Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.18 @ 00:25:44 Player: A pirated game & im poor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (1794) 1794 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 6179 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Cogmind --------- Core Integrity 826/850 Matter 268/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Rolling (180) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Wheel > --- UTILITY (8) ------ Huge Storage Unit Experimental Optical Array Experimental Signal Interpreter Experimental Hacking Suite System Shield > --- WEAPON (2) ------- Barrage Gun > --- INVENTORY (25) --- Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Relay Coupler [Swarmer] (83) Relay Coupler [Swarmer] (71) Relay Coupler [Grunt] (66) Improved EM Pulse Cannon Particle Cannon Ion Cannon Heavy Battle Rifle Heavy Battle Rifle Grenade Launcher Rocket Launcher Mace Mace Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Experimental Signal Interpreter Improved Hacking Suite Experimental Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Barrage Gun Heavy Battle Rifle > --- INVENTORY -------- Experimental Optical Array Spectral Analyzer 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Improved Armor Integrity Analyzer Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Grunt] Particle Cannon Ion Cannon Heavy Battle Rifle Advanced Assault Cannon Grenade Launcher Rocket Launcher Mace Mace [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Utility System Shield Device Experimental Sensor Array Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Weapon Ion Cannon Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 6 | . . . 2 . . . 4 Weapon . | . . . . . . . . Parts Attached 48 | 5 4 7 15 . 1 7 9 Power 4 | . . 1 2 . . 1 . Engine 1 | . . 1 . . . . . Core 2 | . . . 2 . . . . Reactor 1 | . . . . . . 1 . Propulsion 11 | 2 2 2 4 . . 1 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 11 | 2 2 2 4 . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | . 2 . 5 . 1 1 7 Device 1 | . . . 1 . . . . Storage 3 | . 1 . 1 . 1 . . Processor 5 | . 1 . . . . . 4 Hackware 7 | . . . 3 . . 1 3 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | 3 . 4 4 . . 4 2 Energy Gun 3 | 1 . . 2 . . . . Energy Cannon 3 | . . 1 2 . . . . Ballistic Gun 7 | 2 . 2 . . . 3 . Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . 1 . . . 1 . Unidentified Prototypes 6 | . . . 1 . . 1 4 Parts Lost 18 | . . 1 6 . . 5 6 Power 2 | . . . . . . 1 1 Propulsion 5 | . . 1 2 . . 2 . Utility 6 | . . . 1 . . 1 4 Weapon 5 | . . . 3 . . 1 1 Highest Loss Streak 3 | . . 1 2 . . 3 2 To Critical Strikes 1 | . . . . . . 1 . Average Backups 10 | 1 4 3 6 9 17 22 16 Power . | . 1 . . . . . . Propulsion . | . . . 1 1 1 . . Utility 5 | . . 1 1 3 9 14 7 Weapon 4 | . . 1 3 5 5 7 8 Tool/Special . | . . . . . . . . Unused Backups 16 | . 1 . 3 . 1 . 11 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . 1 . . . . . 7 Weapon 8 | . . . 3 . 1 . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 67 94 93 100 100 97 64 Engine 2 | . . 11 2 . . . . Core 5 | . . . 8 11 11 2 . Reactor 1 | . . . . . . 8 . Wheel 20 | . 28 25 20 22 22 20 6 Device 7 | . . . 9 11 11 11 2 Storage 9 | . 4 14 11 11 11 11 5 Processor 5 | . 5 14 6 . . . 11 Hackware 14 | . . . 14 22 22 21 22 Energy Gun 2 | . . . 7 . . . . Energy Cannon 10 | . . 10 12 22 22 3 . Ballistic Gun 6 | . 28 6 . . . 17 5 Special Melee Weapon 1 | . . 10 . . . . . Peak Build Rating 63 | 4 6 10 30 29 38 48 63 Average Rating 28 | 2 4 9 25 29 34 45 51 On Entrance 20 | . 4 6 10 29 29 38 46 Naked Turns . | . . . . . . . . Heaviest Build 103 | 3 8 17 26 26 96 103 100 Greatest Support 26 | 20 20 26 26 24 24 24 12 Greatest Overweight (x) 8 | . . 1 1 1 3 8 8 Average Overweight (x) 1 | . . . . 