Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.04 @ 18:12:01 Player: Owlsley Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (241) 1205 Value Destroyed (9490) 9490 Prototype IDs (285) 5700 Alien Tech Used (10) 2000 Bonus (41794) 41794 TOTAL SCORE: 71889 Bonus ------- High Alert Combat Kills 1022 Follower Combat Kills 858 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 744 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Escaped with Sigix 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -1230 Cogmind --------- Core Integrity 948/1600 Matter 550/550 Energy 354/370 System Corruption 0% Temperature Cool (32) Movement Hovering (37) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- 2N-1CE's Frost Array High-capacity Storage Unit Enhanced Optical Array Advanced Melee Analysis Suite Experimental Core Analyzer Armor Integrity Analyzer Advanced Transmission Jammer Advanced Reaction Control System Advanced Phase Shifter Graphene Brace AEGIS Remote Shield > --- WEAPON (4) ------- Sigix Broadsword > --- INVENTORY (20) --- Micro Antimatter Reactor Light Quantum Reactor Improved Antigrav System Improved Gyrokinetic Inverter Advanced Thermal Shield Experimental Hardlight Generator High-powered Transdimensional Reconstructor Vortex Rail (34) Vortex Rail (34) Vortex Rail (30) Compact HERF Cannon Enhanced Nova Cannon Cooled Nova Cannon Compact Linear Accelerator Gamma Bomb Array Sigix Terminator (1) Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- 2N-1CE's Frost Array High-capacity Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Experimental Core Analyzer SHELL Armor AEGIS Remote Shield System Mapper Spacefold Activator > --- WEAPON ----------- Heavy Dispersion Rifle Cooled Nova Cannon Sigix Broadsword > --- INVENTORY -------- Advanced Transmission Jammer Advanced Reaction Control System Experimental Hardlight Generator High-powered Transdimensional Reconstructor Subatomic Replicator Vortex Rail Vortex Rail Compact HERF Cannon Compact Linear Accelerator Micro-nuke Launcher Vortex Catalyst Activator Sigix Terminator Sigix Containment Pod [Rating: 242] Favorites ----------- Power Micro Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Advanced Reaction Control System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Centrium Medium Armor Plating Artifact Spacefold Activator Weapon Sigix Broadsword Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Compact Linear Accelerator Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . 1 . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . Utility 9 | . . . 1 . 1 . 1 . . . . . 1 . . . . 2 . . . . 2 . . . . . . 1 . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Parts Attached 418 | 1 8 . 15 . 38 31 12 4 3 1 17 1 8 3 . . . 8 1 2 19 3 6 . 37 5 5 6 3 26 16 7 31 24 5 72 Power 40 | . 1 . 3 . 1 1 1 1 . . 1 . 1 . . . . . 1 . . . . . 6 . . . 1 4 2 3 4 1 . 8 Engine 6 | . 1 . 3 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Core 10 | . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . 2 . . . 1 1 . 1 1 . . . Reactor 24 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 4 . . . . 3 2 2 3 1 . 8 Propulsion 85 | . 2 . 6 . 13 10 1 . . . 3 . 1 . . . . 2 . . 3 . 3 . 11 1 1 . . 1 . . 9 . 3 15 Treads 9 | . 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 18 | . . . . . 13 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 55 | . . . . . . 5 1 . . . 3 . 1 . . . . 2 . . 3 . 3 . 11 1 1 . . 1 . . 9 . 3 11 Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Utility 179 | . 3 . 3 . 12 4 6 2 2 . 9 1 2 2 . . . 4 . 1 11 1 3 . 17 4 3 6 1 17 7 2 10 16 2 28 Device 103 | . . . 1 . 2 2 2 1 2 . 3 1 2 2 . . . 1 . 1 9 . 2 . 10 3 3 3 1 10 6 1 7 9 2 17 Storage 12 | . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . 2 . 2 . . 1 . . 2 Processor 15 | . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . 7 Hackware 9 | . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . 1 2 . 1 Protection 39 | . 1 . 2 . 8 1 1 . . . 6 . . . . . . 1 . . 2 1 . . 3 1 . 1 . 4 1 1 1 4 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 114 | 1 2 . 3 . 12 16 4 1 1 1 4 . 4 1 . . . 2 . 1 5 2 . . 3 . 1 . 1 4 7 2 8 7 . 21 Energy Gun 35 | 1 . . 1 . 4 1 2 . . . 3 . 1 1 . . . 1 . . 2 1 . . 1 . . . . 1 2 . 5 4 . 4 Energy Cannon 14 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . 5 Ballistic Gun 19 | . . . . . 5 10 2 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Launcher 18 | . . . . . 1 2 . . 1 . 1 . 1 . . . . . . 1 3 . . . . . . . . . . . 1 . . 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 15 | . . . . . 2 3 . 1 . 1 . . 2 . . . . 1 . . . 1 . . 1 . 1 . 1 1 . . . . . . Slashing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 1 . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . 2 . 2 6 1 1 . . 6 . 1 . . . . . . . 5 . . . 1 . . 3 . 3 5 2 5 8 . 1 Parts Lost 43 | . 2 . . . 2 . . . . . . . . . . . . . . . 3 1 . . 12 1 1 . . . 3 1 1 . 1 15 Power 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 4 Propulsion 11 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 1 . . . . . . . . 1 5 Utility 21 | . . . . . 1 . . . . . . . . . . . . . . . 2 1 . . 7 . 1 . . . 3 1 1 . . 4 Weapon 5 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 10 | . 1 . . . 1 . . . . . . . . . . . . . . . 2 1 . . 8 1 1 . . . 1 1 1 . 1 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 97 100 97 100 98 99 91 99 100 100 98 100 100 100 100 100 100 96 100 95 94 94 92 95 88 98 96 98 96 94 90 86 92 94 77 79 Engine 3 | . 14 14 10 11 4 . . . . . . . 5 6 6 6 6 5 5 5 5 5 5 5 2 . . . . . . . . . . . Core 2 | . . . . . 4 9 7 11 14 14 8 7 . . . . . . . . . . . . 3 5 5 5 5 7 . . . . . . Reactor 4 | . . . . . . . . . . . 5 7 6 6 6 6 6 5 5 5 5 5 5 5 3 5 5 5 5 5 9 9 11 12 9 8 Treads 5 | . 25 28 32 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . 2 . . . 35 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . 4 38 35 35 35 35 35 37 37 37 37 37 33 33 33 33 33 30 30 27 28 27 30 30 27 27 27 28 29 28 26 Device 12 | . . . 9 11 8 9 14 7 7 7 4 7 12 12 12 12 12 13 16 16 17 21 20 20 18 24 24 23 25 24 21 18 19 14 8 14 Storage 7 | . 15 14 11 11 9 9 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 9 | . . . . . . 5 14 21 21 21 21 21 18 18 18 18 18 16 16 16 15 5 5 5 10 15 15 15 15 10 12 9 8 11 11 13 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 4 4 6 5 2 Protection 6 | . 11 14 11 11 17 12 . . . . 2 . . . . . . 5 5 5 3 11 10 10 4 . . . . 4 4 9 8 7 3 . Energy Gun 3 | . 5 . 7 11 12 . 1 7 7 1 6 7 5 2 6 6 6 5 5 1 . 1 5 5 1 . . . . . . . 1 3 . . Energy Cannon 2 | . 8 28 15 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 13 . . . 3 16 5 . . . . . . . . . . . . . . . . . 