Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.15 @ 23:18:09 Player: albenzo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (195) 975 Value Destroyed (9355) 9355 Prototype IDs (39) 780 Alien Tech Used (3) 600 Bonus (1620) 1620 TOTAL SCORE: 21430 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 718 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -220 Cogmind --------- Core Integrity 0/1600 Matter 7/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Advanced Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Layered Medium Armor Plating Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Network Huge Storage Unit Triangulator Spectral Analyzer Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Core Analyzer Improved Transmission Jammer Advanced Component Analysis Suite Advanced Recalibrator > --- WEAPON ----------- Backup Laser VII Omega Cannon > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Myomer Leg Myomer Leg Centrium Wheel Large Storage Unit Advanced Signal Interpreter Advanced Launcher Guidance Computer Transdimensional Reconstructor Improved Lightning Gun Field Laser Plasma Rifle Plasma Rifle Quantum Rifle Hypervelocity Railgun Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator Heavy Shock Bomb Launcher Core Stripper Nanosword [Rating: 186] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Fission Core Reactor Reinforced Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Biometal Leg Wheel Centrium Wheel Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Spectral Analyzer Device Advanced Heat Sink Storage Huge Storage Unit Processor Spectral Analyzer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Nanosword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . . . 6 2 2 . . . . 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 1 . . . . . 1 . . . 1 Utility 12 | . . . 1 . . . 5 1 2 . . . . 1 . 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Parts Attached 356 | 7 7 2 15 1 7 6 21 15 8 6 13 4 10 81 16 8 43 86 Power 30 | 1 2 1 2 . . . 1 1 . . 1 . 1 4 . 1 3 12 Engine 8 | 1 1 1 2 . . . 1 . . . . . . 1 . . . 1 Core 2 | . 1 . . . . . . 1 . . . . . . . . . . Reactor 20 | . . . . . . . . . . . 1 . 1 3 . 1 3 11 Propulsion 100 | 2 . . 4 . . . 3 7 2 3 5 3 4 30 3 2 9 23 Treads 19 | 2 . . 4 . . . 3 3 1 1 . . . . . . 1 4 Leg 40 | . . . . . . . . 2 . 1 4 . 2 19 3 2 7 . Wheel 8 | . . . . . . . . 2 1 . . . . 1 . . 1 3 Hover 18 | . . . . . . . . . . 1 1 3 1 10 . . . 2 Flight 15 | . . . . . . . . . . . . . 1 . . . . 14 Utility 137 | 2 3 . 3 1 5 . 15 4 4 1 5 1 3 29 8 3 11 39 Device 70 | 1 1 . 2 1 1 . 5 . 2 1 4 1 1 22 7 2 5 14 Storage 9 | 1 2 . . . . . 2 1 . . . . . 2 . . . 1 Processor 31 | . . . . . 3 . 2 1 2 . 1 . . 3 . 1 3 15 Hackware 3 | . . . . . 1 . . . . . . . . . . . . 2 Protection 24 | . . . 1 . . . 6 2 . . . . 2 2 1 . 3 7 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 89 | 2 2 1 6 . 2 6 2 3 2 2 2 . 2 18 5 2 20 12 Energy Gun 29 | . 2 1 5 . . . . . . . . . . 5 1 2 6 7 Energy Cannon 9 | . . . . . . . . . . . . . . 1 2 . 5 1 Ballistic Gun 25 | 2 . . . . 1 4 1 2 . . 2 . 2 8 . . 2 1 Ballistic Cannon 13 | . . . . . 1 1 1 . 2 1 . . . 3 . . 4 . Launcher 7 | . . . 1 . . . . 1 . 1 . . . 1 2 . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 2 . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 21 | . . . 1 . 4 . . 1 . 1 . 2 . 4 . . 4 4 Corrupted Parts 11 | . . . . . . 1 . 1 . . 1 . . 6 . . . 2 System Corruption 61 | . . . . . . 3 . 4 . . 1 . . 45 . . . 8 Parts Lost 167 | . 1 . 1 . . . 1 11 5 . 14 . 8 37 10 4 35 40 Power 10 | . 1 . . . . . . . . . 1 . 1 2 . . 3 2 Propulsion 68 | . . . . . . . 1 6 3 . 8 . 3 14 3 1 11 18 Utility 55 | . . . 1 . . . . 2 2 . 3 . 2 15 5 3 9 13 Weapon 34 | . . . . . . . . 3 . . 2 . 2 6 2 . 12 7 Highest Loss Streak 11 | . 1 . 1 . . . 1 4 3 . 5 . 5 9 6 4 9 11 To Critical Strikes 4 | . . . . . . . . 1 . . . . . . . . 2 1 Average Slot Usage (%) 93 | . 99 100 98 100 99 100 100 99 99 98 89 89 98 94 94 99 82 56 Engine 3 | . 8 4 11 11 11 11 6 . . . . . . . . . . . Core 1 | . 5 9 . . . . . 4 5 5 1 . . . . . . . Reactor 1 | . . . . . . . . . . . 3 5 3 3 4 4 3 2 Treads 14 | . 28 28 32 33 33 33 26 25 6 4 1 . . . . . 1 1 Leg 5 | . . . . . . . . 1 10 10 9 10 7 14 27 25 16 . Wheel 1 | . . . . . . . . . 8 5 2 . . 1 . . 1 . Hover 2 | . . . . . . . . . . 4 1 4 17 8 . . . 1 Device 12 | . 14 14 17 22 3 . 9 5 10 14 10 10 8 16 26 32 15 9 Storage 6 | . 14 14 11 11 11 11 6 5 5 5 5 5 5 4 4 4 3 . Processor 22 | . . . . . 18 22 26 28 31 36 41 42 42 30 19 18 21 18 Protection 3 | . . . 