Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.28 @ 12:15:01 // Halloween2019/Abominations Player: aoemica Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (26) 130 Value Destroyed (719) 719 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (864) 864 TOTAL SCORE: 6993 Bonus ------- Pacifist 834 High Alert Combat Kills 30 Cogmind --------- Core Integrity 815/1300 Matter 125/300 Energy 111/340 System Corruption 38% Temperature Cool (69) Movement Immobile (Siege) Location -3/Research Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor > --- PROPULSION (7) --- Advanced Heavy Treads Flexi-carbon Leg Enhanced Biometal Leg Electron Diverter > --- UTILITY (8) ------ Medium Storage Unit Machine Analyzer Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor Advanced Weapon Cycler > --- WEAPON (4) ------- Light Antimatter Cannon Tesla Bomb Launcher Powered Hammer Katana > --- INVENTORY (10) --- Experimental Coolant Injector Enhanced Optical Array Advanced Force Field Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Enhanced Biometal Leg Antigrav System Antigrav System Antigrav System Electron Diverter > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Machine Analyzer Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor Medium Reflective Plating > --- WEAPON ----------- Plasma Rifle Micro-nuke Launcher Katana Spear > --- INVENTORY -------- Experimental Coolant Injector Enhanced Optical Array Advanced Weapon Cycler Nova Cannon Light Antimatter Cannon Tesla Bomb Launcher Powered Hammer [Rating: 109] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Heavy Antimatter Reactor Propulsion Field Propulsion Drive Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Medium Reflective Plating Weapon Katana Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Tesla Bomb Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 5 | . . 2 1 . 1 . 1 . Utility 6 | . . . 1 2 1 2 . . Weapon 2 | . . . . . . . . 2 Parts Attached 86 | 1 . 3 6 11 15 13 12 25 Power 6 | . . . . 1 1 . 2 2 Engine 5 | . . . . 1 1 . 2 1 Core . | . . . . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 35 | . . 2 4 3 6 7 6 7 Treads 5 | . . 2 1 . 1 . . 1 Leg 6 | . . . 3 . 1 . . 2 Wheel . | . . . . . . . . . Hover 9 | . . . . 1 1 1 4 2 Flight 15 | . . . . 2 3 6 2 2 Utility 26 | . . 1 2 5 5 4 4 5 Device 12 | . . 1 1 . 2 3 1 4 Storage 1 | . . . . . . . . 1 Processor 8 | . . . . 2 3 1 2 . Hackware 2 | . . . 1 1 . . . . Protection 3 | . . . . 2 . . 1 . Artifact . | . . . . . . . . . Weapon 19 | 1 . . . 2 3 2 . 11 Energy Gun 1 | . . . . . . . . 1 Energy Cannon 3 | . . . . . . 1 . 2 Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 5 | . . . . . . . . 5 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 4 | . . . . 1 2 1 . . Piercing Weapon 2 | . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . 7 Corrupted Parts 3 | . . . . . . . 1 2 System Corruption 25 | . . . . . . . 5 20 Parts Lost 37 | . . . 7 5 1 4 6 14 Power 5 | . . . . 1 . . 1 3 Propulsion 20 | . . . 4 3 . 3 4 6 Utility 9 | . . . 2 1 1 1 1 3 Weapon 3 | . . . 1 . . . . 2 Highest Loss Streak 7 | . . . 7 4 1 3 3 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 70 | . 57 66 50 46 61 86 83 84 Engine 3 | . . . . 5 2 5 5 3 Treads 4 | . . 22 19 . 2 . . 1 Leg 4 | . 28 22 16 . 2 . . 3 Hover 4 | . . . . 3 . 5 3 11 Flight 10 | . . . . 12 7 21 23 6 Device 7 | . . . 2 . 5 13 7 11 Processor 18 | . . . . 6 29 26 28 19 Protection 1 | . . . . 3 . . 2 2 Ballistic Gun 2 | . 28 22 11 . . . . . Slashing Weapon 4 | . . . . 5 6 5 5 4 Piercing Weapon 2 | . . . . 1 3 5 5 2 Naked Turns 28 | . . . 28 . . . . . Heaviest Build 51 | 3 3 4 3 10 9 14 23 51 Greatest Support 70 | 3 3 3 20 10 9 35 44 70 Greatest Overweight (x) 1 | . . 