Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 03:07:22 Player: naththebg Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (219) 1095 Value Destroyed (7431) 7431 Prototype IDs (35) 700 Alien Tech Used (2) 400 Bonus (3192) 3192 TOTAL SCORE: 19418 Bonus ------- High Alert Combat Kills 451 Follower Combat Kills 935 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 108 Friendly Fire -202 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Particle Accelerator Improved Kinecellerator Hardened Heavy Armor Plating Assault Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System High-capacity Storage Unit Matter Filter Improved Weapon Cycler Advanced EM Disruption Field Advanced System Shield > --- WEAPON ----------- Cooled Phase Gun Plasma Cannon Magnetic Acceleration Cannon Mass Driver Heavy Gauss Cannon > --- INVENTORY -------- Quantum Reactor Improved Treads Advanced Heat Sink Advanced Coolant Injector 0b10 Decoder Chip [Generic] Advanced Targeting Computer Particle Accelerator Improved Kinecellerator Weapon Cycler Weapon Cycler Hardened Heavy Armor Plating Improved Thermal Shield Improved Hardlight Generator Advanced Shield Generator Phasing AFG Transdimensional Reconstructor Plasma Cannon Assault Cannon Stasis Trap [Rating: 110] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . . . . 2 . . . Power 1 | . . . . 1 . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 . . . . . 1 . . . Utility 5 | . . 1 . 1 . . . . 1 1 . . . . 1 . . . Weapon 3 | . . 1 1 . . . . . . 1 . . . . . . . . Parts Attached 169 | 6 7 12 14 23 2 4 3 2 13 9 11 . 14 8 25 9 5 2 Power 28 | 1 . 2 2 4 . . 1 . 4 2 1 . 1 1 6 1 2 . Engine 11 | 1 . 2 1 1 . . . . 3 1 . . . 1 1 . . . Core 8 | . . . 1 3 . . 1 . 1 . 1 . . . 1 . . . Reactor 9 | . . . . . . . . . . 1 . . 1 . 4 1 2 . Propulsion 30 | 2 . . 5 5 . 1 . . 4 1 2 . 5 1 3 1 . . Treads 29 | 2 . . 5 5 . 1 . . 4 1 2 . 4 1 3 1 . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . . . . . Utility 60 | 1 3 4 3 5 . . 2 2 5 4 8 . 3 2 14 2 2 . Device 39 | . 1 3 2 2 . . 2 2 3 1 6 . 2 2 9 2 2 . Storage 7 | 1 2 . 1 . . . . . 1 . 1 . . . 1 . . . Processor 2 | . . . . 1 . . . . . . . . . . 1 . . . Hackware 1 | . . . . . . . . . . . . . . . 1 . . . Protection 11 | . . 1 . 2 . . . . 1 3 1 . 1 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 4 6 4 9 2 3 . . . 2 . . 5 4 2 5 1 2 Energy Gun 22 | 1 4 5 2 6 . 2 . . . . . . 1 . 1 . . . Energy Cannon 10 | . . 1 . . 1 . . . . . . . 1 2 . 3 . 2 Ballistic Gun 2 | 1 . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 13 | . . . 1 2 1 . . . . 2 . . 3 2 1 1 . . Launcher 1 | . . . 1 . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . 1 . . 1 . . 4 1 . 4 . 3 . . 3 Parts Lost 39 | . . 2 1 3 2 . . . 5 . 3 . . 4 1 7 2 9 Power 6 | . . 1 . 2 . . . . 1 . . . . 1 1 . . . Propulsion 10 | . . . . . . . . . 2 . 1 . . 1 . 3 1 2 Utility 12 | . . 1 . 1 . . . . 2 . 2 . . 1 . 1 . 4 Weapon 11 | . . . 1 . 2 . . . . . . . . 1 . 3 1 3 Highest Loss Streak 9 | . . 1 1 2 2 . . . 3 . 2 . . 3 1 6 2 9 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 95 | . 98 98 100 99 98 100 99 100 97 99 94 100 79 99 97 97 84 74 Engine 5 | . 14 10 5 . 7 7 1 . 6 11 10 5 5 7 7 . . . Core 4 | . . . 3 14 7 7 13 15 6 . . 5 2 . . 4 . . Reactor 1 | . . . . . . . . . . . . . 2 3 2 5 10 9 Treads 22 | . 28 22 27 23 23 23 23 23 24 23 20 23 22 23 26 24 14 9 Device 22 | . 12 19 18 16 23 23 23 23 22 22 22 29 25 25 22 26 26 29 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 5 5 4 Protection 1 | . . 1 . 4 . . . . 2 5 2 . 2 3 3 . . . Energy Gun 11 | . 26 33 35 17 9 7 7 7 6 5 5 5 1 3 1 5 5 4 Energy Cannon 3 | . . . . . 3 7 7 7 6 5 5 5 1 8 8 8 4 . Ballistic Cannon 11 | . . . . 12 14 15 15 15 13 16 17 17 4 15 15 10 10 9 Peak Build Rating 110 | 6 12 17 29 46 46 46 57 50 60 80 79 78 78 81 110 108 105 107 Average Rating 58 | 4 10 15 24 39 44 45 47 49 56 74 76 78 64 79 96 105 97 93 On Entrance 54 | . 