Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.21 @ 22:00:52 Player: Dwarfinator Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (370) 1850 Value Destroyed (13196) 13196 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (958) 958 TOTAL SCORE: 23244 Bonus ------- High Alert Combat Kills 1688 Follower Combat Kills 150 Win 3000 Friendly Fire -3880 Cogmind --------- Core Integrity 1400/1600 Matter 140/300 Energy 334/800 System Corruption 2% Temperature Cool (28) Movement Treading (173) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Antimatter Reactor Reinforced Antimatter Reactor Quantum Reactor > --- PROPULSION (6) --- Heavy Siege Treads Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Kinecellerator Advanced Weapon Cycler Advanced Transmission Jammer Improved Powered Armor Graphene Brace Experimental Field Recycling Unit > --- WEAPON (4) ------- Compact HERF Cannon Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array > --- INVENTORY (25) --- Particle Reactor Light Quantum Reactor Armored Medium Treads Armored Medium Treads Advanced Medium Treads Improved Heavy Treads Advanced Heavy Siege Treads High-capacity Matter Pod (200) Advanced Sensor Array Long-range Terrain Scanner Thermal Barrier High-powered Tractor Beam Enhanced Nova Cannon Linear Accelerator Linear Accelerator Enhanced Hardcell Cannon Gamma Bomb Array Micro-nuke Launcher Plasma Cutter Impact Mace Peak State ------------ > --- POWER ------------ Antimatter Reactor Reinforced Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Kinecellerator Advanced Weapon Cycler Improved Powered Armor Improved Powered Armor Graphene Brace Thermal Barrier Advanced Shield Generator > --- WEAPON ----------- Compact HERF Cannon Linear Accelerator Linear Accelerator Enhanced Hardcell Cannon > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Armored Medium Treads Armored Medium Treads Advanced Medium Treads Improved Heavy Treads Advanced Heavy Siege Treads High-capacity Matter Pod Advanced Sensor Array Long-range Terrain Scanner Advanced Transmission Jammer Damper Plating High-powered Tractor Beam Experimental Field Recycling Unit Enhanced Nova Cannon Gamma Bomb Array Gamma Bomb Array Micro-nuke Launcher Plasma Cutter Impact Mace [Rating: 183] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Tripod Weapons Platform Wheel Armored Huge Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 2 2 Power 2 | . . . . . . . 1 . . . . 1 Propulsion 4 | . . . 1 2 . . 1 . . . . . Utility 10 | . . 1 . . 2 2 . . . 2 2 1 Weapon 2 | . . 1 1 . . . . . . . . . Parts Attached 215 | 8 13 40 10 26 14 12 30 9 6 17 19 11 Power 18 | 1 1 2 . 2 2 . 5 2 . . 1 2 Engine 6 | 1 1 2 . 2 . . . . . . . . Core 3 | . . . . . . . 3 . . . . . Reactor 9 | . . . . . 2 . 2 2 . . 1 2 Propulsion 49 | 2 . 13 4 8 4 5 5 2 . 1 5 . Treads 38 | 2 . 13 4 4 4 4 2 . . . 5 . Leg 7 | . . . . . . 1 3 2 . 1 . . Wheel 4 | . . . . 4 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 72 | 2 4 8 5 7 4 6 10 . 4 10 7 5 Device 29 | 1 . 1 3 3 1 4 3 . 2 5 5 1 Storage 5 | 1 1 1 . . 1 . 1 . . . . . Processor 11 | . 1 . 1 1 . 1 3 . . 2 2 . Hackware 9 | . . . . 2 1 . 1 . 1 . . 4 Protection 18 | . 2 6 1 1 1 1 2 . 1 3 . . Artifact . | . . . . . . . . . . . . . Weapon 76 | 3 8 17 1 9 4 1 10 5 2 6 6 4 Energy Gun 4 | 3 1 . . . . . . . . . . . Energy Cannon 9 | . 2 1 . 1 . 1 1 1 . . 2 . Ballistic Gun 33 | . 1 15 1 5 1 . 8 2 . . . . Ballistic Cannon 11 | . 1 . . . . . . 1 2 4 3 . Launcher 9 | . 1 . . 1 . . 1 . . 1 1 4 Special Weapon 3 | . 1 . . . 1 . . . . 1 . . Impact Weapon 3 | . . 1 . . 2 . . . . . . . Slashing Weapon 2 | . 1 . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 14 | . . 4 1 1 3 1 1 . . 1 2 . Corrupted Parts 2 | . . . . . . . . . . . 2 . System Corruption 11 | . . . . . . . . . . . 11 . Parts Lost 23 | . . 1 . . . 1 19 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . . 4 . . . . . Utility 12 | . . 1 . . . 1 8 . . . . 2 Weapon 6 | . . . . . . . 6 . . . . . Highest Loss Streak 5 | . . 