4 . . . 9 11 8 . . . 1 2 . . 5 2 Energy Gun 5 | . 19 28 21 22 2 . . . . . . . . 3 4 13 4 3 Ballistic Gun 4 | . 8 . . . 9 16 7 4 . . 6 10 10 4 . . 1 . Ballistic Cannon 3 | . . . . . 9 1 4 4 9 9 3 . . 1 . . . . Naked Turns 39 | . . . . . . . . . . . . . . . . . 23 16 Heaviest Build 148 | 11 90 33 37 37 42 43 58 121 122 121 121 109 109 140 143 128 148 68 Greatest Support 180 | 40 40 40 60 60 60 60 90 120 26 30 95 45 45 180 180 173 168 56 Greatest Overweight (x) 12 | . 2 . . . . . . 11 12 7 7 9 3 3 1 . 4 7 Average Overweight (x) . | . . . . . . . . 1 5 6 4 2 2 . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 10 Average Capacity 18 | 7 11 15 15 15 15 15 15 24 25 25 25 25 25 25 25 25 24 5 Most Carried 25 | 8 15 15 15 15 15 15 16 17 24 24 23 21 25 25 25 25 25 10 Average Carried 16 | 5 9 14 14 15 14 14 14 14 20 22 20 19 22 23 22 23 21 5 Final Capacity 25 | 8 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 5 5 Final Carried 24 | 7 15 15 15 15 15 15 15 13 24 23 19 21 21 23 23 24 5 5 Class Distribution -------------------- 58% | Mutant 20% | Scavenger-Mutant 6% | Derelict-Mutant 3% | Skirmisher 3% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -4/Upper Caves Skirmisher | -4/Upper Caves Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Gunner | -2/Research Infiltrator-Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Matter Collected 6174 | 210 169 20 165 28 77 105 767 549 117 162 539 . 319 1525 222 . 419 781 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9432 | 22 370 . 298 74 . 200 983 856 48 128 529 . 361 2647 688 . 1322 906 Parts 484 | 4 17 . 27 6 . 5 75 62 2 5 15 . 17 111 35 . 72 31 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 11 | . . 1 1 . . . . 5 . . . . . 1 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 8 . . . . 13 . 13 . . . . . Prevented 3 | . . . . . . 2 . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 153 | . 9 . 13 1 . 4 18 13 1 5 10 . 5 40 10 . 13 11 Guns 88 | . 8 . 7 1 . 4 11 4 . . 6 . 5 28 . . 3 11 Cannons 38 | . . . . . . . 7 7 1 . 4 . . 6 4 . 9 . AOE 19 | . . . 6 . . . . 2 . 5 . . . 2 4 . . . Classes Destroyed 18 | 1 3 . 3 . . . 4 2 . . 1 . . 3 1 . . . Worker 11 | . . . 1 1 . . . 4 . . . . . . . . 5 . Builder 18 | . . . 1 . . . 1 10 . . . . . . 3 . 3 . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Recycler 6 | . 1 . . . . . . . . . . . . 1 1 . 1 2 Watcher 1 | . . . . . . . . 1 . . . . . . . . . . Swarmer 40 | . 3 . 9 . . 1 2 . . 5 2 . . 9 4 . . 5 Grunt 44 | . 6 . 3 1 . 3 . 5 1 . 6 . 5 11 3 . . . Brawler 2 | . . . . . . . 1 . . . . . . 1 . . . . Duelist 1 | . . . . . . . . . . . . . . 1 . . . . Researcher 4 | . . . . . . . . . . . . . . . 1 . 3 . Sentry 14 | . . . 2 . . . 6 . . . 1 . . 2 . . . 3 Specialist 2 | . . . . . . . 2 . . . . . . . . . . . Hunter 18 | . . . . . . . . 4 . . . . . 5 1 . 8 . Programmer 30 | . . . . . . . 6 4 . . . . . 10 2 . 5 3 Heavy 1 | . . . . . . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . 1 . . . . Fireman 1 | . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 13 | 1 3 . 8 1 . 3 4 13 1 5 3 . 3 6 10 . 8 3 Combat Bots Only 6 | . 3 . 6 1 . 3 3 4 1 5 3 . 3 6 6 . 4 3 Max Kills in Single Turn 7 | 1 1 . 5 1 . 1 1 4 1 3 1 . 1 2 7 . 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . 1 . 3 . . . 1 3 . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Damage Taken 31690 | . 552 . 389 14 . 224 1712 2261 425 247 1562 . 1051 6019 2116 701 7269 7148 Core 4626 | . 149 . 19 . . 54 203 235 16 35 128 . 98 797 291 70 927 1604 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 149 | . . . . . . . . . . . . . . . . . 149 . Redirected to Shielding 97 | . . . . . . . . . . . . . . 97 . . . . Regen/Repaired (Parts) 775 | . . . . . . . . . . . . . . . . 289 429 57 Core Remaining (%) 60 | 100 . 40 . . . 81 76 76 . . . . 75 . 16 . 23 . Volleys Fired 626 | 3 51 1 28 2 . 10 54 59 3 5 34 . 21 148 34 2 64 107 Largest 3 | 2 2 2 2 2 . 2 2 2 2 1 2 . 2 2 2 3 3 3 Hottest 277 | 40 100 106 112 112 . 61 86 99 118 46 118 . 68 176 176 219 277 212 Shots Fired 1107 | 6 101 2 53 5 . 15 107 115 6 5 69 1 42 268 55 6 127 124 Gun 799 | 6 101 2 50 5 . 15 70 54 . . 39 1 42 215 25 6 54 114 Cannon 285 | . . . . . . . 37 57 6 . 30 . . 49 28 . 72 6 Launcher 19 | . . . 3 . . . . 4 . 5 . . . 4 2 . 1 . Special 4 | . . . . . . . . . . . . . . . . . . 4 Kinetic 581 | 6 38 . . . . 15 107 111 6 . 69 1 42 145 . . 24 17 Thermal 498 | . 63 2 50 5 . . . . . . . . . 119 53 6 102 98 Explosive 3 | . . . 3 . . . . . . . . . . . . . . . Electromagnetic 25 | . . . . . . . . 4 . 5 . . . 