Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.07 @ 09:15:19 Player: Sylvia Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (243) 1215 Value Destroyed (10033) 10033 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1660) 1660 TOTAL SCORE: 18988 Bonus ------- High Alert Combat Kills 1493 Follower Combat Kills 65 Met Imprinter 300 Friendly Fire -198 Cogmind --------- Core Integrity 1000/1150 Matter 117/300 Energy 0/100 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (10) ----- Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Improved Target Analyzer Experimental Core Analyzer > --- WEAPON (4) ------- Gauss Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (20) --- Light Antimatter Reactor Light Antimatter Reactor Antigrav System Improved Heat Sink Advanced Heat Sink Hacking Drone Bay (1/1) Gauss Rifle Gauss Rifle Coil Gun Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Mass Driver Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Improved Target Analyzer Experimental Core Analyzer > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Antigrav System Advanced Heat Sink Hacking Drone Bay Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Mass Driver Heavy Shock Bomb Launcher [Rating: 106] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . Utility 8 | . . . 1 . 1 1 . . . 2 . . 2 1 Weapon 2 | . . . . . 1 . . . . . . . . 1 Parts Attached 252 | 7 7 13 17 1 19 11 2 12 14 13 24 36 66 10 Power 20 | 1 1 5 2 . 1 1 . 1 . 1 2 . 5 . Engine 12 | 1 1 3 2 . . 1 . 1 . 1 1 . 1 . Core 5 | . . 2 . . 1 . . . . . . . 2 . Reactor 3 | . . . . . . . . . . . 1 . 2 . Propulsion 66 | 2 1 5 7 1 3 5 . 2 3 1 6 9 17 4 Treads 57 | . . 3 7 1 3 5 . 2 3 1 6 9 17 . Leg 8 | 2 1 2 . . . . . . . . . . . 3 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . Utility 74 | 1 2 2 2 . 5 4 . 2 . 10 3 19 21 3 Device 34 | . . . . . 1 1 . . . 6 3 11 11 1 Storage 3 | 1 1 . 1 . . . . . . . . . . . Processor 13 | . 1 2 1 . 1 2 . 2 . 1 . . 1 2 Hackware . | . . . . . . . . . . . . . . . Protection 24 | . . . . . 3 1 . . . 3 . 8 9 . Artifact . | . . . . . . . . . . . . . . . Weapon 92 | 3 3 1 6 . 10 1 2 7 11 1 13 8 23 3 Energy Gun 24 | . . . 1 . 1 1 . 3 3 . 7 3 5 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 47 | 3 3 1 5 . 8 . . 3 2 1 4 2 12 3 Ballistic Cannon 12 | . . . . . . . 1 . 1 . 2 3 5 . Launcher 7 | . . . . . 1 . 1 . 4 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . 2 . . 2 . 2 . 2 2 . Corrupted Parts 2 | . . . . . . . . . . . . 2 . . System Corruption 10 | . . . . . . . . . . . . 10 . . Parts Lost 60 | . 1 1 . . 1 1 . . 5 4 6 7 25 9 Power 7 | . 1 1 . . . . . . 1 . 1 . 2 1 Propulsion 24 | . . . . . . . . . 3 1 2 4 10 4 Utility 15 | . . . . . 1 1 . . . 2 1 1 7 2 Weapon 14 | . . . . . . . . . 1 1 2 2 6 2 Highest Loss Streak 7 | . 1 1 . . 1 1 . . 1 2 4 2 7 3 Average Slot Usage (%) 96 | . 93 99 99 100 98 99 100 99 99 97 92 91 91 88 Engine 5 | . 14 9 4 11 5 6 7 7 7 6 4 . . . Core 1 | . . 4 6 . 3 . . . . . . . 1 4 Reactor 1 | . . . . . . . . . . . . 6 2 . Treads 23 | . . 19 33 33 27 30 30 30 29 25 22 18 17 10 Leg 1 | . 28 8 . . . . . . . . . . . 5 Device 5 | . . . . . 7 12 7 1 . 5 7 6 13 15 Storage 7 | . 14 14 11 11 9 7 7 7 7 6 6 6 5 5 Processor 22 | . 8 14 21 22 12 9 15 25 30 24 26 26 23 19 Protection 3 | . . . . . 5 7 7 1 . 6 3 5 6 2 Energy Gun 3 | . . . . . . 4 . 4 5 6 11 4 3 . Ballistic Gun 14 | . 28 28 22 22 26 17 15 9 7 6 3 10 8 20 Ballistic Cannon 3 | . . . . . . . 