1 5 2 . . . . . . . . . Launcher 1 | . . . . . . . . . 3 7 6 7 5 6 6 6 6 3 . 3 4 3 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 4 4 4 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 148 | 14 54 54 60 60 61 60 49 37 37 36 45 42 51 51 50 50 50 58 58 56 65 60 62 62 69 71 71 78 87 93 93 93 109 127 121 148 Greatest Support 125 | 20 40 40 60 60 62 64 49 40 40 40 46 46 54 54 54 54 54 58 58 58 68 62 66 66 84 91 93 93 93 93 93 93 118 113 125 121 Greatest Overweight (x) 7 | . 1 1 . . 1 7 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 15 20 20 20 20 20 19 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 15 20 20 20 20 20 20 Most Carried 20 | 6 15 14 20 20 20 20 20 15 14 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 19 20 20 20 20 20 20 20 20 Average Carried 17 | 6 13 14 18 20 19 19 17 14 14 14 14 15 14 15 15 15 15 14 15 14 14 12 14 14 13 14 15 16 19 15 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 14 14 20 20 20 18 15 14 14 15 15 15 15 15 15 15 15 15 15 15 13 13 15 15 15 15 15 20 20 16 19 20 20 20 20 19 Class Distribution -------------------- 27% | Mutant 15% | Alien-Gladiator 13% | Generator-Ninja 9% | Scavenger-Scout 7% | Commander-Mutant 6% | Scavenger-Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Machinist-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Generator-Ninja | -3/Research Generator-Ninja | -3/Quarantine Alien-Gladiator | -3/Section 7 Alien-Gladiator | -2/Research Alien-Gladiator | -2/Testing Hacker-Gladiator | -1/Access Alien-Gladiator | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 6223 | 222 169 . 194 18 574 768 72 29 111 . 170 . 120 40 . . . . 42 77 422 51 19 . 233 148 85 211 29 295 62 96 708 230 37 991 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11633 | 64 588 19 941 209 1867 1201 . . . . 61 . 120 . . . . 117 . 80 292 10 93 . 257 82 . 211 . 742 62 80 251 646 37 3603 Parts 564 | 3 45 1 41 12 88 77 . . . . 4 . 3 . . . . 3 . 3 17 . 6 . 7 . . 2 . 54 10 4 12 46 3 123 Haulers Intercepted 19 | . 2 . 4 . 4 6 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 12 2 . . . . 4 . . 2 . . 1 . . . . . . . . . . . . . . . . Prevented 8 | . . . . . . . . . . . . . . . 5 . 1 . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 161 | . 14 1 15 7 25 18 . . . . 2 . . . . . . . . 6 7 1 5 . 6 . . . . 9 . . 2 7 . 36 Melee 38 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 9 . . 1 7 . 19 Guns 62 | . 3 . 4 3 22 16 . . . . 1 . . . . . . . . . 2 1 4 . 4 . . . . . . . 1 . . 1 Cannons 23 | . 9 1 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 30 | . . . 1 1 1 2 . . . . 1 . . . . . . . . 6 4 . . . . . . . . . . . . . . 14 Classes Destroyed 21 | 2 4 . 3 . 3 . . . . . 2 . . . . . . . . . 3 . . . 1 . . . . . . . 1 1 . 1 Worker 22 | . . . 1 . 2 2 . . . . . . . . . . . . . . . . . . 1 . . . . 7 . 1 . 2 . 6 Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 19 | . 2 . 4 . 4 6 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . Recycler 14 | 1 . . 1 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 17 | . 3 . 1 . 4 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 1 1 2 Swarmer 41 | . 6 1 4 4 3 3 . . . . . . . . . . . . . 4 1 . 5 . . . . . . 4 . . . . . 6 Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Grunt 49 | . 8 . 6 3 11 6 . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . 1 . 11 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 27 | . . . 4 . 9 8 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 4 Hunter 10 | . . . . . 1 . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . 3 . 3 Programmer 15 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . 5 . . . 3 . 4 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Butcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 7 | 2 5 1 6 4 5 4 . . . . 1 . 1 . . . . 2 . 4 2 1 5 . 3 . . . . 5 1 1 1 4 1 7 Combat Bots Only 6 | . 3 1 3 4 5 3 . . . . 1 . . . . . . . . 4 2 1 5 . 3 . . . . 3 . . 1 3 . 6 Max Kills in Single Turn 6 | 1 2 1 2 1 2 2 . . . . 1 . 1 . . . . 1 . 2 2 1 1 . 1 1 . . . 1 1 1 1 1 1 6 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 1 1 2 . . . . 1 . . . . . . . . 2 2 . . . . . . . . . . . . . . 5 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . 1 1 . 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Damage Taken 13377 | . 580 30 355 102 979 383 50 . 28 . 68 40 26 19 . . . . . 41 339 163 140 . 1466 45 133 . 125 236 310 628 286 497 780 5528 Core 1506 | . 158 15 37 . 124 18 . . . . . . . . . . . . . 16 54 34 11 . 239 5 46 . 20 12 . 20 11 34 94 558 Absorbed by Shields 1697 | . . . . . . . . . . . . . . . . . . . . . . . . . 54 72 6 . . 84 106 227 91 . . 1057 Redirected to Shielding 277 | . 8 . 9 . . . . . . . . . . . . . . . . . . . 37 . 72 . . . . . 69 82 . . . . Regen/Repaired (Parts) 3277 | . . . 92 . 102 14 . . . . . . . . . . . . . . . 53 34 9 305 . . . . . 9 214 126 206 401 1712 Core Remaining (%) 81 | 100 . 30 . 90 . 74 . . . . . 100 . . . . 100 . . . . 89 . . . . . . 72 . . 91 . 96 . 59 Volleys Fired 395 | 4 40 2 51 13 90 56 3 . 3 1 8 . 8 . . . . 7 . 7 13 8 9 . 11 . . . . . 7 . 6 2 . 46 Largest 4 | 2 2 2 2 2 2 2 1 . 1 1 2 . 1 . . . . 1 . 1 1 1 1 . 1 . . . . . 1 . 1 1 . 4 Hottest 263 | 70 80 120 120 112 122 86 25 . 61 61 91 . 80 . . . . 100 . 46 100 100 100 . 100 . . . . . 94 . 81 81 . 263 Shots Fired 658 | 8 77 4 85 26 174 111 3 . 3 1 9 . 8 . . . . 7 . 7 13 8 9 . 11 . . . . . 7 . 6 2 . 79 Gun 462 | 8 48 . 32 13 169 109 3 . 3 1 7 . 8 . . . . 7 . . 4 2 9 . 11 . . . . . 1 . 6 2 . 19 Cannon 147 | . 29 4 53 13 1 . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 41 Launcher 49 | . . . . . 4 2 . . . . 2 . . . . . . . . 7 9 6 . . . . . . . . . . . . . 19 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 206 | 4 37 . . . 45 105 3 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 10 Thermal 326 | 4 40 4 46 13 124 4 . . 3 1 7 . 8 . . . . 7 . . 4 2 9 . 7 . . . . . 1 . 6 2 . 34 Explosive 41 | . . . . . 4 2 . . . . 2 . . . . . . . . 7 9 6 . . . . . . . . . . . . . 11 Electromagnetic 64 | . . . 39 13 1 . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 5 Entropic 21 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 19 Robot Hit Streak 50 | 5 13 1 19 17 48 50 9 . 12 . 14 . 14 . . . . 15 . . 12 18 3 . 28 . . . . . . . 1 . . 14 Robot Miss Streak 3 | 1 3 2 1 1 1 3 . . . . 1 . . . . . . 2 . . . . 3 . . . . . . . . . 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Shots Hit Robots 645 | 5 49 1 66 21 148 85 3 . 3 . 8 . 8 . . . . 7 . . 4 2 12 . 27 2 1 4 . 32 3 5 9 19 1 120 Core Hits 381 | 3 22 1 29 8 67 41 . . 1 . 9 . 2 . . . . 7 . 9 19 5 9 . 11 . . . . 