1 2 4 6 Largest Inventory Capacity 25 | 5 8 8 10 10 25 25 25 Average Capacity 14 | 5 6 8 9 10 19 25 24 Most Carried 23 | 5 5 8 10 10 23 23 22 Average Carried 11 | 2 4 7 7 9 17 22 16 Final Capacity 25 | 5 8 8 10 10 25 25 25 Final Carried 23 | 1 5 8 9 10 23 22 14 Class Distribution -------------------- 68% | Hacker-Mutant 26% | Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1126 | 177 285 109 185 . 20 93 257 Remotely . | . . . . . . . . Salvage Created 2514 | . 329 127 1524 217 . 209 108 Parts 182 | . 26 8 102 23 . 14 9 Haulers Intercepted 6 | . 2 . 4 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . 1 14 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 54 | . 8 2 24 9 . 7 4 Guns 27 | . 8 2 13 . . 2 2 Cannons 25 | . . . 9 9 . 5 2 AOE 2 | . . . 2 . . . . Classes Destroyed 11 | . 4 1 4 . . . 2 Worker 1 | . . . . . . . 1 Builder 1 | . . . 1 . . . . Hauler 6 | . 2 . 4 . . . . Recycler 1 | . . 1 . . . . . Operator 1 | . . . 1 . . . . Watcher 5 | . 1 . 4 . . . . Swarmer 23 | . 5 2 . 7 . 6 3 Grunt 18 | . 3 . 15 . . . . Brawler 1 | . . . 1 . . . . Sentry 11 | . . . 8 2 . 1 . Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | . 3 2 5 4 . 3 3 Combat Bots Only 4 | . 3 2 4 4 . 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 324 | . 57 22 81 23 . 99 42 Missed 92 | . 14 5 26 7 . 28 12 Hits 232 | . 43 17 55 16 . 71 30 Melee 1 | . . . 1 . . . . Projectile 231 | . 43 17 54 16 . 71 30 Critical Strikes 6 | . . . 2 2 . 2 . Damage Taken 2485 | . 353 116 696 128 . 629 563 Core 482 | . 139 35 142 33 . 109 24 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 685 | . 109 39 204 36 . 193 104 Regen/Repaired (Parts) 126 | . . . 120 . 6 . . Core Remaining (%) 53 | 100 . 30 . . . 29 . Volleys Fired 200 | . 48 15 92 10 . 22 13 Largest 2 | . 2 2 2 2 . 2 2 Hottest 136 | . 40 60 136 128 . 93 73 Shots Fired 345 | . 96 21 141 20 . 40 27 Gun 228 | . 96 12 83 . . 23 14 Cannon 117 | . . 9 58 20 . 17 13 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 158 | . 96 12 . . . 23 27 Thermal 104 | . . 9 58 20 . 17 . Explosive . | . . . . . . . . Electromagnetic 83 | . . . 83 . . . . Robot Hit Streak 26 | . 20 4 26 14 . 9 9 Robot Miss Streak 3 | . 2 3 3 1 . 3 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 241 | . 66 25 99 14 . 22 15 Core Hits 105 | . 19 3 60 9 . 9 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 1 | . . . . . . 1 . Destroy 1 | . . . . . . 1 . Melee Attacks 23 | . . 14 . . . . 9 Impact 9 | . . . . . . . 9 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 14 | . . 14 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4422 | . 699 184 2388 303 . 457 391 Guns 2392 | . 699 70 1223 . . 249 151 Cannons 1630 | . . 114 765 303 . 208 240 Explosions 400 | . . . 400 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1409 | . 699 70 . . . 249 391 Thermal 1648 | . . 114 1023 303 . 208 . Explosive 142 | . . . 142 . . . . Electromagnetic 1223 | . . . 1223 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . . . . 20 Message Errors 7 | . . . . . . . 7 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 70 | . . . 69 1 . . . Projectiles 1 | . . . . 1 . . . Explosions 69 | . . . 69 . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 115 | . . . 115 . . . . Shots 4 | . . . 4 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 257 | . 10 40 198 252 . 141 257 Average Temperature 61 | . 3 21 58 114 . 44 121 Received Heat Transfer 495 | . 117 . 288 54 . . 36 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . . 8 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 2644 | . . 185 1608 518 . 333 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 6 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 98 | 100 100 100 95 100 . . 100 Level 1 1 | . . . 4 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 229 | . 122 85 229 131 . . 51 Initial . | . . . . . . . . Average 42 | . 49 10 65 41 . . 8 Influence Increases 2058 | . 315 122 981 201 . 160 279 Destroy 0b10 Robot/C 1260 | . 160 60 580 180 . 140 140 Destroy 0b10 Robot/NC 80 | . 15 5 55 . . . 5 Destroy Leader 314 | . 36 10 198 20 . 