4 2 . 1 9 Robot Hit Streak 18 | 2 12 1 12 8 . 8 14 16 3 2 10 . 10 18 10 3 6 10 Robot Miss Streak 6 | 1 3 1 3 1 . 1 4 2 3 3 2 . 3 6 4 1 5 4 Penetration Max 2 | . . . . . . . 1 1 . . . . . 2 . . 2 . Secondary Targets 7 | . . . . . . 1 . . . . 1 . 1 2 . . 1 1 Max Gunslinging Chain 1 | . . . . . . 1 . . . . 1 . 1 1 . . 1 1 Capacitor 68 | . . . . . . . . . . . . . . . . . . 68 Shots Hit Robots 747 | 4 76 1 34 3 . 13 66 79 3 2 51 . 30 185 39 4 74 83 Core Hits 376 | 2 20 . 21 3 . 6 30 48 1 6 26 . 15 93 29 . 44 32 Critical Kills 34 | . . . . . . 2 10 2 . . 3 . 1 10 2 . 4 . Critical Parts Destroyed 31 | . . . . . . 2 9 3 1 . 6 . 1 6 . . 3 . Critical Strikes 116 | . 4 . 6 1 . 4 21 17 1 . 13 . 2 33 2 . 12 . Burn 25 | . 4 . 6 1 . . . . . . . . . 11 . . 3 . Meltdown 3 | . . . . . . . . . . . . . . 1 2 . . . Destroy 63 | . . . . . . 4 19 5 1 . 9 . 2 16 . . 7 . Blast 25 | . . . . . . . 2 12 . . 4 . . 5 . . 2 . Melee Attacks 2 | . . . . . . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . 2 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 21792 | 32 795 15 1218 44 . 260 1210 2484 85 358 1274 . 657 5501 2436 90 2942 2391 Guns 11758 | 32 795 15 532 44 . 260 568 961 . . 670 . 657 3842 394 90 728 2170 Cannons 7284 | . . . . . . . 642 1141 85 . 604 . . 1411 1026 . 2162 213 Explosions 2742 | . . . 686 . . . . 382 . 358 . . . 248 1016 . 52 . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 8 | . . . . . . . . . . . . . . . . . . 8 Kinetic 9996 | 32 245 . . . . 260 1210 2102 85 . 1274 . 657 3202 . . 650 279 Thermal 9540 | . 550 15 975 44 . . . 54 . 111 . . . 2051 1503 90 2240 1907 Explosive 1024 | . . . 243 . . . . . . . . . . . 781 . . . Electromagnetic 1224 | . . . . . . . . 328 . 247 . . . 248 152 . 52 197 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 65 | . . . 2 2 2 3 4 8 . 2 3 3 3 57 65 . 16 19 Average Corruption 15 | . . . 2 2 2 3 1 2 . 1 2 3 3 45 61 . 6 16 Corruption Purged 5 | . . . . . . . . . . . . . . 5 . . . . Corruption Blocked 79 | . . . . . . . . 14 . . . . . 45 . . 20 . Effects 319 | . . . . 7 2 . 13 8 . 15 17 5 9 140 41 . 16 46 Message Errors 57 | . . . . . . . 4 5 . 2 4 1 2 24 5 . 3 7 Matter Fused 73 | . . . . 2 . . 5 . . 6 7 1 2 31 2 . 4 13 Heat Flow Errors 27 | . . . . . 1 . 2 . . 3 . . 1 8 5 . 1 6 Energy Discharges 41 | . . . . 2 1 . 2 . . 1 1 . 2 16 7 . 2 7 Parts Rejected 7 | . . . . . . . . 1 . . . . . 5 1 . . . Data Loss (minor) 15 | . . . . 1 . . . . . 1 2 2 . 5 2 . 1 1 Data Loss (major) 14 | . . . . 1 . . . 1 . 2 1 . 2 4 1 . . 2 Misfires 16 | . . . . 1 . . . . . . 1 1 . 8 2 . 1 2 Alerts 4 | . . . . . . . . . . . 1 . . 2 1 . . . Misdirections 26 | . . . . . . . . . . . . . . 10 8 . 1 7 Weapon Failures 39 | . . . . . . . . 1 . . . . . 27 7 . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 553 | . . . 120 . . . 7 73 11 5 . . . 37 190 . 110 . Projectiles 233 | . . . . . . . 7 32 11 . . . . 32 41 . 110 . Explosions 320 | . . . 120 . . . . 41 . 5 . . . 5 149 . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 36 | . . . . . . . 3 15 . . 8 . . 7 . . 3 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 34 | . . . . . . . 3 14 . . 8 . . 6 . . 3 . Secondary 2 | . . . . . . . . 1 . . . . . 1 . . . . Self-Inflicted Damage 404 | . . . 40 . . . . 146 . 69 . . . 24 122 . . 3 Shots 13 | . . . 1 . . . . 5 . 4 . . . 1 2 . . . Rammed 3 | . . . . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 786 | . 315 51 210 39 284 47 250 3 102 104 54 . 160 214 248 . 314 786 Average Temperature 119 | . 114 25 69 22 126 29 77 3 56 56 27 . 37 94 110 . 100 164 Received Heat Transfer 2622 | . 267 . 69 9 . 75 168 147 42 . 285 . 368 321 313 . 180 378 Effects 26 | . 5 . . . . . . . . . . . . . . . 2 19 Shutdowns 3 | . . . . . . . . . . . . . . . . . . 3 Energy Bleed 4 | . 1 . . . . . . . . . . . . . . . 1 2 Interference 5 | . 4 . . . . . . . . . . . . . . . 1 . Matter Decay 2 | . . . . . . . . . . . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . . . . . . . . . . . 4 Damage (major) 5 | . . . . . . . . . . . . . . . . . . 5 Damage (core) 3 | . . . . . . . . . . . . . . . . . . 3 Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 . Total Turns 4 | . . . . . . . . . . . . . . . . . 4 . Longest Duration 4 | . . . . . . . . . . . . . . . . . 4 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . 1 . 2 . . . 4 . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . . Robots Melted 9 | . 1 . . . . . . . . . . . . 4 2 . 2 . Combat Hostiles 8 | . 1 . . . . . . . . . . . . 4 2 . 1 . Parts Melted 52 | . 4 . 4 1 . . . . . . . . . 