Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.08 @ 03:01:19 Player: AstA~~! Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (69) 345 Value Destroyed (2984) 2984 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10769 Bonus ------- Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 56/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Advanced Melee Analysis Suite Advanced ECM Suite Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Armored Medium Treads Improved Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Phase Shifter Improved Hardlight Generator Point Defense System > --- WEAPON ----------- High-powered Shock Rifle Heavy Plasma Cannon Gauss Rifle KE Penetrator > --- INVENTORY -------- Enhanced Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Advanced Terrain Scanner Improved Dynamic Insulation System [Rating: 95] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Subdweller Monowheel Hover Unit Improved Linear Gravjet Flight Unit Field Propulsion Drive Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Makeshift Light Armor Plating Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Launcher Fusion Bomb Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . 10 2 . . . . 2 2 2 Power 2 | . . . . 1 1 . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . Utility 12 | . . . . 6 . . . . . 2 2 2 Weapon 2 | . . . . 1 1 . . . . . . . Parts Attached 125 | 6 6 15 8 36 13 1 11 . 16 9 . 4 Power 15 | 1 . 2 1 4 3 . 3 . 1 . . . Engine 7 | 1 . 2 1 2 1 . . . . . . . Core 8 | . . . . 2 2 . 3 . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 1 9 2 9 4 . 1 . 4 . . 2 Treads 7 | . . . 1 2 3 . . . 1 . . . Leg 14 | 2 1 2 1 5 . . 1 . 2 . . . Wheel 7 | . . 7 . . . . . . . . . . Hover 4 | . . . . 1 1 . . . . . . 2 Flight 2 | . . . . 1 . . . . 1 . . . Utility 44 | 1 4 1 2 15 3 1 6 . 8 2 . 1 Device 27 | . 1 . 1 10 3 1 6 . 3 1 . 1 Storage 6 | 1 1 . . 1 . . . . 3 . . . Processor 8 | . 2 . 1 4 . . . . 1 . . . Hackware 1 | . . . . . . . . . 1 . . . Protection 2 | . . 1 . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 1 3 3 8 3 . 1 . 3 7 . 1 Energy Gun 10 | 1 . 1 1 2 2 . . . 2 . . 1 Energy Cannon 4 | . 1 . . 1 1 . . . . 1 . . Ballistic Gun 12 | 1 . 2 2 4 . . 1 . . 2 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . 1 4 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . Parts Lost 54 | . . 5 1 7 1 1 7 . 21 8 . 3 Power 7 | . . 1 . 1 . . 2 . 3 . . . Propulsion 15 | . . 2 1 4 1 . 1 . 4 1 . 1 Utility 20 | . . . . 1 . 1 3 . 8 6 . 1 Weapon 12 | . . 2 . 1 . . 1 . 6 1 . 1 Highest Loss Streak 17 | . . 3 1 3 1 1 6 . 17 4 . 2 To Critical Strikes 4 | . . 1 . . . . . . 3 . . . Average Slot Usage (%) 82 | . 99 97 85 87 97 99 95 100 89 17 . 3 Engine 3 | . 14 14 14 4 . . . . . . . . Core 8 | . . . . 4 14 15 13 15 12 . . . Treads 6 | . . . 3 4 8 15 12 10 7 . . . Leg 5 | . 28 15 5 8 8 . 2 5 6 . . . Hover 2 | . . . . . . 5 5 5 3 . . 1 Device 17 | . 4 . 5 20 25 25 25 26 23 1 . 1 Storage 1 | . 5 . . 3 . . . . . 5 . . Processor 13 | . 18 14 14 19 15 15 15 15 14 3 . . Protection 1 | . . 13 8 . . . . . . . . . Energy Gun 3 | . . 5 14 3 4 5 2 . 1 . . . Energy Cannon 4 | . 13 13 . 1 2 5 5 5 4 . . . Ballistic Gun 9 | . 14 8 13 5 10 10 11 15 12 . . . Naked Turns 559 | . . . . . . . . . 22 111 278 148 Heaviest Build 72 | 14 19 15 22 45 65 71 72 55 55 12 . 6 Greatest Support 84 | 20 20 40 40 55 84 84 84 54 55 8 3 10 Greatest Overweight (x) 7 | . . 1 7 7 1 . 1 1 3 3 . 1 Average Overweight (x) . | . . . 1 . