 2 . . . . 1 1 . 3 2 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Hostile Shots Fired 1135 | . 6 118 15 118 21 . 33 5 44 . 70 51 16 21 . 14 94 84 . 277 148 Missed 410 | . 1 39 8 53 6 . 14 2 20 . 19 17 6 6 . 6 38 24 . 96 55 Damage Taken 13633 | . 55 832 132 984 247 . 207 55 438 . 952 723 279 346 . 159 1444 1072 . 3110 2598 Core 2683 | . 11 249 . 289 28 . 39 . 129 . 276 129 74 49 . . 250 96 . 209 855 Absorbed by Shields 607 | . . . . . . . . . . . . . . . . . . 424 . 172 11 Reduced by Siege Mode 45 | . . . . . . . . . . . . . . . . . . . . 45 . Redirected to Shielding 814 | . . . . 200 49 . 24 12 69 . . . 36 74 . 72 175 56 . 47 . Regen/Repaired (Parts) 365 | . . 13 . 44 . . 26 . . . . . . . . . 156 126 . . . Core Remaining (%) 65 | 100 95 37 . . . 42 . . . . 47 . . . . 74 . . 66 . . Volleys Fired 440 | . 10 62 15 54 16 . 7 . 45 . 50 44 14 9 . 7 22 10 1 59 15 Largest 4 | . 2 2 1 2 2 . 2 . 2 . 2 3 3 3 . 3 3 1 1 4 2 Hottest 280 | . 40 70 56 122 122 . 122 . 114 . 114 203 195 195 . 195 195 70 70 280 127 Shots Fired 763 | . 20 124 15 104 32 . 13 . 52 . 58 86 36 28 . 18 53 10 1 94 19 Gun 611 | . 20 124 6 103 32 . 13 . 30 . 36 58 33 28 . 16 48 6 1 53 4 Cannon 97 | . . . 8 1 . . . . 19 . 19 26 3 . . 2 . . . 17 2 Launcher 55 | . . . 1 . . . . . 3 . 3 2 . . . . 5 4 . 24 13 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 304 | . 20 . 6 98 12 . . . 49 . 55 26 3 . . 2 10 4 . 17 2 Thermal 169 | . . 124 . 5 20 . 13 . . . . 7 . . . . . . . . . Explosive 54 | . . . 1 . . . . . 3 . 2 2 . . . . 5 4 . 24 13 Electromagnetic 236 | . . . 8 1 . . . . . . 1 51 33 28 . 16 38 2 1 53 4 Robot Hit Streak 31 | . 4 12 11 15 9 . 6 . 7 . 6 14 31 14 . 14 6 3 . 8 4 Robot Miss Streak 9 | . 3 4 1 9 3 . 1 . 3 . 5 2 2 1 . 1 3 2 . 3 4 Penetration Max 1 | . . . . . . . . . 1 . 1 1 . . . . 1 . . . . Secondary Targets 7 | . . 3 . 2 . . . . . . . . . . . 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . 1 . . . 1 . Shots Hit Robots 530 | . 12 80 15 70 24 . 10 . 16 . 20 64 32 24 . 16 28 39 . 69 11 Core Hits 325 | . 4 29 10 39 12 . 3 . 12 . 17 29 12 16 . 9 27 25 . 51 30 Critical Kills 18 | . . . . . . . . . 4 . 4 5 2 . . 1 2 . . . . Critical Parts Destroyed 12 | . . . . . . . . . 2 . 3 6 1 . . . . . . . . Critical Strikes 49 | . . . . . 1 . 1 . 6 . 7 11 3 . . 1 2 8 . 7 2 Burn 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . Destroy 30 | . . . . . . . . . 6 . 7 11 3 . . 1 2 . . . . Blast 4 | . . . . . . . . . . . . . . . . . . . . 3 1 Corrupt 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Sever 10 | . . . . . . . . . . . . . . . . . . 8 . 2 . Melee Attacks 82 | . . . . . . . . . . . . . . . . . . 57 10 15 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 82 | . . . . . . . . . . . . . . . . . . 57 10 15 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . . . . . . 3 . 3 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 13 | . . . . . . . . . . . . . . . . . . 12 . 1 . Damage Inflicted 20010 | . 96 715 459 1279 519 . 170 . 618 . 1012 1621 447 362 . 295 2337 2436 . 5981 1663 Guns 7112 | . 96 715 105 1279 519 . 170 . 165 . 282 719 383 311 . 265 720 31 . 1253 99 Cannons 2228 | . . . 181 . . . . . 265 . 201 518 64 . . 30 . . . 906 63 Explosions 8064 | . . . 173 . . . . . 188 . 529 384 . 35 . . 1617 557 . 3092 1489 Melee 2543 | . . . . . . . . . . . . . . . . . . 1848 . 695 . Ramming 63 | . . . . . . . . . . . . . . 16 . . . . . 35 12 Kinetic 4560 | . 96 . 105 1279 264 . . . 