6 7 6 6 2 4 3 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 91 | 12 19 21 54 54 61 69 70 72 66 76 73 91 91 81 Greatest Support 126 | 20 20 40 60 60 60 80 80 80 80 80 118 126 126 101 Greatest Overweight (x) 3 | . . . . . 1 . . . 1 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 10 19 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 10 10 20 20 20 20 20 20 20 16 18 20 20 18 Average Carried 17 | 2 7 9 17 19 19 19 20 19 17 14 16 18 17 15 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 10 10 20 20 20 20 20 20 17 16 16 20 16 17 Class Distribution -------------------- 35% | Scavenger-Gunner 23% | Mutant 15% | Scavenger-Skirmisher 14% | Gunner 6% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Matter Collected 8499 | 219 238 333 649 172 668 367 52 119 490 371 463 1458 2319 581 Remotely 713 | . . . . . . . . . . . . . 713 . Salvage Created 11584 | . 309 326 1433 303 896 521 35 . 551 244 1232 1920 2906 908 Parts 526 | . 24 26 85 15 42 28 2 . 15 11 10 87 148 33 Haulers Intercepted 8 | . . . 2 . 2 . . . . . . 3 1 . Recyclers Shooed 5 | . . . . . . . . . . . . 1 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 9 . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Combat Hostiles Destroyed 196 | . 6 13 23 7 16 9 3 . 16 5 5 33 45 15 Guns 150 | . 6 13 23 7 11 9 . . 3 1 5 24 33 15 Cannons 27 | . . . . . . . . . 5 4 . 6 12 . AOE 19 | . . . . . 5 . 3 . 8 . . 3 . . Classes Destroyed 15 | . 4 . 4 . 1 . . . 1 . 1 2 2 . Worker 6 | . . . . . . . . . . . . 1 5 . Builder 7 | . . . . . . . . . . . . . 7 . Tunneler 1 | . . . . . . . . . . . . . 1 . Hauler 8 | . . . 2 . 2 . . . . . . 3 1 . Recycler 6 | . 1 . 2 . 1 . . . . . . 1 1 . Operator 1 | . . . . . . . . . . . . 1 . . Watcher 17 | . 2 . 2 . 2 1 . . . . . 5 5 . Swarmer 34 | . 2 9 . . 4 . 3 . 5 . . 6 3 2 Grunt 90 | . 4 4 15 5 8 6 . . 5 2 . 16 19 6 Brawler 8 | . . . 1 1 1 . . . 2 1 . . 1 1 Duelist 9 | . . . 1 1 . 1 . . 1 . . 1 3 1 Sentry 23 | . . . 6 . 2 2 . . 2 2 . 3 6 . Hunter 9 | . . . . . 1 . . . . . . 2 6 . Programmer 18 | . . . . . . . . . 1 . . 5 7 5 Compactor 5 | . . . . . . . . . . . 5 . . . Thug 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 9 | . 5 3 7 3 8 3 3 . 6 3 3 9 7 6 Combat Bots Only 8 | . 2 3 6 3 8 3 3 . 6 3 3 7 6 6 Max Kills in Single Turn 6 | . 1 1 1 1 4 1 2 . 2 1 1 6 4 2 Gunslinging 1 | . . . . . . . . . . . . . 1 1 Exploded 4 | . . . . . 4 . 2 . 2 . . 3 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Damage Taken 13071 | . 306 423 631 288 451 481 81 . 1084 456 223 2165 5293 1189 Core 1440 | . 10 93 156 70 22 26 . . 136 30 64 134 549 150 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 73 | . . . . . . . . . . . . 52 21 . Core Remaining (%) 70 | 100 . 58 . 43 96 . . . 76 . . 73 45 . Volleys Fired 572 | . 26 30 71 20 44 24 3 1 34 16 22 97 149 35 Largest 4 | . 2 2 2 2 3 3 1 2 3 3 3 3 3 4 Hottest 238 | . 46 46 46 46 71 123 36 71 146 147 238 187 192 171 Shots Fired 1491 | . 52 60 142 40 126 72 3 2 76 47 63 275 394 139 Gun 1260 | . 52 60 142 40 123 72 . 1 42 32 51 214 292 139 Cannon 211 | . . . . . . . . 1 21 15 12 61 101 . Launcher 20 | . . . . . 3 . 3 . 13 . . . 1 . Special . | . . . . . . . . . . . . . . . Kinetic 1237 | . 52 60 142 40 123 55 . 2 48 31 21 209 316 138 Thermal 213 | . . . . . . 17 . . 15 16 42 45 77 1 Explosive 19 | . . . . . 3 . 3 . 13 . . . . . Electromagnetic 22 | . . . . . . . . . . . . 21 1 . Robot Hit Streak 32 | . 15 6 20 14 10 16 2 . 11 7 24 16 32 13 Robot Miss Streak 6 | . 3 5 2 1 4 1 1 . 4 3 2 3 6 4 Penetration Max 2 | . . . . . . . . . . . . 