Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 00:06:23 Player: P9H Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1704) 1704 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5354 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 60/300 Energy 100/100 System Corruption 0% Temperature Critical (828) Movement Core (1700) Ox33 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Heat Sink Heat Sink Improved Heat Sink Huge Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Improved Spread Laser Improved Spread Laser High-powered Shotgun Gauss Cannon > --- INVENTORY (25) --- Improved Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Signal Interpreter Energy Filter Hardened Light Armor Plating Tractor Beam Gatling Laser Improved Spread Laser Gauss Cannon Heavy Flail Katana Katana Katana Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Wheel Compact Wheel Heat Sink Heat Sink Improved Heat Sink Signal Interpreter Improved Targeting Computer Recoil Stabilizer Energy Filter Energy Filter Medium Armor Plating Hardened Light Armor Plating Tractor Beam Gatling Laser Improved Spread Laser Improved Spread Laser Gauss Cannon Gauss Cannon Heavy Flail [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 1 1 . Weapon 2 | . . . . 1 1 . Parts Attached 46 | 6 2 . 1 23 1 13 Power 6 | 1 . . . 4 . 1 Engine 3 | 1 . . . 2 . . Core 3 | . . . . 2 . 1 Reactor . | . . . . . . . Propulsion 6 | 2 . . . 3 . 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 6 | 2 . . . 3 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 2 . 1 7 . 8 Device 7 | . . . . 2 . 5 Storage 3 | 1 1 . . 1 . . Processor 5 | . . . 1 2 . 2 Hackware . | . . . . . . . Protection 4 | . 1 . . 2 . 1 Artifact . | . . . . . . . Weapon 15 | 2 . . . 9 1 3 Energy Gun 8 | 2 . . . 5 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . 1 . 1 Ballistic Cannon 3 | . . . . 2 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 22 | . . . . 4 . 18 Power 3 | . . . . 1 . 2 Propulsion 6 | . . . . 1 . 5 Utility 8 | . . . . . . 8 Weapon 5 | . . . . 2 . 3 Highest Loss Streak 10 | . . . . 2 . 10 To Critical Strikes . | . . . . . . . Average Backups 18 | 2 4 9 9 21 23 22 Power 3 | . 1 1 1 3 4 5 Propulsion . | . . . . . 2 1 Utility 8 | . 2 6 5 9 11 8 Weapon 6 | 1 1 2 3 7 6 7 Tool/Special . | . . . . . . . Unused Backups 32 | . . . 3 13 . 16 Power 7 | . . . . 1 . 6 Propulsion . | . . . . . . . Utility 7 | . . . 3 . . 4 Weapon 18 | . . . . 12 . 6 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 93 100 88 90 99 84 Engine 6 | . 14 14 11 4 7 4 Core 2 | . . . . 4 . . Wheel 19 | . 28 28 22 19 23 13 Device 6 | . . . . 5 15 12 Storage 9 | . 14 14 11 9 7 7 Processor 11 | . . . 11 15 7 8 Protection 6 | . 8 14 11 5 7 4 Energy Gun 18 | . 28 28 22 17 15 12 Ballistic Gun 4 | . . . . 6 . 1 Ballistic Cannon 4 | . . . . 2 14 12 Peak Build Rating 38 | 6 7 8 9 33 37 38 Average Rating 22 | 3 6 7 8 23 36 34 On Entrance 14 | . 6 7 8 9 31 37 Naked Turns . | . . . . . . . Heaviest Build 116 | 11 19 19 19 104 112 116 Greatest Support 36 | 32 32 32 32 36 30 36 Greatest Overweight (x) 33 | 1 . . . 6 3 33 Average Overweight (x) 1 | . . . . 2 3 5 Largest Inventory Capacity 25 | 8 10 10 10 25 25 25 Average Capacity 20 | 7 9 10 10 22 25 25 Most Carried 25 | 7 9 10 10 25 24 25 Average Carried 18 | 2 4 9 9 21 23 22 Final Capacity 25 | 8 10 10 10 25 25 25 Final Carried 24 | 2 9 10 10 24 24 17 Class Distribution -------------------- 54% | Gunner 23% | Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 1149 | 244 . . 46 480 . 379 Remotely . | . . . . . . . Salvage Created 1717 | . . . 72 915 . 730 Parts 93 | . . . 9 61 . 23 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 38 | . . . 1 21 . 16 Guns 28 | . . . 1 21 . 6 Cannons 8 | . . . . . . 8 Classes Destroyed 10 | . . . 2 5 . 3 Worker 3 | . . . . 3 . . Builder 2 | . . . . 2 . . Operator 1 | . . . . 1 . . Watcher 2 | . . . 1 1 . . Swarmer 8 | . . . . 6 . 2 Grunt 16 | . . . . 8 . 8 Brawler 1 | . . . . . . 1 Sentry 9 | . . . 1 7 . 1 Specialist 3 | . . . . . . 3 Heavy 1 | . . . . . . 1 Best Kill Streak 10 | . . . 1 10 . 5 Combat Bots Only 9 | . . . 1 9 . 5 Max Kills in Single Turn 2 | . . . 1 2 . 2 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 245 | . . . 2 91 . 152 Missed 78 | . . . 1 28 . 49 Hits 167 | . . . 1 63 . 103 Melee 1 | . . . . . . 1 Projectile 166 | . . . 1 63 . 102 Critical Strikes 3 | . . . . 1 . 2 Damage Taken 3223 | . . . 16 866 . 2341 Core 974 | . . . . 