14 6 . 13 10 Heat Transferred 15827 | . 1924 37 2113 185 . . . 50 . 150 . . . 4180 1678 161 2944 2405 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . 1 . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Peak Influence 620 | 5 138 77 441 200 . . 304 398 272 . . . . 305 513 406 313 620 Initial 195 | . 3 53 . 117 . . . 148 140 . . . . 40 171 195 183 170 Average 160 | 1 73 42 288 96 . . 122 169 112 . . . . 156 326 220 217 238 Maximum Alert Level 2 | . . . 2 1 . . 1 1 1 . . . . 1 2 2 1 2 Low Security (%) 68 | 100 100 100 7 88 . . 79 51 95 . . . . 80 37 68 39 43 Level 1 26 | . . . 72 11 . . 20 48 4 . . . . 19 14 31 60 44 Level 2 4 | . . . 19 . . . . . . . . . . . 48 . . 12 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 3 . 2 1 . . 4 4 2 . . . . 10 3 2 8 9 Investigation 7 | . 1 . . 1 . . . . . . . . . 1 . . 1 3 Extermination 13 | . . . . . . . 3 1 . . . . . 4 . . 2 3 Reinforcement 25 | . 2 . 2 . . . 1 3 2 . . . . 2 3 2 5 3 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Distress Signals 21 | . 1 . . . . . 1 4 . . . . . 2 2 . 2 9 Communications Jammed 7 | . . . . . . . . . . . . . . . 5 . 2 . Distress Signals 7 | . . . . . . . . . . . . . . . 5 . 2 . Times Spotted 364 | . 20 1 19 3 . 10 23 28 12 5 10 . 6 60 24 8 39 96 Peak Tracking Total 18 | . 3 2 6 3 . 4 3 9 4 5 3 . 5 5 8 3 9 18 Tactical Retreats 43 | . 3 . 3 . . 2 2 5 2 . . . 1 7 . 1 . 17 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Traps Triggered 6 | . 1 . 1 . . . 1 . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Disabled 22 | . . 2 3 . . . 2 2 . . . . . 4 6 1 2 . Max in Single Turn 3 | . . . 3 . . . 1 1 . . . . . 1 2 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Accessed 31 | . 6 . 3 1 . 1 4 . 1 . . 9 . 2 . 1 3 . Terminals 12 | . 5 . 3 . . 1 1 . . . . . . . . . 2 . Fabricators 2 | . . . . . . . 1 . . . . . . . . . 1 . Repair Stations 3 | . . . . . . . 1 . . . . . . 1 . 1 . . Recycling Units 3 | . 1 . . . . . . . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Total Hacks 102 | . 18 . 7 1 . 1 6 . 3 . . 48 . 4 . 2 12 . Successful 70 | . 8 . 2 1 . 1 2 . 1 . . 48 . . . 2 5 . Failed 32 | . 10 . 5 . . . 4 . 2 . . . . 4 . . 7 . Catastrophic 7 | . 2 . 1 . . . 1 . 1 . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 113 | . 12 . 4 . . . 6 7 14 . . . . 13 15 5 15 22 Terminals 27 | . 14 . 7 . . 1 1 . . . . . . . . . 4 . Fabricators 10 | . . . . . . . 2 . . . . . . . . . 8 . Repair Stations 5 | . . . . . . . 2 . . . . . . 1 . 2 . . Recycling Units 10 | . 4 . . . . . . . 3 . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Terminal Hacks 60 | . 5 . 2 1 . 1 1 . . . . 48 . . . . 2 . Record 37 | . . . . . . 1 . . . . . 36 . . . . . . Part Schematic 5 | . . . . . . . . . . . . 4 . . . . 1 . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . 1 . . . . . . . . 2 . . Scan Component 2 | . . . . . . . 1 . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . . . . . . . 1 . . . . . . . 2 . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . 2 . Report 1 | . . . . . . . . . . . . . . . . . 1 . Haulers 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . . . 1 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . . . . . Reject 2 | . 1 . . . . . . . 1 . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 5 . 3 . . . 3 . 1 . . . . 2 . . 3 . Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . 1 . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . . . 4 . . 1 . 24 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . Time 108 | . . . . . . . . . . . . . . . . 108 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total Allies 38 | . . 3 . 2 4 . 4 3 5 . . . . 4 . 6 . 7 Largest Group 6 | . . 3 2 2 4 4 4 3 5 . . . . 3 . 6 . 2 Highest-Rated Group 690 | . . 40 24 41 155 155 112 153 183 . . . . 243 . 690 . 244 Highest-Rated Ally 122 | . . 16 16 31 40 40 28 51 39 . . . . 81 . 115 . 122 Zionite Dispatches 13 | . . . . . . . 2 1 3 . . . . 2 . 2 . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Light 2 | . . . . . . . . . . . . . . . . 2 . . Recon 2 | . . . . . . . 1 . 1 . . . . . . . . . Fire 2 | . . . . . . . 1 . 1 . . . . . . . . . Hacker 2 | . . . . . . . . 1 . . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . 1 . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . 2 . 1 . 1 . . 1 . . . 1 DROP 3 | . . . . . . . . . 1 . . . . 1 . . . 1 EXPLORE 3 | . . . . . . . 2 . . . 1 . . . . . . . Ally Attacks 130 | . . 10 6 2 . 29 2 16 17 . . . . 14 . 22 . 12 Total Damage 4232 | . . 114 14 41 . 742 21 747 290 . . . . 442 . 1079 . 742 Kills 19 | . . 