1 . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 10 Average Capacity 6 | 6 5 5 5 5 5 5 5 9 Most Carried 10 | 7 4 5 5 5 5 5 5 10 Average Carried 4 | 5 4 4 4 3 4 4 4 5 Final Capacity 10 | 5 5 5 5 5 5 5 5 10 Final Carried 5 | 4 4 5 5 5 5 3 5 3 Class Distribution -------------------- 53% | Mutant 35% | Scout 6% | Assassin 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scout | -4/Factory Scout | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1223 | 200 . 30 57 99 150 125 90 472 Remotely . | . . . . . . . . . Salvage Created 732 | . . . . 52 115 23 231 311 Parts 35 | . . . . 3 10 3 11 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 7 | . . . . . . . 1 6 Melee 1 | . . . . . . . 1 . Cannons 2 | . . . . . . . . 2 AOE 3 | . . . . . . . . 3 Classes Destroyed 8 | . . . . 3 . 1 2 2 Worker 6 | . . . . 1 2 . 3 . Builder 5 | . . . . 1 3 . . 1 Tunneler 2 | . . . . . . 1 1 . Recycler 2 | . . . . . . . 1 1 Swarmer 1 | . . . . . . . 1 . Grunt 1 | . . . . . . . . 1 Abomination 5 | . . . . . . . . 5 Anomaly 4 | . . . . 1 1 . 1 1 Best Kill Streak 4 | . . . . 3 3 1 4 4 Combat Bots Only 2 | . . . . . . . 1 2 Max Kills in Single Turn 2 | . . . . 1 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 6686 | . . 443 1357 706 253 282 348 3297 Core 1532 | . . 37 531 269 80 24 106 485 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 115 | . . . . . . . . 115 Core Remaining (%) 78 | 100 100 90 3 61 90 97 90 . Volleys Fired 55 | . . . . . . 1 . 54 Largest 1 | . . . . . . 1 . 1 Hottest 90 | . . . . . . 90 . 60 Shots Fired 51 | . . . . . . 1 . 50 Gun . | . . . . . . . . . Cannon 40 | . . . . . . 1 . 39 Launcher 11 | . . . . . . . . 11 Special . | . . . . . . . . . Kinetic 39 | . . . . . . . . 39 Thermal 1 | . . . . . . 1 . . Explosive 5 | . . . . . . . . 5 Electromagnetic 6 | . . . . . . . . 6 Robot Hit Streak 23 | . . . . . . . . 23 Robot Miss Streak 2 | . . . . . . . . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 84 | . . . . 4 10 1 10 59 Core Hits 31 | . . . 1 3 2 . 6 19 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 2 | . . . . . 1 . . 1 Smash 1 | . . . . . . . . 1 Impale 1 | . . . . . 1 . . . Melee Attacks 125 | . . . . 24 21 19 27 34 Impact 15 | . . . . . . . . 15 Slashing 71 | . . . . 24 13 14 16 4 Piercing 39 | . . . . . 8 5 11 15 Sneak Attacks 22 | . . . . 3 9 1 6 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 8 | . . . . . 1 . 1 6 Damage Inflicted 4454 | . . . 13 243 635 64 534 2965 Guns . | . . . . . . . . . Cannons 1132 | . . . . . . . . 1132 Explosions 948 | . . . . . . . . 948 Melee 2361 | . . . . 243 635 64 534 885 Ramming 13 | . . . 13 . . . . . Kinetic 1132 | . . . . . . . . 1132 Thermal . | . . . . . . . . . Explosive 834 | . . . . . . . . 834 Electromagnetic 114 | . . . . . . . . 114 Impact 484 | . . . . . . . . 484 Slashing 922 | . . . . 243 289 64 230 96 Piercing 955 | . . . . . 346 . 304 305 Highest Corruption 38 | . . 3 6 7 4 3 8 38 Average Corruption 7 | . . 3 3 7 1 3 6 16 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . . . 1 1 5 2 3 22 Message Errors 8 | . . . . . 1 . 1 6 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 4 | . . . . 1 1 . . 2 Energy Discharges 6 | . . . . . 1 1 2 2 Data Loss (minor) 6 | . . . 1 . 2 1 . 2 Data Loss (major) 2 | . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 875 | . . . . 26 276 34 64 475 Projectiles 31 | . . . . . . . . 31 Explosions 192 | . . . . . . . . 192 Melee 652 | . . . . 26 276 34 64 252 Knockbacks 14 | . . . 1 . . . . 13 Impact 5 | . . . 1 . . . . 4 Kinetic 9 | . . . . . . . . 9 Secondary . | . . . . . . . . . Self-Inflicted Damage 217 | . . . . . . . . 217 Shots 3 | . . . . . . . . 