1 . . . 1 5 . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 22 | 2 21 24 22 22 22 22 22 21 20 20 20 19 Power 1 | . 1 1 . . . . . 1 1 . . 1 Propulsion 3 | . 1 4 2 3 4 3 2 2 2 3 3 3 Utility 10 | . 7 10 10 10 8 10 10 11 12 11 12 9 Weapon 6 | 1 9 6 6 6 7 7 6 3 3 3 2 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 67 | . 11 20 4 3 5 3 2 2 . 1 7 9 Power 10 | . 2 4 1 . 1 . . . . . 1 1 Propulsion 9 | . . 1 . . . 1 . . . . 4 3 Utility 26 | . 6 9 3 3 . 1 1 . . . 2 1 Weapon 22 | . 3 6 . . 4 1 1 2 . 1 . 4 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 99 92 92 93 85 78 85 83 84 87 Engine 5 | . 14 11 9 6 3 . . . . . . . Reactor 3 | . . . . . 2 5 6 3 10 8 8 12 Treads 16 | . 27 22 27 23 20 16 10 . . . 3 12 Leg 3 | . . . . . . . 8 16 15 12 8 . Wheel 1 | . . . . 7 6 4 . . . . . . Device 10 | . 10 6 9 11 7 11 9 12 10 9 18 22 Storage 7 | . 14 11 8 7 6 5 4 5 5 4 4 4 Processor 4 | . . . . . 6 5 3 10 10 10 13 14 Hackware 4 | . . . . 2 11 11 13 5 8 9 4 2 Protection 6 | . 3 15 9 . . 4 2 . . 3 2 4 Energy Gun 1 | . 9 . . . . . . . . . . . Energy Cannon 2 | . 10 1 . . . 2 . 7 . 2 4 3 Ballistic Gun 15 | . . 28 35 25 21 17 18 5 9 . . . Ballistic Cannon 3 | . 5 . . . . . . 3 10 11 11 9 Impact Weapon 1 | . . . . 3 1 2 2 5 5 4 3 2 Peak Build Rating 183 | 7 13 21 35 44 63 98 125 144 139 161 174 183 Average Rating 69 | 6 11 18 24 35 55 71 106 128 136 152 166 173 On Entrance 74 | . 7 13 21 26 44 62 93 111 136 136 161 154 Avg Prop Armor Cover (%) 13 | . . . . 16 17 13 2 8 . . 6 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 232 | 15 98 111 110 112 109 121 146 163 177 232 219 223 Greatest Support 235 | 40 40 40 60 100 28 148 150 173 173 178 235 220 Greatest Overweight (x) 4 | . 4 2 1 3 3 4 1 1 1 1 1 1 Average Overweight (x) 1 | . 1 2 . 2 3 3 . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 24 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 21 24 23 24 24 24 24 24 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 25 25 25 25 25 25 25 25 25 25 25 25 Class Distribution -------------------- 20% | Tank 18% | Scavenger-Tank 14% | Mutant 8% | Hacker-Skirmisher 8% | Scavenger-Assassin 7% | Hacker-Assassin 7% | Hacker-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Scientist-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Tank | -4/Factory Scavenger-Skirmisher | -4/Waste Hacker-Assassin | -4/Factory Hacker-Assassin | -3/Research Scavenger-Assassin | -2/Research Scavenger-Assassin | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Matter Collected 16415 | 270 865 2233 731 1095 1236 1150 3813 361 213 995 2034 1419 Remotely 5596 | . . . . 440 . 221 1729 . 97 517 1368 1224 Salvage Created 17714 | 294 786 2237 595 1205 797 896 3271 1139 311 928 2283 2972 Parts 804 | 29 48 168 36 51 28 26 130 34 7 33 106 108 Haulers Intercepted 12 | . 2 6 1 . 1 . . . . 1 1 . Recyclers Shooed 17 | 1 3 1 . 1 2 2 3 . 1 . 3 . Parts Field Recycled 11 | . . . . . . . . . . . 11 . Retrieved Matter 519 | . . . . . . . . . . . 519 . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 204 | . 15 43 8 17 6 5 42 1 1 8 24 34 Guns 96 | . 2 23 8 17 6 5 33 1 1 . . . Cannons 59 | . 6 5 . . . . 1 . . 8 16 23 AOE 35 | . 7 15 . . . . 6 . . . 4 3 Classes Destroyed 19 | 3 6 2 . 2 1 1 1 2 . . . 1 Worker 27 | 1 2 5 . 2 2 3 4 . 1 . 4 3 Builder 27 | . 1 2 . . . . 11 . . 3 6 4 Tunneler 23 | 9 . 2 2 1 1 3 1 . . 1 3 . Hauler 12 | . 2 6 1 . 1 . . . . 1 1 . Recycler 40 | 1 2 6 1 6 2 4 5 . 1 4 4 4 Mechanic 3 | . . 1 . . . . 1 . 1 . . . Operator 8 | . 1 4 . . 1 . . . . . 1 1 Watcher 13 | . 3 4 . 1 1 . 1 . . . 2 1 Swarmer 28 | . 5 15 . 7 . . . . . . . 1 Grunt 69 | . 10 18 5 3 4 . 16 . . . 4 9 Brawler 2 | . . . . . 1 . 1 . . . . . Duelist 5 | . . . . 1 . . 4 . . . . . Sentry 25 | . . 10 3 2 . . 5 . 1 2 2 . Hunter 23 | . . . . . . . 4 . . . 6 13 Programmer 48 | . . . . 4 1 4 12 . . 6 12 9 Heavy 2 | . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . 1 . . . . . . Compactor 1 | . . . . . . . . 1 . . . . Wasp 2 | . . . . . . . . 2 . . . . Thug 7 | . . . . . . . . 