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 5 5 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 6 5 5 5 5 5 5 5 5 Most Carried 6 | 1 4 5 5 6 5 5 5 2 5 5 5 5 Average Carried 3 | . 3 4 4 4 4 4 3 2 2 3 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 3 4 5 5 5 2 2 1 4 5 4 Class Distribution -------------------- 26% | Scavenger-Skirmisher 19% | Mutant 18% | Skirmisher 18% | Scavenger-Mutant 8% | Scavenger-Assassin 3% | Hacker-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -7/Recycling Scavenger-Mutant | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Skirmisher | -4/Zhirov Skirmisher | -3/Proximity Caves Hacker-Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 2234 | 205 167 196 101 413 245 89 447 . 362 9 . . Remotely . | . . . . . . . . . . . . . Salvage Created 4059 | . 234 382 295 866 510 164 717 . 682 209 . . Parts 132 | . 8 15 10 27 17 12 21 . 17 5 . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 57 | . . 13 . . . 10 19 . 15 . . . Prevented 2 | . . . . . . 1 1 . . . . . Kills | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 52 | . 4 9 1 10 2 6 10 . 9 1 . . Melee 1 | . . . . 1 . . . . . . . . Guns 22 | . 1 3 1 4 . 3 6 . 4 . . . Cannons 23 | . 3 6 . 2 2 3 3 . 4 . . . AOE 1 | . . . . . . . . . . 1 . . Classes Destroyed 15 | . 2 3 2 5 . . 1 . 1 1 . . Worker 1 | . . . . . . . . . . 1 . . Builder 1 | . . . . 1 . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . Recycler 8 | . . . 2 1 3 . . . . 2 . . Turret 2 | . . 2 . . . . . . . . . . Watcher 4 | . 2 . . 1 . . . . . 1 . . Swarmer 12 | . . 3 . . . 6 2 . 1 . . . Grunt 13 | . 4 2 . 3 . . 2 . 2 . . . Brawler 1 | . . . . . . . . . 1 . . . Duelist 4 | . . . . 1 . . 1 . 2 . . . Sentry 6 | . . . 1 2 . . 2 . 1 . . . Hunter 4 | . . . . 2 . . . . 2 . . . Programmer 6 | . . . . 2 2 . 2 . . . . . Behemoth 2 | . . . . . . . 1 . . 1 . . Subdweller 4 | . . 4 . . . . . . . . . . Best Kill Streak 6 | . 2 5 1 5 2 5 5 . 6 5 . . Combat Bots Only 6 | . 2 4 1 4 2 5 5 . 6 1 . . Max Kills in Single Turn 3 | . 1 1 1 1 1 2 1 . 1 3 . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . Melee 1 | . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 1032 | . 26 106 54 91 10 59 118 . 114 199 72 183 Missed 387 | . 12 42 19 23 2 19 35 . 37 83 28 87 Damage Taken 10045 | . 224 631 197 1149 127 275 1206 . 1331 2146 956 1803 Core 4418 | . 76 69 24 150 16 3 72 . 243 1201 956 1608 Absorbed by Shields 408 | . . . . . . 216 192 . . . . . Ignored by Resistances 3073 | . 64 188 70 318 34 144 383 . 381 582 253 656 Core Remaining (%) 54 | 100 . . 32 85 . . . . 70 7 34 . Volleys Fired 181 | . 25 31 13 34 9 4 34 . 27 4 . . Largest 4 | . 2 2 2 2 4 4 4 . 4 4 . . Hottest 254 | . 80 120 108 108 211 211 211 . 218 254 . . Shots Fired 447 | . 50 57 21 56 29 19 112 . 89 14 . . Gun 305 | . 25 28 21 46 23 15 81 . 64 2 . . Cannon 132 | . 25 29 . 10 6 4 31 . 24 3 . . Launcher 10 | . . . . . . . . . 1 9 . . Special . | . . . . . . . . . . . . . Kinetic 222 | . 25 11 8 21 19 11 76 . 49 2 . . Thermal 202 | . 25 46 13 35 6 4 31 . 39 3 . . Explosive 9 | . . . . . . . . . . 9 . . Electromagnetic 14 | . . . . . 4 4 5 . 1 . . . Robot Hit Streak 47 | . 15 14 14 23 10 2 47 . 12 21 . . Robot Miss Streak 5 | . 2 3 1 5 1 2 1 . 2 . . . Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 343 | . 36 42 18 61 23 6 88 . 58 11 . . Core Hits 165 | . 10 17 8 46 8 6 22 . 29 13 5 1 Critical Kills 8 | . 2 1 . 1 1 . 2 . 1 . . . Critical Parts Destroyed 7 | . . . . 4 . . 2 . 1 . . . Critical Strikes 17 | . 2 1 . 6 1 . 4 . 3 . . . Burn 2 | . . . . 1 . . . . 1 . . . Meltdown 3 | . . . . . 1 . 1 . 1 . . . Destroy 7 | . 