3 Rammed 7 | . . 1 6 . . . . . Targets Rammed 13 | . . 1 12 . . . . . Kicked 6 | . . . 6 . . . . . Crushed . | . . . . . . . . . Highest Temperature 370 | . . 5 . 190 276 370 3 297 Average Temperature 83 | . . 5 . 83 110 134 2 67 Received Heat Transfer 1570 | . . 173 486 75 66 21 81 668 Effects 5 | . . . . . 1 2 . 2 Energy Bleed 1 | . . . . . 1 . . . Interference 4 | . . . . . . 2 . 2 Siege Activations 2 | . . . . . . . . 2 Total Turns 46 | . . . . . . . . 46 Longest Duration 39 | . . . . . . . . 39 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 6 | . . . . . . . . 6 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 452 | . . 15 5 53 113 211 352 452 Initial 181 | . . . 5 . 11 11 102 181 Average 134 | . . 4 3 16 57 110 272 296 Maximum Alert Level 2 | . . . . . . 1 1 2 Low Security (%) 70 | 100 100 100 100 100 100 99 23 15 Level 1 24 | . . . . . . . 76 63 Level 2 5 | . . . . . . . . 20 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 86 | . 1 2 2 9 14 18 17 23 Investigation 17 | . . 1 1 1 6 1 4 3 Extermination . | . . . . . . . . . Reinforcement 25 | . 1 1 1 3 2 7 5 5 Assault 18 | . . . . 1 2 4 4 7 Garrison 26 | . . . . 4 4 6 4 8 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 10 | . . . . . 1 5 3 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 51 | . . 1 3 9 7 8 10 13 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 1 13 9 27 16 20 24 26 Peak Tracking Total 12 | . . 11 12 12 5 11 9 7 Tactical Retreats 32 | . . 3 1 7 5 7 5 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 2 | . . . . 1 . . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 Garrison Access 8 | . . . . . 1 2 2 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 17 | . . . 1 4 2 3 4 3 Terminals 16 | . . . 1 3 2 3 4 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . . . 3 11 7 9 8 5 Successful 18 | . . . 1 6 2 5 1 3 Failed 25 | . . . 2 5 5 4 7 2 Catastrophic 6 | . . . 2 . 1 . 3 . Database Lockouts . | . . . . . . . . . Manual 26 | . . . 3 7 4 6 4 2 Terminals 42 | . . . 3 10 7 9 8 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . . . 4 1 4 1 1 Prototype ID Bank 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 Level Access Points 2 | . . . . 1 . 1 . . Terminal Index 3 | . . . . 1 1 1 . . Locate Traps 1 | . . . . 1 . . . . Zone Layout 3 | . . . . 1 . 1 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . . 1 1 1 1 . 2 Terminals 6 | . . . 1 1 1 1 . 2 Botnet 6 | . . . 1 1 1 1 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 15 | . . . 1 3 2 3 4 2 Full Trace Events 4 | . . . 1 . 1 . 2 . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . 2 2 2 1 Machine Destruction 7 | . . . . . 2 2 2 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 93 | . . . . 93 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 44 | . . . . 44 . . . . Total Damage 484 | . . . . 484 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 2430 | 5 34 158 249 296 438 366 297 587 Spaces Moved 4032 | 1 68 261 309 621 891 727 612 542 Core 952 | 1 68 261 308 11 303 . . . Treads 45 | . . . . . . . . 45 Legs 62 | . . . 1 . . . . 61 Wheels . | . . . . . . . . . Hover 319 | . . . . . . . 20 299 Flight 2654 | . . . . 610 588 727 592 137 Fastest Speed 30 | 50 50 50 50 34 34 30 30 32 Average Speed 41 | 50 50 51 50 34 39 34 35 57 Slowest Speed 145 | 50 50 100 120 120 50 39 120 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . 1 1 . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 23 | 1 21 39 31 24 33 25 25 16 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 56 | . . . . 18 9 13 10 6 Terrain Destroyed 110 | . . . . 18 9 14 10 59 Melee 56 | . . . . 18 9 13 10 6 Projectile 4 | . . . . . . 1 . 3 AOE 50 | . . . . . . . . 