Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.15 @ 12:00:18 Player: ChromeKnight Result: Destroyed by as-91857 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (42) 210 Value Destroyed (1247) 1247 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (954) 954 TOTAL SCORE: 5871 Bonus ------- High Alert Combat Kills 15 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -561 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 96/100 System Corruption 0% Temperature Cool (6) Movement Core (400) Ox7 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- Slug Cannon > --- INVENTORY (10) --- Gravmag System Bomb Factory No. 2 Zionite Laser-S Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Zionite Light DM Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Zionite Weapon Casing Heart of Steel > --- WEAPON ----------- Zionite Laser-S Slug Cannon Bore Cannon > --- INVENTORY -------- Aerolev Unit Bomb Factory No. 2 Micro-nuke Launcher Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 75] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Slug Cannon Energy Gun Zionite Laser-S Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Micro-nuke Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . 2 2 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 78 | 6 8 2 6 16 12 2 . 4 22 Power 13 | 1 3 . 2 1 2 1 . . 3 Engine 8 | 1 3 . 2 1 1 . . . . Core 3 | . . . . . 1 1 . . 1 Reactor 2 | . . . . . . . . . 2 Propulsion 18 | 2 1 1 . 6 4 1 . . 3 Treads 9 | 2 1 . . 2 4 . . . . Leg . | . . . . . . . . . . Wheel 4 | . . . . 3 . 1 . . . Hover 5 | . . 1 . 1 . . . . 3 Flight . | . . . . . . . . . . Utility 18 | 1 2 . . 2 3 . . 1 9 Device 8 | . 1 . . 1 . . . . 6 Storage 4 | 1 1 . . 1 1 . . . . Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 5 | . . . . . 1 . . 1 3 Artifact . | . . . . . . . . . . Weapon 29 | 2 2 1 4 7 3 . . 3 7 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 18 | 2 2 1 4 7 2 . . . . Ballistic Cannon 8 | . . . . . 1 . . 3 4 Launcher 2 | . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . . 7 Parts Lost 16 | . 1 1 2 . 2 . . . 10 Power 5 | . 1 . 1 . 1 . . . 2 Propulsion 4 | . . 1 . . . . . . 3 Utility 3 | . . . . . 1 . . . 2 Weapon 4 | . . . 1 . . . . . 3 Highest Loss Streak 6 | . 1 1 2 . 2 . . . 6 Average Slot Usage (%) 82 | . 97 97 63 80 91 93 92 91 66 Engine 5 | . 13 14 4 6 3 7 7 7 1 Core 4 | . . . . . 6 7 7 7 5 Treads 7 | . 28 25 . 9 15 2 . . . Wheel 3 | . . . . 4 . 5 7 7 3 Hover 3 | . . . 11 1 . . . . 8 Device 9 | . 12 14 11 14 11 7 7 7 8 Storage 17 | . 14 14 11 16 23 23 23 23 14 Processor 2 | . . . . . 4 7 7 7 . Protection 4 | . . . . . 2 7 7 6 7 Ballistic Gun 12 | . 28 27 26 26 22 15 15 2 . Ballistic Cannon 7 | . . . . . . 7 7 19 12 Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 10 22 23 22 47 85 85 85 96 119 Greatest Support 44 | 40 40 40 22 42 44 44 28 28 33 Greatest Overweight (x) 4 | . . 1 . 4 1 3 3 3 4 Average Overweight (x) 1 | . . . . 1 1 2 3 2 1 Largest Inventory Capacity 22 | 6 10 10 10 16 22 22 22 22 22 Average Capacity 16 | 5 6 10 10 14 22 22 22 22 15 Most Carried 22 | . 9 10 10 16 22 22 22 22 22 Average Carried 13 | . 5 9 8 14 18 19 19 18 11 Final Capacity 22 | 6 10 10 10 16 22 22 22 22 10 Final Carried 22 | . 9 10 9 16 22 19 22 18 5 Class Distribution -------------------- 24% | Hauler-Gunner 22% | Scavenger-Mutant 17% | Mutant 13% | Derelict-Gunner 8% | Scavenger-Gunner 6% | Gunner 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 3554 | 200 633 286 117 576 218 263 118 40 1103 Remotely 623 | . . . . 576 47 . . . . Salvage Created 1997 | . 696 62 175 301 218 133 44 . 368 Parts 97 | . 49 1 13 12 10 3 . . 9 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 3 | . 