Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.31 @ 21:25:39 Player: Alexbot Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (5) 25 Value Destroyed (135) 135 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1179) 1179 TOTAL SCORE: 7599 Bonus ------- Pacifist 961 High Alert Combat Kills 18 Entered Garrisons 200 Cogmind --------- Core Integrity 1045/1450 Matter 218/300 Energy 74/100 System Corruption 1% Temperature Cool (0) Movement Hovering (52) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (9) --- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter > --- UTILITY (8) ------ Gravity Neutralizing Apparatus Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- Heavy Gauss Cannon > --- INVENTORY (4) ---- Medium Storage Unit Advanced Phase Shifter Force Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Impulse Thruster Array > --- UTILITY ---------- Fusion Compressor Gravity Neutralizing Apparatus Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Utility Shielding Advanced Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Medium Storage Unit Advanced Phase Shifter Force Lance [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Airjet Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit VTOL Module Utility Enhanced Optical Array Device Gravity Neutralizing Apparatus Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Build | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Slots Evolved 16 | . . 2 . . 4 2 2 2 . 2 2 Power 3 | . . . . . 1 1 . . . . 1 Propulsion 7 | . . 1 . . 3 . 1 1 . 1 . Utility 6 | . . 1 . . . 1 1 1 . 1 1 Weapon . | . . . . . . . . . . . . Parts Attached 44 | . . 2 . . 4 14 10 1 . 6 7 Power 7 | . . 1 . . 1 3 1 . . 1 . Engine 4 | . . 1 . . 1 2 . . . . . Core 2 | . . . . . . 1 1 . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 21 | . . . . . . 9 7 . . 2 3 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 13 | . . . . . . 6 4 . . . 3 Flight 8 | . . . . . . 3 3 . . 2 . Utility 12 | . . 1 . . 3 1 . 1 . 3 3 Device 5 | . . . . . . 1 . . . 1 3 Storage . | . . . . . . . . . . . . Processor 4 | . . 1 . . 3 . . . . . . Hackware 1 | . . . . . . . . . . 1 . Protection 2 | . . . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 4 | . . . . . . 1 2 . . . 1 Energy Gun 1 | . . . . . . . 1 . . . . Energy Cannon 2 | . . . . . . 1 1 . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . 1 1 Parts Lost 27 | . . . 2 . 1 1 10 7 . 1 5 Power 4 | . . . . . 1 . 2 . . . 1 Propulsion 15 | . . . . . . 1 6 6 . 1 1 Utility 4 | . . . . . . . 1 . . . 3 Weapon 4 | . . . 2 . . . 1 1 . . . Highest Loss Streak 9 | . . . 2 . 1 1 8 9 . 1 4 Average Slot Usage (%) 31 | . 28 28 25 11 18 63 51 26 21 22 40 Engine 1 | . . . . . 2 5 1 . . . . Hover 5 | . . . . . . 25 13 5 . . 4 Flight 3 | . . . . . . 8 12 3 . 1 2 Device 1 | . . . . . . 1 1 . . . 9 Processor 14 | . . 6 11 11 15 20 17 15 15 14 13 Protection 1 | . . . . . . . . 1 5 4 3 Ballistic Gun 2 | . 28 22 14 . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 19 | 12 3 3 3 . 3 17 12 4 2 14 19 Greatest Support 63 | 20 3 3 3 3 3 52 15 5 3 39 63 Greatest Overweight (x) 3 | . . . . . . 3 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | . 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | . 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 4 4 4 3 3 4 4 Average Carried 3 | . 2 3 4 4 3 3 3 2 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 2 4 4 4 4 4 2 3 3 3 3 Class Distribution -------------------- 76% | Mutant 18% | Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Garrison Mutant | -3/Research Scout | -2/Research Resources | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Matter Collected 519 | 200 . . . . 27 50 150 . . 14 78 Remotely . | . . . . . . . . . . . . Salvage Created 122 | . . . . . . 72 50 . . . . Parts 10 | . . . . . . 5 5 . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Combat Hostiles Destroyed 5 | . . . . . . 3 2 . . . . Cannons 5 | . . . . . . 3 2 . . . . Classes Destroyed 1 | . . . . . . 1 . . . . . Swarmer 5 | . . . . . . 3 2 . . . . Best Kill Streak 3 | . . . . . . 3 2 . . . . Combat Bots Only 3 | . . . . . . 3 2 . . . . Max Kills in Single Turn 1 | . . . . . . 1 1 . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Damage Taken 4548 | . . 127 98 . 671 251 838 598 538 344 1083 Core 2480 | . . 21 10 . 610 37 269 349 538 241 405 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 71 | 100 100 . . 92 12 95 73 . 22 81 . Volleys Fired 14 | . . . . . . 7 4 . . . 3 Largest 1 | . . . . . . 1 1 . . . 1 Hottest 80 | . . . . . . 80 80 . . . 61 Shots Fired 14 | . . . . . . 7 4 . . . 3 Gun . | . . . . . . . . . . . . Cannon 14 | . . . . . . 7 4 . . . 3 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 Thermal 11 | . . . . . . 7 4 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 4 | . . . . . . 