430 . 483 518 64 . . 30 322 . . 906 63 Thermal 1911 | . . 715 . . 255 . 170 . . . . 142 . . . . 629 . . . . Explosive 7369 | . . . 173 . . . . . 188 . 498 384 . . . . 988 557 . 3092 1489 Electromagnetic 3564 | . . . 181 . . . . . . . 31 577 383 346 . 265 398 31 . 1253 99 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2543 | . . . . . . . . . . . . . . . . . . 1848 . 695 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . 7 10 . . . . . 4 8 4 1 1 1 3 7 7 16 17 Average Corruption 5 | . . . . 5 9 . . . . . 1 5 1 1 1 1 2 4 7 9 16 Corruption Purged 8 | . . . . . . . . . . . . 4 4 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 80 | . . . . 14 11 . . . . . . 4 2 1 . 2 2 18 3 16 7 Message Errors 13 | . . . . . 4 . . . . . . 2 2 . . . 1 2 . 2 . Matter Fused 17 | . . . . 3 1 . . . . . . . . . . . 1 7 1 3 1 Heat Flow Errors 12 | . . . . 1 2 . . . . . . 1 . . . 1 . 3 1 2 1 Energy Discharges 10 | . . . . 3 2 . . . . . . . . . . . . 1 . 2 2 Parts Rejected 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Parts Fused 3 | . . . . 1 . . . . . . . . . . . . . 1 1 . . Data Loss (minor) 8 | . . . . 3 . . . . . . . . . . . . . 3 . 2 . Data Loss (major) 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 . Misfires 4 | . . . . . . . . . . . . 1 . 1 . 1 . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Weapon Failures 5 | . . . . 1 . . . . . . . . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 893 | . . . . . . . . . 18 . . 1 . . . . 236 71 . 510 57 Projectiles 232 | . . . . . . . . . . . . 1 . . . . . . . 198 33 Explosions 408 | . . . . . . . . . 18 . . . . . . . 236 . . 130 24 Melee 253 | . . . . . . . . . . . . . . . . . . 71 . 182 . Knockbacks 9 | . . . . . . . . . 2 . . 4 . . . . . . . 3 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . 2 . . 4 . . . . . . . 3 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 684 | . . . 26 . . . . . . . 12 . . 31 . . 226 3 . 169 217 Shots 18 | . . . 1 . . . . . . . 1 . . 1 . . 3 1 . 7 4 Rammed 5 | . . . . . . . . . . . . . . 1 . . . . . 3 1 Targets Rammed 5 | . . . . . . . . . . . . . . 1 . . . . . 3 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 403 | . 16 69 42 396 403 . 219 . 66 . 30 201 117 96 . 320 318 238 247 290 231 Average Temperature 81 | . 4 23 18 123 136 . 85 . 29 . 16 53 40 42 . 126 110 88 153 102 127 Received Heat Transfer 1996 | . 33 264 54 369 108 . 75 24 129 . 6 66 48 72 . 30 144 168 . 247 159 Effects 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 35 | . . . . . . . . . . . . . . . . . . . . 35 . Longest Duration 30 | . . . . . . . . . . . . . . . . . . . . 30 . Robots Corrupted 11 | . . . . . . . . . . . . 1 2 . . 2 1 . . 5 . Combat Hostiles 9 | . . . . . . . . . . . . . 2 . . 1 1 . . 5 . Parts Fried 19 | . . . . . . . . . . . . 3 3 1 . 2 1 . . 9 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . 13 . . . . 2 . . . . . 1 . . . . . . . . Heat Transferred 4594 | . . 2899 . . 629 . 444 . . . . 222 . . . . 400 . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Peak Influence 1193 | . 46 443 389 547 244 . 135 . . . . 1193 . . . . 1047 967 . 717 835 Initial 913 | . . 18 169 163 153 . . . . . . 913 . . . . 37 425 . . 533 Average 462 | . 24 229 244 369 219 . 50 . . . . 948 . . . . 617 519 . 327 714 Maximum Alert Level 4 | . . 2 1 2 1 . . . . . . 4 . . . . 3 3 . 3 3 Low Security (%) 24 | . 100 47 44 9 23 . 100 . . . . . . . . . 6 . . 42 . Level 1 22 | . . 