20 30 Allied During Kill 11 | . . 1 10 . . . . Successful Hack 60 | . 29 . 23 . . . 8 Select Force Hacks 30 | . . . 30 . . . . Disable Machine 36 | . . . 36 . . . . Destroy Structure 42 | . . 1 34 1 . . 6 Partial Spotted 60 | . 30 . 15 . . . 15 Lose Combat Pursuer 165 | . 45 45 . . . . 75 Influence Decreases 2058 | . 315 122 981 201 . 160 279 Time Decay 1916 | . 315 122 900 201 . 150 228 Lost Part 81 | . . . 60 . . 10 11 Lost Ally 61 | . . . 21 . . . 40 Squads Dispatched 10 | . 1 . 6 . . . 3 Investigation 6 | . 1 . 3 . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . . 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 19 6 45 9 . 7 12 Peak Tracking Total 5 | . 5 3 5 4 . 3 3 Tactical Retreats 5 | . 1 2 . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 1 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . . 3 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 4 | . . . 4 . . . . Triggered . | . . . . . . . . Most Traps Carried 4 | . . 4 4 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . . . 4 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 25 | . 8 1 12 . 1 . 3 Terminals 18 | . 8 . 9 . . . 1 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 86 | . 30 1 41 . 4 . 10 Successful 55 | . 17 1 25 . 4 . 8 Failed 29 | . 12 . 15 . . . 2 Catastrophic 4 | . 2 . 2 . . . . Database Lockouts 2 | . 1 . 1 . . . . Manual 70 | . 29 . 34 . 1 . 6 Terminals 70 | . 30 . 34 . . . 6 Fabricators 4 | . . . . . . . 4 Repair Stations 6 | . . . 6 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 8 1 7 . 4 . 1 Part Schematic 4 | . . . . . 4 . . Prototype ID Bank 5 | . 2 . 2 . . . 1 Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 2 | . 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 4 Load Schematic 2 | . . . . . . . 2 Build 2 | . . . . . . . 2 Repair Station Hacks 5 | . . . 5 . . . . Scan Component 3 | . . . 3 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 25 | . 9 . 13 . . . 3 Terminals 24 | . 9 . 12 . . . 3 Assimilate 1 | . . . . . . . 1 Botnet 9 | . 4 . 4 . . . 1 Disrupt 1 | . . . 1 . . . . Operators 1 | . . . 1 . . . . Skim 12 | . 5 . 6 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 6 . 10 . . . 3 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built 6 | . . . . . . . 6 Authchips . | . . . . . . . . Time 174 | . . . . . . . 174 Total Robot Build Rating 18 | . . . . . . . 18 Part Schematics Acquired 20 | . . . 2 . 18 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 146 | . . . 146 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . 3 . . . . . Non-combat 3 | . . 3 . . . . . Combat . | . . . . . . . . Robot Hacks Applied 4 | . . 4 . . . . . parse_system 1 | . . 1 . . . . . no_distress 3 | . . 3 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . 3 . . . . 7 Largest Group 3 | . . 3 3 . . . 3 Highest-Rated Group 48 | . . 40 40 . . . 48 Highest-Rated Ally 16 | . . 16 16 . . . 16 Total Orders 3 | . . 1 . . . . 2 ROAM 1 | . . . . . . . 1 GUARD 1 | . . . . . . . 1 AID 1 | . . 1 . . . . . Ally Attacks 94 | . . 3 47 . . . 44 Total Damage 944 | . . 23 381 . . . 540 Kills 10 | . . 1 6 . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 7395 | . 370 867 2484 554 1212 883 1025 Optics 872 | . . . . . . . 872 Sensors 5374 | . . . 2286 554 1212 883 439 T.N.C. 2752 | . 370 867 1515 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8053 | 35 884 867 2593 554 1212 883 1025 Spaces Moved 5329 | 45 694 809 1353 473 958 532 465 Core 224 | 44 164 . . . . . 16 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 5105 | 1 530 809 1353 473 958 532 449 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 80 90 105 105 135 50 Average Speed 112 | 50 72 83 103 105 123 151 191 Slowest Speed 210 | 80 80 95 115 105 135 210 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 64 | 3 89 95 81 90 80 70 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . 3 2 . . 1 . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 8 | . . 1 . 