Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 12:57:55 Player: escism Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2653) 2653 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (142) 142 TOTAL SCORE: 6680 Bonus ------- High Alert Combat Kills 142 Cogmind --------- Core Integrity 839/850 Matter 382/500 Energy 3/100 System Corruption 0% Temperature Cool (31) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Small Storage Unit High-capacity Matter Pod Weight Redist. System Advanced Targeting Computer Improved Shield Generator > --- WEAPON (4) ------- Enhanced Autogun Enhanced Autogun (fused) Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY (8) ---- Scrap Engine Enhanced Autogun Improved Light Cannon Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod Weight Redist. System Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Scrap Engine Enhanced Autogun Improved Light Cannon Advanced EMP Blaster Advanced EMP Blaster [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Slots Evolved 8 | . . . 2 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . 1 1 . . 1 Weapon 2 | . . . . . . . 2 Parts Attached 101 | 6 2 6 27 23 34 . 3 Power 11 | 1 . 1 3 3 3 . . Engine 6 | 1 . . 2 2 1 . . Core 5 | . . 1 1 1 2 . . Reactor . | . . . . . . . . Propulsion 36 | 2 . . 10 9 15 . . Treads 18 | 2 . . . 5 11 . . Leg 18 | . . . 10 4 4 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 1 1 5 4 7 . 1 Device 11 | . 1 1 4 2 2 . 1 Storage 5 | 1 . . . 1 3 . . Processor 2 | . . . 1 1 . . . Hackware . | . . . . . . . . Protection 2 | . . . . . 2 . . Artifact . | . . . . . . . . Weapon 34 | 2 1 4 9 7 9 . 2 Energy Gun 7 | . . . 4 2 1 . . Energy Cannon 4 | . . . 2 2 . . . Ballistic Gun 16 | 2 . 3 1 3 7 . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . 1 1 1 . 1 . 2 Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 3 . . Parts Lost 25 | . . 1 13 2 8 . 1 Power 3 | . . . 2 . . . 1 Propulsion 7 | . . . 3 1 3 . . Utility 6 | . . . 2 1 3 . . Weapon 9 | . . 1 6 . 2 . . Highest Loss Streak 7 | . . 1 7 2 3 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 98 100 79 96 96 100 76 Engine 3 | . 14 2 5 6 . . . Core 6 | . . 11 3 2 8 9 6 Treads 24 | . 28 28 4 11 28 36 26 Leg 7 | . . . 21 23 5 . . Device 10 | . 12 14 16 15 6 9 8 Storage 13 | . 14 14 11 9 12 18 13 Processor 5 | . . . . 9 9 9 6 Protection 1 | . . . . . 6 . . Energy Gun 3 | . . . 8 6 3 . . Ballistic Gun 13 | . 14 20 3 7 14 18 13 Launcher 2 | . 13 7 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 36 | 13 17 17 20 22 23 20 36 Greatest Support 86 | 40 40 40 40 80 86 86 86 Greatest Overweight (x) 3 | 3 . . 2 . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 8 8 Most Carried 8 | 3 8 8 8 8 8 8 8 Average Carried 6 | 2 4 7 4 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 3 8 8 6 8 8 8 6 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Matter Collected 2631 | 243 44 194 385 716 929 120 . Remotely 305 | . . . . 207 98 . . Salvage Created 3252 | . 94 194 509 799 1495 161 . Parts 187 | . 7 16 23 43 87 11 . Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 2 | . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Combat Hostiles Destroyed 64 | . 2 7 12 16 24 3 . Guns 54 | . . 6 9 12 24 3 . Cannons 1 | . . . . 1 . . . AOE 9 | . 2 1 3 3 . . . Classes Destroyed 12 | . 2 2 2 3 3 . . Worker 1 | . . . . . 1 . . Builder 3 | . . . 1 . 2 . . Tunneler 1 | . . 1 . . . . . Hauler 1 | . . . . . 1 . . Recycler 2 | . . . . . 2 . . Operator 1 | . . . . 1 . . . Watcher 4 | . 1 . . 1 2 . . Swarmer 10 | . . 3 . 4 3 . . Grunt 33 | . 2 4 11 6 10 . . Duelist 1 | . . . 1 . . . . Sentry 18 | . . . . 5 10 3 . Hunter 2 | . . . . 