13 2 2 5 11 1 104 Critical Kills 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Critical Parts Destroyed 8 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . 2 Critical Strikes 54 | 1 3 . 6 3 17 1 . . . . 1 . . . . . . . . . . . 1 . 4 . . . . 3 1 . 1 1 . 11 Burn 27 | 1 2 . 4 2 17 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Destroy 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corrupt 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . Sever 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . 1 . 5 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 346 | . . . . . 2 3 . 2 6 19 . . 4 . . . . 2 . 4 . . 8 . 26 3 1 5 . 58 13 16 14 42 9 109 Impact 95 | . . . . . 2 3 . 2 6 19 . . 4 . . . . 2 . 4 . . 8 . 26 3 1 5 . 10 . . . . . . Slashing 251 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 13 16 14 42 9 109 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 8 1 1 1 6 . 12 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35405 | 63 774 19 1537 473 2869 1830 54 . 52 . 441 . 194 . . . . 254 . 896 1543 204 390 . 1173 142 44 470 . 2351 274 476 703 2246 75 15858 Guns 7296 | 63 364 . 432 196 2497 1497 54 . 52 . 130 . 194 . . . . 254 . . 163 59 210 . 425 . . . . . . . 74 . . 632 Cannons 2125 | . 391 18 905 231 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 580 Explosions 10795 | . . . 182 36 259 333 . . . . 311 . . . . . . . . 896 1291 145 . . . . . . . . . . . . . 7342 Melee 14939 | . . . . . . . . . . . . . . . . . . . . . . . 180 . 748 142 44 470 . 2351 274 476 629 2246 75 7304 Ramming 250 | . 19 1 18 10 113 . . . . . . . . . . . . . . . 89 . . . . . . . . . . . . . . . Kinetic 2671 | 26 260 . . . 667 1444 54 . . . . . . . . . . . . . . . . . 61 . . . . . . . . . . 159 Thermal 6095 | 37 495 18 820 232 1830 53 . . 52 . 130 . 194 . . . . 254 . . 163 59 210 . 284 . . . . . . . 74 . . 1190 Explosive 5780 | . . . . . 259 333 . . . . 311 . . . . . . . . 896 1291 145 . . . . . . . . . . . . . 2545 Electromagnetic 1054 | . . . 699 231 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Impact 1667 | . . . . . . . . . . . . . . . . . . . . . . . 180 . 748 142 44 470 . 83 . . . . . . Slashing 13272 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2268 274 476 629 2246 75 7304 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 4616 | . . . . . . . . . . . . . . . . . . . . . . . . . 80 . . . . . . . . . . 4536 Highest Corruption 7 | . . . 1 1 . . . . . . . . 1 1 . . . . . . . 4 . 5 7 3 . . . 1 4 5 . . . . Average Corruption 2 | . . . 1 1 . . . . . . . . 1 1 . . . . . . . 4 . 5 3 2 . . . 1 3 4 . . . . Corruption Purged 15 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 9 3 . . . 1 1 . . . . . Corruption Blocked 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 20 . 10 Effects 43 | . . . 1 7 . . . . . . . . 1 . . . . . . . . 8 . . 15 . . . . 1 2 8 . . . . Message Errors 11 | . . . . 5 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . 3 . . . . Matter Fused 16 | . . . . . . . . . . . . . 1 . . . . . . . . 3 . . 9 . . . . . 1 2 . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Energy Discharges 4 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . Data Loss (minor) 6 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . 1 . . . . Data Loss (major) 4 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2390 | . . . . . 13 1 . . . . 43 . . . . . . . . 22 69 . 69 . 297 76 . 316 . 326 . 55 44 175 . 884 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 176 | . . . . . . 1 . . . . 43 . . . . . . . . 22 20 . . . . . . . . . . . . . . 90 Melee 2214 | . . . . . 13 . . . . . . . . . . . . . . . 49 . 69 . 297 76 . 316 . 326 . 55 44 175 . 794 Knockbacks 10 | . . . . . 3 . . . . . . . . . . . . . . . . . 2 . 3 . . . . 1 . . . . . 1 Impact 9 | . . . . . 3 . . . . . . . . . . . . . . . . . 2 . 3 . . . . 1 . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 422 | . . . 23 14 . . . . . . . . . . . . . . . . 44 . . . . . . . . . . . . . . 341 Shots 5 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Rammed 10 | . 3 1 4 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Targets Rammed 21 | . 3 1 4 1 11 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kicked 11 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 396 | 36 183 126 396 177 334 65 3 . 81 35 253 48 165 1 . . . 247 4 17 166 226 358 64 92 113 186 . . 110 225 185 163 201 198 198 Average Temperature 77 | 19 61 68 98 73 59 22 3 . 40 20 74 21 85 1 . . . 64 1 1 31 62 103 37 23 53 49 . . 16 89 84 33 188 192 139 Received Heat Transfer 1963 | . 291 . 117 33 432 207 . . 33 . 27 18 . 9 . . . . . . 45 27 . . 66 35 . . . . 6 89 27 9 72 420 Effects 9 | . . . 2 . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Interference 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . 3 2 . . . . . . . . . . . . . . . . 1 . . . 6 1 . 1 . . . . . . . 1 Impact Corruptions 31 | . . . . . 1 . . . . . . . . . . . . . . . 2 . 3 . 14 2 . 9 . . . . . . . . Robots Melted 6 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 6 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 26 | 1 4 . 1 1 15 . . . . . . . 1 . . . . . . . 1 . 2 . . . . . . . . . . . . . Heat Transferred 12295 | 185 1258 37 1828 605 5143 111 . . 111 . 277 . 296 . . . . 425 . . 275 100 350 . 475 . . . . . . . 111 . . 708 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 1121 | 10 132 87 270 230 277 352 347 . . . . . 39 . . . . 73 . . . . 193 101 391 . . . . 320 225 309 288 212 327 1121 Initial 183 | . 5 28 28 37 9 . 85 . . . . . 33 . . . . 25 . . . . 5 56 61 . . . . . 156 50 18 42 84 183 Average 168 | 5 33 44 109 101 106 181 210 . . . . . 25 . . . . 32 . . . . 46 70 248 . . . . 126 22 191 162 83 143 724 Maximum Alert Level 4 | . . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 1 1 4 Low Security (%) 70 | 100 100 100 92 77 84 52 39 . . . . . 100 . . . . 100 . . . . 100 100 24 . . . . 80 95 49 56 97 85 2 Level 1 20 | . . . 7 22 15 48 60 . . . . . . . . . . . . . . . . . 75 . . . . 19 4 50 43 2 14 10 Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 2 . 1 . 3 2 1 . . . . . 3 . . . . 1 . . . . 1 . 6 . . . . 3 1 2 1 4 1 11 Investigation 15 | . 2 . 1 . 2 . 1 . . . . . 3 . . . . . . . . . 1 . 3 . . . . . . . 1 . 1 . Extermination 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . 1 . 4 Reinforcement 14 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . . 1 2 . 3 . 4 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Garrison 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 34 | . 1 . 1 1 3 1 2 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 2 4 . 17 Communications Jammed 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 26 . . 