46 55 50 76 . . . . . . . . . . . 21 10 . 21 . Level 2 26 | . . 5 . 39 . . . . . . . . . . . . 22 75 . 27 28 Level 3 24 | . . . . . . . . . . . . 90 . . . . 50 14 . 8 71 Level 4 1 | . . . . . . . . . . . . 9 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 5 1 2 . . 4 . . . . 6 . 1 . . 11 5 . 7 . Investigation 20 | . . 4 1 1 . . 4 . . . . 3 . . . . 4 2 . 1 . Extermination 6 | . . . . . . . . . . . . 1 . . . . 1 1 . 3 . Reinforcement 13 | . 1 1 . 1 . . . . . . . 2 . . . . 5 . . 3 . Assault 4 | . . . . . . . . . . . . . . 1 . . 1 2 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . 2 2 . . . Construction Impeded 6 | . . . . 1 . . . . . . . 1 . . . . 2 . . 2 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Distress Signals 12 | . 2 2 . 2 . . . . . . . . . . . . . 3 . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 260 | . 5 25 7 21 5 . 7 7 16 . 15 16 11 9 . 3 27 27 . 38 21 Peak Tracking Total 12 | . 3 11 3 9 5 . 6 4 6 . 5 5 8 7 . 2 12 6 . 8 12 Tactical Retreats 26 | . 1 4 2 1 1 . . 1 3 . 2 . 2 . . . 2 1 . 4 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Traps Triggered 10 | . . 3 . 2 . . . . . . . 1 . . . . 3 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . 1 . . . . 3 . . . . . . 3 . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Machines Disabled 36 | . . . . 1 . . . . . . . 8 . . . . 21 2 1 3 . Max in Single Turn 4 | . . . . 1 . . . . . . . 1 . . . . 4 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Machines Accessed 71 | . 1 6 6 12 7 2 6 2 1 4 . 4 . 1 4 . 7 5 . 3 . Terminals 32 | . . 4 4 9 3 . 3 . . . . 1 . . . . 4 3 . 1 . Fabricators 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . Repair Stations 7 | . 1 1 . 1 . . 1 . . . . . . . . . 1 2 . . . Recycling Units 7 | . . . 1 1 2 . 1 . . . . 1 . . . . 1 . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . . . . . . . . . . . . 2 . Total Hacks 293 | . 1 32 26 56 38 21 16 2 7 32 . 8 . 1 16 . 19 13 . 5 . Successful 200 | . 1 24 18 19 30 21 7 2 7 32 . 3 . 1 16 . 10 7 . 2 . Failed 93 | . . 8 8 37 8 . 9 . . . . 5 . . . . 9 6 . 3 . Catastrophic 16 | . . 1 . 5 2 . 2 . . . . 1 . . . . 3 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 64 | . . 9 17 19 4 . 8 . . . . 2 . . . . 3 . . 2 . Terminals 114 | . . 14 21 40 9 . 9 . . . . 2 . . . . 8 9 . 2 . Fabricators 7 | . . . . . . . . . . . . 5 . . . . 2 . . . . Repair Stations 26 | . 1 3 . 11 . . 2 . . . . . . . . . 5 4 . . . Recycling Units 17 | . . . 2 2 5 . 3 . . . . 1 . . . . 4 . . . . Scanalyzers 17 | . . 15 . . . . 2 . . . . . . . . . . . . . . Garrison Access 9 | . . . 3 3 . . . . . . . . . . . . . . . 3 . Terminal Hacks 141 | . . 4 10 12 27 21 3 2 7 32 . 1 . 1 16 . 2 3 . . . Record 69 | . . . . . 25 21 . . 7 11 . . . . 5 . . . . . . Part Schematic 18 | . . . . . . . . . . 13 . . . . 3 . 1 1 . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 8 | . . 1 1 1 . . 1 . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . . . . 1 . . . . . 3 . . . . 4 . . 1 . . . Open Door 5 | . . . . 2 . . . 2 . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . Alert Level 7 | . . . 2 3 1 . 1 . . . . . . . . . . . . . . Locate Traps 5 | . . . 1 3 . . . . . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 14 | . 1 3 . 3 . . . . . . . . . . . . 3 4 . . . Scan Component 7 | . . 1 . 2 . . . . . . . . . . . . 2 2 . . . Repair 5 | . . 1 . 1 . . . . . . . . . . . . 1 2 . . . Refit 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . 1 2 3 . . . . . . . . . . . 2 . . . . Report Inventory 5 | . . . 1 1 2 . . . . . . . . . . . 1 . . . . Retrieve Components 3 | . . . . 1 1 . . . . . . . . . . . 1 . . . . Scanalyzer 15 | . . 13 . . . . 2 . . . . . . . . . . . . . . Insert Component 7 | . . 6 . . . . 1 . . . . . . . . . . . . . . Analyze 8 | . . 7 . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 20 | . . 4 7 2 . . 2 . . . . 1 . . . . 3 . . 1 . Terminals 10 | . . 3 4 1 . . . . . . . . . . . . 1 . . 1 . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . Botnet 7 | . . 3 3 . . . . . . . . . . . . . 1 . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . Search 1 | . . . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 2 . . . . 1 . . . . 2 . . . . Patch 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scrapoids 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 2 1 . . . . . . . . . . . . . . . . . Reprogram 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Watchers 1 | . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . . 6 5 9 4 . 6 . . . . 3 . . . . 6 4 . 2 . Full Trace Events 16 | . . 2 . 5 3 . 2 . . . . 1 . . . . 1 2 . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . 7 . . . . 1 . . 13 . . . . 3 . 1 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . 1 . 1 . . . . . . . . . . . . 1 1 . . . Time 273 | . . 26 . 38 . . . . . . . . . . . . 40 169 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . 1 2 . . . . . . . . . . . 3 . . . . Parts Scanalyzed 7 | . . 6 . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 6 . . . . 1 . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . 3 . . . . . . 1 . 1 . 1 . 8 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Total Allies 35 | . . . 1 . 3 . 5 . 2 . . 6 . 1 . 1 8 8 . . . Largest Group 7 | . . . 1 . 2 . 5 . 2 . . 5 3 1 . 1 7 6 . . . Highest-Rated Group 326 | . . . 10 . 43 . 143 . 40 . . 235 141 64 . 27 326 272 . . . Highest-Rated Ally 68 | . . . 10 . 27 . 31 . 20 . . 47 47 64 . 27 47 68 . . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . . . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 188 | . . . . . 1 . 21 . 5 . . 37 11 . . . 66 47 . . . Total Damage 7108 | . . . . . 30 . 354 . 239 . . 1421 196 . . . 1795 3073 . . . Kills 42 | . . . . . . . 2 . 2 . . 12 2 . . . 13 11 . . . Allies Corrupted 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Robot Analysis Total 8 | . . 1 1 1 . . 1 . . . . . . . 4 . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Turns Passed 6514 | . 180 360 190 434 193 277 126 108 473 26 308 717 244 189 78 116 427 807 92 1064 105 Spaces Moved 7731 | 1 175 340 322 531 295 877 244 255 705 80 316 946 346 349 142 188 648 363 56 476 76 Core 314 | . . . . . 1 . . . 8 . 105 139 . . . . . . . . 61 Treads 193 | . . . . . . . . . . . . . . . . . . 1 . 177 15 Legs 754 | 1 56 . . . . . . . . . . . . . . . . 342 56 299 . Wheels 42 | . 27 15 . . . . . . . . . . . . . . . . . . . Hover 2232 | . . . . . . . . . . . . 539 346 349 142 188 648 20 . . . Flight 4196 | . 92 325 322 531 294 877 244 255 697 80 211 268 . . . . . . . . . Fastest Speed 26 | 120 37 34 29 29 29 29 29 29 26 32 32 35 43 43 43 38 40 52 120 120 50 Average Speed 51 | 120 70 39 36 30 32 29 29 30 32 32 52 42 43 43 43 42 44 136 120 168 74 Slowest Speed 250 | 120 120 117 120 102 150 29 29 99 150 32 200 56 43 43 43 43 100 190 120 190 250 Overloaded Moves 23 | . . . . . . . . . . . . . . . . 