2 1 . . . . 3 . 1 . . . Smash 5 | . . . . 5 . . . . . . . . Melee Attacks 16 | . . . . 16 . . . . . . . . Impact 16 | . . . . 16 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8891 | . 552 794 330 1610 613 204 2139 . 1436 1115 59 39 Guns 4394 | . 218 393 330 816 405 106 1305 . 762 59 . . Cannons 2702 | . 334 401 . 217 208 98 834 . 543 67 . . Explosions 1098 | . . . . . . . . . 118 980 . . Melee 577 | . . . . 577 . . . . . . . . Ramming 120 | . . . . . . . . . 13 9 59 39 Kinetic 3067 | . 218 131 72 348 396 88 1233 . 522 59 . . Thermal 3930 | . 334 663 258 685 208 98 834 . 783 67 . . Explosive 980 | . . . . . . . . . . 980 . . Electromagnetic 217 | . . . . . 9 18 72 . 118 . . . Impact 577 | . . . . 577 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 39 | . . . 1 3 3 3 12 12 39 15 7 9 Average Corruption 6 | . . . 1 1 2 3 5 12 14 10 3 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 166 | . . . . 11 6 27 38 13 52 14 1 4 Message Errors 40 | . . . . 1 1 7 8 4 16 2 . 1 Matter Fused 43 | . . . . 2 2 6 11 4 15 2 1 . Heat Flow Errors 13 | . . . . 1 . 4 1 . 5 . . 2 Energy Discharges 19 | . . . . 1 1 1 4 1 8 2 . 1 Parts Rejected 3 | . . . . . . . 1 . 1 1 . . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 20 | . . . . 1 1 5 8 . 2 3 . . Data Loss (major) 7 | . . . . 3 . . 1 1 1 1 . . Misfires 9 | . . . . 2 1 3 2 . 1 . . . Alerts 5 | . . . . . . 1 1 3 . . . . Misdirections 3 | . . . . . . . . . . 3 . . Weapon Failures 3 | . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 202 | . 2 9 . 155 33 . . . . 3 . . Projectiles 44 | . 2 9 . . 33 . . . . . . . Explosions 3 | . . . . . . . . . . 3 . . Melee 155 | . . . . 155 . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . . . . . . . . 16 3 26 18 Shots 1 | . . . . . . . . . 1 . . . Rammed 29 | . . . . . . . . . 1 5 15 8 Targets Rammed 35 | . . . . . . . . . 7 5 15 8 Kicked 6 | . . . . . . . . . 6 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 502 | . 285 141 309 143 300 328 502 . 197 343 . 202 Average Temperature 99 | . 92 42 126 36 94 127 118 . 112 175 . 97 Received Heat Transfer 1497 | . 129 288 78 297 . 27 153 . 231 105 117 72 Effects 18 | . . . 1 . 4 1 10 . . 2 . . Shutdowns 2 | . . . . . . . 2 . . . . . Energy Bleed 4 | . . . 1 . 1 1 1 . . . . . Interference 11 | . . . . . 3 . 6 . . 2 . . Damage (minor) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . Impact Corruptions 4 | . . . . 4 . . . . . . . . Robots Melted 4 | . . . . 1 1 . 1 . 1 . . . Combat Hostiles 3 | . . . . 1 . . 1 . 1 . . . Parts Melted 19 | . 1 2 . 6 2 . 3 . 5 . . . Heat Transferred 6917 | . 703 1176 450 1288 300 150 1250 . 1500 100 . . Parts Sabotaged 3 | . . . . 3 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 366 | . 144 . 300 161 74 . . . . 361 292 366 Initial 280 | . . . 280 141 29 . . . . 35 100 153 Average 126 | . 70 . 223 78 36 . . . . 198 162 220 Maximum Alert Level 1 | . . . 1 . . . . . . 1 1 1 Low Security (%) 77 | 100 100 . 38 100 100 . . . . 36 77 55 Level 1 22 | . . . 61 . . . . . . 63 22 44 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . . . . 3 2 . . . . 3 1 3 Investigation 5 | . . . . . . . . . . 3 . 2 Extermination 3 | . . . . 1 1 . . . . . 1 . Reinforcement 2 | . . . . 1 . . . . . . . 1 Assault 1 | . . . . 1 . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 5 | . . . . 1 . . . . . 1 2 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 182 | . 7 39 1 14 2 18 10 . 13 16 21 41 Peak Tracking Total 15 | . 3 5 1 5 2 13 4 . 4 8 15 13 Tactical Retreats 29 | . . 3 . 1 . . . . 