Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 19:41:56 Player: TurnLeft25 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (64) 320 Value Destroyed (2709) 2709 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (576) 576 TOTAL SCORE: 8945 Bonus ------- Follower Combat Kills 76 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 89/300 Energy 99/100 System Corruption 17% Temperature Cool (12) Movement Core (50) Location -4/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Matter Neutralizer Matter Neutralizer Enhanced Gauss Cannon Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Signal Interpreter Salvage Targeting Computer Core Shielding Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Mini Assault Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Neutrino Core Large Storage Unit Recalibrator Matter Neutralizer Matter Neutralizer Matter Neutralizer Matter Neutralizer Gauss Rifle Gauss Rifle Slug Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver [Rating: 68] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Slots Evolved 12 | . . 2 . 2 2 2 . . 2 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . 1 . . Utility 8 | . . 2 . 1 1 2 . . 1 1 . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 79 | 6 4 11 . 16 7 8 10 1 6 2 8 Power 9 | 1 . 1 . 3 . . 1 . 1 1 1 Engine 4 | 1 . 1 . 1 . . . . . 1 . Core 5 | . . . . 2 . . 1 . 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 . 2 . 4 2 1 2 1 . . . Treads 14 | 2 . 2 . 4 2 1 2 1 . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 36 | 1 4 6 . 6 4 4 6 . 4 1 . Device 15 | . 2 3 . 2 3 1 1 . 2 1 . Storage 3 | 1 2 . . . . . . . . . . Processor 6 | . . 1 . 1 1 1 1 . 1 . . Hackware 2 | . . . . 1 . . . . 1 . . Protection 10 | . . 2 . 2 . 2 4 . . . . Artifact . | . . . . . . . . . . . . Weapon 20 | 2 . 2 . 3 1 3 1 . 1 . 7 Energy Gun 7 | 1 . 1 . 2 1 1 1 . . . . Energy Cannon 2 | . . . . . . . . . . . 2 Ballistic Gun 3 | 1 . . . . . . . . 1 . 1 Ballistic Cannon 8 | . . 1 . 1 . 2 . . . . 4 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 . . 2 . . Parts Lost 44 | . 1 2 . 3 3 . 9 . 4 . 22 Power 7 | . . 1 . 1 . . 1 . 1 . 3 Propulsion 7 | . . 1 . . 1 . 2 . 1 . 2 Utility 17 | . . . . 1 1 . 5 . 1 . 9 Weapon 13 | . 1 . . 1 1 . 1 . 1 . 8 Highest Loss Streak 21 | . 1 2 . 3 1 . 6 . 3 . 21 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 94 | . 94 93 100 98 99 99 96 98 85 89 60 Engine 3 | . 14 9 11 3 . . . . . 5 3 Core 4 | . . . . 5 7 6 6 6 5 5 4 Treads 18 | . 28 20 22 18 22 19 18 18 11 10 5 Device 13 | . 11 18 11 9 14 15 12 13 13 21 12 Storage 7 | . 14 11 11 9 7 6 6 6 5 5 4 Processor 7 | . . 3 11 11 7 3 6 13 11 10 7 Hackware 5 | . . . . 6 7 6 6 6 11 10 7 Protection 9 | . . 10 11 9 7 20 17 13 5 5 2 Energy Gun 10 | . 11 8 11 16 15 6 5 6 5 5 2 Ballistic Gun 2 | . 14 7 . . . . . . 4 5 1 Ballistic Cannon 7 | . . 3 11 8 7 12 13 13 5 5 6 Naked Turns 18 | . . . . . . . . . . . 18 Heaviest Build 67 | 13 29 44 44 47 47 62 61 49 49 60 67 Greatest Support 66 | 40 40 40 40 42 66 66 66 64 64 42 42 Greatest Overweight (x) 13 | 1 . 1 1 1 . . 1 1 1 1 13 Average Overweight (x) . | . . . 1 1 . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 5 15 15 15 15 15 15 15 15 12 15 Average Carried 12 | 2 3 9 15 14 14 13 13 15 13 11 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 5 15 15 15 15 15 15 15 13 11 5 Class Distribution -------------------- 26% | Gunner 20% | Tank 13% | Scavenger-Mutant 12% | Mutant 11% | Scavenger-Tank 9% | Scavenger-Gunner 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Matter Collected 1867 | 229 145 183 51 368 225 104 425 5 117 . 