5 . Distress Signals 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 15 . . 5 . Times Spotted 456 | . 25 5 27 7 38 24 9 . 5 . 10 6 3 1 2 . . 4 . 5 28 2 8 5 37 14 4 . 5 21 6 30 12 11 21 81 Peak Tracking Total 15 | . 6 3 4 4 4 4 4 . 4 . 3 6 3 3 3 . . 3 . 4 13 1 6 5 12 8 4 . 5 8 4 15 7 6 15 9 Tactical Retreats 47 | . 2 1 2 . . . . . . . . 1 . . 2 . . . . . 1 . 1 . 10 4 . . . 3 1 5 1 2 3 8 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 28 | . 3 . 2 . 4 5 . . . . . . 3 . . . . . . . . . 1 . 3 . . . . 3 . 3 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . . . . . . . . 1 . 3 . . . 15 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 31 | . . 1 1 2 . 3 . 1 . . 2 . . . . . . . . . 1 . . . . . . . . . 7 2 1 8 . 2 Max in Single Turn 2 | . . 1 1 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 1 Garrison Access 8 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 2 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 122 | . 5 . 6 . 14 17 2 . 1 . . . 5 . 2 4 . 2 . 1 2 . 1 . 13 1 . 4 . 4 8 6 2 8 4 10 Terminals 76 | . 5 . 5 . 9 15 1 . . . . . 2 . . . . 1 . . . . 1 . 5 1 . . . 3 7 5 . 5 2 9 Fabricators 12 | . . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . 4 . . . . . . . . 2 2 . Repair Stations 6 | . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Scanalyzers 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 9 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 2 1 . . Total Hacks 324 | . 13 . 18 . 50 31 8 . 1 . . . 13 . 7 29 . 7 . 1 2 . 3 . 43 2 . 17 . 8 18 11 4 14 10 14 Successful 208 | . 5 . 11 . 31 14 6 . 1 . . . 8 . 7 29 . 4 . 1 2 . 1 . 32 2 . 17 . 5 11 4 1 6 2 8 Failed 115 | . 7 . 7 . 19 17 2 . . . . . 5 . . . . 3 . . . . 2 . 11 . . . . 3 7 7 3 8 8 6 Catastrophic 15 | . . . 1 . 3 2 . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . 1 1 1 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 9 . 13 . 20 7 1 1 . . . . 4 . . . . . . . 1 . 3 . 17 . . . . 5 11 7 1 7 . 12 Terminals 172 | . 13 . 16 . 28 29 3 . . . . . 4 . . . . 1 . . . . 3 . 13 2 . . . 7 17 8 . 9 6 13 Fabricators 40 | . . . . . . . 5 . . . . . 8 . . . . 6 . . . . . . 14 . . . . . . . . 3 4 . Repair Stations 14 | . . . 2 . 7 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 1 Scanalyzers 20 | . . . . . 13 . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Garrison Access 15 | . . . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 3 4 2 . . Terminal Hacks 127 | . 5 . 8 . 11 13 2 . 1 . . . . . 7 29 . . . 1 2 . . . 5 2 . 17 . 3 9 4 . 3 1 4 Record 25 | . . . . . . . . . . . . . . . 6 11 . . . . . . . . . 2 . 5 . . 1 . . . . . Part Schematic 20 | . 1 . 1 . . . . . . . . . . . . 11 . . . . . . . . 2 . . 4 . 1 . . . . . . Robot Schematic 5 | . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . Open Door 18 | . . . . . . 9 . . 1 . . . . . 1 . . . . 1 2 . . . . . . . . . 1 2 . 1 . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Branch Access Points 6 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Terminal Index 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 16 | . 1 . 3 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 1 . 1 Locate Traps 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Dispatch Records 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 21 | . . . . . . . 3 . . . . . 6 . . . . 4 . . . . . . 7 . . . . . . . . . 1 . Network Status 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . Load Schematic 9 | . . . . . . . 1 . . . . . 2 . . . . 2 . . . . . . 4 . . . . . . . . . . . Build 8 | . . . . . . . 1 . . . . . 3 . . . . 2 . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 11 | . . . 2 . 5 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Scan Component 6 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Repair 5 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 20 | . . . . . 13 . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Insert Component 10 | . . . . . 7 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Analyze 10 | . . . . . 6 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 1 1 . . Seal Access 7 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 1 1 . . Unauthorized Hacks 21 | . . . 1 . 1 . 1 . . . . . 1 . . . . . . . . . 1 . 8 . . . . 1 1 . . 2 . 4 Terminals 10 | . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 . . 1 . 3 Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Botnet 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . 3 Operators 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . 1 . . Prioritize 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Reject 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 86 | . 4 . 4 . 14 13 2 . . . . . 4 . . . . 2 . . . . 1 . 11 . . . . 3 4 4 2 6 3 9 Full Trace Events 9 | . . . . . 1 . 1 . . . . . 3 . . . . . . . . . . . 2 . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 1 . . . 2 . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . . . 116 . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 9 | . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . 1 . 1 . 6 . . . . 15 . . . . . 11 . . . . . . . . 4 . . 4 . 1 . . . . . . Parts Built 11 | . . . . . . . 1 . . . . . 3 . . . . 3 . . . . . . 4 . . . . . . . . . . . Authchips 4 | . . . . . . . 1 . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . Time 415 | . . . . . . . 51 . . . . . 100 . . . . 142 . . . . . . 122 . . . . . . . . . . . Total Part Build Rating 68 | . . . . . . . 1 . . . . . 17 . . . . 20 . . . . . . 30 . . . . . . . . . . . Parts Repaired 5 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Time 237 | . . . 26 . 74 . . . . . . . . . . . . . . . . . . . 137 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 6 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 6 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Damaged 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 39 | . . . . 3 . 10 . . . 12 1 . 3 . . . 1 . . . 4 . . . 1 . . . . . . . . 4 . . Largest Group 13 | . . . . 3 3 10 10 5 1 12 13 2 3 . . . 1 . . . 4 . . . 1 . . . . . . . . 3 . . Highest-Rated Group 454 | . . . . 40 40 173 173 93 16 335 454 147 48 . . . 96 . . . 207 . . . 10 . . . . . . . . 174 . . Highest-Rated Ally 119 | . . . . 16 16 29 29 29 16 51 119 119 16 . . . 96 . . . 68 . . . 10 . . . . . . . . 58 . . Total Orders 7 | . . . . . . 2 2 . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . STAY 4 | . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . FOLLOW 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AID 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 259 | . . . . . 34 . 100 7 6 . 65 1 16 . . . 10 . . . 15 . . . . . . . . . . . . 