4 2 . . . 4 Robot Miss Streak 3 | . . . . . . 3 2 . . . 1 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 8 | . . . . . . 4 2 . . . 2 Core Hits 7 | . . . 1 . . 3 2 . . . 1 Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 345 | . . . 7 . 1 106 52 . . . 179 Guns . | . . . . . . . . . . . . Cannons 335 | . . . . . . 106 52 . . . 177 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 10 | . . . 7 . 1 . . . . . 2 Kinetic 177 | . . . . . . . . . . . 177 Thermal 158 | . . . . . . 106 52 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . 3 3 1 . . 2 4 . 1 Average Corruption 2 | . . . 2 3 1 . . 2 2 . 1 Corruption Purged . | . . . . . . . . . . . . Effects 2 | . . . . . . . . 1 1 . . Matter Fused 1 | . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . 3 . . . . . . . 1 Shots . | . . . . . . . . . . . . Rammed 4 | . . . 1 . 1 . . . . . 2 Targets Rammed 4 | . . . 1 . 1 . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 112 | . . . . . . 112 64 . 8 . 21 Average Temperature 38 | . . . . . . 50 33 . 8 . 10 Received Heat Transfer 663 | . . 72 48 . 138 81 81 93 69 27 54 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 300 | . . . . . . 200 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Peak Influence 1065 | . . 15 35 71 1065 606 411 191 126 135 75 Average Influence 302 | . . 12 23 37 982 569 331 172 126 104 62 Maximum Alert Level 3 | . . . . . 3 2 2 . . . . Low Security (%) 62 | . 100 100 100 100 . . . 100 100 100 100 Level 1 11 | . . . . . . . 97 . . . . Level 2 10 | . . . . . . 100 2 . . . . Level 3 15 | . . . . . 100 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . . 1 4 . . . 1 . . . . Investigation . | . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 6 | . . 1 4 . . . 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Distress Signals 3 | . . . 2 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 111 | . . 5 12 8 19 7 16 12 11 7 14 Peak Tracking Total 13 | . . 4 12 7 12 4 9 11 13 5 12 Tactical Retreats 14 | . . . . . 3 . 4 3 1 1 2 Traps | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Traps Triggered 5 | . . . 2 . . . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Machines Accessed 4 | . . . . . 2 . 1 1 . . . Terminals 2 | . . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 11 | . . . . . 8 . 2 1 . . . Successful 6 | . . . . . 4 . 1 1 . . . Failed 5 | . . . . . 4 . 1 . . . . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 9 | . . . 1 . 8 . . . . . . Terminals 8 | . . . . . 8 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 2 | . . . . . 2 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 2 | . . . . . 2 . . . . . . Terminals 2 | . . . . . 2 . . . . . . Botnet 1 | . . . . . 1 . . . . . . Disrupt 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . 1 . 1 . 1 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Turns Passed 1143 | . 36 46 61 94 180 112 137 122 55 185 115 Spaces Moved 2183 | 1 62 82 89 188 337 175 315 263 80 375 216 Core 1206 | . 62 82 89 188 337 10 . 138 80 218 2 Treads . | . . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 101 | . . . . . . 48 4 . . . 49 Flight 875 | . . . . . . 117 311 125 . 157 165 Fastest Speed 34 | 120 50 50 50 50 50 34 34 40 50 40 40 Average Speed 45 | 120 50 50 50 50 50 40 36 45 50 45 43 Slowest Speed 200 | 120 50 50 50 50 50 200 50 50 50 50 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 14 | . . . . . . 2 4 5 . . 3 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 19 | 2 14 15 28 54 20 6 15 14 42 12 10 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Gar Res Res Total 2292 | . 70 85 104 187 348 206 325 260 94 386 227 Wait 5 | . . . . . . 1 1 . . 2 1 Move 2146 | . 61 81 88 187 336 170 306 253 79 374 211 Hop 13 | . . . . . . 2 4 5 . . 2 Pick Up 13 | . . 1 . . 4 4 . 1 . 2 1 Fast Attach 32 | . . 2 . . 2 9 8 1 . 4 6 Attach 12 | . . . . . 2 5 2 . . 2 1 Detach 9 | . 3 1 . . 1 3 . . . 1 . Swap . | . . . . . . . . . . . . Drop 14 | . 6 . . . 2 5 . . . 1 . Fire 14 | . . . . . . 7 4 . . . 3 Melee . | . . . . . . . . . . . . Ram 4 | . . . 1 . 1 . . . . . 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 30 | . . . 15 . . . . . 