Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.28 @ 19:08:12 Player: PopcornMaze Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (117) 585 Value Destroyed (3571) 3571 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1373) 1373 TOTAL SCORE: 10209 Bonus ------- High Alert Combat Kills 365 Follower Combat Kills 1004 Entered DSFs 500 Friendly Fire -496 Cogmind --------- Core Integrity 0/1000 Matter 226/300 Energy 7/100 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Large Storage Unit Gravity Neutralizer Core Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Fusion Compressor Antimatter Reactor Improved Launcher Guidance Computer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Matter Compressor Gravity Neutralizer Enhanced Optical Array Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Flak Cannon Hardcell Cannon > --- INVENTORY -------- Fusion Compressor Antimatter Reactor Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Damper Plating Enhanced Autogun Enhanced Autogun Heavy Battle Rifle Heavy Rocket Launcher [Rating: 80] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Armored Wheel Utility Large Storage Unit Device Gravity Neutralizer Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Core Shielding Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . 2 . 2 1 2 . . . 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 87 | 7 8 9 . 23 7 10 8 . 2 13 Power 11 | 1 . 2 . 2 2 1 2 . 1 . Engine 5 | 1 . 2 . . 1 . . . 1 . Core 5 | . . . . 2 1 1 1 . . . Reactor 1 | . . . . . . . 1 . . . Propulsion 16 | 2 2 2 . 5 . 1 2 . . 2 Treads 6 | . . . . 2 . 1 1 . . 2 Leg . | . . . . . . . . . . . Wheel 10 | 2 2 2 . 3 . . 1 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 1 2 2 . 8 3 6 1 . . 7 Device 6 | . . 1 . 2 1 1 . . . 1 Storage 3 | 1 1 . . . . 1 . . . . Processor 7 | . . 1 . 3 1 1 . . . 1 Hackware 3 | . . . . 1 . 2 . . . . Protection 11 | . 1 . . 2 1 1 1 . . 5 Artifact . | . . . . . . . . . . . Weapon 30 | 3 4 3 . 8 2 2 3 . 1 4 Energy Gun 8 | 1 4 2 . 1 . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 12 | 2 . . . 4 1 2 1 . . 2 Ballistic Cannon 8 | . . . . 2 1 . 2 . 1 2 Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 . 2 . 1 . . . 1 Parts Lost 47 | . 4 1 . 10 4 5 2 . . 21 Power 2 | . . . . . 1 . . . . 1 Propulsion 12 | . 2 . . 5 . 1 1 . . 3 Utility 16 | . . . . 2 3 2 . . . 9 Weapon 17 | . 2 1 . 3 . 2 1 . . 8 Highest Loss Streak 12 | . 3 1 . 5 2 2 2 . . 12 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 1 9 13 12 11 12 11 10 12 12 10 Power 1 | . 1 1 2 1 1 1 1 2 2 2 Propulsion 1 | . . 1 2 2 2 2 . . . . Utility 2 | . . . 2 2 2 . 2 5 5 3 Weapon 5 | . 7 8 5 5 6 7 5 5 5 4 Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . 2 5 3 3 1 . 5 . . 4 Power 4 | . . 1 . 1 . . . . . 2 Propulsion 5 | . 2 . . 1 1 . 1 . . . Utility 4 | . . . . 1 . . 1 . . 2 Weapon 9 | . . 4 2 . . . 3 . . . Tool/Special 1 | . . . 1 . . . . . . . Average Slot Usage (%) 93 | . 83 87 100 91 98 97 90 93 93 86 Engine 5 | . 14 11 11 1 5 . . . 3 4 Core 2 | . . . . 7 1 6 1 . . . Treads 6 | . . . . 4 15 11 7 6 6 5 Wheel 7 | . 24 22 22 9 . . . . . . Device 5 | . . 2 11 6 6 5 6 6 6 5 Storage 9 | . 14 11 11 9 7 7 13 13 13 9 Processor 14 | . . 7 11 18 15 20 20 20 20 14 Hackware 6 | . . . . 3 7 13 13 13 13 10 Protection 10 | . 2 11 11 14 14 10 3 6 6 9 Energy Gun 5 | . 14 22 22 6 . . . . . . Ballistic Gun 8 | . 13 . . 3 13 19 8 6 6 6 Ballistic Cannon 5 | . . . . 6 8 . 5 6 11 14 Peak Build Rating 80 | 6 10 18 19 32 43 58 71 70 72 80 Average Rating 39 | 4 7 15 18 26 39 53 64 70 70 69 On Entrance 35 | . 6 10 18 19 32 43 58 70 70 69 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 98 | 12 32 37 37 51 55 48 66 66 69 98 Greatest Support 82 | 26 26 24 24 44 44 56 82 82 82 82 Greatest Overweight (x) 14 | . 