7 . . . . Savage 2 | . . . . . . . . 2 . . . . Martyr 2 | . . . . . . . . 2 . . . . Best Kill Streak 17 | 5 5 11 3 5 4 5 17 1 2 4 10 13 Combat Bots Only 10 | . 5 9 3 4 3 3 7 1 1 3 6 10 Max Kills in Single Turn 5 | 1 3 3 1 2 2 2 5 1 1 1 4 2 Gunslinging 1 | . . . . 1 1 . 1 . . . . . Exploded 3 | . 2 2 . . . . 2 . . . 3 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Hostile Shots Fired 1135 | . 43 149 14 104 27 30 384 . 10 86 150 138 Missed 273 | . 7 43 2 35 5 8 91 . 2 19 33 28 Deflected 9 | . . . . . . . . . 1 7 1 . Hits 862 | . 36 106 12 69 22 22 293 . 8 67 117 110 Melee 27 | . . . . . . . 27 . . . . . Projectile 835 | . 36 106 12 69 22 22 266 . 8 67 117 110 AOE 1 | . . . . . . . 1 . . . . . Critical Strikes 32 | . . 1 2 . 2 . 15 . . 3 4 5 Actively Blocked 3 | . . . . . . . . . . . . 3 Damage Taken 13042 | . 479 1353 160 644 287 474 5501 . 168 492 1602 1882 Core 806 | . 19 144 14 84 14 . 289 . . . 42 200 Absorbed by Shields 1002 | . . . 31 226 105 5 . . . 88 157 390 Reduced by Siege Mode 928 | . . . . . . 74 341 . . 6 148 359 Ignored by Resistances 3593 | . . . . . . 44 1017 . . 976 940 616 Regen/Repaired (Parts) 837 | . . . . . . . . 812 25 . . . Core Remaining (%) 90 | 100 92 64 97 88 98 100 . . 74 100 97 87 Volleys Fired 732 | 26 71 136 16 44 28 51 128 13 4 45 76 94 Largest 5 | 2 2 3 4 4 4 4 5 1 4 4 4 3 Hottest 286 | 90 136 154 92 104 96 98 186 105 168 280 286 240 Shots Fired 1858 | 51 115 330 64 168 101 111 475 13 14 80 172 164 Gun 1251 | 51 49 271 64 167 100 80 451 7 6 5 . . Cannon 556 | . 53 47 . 1 . 30 15 6 8 75 168 153 Launcher 45 | . 9 12 . . . . 9 . . . 4 11 Special 6 | . 4 . . . 1 1 . . . . . . Kinetic 1484 | . 32 271 64 167 100 80 451 8 14 66 131 100 Thermal 283 | 51 74 47 . 1 . 30 15 5 . 14 26 20 Explosive 31 | . 9 12 . . . . 9 . . . . 1 Electromagnetic 58 | . . . . . . . . . . . 15 43 Robot Hit Streak 47 | 15 13 24 15 14 21 33 47 10 4 8 18 24 Robot Miss Streak 5 | 4 3 4 1 2 4 2 5 1 1 3 4 3 Penetration Max 2 | . . . . . 1 1 2 . . . . . Secondary Targets 18 | . . . . 5 2 1 10 . . . . . Max Gunslinging Chain 2 | . . . . 2 1 1 1 . . . . . Shots Hit Robots 1287 | 33 75 210 44 118 72 80 343 32 10 47 117 106 Core Hits 588 | 12 35 99 20 46 27 17 148 11 3 17 69 84 Critical Kills 9 | . . 1 . 1 . . 2 . 2 2 1 . Critical Parts Destroyed 20 | . . 2 1 1 1 5 6 1 1 1 1 . Critical Strikes 58 | 2 2 4 1 2 2 5 9 3 3 8 12 5 Burn 4 | 2 2 . . . . . . . . . . . Destroy 20 | . . 4 1 2 1 1 8 1 1 1 . . Blast 20 | . . . . . . . . . . 5 10 5 Smash 11 | . . . . . . 4 1 . 2 2 2 . Sever 1 | . . . . . 1 . . . . . . . Impale 2 | . . . . . . . . 2 . . . . Melee Attacks 203 | . 1 4 6 46 11 20 24 27 5 15 36 8 Impact 158 | . . 4 6 31 3 20 24 6 5 15 36 8 Slashing 20 | . 1 . . 11 8 . . . . . . . Piercing 21 | . . . . . . . . 21 . . . . Sneak Attacks 60 | . 1 1 . 6 3 9 2 25 3 3 7 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . . Damage Inflicted 43227 | 402 1652 3799 734 2091 1729 2737 10809 2709 530 2614 6702 6719 Guns 17514 | 402 384 2452 702 1918 1444 1724 8103 170 114 101 . . Cannons 13815 | . 711 523 . . . . 70 . 86 2082 4891 5452 Explosions 5509 | . 507 724 . . . . 2083 . . . 1061 1134 Melee 6113 | . 50 44 . 142 272 1009 546 2539 330 431 750 . Ramming 276 | . . 56 32 31 13 4 7 . . . . 133 Kinetic 26612 | . 209 2449 702 1918 1444 1724 8103 170 200 2013 3878 3802 Thermal 3082 | 402 886 526 . . . . 157 . . 170 626 315 Explosive 3443 | . 507 724 . . . . 1991 . . . 150 71 Electromagnetic 3701 | . . . . . . . 5 . . . 1298 2398 Impact 3696 | . . 44 . 80 141 1009 546 365 330 431 750 . Slashing 243 | . 50 . . 62 131 . . . . . . . Piercing 2174 | . . . . . . . . 2174 . . . . Highest Corruption 14 | . . . . 3 2 2 14 14 14 1 13 2 Average Corruption 5 | . . . . 2 2 1 9 14 14 1 3 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 134 | . . . . 15 6 6 40 34 13 4 8 8 Message Errors 31 | . . . . 5 2 1 9 5 1 2 4 2 Matter Fused 26 | . . . . 1 1 1 5 9 4 1 2 2 Heat Flow Errors 20 | . . . . 4 1 . 8 3 2 1 . 1 Energy Discharges 15 | . . . . 