15 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory -4/Garrison -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Discovered new exit (range 12) 37 | -10/Materials | Entered another Materials area 37 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 76 | -9/Materials | Discovered new exit (range 8) 80 | -9/Materials | Identified exit to Storage 83 | -9/Materials | Entered Storage 142 | -9/Storage | Used back door to open Recycling access 142 | -9/Storage | Discovered new exit (range 5) 143 | -9/Storage | Identified exit to Recycling 144 | -9/Storage | Entered Recycling 155 | -9/Recycling | Spotter reported a threat 161 | -9/Recycling | Spotter reported a threat 165 | -9/Recycling | Spotter reported a threat 171 | -9/Recycling | Spotter reported a threat 175 | -9/Recycling | Spotter reported a threat 180 | -9/Recycling | Spotter reported a threat 185 | -9/Recycling | Spotter reported a threat 208 | -9/Recycling | Spotter reported a threat 214 | -9/Recycling | Spotter reported a threat 222 | -9/Recycling | Spotter reported a threat 231 | -9/Recycling | Discovered new exit (range 15) 232 | -9/Recycling | Spotter reported a threat 233 | -9/Recycling | Spotter reported a threat 238 | -9/Recycling | Identified exit to Factory 238 | -9/Recycling | Entered Factory 238 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x3 316 | -7/Factory | Build established: Mutant 335 | -7/Factory | Identified exit to Factory 356 | -7/Factory | Core integrity fell below 50% 388 | -7/Factory | Core integrity fell below 20% 418 | -7/Factory | Entered another Factory area 418 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 527 | -6/Factory | Discovered new exit (range 8) 530 | -6/Factory | Identified exit to Factory 530 | -6/Factory | Entered another Factory area 530 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 649 | -5/Factory | Lost 8 parts (1p5n1u1w) 660 | -5/Factory | Discovered new exit (range 22) 667 | -5/Factory | Identified exit to Factory 667 | -5/Factory | Entered another Factory area 667 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 675 | -4/Factory | Spotted B-86 Titan 718 | -4/Factory | Spotted B-86 Titan 779 | -4/Factory | Lost 9 parts (1p7n1w) 789 | -4/Factory | Identified exit to Garrison 789 | -4/Factory | Entered Garrison 819 | -4/Garrison | Spotted B-86 Titan 824 | -4/Garrison | Core integrity fell below 50% 834 | -4/Garrison | Discovered new exit (range 21) 844 | -4/Garrison | Identified exit to Research 844 | -4/Garrison | Entered Research 844 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 922 | -3/Research | Spotted B-86 Titan 944 | -3/Research | Spotted B-86 Titan 1020 | -3/Research | Discovered new exit (range 16) 1025 | -3/Research | Identified exit to Research 1029 | -3/Research | Entered another Research area 1029 | -2/Research | Evolved 2 slots: Power x1, Utility x1 1048 | -2/Research | Spotted B-90 Cyclops 1144 | -2/Research | Self-destructed Last Messages --------------- 01073_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 01098_ Acquired Prototype Hover Unit. 01098_ Identified Exp. Gyrokinetic Inverter. 01100_ Acquired Exp. Gyrokinetic Inverter. 01106_ Critical hit. 01106_ Impulse Thruster Array destroyed. 01110_ Acquired Hvy. Gauss Cannon. 01112_ P-80 Master knocked back. 01118_ Slug penetrates Y-72 Warden. 01118_ P-80 Master knocked back. 01119_ Penetrated by Slug. 01120_ Slammed into Y-72 Warden. 01122_ Penetrated by Slug. 01127_ Slug penetrates Wall. 01129_ Adv. Hacking Suite destroyed. 01130_ Penetrated by Slug. 01131_ S-43 Plague destroyed. 01133_ Imp. Utility Shielding destroyed. 01134_ U-05 Engineer lays Concrete. 01142_ Fusion Compressor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#????########???????????????????? | | ?????????????????# ???+ #???????????????????? | | ?????????????????# ???# #???????????????????? | | ?????????????????# ???# @ #???????????????????? | | ?????????????????# ???# ! #???????????????????? | | ??????????#??????# ???# #???????????????????? | | ??????????# ???# #### #???????????????????? | | ??????????# # ##s#########+#####?????????? | | ??????????# " #??????? | | ??????????# # +??????? | | ??????????# ????# ########/##########????????? | | ??????????# ???# #??????????????????????????? | | ??????????# ??# #??????????????????????????? | | ??????????# ?# #??????????????????????????? | | ??????????# # #??????????????????????????? | | ??????????# " #??????????????????????????? | | ??????????######## #??????????????????????????? | | ##?###???????????# #??????????????????????????? | | ? ???????????# #??????????????????????????? | | ? ???????????# #??????????????????????????? | | = ???????????# #??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????# #??????????????????????????? | | ? ??# ???????# #??????????????????????????? | | ?? ??? ??????# #???????????? #????????????? | | ####+######+###### [###+###### #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 12 Utility Shielding 66 Evasion (%) 63 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictBurstPlating Manual? 0 Play Time 00:22:28 Cumulative 830.0 hours Start 2020.07.31 @ 21:02:22 End 2020.07.31 @ 21:25:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 245 Rogue 245 Adventurer 0 Explorer 0 Win Type - Total 45 Types 33/1/3/3/3/1/1 Lore% 97 Gallery% 99 Achievement% 95 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 040500f2-7a2d-4b19-8090-1d9cc87c3b6d