1 3 3 . Spaces Dug 7 | . . . 1 . . . 6 Terrain Destroyed 42 | . . 1 30 4 . . 7 Melee 6 | . . . . . . . 6 Projectile 11 | . . 1 5 4 . . 1 AOE 25 | . . . 25 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 7050 | 56 985 971 2412 510 990 566 560 Wait 1331 | . 232 113 905 27 12 3 39 Move 5322 | 44 693 808 1352 472 957 531 465 Hop . | . . . . . . . . Pick Up 79 | 6 5 8 25 1 16 3 15 Fast Attach 5 | . 2 1 1 . . . 1 Attach 31 | 4 . 1 12 . . 4 10 Detach 1 | . . . 1 . . . . Swap 21 | 1 2 5 6 . 2 3 2 Drop 33 | 1 3 6 14 . 3 . 6 Fire 200 | . 48 15 92 10 . 22 13 Melee 23 | . . 14 . . . . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 4 | . . . 4 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Met a group of wandering Federalists 254 | -10/Materials | Discovered new exit (range 6) 292 | -10/Materials | Discovered new exit (range 4) 309 | -10/Materials | Build established: Mutant 346 | -10/Materials | Core integrity fell below 50% 395 | -10/Materials | Discovered new exit (range 16) 531 | -10/Materials | Discovered new exit (range 10) 558 | -10/Materials | Discovered new exit (range 16) 636 | -10/Materials | Identified exit to Mines 690 | -10/Materials | Central database locked down 693 | -10/Materials | Learned location of Mines (-9) 779 | -10/Materials | Learned location of 2 exits from Mines 807 | -10/Materials | Identified exit to Subcaves 827 | -10/Materials | Learned Storage trap positions 855 | -10/Materials | Learned location of Recycling (-7) 920 | -10/Materials | Entered Mines 921 | -10/Mines | Identified exit to Materials 950 | -10/Mines | Found a hidden stash of uninstalled traps 1074 | -10/Mines | Learned location of Storage (-7) 1078 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1082 | -10/Mines | Found Prototype Device 1095 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1259 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1274 | -10/Mines | Discovered exit to Materials (range 16) 1443 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1787 | -10/Mines | Entered Materials 1787 | -9/Materials | Accompanied by 3 allies 1787 | -9/Materials | Evolved 2 slots: Utility x2 1985 | -9/Materials | Identified Exp. Sensor Array 2053 | -9/Materials | Discovered new exit (range 8) 2280 | -9/Materials | Build established: Hacker-Mutant 3045 | -9/Materials | Central database locked down 3188 | -9/Materials | Discovered new exit (range 16) 3451 | -9/Materials | Discovered new exit (range 3) 3488 | -9/Materials | Identified exit to Mines 3722 | -9/Materials | Repaired Ion Cannon 3831 | -9/Materials | Repaired Exp. Sensor Array 4056 | -9/Materials | Learned Materials stockpile data 4153 | -9/Materials | Learned location of 1 exit from Storage 4207 | -9/Materials | Learned location of 1 exit from Storage 4216 | -9/Materials | Loaded intel: 18 interactive machine locations 4236 | -9/Materials | Loaded intel: 14 trap records 4265 | -9/Materials | Learned location of 1 exit from Recycling 4380 | -9/Materials | Entered Mines 4421 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4616 | -9/Mines | Discovered new exit (range 14) 4662 | -9/Mines | Learned Materials stockpile data 4903 | -9/Mines | Discovered new exit (range 10) 4934 | -9/Mines | Entered Zion 4968 | -7/Zion | Discovered new exit (range 12) 5308 | -7/Zion | Learned location of Warlord (-4) 5350 | -7/Zion | Found Prototype Processor 5353 | -7/Zion | Found Prototype Processor 5357 | -7/Zion | Found Prototype Processor 5379 | -7/Zion | Found Prototype Hackware 5404 | -7/Zion | Found Prototype Processor 5701 | -7/Zion | Learned Factory stockpile data 5761 | -7/Zion | Met Imprinter 6146 | -7/Zion | Entered Proximity Caves 6195 | -6/Proximity Caves | Core integrity fell below 50% 6311 | -6/Proximity Caves | Learned Factory stockpile data 6364 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 6375 | -6/Proximity Caves | Identified Exp. Hacking Suite 6496 | -6/Proximity Caves | Learned Factory stockpile data 6862 | -6/Proximity Caves | Discovered new exit (range 14) 6921 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7029 | -6/Proximity Caves | Entered Factory 7029 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 7037 | -6/Factory | Identified Exp. Signal Interpreter 7180 | -6/Factory | Crushed by falling debris 7459 | -6/Factory | Fabricated G-47 Trooper? 