3 1 1 14 1 1 2 . . 5 Average Overweight (x) . | . . 1 1 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 9 13 14 14 14 14 14 15 15 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 13 15 15 15 14 15 15 15 15 3 Class Distribution -------------------- 41% | Mutant 19% | Tank 18% | Hacker-Gunner 16% | Hacker-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Waste Hacker-Tank | -6/Factory Hacker-Tank | -6/DSF Hacker-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Matter Collected 3732 | 213 154 100 . 692 411 826 487 . 116 733 Remotely . | . . . . . . . . . . . Salvage Created 5130 | . 508 372 150 914 373 825 1141 . 148 699 Parts 259 | . 36 27 9 61 32 58 5 . 7 24 Haulers Intercepted 9 | . 1 2 . 3 1 . . . 1 1 Recyclers Shooed 6 | . . . . 2 . 3 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Combat Hostiles Destroyed 78 | . 11 5 3 15 9 17 5 . 2 11 Melee 2 | . . . . . 2 . . . . . Guns 52 | . 10 3 3 8 4 17 2 . 1 4 Cannons 18 | . . . . 7 3 . 2 . 1 5 AOE 5 | . 1 1 . . . . 1 . . 2 Classes Destroyed 18 | . 5 2 2 2 2 1 1 . . 3 Worker 4 | . 2 . . . 2 . . . . . Builder 12 | . . 2 . 6 3 . . . . 1 Tunneler 1 | . . . 1 . . . . . . . Hauler 9 | . 1 2 . 3 1 . . . 1 1 Recycler 3 | . . . . 2 . 1 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . . . . 1 1 . . . . . Watcher 3 | . 1 . . 1 1 . . . . . Swarmer 19 | . 3 . 1 3 1 10 . . . 1 Cutter 1 | . . . . . . . . . . 1 Grunt 28 | . 8 2 1 9 2 2 1 . . 3 Brawler 1 | . . . . . . . . . . 1 Duelist 4 | . . . 1 . . . . . . 3 Protector 1 | . . . . . . . . . . 1 Sentry 12 | . . 3 . 4 1 4 . . . . Hunter 5 | . . . . . 2 . . . 2 1 Programmer 4 | . . . . . 3 1 . . . . Compactor 4 | . . . . . . . 4 . . . Surgeon 1 | . . . . . . . . . . 1 Thug 2 | . . . . . . . . . . 2 Best Kill Streak 7 | . 3 5 2 7 3 4 3 . 2 3 Combat Bots Only 4 | . 3 2 1 4 2 4 3 . 1 3 Max Kills in Single Turn 2 | . 2 2 1 2 1 2 1 . 1 2 Gunslinging 1 | . 1 1 . . . 1 . . . . Exploded 2 | . 1 1 . . . . 1 . . 2 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Hostile Shots Fired 681 | . 36 14 13 132 127 104 6 . . 249 Missed 200 | . 9 4 5 43 39 39 2 . . 59 Hits 481 | . 27 10 8 89 88 65 4 . . 190 Melee 10 | . . . . . . . 2 . . 8 Projectile 471 | . 27 10 8 89 88 65 2 . . 182 AOE 2 | . . . . . . . . . . 2 Critical Strikes 23 | . . . . 6 1 1 . . . 15 Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 8256 | . 366 163 78 974 922 889 132 . . 4732 Core 1465 | . 56 22 4 99 100 149 18 . . 1017 Absorbed by Shields 624 | . . 18 30 275 301 . . . . . Redirected to Shielding 210 | . 1 4 1 19 21 29 . . . 135 Regen/Repaired (Parts) 736 | . . . . 25 . . . . 91 620 Core Remaining (%) 86 | 100 77 . 93 82 85 . . . 80 . Volleys Fired 279 | . 36 16 12 72 37 42 20 . 6 38 Largest 4 | . 2 2 2 2 3 3 3 . 3 4 Hottest 194 | . 90 90 90 90 99 78 114 . 125 194 Shots Fired 670 | . 69 31 24 118 106 124 54 . 18 126 Gun 465 | . 69 31 24 62 56 124 37 . 6 56 Cannon 200 | . . . . 56 50 . 15 . 12 67 Launcher 5 | . . . . . . . 2 . . 3 Special . | . . . . . . . . . . . Kinetic 537 | . 22 . . 92 106 124 52 . 18 123 Thermal . | . . . . . . . . . . . Explosive 5 | . . . . . . . 2 . . 3 Electromagnetic 128 | . 47 31 24 26 . . . . . . Robot Hit Streak 15 | . 6 9 4 8 6 15 15 . 9 12 Robot Miss Streak 8 | . 3 1 5 8 6 4 4 . 6 8 Penetration Max 1 | . . . . 1 . . . . . 1 Secondary Targets 6 | . 2 1 . . . 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . Shots Hit Robots 436 | . 38 22 11 86 68 84 45 . 14 68 Core Hits 314 | . 18 11 5 81 49 44 40 . 14 52 Critical Kills 6 | . . . . . . . . . 1 5 Critical Parts Destroyed 7 | . . . . . . . . . . 7 Critical Strikes 24 | . 