Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.31 @ 17:21:35 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1326) 1326 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3556 Bonus ------- None Cogmind --------- Core Integrity 363/550 Matter 218/300 Energy 410/410 System Corruption 2% Temperature Cool (90) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Battery Advanced Visual Processing Unit > --- WEAPON (3) ------- Minigun Minigun > --- INVENTORY (20) --- Improved Treads Advanced Heat Sink Cooling System Improved Sensor Array Improved Signal Interpreter Particle Charger Particle Charger Core Shielding Power Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating System Shield System Shield Improved Grenade Launcher Improved Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Pulse Rifle Heavy Laser > --- INVENTORY -------- Light Nuclear Core Improved Treads Cooling System Improved Sensor Array Improved Signal Interpreter Particle Charger Particle Charger Core Shielding Power Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating System Shield System Shield Heavy EM Pulse Gun Heavy Particle Cannon Improved Grenade Launcher Improved Grenade Launcher Chainsword [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 37 | . 7 2 6 18 4 Power 6 | . . . 1 4 1 Engine 4 | . . . 1 3 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 4 | . 2 . 1 1 . Treads 4 | . 2 . 1 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 2 2 3 5 . Device 3 | . 1 . . 2 . Storage 5 | . 1 2 1 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 15 | . 3 . 1 8 3 Energy Gun 11 | . 3 . 1 6 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 2 | . . . . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 13 | . 1 . 1 7 4 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . . . . 1 Weapon 10 | . 1 . 1 5 3 Highest Loss Streak 4 | . 1 . 1 3 4 Average Slot Usage (%) 97 | . 98 100 98 97 93 Engine 8 | . 14 14 10 7 . Core 1 | . . . . 1 9 Treads 26 | . 15 28 33 26 27 Leg 2 | . 12 . . . . Device 9 | . 12 14 11 9 . Storage 11 | . 14 14 11 9 18 Processor 2 | . . . . 4 9 Protection 8 | . . . 9 12 8 Energy Gun 24 | . 28 28 22 24 13 Energy Cannon 1 | . . . . 1 6 Naked Turns . | . . . . . . Heaviest Build 64 | 12 30 50 53 64 64 Greatest Support 69 | 20 46 46 69 69 66 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | . 15 20 20 20 20 Average Capacity 17 | . 9 15 17 20 20 Most Carried 20 | . 8 9 16 20 19 Average Carried 14 | . 7 8 11 19 18 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 19 | 6 8 9 16 19 17 Class Distribution -------------------- 58% | Mutant 41% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 509 | 200 15 60 65 169 . Remotely . | . . . . . . Salvage Created 1566 | . 106 . 356 1104 . Parts 73 | . 3 . 19 51 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 30 | . 2 . 7 21 . Guns 23 | . 2 . 6 15 . AOE 7 | . . . 1 6 . Classes Destroyed 6 | . 1 . 2 3 . Builder 1 | . . . . 1 . Watcher 3 | . . . 1 2 . Swarmer 3 | . . . . 3 . Grunt 22 | . 2 . 6 14 . Brawler 1 | . . . 1 . . Sentry 4 | . . . . 4 . Best Kill Streak 4 | . 1 . 4 3 . Combat Bots Only 4 | . 1 . 4 3 . Max Kills in Single Turn 3 | . 1 . 1 3 . Gunslinging . | . . . . . . Exploded 3 | . . . 1 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 1722 | . 175 . 254 952 341 Core 215 | . 28 . . 136 51 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 . 88 100 . . Volleys Fired 78 | . 12 . 12 48 6 Largest 3 | . 2 . 2 3 3 Hottest 177 | . 90 . 90 177 165 Shots Fired 179 | . 23 . 24 116 16 Gun 173 | . 23 . 24 112 14 Cannon 3 | . . . . 1 2 Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 8 | . . . . . 8 Thermal 52 | . 10 . . 40 2 Explosive 3 | . . . . 3 . Electromagnetic 116 | . 13 . 24 73 6 Robot Hit Streak 16 | . 14 . 15 16 6 Robot Miss Streak 5 | . 1 . 1 5 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 132 | . 19 . 18 83 12 Core Hits 61 | . 5 . 11 43 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 2 . Burn 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2647 | . 257 . 411 1768 211 Guns 1988 | . 257 . 278 1294 159 Cannons 50 | . . . . 25 25 Explosions 609 | . . . 133 449 27 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 84 | . . . . . 84 Thermal 1044 | . 101 . 133 758 52 Explosive 208 | . . . . 208 . Electromagnetic 1311 | . 156 . 278 802 75 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Effects 5 | . . . . 3 2 Message Errors 2 | . . . . 1 1 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 38 | . . . 2 36 . Projectiles . | . . . . . . Explosions 38 | . . . 