1 1 3 . 7 2 . . 1 Parts Rejected 3 | . . . . . . . 2 . . . 1 . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 18 | . . . . 4 . 1 5 5 1 . . 2 Data Loss (major) 4 | . . . . . . . 1 3 . . . . Misfires 8 | . . . . . 1 . 4 1 2 . . . Alerts 2 | . . . . . . . . . 1 . 1 . Weapon Failures 6 | . . . . . . . 5 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2771 | . 14 12 17 30 41 614 404 448 174 343 446 228 Projectiles 597 | . 2 . . . . . . 24 . 131 232 208 Explosions 169 | . 12 8 . . . . 131 . . . 12 6 Melee 2005 | . . 4 17 30 41 614 273 424 174 212 202 14 Knockbacks 69 | . . 3 1 . 1 5 1 2 4 16 22 14 Impact 17 | . . 1 1 . 1 5 1 1 2 3 1 1 Kinetic 46 | . . 1 . . . . . . 2 11 19 13 Secondary 6 | . . 1 . . . . . 1 . 2 2 . Self-Inflicted Damage 99 | . 38 . . 15 . . 46 . . . . . Shots 2 | . 1 . . . . . 1 . . . . . Rammed 11 | . . 1 1 2 1 1 1 . . . . 4 Targets Rammed 14 | . . 4 1 2 1 1 1 . . . . 4 Kicked . | . . . . . . . . . . . . . Crushed 3 | . . 3 . . . . . . . . . . Highest Temperature 405 | 130 345 276 115 316 164 168 377 257 273 334 405 281 Average Temperature 77 | 46 91 62 38 80 27 42 70 103 110 104 100 90 Received Heat Transfer 1854 | . 207 441 89 86 102 12 749 . 9 30 66 63 Effects 8 | . . 2 . . . . 1 . 1 1 1 2 Shutdowns 1 | . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . . . . 1 . 1 1 . . Interference 4 | . . 2 . . . . . . . . . 2 Siege Activations 30 | . . . . . . 2 7 . . 1 8 12 Total Turns 706 | . . . . . . 48 217 . . 113 133 195 Longest Duration 113 | . . . . . . 28 60 . . 113 35 54 Martial Activations . | . . . . . . . . . . . . . Shielding Activations 3 | . . . . . . . . . 1 1 1 . Total Turns 70 | . . . . . . . . . 8 44 18 . Longest Duration 44 | . . . . . . . . . 8 44 18 . Robots Disrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Robots Corrupted 32 | . . 1 . . 1 5 3 2 2 3 4 11 Combat Hostiles 14 | . . . . . . . 2 . . . 4 8 Parts Fried 72 | . . 2 . 2 3 9 3 . 3 7 14 29 Impact Corruptions 53 | . . 1 1 1 2 16 8 4 6 9 3 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | 3 1 . . . . 1 . . . . . . Heat Transferred 5223 | 1238 1924 1036 . . . . 124 . . 148 518 235 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Maximum Alert Level 4 | . . 2 1 . . . 4 1 1 . 2 3 Low Security (%) 62 | 100 100 26 66 100 100 100 38 42 34 100 70 . Level 1 18 | . . 28 33 . . . 14 57 65 . 7 56 Level 2 17 | . . 44 . . . . 37 . . . 21 28 Level 3 1 | . . . . . . . 9 . . . . 14 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1112 | 10 184 651 274 165 126 98 1112 390 251 141 636 994 Initial 384 | . . 72 274 30 77 36 44 384 44 96 27 367 Average 212 | 2 45 387 168 49 41 12 358 225 173 57 213 470 Influence Increases 7900 | 55 514 1357 263 554 265 273 1620 62 310 375 1075 1177 Destroy 0b10 Robot/C 4060 | . 300 860 160 340 120 100 840 . 20 160 480 680 Destroy 0b10 Robot/NC 765 | 55 55 150 20 50 40 50 115 . 15 45 105 65 Destroy Leader 978 | . 80 220 52 92 34 30 182 . 10 32 114 132 Allied During Kill 1 | . . . . . . . . . 1 . . . Successful Hack 224 | . 19 38 9 22 36 10 20 . . . 34 36 Disable Machine 375 | . 15 15 . 15 30 15 120 . 30 30 75 30 Anti-Garrison Action 200 | . . . . . . . . . 200 . . . Destroy Structure 1177 | . 45 74 7 35 5 68 298 62 34 78 267 204 Partial Spotted 15 | . . . . . . . . . . 15 . . Lose Combat Pursuer 105 | . . . 15 . . . 45 . . 15 . 30 Influence Decreases 6906 | 55 343 877 847 462 349 258 611 1097 190 509 513 795 Entered New Map 1771 | . . 99 377 37 82 39 46 715 20 88 23 245 Time Decay 4884 | 55 343 768 470 424 267 219 385 362 150 421 490 530 Lost Part 210 | . . 10 . . . . 180 . . . . 20 Lost Ally 41 | . . . . 1 . . . 20 20 . . . Squads Dispatched 60 | . 3 5 6 8 2 2 16 . 1 7 4 6 Investigation 8 | . 2 1 . 2 . . 1 . 1 . . 1 Extermination 21 | . . . . 5 1 2 3 . . 3 4 3 Reinforcement 20 | . 1 4 4 1 1 . 7 . . 1 . 1 Assault 5 | . . . 2 . . . 2 . . . . 1 Garrison 6 | . . . . . . . 3 . . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . 1 . . . . 4 . . . . . Haulers Reinforced 2 | . . . . . 