2 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 39 | . 14 4 3 3 4 3 1 . 7 Guns 29 | . 14 4 3 3 4 1 . . . Cannons 7 | . . . . . . 2 1 . 4 AOE 3 | . . . . . . . . . 3 Classes Destroyed 12 | . 5 2 1 . 1 . . . 3 Worker 2 | . . 1 . 1 . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 4 | . 2 . 1 1 . . . . . Operator 1 | . 1 . . . . . . . . Swarmer 6 | . 3 . 2 . . 1 . . . Grunt 13 | . 11 . . 1 . 1 . . . Sentry 7 | . . . 1 2 2 1 1 . . Programmer 2 | . . . . . 2 . . . . Z-Technician 5 | . . . . . . . . . 5 Z-Light 3 | . . . . . . . . . 3 Assembled 5 | . . 4 . . . . . . 1 Golem 2 | . . . . . . . . . 2 Fireman 2 | . . . . . . . . . 2 Best Kill Streak 5 | . 5 4 4 2 1 3 1 . 5 Combat Bots Only 5 | . 5 4 2 2 1 3 1 . 3 Max Kills in Single Turn 5 | . 1 1 1 1 1 1 1 . 5 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Damage Taken 4421 | . 575 225 278 314 623 138 132 . 2136 Core 1014 | . 143 49 70 29 36 16 20 . 651 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 . 23 82 94 . . . . . Volleys Fired 197 | . 54 16 19 26 19 5 6 . 52 Largest 3 | . 2 2 3 3 3 3 3 . 3 Hottest 153 | . 40 44 64 66 79 95 95 . 153 Shots Fired 421 | . 108 31 57 78 49 15 18 . 65 Gun 341 | . 108 31 57 78 45 10 12 . . Cannon 71 | . . . . . 4 5 6 . 56 Launcher 9 | . . . . . . . . . 9 Special . | . . . . . . . . . . Kinetic 412 | . 108 31 57 78 49 15 18 . 56 Thermal . | . . . . . . . . . . Explosive 9 | . . . . . . . . . 9 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 14 5 5 9 10 7 8 . 4 Robot Miss Streak 10 | . 2 4 10 2 4 1 2 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 256 | . 79 22 32 50 34 10 13 . 16 Core Hits 117 | . 37 13 8 11 11 5 2 . 30 Critical Hits 13 | . 3 . 1 . 1 . 1 . 7 Critical Kills 8 | . 2 . 1 . 1 . . . 4 Critical Parts Destroyed 4 | . 1 . . . . . 1 . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6999 | . 821 246 216 572 590 168 256 . 4130 Guns 2729 | . 821 242 216 572 590 121 167 . . Cannons 848 | . . . . . . 47 89 . 712 Explosions 3418 | . . . . . . . . . 3418 Melee . | . . . . . . . . . . Ramming 4 | . . 4 . . . . . . . Kinetic 3577 | . 821 242 216 572 590 168 256 . 712 Thermal 2060 | . . . . . . . . . 2060 Explosive 1358 | . . . . . . . . . 1358 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 3 . Average Corruption 2 | . . . . . 2 3 3 3 . Corruption Purged . | . . . . . . . . . . Effects 21 | . . . . . 7 7 7 . . Message Errors 7 | . . . . . 3 2 2 . . Matter Fused 5 | . . . . . 2 . 3 . . Heat Flow Errors 2 | . . . . . . 2 . . . Energy Discharges 2 | . . . . . 2 . . . . Data Loss (minor) 4 | . . . . . . 3 1 . . Targeting Errors 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 51 | . . . . . . . . . 51 Projectiles 18 | . . . . . . . . . 18 Explosions 33 | . . . . . . . . . 33 Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . . . . 11 Shots 1 | . . . . . . . . . 1 Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 150 | . 28 6 . . . 150 29 . 148 Average Temperature 35 | . 11 6 . . . 56 19 . 51 Received Heat Transfer 1010 | . 297 80 36 126 66 54 36 . 315 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 436 | . 257 69 126 172 436 . . . . Initial 69 | . . 69 1 52 . . . . . Average 123 | . 107 62 56 46 247 . . . . Maximum Alert Level 2 | . 1 . . . 2 . . . . Low Security (%) 74 | 100 86 100 100 100 25 . . . . Level 1 18 | . 13 . . . 49 . . . . Level 2 7 | . . . . . 24 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 2 . . . 2 . . . . Investigation 1 | . 1 . . . . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 1 | . 1 . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 5 | . 4 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 23 8 6 3 5 3 4 . 16 Peak Tracking Total 16 | . 5 4 3 2 1 3 5 . 