5 . . Total Damage 4699 | . . . . . 359 . 1259 102 89 . 1396 12 208 . . . 382 . . . 789 . . . . . . . . . . . . 103 . . Kills 40 | . . . . . 3 . 13 . 1 . 18 . . . . . 3 . . . 2 . . . . . . . . . . . . . . . Allies Corrupted 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 9 | . 2 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 1 . . . . . 2 . 3 . 1 . . 1 . 2 2 . 1 . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 18400 | 19 1445 239 1105 605 1452 1550 563 229 249 404 611 145 286 115 174 24 363 309 54 212 522 166 120 36 739 205 131 83 126 666 2211 451 424 604 207 1556 Spaces Moved 20652 | 5 782 97 536 351 823 856 599 288 589 829 462 398 392 230 548 78 603 385 184 631 1209 536 248 132 989 506 271 145 314 747 960 943 627 924 448 1987 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1665 | . 681 97 536 351 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1637 | 5 101 . . . 823 708 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17346 | . . . . . . 148 599 288 589 829 462 398 392 230 548 78 603 385 184 631 1209 536 248 132 989 506 271 145 314 747 960 943 627 924 448 1983 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 23 | 120 120 240 160 160 120 98 34 34 34 34 34 36 31 31 31 31 31 28 28 28 26 26 23 23 23 35 38 38 38 38 38 38 34 40 33 34 Average Speed 53 | 120 162 240 160 160 122 120 67 34 34 34 35 36 31 31 31 31 31 28 28 28 27 26 25 23 27 36 39 38 38 38 38 38 36 42 37 39 Slowest Speed 500 | 120 240 240 160 160 190 500 94 34 34 34 94 36 31 31 31 31 31 31 28 28 28 26 26 23 38 42 42 38 38 38 38 38 123 124 126 168 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 55 | 2 96 20 53 98 78 90 11 55 57 86 71 69 11 46 60 72 74 15 44 66 92 63 8 88 37 76 55 61 61 24 73 61 21 83 15 56 Regions Visited 36 Branch Regions 24 Pre-discovered Areas 6 | . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . 3 . . . . . . . . Known Exits Taken 29 | . . . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . . 1 . . . 1 1 2 . . . 1 1 . . . 3 2 . . . . . 3 2 . 2 . . . . . . . Spaces Dug 134 | . . . . . 2 . . 1 5 2 . . 4 . . . . 2 . 4 . . 4 . 6 1 . . . 21 6 9 7 15 7 38 Terrain Destroyed 640 | . . . 9 5 28 21 . 1 5 2 9 . 4 . . . . 2 . 46 151 77 4 . 8 1 . . . 21 6 9 7 15 7 202 Melee 122 | . . . . . 2 . . 1 5 2 . . 4 . . . . 2 . 4 . . 4 . 6 1 . . . 21 6 9 7 15 7 26 Projectile 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 18 AOE 498 | . . . 9 5 26 21 . . . . 9 . . . . . . . . 42 151 77 . . . . . . . . . . . . . 158 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 26740 | 9 883 99 700 368 1104 1307 760 414 623 915 899 398 541 271 551 77 778 574 185 653 1380 553 289 137 1393 519 290 164 321 1017 2780 1002 791 1048 466 2481 Wait 4348 | . 23 . 65 4 94 313 126 116 19 65 393 . 120 39 4 . 176 158 . 3 90 4 6 2 292 3 11 . . 154 1742 20 81 23 . 202 Move 20613 | 4 781 96 535 350 822 855 598 287 588 828 461 397 391 229 547 77 602 384 183 630 1209 535 247 131 988 505 270 144 313 746 959 942 626 923 447 1983 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 214 | . 18 . 15 . 16 19 9 1 2 1 5 . 5 . . . . 9 . 3 8 2 6 2 22 2 1 3 2 9 15 5 10 7 1 16 Fast Attach 184 | . 1 . 4 . 19 10 2 2 . . 10 . 1 . . . . . 1 . 12 . 1 . 22 . 3 6 1 10 8 7 12 17 2 33 Attach 118 | . 3 . 3 . 1 8 8 1 . . 1 . 3 . . . . 5 . 1 4 3 3 . 14 1 . . 1 6 6 4 9 1 1 31 Detach 41 | . . . . . . . 5 . . . . . . . . . . . . . . . 1 . 2 . . 2 . 1 4 2 3 . 1 20 Swap 126 | 1 4 . 8 . 18 13 2 2 3 1 6 1 4 3 . . . 3 . 1 3 . 2 . 1 4 2 1 1 10 4 1 10 6 2 9 Drop 314 | . 10 . 15 . 31 30 7 3 2 . 15 . 5 . . . . 6 1 4 20 1 5 2 15 1 2 4 3 23 22 5 20 27 3 32 Fire 395 | 4 40 2 51 13 90 56 3 . 3 1 8 . 8 . . . . 7 . 7 13 8 9 . 11 . . . . . 7 . 6 2 . 46 Melee 345 | . . . . . 2 3 . 2 6 19 . . 4 . . . . 2 . 4 . . 8 . 26 3 1 4 . 58 13 16 14 42 9 109 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 11 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 3 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Rewire 21 | . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 6 exits: *Res x3 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur x2]) Tau Ceti IV Orbit History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 15) 299 | -10/Materials | Discovered new exit (range 4) 332 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 8) 631 | -10/Materials | Central database locked down 687 | -10/Materials | Discovered new exit (range 14) 886 | -10/Materials | Discovered new exit (range 13) 1303 | -10/Materials | Core integrity fell below 50% 1465 | -10/Materials | Entered Mines 1548 | -10/Mines | Assembled infested the area 1649 | -10/Mines | Discovered new exit (range 11) 1690 | -10/Mines | Learned Materials stockpile data 1704 | -10/Mines | Entered Materials 1704 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1744 | -9/Materials | Repaired Lgt. Treads 2131 | -9/Materials | Identified exit to Mines 2462 | -9/Materials | Discovered new exit (range 13) 2809 | -9/Materials | Entered Mines 2810 | -9/Mines | Learned location of Storage (-8) 2883 | -9/Mines | Discovered new exit (range 8) 3005 | -9/Mines | Learned Materials emergency access door positions 3016 | -9/Mines | Build established: Scavenger-Mutant 3131 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3269 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3272 | -9/Mines | Discovered new exit (range 13) 3414 | -9/Mines | Entered Materials 3414 | -8/Materials | Accompanied by 3 allies 3414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3700 | -8/Materials | Build established: Mutant 3798 | -8/Materials | Discovered new exit (range 8) 4103 | -8/Materials | Discovered new exit (range 16) 4288 | -8/Materials | Discovered new exit (range 16) 4494 | -8/Materials | Identified exit to Storage 4610 | -8/Materials | Garrison activated, responded to threat 4768 | -8/Materials | Repaired Broken Transport Network Coupler 4807 | -8/Materials | Repaired Carbon-fiber Leg 4851 | -8/Materials | Discovered new exit (range 8) 4866 | -8/Materials | Entered Storage 5387 | -8/Storage | Discovered new exit (range 14) 5518 | -8/Storage | Found Prototype Processor 5518 | -8/Storage | Identified Exp. Targeting Computer 5526 | -8/Storage | Garrison activated, responded to threat 5592 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5903 | -8/Storage | Build established: Commander-Mutant 6004 | -8/Storage | Found Prototype Protection 6004 | -8/Storage | Identified Lgt. Regenerative Plating 6416 | -8/Storage | Entered Factory 6416 | -7/Factory | Accompanied by 10 allies 6416 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6649 | -7/Factory | Identified exit to Lower Caves 6954 | -7/Factory | Fabricated Lrg. Storage Unit (x1) 6979 | -7/Factory | Entered Lower Caves 6979 | -7/Lower Caves | Accompanied by 5 allies 6985 | -7/Lower Caves | Encountered a Warlord checkpoint 7002 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7007 | -7/Lower Caves | Found Prototype Special Weapon 7045 | -7/Lower Caves | Found Alien Artifact 7045 | -7/Lower Caves | Identified Core Expander 7045 | -7/Lower Caves | Installed Core Expander, added new Power slot 7088 | -7/Lower Caves | Discovered new exit (range 10) 7092 | -7/Lower Caves | Identified exit to Lower Caves 7208 | -7/Lower Caves | Entered another Lower Caves area 7208 | -7/Lower Caves | Accompanied by 1 ally 7210 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7332 | -7/Lower Caves | Build established: Scout 7434 | -7/Lower Caves | Discovered new exit (range 17) 7457 | -7/Lower Caves | Identified exit to Zion 7457 | -7/Lower Caves | Entered Zion 7471 | -7/Zion | Gained Derelict followers 7477 | -7/Zion | Discovered new exit (range 14) 7540 | -7/Zion | Gained Derelict followers 7551 | -7/Zion | Given the Hacking Drone Bay 7566 | -7/Zion | Learned 4 Factory zone layouts 7660 | -7/Zion | Gained Derelict followers 7794 | -7/Zion | Discovered new exit (range 5) 7794 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7795 | -7/Zion | Identified exit to Deep Caves 7861 | -7/Zion | Entered Deep Caves 7861 | -7/Deep Caves | Accompanied by 12 allies 7863 | -7/Deep Caves | Met 5H-AD0 7943 | -7/Deep Caves | Z-Facility disabled 7952 | -7/Deep Caves | Attacked by Z-Imprinter 7958 | -7/Deep Caves | Allies destroyed Z-Imprinter 7964 | -7/Deep Caves | Found Prototype Protection 7964 | -7/Deep Caves | Identified Zio. Weapon Casing 8043 | -7/Deep Caves | Found Prototype Protection 8140 | -7/Deep Caves | Discovered new exit (range 6) 8142 | -7/Deep Caves | Identified exit to Proximity Caves 8340 | -7/Deep Caves | Build established: Scavenger-Mutant 8472 | -7/Deep Caves | Entered Proximity Caves 8472 | -6/Proximity Caves | Accompanied by 2 allies (5H-AD0) 8477 | -6/Proximity Caves | Thanked by 5H-AD0 8478 | -6/Proximity Caves | Learned location of 1 exit from Factory 8580 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8613 | -6/Proximity Caves | Discovered new exit (range 10) 8616 | -6/Proximity Caves | Identified exit to Factory 8617 | -6/Proximity Caves | Entered Factory 8617 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8618 | -6/Factory | Identified exit to Lower Caves 8618 | -6/Factory | Identified exit to Extension 8619 | -6/Factory | Identified exit to Factory 8690 | -6/Factory | Fabricated G-47 Trooper (x3) 8738 | -6/Factory | Fabricated Adv. Sensor Array (x1) 8794 | -6/Factory | Build established: Scavenger-Scout 8873 | -6/Factory | Fabricated Adv. System Restoration Module (x2) 8903 | -6/Factory | Entered Lower Caves 8996 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9000 | -6/Lower Caves | Learned Factory garrison access intel 9014 | -6/Lower Caves | Discovered new exit (range 9) 9018 | -6/Lower Caves | Identified exit to Lower Caves 9018 | -6/Lower Caves | Entered another Lower Caves area 9042 | -6/Lower Caves | Learned Armory trap positions 9042 | -6/Lower Caves | Learned Extension stockpile data 9042 | -6/Lower Caves | Learned Research terminal intel 9042 | -6/Lower Caves | Learned Armory garrison access intel 9188 | -6/Lower Caves | Discovered new exit (range 7) 9192 | -6/Lower Caves | Identified exit to Data Miner 9192 | -6/Lower Caves | Entered Data Miner 9192 | -6/Data Miner | Discovered new exit (range 6) 9197 | -6/Data Miner | Met Data Miner 9204 | -6/Data Miner | Learned location of Section 7 (-3) 9204 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9210 | -6/Data Miner | Received God Mode back door access code from Data Miner 9216 | -6/Data Miner | Identified exit to Proximity Caves 9216 | -6/Data Miner | Entered Proximity Caves 9230 | -5/Proximity Caves | Escorted by Enhanced Grunt 9514 | -5/Proximity Caves | Learned 12 Factory zone layouts 9567 | -5/Proximity Caves | Discovered exit to Factory (range 17) 9579 | -5/Proximity Caves | Entered Factory 9579 | -5/Factory | Evolved 2 slots: Utility x2 9580 | -5/Factory | Identified exit to Factory 9580 | -5/Factory | Identified exit to Upper Caves 9581 | -5/Factory | Loaded intel: 4 garrison access locations 9644 | -5/Factory | Fabricated Imp. Linear Gravjet (x2) 9735 | -5/Factory | Fabricated Hvy. Gatling Laser (x1) 9888 | -5/Factory | Entered Upper Caves 9905 | -5/Upper Caves | Learned Factory garrison access intel 9937 | -5/Upper Caves | Discovered new exit (range 15) 9941 | -5/Upper Caves | Identified exit to Upper Caves 9942 | -5/Upper Caves | Entered another Upper Caves area 9943 | -5/Upper Caves | Identified exit to Warlord 9991 | -5/Upper Caves | Learned Factory terminal intel 10154 | -5/Upper Caves | Entered Warlord 10251 | -5/Warlord | Met Warlord 10254 | -5/Warlord | Opened Warlord's prototype stash 10262 | -5/Warlord | Found Prototype Device 10262 | -5/Warlord | Identified Exp. Phase Shifter 10276 | -5/Warlord | Warlord's base attacked by MAIN.C 10332 | -5/Warlord | Found Prototype Energy Gun 10332 | -5/Warlord | Identified Vortex Rail 10334 | -5/Warlord | Found Prototype Launcher 10334 | -5/Warlord | Identified Vortex Catalyst Activator 10342 | -5/Warlord | Found Vortex Rail 10375 | -5/Warlord | Opened side exit 10570 | -5/Warlord | Warlord forces counterattacked 10612 | -5/Warlord | Spotted B-86 Titan 10617 | -5/Warlord | Spotted Striker 10624 | -5/Warlord | Spotted Executioner 10650 | -5/Warlord | Discovered new exit (range 13) 10653 | -5/Warlord | Identified exit to Proximity Caves 10676 | -5/Warlord | Spotted Executioner 10676 | -5/Warlord | Spotted Executioner 10676 | -5/Warlord | Entered Proximity Caves 10763 | -4/Proximity Caves | Learned 8 Research zone layouts 10782 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10811 | -4/Proximity Caves | Spotted B-86 Titan 10841 | -4/Proximity Caves | Discovered exit to Factory (range 6) 10842 | -4/Proximity Caves | Entered Factory 10842 | -4/Factory | Evolved 2 slots: Utility x2 10843 | -4/Factory | Loaded intel: 26 terminal locations 10844 | -4/Factory | Loaded intel: 4 garrison access locations 10848 | -4/Factory | Found Quantum Capacitor 10962 | -4/Factory | Sucked down chute 10962 | -4/Factory | Entered Waste 10971 | -4/Waste | Spotted C-40 Crusher 10976 | -4/Waste | Spotted C-40 Crusher 10977 | -4/Waste | EMP discharged 10984 | -4/Waste | Spotted C-40 Crusher 10985 | -4/Waste | Spotted C-40 Crusher 10985 | -4/Waste | Spotted C-40 Crusher 10986 | -4/Waste | Spotted C-40 Crusher 