2 . 2 . 2 . 4 3 . . . . . . 5 . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 1 . . . . 1 . . . . . . . Drone Launches 6 | . . . . . . . 4 . . . 2 . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . . . . Decoded 0b10 Intel 67 | . . . . . . . 34 16 10 . . . . 7 . . . . Traps 44 | . . . . . . . 24 10 6 . . . . 4 . . . . Emergency Access 22 | . . . . . . . 10 5 4 . . . . 3 . . . . Exits 1 | . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . 1 1 . . . . 1 4 . 2 3 Main Access 2 | . . . . . . . . . . . . . . 1 . . 1 . Branch Access 2 | . . . . . . . . 1 1 . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . 1 . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Turns Passed 16324 | 143 1108 532 698 553 1535 532 1945 844 572 829 1102 376 621 2135 425 314 759 1301 Spaces Moved 9277 | 78 515 317 331 316 884 276 921 275 302 352 381 150 297 1031 286 170 316 2079 Core 240 | 6 . . . . . . . . . . . . . . . . 47 187 Treads 3956 | 72 515 317 331 316 884 276 921 255 . 1 . . . . . . 15 53 Legs 1561 | . . . . . . . . . . . 177 95 . 579 286 170 254 . Wheels 890 | . . . . . . . . 20 302 351 204 . . . . . . 13 Hover 838 | . . . . . . . . . . . . 55 297 452 . . . 34 Flight 1792 | . . . . . . . . . . . . . . . . . . 1792 Fastest Speed 22 | 50 160 160 160 170 170 170 167 166 153 230 190 212 142 90 100 105 50 22 Average Speed 141 | 151 168 160 169 170 170 170 168 221 173 230 242 244 178 135 103 107 150 42 Slowest Speed 520 | 160 320 160 170 170 170 170 170 245 260 480 260 520 212 212 170 110 390 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . . . . . . . . . . . 34 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 46 | 6 78 71 31 73 91 54 34 12 12 54 68 64 50 29 39 9 49 59 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 9 | . . . . . . 1 . . . . . 3 . . 3 . . 2 Known Exits Taken 11 | . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 10 | . . 1 . 1 3 2 . . . 1 . . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 152 | . . . 18 . . . 8 17 1 4 12 . 12 25 33 . 21 1 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 92 | . . . . . . . 7 11 1 . 12 . 12 25 2 . 21 1 AOE 59 | . . . 18 . . . . 6 . 4 . . . . 31 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total 11418 | 95 667 343 421 329 923 328 1218 396 345 364 491 158 347 1484 348 296 477 2388 Wait 816 | . 66 16 30 10 4 24 176 38 18 . 57 . 13 142 5 112 22 83 Move 9194 | 77 514 316 330 315 883 275 920 274 301 351 380 149 296 1030 285 169 315 2014 Hop 31 | . . . . . . . . . . . . . . . . . . 31 Pick Up 198 | 8 16 3 5 . 12 5 23 9 12 1 6 3 6 48 6 3 9 23 Fast Attach 148 | 6 3 1 5 . 6 2 1 2 4 1 1 3 2 26 4 2 15 64 Attach 135 | 1 1 . 1 . . . 9 12 4 3 11 2 7 36 7 4 22 15 Detach 38 | . 1 . . . 1 . 1 1 3 1 1 1 1 6 1 1 5 14 Swap 75 | . 3 1 9 1 1 4 11 1 . 2 1 . 1 19 5 2 7 7 Drop 137 | . 12 5 13 1 16 8 23 . . . . . . 29 1 1 1 27 Fire 626 | 3 51 1 28 2 . 10 54 59 3 5 34 . 21 148 34 2 64 107 Melee 2 | . . . . . . . . . . . . . . . . . 2 . Ram 3 | . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 13) 695 | -10/Materials | Identified exit to Mines 855 | -10/Materials | Discovered new exit (range 6) 965 | -10/Materials | Core integrity fell below 50% 1252 | -10/Materials | Entered Mines 1262 | -10/Mines | Learned 8 Materials zone layouts 1465 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1565 | -10/Mines | Discovered new exit (range 10) 1784 | -10/Mines | Entered Materials 1784 | -9/Materials | Accompanied by 2 allies 1784 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1785 | -9/Materials | Identified exit to Materials 2465 | -9/Materials | Discovered new exit (range 11) 2482 | -9/Materials | Entered Mines 2584 | -9/Mines | Met a Derelict shopkeep closing up shop 2809 | -9/Mines | Discovered exit to Materials (range 5) 3028 | -9/Mines | Discovered exit to Materials (range 3) 3029 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3035 | -9/Mines | Entered Zion 3035 | -7/Zion | Accompanied by 1 ally 3059 | -7/Zion | Given the Hacking Drone Bay 3063 | -7/Zion | Found Prototype Device 3085 | -7/Zion | Led the pair of lost Derelicts to a safe place 3181 | -7/Zion | Discovered new exit (range 8) 3261 | -7/Zion | Found Prototype Hackware 3261 | -7/Zion | Identified Exp. Hacking Suite 3276 | -7/Zion | Found Prototype Processor 3276 | -7/Zion | Identified Spectral Analyzer 3281 | -7/Zion | Found Prototype Processor 3286 | -7/Zion | Found Prototype Processor 3327 | -7/Zion | System corruption cleaned by Quarantine Array 3349 | -7/Zion | Identified Exp. Target