50 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4517 | 7 67 284 347 662 945 807 655 743 Wait 170 | . . 11 18 2 11 48 6 74 Move 4018 | . 67 260 308 619 890 724 609 541 Hop 2 | . . . . . . 1 1 . Pick Up 25 | . . 5 1 2 2 2 3 10 Fast Attach 51 | . . 1 5 6 11 8 10 10 Attach 28 | 1 . 2 1 5 3 3 1 12 Detach 19 | 2 . 1 . 3 4 1 2 6 Swap 7 | . . . . . 1 2 1 3 Drop 25 | 4 . 3 2 . 4 3 1 8 Fire 55 | . . . . . . 1 . 54 Melee 103 | . . . . 24 19 14 21 25 Ram . | . . . . . . . . . Kick 6 | . . . 6 . . . . . Crush 7 | . . 1 6 . . . . . Escape Stasis 1 | . . . . 1 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Discovered new exit (range 3) 40 | -10/Materials | Entered another Materials area 40 | -9/Materials | Evolved 2 slots: Propulsion x2 136 | -9/Materials | Discovered new exit (range 6) 172 | -9/Materials | Discovered new exit (range 15) 176 | -9/Materials | Discovered new exit (range 16) 198 | -9/Materials | Entered another Materials area 198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 332 | -8/Materials | Build established: Mutant 408 | -8/Materials | Core integrity fell below 50% 424 | -8/Materials | Core integrity fell below 20% 425 | -8/Materials | Lost 7 parts (4n2u1w) 442 | -8/Materials | Discovered new exit (range 10) 447 | -8/Materials | Entered Factory 447 | -7/Factory | Evolved 2 slots: Utility x2 512 | -7/Factory | Garrison activated, responded to threat 527 | -7/Factory | Identified exit to Factory 703 | -7/Factory | Garrison activated, responded to threat 705 | -7/Factory | Crushed by falling debris 743 | -7/Factory | Entered another Factory area 743 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 753 | -6/Factory | Lost 4 parts (1p2n1u) 770 | -6/Factory | Garrison activated, responded to threat 808 | -6/Factory | Discovered new exit (range 14) 875 | -6/Factory | Garrison activated, responded to threat 1005 | -6/Factory | Garrison activated, responded to threat 1124 | -6/Factory | Discovered new exit (range 5) 1144 | -6/Factory | Garrison activated, responded to threat 1151 | -6/Factory | Discovered new exit (range 14) 1175 | -6/Factory | Identified exit to Factory 1181 | -6/Factory | Entered another Factory area 1181 | -5/Factory | Evolved 2 slots: Utility x2 1273 | -5/Factory | Discovered new exit (range 13) 1277 | -5/Factory | Identified exit to Upper Caves 1347 | -5/Factory | Garrison activated, responded to threat 1380 | -5/Factory | Garrison activated, responded to threat 1432 | -5/Factory | Identified exit to Factory 1515 | -5/Factory | Garrison activated, responded to threat 1547 | -5/Factory | Entered another Factory area 1547 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1551 | -4/Factory | Lost 3 parts (3n) 1566 | -4/Factory | Garrison activated, responded to threat 1593 | -4/Factory | Garrison activated, responded to threat 1686 | -4/Factory | Discovered new exit (range 10) 1769 | -4/Factory | Lost 3 parts (1p2n) 1817 | -4/Factory | Discovered new exit (range 15) 1843 | -4/Factory | Identified exit to Research 1844 | -4/Factory | Entered Research 1844 | -3/Research | Evolved 2 slots: Weapon x2 1849 | -3/Research | Identified exit to DSF 1851 | -3/Research | Build established: Scout 1877 | -3/Research | Garrison activated, responded to threat 1899 | -3/Research | Garrison activated, responded to threat 2006 | -3/Research | Garrison activated, responded to threat 2018 | -3/Research | Found Prototype Launcher 2119 | -3/Research | Garrison activated, responded to threat 2119 | -3/Research | Garrison activated, responded to threat 2135 | -3/Research | Discovered new exit (range 16) 2141 | -3/Research | System corruption reached 10% 2142 | -3/Research | Identified Tesla Bomb Launcher 2185 | -3/Research | Lost 5 parts (4n1u) 2265 | -3/Research | Garrison activated, responded to threat 2278 | -3/Research | Lost 3 parts (1n2w) 2296 | -3/Research | System corruption reached 30% 2431 | -3/Research | Self-destructed Last Messages --------------- 02411_ The unstable cave ceiling collapses. 