Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 00:49:09

Player: Rentaro

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (61)      305
Value Destroyed (986)      986
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (152)                152
              TOTAL SCORE: 2403

 Bonus
-------
High Alert Combat Kills    152

 Cogmind 
---------
Core Integrity             0/400
Matter                     6/300
Energy                     56/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY (2) ------
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (15) ---
                Ion Engine
          Light Ion Engine
        Armored Wheel
          Small Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
           Mini Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
       Improved Targeting Computer
>               --- WEAPON -----------
          Small Laser
                Assault Rifle
           Mini Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
       Improved Aluminum Leg
       Improved Aluminum Leg
        Armored Wheel
          Small Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             38   | 11  18  9   
  Power                    5    | 1   3   1   
    Engine                 5    | 1   3   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 5   6   3   
    Treads                 .    | .   .   .   
    Leg                    8    | 2   4   2   
    Wheel                  6    | 3   2   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 2   5   2   
    Device                 2    | 1   1   .   
    Storage                4    | 1   3   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 3   4   3   
    Energy Gun             5    | 2   1   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   2   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 11   | .   2   9   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   7    | .   2   5   
  Highest Loss Streak      9    | .   2   9   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     95   | .   99  84  
  Engine                   12   | .   14  8   
  Leg                      19   | .   26  .   
  Wheel                    8    | .   1   27  
  Device                   5    | .   7   .   
  Storage                  13   | .   14  11  
  Processor                7    | .   6   10  
  Energy Gun               16   | .   19  8   
  Ballistic Gun            7    | .   6   8   
  Launcher                 3    | .   1   10  
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 10  30  32  
  Greatest Support         36   | 20  26  36  
  Greatest Overweight (x)  6    | .   1   6   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         11   | 5   11  15  
  Most Carried             15   | 5   15  14  
  Average Carried          6    | 3   5   12  
  Final Capacity           15   | 5   15  15  
  Final Carried            15   | 2   15  10  