5 18 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 52 | . . 9 6 15 14 . . . 3 . . 5 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 38 | 1 36 30 31 63 46 59 6 50 84 70 49 20 59 62 60 44 19 23 6 12 15 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 11 | . . . 1 . . 5 . . . 1 . . . . 3 1 . . . . . Known Exits Taken 15 | . . . 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . . . . . 1 1 . . . . 1 . . . . . . Scrap Searched 8 | . . . . . . 2 . 1 1 . 1 . 2 . . 1 . . . . . Spaces Dug 4 | . . . . . . . . . 2 . . . . . . . . . 1 1 . Terrain Destroyed 810 | . . . 13 . . . . . 58 . 42 28 . . . . 107 69 1 300 192 Melee 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Projectile 43 | . . . . . . . . . 8 . 12 7 . . . . 3 . . 12 1 AOE 765 | . . . 13 . . . . . 50 . 30 21 . . . . 104 69 . 287 191 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Total 9339 | . 216 431 375 679 346 900 283 290 896 79 398 1174 413 367 156 208 736 597 68 624 103 Wait 563 | . 14 9 11 42 17 1 21 16 132 . 13 106 32 2 . 3 23 87 2 32 . Move 7612 | . 174 323 309 500 267 876 243 254 699 79 315 936 345 348 141 187 647 362 55 476 76 Hop 47 | . . 7 6 15 13 . . . 2 . . 4 . . . . . . . . . Pick Up 82 | . 4 5 5 11 2 8 2 4 . . 2 5 . . 1 2 12 14 . 3 2 Fast Attach 98 | . 2 10 6 7 2 1 2 3 4 . 3 19 1 . 3 . 10 14 . 11 . Attach 64 | . . 5 7 4 2 2 2 . 6 . 7 3 . . 1 2 3 4 . 11 5 Detach 51 | . . 3 8 4 4 . . 2 6 . 3 3 1 . 3 . 2 2 1 9 . Swap 134 | . 4 3 2 29 8 4 5 1 . . 3 27 4 . 5 4 12 11 3 9 . Drop 95 | . 8 4 6 13 3 8 1 9 2 . 2 14 2 . 2 1 5 12 . . 3 Fire 440 | . 10 62 15 54 16 . 7 . 45 . 50 44 14 9 . 7 22 10 1 59 15 Melee 55 | . . . . . . . . . . . . . . . . . . 38 6 11 . Ram 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . 3 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 91 | . . . . . 12 . . . . . . 13 14 7 . 2 . 43 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp / *Arm) -4/Armory -4/Lab -3/Research (discovered 3 exits: Res / Tes / Gar) -3/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 181 | -10/Materials | Entered another Materials area 181 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 247 | -9/Materials | Repaired Flight Unit 311 | -9/Materials | Build established: Mutant 374 | -9/Materials | Lost 3 parts (2n1u) 452 | -9/Materials | Destroyed 9 combat bots 527 | -9/Materials | Discovered new exit (range 15) 539 | -9/Materials | Core integrity fell below 50% 541 | -9/Materials | Entered another Materials area 541 | -8/Materials | Evolved 2 slots: Utility x2 546 | -8/Materials | Identified exit to Storage 572 | -8/Materials | Lost 4 parts (1p1n1u1w) 731 | -8/Materials | Entered Storage 983 | -8/Storage | Core integrity fell below 50% 1011 | -8/Storage | Build established: Hacker-Sprinter 1082 | -8/Storage | Repaired Broken Imp. VTOL Module 1119 | -8/Storage | Discovered new exit (range 16) 1164 | -8/Storage | Used back door to open Recycling access 1164 | -8/Storage | Discovered new exit (range 4) 1165 | -8/Storage | Identified exit to Recycling 1165 | -8/Storage | Entered Recycling 1184 | -8/Recycling | System corruption reached 10% 1320 | -8/Recycling | Discovered new exit (range 16) 1344 | -8/Recycling | Scanned before Scraplab entrance 1355 | -8/Recycling | Entered Scraplab 1358 | -8/Recycling | Discovered new exit (range 2) 1358 | -8/Recycling | Identified exit to Scraptown 1358 | -8/Recycling | Entered Scraptown 1358 | -8/Scraptown | System corruption cleaned by C-Scrubber 