15 Remotely . | . . . . . . . . . . . . Salvage Created 2493 | . 194 489 . 487 451 208 463 4 14 . 183 Parts 126 | . 12 26 . 30 26 5 17 3 1 . 6 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . 2 2 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 . . . . Prevented 8 | . . . . . . . 8 . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Combat Hostiles Destroyed 56 | . 4 8 . 10 11 4 11 1 1 . 6 Guns 30 | . 4 8 . 5 8 . 4 . . . 1 Cannons 26 | . . . . 5 3 4 7 1 1 . 5 Classes Destroyed 14 | . 2 3 . 3 1 . 2 1 . . 2 Worker 3 | . 1 1 . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 3 | . . 1 . 1 1 . . . . . . Swarmer 8 | . . . . . 3 . 2 . . . 3 Grunt 26 | . 4 5 . 4 6 4 3 . . . . Brawler 2 | . . . . 1 . . 1 . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 9 | . . 3 . 4 1 . 1 . . . . Specialist 2 | . . . . . . . . . . . 2 Hunter 5 | . . . . 1 1 . 2 . 1 . . Heavy 1 | . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . 1 . . . . Thief 1 | . . . . . . . . 1 . . . Best Kill Streak 7 | . 2 5 . 2 5 4 7 1 1 . 3 Combat Bots Only 7 | . 1 2 . 2 4 4 7 1 1 . 3 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Hostile Shots Fired 637 | . 34 68 . 83 62 16 143 1 15 . 215 Missed 199 | . 16 23 . 30 19 6 47 . 2 . 56 Damage Taken 8293 | . 271 583 . 844 726 193 1888 . 230 . 3558 Core 1546 | . 50 71 . 50 62 22 111 . 13 . 1167 Absorbed by Shields 49 | . . . . . . . . . . . 49 Redirected to Shielding 130 | . . . . . . 11 99 . 3 . 17 Regen/Repaired (Parts) 123 | . . . . . . 123 . . . . . Core Remaining (%) 89 | 100 80 . 82 90 91 . . 84 98 . . Volleys Fired 213 | . 28 42 . 46 32 6 28 1 6 . 24 Largest 3 | . 2 2 . 3 3 3 3 3 3 . 3 Hottest 184 | . 60 109 . 184 184 167 161 170 170 . 183 Shots Fired 476 | . 48 65 . 91 96 17 83 3 16 . 57 Gun 274 | . 48 61 . 52 64 5 27 1 6 . 10 Cannon 202 | . . 4 . 39 32 12 56 2 10 . 47 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 254 | . 28 42 . 39 32 12 56 2 10 . 33 Thermal 195 | . 20 23 . 52 64 5 . 1 6 . 24 Explosive . | . . . . . . . . . . . . Electromagnetic 27 | . . . . . . . 27 . . . . Robot Hit Streak 21 | . 7 9 . 6 10 7 21 1 8 . 18 Robot Miss Streak 7 | . 5 6 . 7 5 1 2 1 3 . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 287 | . 26 44 . 48 48 13 54 1 11 . 42 Core Hits 121 | . 12 18 . 17 24 9 24 1 3 . 13 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 20 | . . . . 5 5 2 5 . . . 3 Burn 9 | . . . . 3 5 . . . . . 1 Destroy 2 | . . . . . . . . . . . 2 Blast 8 | . . . . 2 . 2 4 . . . . Corrupt 1 | . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6727 | . 334 625 . 1170 1298 388 1557 31 227 . 1097 Guns 3144 | . 328 579 . 690 818 115 379 . 78 . 157 Cannons 3487 | . . 24 . 477 445 261 1170 31 149 . 930 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 96 | . 6 22 . 3 35 12 8 . . . 10 Kinetic 3644 | . 188 366 . 477 445 261 1170 31 149 . 557 Thermal 2608 | . 140 237 . 690 818 115 . . 78 . 530 Explosive . | . . . . . . . . . . . . Electromagnetic 379 | . . . . . . . 379 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . 3 . . . . . 17 Average Corruption 2 | . . . . . 1 . . . . . 