1 2 . Secondary Targets 11 | . . 2 . 1 . . . . . . . 2 3 3 Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . 1 1 1 Shots Hit Robots 1021 | . 40 32 110 29 87 56 2 . 51 36 53 180 264 81 Core Hits 540 | . 15 18 46 11 40 26 3 . 30 16 26 106 162 41 Critical Kills 10 | . . . . . . . . . . . . 1 6 3 Critical Parts Destroyed 15 | . . . . 1 1 . . . 1 . . 1 9 2 Critical Strikes 33 | . . . . 1 1 2 . . 2 . . 5 17 5 Burn 4 | . . . . . . 2 . . . . . 1 1 . Destroy 25 | . . . . 1 1 . . . 1 . . 2 15 5 Blast 4 | . . . . . . . . . 1 . . 2 1 . Melee Attacks 10 | . . . . . . . . . 10 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . 10 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 25797 | . 555 525 1819 422 1760 959 243 . 1826 710 1374 5258 8317 2029 Guns 18097 | . 555 525 1713 422 1287 959 . . 434 450 1100 3273 5350 2029 Cannons 4034 | . . . . . . . . . 448 260 274 1077 1975 . Explosions 3638 | . . . 98 . 473 . 243 . 944 . . 908 972 . Melee . | . . . . . . . . . . . . . . . Ramming 28 | . . . 8 . . . . . . . . . 20 . Kinetic 18065 | . 555 525 1713 422 1287 668 . . 750 456 464 3302 5924 1999 Thermal 4826 | . . . 98 . . 291 . . 132 254 910 1078 2033 30 Explosive 2472 | . . . . . 473 . 243 . 944 . . 611 201 . Electromagnetic 406 | . . . . . . . . . . . . 267 139 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 40 | . . . 2 2 . 3 3 3 . 4 24 40 15 5 Average Corruption 13 | . . . 1 2 . 2 3 3 . 4 17 31 7 4 Corruption Purged 7 | . . . . . . . . . . . . 7 . . Effects 252 | . . . 5 10 . 1 3 5 . 6 13 138 62 9 Message Errors 55 | . . . 1 5 . . 2 . . 1 3 29 11 3 Matter Fused 54 | . . . . . . . 1 3 . 3 3 26 15 3 Heat Flow Errors 31 | . . . 1 3 . 1 . 1 . 1 1 15 7 1 Energy Discharges 24 | . . . 1 2 . . . . . . . 12 8 1 Parts Rejected 2 | . . . . . . . . . . . . 1 1 . Data Loss (minor) 26 | . . . 2 . . . . 1 . . 4 12 7 . Data Loss (major) 11 | . . . . . . . . . . . . 7 4 . Misfires 9 | . . . . . . . . . . . 1 7 1 . Alerts 4 | . . . . . . . . . . . 1 3 . . Misdirections 3 | . . . . . . . . . . . . 3 . . Weapon Failures 33 | . . . . . . . . . . 1 . 23 8 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 413 | . . . . . 26 . . . 18 . . 124 245 . Projectiles 156 | . . . . . . . . . . . . 34 122 . Explosions 257 | . . . . . 26 . . . 18 . . 90 123 . Melee . | . . . . . . . . . . . . . . . Knockbacks 35 | . . . . . . . . . 1 . . 12 22 . Impact . | . . . . . . . . . . . . . . . Kinetic 33 | . . . . . . . . . 1 . . 10 22 . Secondary 2 | . . . . . . . . . . . . 2 . . Self-Inflicted Damage 382 | . . . . . . 70 37 . 83 . . 126 66 . Shots 8 | . . . . . . 1 1 . 3 . . 2 1 . Rammed 3 | . . . 1 . . . . . . . . . 2 . Targets Rammed 4 | . . . 2 . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . Highest Temperature 379 | . 6 4 379 204 135 220 . 191 324 261 376 300 232 195 Average Temperature 77 | . 2 3 123 71 27 52 . 100 131 96 143 75 64 65 Received Heat Transfer 2919 | . 141 108 210 105 162 108 . . 207 165 . 591 969 153 Effects 5 | . . . 3 . . . . . 2 . . . . . Energy Bleed 3 | . . . 1 . . . . . 2 . . . . . Interference 2 | . . . 2 . . . . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . 3 2 . Total Turns 103 | . . . . . . . . . . . . 56 47 . Longest Duration 36 | . . . . . . . . . . . . 36 30 . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . 1 2 . . . . . 3 . . Heat Transferred 7053 | . . . 100 . . 666 . . 222 444 1369 1706 2509 37 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Peak Influence 1097 | . 137 199 451 208 301 329 . . . 