6 12 16 29 44 46 46 49 49 60 77 78 78 71 79 108 96 98 Naked Turns 50 | . . . . . . . . . . . . . . . . . . 50 Heaviest Build 135 | 14 33 43 46 62 62 62 80 64 87 97 114 102 102 99 130 119 128 135 Greatest Support 116 | 40 40 40 62 64 64 64 64 64 93 94 102 102 102 83 116 116 71 51 Greatest Overweight (x) 2 | . . 1 . . . . 1 . 1 1 1 . 1 1 1 1 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 6 9 15 15 15 15 15 15 15 17 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 15 15 15 15 15 15 15 15 19 20 20 19 20 20 20 20 20 20 Average Carried 16 | 3 8 14 14 14 14 14 15 15 16 19 17 19 19 17 19 19 17 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 14 14 15 14 15 15 15 19 20 19 19 20 20 20 17 20 5 Class Distribution -------------------- 41% | Tank 18% | Gunner 13% | Scavenger-Tank 7% | Mutant 7% | Scavenger-Gunner 6% | Commander-Gunner 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Gunner | -5/Factory Commander-Tank | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Commander-Mutant | -5/Zhirov Commander-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Tank | -4/Warlord Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Matter Collected 5237 | 169 182 109 206 746 190 93 30 60 380 180 599 89 198 634 567 421 262 122 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7311 | . 603 592 643 813 139 52 . 165 626 119 686 265 316 581 1083 526 71 31 Parts 345 | . 40 57 37 55 5 1 . 1 22 3 23 3 . 17 62 11 4 4 Haulers Intercepted 9 | . 2 3 1 2 . . . . . . . . . . 1 . . . Recyclers Shooed 8 | . 3 2 . . . . . . 1 . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . 10 . . 1 . . 22 1 . 17 . 11 4 . Prevented 8 | . . . . . . . . 2 . . 6 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Combat Hostiles Destroyed 160 | . 15 22 19 22 4 1 . 4 9 3 14 . . 12 18 10 5 2 Guns 68 | . 15 20 18 9 1 1 . . . . . . . . 1 1 2 . Cannons 89 | . . . 1 13 3 . . 4 9 3 14 . . 12 16 9 3 2 AOE 3 | . . 2 . . . . . . . . . . . . 1 . . . Classes Destroyed 20 | . 7 3 1 3 . 1 . . . . 3 . . 1 1 . . . Worker 13 | . 1 2 2 2 . . . . 1 . . . . . 5 . . . Builder 6 | . 2 . . 3 . . . . . . . . . . 1 . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . Hauler 9 | . 2 3 1 2 . . . . . . . . . . 1 . . . Recycler 9 | . 2 . . 2 . . . . 2 . . . . . 3 . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . Operator 5 | . . 1 2 1 . . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . Watcher 14 | . 3 4 2 3 . . . . 1 . . . . . 1 . . . Swarmer 55 | . 9 11 7 5 2 . . 2 2 1 1 . . . 8 . 5 2 Cutter 3 | . . . . 3 . . . . . . . . . . . . . . Grunt 51 | . 6 8 4 4 1 . . 2 1 1 8 . . 8 2 6 . . Brawler 2 | . . . . . . . . . . . 1 . . . . 1 . . Duelist 2 | . . 1 . . . . . . . . 1 . . . . . . . Sentry 22 | . . 2 7 6 1 . . . 2 1 2 . . . 1 . . . Hunter 8 | . . . 1 . . . . . 3 . . . . . 2 2 . . Programmer 13 | . . . . 4 . . . . 1 . . . . 3 5 . . . Behemoth 2 | . . . . . . . . . . . 1 . . . . 1 . . Z-Light 1 | . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 14 | . 8 8 4 4 3 1 . 4 2 1 5 . . 4 14 4 5 2 Combat Bots Only 8 | . 5 4 4 3 3 1 . 4 2 1 5 . . 4 8 4 5 2 Max Kills in Single Turn 5 | . 2 3 2 2 1 1 . 2 2 1 1 . . 1 5 1 2 1 Gunslinging 2 | . . 2 . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Hostile Shots Fired 987 | . 46 48 52 154 67 2 . 12 53 9 64 . . 78 81 104 19 198 Missed 352 | . 15 17 16 66 23 2 . 4 15 4 22 . . 27 34 25 8 74 Damage Taken 9483 | . 315 401 481 1108 408 . . 100 607 112 849 . . 1107 690 1308 125 1872 Core 1579 | . 63 33 111 48 70 . . . 22 . 44 . . 103 47 68 . 970 Absorbed by Shields 698 | . . 36 . 96 164 . . 37 45 . . . . . . 168 47 105 Redirected to Shielding 290 | . . . . . . . . . 3 47 79 . . 161 . . . . Ignored by Resistances 837 | . . . . . . . . . . . 37 . . 52 22 260 21 445 Regen/Repaired (Parts) 606 | . . . . 