1 . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Distress Signals 12 | . 1 1 1 . . 1 5 . . . 1 2 Communications Jammed 10 | . . . . . . . . . . . 4 6 Distress Signals 8 | . . . . . . . . . . . 4 4 Times Spotted 282 | . 24 61 8 18 10 6 63 6 6 13 29 38 Peak Tracking Total 8 | . 5 7 3 4 3 2 8 5 5 4 7 4 Tactical Retreats 6 | . . . 1 . . . 3 . . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Traps Triggered 11 | . 2 1 . 1 . . 4 . . . 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Disabled 25 | . 1 1 . 1 2 1 8 . 2 2 5 2 Max in Single Turn 4 | . 1 1 . 1 1 1 4 . 2 1 1 1 Garrison Access 4 | . . . 1 . . 1 . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Accessed 62 | . 8 14 5 6 2 5 5 . 4 2 5 6 Terminals 30 | . 6 8 4 2 2 . 3 . 2 . . 3 Fabricators 4 | . . . . 1 . 1 . . . 1 . 1 Repair Stations 2 | . . 2 . . . . . . . . . . Recycling Units 11 | . 2 2 . 1 . 2 1 . 1 1 1 . Scanalyzers 11 | . . 2 1 2 . 1 1 . . . 3 1 Garrison Access 4 | . . . . . . 1 . . 1 . 1 1 Total Hacks 160 | . 19 41 15 16 5 14 20 . 10 3 8 9 Successful 82 | . 5 26 10 7 4 6 9 . 5 2 5 3 Failed 76 | . 14 14 5 9 1 8 10 . 5 1 3 6 Catastrophic 20 | . 4 5 2 1 . 2 1 . 1 . 1 3 Database Lockouts 2 | . . 1 . . . . 1 . . . . . Manual 31 | . 11 6 2 . . . 6 . 6 . . . Terminals 73 | . 16 16 6 6 5 . 13 . 5 . . 6 Fabricators 5 | . . . . 1 . 1 . . . 2 . 1 Repair Stations 6 | . . 6 . . . . . . . . . . Recycling Units 21 | . 3 3 . 2 . 3 5 . 3 1 1 . Scanalyzers 47 | . . 16 9 7 . 6 2 . . . 6 1 Garrison Access 8 | . . . . . . 4 . . 2 . 1 1 Terminal Hacks 32 | . 4 10 2 1 4 . 7 . 2 . . 2 Record 1 | . . 1 . . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . Robot Analysis 6 | . 3 3 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . Level Access Points 4 | . . . . . 1 . 1 . 1 . . 1 Branch Access Points 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . Locate Traps 3 | . . . 1 1 1 . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . . . . 1 Hauler Manifests 3 | . . 1 1 . . . 1 . . . . . Registered Components 3 | . . 1 . . 1 . . . 1 . . . Registered Prototypes 2 | . . 1 . . 1 . . . . . . . Zone Layout 4 | . . 2 . . . . 2 . . . . . Fabricator Hacks 5 | . . . . 1 . 1 . . . 2 . 1 Network Status 4 | . . . . 1 . 1 . . . 1 . 1 Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . . Recycling Unit Hacks 7 | . 1 1 . 1 . 1 1 . 2 . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . Retrieve Components 6 | . 1 1 . 1 . 1 1 . 1 . . . Scanalyzer 33 | . . 13 8 4 . 3 1 . . . 4 . Insert Component 6 | . . 3 2 . . 1 . . . . . . Analyze 10 | . . 6 3 . . 1 . . . . . . Retrieve Study 17 | . . 4 3 4 . 1 1 . . . 4 . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 52 | . 7 11 5 6 1 2 4 . 4 2 4 6 Full Trace Events 5 | . 1 1 . 1 . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 2 2 . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . Time 139 | . . . . . . . . . . 139 . . Total Part Build Rating 18 | . . . . . . . . . . 18 . . Part Studies Acquired 17 | . . 4 3 4 . 1 1 . . . 4 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 30 | . 10 5 . 3 . 3 6 . 3 . . . Parts Scanalyzed 5 | . . 3 1 . . 1 . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 4 | . . . . 2 1 1 . . . . . . Non-combat 4 | . . . . 2 1 1 . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . 2 1 1 . . . . . . find_chute 3 | . . . . 1 1 1 . . . . . . find_recycling 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Total Allies 21 | . . . . 1 . . . 20 . . . . Largest Group 19 | . . . . 1 . . . 19 2 . . . Highest-Rated Group 684 | . . . . 12 . . . 684 52 . . . Highest-Rated Ally 50 | . . . . 12 . . . 50 27 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 123 | . . . . 1 . . . 122 . . . . Total Damage 4116 | . . . . . . . . 4116 . . . . Kills 9 | . . . . . . . . 9 . . . . Allies Corrupted 2 | . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Active Infowar (turns) 14656 | 266 1896 2587 793 1541 635 1318 768 809 256 926 1367 1494 Optics 2043 | . . . . . . . . . . . 