15 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . . . . . 6 . . . . . 4 Message Errors 3 | . . . . . . . . . . . 3 Matter Fused 3 | . . . . . 2 . . . . . 1 Energy Discharges 2 | . . . . . 2 . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 34 | . . . . 20 2 . 6 . . . 6 Projectiles 28 | . . . . 20 2 . . . . . 6 Explosions . | . . . . . . . . . . . . Melee 6 | . . . . . . . 6 . . . . Knockbacks 25 | . . . . 4 5 2 11 . . . 3 Impact . | . . . . . . . . . . . . Kinetic 24 | . . . . 4 5 2 10 . . . 3 Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . 4 Shots . | . . . . . . . . . . . . Rammed 15 | . 3 2 . . 3 2 1 . . . 4 Targets Rammed 18 | . 3 3 . 1 4 2 1 . . . 4 Kicked . | . . . . . . . . . . . . Crushed 3 | . . 1 . 1 1 . . . . . . Highest Temperature 506 | . 81 54 . 506 67 7 194 . . . 44 Average Temperature 90 | . 37 18 . 153 19 7 89 . . . 25 Received Heat Transfer 1762 | . 150 285 . 279 261 99 444 . . . 244 Effects 14 | . . . . 14 . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Interference 10 | . . . . 10 . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . Damage (major) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . Heat Transferred 4987 | . 325 555 . 1369 1739 185 . . 148 . 666 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Peak Influence 308 | . 140 308 58 186 211 128 . . 56 7 67 Initial 59 | . . 59 58 22 46 37 . . . 7 4 Average 74 | . 76 167 58 83 52 109 . . 26 7 21 Maximum Alert Level 1 | . . 1 . . 1 . . . . . . Low Security (%) 94 | 100 100 62 100 100 99 100 . . 100 100 100 Level 1 5 | . . 37 . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . . 2 5 . . . 1 . 2 Investigation 4 | . . . . . 4 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . . . . 2 . . . . 1 . 2 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Distress Signals 4 | . . . . 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 102 | . 8 13 . 20 21 4 13 2 3 . 18 Peak Tracking Total 9 | . 2 3 . 3 3 4 9 1 1 . 8 Tactical Retreats 6 | . . 1 . 4 . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Traps Triggered 3 | . . . . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Machines Disabled 4 | . 1 . . 1 1 . . . . . 1 Max in Single Turn 1 | . 1 . . 1 1 . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Machines Accessed 19 | . 1 3 . 2 8 2 . . 2 1 . Terminals 14 | . 1 3 . 2 5 . . . 2 1 . Fabricators 2 | . . . . . 1 1 . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Total Hacks 53 | . 2 9 . 5 22 4 . . 10 1 . Successful 25 | . . 5 . 1 10 3 . . 5 1 . Failed 28 | . 2 4 . 4 12 1 . . 5 . . Catastrophic 6 | . . . . 2 2 . . . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . . . . 5 3 . . . . . . Terminals 43 | . 2 9 . 5 16 . . . 10 1 . Fabricators 5 | . . . . . 3 2 . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . Terminal Hacks 20 | . . 5 . 1 8 . . . 5 1 . Record 3 | . . . . . 1 . . . 2 . . Prototype ID Bank 1 | . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 4 | . . . . . 2 . . . 2 . . Fabricator Hacks 2 | . . . . . 1 1 . . . . . Network Status 2 | . . . . . 1 1 . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 1 3 . 2 7 1 . . 2 . . Full Trace Events 4 | . . . . . 4 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 19 | . . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Total Allies 2 | . . . 2 . . . . . . . . Largest Group 2 | . . . 