200 . 774 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 100 100 63 . . Volleys Fired 98 | . . . 3 58 . 37 Largest 4 | . . . 2 3 . 4 Hottest 230 | . . . 80 190 . 230 Shots Fired 297 | . . . 6 171 . 120 Gun 214 | . . . 6 155 . 53 Cannon 83 | . . . . 16 . 67 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 128 | . . . . 57 . 71 Thermal 150 | . . . 3 98 . 49 Explosive . | . . . . . . . Electromagnetic 19 | . . . 3 16 . . Robot Hit Streak 10 | . . . 2 10 . 8 Robot Miss Streak 15 | . . . 1 15 . 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 201 | . . . 4 113 . 84 Core Hits 130 | . . . 4 76 . 50 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 7 | . . . . 2 . 5 Destroy 1 | . . . . 1 . . Blast 5 | . . . . . . 5 Corrupt 1 | . . . . 1 . . Melee Attacks 4 | . . . . 4 . . Impact 4 | . . . . 4 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3314 | . . . 55 1701 . 1558 Guns 2323 | . . . 55 1646 . 622 Cannons 991 | . . . . 55 . 936 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1364 | . . . . 414 . 950 Thermal 1738 | . . . 21 1109 . 608 Explosive . | . . . . . . . Electromagnetic 212 | . . . 34 178 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 828 | . . . 56 464 . 828 Average Temperature 153 | . . . 25 141 . 179 Received Heat Transfer 858 | . . . . 360 . 498 Effects 24 | . . . . 6 . 18 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . 1 . . Interference 4 | . . . . 3 . 1 Matter Decay 4 | . . . . . . 4 Short Circuit 2 | . . . . 1 . 1 Damage (minor) 2 | . . . . 1 . 1 Damage (major) 6 | . . . . . . 6 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 6 | . . . . 2 . 4 Heat Transferred 2143 | . . . 50 1588 . 505 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 76 | 100 100 100 100 74 100 52 Level 1 23 | . . . . 25 . 47 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Peak Influence 333 | . . . 30 314 125 333 Initial 125 | . . . . . 125 63 Average 100 | . . . 3 103 106 202 Influence Increases 1184 | . . . 37 702 5 440 Destroy 0b10 Robot/C 760 | . . . 20 420 . 320 Destroy 0b10 Robot/NC 40 | . . . 5 35 . . Destroy Leader 164 | . . . 12 122 . 30 Successful Hack 7 | . . . . 2 5 . Disable Machine 75 | . . . . 45 . 30 Destroy Structure 18 | . . . . 18 . . Lose Combat Pursuer 120 | . . . . 60 . 60 Influence Decreases 861 | . . . 37 426 191 207 Entered New Map 178 | . . . . . 151 27 Time Decay 463 | . . . 37 386 40 . Lost Part 220 | . . . . 40 . 180 Squads Dispatched 3 | . . . . 1 . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . . 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 3 | . . . . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . . . 3 33 . 23 Peak Tracking Total 7 | . . . 2 5 . 7 Tactical Retreats 7 | . . . . 3 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled 5 | . . . . 3 . 2 Max in Single Turn 1 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 4 | . . . 1 2 1 . Terminals 3 | . . . 1 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . . 1 3 1 . Successful 3 | . . . . 2 1 . Failed 2 | . . . 1 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . . 1 1 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Open DSF 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 2611 | 57 123 176 210 1446 91 508 Spaces Moved 1477 | 53 112 176 191 697 69 179 Core 28 | 21 . . . . . 7 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1449 | 32 112 176 191 697 69 172 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 100 125 125 Average Speed 128 | 83 100 100 100 133 125 201 Slowest Speed 1700 | 100 100 100 100 190 125 1700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 25 38 18 54 2 78 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . 2 . . Terrain Destroyed 14 | . . . . 14 . . Melee 2 | . . . . 2 . . Projectile 12 | . . . . 12 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 1977 | 65 123 176 205 1088 73 247 Wait 252 | . . . 4 240 . 8 Move 1472 | 52 111 175 190 696 69 179 Hop . | . . . . . . . Pick Up 68 | 7 9 1 4 38 2 7 Fast Attach 4 | 1 . . . 2 . 1 Attach 30 | 5 2 . 1 7 2 13 Detach . | . . . . . . . Swap 17 | . . . . 16 . 1 Drop 32 | . 1 . 3 27 . 1 Fire 98 | . . . 3 58 . 37 Melee 4 | . . . . 