2 36 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 141 | . . . 52 49 40 Shots 3 | . . . 1 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 213 | . 81 . 33 213 117 Average Temperature 38 | . 32 . 11 39 68 Received Heat Transfer 843 | . 102 . 111 468 162 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 4 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1967 | . 296 . 200 1384 87 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 2 2 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 316 | . 87 33 259 316 122 Initial 72 | . . 33 12 24 72 Average 118 | . 61 33 129 145 90 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 86 | . 100 100 82 80 100 Level 1 13 | . . . 17 19 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . 1 4 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 7 | . . . 1 4 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 5 . 14 32 7 Peak Tracking Total 5 | . 3 . 5 4 4 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 5 | . 1 . 3 . 1 Max in Single Turn 2 | . 1 . 2 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 10 | . 3 . 1 4 2 Terminals 8 | . 3 . . 3 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 25 | . 8 . 2 11 4 Successful 19 | . 7 . 2 8 2 Failed 6 | . 1 . . 3 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 5 | . 1 . . 1 3 Terminals 21 | . 8 . . 9 4 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 15 | . 7 . . 6 2 Part Schematic 1 | . 1 . . . . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . . . . 1 . Emergency Access Points 2 | . 1 . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 3 | . 2 . . . 1 Disarm Traps 1 | . 1 . . . . Zone Layout 4 | . 2 . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 . 1 4 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 1862 | . 349 74 430 899 110 Spaces Moved 897 | 1 196 42 197 408 53 Core . | . . . . . . Treads 814 | . 114 42 197 408 53 Legs 83 | 1 82 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 Average Speed 156 | 120 143 169 160 160 160 Slowest Speed 260 | 120 160 260 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 2 45 16 23 35 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . Spaces Dug . | . . . . . . Terrain Destroyed 35 | . . . 8 23 4 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 34 | . . . 8 23 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1200 | . 245 44 288 556 67 Wait 128 | . 12 . 57 59 . Move 892 | . 195 41 196 407 53 Hop . | . . . . . . Pick Up 43 | . 10 1 14 16 2 Fast Attach 5 | . 2 . . 3 . Attach 20 | . 4 . 4 8 4 Detach 1 | . . . . 1 . Swap 12 | . 1 2 2 7 . Drop 21 | . 9 . 3 7 2 Fire 78 | . 12 . 12 48 6 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 350 | -10/Materials | Entered Mines 379 | -10/Mines | Learned Materials emergency access door positions 381 | -10/Mines | Discovered new exit (range 10) 424 | -10/Mines | Entered Materials 424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 581 | -9/Materials | Repaired Lgt. Ion Engine 850 | -9/Materials | Discovered new exit (range 3) 854 | -9/Materials | Entered another Materials area 854 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1239 | -8/Materials | Build established: Tank 1319 | -8/Materials | Lost 3 parts (1p2w) 1745 | -8/Materials | Discovered new exit (range 6) 1753 | -8/Materials | Entered Storage 1852 | -8/Storage | Garrison activated, responded to threat 1863 | -8/Storage | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Hvy. EM Pulse Gun destroyed. U-05 Engineer builds a Wall. Hvy. Particle Cannon destroyed. Identified Prc. Beam Rifle. Lgt. Nuclear Core permanently disabled. Malfunction: Power surge. Dropped Faulty Prc. Beam Rifle. Dropped Broken Lgt. Nuclear Core. Acquired Minigun. ETFT5BG8JRXJDWBE ILCR Acquired Minigun. R-06 Scavenger collects Broken Lgt. Nuclear Core. G-47 Trooper calls for garrison reinforcements. ALERT: Activating Garrison Access S001. R-06 Scavenger collects Faulty Prc. Beam Rifle. Hvy. EM Pulse Gun destroyed. Terminal disabled. Destroyed Particle Gun. Imp. Light Armor Plating destroyed. 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Storage Unit | -10/Materials | Hacked Particle Charger | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialCorruptionGreatsword Manual? 0 Play Time 00:18:01 Cumulative 175.5 hours Start 2021.05.31 @ 17:04:18 End 2021.05.31 @ 17:21:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 210 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 74 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59cae42a-c443-4895-a386-4a40c5c685bd