549 1494 Sensors 6734 | . . . . . 521 1316 739 809 254 918 1085 1092 Terrain 2802 | . . . . . . . 72 . 172 857 778 923 Seismic 9110 | 266 1896 2587 792 1541 204 1308 516 . . . . . Machine Analysis 1 | . . . 1 . . . . . . . . . Jamming 1726 | . . . . . . . . . . . 728 998 Robot Analysis Total 6 | . 3 3 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Turns Passed 19542 | 333 2440 4650 1188 1923 744 1386 1635 836 308 1201 1404 1494 Spaces Moved 7566 | 152 675 1105 518 1073 423 669 600 554 214 440 562 581 Core 5 | 5 . . . . . . . . . . . . Treads 3570 | 147 675 1105 518 37 . 37 400 . . . 70 581 Legs 1900 | . . . . . . . 200 554 214 440 492 . Wheels 2091 | . . . . 1036 423 632 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 135 135 135 105 105 116 116 116 173 Average Speed 179 | 156 301 267 197 142 135 150 150 113 116 141 135 178 Slowest Speed 480 | 160 480 320 200 200 135 170 250 180 176 176 176 263 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 7 99 94 44 31 13 22 25 96 8 11 23 22 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . 1 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 215 | . 9 13 6 34 5 30 24 4 5 15 29 41 Terrain Destroyed 591 | . 44 65 6 35 6 39 175 6 21 39 80 75 Melee 117 | . . 3 6 34 5 10 16 . 2 11 22 8 Projectile 171 | . 4 . . 1 1 29 29 6 7 28 42 24 AOE 302 | . 40 62 . . . . 129 . 12 . 16 43 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Total 11997 | 192 955 2571 640 1312 526 950 1029 707 251 929 1022 913 Wait 2285 | 3 111 1108 30 42 8 143 132 71 5 334 178 120 Move 7554 | 151 674 1104 517 1072 422 668 600 553 213 439 561 580 Hop . | . . . . . . . . . . . . . Pick Up 249 | 4 37 51 28 12 10 15 28 4 3 15 25 17 Fast Attach 96 | 7 6 7 1 8 5 4 13 9 2 11 19 4 Attach 96 | . 2 4 2 4 3 4 21 6 . 13 21 16 Detach 59 | . 2 3 1 3 2 1 3 7 . 10 19 8 Swap 428 | 1 32 77 26 53 18 26 65 4 13 23 45 45 Drop 284 | . 19 73 12 26 18 17 14 16 6 24 42 17 Fire 732 | 26 71 136 16 44 28 51 128 13 4 45 76 94 Melee 200 | . 1 4 6 46 11 20 24 24 5 15 36 8 Ram 2 | . . . . 2 . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 12 | . . 4 1 . 1 1 1 . . . . 4 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 334 | -11/Scrapyard | Entered Materials 353 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 4) 785 | -10/Materials | Discovered new exit (range 7) 1004 | -10/Materials | Discovered new exit (range 6) 1067 | -10/Materials | Identified exit to Materials 1288 | -10/Materials | Discovered exit to Materials (range 12) 1387 | -10/Materials | Discovered new exit (range 16) 2774 | -10/Materials | Entered another Materials area 2774 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3135 | -9/Materials | Build established: Tank 3239 | -9/Materials | Destroyed 9 combat bots 3263 | -9/Materials | Discovered new exit (range 16) 4488 | -9/Materials | Identified exit to Mines 4570 | -9/Materials | Central database locked down 4633 | -9/Materials | Discovered new exit (range 12) 4813 | -9/Materials | Build established: Scavenger-Tank 5933 | -9/Materials | Discovered new exit (range 15) 6918 | -9/Materials | Discovered new exit (range 3) 7424 | -9/Materials | Entered another Materials area 7424 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 7673 | -8/Materials | Build established: Tank 8271 | -8/Materials | Met 7R-MNS 8387 | -8/Materials | Discovered new exit (range 6) 8389 | -8/Materials | Found Prototype Device 8394 | -8/Materials | Found Prototype Leg 8506 | -8/Materials | Identified Thermal Barrier 8612 | -8/Materials | Entered Factory 8612 | -7/Factory | Evolved 2 slots: Propulsion x2 10459 | -7/Factory | Build established: Scientist-Gunner 10504 | -7/Factory | Discovered new exit (range 9) 10527 | -7/Factory | Identified exit to Factory 10535 | -7/Factory | Entered another Factory area 10535 | -6/Factory | Evolved 2 slots: Utility x2 10740 | -6/Factory | Identified exit to Factory 10763 | -6/Factory | Discovered new exit (range 4) 10767 | -6/Factory | Identified exit to Lower Caves 10941 | -6/Factory | Build established: Scientist-Skirmisher 11279 | -6/Factory | Entered another Factory area 11279 | -5/Factory | Evolved 2 slots: Utility x2 11315 | -5/Factory | Identified Tripod Weapons Platform 11438 | -5/Factory | Build established: Hacker-Skirmisher 12125 | -5/Factory | Discovered new exit (range 16) 12350 | -5/Factory | Discovered new exit (range 14) 12371 | -5/Factory | Identified exit to Factory 12523 | -5/Factory | Spotted B-75 Beast 12556 | -5/Factory | Destroyed B-75 Beast 12665 | -5/Factory | Entered another Factory area 12665 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12824 | -4/Factory | Build established: Hacker-Tank 12992 | -4/Factory | Identified exit to Research 13154 | -4/Factory | Build established: Hacker-Skirmisher 13205 | -4/Factory | Garrison activated, responded to threat 13320 | -4/Factory | Destroyed 7 combat bots 13491 | -4/Factory | Build established: Hacker-Tank 13580 | -4/Factory | System corruption reached 10% 13770 | -4/Factory | Lost 3 parts (1n1u1w) 13872 | -4/Factory | Attached Tripod Weapons Platform, gained temporary slots: Weapon x2 13950 | -4/Factory | Central database locked down 14058 | -4/Factory | Lost 5 parts (1n1u3w) 14165 | -4/Factory | First assault squad dispatched 14300 | -4/Factory | Sucked down chute 14300 | -4/Factory | Entered Waste 14301 | -4/Waste | Met a frightened Derelict 14304 | -4/Waste | Destroyed 7 combat bots 14332 | -4/Waste | Spotted C-40 Crusher 14372 | -4/Waste | Spotted C-40 Crusher 14390 | -4/Waste | Spotted C-40 Crusher 14400 | -4/Waste | Spotted C-40 Crusher 14408 | -4/Waste | Spotted C-40 Crusher 14427 | -4/Waste | Warlord forces began an assault 14436 | -4/Waste | Allies destroyed C-40 Crusher 14439 | -4/Waste | Allies destroyed C-40 Crusher 14442 | -4/Waste | Allies destroyed C-40 Crusher 14446 | -4/Waste | Allies destroyed C-40 Crusher 14457 | -4/Waste | Allies destroyed C-40 Crusher 14460 | -4/Waste | Spotted C-40 Crusher 14467 | -4/Waste | Destroyed C-40 Crusher 14473 | -4/Waste | Build established: Scavenger-Mutant 14473 | -4/Waste | Lost 4 allies 14731 | -4/Waste | Found Damper Plating 14751 | -4/Waste | Discovered new exit (range 16) 14827 | -4/Waste | Build established: Scavenger-Skirmisher 14925 | -4/Waste | Identified exit to Factory 15096 | -4/Waste | Murdered 11 allies 15136 | -4/Waste | Entered Factory 15136 | -4/Factory | Accompanied by 2 allies 15444 | -4/Factory | Entered Research 15444 | -3/Research | Evolved 2 slots: Utility x2 15509 | -3/Research | Found Imp. Powered Armor 15515 | -3/Research | Found Imp. Powered Armor 15584 | -3/Research | Build established: Hacker-Assassin 15754 | -3/Research | Fabricated Quantum Reactor? 15950 | -3/Research | Garrison activated, responded to threat 16004 | -3/Research | Discovered new exit (range 16) 16036 | -3/Research | Identified exit to Research 16197 | -3/Research | Found Prototype Launcher 16197 | -3/Research | Identified Tactical Quantum Warhead 16645 | -3/Research | Entered another Research area 16645 | -2/Research | Evolved 2 slots: Utility x2 16947 | -2/Research | Found Gamma Bomb Array 17529 | -2/Research | Discovered new exit (range 10) 17540 | -2/Research | Identified exit to Access 17972 | -2/Research | System corruption reached 10% 18049 | -2/Research | Entered Access 18049 | -1/Access | Evolved 2 slots: Power x1, Utility x1 18429 | -1/Access | Build established: Scavenger-Assassin 18454 | -1/Access | Allied Derelicts emerged from ambush trap array 18503 | -1/Access | Watched by a mysterious "MATRIX" hacker. 18593 | -1/Access | Identified exit to Surface 18701 | -1/Access | Lost 3 allies 19085 | -1/Access | Door terminal overloaded 19209 | -1/Access | Found Gamma Bomb Array 19213 | -1/Access | Found Gamma Bomb Array 19217 | -1/Access | Found Gamma Bomb Array 19299 | -1/Access | First assault squad dispatched 19414 | -1/Access | Destroyed 10 combat bots 19543 | *** | Escaped! Last Messages --------------- 19531_ KE Penetrator fried. 