1 1 . . Best Kill Streak 9 | . 2 3 4 8 9 2 . Combat Bots Only 8 | . 2 3 3 8 4 2 . Max Kills in Single Turn 3 | . 1 1 2 3 1 1 . Gunslinging 1 | . . . . 1 . . . Exploded 2 | . 1 1 2 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Hostile Shots Fired 587 | . 8 54 181 90 194 20 40 Missed 185 | . 4 18 60 28 58 5 12 Damage Taken 5291 | . 55 419 1538 849 1954 219 257 Core 976 | . 14 58 390 170 318 15 11 Absorbed by Shields 43 | . . . . . . . 43 Regen/Repaired (Parts) 126 | . . . . . 126 . . Core Remaining (%) 45 | 100 . 71 2 . . 8 . Volleys Fired 262 | . 15 27 67 43 95 10 5 Largest 2 | . 2 2 2 2 2 2 2 Hottest 112 | . 50 50 112 112 78 50 50 Shots Fired 439 | . 18 39 85 85 182 20 10 Gun 417 | . 15 37 77 76 182 20 10 Cannon 11 | . . . 2 9 . . . Launcher 7 | . 3 2 2 . . . . Special 4 | . . . 4 . . . . Kinetic 320 | . 15 37 23 54 161 20 10 Thermal 79 | . . . 58 . 21 . . Explosive 7 | . 3 2 2 . . . . Electromagnetic 33 | . . . 2 31 . . . Robot Hit Streak 15 | . 3 12 8 9 14 15 3 Robot Miss Streak 7 | . 5 2 4 3 7 1 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . . 1 3 1 . Max Gunslinging Chain 1 | . . . . 1 1 1 . Shots Hit Robots 300 | . 8 30 50 63 126 17 6 Core Hits 149 | . 6 17 24 36 59 6 1 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . 1 . 2 . . Burn 2 | . . . 1 . 1 . . Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5398 | . 245 458 826 1227 2248 284 110 Guns 4542 | . 90 302 587 921 2248 284 110 Cannons 173 | . . . . 173 . . . Explosions 662 | . 155 156 218 133 . . . Melee . | . . . . . . . . Ramming 1 | . . . 1 . . . . Kinetic 3478 | . 90 302 139 603 1950 284 110 Thermal 899 | . . . 468 133 298 . . Explosive 529 | . 155 156 218 . . . . Electromagnetic 491 | . . . . 491 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 6 6 . Average Corruption 4 | . . . . . 3 6 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . . . . . 23 30 . Message Errors 11 | . . . . . 4 7 . Matter Fused 12 | . . . . . 4 8 . Heat Flow Errors 10 | . . . . . 6 4 . Energy Discharges 7 | . . . . . 4 3 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . . 2 4 . Data Loss (major) 2 | . . . . . 2 . . Alerts 3 | . . . . . . 3 . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 260 | . 2 29 42 142 201 260 7 Average Temperature 55 | . 2 11 13 42 57 102 5 Received Heat Transfer 2400 | . 33 183 846 297 882 72 87 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . 5 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 1 . 3 . . Heat Transferred 1955 | . . . 1139 150 666 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Peak Influence 533 | . 119 226 154 474 533 178 . Initial 178 | . . 46 9 50 171 178 . Average 178 | . 41 83 76 237 395 93 . Maximum Alert Level 2 | . . 1 . 2 2 . . Low Security (%) 65 | 100 100 97 100 51 1 100 100 Level 1 21 | . . 2 . 31 61 . . Level 2 12 | . . . . 17 37 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . . 1 4 3 . . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . . . 3 . . Assault . | . . . . . . . . Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Distress Signals 10 | . . . 3 3 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 7 7 21 28 33 3 6 Peak Tracking Total 10 | . 2 3 7 10 5 2 6 Tactical Retreats 2 | . . . 1 . 1 . . Traps | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Traps Triggered 6 | . . . 2 . 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Disabled 3 | . . . 2 . 1 . . Max in Single Turn 1 | . . . 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Accessed 5 | . 1 . 2 . 2 . . Terminals 4 | . 1 . 2 . 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . 3 . 4 . 4 . . Successful 6 | . 2 . 2 . 2 . . Failed 5 | . 