 Class Distribution 
--------------------
 79% | Mutant
 11% | Gunner
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           793  | 373 184 236 
  Remotely                 .    | .   .   .   
Salvage Created            1441 | 93  601 747 
  Parts                    130  | 6   36  88  
Haulers Intercepted        3    | .   2   1   
Recyclers Shooed           4    | .   2   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  29   | 1   10  18  
  Guns                     11   | 1   7   3   
  AOE                      18   | .   3   15  
Classes Destroyed          11   | 3   6   2   
  Worker                   4    | 1   3   .   
  Builder                  8    | .   1   7   
  Tunneler                 3    | 1   .   2   
  Hauler                   3    | .   2   1   
  Recycler                 5    | .   2   3   
  Mechanic                 2    | .   .   2   
  Operator                 2    | .   1   1   
  Watcher                  5    | .   2   3   
  Swarmer                  13   | .   6   7   
  Grunt                    13   | 1   4   8   
  Sentry                   3    | .   .   3   
Best Kill Streak           21   | 2   4   21  
  Combat Bots Only         8    | 1   3   8   
Max Kills in Single Turn   3    | 2   3   3   
  Gunslinging              1    | .   1   .   
  Exploded                 3    | .   3   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1892 | 54   584  1254 
  Core                     511  | .    84   427  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         83   | 100  66   .    
Volleys Fired              128  | 10   64   54   
  Largest                  3    | 2    2    3    
  Hottest                  100  | 100  100  90   
Shots Fired                251  | 20   125  106  
  Gun                      218  | 20   123  75   
  Cannon                   .    | .    .    .    
  Launcher                 33   | .    2    31   
  Special                  .    | .    .    .    
  Kinetic                  56   | 3    21   32   
  Thermal                  162  | 17   102  43   
  Explosive                33   | .    2    31   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | 4    9    9    
  Robot Miss Streak        8    | 4    8    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           113  | 9    68   36   
  Core Hits                92   | 4    30   58   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         9    | 1    8    .    
    Burn                   9    | 1    8    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3285 | 122  1015 2148 
  Guns                     1377 | 122  875  380  
  Cannons                  .    | .    .    .    
  Explosions               1908 | .    140  1768 
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  315  | 23   134  158  
  Thermal                  1142 | 99   741  302  
  Explosive                1828 | .    140  1688 
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    .    5    
  Average Corruption       3    | .    .    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            88   | .    .    88   
  Projectiles              .    | .    .    .    
  Explosions               88   | .    .    88   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      72   | .    30   42   
  Shots                    3    | .    1    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        270  | 264  270  218  
  Average Temperature      71   | 122  66   63   
  Received Heat Transfer   546  | 30   150  366  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             7    | 1    6    .    
  Heat Transferred         3624 | 370  2704 550  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11  -10  -9   
-------                    Run  | Scr  Mat  Mat  
Peak Influence             1045 | 30   163  1045 
  Initial                  68   | .    19   68   
  Average                  179  | 6    70   561  
Maximum Alert Level        3    | .    .    3    
  Low Security (%)         80   | 100  100  15   
  Level 1                  7    | .    .    30   
  Level 2                  2    | .    .    12   
  Level 3                  9    | .    .    42   
  Level 4                  .    | .    .    .    
  Level 5                  .    | .    .    .    
  High Security            .    | .    .    .    
  Max Security             .    | .    .    .    
Squads Dispatched          4    | .    2    2    
  Investigation            .    | .    .    .    
  Extermination            .    | .    .    .    
  Reinforcement            4    | .    2    2    
  Assault                  .    | .    .    .    
  Garrison                 .    | .    .    .    
  Intercept                .    | .    .    .    
Searches Triggered         .    | .    .    .    
Construction Impeded       1    | .    .    1    
Haulers Reinforced         .    | .    .    .    
Active Scanning Responses  .    | .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | 1   21  24  
  Peak Tracking Total      7    | 1   5   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          5    | .   .   5   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   5   .   
  Successful               1    | .   1   .   
  Failed                   4    | .   4   .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1525 | 144  1023 358  
Spaces Moved               862  | 123  547  192  
  Core                     44   | 34   .    10   
  Treads                   .    | .    .    .    
  Legs                     508  | 1    506  1    
  Wheels                   310  | 88   41   181  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   105  90   
  Average Speed            122  | 72   139  104  
  Slowest Speed            350  | 120  190  350  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       33   | 5    72   24   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          174  | .    20   154  
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      174  | .    20   154  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1099 | 158 681 260 
  Wait                     8    | .   8   .   
  Move                     860  | 122 546 192 
  Hop                      .    | .   .   .   
  Pick Up                  43   | 12  28  3   
  Fast Attach              4    | .   4   .   
  Attach                   18   | 7   3   8   
  Detach                   .    | .   .   .   
  Swap                     16   | 4   11  1   
  Drop                     22   | 3   17  2   
  Fire                     128  | 10  64  54  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  104 | -11/Scrapyard | Discovered new exit (range 8)
  145 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Discovered new exit (range 4)
  745 | -10/Materials | Discovered new exit (range 13)
  834 | -10/Materials | Discovered new exit (range 11)
 1063 | -10/Materials | Discovered new exit (range 16)
 1168 | -10/Materials | Entered another Materials area
 1168 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1356 | -9/Materials  | Discovered new exit (range 8)
 1400 | -9/Materials  | Destroyed 8 combat bots
 1491 | -9/Materials  | Core integrity fell below 50%
 1520 | -9/Materials  | Core integrity fell below 20%
 1527 | -9/Materials  | Crushed by falling debris
 1527 | -9/Materials  | Smashed by cave-in

 Last Messages 
---------------
01512_ Acquired 4 matter.
01513_ U-05 Engineer builds a Door.
01513_ K-01 Serf collects debris. <x2>
01516_ Imp. Targeting Computer destroyed.
01516_ System corrupted by crushing effect (+3).
01517_ U-05 Engineer builds a Wall.
01518_ K-01 Serf collects debris.
01519_ Acquired 13 matter.
01521_ U-05 Engineer builds a Wall.
01523_ K-01 Serf collects debris.
01524_ U-05 Engineer lays Concrete.
01524_ K-01 Serf collects debris.
01525_ The unstable cave ceiling collapses.
01525_ U-05 Engineer lays Concrete. <x3>
01526_ Knocked back.
01526_ K-01 Serf collects debris.
01527_ The unstable cave ceiling collapses.
01527_ Crushed by falling debris.
[Achievement: Unlikely Earthworm]
[Achievement: First Step to Greatness]

 Map 
-----
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| ##           #???????????????????????????????????? |
| #            #???????????????????????????????????? |
| ##   #       #???????????????????????????????????? |
|  # = #####+###?####??????????????????????????????? |
|  #**= #?## ####    ??????????????????????????????? |
|       ###          ??????????????????????????????? |
|   *=  =##         ???????????????????????????????? |
|  #  [ ###        ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              374
Matter Capacity            400
Sight Range                16
Terrain Scan Density       85
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              TacticalHackingCharge
  Manual?         0
Play Time         00:28:42
  Cumulative      4.0 hours
  Start           2022.03.18 @ 20:58:53
  End             2022.03.19 @ 00:49:09
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae11013d-41b3-463c-a86e-e5a6853dd04b