10996 | -4/Waste | Discovered new exit (range 10) 10997 | -4/Waste | Identified exit to Factory 10998 | -4/Waste | Entered Factory 11044 | -4/Factory | Incoming investigation squad redirected 11068 | -4/Factory | Fabricated Adv. System Restoration Module (x2) 11119 | -4/Factory | Incoming investigation squad redirected 11129 | -4/Factory | Identified exit to Upper Caves 11129 | -4/Factory | Identified exit to Armory 11180 | -4/Factory | Repaired Broken Cmb. Linear Gravjet 11267 | -4/Factory | Discovered new exit (range 20) 11352 | -4/Factory | Spotted B-86 Titan 11383 | -4/Factory | Lost 8 parts (2p1n5u) 11466 | -4/Factory | Discovered new exit (range 7) 11468 | -4/Factory | Identified exit to Research 11473 | -4/Factory | Discovered exit to Research (range 15) 11511 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 11566 | -4/Factory | Build established: Hacker-Sprinter 11627 | -4/Factory | Repaired Corrupted Cmb. Linear Gravjet 11669 | -4/Factory | Lost 3 parts (2n1u) 11737 | -4/Factory | Entered Upper Caves 11811 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11886 | -4/Upper Caves | Encountered a Warlord checkpoint 11932 | -4/Upper Caves | Discovered new exit (range 9) 11942 | -4/Upper Caves | Build established: Hacker-Mutant 11942 | -4/Upper Caves | Identified exit to Upper Caves 11942 | -4/Upper Caves | Entered another Upper Caves area 11971 | -4/Upper Caves | Spotted B-86 Titan 12042 | -4/Upper Caves | Learned Research interactive machine intel 12068 | -4/Upper Caves | Discovered new exit (range 10) 12073 | -4/Upper Caves | Identified exit to Zhirov 12073 | -4/Upper Caves | Entered Zhirov 12073 | -4/Zhirov | Discovered new exit (range 3) 12080 | -4/Zhirov | Met Zhirov 12090 | -4/Zhirov | Learned location of Quarantine (-3) 12090 | -4/Zhirov | Learned location of Testing (-2) 12090 | -4/Zhirov | Learned location of Command (-1) 12093 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12099 | -4/Zhirov | Found Alien Artifact 12099 | -4/Zhirov | Identified Integrated Reactor 12099 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12107 | -4/Zhirov | Found Alien Artifact 12155 | -4/Zhirov | Identified exit to Proximity Caves 12156 | -4/Zhirov | Entered Proximity Caves 12202 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12214 | -3/Proximity Caves | Spotted B-86 Titan 12262 | -3/Proximity Caves | Build established: Hacker-Scout 12276 | -3/Proximity Caves | Discovered exit to Research (range 7) 12282 | -3/Proximity Caves | Entered Research 12282 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12284 | -3/Research | Loaded intel: 46 interactive machine locations 12285 | -3/Research | Loaded intel: 24 terminal locations 12340 | -3/Research | Identified exit to Quarantine 12432 | -3/Research | Spotted B-86 Titan 12665 | -3/Research | Build established: Generator-Ninja 12753 | -3/Research | Found Prototype Processor 12753 | -3/Research | Identified Exp. Melee Analysis Suite 12865 | -3/Research | Spotted B-86 Titan 12940 | -3/Research | Discovered new exit (range 9) 12948 | -3/Research | Entered Quarantine 13041 | -3/Quarantine | Cryocooling Duct disabled 13048 | -3/Quarantine | Cryocooling Duct disabled 13056 | -3/Quarantine | Ambient heat levels rising (+20) 13056 | -3/Quarantine | Non-combat units ordered to evacuate 13059 | -3/Quarantine | Found Alien Artifact 13063 | -3/Quarantine | Ambient heat levels rising (+20) 13063 | -3/Quarantine | Combat units ordered to evacuate 13128 | -3/Quarantine | Found Alien Slashing Weapon 13128 | -3/Quarantine | Identified Sigix Broadsword 13143 | -3/Quarantine | Identified exit to Research 13163 | -3/Quarantine | Quarantine Guard activated 13182 | -3/Quarantine | Found Alien Reactor 14815 | -3/Quarantine | Found Alien Artifact 14815 | -3/Quarantine | Identified Core Reset Matrix 14815 | -3/Quarantine | Identified Matter Drive 14815 | -3/Quarantine | Identified Transdimensional Reconstructor 14815 | -3/Quarantine | Identified Subatomic Replicator 14815 | -3/Quarantine | Used Core Reset Matrix 14819 | -3/Quarantine | Detected hypermatrix surge 14819 | -3/Quarantine | Sensed 12 artifacts in vicinity 14891 | -3/Quarantine | Met incapacitated Sigix Warrior 14891 | -3/Quarantine | Lockdown squad dispatched 14892 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 14893 | -3/Quarantine | Unlocked Sigix quarantine chamber 14939 | -3/Quarantine | Spotted Lightning 14986 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 15027 | -3/Quarantine | Crushed by falling debris 15042 | -3/Quarantine | Found Sigix Terminator 15045 | -3/Quarantine | Spotted Quarantine Guard 15068 | -3/Quarantine | Spotted Quarantine Guard 15071 | -3/Quarantine | Discovered exit to Research (range 3) 15079 | -3/Quarantine | Spotted Quarantine Guard 15087 | -3/Quarantine | Spotted Quarantine Guard 15096 | -3/Quarantine | Spotted Fortress 15154 | -3/Quarantine | Discovered new exit (range 5) 15154 | -3/Quarantine | Spotted Quarantine Guard 15159 | -3/Quarantine | Identified exit to Section 7 15159 | -3/Quarantine | Entered Section 7 15160 | -3/Section 7 | Sensed 21 artifacts in vicinity 15172 | -3/Section 7 | Spotted S7 Guard 15178 | -3/Section 7 | Found Integrated Thermoelectric Network 15178 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 15196 | -3/Section 7 | Found Spacefold Activator 15234 | -3/Section 7 | Spotted S7 Guard 15262 | -3/Section 7 | Discovered exit to Research (range 5) 15318 | -3/Section 7 | Spotted S7 Guard 15340 | -3/Section 7 | Build established: Alien-Gladiator 15433 | -3/Section 7 | Spotted B-86 Titan 15446 | -3/Section 7 | Spotted S7 Guard 15450 | -3/Section 7 | Found Core Membrane 15450 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 15451 | -3/Section 7 | Warped through subspace 15456 | -3/Section 7 | Spotted Executioner 15456 | -3/Section 7 | Spotted Executioner 15475 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 15492 | -3/Section 7 | Spotted B-99 Colossus 15519 | -3/Section 7 | Found LRC Matter Compressor 15519 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 15520 | -3/Section 7 | Found LRC Matter Compressor 15520 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 15610 | -3/Section 7 | Entered Research 15610 | -2/Research | Warlord forces began assault on 0b10 15610 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 15694 | -2/Research | Discovered new exit (range 12) 15720 | -2/Research | Research machine network offline 15729 | -2/Research | Identified exit to Access 15816 | -2/Research | Met up with Warlord 15876 | -2/Research | Found Prototype Device 15877 | -2/Research | Identified