1 2 . 4 . . 1 . 2 14 Destroy 13 | . . . . . . . . . 1 12 Blast 8 | . . . . 4 . . 1 . 1 2 Corrupt 3 | . 1 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9810 | . 591 494 172 2098 1220 1552 1296 . 338 2049 Guns 5330 | . 505 307 172 914 486 1551 652 . 83 660 Cannons 3339 | . . . . 1038 563 . 429 . 255 1054 Explosions 969 | . 86 187 . 146 . . 215 . . 335 Melee . | . . . . . . . . . . . Ramming 172 | . . . . . 171 1 . . . . Kinetic 7456 | . 103 . . 1620 1049 1551 1081 . 338 1714 Thermal 419 | . 86 187 . 146 . . . . . . Explosive 550 | . . . . . . . 215 . . 335 Electromagnetic 1213 | . 402 307 172 332 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 7 1 1 1 1 1 Average Corruption 2 | . . . . . 4 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 29 | . . . . . 18 2 4 . 1 4 Message Errors 6 | . . . . . 5 . . . 1 . Matter Fused 5 | . . . . . 1 1 . . . 3 Heat Flow Errors 4 | . . . . . 3 . 1 . . . Energy Discharges 5 | . . . . . 4 1 . . . . Parts Rejected 2 | . . . . . . . 1 . . 1 Data Loss (minor) 2 | . . . . . 1 . 1 . . . Data Loss (major) 3 | . . . . . 3 . . . . . Alerts 2 | . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 75 | . 3 2 . 28 3 . . . . 39 Projectiles 67 | . . . . 28 . . . . . 39 Explosions 5 | . 3 2 . . . . . . . . Melee 3 | . . . . . 3 . . . . . Knockbacks 45 | . . . . 10 22 . . . 1 12 Impact 2 | . . . . . 2 . . . . . Kinetic 42 | . . . . 10 20 . . . . 12 Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 241 | . . 40 . 35 . . . . . 166 Shots 5 | . . 1 . 1 . . . . . 3 Rammed 41 | . . . . . 40 1 . . . . Targets Rammed 42 | . . . . . 41 1 . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 628 | . 253 156 72 334 256 173 141 . . 628 Average Temperature 100 | . 98 43 28 84 61 52 55 . . 200 Received Heat Transfer 1790 | . 165 42 16 472 64 93 18 . . 920 Effects 30 | . . . . 3 . . . . . 27 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . 2 Interference 13 | . . . . 3 . . . . . 10 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . . 6 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 3 | . 2 1 . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 400 | . 100 200 . 100 . . . . . . Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 1 2 . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Maximum Alert Level 4 | . . . . 1 . . . . . 4 Low Security (%) 79 | 100 100 100 100 59 100 100 100 100 100 2 Level 1 7 | . . . . 40 . . . . . 8 Level 2 6 | . . . . . . . . . . 42 Level 3 2 | . . . . . . . . . . 14 Level 4 4 | . . . . . . . . . . 31 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1222 | . 119 83 94 283 60 173 58 . 151 1222 Initial 79 | . . 40 24 5 27 . 58 . . 79 Average 156 | . 39 31 27 131 13 86 9 . 71 739 Influence Increases 4459 | . 327 160 225 657 314 545 51 . 171 2009 Destroy 0b10 Robot/C 2040 | . 220 100 160 340 180 340 20 . 60 620 Destroy 0b10 Robot/NC 205 | . 20 20 5 70 40 10 . . 5 35 Destroy Leader 494 | . 44 34 30 98 64 80 . . 20 124 Allied During Kill 701 | . . . 30 14 . . . . 85 572 Trap Triggered on 0b10 30 | . 30 . . . . . . . . . Successful Hack 76 | . 4 . . 12 . 22 . . . 38 Disable Machine 165 | . . . . 45 . . . . . 120 Destroy Structure 463 | . 9 6 . 33 . 3 31 . 1 380 Lose Combat Pursuer 285 | . . . . 45 30 90 . . . 120 Influence Decreases 3283 | . 231 193 273 612 374 378 218 . 20 984 Entered New Map 319 | . . 56 39 10 33 . 109 . . 72 Time Decay 2121 | . 201 127 234 347 323 328 109 . . 452 Lost Part 418 | . 30 10 . 100 18 50 . . . 210 Lost Ally 275 | . . . . 5 . . . . 20 250 Purge Threat 150 | . . . . 150 . . . . . . Squads Dispatched 26 | . 2 . 1 4 4 2 . . 1 12 Investigation 7 | . 1 . 1 2 1 . . . . 2 Extermination 4 | . . . . . 