160 . . . . 90 . . . . . 167 . . 189 Core Remaining (%) 87 | 100 74 91 79 . . . . 83 97 . . . . 85 . . . . Volleys Fired 393 | . 49 38 38 63 11 2 . 3 27 7 26 3 13 28 41 33 8 3 Largest 5 | . 2 3 4 4 4 4 . 4 4 5 5 5 1 5 5 5 4 4 Hottest 356 | . 130 195 260 239 248 248 . 248 248 314 314 314 53 341 331 356 211 161 Shots Fired 1452 | . 98 109 132 227 35 5 . 12 107 35 122 16 13 136 205 156 32 12 Gun 604 | . 98 109 122 117 14 1 . 3 26 7 22 3 . 15 18 33 10 6 Cannon 846 | . . . 8 110 21 4 . 9 81 28 100 13 13 121 187 123 22 6 Launcher 2 | . . . 2 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 613 | . . . 8 110 18 2 . 6 54 21 78 10 13 73 123 70 18 9 Thermal 837 | . 98 109 122 117 17 3 . 6 53 14 44 6 . 63 82 86 14 3 Explosive 2 | . . . 2 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 11 9 17 8 5 8 . 3 10 12 24 10 17 14 9 17 6 3 Robot Miss Streak 11 | . 11 6 11 11 4 . . 2 3 3 5 . 1 6 3 4 2 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 . . 1 Secondary Targets 6 | . 2 4 . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . 1 2 . . . . . . . . . . . . . . . . Shots Hit Robots 877 | . 64 87 95 156 22 4 . 5 66 17 78 4 12 81 76 89 15 6 Core Hits 701 | . 85 106 124 160 14 3 . 6 31 8 35 5 9 37 38 30 5 5 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 27 | . . . . . . . . 1 1 . 4 1 . 3 6 10 1 . Burn 3 | . . . . . . . . . . . . . . . . 3 . . Meltdown 1 | . . . . . . . . . . . . 1 . . . . . . Blast 23 | . . . . . . . . 1 1 . 4 . . 3 6 7 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 20597 | . 845 1436 1181 2660 446 91 . 180 1584 420 2272 243 378 2464 3051 2693 474 179 Guns 6657 | . 838 1152 1087 1188 189 10 . 12 367 108 549 56 . 243 139 492 167 60 Cannons 13070 | . . . 77 1438 257 81 . 168 1217 312 1723 187 378 2221 2403 2201 307 100 Explosions 701 | . . 241 . . . . . . . . . . . . 460 . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 169 | . 7 43 17 34 . . . . . . . . . . 49 . . 19 Kinetic 9716 | . . . 77 1438 178 54 . 89 707 214 1255 113 378 1404 1889 1421 339 160 Thermal 10011 | . 838 1152 1087 1188 268 37 . 91 877 206 1017 130 . 1060 653 1272 135 . Explosive 701 | . . 241 . . . . . . . . . . . . 460 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 4 . . 2 2 2 2 . 1 . 1 1 1 2 . . . . Average Corruption 1 | . 3 . . 1 2 2 2 . 1 . 1 1 1 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 85 | . 16 . . 2 5 20 1 . 2 . 8 8 5 18 . . . . Message Errors 16 | . 3 . . 1 1 1 . . . . 3 2 2 3 . . . . Matter Fused 22 | . 3 . . . 1 6 1 . . . 2 3 . 6 . . . . Heat Flow Errors 11 | . 2 . . . . 4 . . . . 1 . 2 2 . . . . Energy Discharges 16 | . 5 . . 1 2 2 . . 1 . 1 1 . 3 . . . . Parts Fused 2 | . . . . . . 1 . . . . . . 1 . . . . . Data Loss (minor) 10 | . 2 . . . . 4 . . . . 1 1 . 2 . . . . Data Loss (major) 6 | . 1 . . . . 2 . . 1 . . . . 2 . . . . Misfires 1 | . . . . . . . . . . . . 1 . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . . 5 . . Overflow Damage 386 | . . . . 4 . . . . 18 . 3 34 13 74 204 8 28 . Projectiles 252 | . . . . . . . . . 18 . 3 34 13 74 74 8 28 . Explosions 130 | . . . . . . . . . . . . . . . 130 . . . Melee 4 | . . . . 4 . . . . . . . . . . . . . . Knockbacks 74 | . . . 5 23 4 . . . 5 . 4 2 . 3 13 11 3 1 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 73 | . . . 5 23 4 . . . 5 . 4 2 . 3 13 10 3 1 Secondary 1 | . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 99 | . . 91 . . . . . . . . . . . . . . . 8 Shots 1 | . . 1 . . . . . . . . . . . . . . . . Rammed 22 | . 1 12 3 1 . . . . . . . . . . 1 . . 4 Targets Rammed 26 | . 1 12 3 4 . . . . . . . . . . 2 . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . 3 . . . . . . . . . . 1 . . . Highest Temperature 392 | . 200 186 180 66 66 208 . 39 72 3 342 104 174 392 236 316 68 7 Average Temperature 59 | . 31 59 37 10 18 78 . 