Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 18:42:54 Player: Olafz Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (105) 525 Value Destroyed (3389) 3389 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1190) 1190 TOTAL SCORE: 7104 Bonus ------- High Alert Combat Kills 490 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 84/300 Energy 160/160 System Corruption 2% Temperature Cool (69) Movement Rolling (130) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Huge Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Assault Cannon Heavy Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Armored Huge Wheel Armored Huge Wheel High-capacity Storage Unit High-capacity Matter Pod (200) Core Analyzer Layered Light Armor Plating Relay Coupler [NC] (28) Relay Coupler [Hunter] (16) Missile Launcher Improved Datajack Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer Core Analyzer Hardened Light Armor Plating Assault Cannon Missile Launcher Improved Datajack Katana [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . 2 . . Weapon 1 | . . 1 . . . Parts Attached 72 | 5 10 10 14 18 15 Power 11 | 1 1 2 2 1 4 Engine 4 | 1 1 2 . . . Core 7 | . . . 2 1 4 Reactor . | . . . . . . Propulsion 19 | 2 2 3 3 6 3 Treads 15 | . 2 3 3 5 2 Leg 2 | 2 . . . . . Wheel 2 | . . . . 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 3 . 4 1 . Device . | . . . . . . Storage 3 | 1 2 . . . . Processor 6 | . 1 . 4 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 33 | 1 4 5 5 10 8 Energy Gun 7 | 1 1 2 1 2 . Energy Cannon . | . . . . . . Ballistic Gun 14 | . 1 2 2 6 3 Ballistic Cannon 2 | . . . . . 2 Launcher 6 | . 1 1 2 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . 1 1 . . . System Corruption 4 | . 1 3 . . . Parts Lost 11 | . . 1 4 2 4 Power 1 | . . . . . 1 Propulsion 3 | . . . 2 1 . Utility . | . . . . . . Weapon 7 | . . 1 2 1 3 Highest Loss Streak 4 | . . 1 4 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 77 97 98 94 83 Engine 5 | . 14 11 2 . . Core 4 | . . . 6 9 8 Treads 20 | . 19 31 25 18 9 Leg 1 | . 8 . . . . Wheel 2 | . . . . 3 9 Storage 10 | . 14 11 9 9 9 Processor 19 | . 3 11 27 27 27 Energy Gun 7 | . 14 14 6 3 . Ballistic Gun 15 | . . 16 19 23 11 Ballistic Cannon 1 | . . . . . 7 Peak Build Rating 34 | 5 7 14 25 34 34 Average Rating 20 | 4 5 12 20 29 31 On Entrance 13 | . 5 7 14 25 32 Naked Turns . | . . . . . . Heaviest Build 62 | 10 48 54 54 54 62 Greatest Support 60 | 20 40 60 60 60 28 Greatest Overweight (x) 2 | 2 2 1 1 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 Most Carried 20 | 3 9 19 20 20 20 Average Carried 15 | 1 7 13 18 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 3 7 17 20 20 19 Class Distribution -------------------- 36% | Scavenger-Gunner 30% | Mutant 30% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 2374 | 175 257 423 303 624 592 Remotely . | . . . . . . Salvage Created 3469 | . 283 823 529 1183 651 Parts 209 | . 26 56 34 63 30 Haulers Intercepted 7 | . . 1 1 5 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 84 | . 7 20 11 25 21 Guns 63 | . 4 17 7 25 10 Cannons 8 | . . . . . 8 AOE 13 | . 3 3 4 . 3 Classes Destroyed 12 | . 6 3 1 1 1 Worker 1 | . 1 . . . . Builder 6 | . 2 2 1 1 . Hauler 7 | . . 1 1 5 . Operator 2 | . 1 1 . . . Watcher 5 | . 1 1 2 . 1 Swarmer 22 | . 3 6 4 6 3 Cutter 2 | . . . . . 2 Grunt 43 | . 4 10 3 11 15 Duelist 2 | . . 1 1 . . Sentry 12 | . . 3 1 7 1 Specialist 2 | . . . 2 . . Hunter 1 | . . . . 1 . Best Kill Streak 9 | . 9 6 5 6 5 Combat Bots Only 6 | . 5 5 5 6 5 Max Kills in Single Turn 4 | . 2 4 4 2 2 Gunslinging 1 | . . . . 1 . Exploded 4 | . 1 3 4 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 376 | . 20 72 61 113 110 Missed 122 | . 8 26 17 35 36 Damage Taken 3650 | . 131 528 747 1199 1045 Core 657 | . 30 77 156 175 219 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 135 | . . . . 135 . Core Remaining (%) 89 | 100 88 80 . . . Volleys Fired 245 | . 23 54 50 59 59 Largest 3 | . 2 3 3 3 3 Hottest 144 | . 70 116 103 144 105 Shots Fired 626 | . 29 155 143 172 127 Gun 553 | . 26 154 138 172 63 Cannon 60 | . . . . . 60 Launcher 13 | . 3 1 5 . 4 Special . | . . . . . . Kinetic 476 | . 3 86 115 149 123 Thermal 96 | . . 50 23 23 . Explosive 13 | . 