2 1 . . . 1 Reinforcement 11 | . 1 . . 2 1 . . . 1 6 Assault 3 | . . . . . . . . . . 3 Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Distress Signals 9 | . 1 2 . 4 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 173 | . 16 8 9 41 19 27 7 . 3 43 Peak Tracking Total 9 | . 3 3 4 9 3 4 3 . 1 7 Tactical Retreats 9 | . . . . 3 1 2 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Traps Triggered 7 | . 3 . . . 2 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . Reused 3 | . 3 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . 3 . . . . . . . . . Most Traps Carried 3 | . . . 3 3 2 2 2 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Machines Disabled 11 | . . . . 3 . . . . . 8 Max in Single Turn 1 | . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Machines Accessed 28 | . 3 2 2 5 3 6 . 1 . 6 Terminals 14 | . 3 1 . 2 1 2 . 1 . 4 Fabricators 2 | . . . . . . 2 . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 5 | . . 1 . 1 1 1 . . . 1 Scanalyzers 4 | . . . . 1 1 1 . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 58 | . 7 5 2 10 9 10 . 3 . 12 Successful 26 | . 3 1 2 7 2 5 . 1 . 5 Failed 32 | . 4 4 . 3 7 5 . 2 . 7 Catastrophic 6 | . 1 . . . 2 1 . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 4 | . . 3 . . . . . . . 1 Terminals 31 | . 7 3 . 4 3 3 . 3 . 8 Fabricators 2 | . . . . . . 2 . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units 10 | . . 2 . 1 3 2 . . . 2 Scanalyzers 11 | . . . . 3 3 3 . . . 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . 3 . 2 2 1 . . 1 . 3 Part Schematic 1 | . . . . . . . . . . 1 Robot Analysis 2 | . 1 . . . . . . . . 1 Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 2 | . . . 2 . . . . . . . Open DSF 3 | . . . . . 1 . . 1 . 1 Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 5 | . . 1 . 1 1 1 . . . 1 Report Inventory 1 | . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 3 | . . 1 . 1 1 . . . . . Scanalyzer 5 | . . . . 2 . 2 . . . 1 Insert Component 1 | . . . . . . . . . . 1 Retrieve Study 4 | . . . . 2 . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 2 1 . 3 2 4 . . . 6 Full Trace Events 4 | . . . . 1 1 . . . . 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . Part Studies Acquired 4 | . . . . 2 . 2 . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 26 | . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 15 | . . 6 . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Total Allies 23 | . . . 4 . . . 19 . . . Largest Group 19 | . . . 4 4 . . 19 18 18 16 Highest-Rated Group 684 | . . . 71 71 . . 684 659 659 609 Highest-Rated Ally 50 | . . . 31 31 . . 50 50 50 50 Total Orders . | . . . . . . . . . . . Ally Attacks 275 | . . . 25 26 . . 23 . 21 180 Total Damage 6551 | . . . 260 301 . . 667 . 230 5093 Kills 37 | . . . 5 3 . . 2 . 2 25 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Active Infowar (turns) 6137 | . . 204 897 1052 1547 847 599 32 148 811 Optics 5023 | . . . . 1039 1547 847 599 32 148 811 T.N.C. 1340 | . . 204 897 239 . . . . . . Machine Analysis 1 | . . . . . . . . . . 1 Robot Analysis Total 2 | . 1 . . . . . . . . 1 Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Turns Passed 7298 | 46 709 292 897 1052 1547 847 599 32 148 1129 Spaces Moved 3880 | 38 571 199 607 580 595 426 316 15 70 463 Core 13 | 1 . . . 3 . . 1 . . 8 Treads 1993 | . . . . 144 595 426 288 15 70 455 Legs . | . . . . . . . . . . . Wheels 1874 | 37 571 199 607 433 . . 27 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 95 105 105 145 145 100 160 160 100 Average Speed 143 | 88 99 103 105 129 197 153 156 160 160 196 Slowest Speed 750 | 90 125 105 105 750 225 240 212 160 160 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 82 25 94 60 17 13 96 1 76 15 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 107 | . 