2 2 . . . . . . . Highest-Rated Group 38 | . . . 38 38 . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 16 | . . . . 16 . . . . . . . Total Damage 189 | . . . . 189 . . . . . . . Kills 2 | . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Turns Passed 5073 | 49 349 555 191 940 932 274 876 34 612 12 249 Spaces Moved 2308 | 38 160 216 75 311 536 150 475 19 260 5 63 Core 37 | 22 . . . . . . . . . . 15 Treads 2271 | 16 160 216 75 311 536 150 475 19 260 5 48 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 237 145 145 145 153 153 237 50 Average Speed 180 | 100 160 186 240 240 150 145 159 161 223 237 211 Slowest Speed 700 | 160 160 240 240 245 153 145 225 237 237 237 700 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . 3 Exploration Rate (%) 25 | 3 40 26 29 29 20 5 66 4 6 . 53 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . Scrap Searched 1 | . . . . . . . 1 . . . . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 34 | . . 1 . 10 2 1 9 1 2 . 8 Melee . | . . . . . . . . . . . . Projectile 34 | . . 1 . 10 2 1 9 1 2 . 8 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac DSF Total 2822 | 48 203 304 87 433 592 193 532 20 277 6 127 Wait 66 | . . . 13 23 . 19 10 . . . 1 Move 2297 | 37 159 215 74 310 535 149 474 18 259 4 63 Hop . | . . . . . . . . . . . . Pick Up 89 | 5 7 23 . 17 8 5 9 . 4 . 11 Fast Attach 9 | 2 . 1 . 1 . 3 1 1 . . . Attach 51 | 4 1 6 . 7 4 5 9 . 5 2 8 Detach . | . . . . . . . . . . . . Swap 20 | . 3 4 . 8 3 . . . 2 . . Drop 51 | . 2 10 . 20 6 4 . . 1 . 8 Fire 213 | . 28 42 . 46 32 6 28 1 6 . 24 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush 14 | . 3 3 . 1 4 2 1 . . . . Escape Stasis 8 | . . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/DSF History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Utility x2 891 | -9/Materials | Discovered new exit (range 8) 910 | -9/Materials | Build established: Scavenger-Mutant 954 | -9/Materials | Entered Mines 1091 | -9/Mines | Discovered new exit (range 9) 1145 | -9/Mines | Entered Materials 1145 | -8/Materials | Accompanied by 2 allies 1145 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1150 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1554 | -8/Materials | Build established: Scavenger-Gunner 1890 | -8/Materials | Discovered new exit (range 14) 1972 | -8/Materials | Lost 3 parts (1p1u1w) 1999 | -8/Materials | Discovered new exit (range 14) 2027 | -8/Materials | Build established: Gunner 2085 | -8/Materials | Entered Factory 2085 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2476 | -7/Factory | Garrison activated, responded to threat 2659 | -7/Factory | Identified exit to Factory 3017 | -7/Factory | Entered another Factory area 3017 | -6/Factory | Evolved 2 slots: Utility x2 3113 | -6/Factory | Spotted B-75 Beast 3179 | -6/Factory | Discovered new exit (range 9) 3261 | -6/Factory | Repaired Adv. Treads 3291 | -6/Factory | Entered Lower Caves 3320 | -6/Lower Caves | Build established: Tank 3626 | -6/Lower Caves | Spotted B-75 Beast 3658 | -6/Lower Caves | Destroyed B-75 Beast 3851 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3935 | -6/Lower Caves | Lost 6 parts (1p1n4u) 3936 | -6/Lower Caves | Destroyed 7 combat bots 4054 | -6/Lower Caves | Discovered new exit (range 5) 4068 | -6/Lower Caves | Identified exit to Lower Caves 4108 | -6/Lower Caves | Learned location of 