3 1 5 . 4 Electromagnetic 41 | . 23 18 . . . Robot Hit Streak 37 | . 5 12 15 37 14 Robot Miss Streak 4 | . 4 4 3 2 3 Penetration Max . | . . . . . . Secondary Targets 12 | . . 1 4 6 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 403 | . 12 91 107 132 61 Core Hits 193 | . 11 42 38 62 40 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 8 | . 1 4 . 2 1 Burn 4 | . . 3 . 1 . Destroy 1 | . . . . 1 . Blast 1 | . . . . . 1 Corrupt 2 | . 1 1 . . . Melee Attacks 12 | . . . . 2 10 Impact . | . . . . . . Slashing 12 | . . . . 2 10 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7571 | . 560 1385 1513 2213 1900 Guns 5323 | . 209 1142 1188 2213 571 Cannons 846 | . . . . . 846 Explosions 1402 | . 351 243 325 . 483 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4682 | . 10 530 883 1842 1417 Thermal 1351 | . 226 449 305 371 . Explosive 1176 | . 125 243 325 . 483 Electromagnetic 362 | . 199 163 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 3 . 2 2 Average Corruption 2 | . 1 3 . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . . 16 . 9 11 Message Errors 10 | . . 5 . 2 3 Matter Fused 8 | . . 4 . 2 2 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 2 | . . 1 . 1 . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 6 | . . 2 . 2 2 Data Loss (major) 2 | . . . . 1 1 Misfires 3 | . . 2 . . 1 Alerts 1 | . . 1 . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 128 | . 90 30 6 . 2 Projectiles 2 | . . . . . 2 Explosions 126 | . 90 30 6 . . Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 84 | . 27 . 39 . 18 Shots 4 | . 1 . 2 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 436 | . 64 301 258 289 436 Average Temperature 90 | . 20 106 65 80 119 Received Heat Transfer 1404 | . 30 231 198 432 513 Effects 9 | . . 1 . 1 7 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 6 | . . 1 . 1 4 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . 1 . Heat Transferred 3110 | . 150 1369 703 888 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Peak Influence 978 | . 257 503 505 645 978 Initial 419 | . . 71 148 135 419 Average 355 | . 171 290 286 329 710 Maximum Alert Level 3 | . 1 2 2 2 3 Low Security (%) 27 | 100 42 37 43 16 . Level 1 35 | . 57 30 31 55 . Level 2 26 | . . 31 25 28 39 Level 3 11 | . . . . . 60 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 1 1 4 . Investigation 4 | . 1 . . 3 . Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 6 | . . 1 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 13 27 16 32 25 Peak Tracking Total 6 | . 3 6 5 6 4 Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 9 | . 1 . . 3 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 8 | . 3 . 2 2 1 Max in Single Turn 2 | . 2 . 2 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 21 | . 2 6 2 10 1 Terminals 18 | . 1 6 2 8 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 52 | . 5 17 4 25 1 Successful 23 | . 3 8 3 8 1 Failed 29 | . 2 9 1 17 . Catastrophic 6 | . . 3 . 3 . Database Lockouts . | . . . . . . Manual 38 | . 3 15 4 16 . Terminals 46 | . 3 17 4 21 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . 1 3 1 2 1 Open Door 2 | . . . . 2 . Branch Access Points 2 | . . 1 1 . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 12 | . 2 5 2 3 . Terminals 11 | . 1 5 2 3 . Botnet 11 | . 1 5 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 1 . . . Used . | . . . . . . Hacking Detections 19 | . 2 6 2 8 1 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 3576 | 59 538 819 532 967 661 Spaces Moved 1684 | 38 234 354 216 510 332 Core 5 | 5 . . . . . Treads 950 | . 138 354 216 242 . Legs 129 | 33 96 . . . . Wheels 600 | . . . . 268 332 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 115 115 Average Speed 153 | 118 197 174 167 137 118 Slowest Speed 260 | 150 260 240 245 163 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 46 46 22 76 42 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . . 4 Terrain Destroyed 107 | . 21 10 35 . 41 Melee 3 | . . . . . 3 Projectile 5 | . . . . . 5 AOE 99 | . 21 10 35 . 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 2182 | 49 282 446 293 650 462 Wait 56 | 4 2 13 . 37 . Move 1679 | 37 233 353 215 509 332 Hop . | . . . . . . Pick Up 37 | 3 6 10 7 8 3 Fast Attach 19 | 5 4 4 2 4 . Attach 17 | . 