3 8 4 10 Traps | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 7 | . . . . 1 1 . . . . 1 2 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 4 | . . 2 . . . . . . 1 1 . . Max in Single Turn 1 | . . 1 . . . . . . 1 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 29 | . . . 5 6 . 1 . 9 . 3 2 3 Terminals 12 | . . . 3 3 . . . . . 2 1 3 Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 3 | . . . 2 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 . Total Hacks 88 | . . . 8 13 . 1 . 48 . 8 3 7 Successful 64 | . . . 3 7 . 1 . 48 . 1 1 3 Failed 24 | . . . 5 6 . . . . . 7 2 4 Catastrophic 9 | . . . 4 1 . . . . . 3 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . Terminals 29 | . . . 6 9 . . . . . 5 2 7 Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 4 | . . . 2 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 3 1 . Terminal Hacks 61 | . . . 2 5 . 1 . 48 . 1 1 3 Record 44 | . . . 2 1 . . . 36 . 1 1 3 Part Schematic 4 | . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . 4 . . . . Open Door 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . . . 5 5 . . . . . 3 2 3 Full Trace Events 5 | . . . 2 . . . . . . 3 . . Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . 4 . . . . Derelict Logs Recovered 6 | . . . . . . 3 3 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 9317 | 66 489 471 649 1446 496 1279 1380 340 1475 461 278 487 Spaces Moved 6242 | 49 136 298 319 821 235 724 690 137 739 725 514 855 Core 1760 | 3 . . 45 4 . . . . 145 503 514 546 Treads 2418 | . . . 99 284 105 724 690 137 379 . . . Legs 1242 | 46 136 174 44 533 130 . . . 179 . . . Wheels 255 | . . 124 131 . . . . . . . . . Hover 309 | . . . . . . . . . . . . 309 Flight 258 | . . . . . . . . . 36 222 . . Fastest Speed 40 | 50 120 95 110 120 120 166 166 250 50 50 50 40 Average Speed 126 | 115 120 119 179 144 175 166 177 250 181 55 50 46 Slowest Speed 400 | 120 120 190 400 400 245 166 250 250 250 200 50 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 25 15 56 13 5 84 81 62 89 28 19 25 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . 1 1 3 . . . . Known Exits Taken 8 | . 1 1 . 1 1 1 1 1 . 1 . . Unknown Exits Taken 4 | 1 . . 1 . . . . . 1 . 1 . Scrap Searched 12 | . . 1 . . . 4 4 . 3 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 85 | . . . . 1 1 1 13 . 9 60 . . Melee . | . . . . . . . . . . . . . Projectile 25 | . . . . 1 1 1 13 . 9 . . . AOE 60 | . . . . . . . . . . 60 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Zhi Pro Res Res Acc Total 7252 | 55 411 358 375 1004 298 792 770 136 807 773 534 939 Wait 541 | . 239 2 25 65 32 59 29 . 4 12 5 69 Move 6228 | 48 135 297 318 820 234 723 689 136 738 722 513 855 Hop 1 | . . . . . . . . . . 1 . . Pick Up 55 | 1 2 3 4 15 2 2 5 . 10 9 1 1 Fast Attach 60 | 6 5 7 5 18 5 1 2 . 4 3 . 4 Attach 52 | . . 5 2 14 5 . 9 . 11 6 . . Detach 16 | . . 2 . 4 3 . 1 . 1 5 . . Swap 13 | . 1 3 1 4 3 . . . 1 . . . Drop 54 | . 4 8 7 14 5 3 1 . 4 6 . 2 Fire 181 | . 25 31 13 34 9 4 34 . 27 4 . . Melee 16 | . . . . 16 . . . . . . . . Ram 29 | . . . . . . . . . 1 5 15 8 Kick 6 | . . . . . . . . . 6 . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -7/Recycling -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Acc / Tes) -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 15) 182 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 555 | -10/Materials | Identified exit to Subcaves 556 | -10/Materials | Entered Subcaves 816 | -10/Subcaves | Lost 3 parts (2n1w) 972 | -10/Subcaves | Core integrity fell below 50% 992 | -10/Subcaves | Discovered new exit (range 15) 1026 | -10/Subcaves | Identified exit to Recycling 1027 | -10/Subcaves | Entered Recycling 1031 | -7/Recycling | Found Scrap Engine 1126 | -7/Recycling | Build established: Scavenger-Mutant 1641 | -7/Recycling | Discovered new exit (range 13) 1676 | -7/Recycling | Entered Factory 1676 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 2334 | -5/Factory | Lost 3 parts (1p1n1w) 2853 | -5/Factory | Identified exit to Upper Caves 2924 | -5/Factory | Build established: Scavenger-Assassin 3031 | -5/Factory | Lost 3 parts (2n1u) 3117 | -5/Factory | Discovered new exit (range 2) 3118 | -5/Factory | Identified exit to Factory 3122 | -5/Factory | Entered another Factory area 3122 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 3226 | -4/Factory | Garrison activated, responded to threat 3387 | -4/Factory | Discovered new exit (range 19) 3615 | -4/Factory | Identified exit to Upper Caves 3618 | -4/Factory | Entered Upper Caves 3662 | -4/Upper Caves | Learned location of Armory (-4) 3668 | -4/Upper Caves | Identified exit to Upper Caves 3695 | -4/Upper Caves | Build established: Scavenger-Skirmisher 4881 | -4/Upper Caves | Attracted the attention of an 0b10 base 4897 | -4/Upper Caves | Entered another Upper Caves area 5376 | -4/Upper Caves | Learned 8 Research zone layouts 5436 | -4/Upper Caves | Spotted B-86 Titan 5581 | -4/Upper Caves | Destroyed B-86 Titan 5599 | -4/Upper Caves | Lost 6 parts (2p1n2u1w) 5716 | -4/Upper Caves | Learned location of Quarantine (-3) 5806 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5971 | -4/Upper Caves | System corruption reached 10% 6052 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6133 | -4/Upper Caves | Build established: Skirmisher 6247 | -4/Upper Caves | Discovered new exit (range 9) 6274 | -4/Upper Caves | Identified exit to Zhirov 6277 | -4/Upper Caves | Entered Zhirov 6277 | -4/Zhirov | Discovered new exit (range 3) 6280 | -4/Zhirov | Identified exit to Proximity Caves 6322 | -4/Zhirov | Met Zhirov 6377 | -4/Zhirov | Learned location of Testing (-2) 6377 | -4/Zhirov | Learned location of Command (-1) 6420 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6617 | -4/Zhirov | Entered Proximity Caves 7682 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 7865 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 7903 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 7979 | -3/Proximity Caves | System corruption reached 30% 7990 | -3/Proximity Caves | Spotted B-86 Titan 8014 | -3/Proximity Caves | Lost 17 parts (2p3n7u5w) 8084 | -3/Proximity Caves | Discovered new exit (range 9) 8092 | -3/Proximity Caves | Entered Research 8092 | -3/Research | Evolved 2 slots: Utility x2 8093 | -3/Research | Identified exit to Research 8153 | -3/Research | Found Fusion Bomb Launcher 8155 | -3/Research | Found Fusion Bomb Launcher 8157 | -3/Research | Found Fusion Bomb Launcher 8159 | -3/Research | Spotted B-86 Titan 8171 | -3/Research | Destroyed B-86 Titan 8182 | -3/Research | Found Fusion Bomb Launcher 8282 | -3/Research | Found Powered Armor 8288 | -3/Research | Lost 4 parts (1n3u) 8344 | -3/Research | Lost 3 parts (3u) 8348 | -3/Research | System corruption reached 10% 8357 | -3/Research | Build established: Hacker-Mutant 8406 | -3/Research | Core integrity fell below 50% 8504 | -3/Research | Core integrity fell below 20% 8521 | -3/Research | Spotted B-86 Titan 8553 | -3/Research | Entered another Research area 8553 | -2/Research | Evolved 2 slots: Utility x2 8554 | -2/Research | Identified