1409 | -8/Scraptown | Visited UFD Registry 1409 | -8/Scraptown | Registered with UFD as "Dualdome" 1417 | -8/Scraptown | Visited Cartography Club 1423 | -8/Scraptown | Found Surveybot 17 Chip 1435 | -8/Scraptown | Found Unknown Device 1436 | -8/Scraptown | Identified Deep Structural Scanner 1442 | -8/Scraptown | Learned location of Upper Caves (-5) 1442 | -8/Scraptown | Learned location of Quarantine (-2) 1442 | -8/Scraptown | Learned location of Testing (-3) 1442 | -8/Scraptown | Learned 12 Research zone layouts 1442 | -8/Scraptown | Learned 24 Upper Caves zone layouts 1442 | -8/Scraptown | Learned 4 Mines zone layouts 1442 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 1442 | -8/Scraptown | Learned 16 Lower Caves zone layouts 1442 | -8/Scraptown | Learned 16 Proximity Caves zone layouts 1442 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 1442 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 1442 | -8/Scraptown | Learned location of 2 exits from Factory 1442 | -8/Scraptown | Learned location of 1 exit from Research 1442 | -8/Scraptown | Learned location of 2 exits from Upper Caves 1455 | -8/Scraptown | Visited Junk Repository 1458 | -8/Scraptown | Build established: Sprinter 1462 | -8/Scraptown | Visited Chapter 10 1470 | -8/Scraptown | Visited Derelict Rescue Squad 1472 | -8/Scraptown | Found DRS Beacon 1478 | -8/Scraptown | Visited Supply Room 1489 | -8/Scraptown | Visited Curators Association 1501 | -8/Scraptown | Visited Observation Area 1505 | -8/Scraptown | Visited Junk Repository 1524 | -8/Scraptown | Visited Botcube Research 1526 | -8/Scraptown | Found Botcube 1564 | -8/Scraptown | Visited Cyclists 1566 | -8/Scraptown | Entered Cyclist Reading Room 1573 | -8/Scraptown | Visited Spacefarers 1575 | -8/Scraptown | Visited Cave Peace 1587 | -8/Scraptown | Visited Red Mages 1606 | -8/Scraptown | Visited Scrapoid Research Area 1611 | -8/Scraptown | Visited Fellowship of the Rings 1633 | -8/Scraptown | Discovered new exit (range 5) 1634 | -8/Scraptown | Identified exit to Factory 1635 | -8/Scraptown | Entered Factory 1635 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 1636 | -6/Factory | Identified exit to Lower Caves 1637 | -6/Factory | Identified exit to Factory 1693 | -6/Factory | Scrapoids reinforcements arrived? 1761 | -6/Factory | Entered Lower Caves 1771 | -6/Lower Caves | Activated DRS Beacon 1786 | -6/Lower Caves | Lost 3 allies 1864 | -6/Lower Caves | Discovered new exit (range 12) 1867 | -6/Lower Caves | Encountered a Warlord checkpoint 1867 | -6/Lower Caves | Identified exit to Lower Caves 1869 | -6/Lower Caves | Entered another Lower Caves area 1876 | -6/Lower Caves | Encountered a Warlord checkpoint 2008 | -6/Lower Caves | Lost 4 parts (2n2u) 2025 | -6/Lower Caves | Ambushed by wild Derelicts 2079 | -6/Lower Caves | Learned 8 Factory zone layouts 2079 | -6/Lower Caves | Learned Research garrison access intel 2080 | -6/Lower Caves | A Commander dispatched an escort 2246 | -6/Lower Caves | Discovered new exit (range 13) 2342 | -6/Lower Caves | Entered Data Miner 2342 | -6/Data Miner | Accompanied by 2 allies 2342 | -6/Data Miner | Discovered new exit (range 6) 2343 | -6/Data Miner | Commander's escort returned to base 2343 | -6/Data Miner | Commander's escort returned to base 2349 | -6/Data Miner | Met Data Miner 2356 | -6/Data Miner | Learned location of Section 7 (-2) 2356 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2360 | -6/Data Miner | Received God Mode back door access code from Data Miner 2368 | -6/Data Miner | Entered Proximity Caves 2370 | -5/Proximity Caves | Spotter reported a threat 2371 | -5/Proximity Caves | Spotter reported a threat 2423 | -5/Proximity Caves | Spotter reported a threat 2500 | -5/Proximity Caves | Lost 5 parts (2n1u2w) 2622 | -5/Proximity Caves | Spotter reported a threat 2637 | -5/Proximity Caves | Core integrity fell below 50% 2675 | -5/Proximity Caves | Spotter reported a threat 2676 | -5/Proximity Caves | Entered Factory 2676 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2677 | -5/Factory | Identified exit to Factory 2677 | -5/Factory | Identified exit to Upper Caves 2750 | -5/Factory | Build established: Mutant 2976 | -5/Factory | Search patrols dispatched 3276 | -5/Factory | Search patrols dispatched 3286 | -5/Factory | Scrapoids reinforcements arrived? 3393 | -5/Factory | Entered Upper Caves 3393 | -5/Upper Caves | Accompanied by 3 allies 3394 | -5/Upper Caves | Identified exit to Upper Caves 3471 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3509 | -5/Upper Caves | Encountered a Warlord checkpoint 3528 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3637 | -5/Upper Caves | Entered another Upper Caves area 3638 | -5/Upper Caves | Identified exit to Zhirov 3648 | -5/Upper Caves | Build established: Gunner 3649 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3809 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3826 | -5/Upper Caves | Entered Zhirov 3826 | -5/Zhirov | Discovered new exit (range 3) 3837 | -5/Zhirov | Met Zhirov 3846 | -5/Zhirov | Learned location of Command (-1) 3849 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3856 | -5/Zhirov | Found Alien Artifact 3856 | -5/Zhirov | Identified Integrated Reactor 3856 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3864 | -5/Zhirov | Found Alien Artifact 3904 | -5/Zhirov | Entered Proximity Caves 3906 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4020 | -4/Proximity Caves | Entered Factory 4020 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4021 | -4/Factory | Identified exit to Research 4021 | -4/Factory | Identified exit to Upper Caves 4035 | -4/Factory | Scrapoid reinforcements arrived 4041 | -4/Factory | Incoming investigation squad redirected 4176 | -4/Factory | Repaired Exp. Weapon Shielding 4318 | -4/Factory | First assault squad dispatched 4328 | -4/Factory | Allied Derelicts emerged from ambush trap array 4412 | -4/Factory | Incoming assault squad redirected 4419 | -4/Factory | Lost 5 allies 4432 | -4/Factory | Discovered new exit (range 15) 4447 | -4/Factory | Identified exit to Armory 4447 | -4/Factory | Entered Armory 4465 | -4/Armory | Lost 9 parts (2p3n2u2w) 4567 | -4/Armory | Found Fusion Bomb Launcher 4570 | -4/Armory | Found Fusion Bomb Launcher 4573 | -4/Armory | Found Fusion Bomb Launcher 4576 | -4/Armory | Found Fusion Bomb Launcher 4685 | -4/Armory | Repaired Exp. Weapon Shielding 4697 | -4/Armory | First assault squad dispatched 4706 | -4/Armory | Build established: Mutant 5015 | -4/Armory | P-70 Sage assimilated allied Beamer 7a 5202 | -4/Armory | Incoming investigation squad redirected 5212 | -4/Armory | Incoming assault squad redirected 5251 | -4/Armory | Identified Transdimensional Reconstructor 5251 | -4/Armory | Warped through subspace to slip node 5251 | -4/Armory | Discovered new exit (range 1) 5251 | -4/Armory | Identified exit to Lab 5253 | -4/Armory | Lost 6 allies 5254 | -4/Armory | Entered Lab 5254 | -4/Lab | Discovered exit to Research (range 9) 5346 | -4/Lab | Entered Research 5346 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5347 | -3/Research | Identified exit to Research 5348 | -3/Research | Identified exit to Testing 5349 | -3/Research | Loaded intel: 4 garrison access locations 5490 | -3/Research | Build established: Scavenger-Mutant 5724 | -3/Research | Spotted B-86 Titan 5922 | -3/Research | Lost 5 parts (1p4u) 6019 | -3/Research | Lost 4 parts (1p1n1u1w) 6073 | -3/Research | Destroyed 9 combat bots 6127 | -3/Research | System corruption reached 10% 6366 | -3/Research | Build established: Scavenger-Gunner 6410 | -3/Research | Identified exit to Garrison 6410 | -3/Research | Entered Garrison 6430 | -3/Garrison | Spotted B-86 Titan 6462 | -3/Garrison | Destroyed B-86 Titan 6476 | -3/Garrison | Triggered checkpoint 6483 | -3/Garrison | Destroyed 8 combat bots 6483 | -3/Garrison | Core integrity fell below 50% 6502 | -3/Garrison | Lost 13 parts (2p3n3u5w) 6515 | -3/Garrison | Core integrity fell below 20% 6515 | -3/Garrison | Self-destructed Last Messages --------------- 06496_ Destabilizing: System interference. 06496_ Adv. Signal Interpreter temporarily disabled. 06496_ Core Analyzer temporarily disabled. 06496_ Destabilizing: System corrupted (+1). 06502_ Acquired 4 matter. 06503_ Acquired 19 matter. 06504_ Acquired 34 matter. 06507_ W-44 Eye sends out distress signal. 06507_ Y-72 Warden misfires. 06508_ The unstable cave ceiling collapses. 06509_ Adv. Target Analyzer destroyed. 06511_ The unstable cave ceiling collapses. 06511_ Fusion Bomb Launcher destroyed. 06511_ Slug penetrates Wall. 06511_ Penetrated by Slug. 06512_ The unstable cave ceiling collapses. 06513_ Fusion Bomb Launcher destroyed. 06513_ Destroyed Fusion Bomb Launcher. 06514_ Penetrated by Slug. 06515_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????####!!####??????????????????? | | ?????????????????????#!!! 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Y % Y #????????? | | ?????? ####### ######;#;####;##########????????? | | ??????????????# ?????# # ?? #????????????????? | | ??????????????# ??????#### # ## #???????????????? | | ??????????????#???????????##?#?###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 50 Energy Generation 55 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 1285 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 90 Evasion (%) 64 Targeting Accuracy 24 Melee Accuracy 6 Launcher Accuracy 30 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Particle Charging 30 Kinecelleration 30 Defensive Hacking 20 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Extracted Angular Momentum Engine | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Hyp. Coil Gun | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Mic. Antimatter Reactor | -4/Factory | Hacked Hvy. Disruptor Cannon | -4/Armory | Hacked Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MicroStormTelecube Manual? 0 Play Time 01:24:00 Cumulative 946.4 hours Start 2024.09.24 @ 11:00:11 End 2024.09.24 @ 14:56:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1153 Rogue 873 Adventurer 124 Explorer 156 Win Type - Total 41 Types 28/0/8/3/1/0/0/1/0 Lore% 83 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 485f542f-6668-40f0-a64d-1e2995f675dd