21 21 3 108 67 91 134 96 105 31 7 Received Heat Transfer 1931 | . 105 117 225 187 44 . . 24 57 18 277 . . 237 57 439 6 138 Effects 3 | . . . . . . . . . . . 1 . . 1 . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . Parts Melted 15 | . . 2 2 1 . . . . 1 1 4 . . 2 . 2 . . Heat Transferred 16677 | . 1055 1410 1365 1555 505 75 . 175 1825 450 2125 275 . 2100 1135 2429 198 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Peak Influence 809 | . 291 667 657 681 . . . . 809 645 . . . . 769 . . . Initial 358 | . . 122 218 298 . . . . 81 349 . . . . 358 . . . Average 321 | . 71 350 418 343 . . . . 313 491 . . . . 353 . . . Maximum Alert Level 3 | . 1 2 2 2 . . . . 3 2 . . . . 3 . . . Low Security (%) 30 | 100 88 29 . 22 . . . . 41 . . . . . 21 . . . Level 1 33 | . 11 24 38 39 . . . . 22 28 . . . . 57 . . . Level 2 33 | . . 46 61 38 . . . . 23 71 . . . . 15 . . . Level 3 2 | . . . . . . . . . 12 . . . . . 6 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 4 6 12 . . . . 7 1 . . . . 7 . . . Investigation 6 | . . . . 2 . . . . 2 . . . . . 2 . . . Extermination 8 | . . . . 4 . . . . 2 . . . . . 2 . . . Reinforcement 16 | . 1 4 3 5 . . . . 2 . . . . . 1 . . . Assault 3 | . . . . . . . . . 1 1 . . . . 1 . . . Garrison 5 | . . . 3 1 . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Distress Signals 13 | . 3 5 . . . . . . 2 . . . . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 274 | . 22 31 32 37 7 1 . 7 21 8 19 . . 17 23 14 8 27 Peak Tracking Total 11 | . 6 9 6 4 4 1 . 5 5 3 7 . . 5 5 5 5 11 Tactical Retreats 14 | . 2 1 3 3 1 . . . . . . . . 1 . 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Traps Triggered 5 | . 2 . . 3 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . 1 . . . Triggered 25 | . . . . . . . . . . . . . . . . . 1 24 Most Traps Carried 4 | . . . . . . . . . . . . . . 4 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Machines Disabled 17 | . . 1 1 1 1 1 . . 4 2 . . . . 6 . . . Max in Single Turn 4 | . . 1 1 . 1 1 . . . 1 . . . . 4 . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Machines Accessed 44 | . 4 3 7 10 . . . . 2 2 . . 4 . 4 1 . 7 Terminals 17 | . 4 3 5 5 . . . . . . . . . . . . . . Fabricators 6 | . . . . 3 . . . . . 1 . . . . 2 . . . Repair Stations 4 | . . . . 1 . . . . 1 1 . . . . 1 . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . 1 . . . . . . . . . Total Hacks 127 | . 10 11 19 35 . . . . 2 2 . . 17 . 11 1 . 19 Successful 81 | . 5 6 9 19 . . . . 2 . . . 17 . 3 1 . 19 Failed 46 | . 5 5 10 16 . . . . . 2 . . . . 8 . . . Catastrophic 8 | . . 1 1 4 . . . . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 72 | . 8 5 10 16 . . 1 . 8 12 . . . . 12 . . . Terminals 52 | . 10 11 15 16 . . . . . . . . . . . . . . Fabricators 21 | . . . . 12 . . . . . 1 . . . . 8 . . . Repair Stations 9 | . . . . 6 . . . . 1 1 . . . . 1 . . . Recycling Units 4 | . . . 2 . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 2 1 . . . . 1 . . . . . . . . . Terminal Hacks 57 | . 4 5 7 4 . . . . . . . . 17 . . 1 . 19 Record 24 | . . 1 . . . . . . . . . . 5 . . . . 18 Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 9 | . . 2 2 1 . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 4 | . 1 . 2 1 . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 4 | . . 1 2 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 2 . . . . . . . . . . 1 . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . Build 2 | . . . . 1 . . . . . . . . . . 1 . . . Repair Station Hacks 6 | . . . . 6 . . . . . . . . . . . . . . Scan Component 3 | . . . . 3 . . . . . . . . . . . . . . Repair 3 | . . . . 3 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 1 1 6 . . . . 2 . . . . . 2 . . . Terminals 5 | . 1 1 1 2 . . . . . . . . . . . . . . Botnet 5 | . 1 1 1 2 . . . . . . . . . . . . . . Fabricators 4 | . . . . 4 . . . . . . . . . . . . . . Liberate 1 | . . . . 