1 . 2 . 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . 3 . 4 . 1 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 2 . 2 . . . . Record 2 | . 2 . . . . . . Robot Analysis 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 2 . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 1 . Highest-Rated Group 100 | . . . . . 100 100 . Highest-Rated Ally 100 | . . . . . 100 100 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Turns Passed 5163 | 494 377 613 673 547 1502 864 93 Spaces Moved 2486 | 84 211 327 345 253 718 499 49 Core 18 | 13 . . 5 . . . . Treads 1880 | 71 211 327 49 77 597 499 49 Legs 588 | . . . 291 176 121 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 160 160 Average Speed 151 | 156 160 160 130 132 153 160 160 Slowest Speed 200 | 200 160 160 190 160 190 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 10 40 59 26 29 73 82 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 57 | . 20 19 14 4 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 57 | . 20 19 14 4 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total 3499 | 444 232 384 478 389 961 554 57 Wait 540 | 352 . 15 17 45 68 43 . Move 2479 | 83 210 326 344 252 717 498 49 Hop . | . . . . . . . . Pick Up 54 | 3 5 5 13 9 18 1 . Fast Attach 41 | 6 1 . 9 11 13 . 1 Attach 14 | . . 1 6 1 4 . 2 Detach . | . . . . . . . . Swap 46 | . 1 5 12 11 17 . . Drop 62 | . . 5 9 17 29 2 . Fire 262 | . 15 27 67 43 95 10 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 495 | -11/Scrapyard | Entered Materials 496 | -10/Materials | Build established: Mutant 716 | -10/Materials | Discovered new exit (range 3) 840 | -10/Materials | Discovered new exit (range 9) 872 | -10/Materials | Entered Mines 873 | -10/Mines | Learned location of Storage (-8) 953 | -10/Mines | Discovered new exit (range 7) 1064 | -10/Mines | Discovered new exit (range 14) 1193 | -10/Mines | Learned location of Zion (-7) 1485 | -10/Mines | Entered Materials 1485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1573 | -9/Materials | Discovered new exit (range 15) 1653 | -9/Materials | Core integrity fell below 50% 1684 | -9/Materials | Lost 7 parts (2n1u4w) 1742 | -9/Materials | Core integrity fell below 20% 2069 | -9/Materials | Lost 3 parts (1p2w) 2082 | -9/Materials | Build established: Scavenger-Mutant 2152 | -9/Materials | Discovered new exit (range 4) 2158 | -9/Materials | Entered another Materials area 2158 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2313 | -8/Materials | Garrison activated, responded to threat 2434 | -8/Materials | Garrison activated, responded to threat 2479 | -8/Materials | Destroyed 8 combat bots 2644 | -8/Materials | Discovered new exit (range 14) 2705 | -8/Materials | Entered Storage 2994 | -8/Storage | Core integrity fell below 50% 3039 | -8/Storage | Lost 3 parts (1n1u1w) 3335 | -8/Storage | Core integrity fell below 20% 3562 | -8/Storage | Repaired Sml. Storage Unit 4154 | -8/Storage | Met 01-MTF 4201 | -8/Storage | Discovered new exit (range 5) 4207 | -8/Storage | Entered Recycling 4207 | -8/Recycling | Accompanied by 1 ally (01-MTF) 4212 | -8/Recycling | 01-MTF left 4231 | -8/Recycling | Found Scrap Engine 4965 | -8/Recycling | Discovered new exit (range 9) 5071 | -8/Recycling | Entered Factory 5071 | -6/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 5164 | -6/Factory | Self-destructed Last Messages --------------- R-06 Scavenger collects Heat Sink. R-06 Scavenger collects Lgt. Treads. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. System corrupted: IFF burst signal emitted. R-06 Scavenger collects Beam Rifle. R-06 Scavenger inserts Heat Sink into recycling unit.