16 Tactical Retreats 12 | . 1 2 2 . . . 1 . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered 2 | . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . Installed 9 | . . . . . . . . . 9 Triggered 4 | . . . . . . 4 . . . Fabricated Traps 9 | . . . . . . . . . 9 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 3 | . . . . 1 . . . . 2 Max in Single Turn 2 | . . . . 1 . . . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 3 | . . . . . 1 . 1 1 . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 5 | . . . . . 2 . 1 2 . Successful 4 | . . . . . 1 . 1 2 . Failed 1 | . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . . . . . 4 . Terminals . | . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . . . . . . 1 2 . Part Schematic 2 | . . . . . . . . 2 . Open Door 1 | . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . Parts Built 1 | . . . . . 1 . . . . Matter 234 | . . . . . 234 . . . . Time 117 | . . . . . 117 . . . . Total Part Build Rating 7 | . . . . . 7 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total Allies 8 | . . . . . . . . 8 . Largest Group 8 | . . . . . . . . 8 8 Highest-Rated Group 227 | . . . . . . . . 227 227 Highest-Rated Ally 37 | . . . . . . . . 37 37 Total Orders . | . . . . . . . . . . Ally Attacks 63 | . . . . . . . . . 63 Total Damage 954 | . . . . . . . . . 954 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 6470 | 62 589 438 193 524 791 559 457 719 2138 Spaces Moved 3703 | 38 252 160 151 273 343 395 327 539 1225 Core 6 | 6 . . . . . . . . . Treads 923 | 32 252 139 . 107 343 50 . . . Legs . | . . . . . . . . . . Wheels 1846 | . . . . 119 . 345 327 539 516 Hover 928 | . . 21 151 47 . . . . 709 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 80 80 80 165 130 130 120 61 Average Speed 122 | 142 160 152 80 122 170 134 130 129 92 Slowest Speed 290 | 160 160 180 80 172 172 165 130 130 290 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 33 32 27 21 9 64 43 69 72 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . 3 . 1 . Spaces Dug 8 | . . . . . 1 . . . 7 Terrain Destroyed 94 | . . . . . 1 1 . . 92 Melee . | . . . . . . . . . . Projectile 12 | . . . . . 1 1 . . 10 AOE 82 | . . . . . . . . . 82 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total 5325 | 43 343 327 191 408 508 415 345 561 2184 Wait 1219 | . 14 145 6 66 128 6 12 9 833 Move 3694 | 37 251 159 150 272 342 394 326 538 1225 Hop . | . . . . . . . . . . Pick Up 44 | . 10 1 5 13 4 . 1 1 9 Fast Attach 36 | 6 3 1 2 7 4 1 . 3 9 Attach 19 | . . . 3 3 1 . . 1 11 Detach 11 | . . . . 1 . 2 . . 8 Swap 23 | . 5 1 1 6 7 1 . . 2 Drop 72 | . 6 3 5 14 3 6 . 9 26 Fire 197 | . 54 16 19 26 19 5 6 . 52 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 9 | . . . . . . . . . 9 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 5) 150 | -10/Materials | Discovered new exit (range 16) 336 | -10/Materials | Build established: Mutant 384 | -10/Materials | Core integrity fell below 50% 652 | -10/Materials | Entered Mines 674 | -10/Mines | Assembled infested the area 894 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1006 | -10/Mines | Identified exit to Materials 1090 | -10/Mines | Entered Materials 1090 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1276 | -9/Materials | Discovered new exit (range 10) 1283 | -9/Materials | Entered another Materials area 1283 | -8/Materials | Evolved 2 slots: Utility x2 1597 | -8/Materials | Build established: Gunner 1791 | -8/Materials | Discovered new exit (range 3) 1807 | -8/Materials | Entered Factory 1807 | -7/Factory | Evolved 2 slots: Utility x2 2011 | -7/Factory | Local fabrication network quarantined 2075 | -7/Factory | Fabricated Micro-nuke Launcher (x1) 2100 | -7/Factory | Build established: Hauler-Gunner 2215 | -7/Factory | Discovered new exit (range 4) 2426 | -7/Factory | Build established: Scavenger-Gunner 2532 | -7/Factory | Discovered new exit (range 12) 2598 | -7/Factory | Entered Lower Caves 2729 | -7/Lower Caves | Learned Factory trap positions 2764 | -7/Lower Caves | Build established: Hauler-Gunner 2892 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3134 | -7/Lower Caves | Discovered new exit (range 6) 3157 | -7/Lower Caves | Entered another Lower Caves area 3191 | -7/Lower Caves | Encountered a Warlord checkpoint 3337 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3584 | -7/Lower Caves | Discovered new exit (range 10) 3598 | -7/Lower Caves | Found Prototype Device 3614 | -7/Lower Caves | Entered Zion 3734 | -7/Zion | Discovered new exit (range 12) 3838 | -7/Zion | System corruption cleaned by Quarantine Array 3902 | -7/Zion | Found Prototype Device 3949 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4038 | -7/Zion | Build established: Derelict-Gunner 4096 | -7/Zion | Gained Derelict followers 4166 | -7/Zion | Gained Derelict followers 4293 | -7/Zion | Opened final containment barrier to the Deep Caves 4314 | -7/Zion | Discovered new exit (range 3) 4314 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4333 | -7/Zion | Entered Deep Caves 4333 | -7/Deep Caves | Accompanied by 8 allies 4386 | -7/Deep Caves | Identified Bomb Factory No. 2 4687 | -7/Deep Caves | Attacked by Z-Imprinter 4694 | -7/Deep Caves | Destroyed Z-Imprinter 4762 | -7/Deep Caves | Z-Facility disabled 4866 | -7/Deep Caves | Found Prototype Protection 4866 | -7/Deep Caves | Identified Zio. Weapon Casing 5266 | -7/Deep Caves | Discovered new exit (range 7) 5299 | -7/Deep Caves | Identified Heart of Steel 5343 | -7/Deep Caves | Build established: Scavenger-Mutant 5683 | -7/Deep Caves | Spotted as-91857 5878 | -7/Deep Caves | Exposed GOLEM chamber 6242 | -7/Deep Caves | Core integrity fell below 50% 6295 | -7/Deep Caves | Spotted as-09685 6430 | -7/Deep Caves | Spotted as-55405 6462 | -7/Deep Caves | Core integrity fell below 20% 6471 | -7/Deep Caves | Destroyed by as-91857 with Assembled Focal Cannon Last Messages --------------- 06329_ as-09685 suffers critical hit. 06329_ as-09685 destroyed. 06334_ Acquired 19 matter. 06336_ Extracted 80 matter. 06342_ Acquired Zio. Light DM Reactor. 06368_ Acquired Bore Cannon. 06370_ Acquired Slug Cannon. 06373_ Acquired Gravmag System. 06377_ Acquired Zio. Laser-S. 06415_ Acquired 50 matter. 06445_ Gravmag System destroyed. 06455_ Slug Cannon destroyed. 06455_ Exp. Heat Sink destroyed. 06455_ Zio. Light DM Reactor destroyed. 06456_ as-07881 suffers critical hit. 06456_ as-07881 destroyed. 06457_ GOLEM Unit springs to life. 06458_ as-77256 GOLEM Unit beginning Prototype Leg integration. 06461_ Bore Cannon destroyed. 06468_ Cmb. Airjet destroyed. 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[[! ##??# #????# | | ????????" # # #???# ##?????##### | | ????????? #### ## ## ##???####??????????### | | ?????????"" #????# ?# ?###????????????????????? | | ???????????? ??????#??# ????????????????????????? | | ???????????????????????#????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 36 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 52 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Micro-nuke Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonTeslaCutter Manual? 1 Play Time 00:34:47 Cumulative 212.6 hours Start 2021.05.15 @ 11:07:44 End 2021.05.15 @ 12:00:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 408 Rogue 253 Adventurer 148 Explorer 7 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34fe8d68-9390-4a46-ae4d-e2fcf57a077c