140 11 631 1097 872 Initial 536 | . . 19 . 138 . 95 . . . . 10 . 308 536 Average 305 | . 72 82 259 100 132 204 . . . 66 5 267 676 691 Maximum Alert Level 3 | . . . 2 1 1 1 . . . . . 2 3 3 Low Security (%) 47 | 100 100 100 27 87 71 36 . . . 100 100 42 . . Level 1 19 | . . . 71 12 28 63 . . . . . 18 6 . Level 2 22 | . . . 1 . . . . . . . . 39 56 56 Level 3 10 | . . . . . . . . . . . . . 36 43 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 45 | . 2 1 3 1 . 1 . . 1 1 . 10 20 5 Investigation 3 | . 1 1 . . . 1 . . . . . . . . Extermination 10 | . . . . . . . . . . 1 . 5 3 1 Reinforcement 12 | . 1 . 3 . . . . . . . . 4 4 . Assault 10 | . . . . 1 . . . . 1 . . . 7 1 Garrison 10 | . . . . . . . . . . . . 1 6 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 2 . Haulers Reinforced 3 | . . . . . . . . . . . . 2 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Distress Signals 5 | . . . 3 . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 274 | . 15 16 35 7 21 11 3 . 22 5 6 44 69 20 Peak Tracking Total 7 | . 3 3 4 3 6 3 3 . 6 3 2 6 7 7 Tactical Retreats 14 | . . . 1 . 1 1 . . 1 . . 2 7 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Traps Triggered 10 | . 1 . 2 . . 2 . . . 1 . 1 3 . Indirectly 1 | . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Machines Disabled 41 | . . 1 3 . . 3 . . . 1 . 10 19 4 Max in Single Turn 4 | . . 1 3 . . 3 . . . 1 . 4 4 2 Garrison Access 2 | . . . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Machines Accessed 26 | . 3 1 5 . 4 2 . 1 . 4 . 2 3 1 Terminals 16 | . 3 . 5 . 4 1 . . . 2 . . . 1 Fabricators 3 | . . . . . . . . . . 1 . 1 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . 1 . . . . Garrison Access 3 | . . . . . . . . . . . . 1 2 . Total Hacks 53 | . 7 1 17 . 6 6 . 1 . 7 . 2 5 1 Successful 30 | . 2 1 10 . 5 4 . 1 . 3 . 1 3 . Failed 23 | . 5 . 7 . 1 2 . . . 4 . 1 2 1 Catastrophic 3 | . 1 . . . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 8 | . . . 3 . 2 . . 1 . 2 . . . . Terminals 37 | . 7 . 17 . 6 2 . . . 4 . . . 1 Fabricators 5 | . . . . . . . . . . 2 . 1 2 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 4 . . . 1 . . . . Garrison Access 4 | . . . . . . . . . . . . 1 3 . Terminal Hacks 15 | . 2 1 8 . 3 . . 1 . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 1 . . 2 . Network Status 1 | . . . . . . . . . . . . . 1 . Load Schematic 2 | . . . . . . . . . . 1 . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 1 . Seal Access 2 | . . . . . . . . . . . . 1 1 . Unauthorized Hacks 6 | . . . 2 . 2 . . . . 2 . . . . Terminals 6 | . . . 2 . 2 . . . . 2 . . . . Track 1 | . . . . . 1 . . . . . . . . . Botnet 4 | . . . 2 . . . . . . 2 . . . . Operators 1 | . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 . 3 . 1 2 . . . 4 . 1 2 1 Full Trace Events 2 | . . . 1 . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . 2 . 16 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Total Allies 2 | . . . . 1 . . . . . . 1 . . . Largest Group 1 | . . . . 1 1 . . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . 31 . . . Total Orders 9 | . . . . . . . . . . . . 5 4 . RETURN 9 | . . . . . . . . . . . . 5 4 . Ally Attacks 50 | . . . . . 15 . . . . . 35 . . . Total Damage 860 | . . . . . 209 . . . . . 651 . . . Kills 2 | . . . . . 1 . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . 1 . . . . . . Drone Launches 9 | . . . . . . . . . . . . 5 4 . Drone Recoveries 9 | . . . . . . . . . . . . 