exit to Testing 8595 | -2/Research | Spotted B-90 Cyclops 8732 | -2/Research | Build established: Mutant 8754 | -2/Research | Spotted B-90 Cyclops 8818 | -2/Research | Discovered new exit (range 15) 8826 | -2/Research | Core integrity fell below 50% 8831 | -2/Research | Entered Access 8831 | -1/Access | Evolved 2 slots: Utility x2 9016 | -1/Access | Spotted B-99 Colossus 9238 | -1/Access | Core integrity fell below 50% 9305 | -1/Access | Core integrity fell below 20% 9318 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- W-44 Eye distress signal alerts nearby ally. Terminal disabled. System corrupted: Heat flow error (+254). K-01 Serf cleans the Sealed Freight Elevator. K-01 Serf cleans the Wave Collapse Detector. Wave Collapse Detector explodes. Focal Shield destroyed. K-01 Serf destroyed. S-43 Plague destroyed. The unstable cave ceiling collapses. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Slammed into S-43 Plague. Drone sends a signal. C-30 ARC bursts open, deploying its payload. P-80 Master unfolds itself. Slammed into P-80 Master. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# !![ #????????????????? | | ???????????????????# !! #????????????????? | | ???????????????????# ![ #????????????????? | | ???????????????????# ######???????????? | | ???????????????????# # #???????????? | | ???????????????????# / #???????????? | | ???????????????????# # #???????????? | | ???????????????????# # #???????????? | | ???????????????????# ## ##???????????? | | ???????????????????# = ## #????????????? | | ?????????????##################### #????????????? | | ?????????????# #??????????# #????????????? | | ?????????????# !== #??????????# #????????????? | | ??????#+####?# !== ######?????# #????????????? | | ??????? ?# != # ####### #######??????? | | ???????? # + "??????? | | ????????? # = # "??????? | | ?????????# # # s #######+######T#??????? | | ?????????# # ## s### #????????? | | ?????????# # ##lk#?# #????????? | | ?????????# ##+######## #?# #????????? | | ?????????# #??????# #?# #????????? | | ?????????# #??????# #?# #????????? | | ########## #??????#g@#?# #????????? | | ########gp#?# #????????? | | g #?# = [#????????? | | = p #?# #????????? | | #?# """ """ #????????? | | n#?# """S""" #????????? | | #?# #????????? | | #?# ? ??? #????????? | | #?###???##???##????????? | | ##+#########/# ! #??????????????????????? | | ???# # = #??????????????????????? | | # ] # = #??????????????????????? | | %= # #??????????????????????? | | # #??????????????????????? | | #??????????????????????? | | +??????????????????????? | | #??????????????????????? | | [ #??????????????????????? | | = +??????????????????????? | | #### = # #??????????????????????? | | ???# %= ## #??????????????????????? | | ???###=### #####+######## #??????????????????????? | | ?????# #?##???????????????#??????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 80 Energy Generation 46 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 EM Shielding 3 Armor Coverage 400 Resistance: KI 40 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Melee Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Dangerous Findings Denied? Origins Slippery One Streaker The Science Guy Universal Adapter Challenges ------------ None Game ------ Seed TransmissionPlasmaBay Manual? 0 Play Time 01:40:36 Cumulative 10.7 hours Start 2024.07.08 @ 01:00:40 End 2024.07.08 @ 03:01:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 12 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fd395ed8-0717-4e80-a7a5-c174fa296c2b