Exp. Force Field 15971 | -2/Research | Spotted Striker 15984 | -2/Research | Destroyed Striker 16017 | -2/Research | Discovered new exit (range 6) 16018 | -2/Research | Identified exit to Testing 16034 | -2/Research | Entered Testing 16128 | -2/Testing | Found Prototype Processor 16128 | -2/Testing | Identified Exp. Core Analyzer 16164 | -2/Testing | Unstable Terrabomb Derivative detonated 16172 | -2/Testing | Found Prototype Energy Cannon 16172 | -2/Testing | Identified Cld. Nova Cannon 16298 | -2/Testing | Found Prototype Hackware 16298 | -2/Testing | Identified Ghost Barrier 16442 | -2/Testing | Found Prototype Device 16444 | -2/Testing | Identified AEGIS Remote Shield 16534 | -2/Testing | Found Prototype Hackware 16534 | -2/Testing | Identified System Mapper 16576 | -2/Testing | Found Prototype Device 16576 | -2/Testing | Identified Exp. Hardlight Generator 16615 | -2/Testing | Found Prototype Protection 16615 | -2/Testing | Identified SHELL Armor 16638 | -2/Testing | Entered Access 16638 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 16756 | -1/Access | Identified exit to Command 16845 | -1/Access | Entered Command 16882 | -1/Command | Crushed by falling debris 17095 | -1/Command | Search patrols dispatched 17095 | -1/Command | Spotted M Guard 17095 | -1/Command | Spotted Combat Programmer 17095 | -1/Command | Spotted Combat Programmer 17096 | -1/Command | Spotted M Guard 17105 | -1/Command | Destroyed Combat Programmer 17133 | -1/Command | Destroyed Combat Programmer 17147 | -1/Command | Destroyed M Guard 17154 | -1/Command | Destroyed M Guard 17154 | -1/Command | All MAIN.C guards destroyed 17181 | -1/Command | Lost 10 parts (2p4n2u2w) 17217 | -1/Command | Met MAIN.C 17233 | -1/Command | Found Prototype Reactor 17364 | -1/Command | Found Unknown Launcher 17385 | -1/Command | First assault squad dispatched 17480 | -1/Command | Spotted B-99 Colossus 17522 | -1/Command | Identified Zero-point Reactor 17572 | -1/Command | Found Unknown Device 17572 | -1/Command | Identified Launcher Loader 17881 | -1/Command | Disengaged cave seal 17881 | -1/Command | Derelicts emerged from the dark tunnel 17881 | -1/Command | Welcomed Warlord to Command 17881 | -1/Command | Used Subatomic Replicator to replicate Vortex Rail 17917 | -1/Command | Disengaged cave seal 18191 | -1/Command | Identified Gamma Bomb Array 18235 | -1/Command | Warlord commented on Warlord statues 18312 | -1/Command | 0b10 Conduit disabled 18316 | -1/Command | Warlord shut down involuntarily 18326 | -1/Command | Destroyed MAIN.C Shell 18329 | -1/Command | MAIN.C activated Command garrisons 18352 | -1/Command | Destroyed MAIN.C 18356 | -1/Command | Discovered new exit (range 44) 18356 | -1/Command | Discovered new exit (range 85) 18356 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 18401 | *** | Destroyed 0B10! Last Messages --------------- 18350_ HV Slug penetrates 0b10 Conduit. 18350_ MAIN.C suffers critical hit (Smash). 18350_ HV Slug penetrates MAIN.C. 18350_ MAIN.C knocked back. 18350_ HV Slug penetrates MAIN.C. 18352_ Vortex penetrates MAIN.C. 18352_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" Heavy Barrier opened. 18352_ MAIN.C destroyed. 18352_ Vortex penetrates 0b10 Conduit. 18356_ EXIT=FOUND 18356_ Acquired data core, extracted map data and part IDs. 18379_ Penetrated by Slug. 18379_ Slug penetrates Quantum Router. 18382_ Quantum Router disabled. 18382_ Slug penetrates Wall. 18385_ Penetrated by Slug. 18385_ Slug penetrates Quantum Router. 18391_ Y-72 Warden destroyed. 18393_ R-10 Processor collects Phase Gun. Map ----- +----------------------------------------------------+ | " # #??????# # #?#?# | | " # ###+####+#####????############# ##### | | " ## ## !#??????????# #???# | | ###### ## [#??????????# #???# | | ###### ## *%=#?????????######## | | ## =[%#?????????# # ###### | | ## ![#?????????# # #??#?# | | ###### ## =%#?????????# + #??#?# | | ##???# ## ""=#?????????# # #??#?## | | #???# ## % """#?????????# # #??#??? | | #???# ## """"#?????????# # #??#### | | #???# ## "" #???????########## #?????? | | #???# ## #######?#! + #?????? | | #???# ## == + #?# # #?????? | | #???# #######!########### #?# # #?????? | | #???# #?????#%#######???# #?# # #?????? | | #???# #?????#!# #???# #?# ! # #?????? | | #???# #?????#=# #???# ### # #?????? | | ##??## ##????# # #???# + # #?????? | | ##### ###### # #???##### ]] + #?????? | | "T # #???????# ] ### #?????? | | "" + #???????############ #?????? | | #### ##### # #???????????# + #?????? | | +#####+###???# # ######??????# # #?????? | | #??## ######## #??????# # #?????? | | #??# ####### @ #??????# # #?????? | | #??# #??????# # #?????? | | #??# #??????# # #?????? | | #??# ###########??????######## #?????? | | #####+#####?????????????????#####+##????? | | """" # #?????????????????# #????? | | """" # #?????????????????# #????? | | """" # "" #?????????????????# #????? | | """" # """" #?????????????????# #????? | | # """" #?????????????????# #????? | | # "" #?????????????????# #????? | | ########## #?????????????????########????? | | + #?????????????????????????????? | | ####################?????????????????????????????? | | #????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | + #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 83 Energy Capacity 975 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 900 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 90 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 91 Targeting Accuracy 12 Melee Accuracy 12 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 42 Defensive Hacking 20 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -7/Factory | Authchip G-47 Trooper | x3 | -6/Factory | Preloaded Adv. Sensor Array | x1 | -6/Factory Adv. System Restoration Module | x2 | -6/Factory Imp. Linear Gravjet | x2 | -5/Factory | Authchip Hvy. Gatling Laser | x1 | -5/Factory | Authchip Adv. System Restoration Module | x2 | -4/Factory Cmb. Linear Gravjet | x2 | -4/Factory | Authchip Alien Tech Used ----------------- Core Expander Integrated Reactor Sigix Broadsword Core Reset Matrix Integrated Thermoelectric Network Core Membrane High-powered Transdimensional Reconstructor LRC Matter Compressor Spacefold Activator Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferGaussWarhead Manual? 0 Play Time 04:09:45 Cumulative 338.6 hours Start 2022.06.04 @ 13:54:48 End 2022.06.04 @ 18:12:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 239 Rogue 209 Adventurer 12 Explorer 18 Win Type 3 Total 41 Types 17/1/3/11/2/0/3/1/3 Lore% 82 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 137a2145-a5d2-4af5-a2b2-c35728ebfe93