Analyzer (x2) 3513 | -7/Zion | Learned Factory interactive machine intel 3620 | -7/Zion | Found CR-A16's Pointy Stick 3761 | -7/Zion | Given A8's code to call for help 4223 | -7/Zion | Imprinted 4225 | -7/Zion | Declared Zion's savior 4570 | -7/Zion | Entered Proximity Caves 4570 | -6/Proximity Caves | Accompanied by 4 allies 4574 | -6/Proximity Caves | Learned location of Extension (-6) 4625 | -6/Proximity Caves | Spotted B-75 Beast 4649 | -6/Proximity Caves | Allies destroyed B-75 Beast 5096 | -6/Proximity Caves | Discovered new exit (range 3) 5102 | -6/Proximity Caves | Entered Factory 5102 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 5103 | -6/Factory | Loaded intel: 53 interactive machine locations 5394 | -6/Factory | Build established: Derelict-Mutant 5824 | -6/Factory | Zion Recon squad teleported in 5869 | -6/Factory | Build established: Mutant 5931 | -6/Factory | Spotted B-75 Beast 5975 | -6/Factory | Zion Fire squad teleported in 5978 | -6/Factory | P-60 Hacker assimilated allied C8-MO1(i) 6411 | -6/Factory | Terminal network hard line cut 7019 | -6/Factory | Discovered new exit (range 18) 7047 | -6/Factory | Entered another Factory area 7047 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7048 | -5/Factory | Identified exit to Upper Caves 7257 | -5/Factory | Lost 3 parts (2n1w) 7464 | -5/Factory | Retrieved Zion intel report: Branch Access 7465 | -5/Factory | Zion Hacker squad teleported in 7515 | -5/Factory | Build established: Scavenger-Mutant 7770 | -5/Factory | Identified exit to Factory 7890 | -5/Factory | Lost 4 parts (2n2w) 7891 | -5/Factory | Entered another Factory area 7891 | -4/Factory | Evolved 2 slots: Utility x2 7908 | -4/Factory | Zion Kinetic Resupply teleported in 8192 | -4/Factory | Zion Fire squad teleported in 8229 | -4/Factory | Build established: Scavenger-Skirmisher 8402 | -4/Factory | Discovered new exit (range 22) 8420 | -4/Factory | Retrieved Zion intel report: Branch Access 8420 | -4/Factory | Identified exit to Upper Caves 8420 | -4/Factory | Identified exit to Armory 8421 | -4/Factory | Zion Recon squad teleported in 8463 | -4/Factory | Entered Upper Caves 8486 | -4/Upper Caves | Lost 3 parts (2n1u) 8768 | -4/Upper Caves | Build established: Mutant 8778 | -4/Upper Caves | Spotted B-86 Titan 9260 | -4/Upper Caves | Discovered new exit (range 12) 9290 | -4/Upper Caves | Identified exit to Upper Caves 9292 | -4/Upper Caves | Entered another Upper Caves area 9348 | -4/Upper Caves | Discovered new exit (range 16) 9414 | -4/Upper Caves | Lost 3 parts (1n2u) 9565 | -4/Upper Caves | Lost 5 parts (1p3n1w) 9662 | -4/Upper Caves | Build established: Skirmisher 9755 | -4/Upper Caves | Spotted B-86 Titan 9885 | -4/Upper Caves | Destroyed B-86 Titan 9908 | -4/Upper Caves | Lost 3 parts (1n1u1w) 10055 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10105 | -4/Upper Caves | Lost 3 parts (3n) 10356 | -4/Upper Caves | Build established: Mutant 10375 | -4/Upper Caves | Discovered new exit (range 8) 10391 | -4/Upper Caves | Identified exit to Zhirov 10394 | -4/Upper Caves | Entered Zhirov 10394 | -4/Zhirov | Discovered new exit (range 3) 10488 | -4/Zhirov | Learned location of Quarantine (-3) 10488 | -4/Zhirov | Learned location of Testing (-2) 10488 | -4/Zhirov | Learned location of Command (-1) 10597 | -4/Zhirov | Found Alien Artifact 10686 | -4/Zhirov | Identified Integrated Reactor 10686 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10692 | -4/Zhirov | Found Alien Artifact 10767 | -4/Zhirov | Identified exit to Proximity Caves 10770 | -4/Zhirov | Entered Proximity Caves 11276 | -3/Proximity Caves | Lost 3 parts (1p1u1w) 11335 | -3/Proximity Caves | Build established: Derelict-Mutant 11341 | -3/Proximity Caves | Lost 5 parts (3n1u1w) 11371 | -3/Proximity Caves | Discovered new exit (range 11) 11389 | -3/Proximity Caves | Identified exit to Research 11391 | -3/Proximity Caves | Entered Research 11391 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11535 | -3/Research | Lost 3 parts (1p1n1w) 11583 | -3/Research | Zion Hover Resupply teleported in 11623 | -3/Research | System corruption reached 10% 11663 | -3/Research | Lost 4 parts (1p3n) 11772 | -3/Research | Lost 3 parts (3u) 11793 | -3/Research | Spotted B-86 Titan 11939 | -3/Research | System corruption reached 30% 12007 | -3/Research | Lost 9 parts (3n3u3w) 12073 | -3/Research | Build established: Scavenger-Mutant 12152 | -3/Research | Garrison activated, responded to threat 12202 | -3/Research | Lost 3 parts (1n1u1w) 12418 | -3/Research | Lost 3 parts (1n2u) 12537 | -3/Research | Found Prototype Device 12694 | -3/Research | Core integrity fell below 50% 12768 | -3/Research | Lost 3 parts (2n1w) 12804 | -3/Research | Retrieved Zion intel report: Main Access 12804 | -3/Research | Identified exit to Research 12805 | -3/Research | Zion Hacker squad teleported in 12951 | -3/Research | Terminal network hard line cut 13065 | -3/Research | Found Nanosword 13268 | -3/Research | Discovered new exit (range 22) 13300 | -3/Research | Found Antimissile System 13398 | -3/Research | Identified Exp. Focal Shield 13479 | -3/Research | Lost 5 parts (5u) 13525 | -3/Research | Identified exit to Quarantine 13526 | -3/Research | Entered Quarantine 13632 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 13659 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 13675 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 13746 | -3/Quarantine | Lost 6 parts (2n4u) 13799 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 13864 | -3/Quarantine | Discovered exit to Research (range 11) 13911 | -3/Quarantine | Found Alien Impact Weapon 13912 | -3/Quarantine | Scanned by Researcher 13933 | -3/Quarantine | Core integrity fell below 20% 13951 | -3/Quarantine | Entered Research 13951 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13952 | -2/Research | Identified exit to Testing 13971 | -2/Research | Zion Light squad teleported in 14095 | -2/Research | Repaired Enh. Biometal Leg 14208 | -2/Research | Build established: Scavenger-Gunner 14222 | -2/Research | Zion Light squad teleported in 14265 | -2/Research | Entered Testing 14293 | -2/Testing | Lost 4 parts (1n3u) 14347 | -2/Testing | Found Prototype Ballistic Cannon 14347 | -2/Testing | Identified Omega Cannon 14421 | -2/Testing | Lost 9 parts (1p4n2u2w) 14507 | -2/Testing | Found Prototype Protection 14507 | -2/Testing | Identified Med. Regenerative Plating 14514 | -2/Testing | Found Med. Regenerative Plating 14518 | -2/Testing | Found Lgt. Regenerative Plating 14525 | -2/Testing | Found Prototype Protection 14580 | -2/Testing | Identified Transdimensional Reconstructor 14580 | -2/Testing | Warped through subspace 14610 | -2/Testing | Lost 5 parts (1p1u3w) 14620 | -2/Testing | Retrieved Zion intel report: Main Access 14620 | -2/Testing | Identified exit to Access 14720 | -2/Testing | Retrieved Zion intel report: Component Schematics 14819 | -2/Testing | System corruption reached 10% 14868 | -2/Testing | Lost 7 parts (3n4u) 14941 | -2/Testing | Core integrity fell below 50% 14964 | -2/Testing | Lost 7 parts (3n1u3w) 15001 | -2/Testing | Released all parts (18) 15024 | -2/Testing | Entered Access 15024 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 15032 | -1/Access | Lost 7 parts (1p1n1u4w) 15053 | -1/Access | Identified SHELL Armor 15054 | -1/Access | Identified Core Stripper 15145 | -1/Access | Lost 3 parts (2n1w) 15190 | -1/Access | Found Unknown Device 15190 | -1/Access | Identified Quantum Capacitor 15193 | -1/Access | Found Quantum Capacitor 15362 | -1/Access | System corruption reached 10% 15417 | -1/Access | Lost 6 parts (3n2u1w) 15439 | -1/Access | Found Prototype Device 15439 | -1/Access | Identified Exp. ECM Suite 15542 | -1/Access | Core integrity fell below 50% 15567 | -1/Access | Lost 4 parts (2n2w) 15640 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 15641 | -1/Access | Zion Heavy squad teleported in 15667 | -1/Access | Lost 11 parts (1p7n2u1w) 15918 | -1/Access | Spotted B-99 Colossus 15923 | -1/Access | Enhanced Grunt warped into view, answering call for help 15933 | -1/Access | Enhanced Grunt warped into view, answering call for help 15961 | -1/Access | Core integrity fell below 20% 16049 | -1/Access | Spotted B-99 Colossus 16068 | -1/Access | Spotted B-99 Colossus 16071 | -1/Access | Zion Demo squad teleported in 16129 | -1/Access | Lost 3 parts (1p2u) 16164 | -1/Access | Zion Zionite Resupply teleported in 16172 | -1/Access | Lost 3 parts (1n1u1w) 16274 | -1/Access | Search patrols dispatched 16306 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 16310 | -1/Access | Lost 6 parts (2n4u) 16318 | -1/Access | Retrieved Zion intel report: Active Terminals 16325 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 16315_ Detecting system override signal. 16318_ Connecting with Terminal... >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Unaware Schematics ] [ 2 : Active Terminals ] >>\\ZION-REPORT [ Retrieving intel... ] [ Confirmed 16x terminals. ] [ Coordinates transferred. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Unaware Schematics ] [ 2 : Branch Access ] >>\\ZION-SEEK-2 [ Targeting Branch Access... ] 16322_ W-44 Eye sends out distress signal. 16325_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | #??????# #? "" #????????????????????????? | | #??????# # "" #????????????????????????? | | #??????# # "" #????????????????????????? | | #??????# + "" #????????????????????????? | | #??????# # "" #????????????????????????? | | #??????# # " #????????????????????????? | | ######## +? #????????????????????????? | | # #? #????????????????????????? | | # #?? #????????????????????????? | | # #?? #????????????????????????? | | # +??? +????????????????????????? | | # #??? #????????????????????????? | | # #??########???????????????????????? | | # #??? #???????????????????????? | | ########?? #???????????????????????? | | ^ #???????#?" #??+????????????????????? | | #???????#""" #? #????????????????????? | | #???????# """ #? #????????????????????? | | #???????# " #? #????????????????????? | | #???????# ! #? #????????????????????? | | ??????+ # #????????????????????? | | ###########??????? [ #A #????????????????????? | | ???????######??????? ?p #????????????????????? | | ######## ##########+### ##########???????????? | | "" u u k ????????? | | T k w@ u ????????? | | ######## ##########+##############????????????? | | ???????## ##???# #???????????????????? | | ????????# #????# #???????????????????? | | ????????# #????# """"" #???????????????????? | | ????????# #????# """T"" #???????????????????? | | ????????# #????# "" #???????????????????? | | ????????# #????# #???????????????????? | | ????????# #????# #???????????????????? | | ????????# #????# #???????????????????? | | ######### #????# #???????????????????? | | " # ###### #???????????????????? | | """ + ## |! #???????????????????? | | """ # / ! #???????????????????? | | " # ####+##########???????????????????? | | ?# #??# #????????????????????????????? | | = ?# #??# #????????????????????????????? | | ??# #??# #????????????????????????????? | | ??# #### ###??????????????????????????? | | +##+#???# ## #??????????????????????????? | | ????????# ## "" #??????????????????????????? | | ##### "T #??????????????????????????? | | ###### #??????????????????????????? | | ######+##????# #??????????????????????????? | | ???????? ?????###+###??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Energy Generation 41 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 14 Cloak Strength 4 Power Amplification 30 Armor Coverage 1500 Resistance: KI 25 Resistance: TH 10 Resistance: EX 50 Resistance: EM 25 Utility Shielding 66 Point Defense Rating 240 Evasion (%) 71 Targeting Accuracy 16 Target Analysis 14 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 5 Matter Filtering 65 Kinecelleration 40 Salvage Targeting 27 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Centrium Medium Armor Plating | -3/Quarantine | Archive Lgt. Regenerative Plating | -2/Testing | Hacked Exp. Myomer Leg | -2/Testing | Archive Ionic Axe | -2/Testing | Archive Gravity Flail | -2/Testing | Archive Point Singularity Launcher | -2/Testing | Archive Proton Burst Cannon | -2/Testing | Archive Gravmag Array | -2/Testing | Z-intel Hyp. Railgun | -2/Testing | Z-intel Imp. Utility Shielding | -2/Testing | Z-intel Microactuators | -2/Testing | Z-intel Adv. Trap Extractor | -2/Testing | Z-intel HERF Cannon | -2/Testing | Z-intel Adv. Thermal Shield | -2/Testing | Z-intel Imp. Focal Shield | -2/Testing | Z-intel Cmb. Antigrav System | -2/Testing | Z-intel Imp. Thermal Shield | -2/Testing | Z-intel Transport Network Coupler | -2/Testing | Z-intel ECM Suite | -2/Testing | Z-intel Lance | -2/Testing | Z-intel Enh. Nova Cannon | -2/Testing | Z-intel Hcp. Storage Unit | -2/Testing | Z-intel Fusion Compressor | -2/Testing | Z-intel System Purifier | -2/Testing | Archive Exp. Power Amplifier | -2/Testing | Archive Robot Schematics ------------------ A-15 Conveyor | -3/Quarantine | Archive K-01 Serf | -2/Testing | Archive A-27 Freighter | -2/Testing | Archive Y-72 Warden | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Stripper Achievements -------------- Decoder Ring Freeware Friend Of Zion Challenges ------------ None Game ------ Seed TrackerStealthEngine Manual? 0 Play Time 02:52:38 Cumulative 73.7 hours Start 2022.09.15 @ 19:36:29 End 2022.09.15 @ 23:18:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 58 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d9f065d-5f7a-49eb-9a0a-15c21ddfc522