9 5 . 33 . . 29 . 1 30 Melee . | . . . . . . . . . . . Projectile 40 | . . . . 28 . . . . 1 11 AOE 67 | . 9 5 . 5 . . 29 . . 19 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac DSF Fac Total 5111 | 46 645 254 846 761 881 571 390 23 92 602 Wait 670 | . 13 11 214 53 190 83 22 9 9 66 Move 3871 | 37 570 198 606 579 594 426 315 14 69 463 Hop . | . . . . . . . . . . . Pick Up 74 | 2 15 8 7 16 5 6 11 . . 4 Fast Attach 41 | 6 4 6 . 9 . 4 3 . 1 8 Attach 43 | . 2 1 . 10 6 4 5 . . 15 Detach 5 | . . 1 . 1 . . . . . 3 Swap 25 | 1 2 3 . 8 4 2 3 . 1 1 Drop 54 | . 3 10 7 13 2 3 11 . 1 4 Fire 279 | . 36 16 12 72 37 42 20 . 6 38 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 42 | . . . . . 41 1 . . . . Escape Stasis 7 | . . . . . 2 . . . 5 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 12) 583 | -10/Materials | Lost 3 parts (1n2w) 747 | -10/Materials | Derelicts attacked the area 748 | -10/Materials | Discovered new exit (range 9) 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Evolved 2 slots: Utility x2 1014 | -9/Materials | Discovered new exit (range 15) 1048 | -9/Materials | Entered Mines 1050 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1109 | -9/Mines | Met a Derelict shopkeep closing up shop 1160 | -9/Mines | Discovered new exit (range 11) 1432 | -9/Mines | Learned location of Zion (-6) 1452 | -9/Mines | Found a hidden stash of uninstalled traps 1474 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1722 | -9/Mines | Learned Materials interactive machine intel 1728 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1796 | -9/Mines | Received a Mining Laser from a helpful Derelict 1945 | -9/Mines | Entered Materials 1945 | -8/Materials | Accompanied by 4 allies 1945 | -8/Materials | Evolved 2 slots: Utility x2 1946 | -8/Materials | Loaded intel: 19 interactive machine locations 2257 | -8/Materials | Discovered new exit (range 4) 2577 | -8/Materials | Lost 5 parts (2n2u1w) 2793 | -8/Materials | Discovered new exit (range 14) 2845 | -8/Materials | Discovered new exit (range 20) 2958 | -8/Materials | Repaired Core Shielding 2997 | -8/Materials | Entered Factory 2997 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3296 | -7/Factory | Build established: Tank 4136 | -7/Factory | Discovered new exit (range 18) 4544 | -7/Factory | Entered another Factory area 4544 | -6/Factory | Evolved 2 slots: Utility x2 4678 | -6/Factory | Spotted B-75 Beast 4850 | -6/Factory | Build established: Hacker-Gunner 5062 | -6/Factory | Fabricated Enh. Optical Array (x2) 5238 | -6/Factory | Garrison activated, responded to threat 5370 | -6/Factory | Discovered new exit (range 18) 5391 | -6/Factory | Sucked down chute 5391 | -6/Factory | Entered Waste 5407 | -6/Waste | Spotted C-40 Crusher 5454 | -6/Waste | Spotted C-40 Crusher 5482 | -6/Waste | Destroyed C-40 Crusher 5498 | -6/Waste | Spotted C-40 Crusher 5518 | -6/Waste | Spotted C-40 Crusher 5518 | -6/Waste | Spotted C-40 Crusher 5528 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5531 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5532 | -6/Waste | Destroyed C-40 Crusher 5556 | -6/Waste | Destroyed C-40 Crusher 5559 | -6/Waste | Destroyed C-40 Crusher 5574 | -6/Waste | Found Damper Plating 5599 | -6/Waste | Found Damper Plating 5644 | -6/Waste | Spotted C-40 Crusher 5696 | -6/Waste | Discovered new exit (range 12) 5760 | -6/Waste | Warlord forces began an assault 5887 | -6/Waste | Allies destroyed C-40 Crusher 5990 | -6/Waste | Entered Factory 5990 | -6/Factory | Accompanied by 18 allies 6011 | -6/Factory | Identified exit to DSF 