1 exit from Factory 4167 | -6/Lower Caves | Entered another Lower Caves area 4186 | -6/Lower Caves | Discovered new exit (range 9) 4200 | -6/Lower Caves | Identified exit to Factory 4201 | -6/Lower Caves | Entered Factory 4201 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4202 | -5/Factory | Identified exit to Upper Caves 4300 | -5/Factory | Lost 3 parts (1n1u1w) 4318 | -5/Factory | Discovered new exit (range 10) 4344 | -5/Factory | Identified exit to Factory 4813 | -5/Factory | Entered another Factory area 4813 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4825 | -4/Factory | Identified exit to DSF 4825 | -4/Factory | Entered DSF 4835 | -4/DSF | Build established: Scavenger-Tank 4870 | -4/DSF | Additional patrols routed to DSF 5003 | -4/DSF | Crushed by falling debris 5007 | -4/DSF | Crushed by falling debris 5007 | -4/DSF | System corruption reached 10% 5018 | -4/DSF | Crushed by falling debris 5044 | -4/DSF | Core integrity fell below 50% 5065 | -4/DSF | Core integrity fell below 20% 5074 | -4/DSF | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05057_ Slammed into G-67 Veteran. 05061_ DYA: NNNONIF#PNY|2|GQYG 05061_ Triggered Stasis Trap. 05061_ A bubble of rippling energy engulfs the area. 05061_ Field strength at 94. 05062_ Field strength at 88. 05063_ Field strength at 82. 05064_ Field strength at 76. 05065_ Field strength at 60. 05066_ Field strength at 54. 05067_ Field strength at 48. 05067_ Critical hit (Burn: +36). 05068_ Field strength at 26. 05069_ Field strength at 20. 05069_ C-30 ARC bursts open, deploying its payload. 05069_ G-73 Enforcer unfolds itself. 05069_ G-67 Veteran unfolds itself. 05069_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????? ?????????? | | ????????????????????????? #????????? | | ????????????????????????? ????????? | | ????????????????????????? ????????? | | ????????????????????????# #????????? | | ???????????????????????? !????????? | | ???????????????????????? !????????? | | ???????????????????????? !????????? | | ?##?????????????????????# ###??????? | | ?????????????????????# !!#??????? | | ?????????????????????## !!#??????? | | ?????????????????????? %g #??????? | | ???????????????????????? gg #??????? | | ?????????? ???????????g #??????? | | ????????? ??????????# ==#??????? | | ?????????# "#??????????#@ ==#??????? | | #???????## "%##???????### ###??????? | | #???????!! "]]???????#== =#???????? | | #????????! ]????????#== =#???????? | | #????????! ]????????#== =#???????? | | #??????### ###??????### ##???????? | | #??????#!! #??????#== =#???????? | | #??????#!! #####??#== =#???????? | | ########!! %% #"#"######g ##???????? | | #]]# #?#% ### # ### g###??????? | | #]]# ### ["" # ## ""##?????? | | =%%% % %%% """""????? | | %*%=%![ ""##"????? | | #]]# # !]!! #===# ##"""""#??????? | | ######## % % ##]!#####"""""#??????? | | ???????########### ##??##"####??????? | | ?????????????????###????#"#?????????? | | ?????????????????????????""?????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Core Shielding 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 50 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityArmorInitializer Manual? 0 Play Time 00:42:29 Cumulative 18.4 hours Start 2024.04.19 @ 09:06:43 End 2024.04.19 @ 19:41:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be71bca9-85f0-42a2-ba7d-3cf7724044bf