1 . . . . . . . . . . . . . . Fabnet 2 | . . . . 2 . . . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . . . . . 1 . . . Patch 2 | . . . . . . . . . 1 . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . Recyclers 1 | . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . Jam 1 | . . . . . . . . . 1 . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 3 7 8 . . . . . 2 . . . . 3 . . . Full Trace Events 4 | . . . 2 1 . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . Robots Built 4 | . . . . 4 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 67 | . . . . 67 . . . . . . . . . . . . . . Total Robot Build Rating 16 | . . . . 16 . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . 69 . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . 18 . . . Parts Repaired 3 | . . . . 3 . . . . . . . . . . . . . . Time 90 | . . . . 90 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . 2 3 1 2 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 8 | . . . . . . . . 2 3 1 2 . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . 6 6 2 2 2 2 . . . . . Autooverrided 8 | . . . . . . . . 2 3 1 2 . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . Allies Hacked 2 | . . . . 1 . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Total Allies 26 | . . . . 6 . . 4 2 7 3 4 . . . . . . . Largest Group 7 | . . . . 4 . . 4 5 6 7 5 4 4 4 . . . . Highest-Rated Group 316 | . . . . 48 . . 151 198 316 290 193 133 133 133 . . . . Highest-Rated Ally 70 | . . . . 21 . . 38 47 70 70 70 49 49 49 . . . . Zionite Dispatches 4 | . . . . . . . . . 2 2 . . . . . . . . Light 1 | . . . . . . . . . 1 . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . 1 . . . . . . . . Offense Resupply 1 | . . . . . . . . . . 1 . . . . . . . . Heavy Resupply 1 | . . . . . . . . . 1 . . . . . . . . . Total Orders 6 | . . . . . . . . . 1 . 5 . . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . DROP 3 | . . . . . . . . . 1 . 2 . . . . . . . PICKUP 1 | . . . . . . . . . . . 1 . . . . . . . COLLECT 1 | . . . . . . . . . . . 1 . . . . . . . Ally Attacks 217 | . . . . 86 . . . 9 41 34 37 . . 10 . . . . Total Damage 4977 | . . . . 1042 . . . 331 1955 555 742 . . 352 . . . . Kills 37 | . . . . 8 . . . 2 15 6 4 . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 10 | . . . . . 1 2 . 2 . . . 1 . 2 . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 2 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Turns Passed 17289 | 94 1031 877 959 2391 437 1068 1438 293 937 513 1348 670 405 1108 1254 483 544 1439 Spaces Moved 8240 | 59 506 374 487 1225 257 686 905 170 481 223 463 390 204 403 479 212 208 508 Core 96 | 13 . . . . . . . . . . . . . . . . . 83 Treads 8144 | 46 506 374 487 1225 257 686 905 170 481 223 463 390 204 403 479 212 208 425 Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 152 150 153 153 153 153 150 162 160 160 160 247 166 166 243 50 Average Speed 178 | 135 160 168 154 152 153 153 154 153 162 200 209 160 163 247 212 171 244 273 Slowest Speed 320 | 160 160 240 160 155 153 153 233 153 238 245 242 160 247 250 248 243 320 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 4 78 42 48 37 52 76 89 34 13 7 64 57 62 59 13 53 51 78 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 4 | . . . . . 1 . . . . . . . 3 . . . . . Known Exits Taken 4 | . . . . 1 . . . 1 . 1 . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 1 . 1 . 1 1 1 1 . 1 1 . Scrap Searched 22 | . . . . . 2 6 3 3 . . 1 . . 4 . 1 2 . Spaces Dug 12 | . . . 10 . . . . . . 2 . . . . . . . . Terrain Destroyed 242 | . . 36 19 3 2 . . . 3 6 21 6 . 17 91 31 5 2 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 151 | . . . . 3 2 . . . 3 6 21 6 . 17 55 31 5 2 AOE 91 | . . 36 19 . . . . . . . . . . . 