19531_ Hvy. Machine Gun fried. 19531_ Lgt. Quantum Reactor fried. 19531_ Adv. Phase Shifter fried. 19531_ H-88 Terminator destroyed. 19531_ H-88 Terminator IFF system glitched. 19531_ Slug penetrates Terminal. 19532_ H-88 Terminator system terminally corrupted. 19532_ Adv. Targeting Computer fried. 19532_ Hvy. Machine Gun fried. 19532_ Adv. Phase Shifter fried. 19533_ Penetrated by Slug. 19533_ Adv. Shield Generator destroyed. 19534_ H-88 Terminator system terminally corrupted. 19534_ Adv. Targeting Computer fried. 19534_ Lgt. Quantum Reactor fried. 19535_ Adv. Phase Shifter fried. 19535_ Adv. Targeting Computer fried. 19535_ H-88 Terminator destroyed. 19543_ Ended siege mode. Map ----- +----------------------------------------------------+ | #??#|== ! #??#?#???#?##??#?## ? ? | | #??# ##?#???####???#### ? ? | | # ##?# #??????#######??##? | | # #??# ####????#?###?##?#?# = ? ? ? | | # #??# ##??#?######?###?#? ######?# | | # ##?# ##?#???#??#######?# #######?## | | # #?## ###?#??###??#?##??? # ? ??? | | # #??# #?#########?###### #?? ? ? | | # #??# #??###?????###?#?# #? ? | | # #??# ####?##??#?##??##### # ? ?? | | #=#############+###################### # ??? ? ? | | [%%[![*=[ |!*!!% =[=[ % % # ? "?" ? | | %[!=% =[ % ! == = !%[=% %% + ""? | | ##################### ==%""####### # ? ? " | | #?#??#????########?## [%=""#?#?### # ? ? | | ##???#?#?##?????##### =[=""####### # ??? ? | | #????##???#???#?#???# ##?#### # ?? ? | | #?????#?###??##?#?### ""#?##?## # "??T"" | | #??#??????#????#?#??# ""#?###?# #####?#??# | | #???? ? ?#???#####?## ""###?### ########## | | #??? ? ?#?#?##????# ###### # | | #?? ???? ??????#?#### ####### # | | #?? ?? #?#????##?## #??#### # = | | +?????? ?????##??#### ####### + [ | | #? ?? ??????####????# ####### # [ | | ?????????#?#?######?# @" #?##### # | | ?????????????##?#?### "" ##?#### ########## | | ????? ???##????###### ###### ## ? | | ???????##??#??#?#??## ###### ## ? # | | ?????????#??###???#?# ###?## " ## ??# | | ???????? ??#????#####""""""""""###### ##? # | | ??????????#??#????##?""""?"?"?"###?##### ## ? | | ??????? ???####??###?"?""??"?""######### #? # | | ????????? ??????#????""""""""""#?#?##### #? # | | ?????????????????##?#??? ?? ? ##?##?### ##? ? ? | | ???????? ?#????##?#?# ????? ######### #####+##? | | ??????????????????###? ?? ? #??###### ### ## | | ????????????#???#?#?? ? ?######### ### | | ????????????#????###??? ? ? ###??#### ### " | | ???????????##????#??? ? ?? ####?#?## ### ## | | ?????????????????###?? ? ##?###?## #### ## | | ???????????????????###?# ??###?###?### #### ## | | ?????????????????? ? ?? ??######?##### #### ## | | ?????????????????? ?? # ############ ###" ## | | ???????????????????????+ #"#*=## | | ??????????????????? ??# "" | | ???????????????????????# [% | | ?????????????????? ??? # #"""="" | | ?????????????????????? # ################""""" | | ?????????????????????? #? ??? ? ? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 57 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 16 Armor Coverage 3200 Resistance: TH 50 Resistance: EM 90 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 38 Defensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -3/Research | Preloaded Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Autogun | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Flail | -8/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Minigun | -5/Factory | Hacked KE Penetrator | -4/Factory | Hacked Hvy. Gauss Cannon | -2/Research | Hacked Com. HERF Cannon | -2/Research | Hacked Enh. Nova Cannon | -2/Research | Hacked Linear Accelerator | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicTeslaPower Manual? 0 Play Time 07:59:08 Cumulative 856.3 hours Start 2026.06.20 @ 14:16:25 End 2026.06.21 @ 22:00:52 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 72 Adventurer 3 Explorer 0 Win Type 0 Total 31 Types 11/3/7/2/1/1/2/1/2/1 Lore% 90 Gallery% 92 Achievement% 89 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c68a9f8-c059-47bc-bd18-15208c7c1a2c