Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 14:37:29 Player: Baxter Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (665) 665 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (309) 309 TOTAL SCORE: 3619 Bonus ------- Follower Combat Kills 61 Aligned with FarCom 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/550 Matter 244/300 Energy 100/100 System Corruption 17% Temperature Warm (199) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Cesium-ion Thruster Improved Heat Sink High-capacity Storage Unit Compact Matter Pod (150) Structural Scanner Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Advanced ECM Suite Improved Light Armor Plating Shield Generator Skeleton Box High-powered Tractor Beam Heavy Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Cesium-ion Thruster Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Structural Scanner Improved Terrain Scan Processor Advanced Targeting Computer Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Shield Generator Skeleton Box High-powered Tractor Beam Heavy Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Great Maul [Rating: 29] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 40 | 7 7 5 . 4 17 Power 4 | 1 1 1 . . 1 Engine 1 | 1 . . . . . Core 3 | . 1 1 . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . 3 . 1 2 Treads 4 | 1 . 1 . . 2 Leg . | . . . . . . Wheel 4 | 1 . 2 . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 2 1 . 1 6 Device 5 | 1 1 . . . 3 Storage 4 | 1 1 1 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 16 | 2 4 . . 2 8 Energy Gun 7 | 1 2 . . . 4 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 . . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 1 2 Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . . . . 9 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 9 | . . . . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 100 100 100 98 Core 12 | . 9 14 14 14 8 Treads 14 | . 14 14 14 10 17 Wheel 15 | . 14 13 14 17 17 Device 16 | . 14 14 14 14 25 Storage 12 | . 14 14 14 14 9 Energy Gun 8 | . 4 14 14 1 6 Ballistic Gun 9 | . 21 14 14 1 . Launcher 3 | . . . . 12 2 Impact Weapon 4 | . . . . 12 8 Naked Turns . | . . . . . . Heaviest Build 99 | 11 30 52 52 95 99 Greatest Support 40 | 20 20 40 10 20 20 Greatest Overweight (x) 5 | . 2 5 5 5 4 Average Overweight (x) 3 | . . 4 5 4 4 Largest Inventory Capacity 25 | 8 15 20 20 25 25 Average Capacity 19 | 7 9 19 20 21 25 Most Carried 25 | 6 12 20 20 21 25 Average Carried 18 | 4 8 18 19 20 24 Final Capacity 25 | 8 15 20 20 25 25 Final Carried 24 | 6 12 20 20 20 24 Class Distribution -------------------- 80% | Mutant 18% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 984 | 275 226 102 . 236 145 Remotely 155 | 10 . . . . 145 Salvage Created 1122 | 68 440 202 . 33 379 Parts 75 | 1 29 18 . 3 24 Haulers Intercepted 4 | . 2 . . . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 17 | . 5 2 . 6 4 Guns 10 | . 5 2 . . 3 AOE 7 | . . . . 6 1 Classes Destroyed 12 | 1 5 3 . 1 2 Worker 5 | . 1 2 . . 2 Builder 3 | . . 1 . . 2 Tunneler 1 | . . 1 . . . Hauler 4 | . 2 . . . 2 Recycler 3 | 1 1 1 . . . Operator 3 | . 2 . . . 1 Watcher 1 | . 1 . . . . Swarmer 6 | . . . . 6 . Grunt 8 | . 5 1 . . 2 Duelist 1 | . . . . . 1 Sentry 1 | . . 1 . . . Hunter 1 | . . . . . 1 Best Kill Streak 6 | 1 3 4 . 3 6 Combat Bots Only 3 | . 2 1 . 3 3 Max Kills in Single Turn 3 | 1 2 2 . 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 60 | . 22 3 . 11 24 Missed 10 | . 3 . . 5 2 Damage Taken 2550 | . 293 74 . 105 2078 Core 700 | . 82 . . 29 589 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 65 | . . . . . 65 Core Remaining (%) 77 | 100 . . . 55 . Volleys Fired 120 | 5 35 6 . 5 69 Largest 2 | 2 2 2 . 1 2 Hottest 100 | 60 60 60 . 33 100 Shots Fired 180 | 10 71 13 . 5 81 Gun 172 | 10 71 13 . . 78 Cannon . | . . . . . . Launcher 8 | . . . . 5 3 Special . | . . . . . . Kinetic 94 | 5 70 7 . . 12 Thermal 50 | 5 . . . . 45 Explosive 8 | . . . . 5 3 Electromagnetic 28 | . 1 6 . . 21 Robot Hit Streak 13 | 2 11 13 . 1 11 Robot Miss Streak 4 | 3 4 2 . 3 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 90 | 5 47 9 . 1 28 Core Hits 55 | 2 21 9 . 