36 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Total 10050 | 70 632 529 613 1600 273 702 943 194 578 272 791 431 270 467 629 267 230 559 Wait 1022 | . 45 79 50 256 3 5 33 18 50 26 278 39 23 15 62 14 5 21 Move 8222 | 58 505 373 486 1224 256 685 904 169 480 222 462 389 203 402 478 211 207 508 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 98 | 6 16 7 8 14 1 2 1 1 6 4 3 . 3 10 8 . 3 5 Fast Attach 31 | 6 1 1 . 5 . 1 1 . . 2 2 . 6 . 2 . 2 2 Attach 42 | . . 4 3 4 2 . . . 7 1 4 . 1 6 6 4 . . Detach 10 | . . . . . . . . . . . 2 . 3 . 2 . . 3 Swap 98 | . 6 7 11 14 . 3 2 2 6 6 5 . 8 2 17 5 3 1 Drop 98 | . 9 8 14 16 . 4 2 1 1 4 4 . 10 4 10 . 2 9 Fire 393 | . 49 38 38 63 11 2 . 3 27 7 26 3 13 28 41 33 8 3 Melee . | . . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . Crush 22 | . 1 12 3 4 . . . . . . . . . . 2 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 9 | . . . . . . . . . 1 . 5 . . . . . . 3 Trap 1 | . . . . . . . . . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 10) 796 | -10/Materials | Discovered new exit (range 13) 1126 | -10/Materials | Entered another Materials area 1126 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1375 | -9/Materials | Discovered new exit (range 7) 1744 | -9/Materials | Build established: Gunner 1953 | -9/Materials | Discovered new exit (range 16) 2003 | -9/Materials | Entered another Materials area 2003 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2414 | -8/Materials | Discovered new exit (range 10) 2545 | -8/Materials | Garrison activated, responded to threat 2808 | -8/Materials | Discovered new exit (range 4) 2962 | -8/Materials | Entered Factory 2962 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3257 | -7/Factory | Build established: Tank 3292 | -7/Factory | Repaired Spread Laser 3330 | -7/Factory | Repaired Spread Laser 3360 | -7/Factory | Repaired Lgt. Treads 3780 | -7/Factory | Fabricated S-27 Virus (x4) 3991 | -7/Factory | Garrison activated, responded to threat 4266 | -7/Factory | Lost 3 allies 4467 | -7/Factory | Discovered new exit (range 7) 4480 | -7/Factory | Identified exit to Factory 4773 | -7/Factory | Build established: Gunner 4892 | -7/Factory | Identified exit to Lower Caves 5302 | -7/Factory | Build established: Tank 5353 | -7/Factory | Entered Lower Caves 5573 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5645 | -7/Lower Caves | Learned location of Extension (-6) 5767 | -7/Lower Caves | Discovered new exit (range 16) 5790 | -7/Lower Caves | Entered another Lower Caves area 5798 | -7/Lower Caves | Discovered exit to Factory (range 8) 5981 | -7/Lower Caves | Learned Factory security intel 6615 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6812 | -7/Lower Caves | Discovered new exit (range 6) 6858 | -7/Lower Caves | Entered Zion 6959 | -7/Zion | System corruption cleaned by Quarantine Array 7278 | -7/Zion | Received a visual enhancement algorithm 7605 | -7/Zion | Given A8's code to call for help 7655 | -7/Zion | Met Imprinter 7684 | -7/Zion | Imprinted 7686 | -7/Zion | Declared Zion's savior 8133 | -7/Zion | Found Prototype Device 8133 | -7/Zion | Identified Phasing AFG 8257 | -7/Zion | Discovered new exit (range 15) 8296 | -7/Zion | Entered Proximity Caves 8296 | -6/Proximity Caves | Accompanied by 4 allies 8306 | -6/Proximity Caves | Learned Factory trap positions 8554 | -6/Proximity Caves | Discovered exit to Factory (range 15) 8589 | -6/Proximity Caves | Entered Factory 8589 | -6/Factory | Accompanied by 4 allies 8589 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8590 | -6/Factory | Identified exit to Extension 8591 | -6/Factory | Loaded intel: 112 trap records 8961 | -6/Factory | Zion Heavy Resupply teleported in 9289 | -6/Factory | First assault squad dispatched 9419 | -6/Factory | Discovered new exit (range 16) 9420 | -6/Factory | Zion Light squad teleported in 9447 | -6/Factory | Build established: Gunner 9457 | -6/Factory | Lost 3 parts (1p1n1u) 9526 | -6/Factory | Entered another Factory area 9526 | -5/Factory | Accompanied by 5 allies 9526 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9527 | -5/Factory | Identified exit to Upper Caves 9556 | -5/Factory | Found Prototype Protection 9557 | -5/Factory | Identified Zio. Weapon Casing 9800 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9801 | -5/Factory | Zion Offense Resupply teleported in 9826 | -5/Factory | First assault squad dispatched 9881 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9882 | -5/Factory | Zion Trap Resupply teleported in 10039 | -5/Factory | Entered Upper Caves 10039 | -5/Upper Caves | Accompanied by 5 allies 10188 | -5/Upper Caves | Spotted B-75 Beast 10205 | -5/Upper Caves | Destroyed B-75 Beast 10335 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10444 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10662 | -5/Upper Caves | Build established: Commander-Tank 11225 | -5/Upper Caves | Build established: Commander-Gunner 11270 | -5/Upper Caves | Discovered new exit (range 10) 11387 | -5/Upper Caves | Entered another Upper Caves area 11387 | -5/Upper Caves | Accompanied by 4 allies 11538 | -5/Upper Caves | Learned location of 2 exits from Factory 11569 | -5/Upper Caves | Build established: Scavenger-Gunner 11882 | -5/Upper Caves | Discovered new exit (range 11) 12057 | -5/Upper Caves | Entered Zhirov 12057 | -5/Zhirov | Accompanied by 4 allies 12057 | -5/Zhirov | Discovered new exit (range 3) 12086 | -5/Zhirov | Met Zhirov 12124 | -5/Zhirov | Learned location of Quarantine (-3) 12124 | -5/Zhirov | Learned location of Testing (-2) 12124 | -5/Zhirov | Learned location of Command (-1) 12151 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12177 | -5/Zhirov | Found Alien Artifact 12177 | -5/Zhirov | Identified Integrated Dissipator 12177 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12198 | -5/Zhirov | Found Alien Artifact 12462 | -5/Zhirov | Entered Proximity Caves 12462 | -4/Proximity Caves | Accompanied by 4 allies 12674 | -4/Proximity Caves | Build established: Commander-Gunner 12729 | -4/Proximity Caves | Spotted B-86 Titan 12745 | -4/Proximity Caves | Allies destroyed B-86 Titan 12821 | -4/Proximity Caves | Spotter reported a threat 13123 | -4/Proximity Caves | Learned Research terminal intel 13203 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 13267 | -4/Proximity Caves | Learned Research stockpile data 13278 | -4/Proximity Caves | Spotter reported a threat 13365 | -4/Proximity Caves | Lost 3 allies 13508 | -4/Proximity Caves | Build established: Scavenger-Gunner 13542 | -4/Proximity Caves | Discovered new exit (range 9) 13570 | -4/Proximity Caves | Entered Factory 13570 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13571 | -4/Factory | Identified exit to Upper Caves 13880 | -4/Factory | Build established: Scavenger-Tank 14400 | -4/Factory | Found Prototype Device 14400 | -4/Factory | Identified Adv. EM Disruption Field 14542 | -4/Factory | Garrison activated, responded to threat 14602 | -4/Factory | Fabricated Quantum Reactor (x2) 14722 | -4/Factory | Destroyed 8 combat bots 14820 | -4/Factory | First assault squad dispatched 14824 | -4/Factory | Entered Upper Caves 15209 | -4/Upper Caves | Spotted B-86 Titan 15239 | -4/Upper Caves | Destroyed B-86 Titan 15242 | -4/Upper Caves | Discovered new exit (range 13) 15285 | -4/Upper Caves | Lost 6 parts (3n1u2w) 15306 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15307 | -4/Upper Caves | Entered another Upper Caves area 15436 | -4/Upper Caves | Learned 12 Research zone layouts 15550 | -4/Upper Caves | Learned Research terminal intel 15831 | -4/Upper Caves | Discovered new exit (range 8) 15851 | -4/Upper Caves | Entered Warlord 16125 | -4/Warlord | Build established: Tank 16357 | -4/Warlord | Warlord's base attacked by MAIN.C 16435 | -4/Warlord | Found Prototype Energy Cannon 16435 | -4/Warlord | Identified Vortex Cannon 16443 | -4/Warlord | Found Prototype Energy Cannon 16443 | -4/Warlord | Identified Vortex Driver 16453 | -4/Warlord | Found Vortex Driver 16461 | -4/Warlord | Found Vortex Cannon 16707 | -4/Warlord | Warlord forces counterattacked 16859 | -4/Warlord | Rebuked by Warlord 17032 | -4/Warlord | Warlord base infiltrated, sounded retreat 17240 | -4/Warlord | Released all parts (3) 17242 | -4/Warlord | Identified Transdimensional Reconstructor 17242 | -4/Warlord | Warped through subspace 17242 | -4/Warlord | Spotted Striker 17244 | -4/Warlord | Core integrity fell below 50% 17270 | -4/Warlord | Lost 9 parts (2n4u3w) 17280 | -4/Warlord | Core integrity fell below 20% 17290 | -4/Warlord | Destroyed by S-27 Virus with Autogun Last Messages --------------- 17240_ Released Adv. Thermal Shield. 17242_ Acquired Alien Artifact. 17242_ Identified Transdimensional Reconstructor. 17242_ Warped through subspace. 17243_ I-47 Archangel suffers critical hit (Burn). 17244_ Knocked back. 17247_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 17247_ Acquired 76 matter. 17257_ ANNOUNCEMENT: Detected 1 Demolisher squad, 1 Hunter squad, 2 Grunt squads, with prototype support. 17260_ Acquired 46 matter. 17267_ Knocked back. 17277_ Slammed into S-43 Plague. 17278_ Slammed into S-27 Virus. 17280_ Destabilizing: Core damaged (-11). 17282_ Attempting to rewire Striker. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????##?########?????##### | | ?????????????????????????????# #????# | | ?????????????????????????????? ?????# | | ??????????????????????????????? ??????# | | ???????????????????????????????? ???????# | | ??????????????????????????????#+##;##########+#### | | ??????????????????????????????# %% #??? | | ????????#####?????????????????# %##########??? | | ???????## # #?????????########s## % # #??? | | ???????# ?#???????# #%[*# !! #??? | | ???????# ! ? ???????# # =%# [ ! #??? | | #??????? # ???????# #g=i# [[ #??? | | #????????# ##??????# %g;g " #??? | | #????????# " % #??????# ! # # #??? | | #????????### #??????# # # #??? | | #???????## ######### # # #??? | | #???????# ## @ # # #??? | | #???????+ ###/####+### ###+######??? | | #????#X "= % #?# #??# #?# ### #???????? | | #????#" #%""#### %#?# #??# #?# ] ## #???????? | | #????##""=##???# !### #### #"# =%### ##??????? | | #?????### #????# = #??????? | | #########+##???# #??????? | | ## #???#### ^ % #??????? | | ## #??????###"##############"## #??????? | | X# #????????# ???????????? # #??????? | | ## #????????#???????????? #% #??????? | | # #????????????????????""" +*= #??????" | | ## ! #???????????????????"""" #%!%#?????#" | | ## %% #???????????????????"""" #[[!#?????#" | | ##=[! #?????????????????????#####=*=%!######" | | #"%%#######???????????????????????# !!%*% # " | | =[ ##########??????????????# = ! # " | | + #?????????###### != # " | | % # ########### = +^ | | %""## # + % +^ | | ""### # ########### +^ ^ | | ## + #???###### + | | ## ^ ^# #??##"!!!## # # " | | ""## # #??#" # # # " | | """## # #??#"X + # # " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Energy Generation 45 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EM 50 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 50 Recoil Reduction 5 Matter Filtering 30 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ R-06 Scavenger | -5/Factory | Z-intel Y-64 Sentinel | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldShrapnelTerminator Manual? 0 Play Time 02:14:17 Cumulative 175.6 hours Start 2025.01.01 @ 00:46:26 End 2025.01.01 @ 03:07:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 73 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86562144-03e2-4bfa-b180-3502d164631b