4 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 16) 181 | -10/Materials | Entered Mines 186 | -10/Mines | Discovered new exit (range 11) 218 | -10/Mines | Learned Materials security intel 232 | -10/Mines | Identified exit to Subcaves 315 | -10/Mines | Build established: Mutant 357 | -10/Mines | Entered Materials 357 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 557 | -9/Materials | Discovered new exit (range 11) 567 | -9/Materials | Entered another Materials area 567 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 846 | -8/Materials | Build established: Gunner 1674 | -8/Materials | Destroyed 9 combat bots 1863 | -8/Materials | Discovered new exit (range 16) 1986 | -8/Materials | Build established: Scavenger-Gunner 2013 | -8/Materials | Entered Factory 2013 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2104 | -7/Factory | Identified exit to DSF 2104 | -7/Factory | Entered DSF 2155 | -7/DSF | Additional patrols routed to DSF 2297 | -7/DSF | Lost 5 parts (1n3u1w) 2434 | -7/DSF | Sterilization system engaged 2454 | -7/DSF | Ambient heat levels rising (+10) 2469 | -7/DSF | Ambient heat levels rising (+10) 2478 | -7/DSF | Core integrity fell below 50% 2484 | -7/DSF | Ambient heat levels rising (+10) 2499 | -7/DSF | Ambient heat levels rising (+10) 2514 | -7/DSF | Ambient heat levels rising (+10) 2522 | -7/DSF | Lost 10 parts (2p3n3u2w) 2529 | -7/DSF | Ambient heat levels rising (+10) 2544 | -7/DSF | Ambient heat levels rising (+10) 2559 | -7/DSF | Ambient heat levels rising (+10) 2564 | -7/DSF | Build established: Gunner 2574 | -7/DSF | Ambient heat levels rising (+10) 2589 | -7/DSF | Ambient heat levels rising (+10) 2604 | -7/DSF | Ambient heat levels rising (+10) 2605 | -7/DSF | Core integrity fell below 20% 2613 | -7/DSF | Core destroyed Last Messages --------------- 02559_ ALERT: Ambient heat levels +10. 02559_ S-27 Virus overheating. 02560_ S-27 Virus heat damages core (-5). 02574_ ALERT: Ambient heat levels +10. 02592_ Overheating: System interference. 02592_ Hpw. Shotgun temporarily disabled. 02595_ Overheating: Matter decay (-19). 02601_ Overheating: Matter decay (-22). 02603_ Overheating: Heat Sink damaged (-8). 02604_ Overheating: Imp. Heat Sink damaged (-6). 02604_ ALERT: Ambient heat levels +10. 02605_ Overheating: Core damaged (-126). 02607_ Overheating: Hpw. Shotgun damaged (-25). 02607_ Overheating: Imp. Heat Sink damaged (-7). 02607_ Overheating: Heat Sink damaged (-12). 02607_ Overheating: Gauss Cannon damaged (-31). 02608_ Overheating: Core damaged (-84). 02609_ Overheating: Heat Sink damaged (-8). 02611_ Overheating: Matter decay (-15). 02613_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????#####?????????????????????? | | ??????????????????????! ?????????????????????? | | ??????????????????????! ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????# #??????????? "???????? | | ?????????????????????## ##?????????? #???????? | | ????????????????????? ?????????? #???????? | | ?????????????????????? ??????????? % ???????? | | ?????????????????????? ???????????"%"???????? | | ????????????????????### ###????????#%[##??????? | | ????????????????????#!! !!#???????? !%[#??????? | | ????????????????????#!! !!#????????% =[#??????? | | ????????????????????#!!% !!#????????% [[???????? | | ??????###########??##?# @ #?##########*%###?????? | | ??????# ##|||#?!!### %###!!!#!!!##% #?????? | | ??????# ##|||#!!!## %##!!!#!!!## #?????? | | ????###/ [ !%^=% % %% #?????? | | ????# % = * [^% % [ * #?????? | | ????###// ! [ !^ % % % != #?????? | | ??????#!! "# #!!!;# ##!!!#]]]## #?????? | | ??????#!! ## ;!!!### ###!!!#]]]## #?????? | | ??????### ############ % ############ ###?????? | | ???????# ==#??????#!! [[???????# [#??????? | | ???????# ==#??????#!! [[???????# [#??????? | | ???????# ==#??????#!! [????????# [#??????? | | ???????## ###??????##; ###??????### ##??????? | | ???????#= ==#??????#!! ==#??????#[[ [#??????? | | ???????#= ==#??????#!! ==#??????#[[ [#??????? | | ???????## ##########!! ==########## ##??????? | | ??????### ###==#===##" #?#]]]#[[### ###?????? | | ??????#""%= ##==#===### ###]]]#[!## %%""####??? | | ????""""" %==!! %%%"""#??? | | ????"##"" % =/=%%%%%%[""##"#??? | | ??????#"""%"##==# # % #[[[#]]##%%%""#?????? | | ??????#"""%"######### #########"""""#?????? | | ??????####%##???????#########???????##"####?????? | | ?????????#"#?????????????????????????#"#????????? | | ?????????""#?????????????????????????#""????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserRelayMesh Manual? 0 Play Time 00:26:16 Cumulative 47.7 hours Start 2025.07.25 @ 23:33:51 End 2025.07.26 @ 00:06:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9ae7514-7d3b-4f9c-844b-8ddd3f89c507