7 16 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 4 | . 1 1 . . 2 Destroy 2 | . 1 1 . . . Smash 2 | . . . . . 2 Melee Attacks 25 | . 6 . . . 19 Impact 19 | . . . . . 19 Slashing 6 | . 6 . . . . Piercing . | . . . . . . Sneak Attacks 5 | . 1 . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2314 | 46 628 232 . 418 990 Guns 1075 | 46 496 107 . . 426 Cannons . | . . . . . . Explosions 826 | . 71 125 . 418 212 Melee 413 | . 61 . . . 352 Ramming . | . . . . . . Kinetic 722 | 25 484 40 . . 173 Thermal 361 | 21 71 125 . . 144 Explosive 486 | . . . . 418 68 Electromagnetic 332 | . 12 67 . . 253 Impact 352 | . . . . . 352 Slashing 61 | . 61 . . . . Piercing . | . . . . . . Highest Corruption 6 | . 2 2 2 2 6 Average Corruption 1 | . 1 2 2 2 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 72 | . 13 21 12 25 1 Message Errors 22 | . 5 8 2 6 1 Matter Fused 15 | . 2 4 1 8 . Heat Flow Errors 11 | . 2 3 3 3 . Energy Discharges 10 | . 1 3 3 3 . Data Loss (minor) 8 | . 1 2 1 4 . Data Loss (major) 1 | . . . 1 . . Misfires 2 | . 1 1 . . . Alerts 3 | . 1 . 1 1 . Overload Shots . | . . . . . . Overflow Damage 81 | . . . . . 81 Projectiles . | . . . . . . Explosions 25 | . . . . . 25 Melee 56 | . . . . . 56 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 219 | . 66 45 . 60 48 Shots 7 | . 2 2 . 2 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 324 | 20 228 278 169 245 324 Average Temperature 88 | 13 37 67 79 110 116 Received Heat Transfer 246 | . 126 12 . . 108 Effects 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 . 1 1 Heat Transferred 450 | 50 50 200 . . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 2 . . 1 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 115 | 5 115 96 . 95 78 Initial 6 | . 3 6 . . . Average 20 | . 36 13 . 16 20 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 1 . . 2 Investigation 3 | . 1 1 . . 1 Extermination . | . . . . . . Reinforcement 3 | . 2 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 14 7 . 7 7 Peak Tracking Total 4 | . 2 3 . 4 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . . 1 . Triggered . | . . . . . . Most Traps Carried 2 | . . 2 2 1 . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 4 | . 2 1 . . 1 Max in Single Turn 2 | . 2 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 12 | . 3 1 5 . 3 Terminals 5 | . 3 . . . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 68 | . 7 1 50 . 10 Successful 64 | . 5 1 50 . 8 Failed 4 | . 2 . . . 2 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 13 | . 7 . 1 . 5 Terminals 12 | . 7 . . . 5 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 54 | . 2 1 50 . 1 Record 49 | . . . 49 . . Robot Analysis 2 | . 2 . . . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . . 5 Scan Component 3 | . . . . . 3 Repair 2 | . . . . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 3 . . . 2 Terminals 5 | . 3 . . . 2 Botnet 5 | . 3 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . . 2 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 70 | . . . . . 70 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 1 1 . Highest-Rated Group 40 | . . 40 16 16 . Highest-Rated Ally 16 | . . 16 16 16 . Total Orders . | . . . . . . Ally Attacks 31 | . . 24 . 7 . Total Damage 290 | . . 242 . 48 . Kills 5 | . . 4 . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 7799 | 141 1354 2161 855 1721 1567 Spaces Moved 4621 | 76 779 1460 549 1062 695 Core 2 | 2 . . . . . Treads 622 | 64 557 1 . . . Legs . | . . . . . . Wheels 3997 | 10 222 1459 549 1062 695 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 110 110 155 140 140 Average Speed 145 | 146 145 141 155 151 140 Slowest Speed 160 | 160 160 160 155 155 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 5 | . . . . . 5 Exploration Rate (%) 67 | 5 85 99 93 93 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . 3 . 2 . Spaces Dug 30 | . 2 . . . 28 Terrain Destroyed 125 | . 29 12 . 32 52 Melee 17 | . 2 . . . 15 Projectile 13 | . . . . . 13 AOE 95 | . 27 12 . 32 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 5474 | 93 925 1553 554 1175 1174 Wait 583 | . 80 63 . 95 345 Move 4616 | 75 778 1459 548 1061 695 Hop . | . . . . . . Pick Up 54 | 6 11 13 2 4 18 Fast Attach 12 | 7 1 . . . 