6022 | -6/Factory | Entered DSF 6022 | -6/DSF | Accompanied by 18 allies 6057 | -6/DSF | Additional patrols routed to DSF 6113 | -6/DSF | Discovered new exit (range 17) 6131 | -6/DSF | Build established: Hacker-Tank 6170 | -6/DSF | Entered Factory 6170 | -5/Factory | Accompanied by 16 allies 6170 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6770 | -5/Factory | First assault squad dispatched 7002 | -5/Factory | Lost 10 allies 7024 | -5/Factory | Core integrity fell below 50% 7109 | -5/Factory | Lost 12 parts (2n6u4w) 7142 | -5/Factory | Core integrity fell below 20% 7299 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 07291_ Critical hit (Burn: +37). 07291_ U-05 Engineer lays Concrete. 07292_ R-10 Processor collects Cesium-ion Thruster. 07292_ Acquired Hvy. Battle Rifle. 07294_ U-05 Engineer lays Concrete. 07294_ Acquired 25 matter. 07294_ U-05 Engineer lays Concrete. 07295_ The unstable cave ceiling collapses. 07295_ U-05 Engineer lays Concrete. 07296_ U-05 Engineer builds a Wall. 07296_ U-05 Engineer lays Concrete. 07296_ Acquired Hvy. Battle Rifle. 07296_ Hvy. Battle Rifle destroyed. 07297_ U-05 Engineer lays Concrete. 07298_ U-05 Engineer builds a Wall. 07298_ R-10 Processor collects Microactuators. 07299_ System corrupted: Matter fused (-6). 07299_ U-05 Engineer lays Concrete. 07299_ Hvy. Battle Rifle destroyed. Map ----- +----------------------------------------------------+ | ############## #????????????# ????????????? | | ############## #????????????# #########???? | | # # #????????????# ##?? | | # """"""" # #????????????# #? | | # """Y""" # #????????????# # | | # #????????????# = | | # [ #??? ????????# #### | | # ! #?? ????????# # # | | # ! """ """ #? ???????????? | | # """ """ # % #? ???????????????# | | # """ """ # # ????????????????## | | # # # """" ????????????# | | # ! + + """" ?????????????# % | | # ! # # """" ?????????????## | | ############## #????????????????????# % | | # ## #????????????########## # | | # """" ## ##???????????# # ### " | | # ""S"" # u#?????####??## ## ### # | | # "" "" # #######T ########## # | | # # % % | | # # " u = | | # """" """" + "T | | # """" """" # % % % | | # """" """" # % u % | | # """" """" # ##########" # | | # # g @R ## !* ###""## | | # ! ### # ## !# | | # #?#^^ # ## # ! | | #############?# g ## # / | | # #????????# ## # | | # #????????# ## # | | # =########## # # ## # | | # + # # ## # | | # =# ##########+################ ! # | | # # #?#* """ #??????########## | | # # #?# ""R" #???????????????####### | | # # #?# "" " ??????????????????????? | | # # ### #?????????????????????? | | ###### + """" " """""" #?????????????????????? | | ?????##### """""" """""" #?????????????????????? | | ?????????# """""" """""" #?????????????????????? | | ?????????# """""" """""???#?????????????????????? | | ?????????# ??????????????????????????? | | ??????????###########???????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 325 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 675 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 42 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Biometal Medium Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x2 | -6/Factory | Preloaded Repaired ---------- Core Shielding | 50% | -8/Materials Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Hvy. EM Pulse Gun | -8/Materials | Hacked Adv. Treads | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Plot Armor Challenges ------------ None Game ------ Seed ShadeScatterWarhead Manual? 0 Play Time 01:18:27 Cumulative 17.2 hours Start 2026.04.20 @ 18:21:58 End 2026.04.28 @ 19:08:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd710483-cc49-4cb7-a8b9-d0d09417fa58