02412_ Overheating: System interference. 02412_ Terrain Scan Processor temporarily disabled. 02412_ Lgt. Antimatter Cannon temporarily disabled. 02414_ Door malfunctions. 02419_ The unstable cave ceiling collapses. 02420_ Penetrated by Slug. 02421_ 64 Matter blinks away. 02421_ 76 Matter blinks away. 02422_ The unstable cave ceiling collapses. 02424_ Penetrated by Slug. 02425_ System corrupted: FCS attempts to trigger Tesla Bomb Launcher. 02425_ Penetrated by Slug. 02426_ The unstable cave ceiling collapses. 02426_ Penetrated by Slug. 02428_ Major Abomination knocked back. 02429_ Major Abomination misfires. 02430_ Adv. Power Amplifier destroyed. 02431_ Unstable Anomaly suddenly flashes brightly. 02431_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ### """ % ## ? # ?""?????????????? | | ### """ % ## #???#??#???????????? | | ### #+ ###### ## ?#?######???????????? | | #?# % """ # #?? ?#?###?##???????????? | | ### % #% %%""" # ## ? ####?#?????????????? | | ?#### ##### %""" # ## ?######?????????????? | | #### %# #### % %% # ## #####?#?#??????????? | | ### # ######% %%+ ?#?##??##??????????? | | #?# ##### ######?#???????????? | | ?## """ # % # +##?###?#???????????? | | ?# """ # # % %? ? ??????????? | | ?## """[ ########### ????????????? | | #?# ## ###### +# ## ###?????????????? | | ??# ## # ### # ###????????????? | | ### % ## ## ## % ###????????????? | | ??# % % % ## # # " ####???????????? | | #?# ## "" % %# % ??????????? | | ### ##% # "T %# ??????????? | | #### ##% % # ## "" # % ?????????? | | % % ### ## "" / ??????????? | | # # # # ? #????????? | | + =% # % ????????? | | # ### %# # ########### ????????? | | # # # # # %%# ????????? | | % # % # % # # ????????? | | ##### # # #@ A# / ???????? | | ???## % #!! # # A # ????????? | | #### # #### % # # ????????? | | # # ### #% # ????????? | | # ##### # # ????????? | | % ########## # #?????????? | | % ########### ########## % #?????????? | | +############## % # % ## # % +?????????? | | % ###?########## ######## ?# ??????????? | | # #? ? ######## # ??????????? | | % #= ##? ? ####?### ? ??? ???????????? | | # ## ? ? ######## ? ? ?????????????? | | # #? ? ?? #?#####? ? ?#??????????????? | | # ## ? ? ########? "" ?#??????????????? | | ?# ## ??? ?######## ?"G ????????????????? | | #####? ?? ?? ??###### ?"" ??????????????????? | | ? #????#?? ?? ???#???#???????????????????????? | | ????#?###?? ? ? ?#??????????????????????????????? | | ?#?#??##??#???????????????????????????????????? | | ?? ?? ??????????????????????????????????????? | | ??? ??? ??? ??? ??????????????????????????????? | | ? ????? ???? ?????????????????????????????????? | | ?? ???? ? ?? ???????????????????????????????????? | | ?? ???#?? ???????????????????????????????????????? | | ?????##????#?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 120 Energy Generation 42 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 360 Power Amplification 30 Armor Coverage 225 Resistance: TH 15 Weapon Cycling 25 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipSupersonicFlakker Manual? 0 Play Time 00:45:16 Cumulative 811.5 hours Start 2022.08.28 @ 11:34:22 End 2022.08.28 @ 12:15:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 367 Rogue 366 Adventurer 1 Explorer 0 Win Type - Total 108 Types 27/11/16/3/2/1/46/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a7e74f30-a49f-4c84-b071-ea70d959106f