4 Attach 6 | . . 1 . . 5 Detach . | . . . . . . Swap 22 | . 6 4 . 4 8 Drop 33 | . 8 7 2 5 11 Fire 120 | 5 35 6 . 5 69 Melee 25 | . 6 . . . 19 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . 2 . . Trap 1 | . . . . 1 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Sto x2) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 804 | -10/Materials | Discovered new exit (range 5) 1218 | -10/Materials | Discovered new exit (range 11) 1223 | -10/Materials | Discovered new exit (range 14) 1356 | -10/Materials | Discovered new exit (range 11) 1496 | -10/Materials | Entered Mines 1627 | -10/Mines | Met a Derelict shopkeep closing up shop 1822 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2222 | -10/Mines | Discovered new exit (range 11) 2443 | -10/Mines | Learned Materials interactive machine intel 2503 | -10/Mines | Found a hidden stash of uninstalled traps 3126 | -10/Mines | Discovered new exit (range 11) 3266 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3266 | -10/Mines | Discovered new exit (range 6) 3657 | -10/Mines | Entered Exiles 3657 | -10/Exiles | Accompanied by 1 ally 3682 | -10/Exiles | Discovered new exit (range 15) 3719 | -10/Exiles | Met 8R-AWN 3747 | -10/Exiles | Met EX-HEX 3798 | -10/Exiles | Met EX-BIN 3817 | -10/Exiles | Aligned with FarCom system 3818 | -10/Exiles | Given EX-Vault access code 3913 | -10/Exiles | Opened EX-Vault 3929 | -10/Exiles | Found Skeleton Box 3967 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4012 | -10/Exiles | Met EX-DEC 4020 | -10/Exiles | Learned location of Zion (-7) 4094 | -10/Exiles | Discovered new exit (range 10) 4200 | -10/Exiles | Visited The Gauntlet 4512 | -10/Exiles | Left Exiles lab with Skeleton Box 4512 | -10/Exiles | Entered Mines 4512 | -9/Mines | Accompanied by 1 ally 4519 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5173 | -9/Mines | Discovered new exit (range 10) 5280 | -9/Mines | Discovered new exit (range 8) 5285 | -9/Mines | Learned location of Storage (-8) 6233 | -9/Mines | Entered Materials 6233 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6234 | -8/Materials | Loaded intel: 19 interactive machine locations 6418 | -8/Materials | Identified exit to Storage 6472 | -8/Materials | Repaired Rocket Launcher 6512 | -8/Materials | Repaired Nuclear Core 6552 | -8/Materials | Build established: Assassin 7772 | -8/Materials | Crushed by falling debris 7781 | -8/Materials | Crushed by falling debris 7781 | -8/Materials | Core integrity fell below 50% 7788 | -8/Materials | Crushed by falling debris 7795 | -8/Materials | Crushed by falling debris 7795 | -8/Materials | Core integrity fell below 20% 7801 | -8/Materials | Crushed by falling debris 7801 | -8/Materials | Smashed by cave-in Last Messages --------------- 07788_ Imp. Light Armor Plating destroyed. 07792_ LGBFLSZQJASMMRH7EU:PO0AW9>=/Q 07792_ G-47 Trooper destroyed. 07792_ K-01 Serf collects debris. 07795_ The unstable cave ceiling collapses. 07795_ Crushed by falling debris. 07795_ U-05 Engineer destroyed. 07796_ K-01 Serf collects debris. 07798_ U-05 Engineer destroyed. 07798_ K-01 Serf destroyed. 07801_ The unstable cave ceiling collapses. 07801_ Crushed by falling debris. 07801_ Hvy. Assault Rifle destroyed. 07801_ System corrupted by crushing effect (+2). 07801_ Lgt. Treads destroyed. 07801_ System corrupted by crushing effect (+1). 07801_ Nuclear Core destroyed. 07801_ System corrupted by crushing effect (+4). 07801_ Shock Rifle destroyed. 07801_ System corrupted by crushing effect (+4). 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T #???????????????????????????????? | | ??????????o? ???????+?? ?????????????????????? | | ????????????? ? ??????? ? ??? ???????????????????? | | ???????????????????"?? ???g??????????????????????? | | ???????????????#?????????????#??#????????????????? | | ??????????????????????????g??#???????????????????? | | ??????????????#???????????b??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedAblativeLaser Manual? 0 Play Time 00:55:56 Cumulative 15.6 hours Start 2024.03.03 @ 13:40:19 End 2024.03.03 @ 14:37:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 61b8cd84-ed55-4e6e-902a-69ac797cdae4