4 2 5 2 4 Detach 8 | . 5 2 . 1 . Swap 36 | . 2 4 7 12 11 Drop 33 | . 3 4 7 16 3 Fire 245 | . 23 54 50 59 59 Melee 12 | . . . . 2 10 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 40 | . . . . . 40 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 12) 549 | -10/Materials | Discovered new exit (range 7) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 960 | -9/Materials | Discovered new exit (range 13) 1258 | -9/Materials | Discovered new exit (range 10) 1259 | -9/Materials | Build established: Scavenger-Gunner 1348 | -9/Materials | Identified exit to Mines 1417 | -9/Materials | Entered another Materials area 1417 | -8/Materials | Evolved 2 slots: Utility x2 1600 | -8/Materials | Identified exit to Storage 1809 | -8/Materials | Lost 4 parts (2n2w) 1949 | -8/Materials | Entered Storage 2003 | -8/Storage | Repaired Lgt. Treads 2775 | -8/Storage | Core integrity fell below 50% 2796 | -8/Storage | Build established: Gunner 2827 | -8/Storage | Discovered new exit (range 15) 2881 | -8/Storage | Garrison activated, responded to threat 2915 | -8/Storage | Identified exit to Garrison 2916 | -8/Storage | Entered Garrison 3058 | -8/Garrison | Triggered checkpoint 3116 | -8/Garrison | Triggered checkpoint 3190 | -8/Garrison | Triggered checkpoint 3208 | -8/Garrison | Core integrity fell below 20% 3247 | -8/Garrison | Installed Relay Interface Framework 3290 | -8/Garrison | Triggered checkpoint 3355 | -8/Garrison | Garrison Relay disabled 3403 | -8/Garrison | Discovered new exit (range 10) 3470 | -8/Garrison | Triggered checkpoint 3500 | -8/Garrison | Triggered checkpoint 3577 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Assault Cannon temporarily disabled. Acquired 18 matter. Acquired 3 matter. Overheating: System interference. Adv. Targeting Computer temporarily disabled. Imp. Targeting Computer temporarily disabled. Acquired 9 matter. Acquired 8 matter. System corrupted: Component data lost. Acquired 6 matter. Acquired 3 matter. Acquired 24 matter. Acquired 31 matter. Acquired 11 matter. Y-45 Defender destroyed. Acquired 43 matter. Acquired 8 matter. Slug penetrates Y-45 Defender. Critical hit (Burn: +37). Slug penetrates Y-45 Defender. Map ----- +----------------------------------------------------+ | #??? ## #???????????????????????????????? | | #??## # # ## ##??????????????????????????? | | #### ## % ###????????????????????????? | | = = ?????????????????????????? | | ! = ?????????????????????????? | | #### # %## ## #??????????????????????????? | | ???# ### ## ## ###????????????????????????? | | ???### #????????????????????????? | | ?????# #????????????????????????? | | ?????# [ #????????????????????????? | | ?????# [ ?????????????????????????? | | ?????### ## ## #??????????????????????????? | | ???????# ## ## ^^########???????????????????? | | ???????# ??????????????????? | | ???????# ??????????????????? | | ???????# = ####???????????????????????? | | ???????## "# ! ######??????????????????????????? | | ????????# ## #?# #???????????????????????????? | | ????????# #####"#?# #???????????????????????????? | | ????????# #???# ### ###### #????????????????????? | | ????????# #???# #????????????????????? | | ????????# #???##### ##########??????????????????? | | ????????# #???????# #????? ???????????????????? | | ######### #???????# #????#Y#????????????????????? | | #???????# #??##;%#????????????????????? | | #???????# ####@; #????????????????????? | | ########## ##??????# ! ! *Y%#????????????????????? | | ????????# #??????# ####;# #????????????????????? | | ????????#" "#??????# #??### ;#???????????????????? | | ????????#" "#?????? #??????##???????????????????? | | ????????#" "#?????# #???????????????????????????? | | ????????#"""#?????# #???????????????????????????? | | ????????#####??????###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyAmuletNukerbomber Manual? 0 Play Time 00:42:27 Cumulative 217.9 hours Start 2024.08.17 @ 17:52:59 End 2024.08.17 @ 18:42:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 396 Rogue 394 Adventurer 2 Explorer 0 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 72 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8ce4bc8-08d6-4609-a22d-634a19b5f39d