7500 | -6/Factory | Lost 3 allies 7782 | -6/Factory | Identified Spectral Analyzer 7787 | -6/Factory | Identified Exp. Melee Analysis Suite (x2) 7853 | -6/Factory | Fabricated G-47 Trooper? 7875 | -6/Factory | Discovered new exit (range 13) 8054 | -6/Factory | Self-destructed Last Messages --------------- Building G-47 Trooper... ETC: 58 07795_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 07809_ System corrupted: Component data lost. 07816_ Imp. Hacking Suite destroyed. 07825_ System corrupted: Component data lost. 07853_ >> FABRICATOR: Completed G-47 Trooper? 07875_ EXIT=FOUND 07877_ DE=/H5BZAUT%|ZVTQSDUKS=#QT9K4E 0 07902_ System corrupted: FCS attempts to trigger Barrage Gun. 07902_ System corrupted: Barrage Gun misfires. 07940_ MYZDSIK%QT:KSJ5|/L8BO#T WHGMNBNPG5>S 07996_ Acquired 101 matter. 07998_ Acquired 42 matter. 08039_ CO5DV>53G0RDPU<|8YKDN#1 08045_ Trooper 5d destroyed. 08051_ S-27 Virus knocked back. 08054_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ???????????????# #??????????????? | | ???????????????# """ """ """ "" #??????????????? | | ???????????????#! """ """ """ T" #??????????????? | | ???????????????# """ """ """ "" #??????????????? | | ???????????????# #??????????????? | | ???????######### #??????????????? | | ???????# + #??????????????? | | ???????# ####### #??????????????? | | ???????# #?????##########+#+#####"#??????????????? | | ????####+######### + ##### ########???????? | | ????#* # #^^^^^# #???????? | | ????# ! # + # """"""""" #???????? | | ????# # # + ######### | | ????# """ """ # # # """"""""" ## | | ????# """ """ # # # "# """ | | ????# """ """ # # ############### """ | | ????# ###### #?????## """ [ | | ????# """ """ ###### #??????# | | ????# """ """ + """ "" #??????# """ = | | ????# """ """ ! ###### """ "" #??????# """ | | ????# #????# """ %F" #??????# """ | | ????# #????#% s % "" #??????# | | ?########+#+########### """% ############+## | | ?# """ | | ?# %* ########## """ | | ?# % #????????# @ s | | ?# =%= #????????# s | | ?# =%[ #????????# | | ?# ####+########???# ############+## | | ?# # + ###% #??????# | | ?# ##### #?# #??????# """ | | ??# #???##+##?# #??????# """ | | ???# #?????????# % #??????# """ | | ???# #?????????# #??????# "" | | ???#! #?????????# #??????# !! Y | | ?# #?????????# #??????# ! "" | | #####+################# #??????# [ | | ## # #??????######## | | ## # ##############? | | ## # # #? | | ## # # = """ #? | | ## # # ""F"" #? | | ################ ## # # "" "" #? | | ??????# # ## # # """ #? | | ??????#"""" # ## # # """ ! #? | | ??????#"""" ! # ## # + """ #? | | ??????#"""" # ## # # #? | | ??????#"""" = + ## # % # """ """ #? | | ??????#"""" # ## # % # """ """ #? | | ??????#"""" # #?? # # """ """ #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 38 Defensive Hacking 30 Item Schematics ----------------- Mining Claw | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Hvy. Rocket Launcher | -7/Zion | Archive Focal Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive System Guard | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ G-47 Trooper | x3 | -6/Factory G-47 Trooper | x3 | -6/Factory Repaired ---------- Ion Cannon | 19% | -9/Materials Exp. Sensor Array | 6% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- I Spy I'm Back, Baby! My Command Is Your Wish Challenges ------------ None Game ------ Seed ThermalTransportChainsword Manual? 0 Play Time 01:15:20 Cumulative 6.7 hours Start 2025.05.17 @ 23:00:59 End 2025.05.18 @ 00:25:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5e1b7a71-be7f-4033-9fd5-0512c4c75be1