5 4 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Turns Passed 15396 | 74 540 983 1361 999 1063 580 264 1513 1930 554 310 2063 2739 423 Spaces Moved 7555 | 53 341 568 625 580 427 257 160 920 1106 274 112 888 1126 118 Core 4 | 4 . . . . . . . . . . . . . . Treads 6923 | . . 381 625 580 427 257 160 920 1106 274 112 888 1126 67 Legs 628 | 49 341 187 . . . . . . . . . . . 51 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 160 160 160 160 160 160 162 Average Speed 159 | 114 120 147 160 160 177 160 160 160 160 163 162 163 160 207 Slowest Speed 400 | 120 120 165 160 160 240 160 160 160 240 240 245 245 245 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 68 98 64 88 32 8 25 88 82 8 84 30 34 5 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 . . 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . . . . . . . Scrap Searched 9 | . . 1 . . . . . 5 3 . . . . . Spaces Dug 82 | . . . . . . . . . 78 . . . 4 . Terrain Destroyed 458 | . . . 25 . 16 27 42 . 109 2 3 115 119 . Melee 8 | . . . . . . . . . 8 . . . . . Projectile 75 | . . . . . . . . . 4 2 3 21 45 . AOE 375 | . . . 25 . 16 27 42 . 97 . . 94 74 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Fac Total 9741 | 62 425 656 850 611 653 386 164 966 1182 343 185 1288 1751 219 Wait 1092 | . 34 32 106 9 140 76 . 8 14 29 20 214 358 52 Move 7543 | 52 340 567 624 579 426 256 159 919 1105 274 111 887 1126 118 Hop . | . . . . . . . . . . . . . . . Pick Up 129 | 3 10 3 13 1 7 8 . 9 3 8 6 27 29 2 Fast Attach 63 | 6 1 6 3 . 5 2 . 6 . . 8 6 13 7 Attach 83 | . 1 1 2 . 6 3 . 5 4 6 8 12 32 3 Detach 32 | . . 2 3 . 5 1 . 2 . . 2 6 9 2 Swap 106 | 1 5 6 12 1 8 6 2 1 10 7 8 18 21 . Drop 108 | . 8 9 14 1 12 10 . 15 2 3 . 21 13 . Fire 572 | . 26 30 71 20 44 24 3 1 34 16 22 97 149 35 Melee 10 | . . . . . . . . . 10 . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 3 | . . . 2 . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 4) 387 | -10/Materials | Identified exit to Materials 590 | -10/Materials | Discovered new exit (range 10) 602 | -10/Materials | Identified exit to Mines 615 | -10/Materials | Entered Mines 662 | -10/Mines | Learned Materials terminal intel 697 | -10/Mines | Learned Materials garrison access intel 704 | -10/Mines | Discovered exit to Materials (range 15) 707 | -10/Mines | Found a hidden stash of uninstalled traps 862 | -10/Mines | Discovered exit to Materials (range 12) 904 | -10/Mines | Met a Derelict shopkeep closing up shop 1429 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1598 | -10/Mines | Entered Materials 1598 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1599 | -9/Materials | Loaded intel: 12 terminal locations 2080 | -9/Materials | Discovered new exit (range 10) 2650 | -9/Materials | Build established: Scavenger-Mutant 2931 | -9/Materials | Discovered new exit (range 8) 2959 | -9/Materials | Entered Mines 2972 | -9/Mines | Build established: Mutant 3023 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3211 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3298 | -9/Mines | Learned Materials emergency access door positions 3384 | -9/Mines | Core integrity fell below 50% 3499 | -9/Mines | Discovered new exit (range 3) 3679 | -9/Mines | Met a Derelict testing a Signal Generator 3697 | -9/Mines | Assembled infested the area 3958 | -9/Mines | Entered Materials 3958 | -8/Materials | Accompanied by 1 ally 3958 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3960 | -8/Materials | Loaded intel: 1 garrison access location 4246 | -8/Materials | Build established: Gunner 4526 | -8/Materials | Destroyed 8 combat bots 4939 | -8/Materials | Discovered new exit (range 4) 5001 | -8/Materials | Build established: Scavenger-Skirmisher 5019 | -8/Materials | Identified exit to Factory 5021 | -8/Materials | Entered Factory 5021 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5502 | -7/Factory | Build established: Scavenger-Gunner 5571 | -7/Factory | Discovered new exit (range 3) 5600 | -7/Factory | Identified exit to Lower Caves 5601 | -7/Factory | Entered Lower Caves 5829 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5834 | -7/Lower Caves | Identified exit to Zion 5865 | -7/Lower Caves | Entered Zion 5906 | -7/Zion | Build established: Scavenger-Skirmisher 5921 | -7/Zion | Discovered new exit (range 16) 5944 | -7/Zion | Identified exit to Proximity Caves 5969 | -7/Zion | Received a hallucinogenic algorithm 6165 | -7/Zion | System corruption cleaned by Quarantine Array 6235 | -7/Zion | Given A8's code to call for help 6282 | -7/Zion | Found Prototype Processor 6282 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6302 | -7/Zion | Found Prototype Processor 6420 | -7/Zion | Given the Hacking Drone Bay 6425 | -7/Zion | Found Prototype Device 6488 | -7/Zion | Learned location of 1 exit from Lower Caves 6578 | -7/Zion | Build established: Scavenger-Gunner 7006 | -7/Zion | Found CR-A16's Pointy Stick 7378 | -7/Zion | Entered Proximity Caves 7542 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7913 | -6/Proximity Caves | Spotted B-75 Beast 7994 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9277 | -6/Proximity Caves | Discovered new exit (range 16) 9299 | -6/Proximity Caves | Identified exit to Factory 9308 | -6/Proximity Caves | Entered Factory 9308 | -6/Factory | Evolved 2 slots: Utility x2 9342 | -6/Factory | Identified Hacking Drone Bay 9695 | -6/Factory | Identified Exp. Core Analyzer 9862 | -6/Factory | Sucked down chute 9862 | -6/Factory | Entered Waste 9863 | -6/Waste | Met a frightened Derelict 9877 | -6/Waste | EMP discharged 9877 | -6/Waste | System corruption reached 10% 9905 | -6/Waste | Spotted C-40 Crusher 9917 | -6/Waste | Destroyed C-40 Crusher 9929 | -6/Waste | Spotted C-40 Crusher 9952 | -6/Waste | Spotted C-40 Crusher 9961 | -6/Waste | Spotted C-40 Crusher 9973 | -6/Waste | Allies destroyed C-40 Crusher 9977 | -6/Waste | EMP discharged 9996 | -6/Waste | Destroyed C-40 Crusher 10001 | -6/Waste | Spotted C-40 Crusher 10001 | -6/Waste | Spotted C-40 Crusher 10010 | -6/Waste | Destroyed C-40 Crusher 10027 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10027 | -6/Waste | Destroyed C-40 Crusher 10077 | -6/Waste | EMP discharged 10107 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10110 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 10113 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10116 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10117 | -6/Waste | Destroyed C-40 Crusher 10140 | -6/Waste | Discovered new exit (range 14) 10147 | -6/Waste | Lost 4 parts (1p1n2w) 10172 | -6/Waste | Entered Factory 11014 | -6/Factory | System corruption reached 30% 11045 | -6/Factory | Garrison activated, responded to threat 11082 | -6/Factory | Destroyed 7 combat bots 11602 | -6/Factory | Identified exit to Factory 11750 | -6/Factory | Build established: Gunner 12235 | -6/Factory | Entered another Factory area 12235 | -5/Factory | Evolved 2 slots: Utility x2 12535 | -5/Factory | First assault squad dispatched 13011 | -5/Factory | Garrison activated, responded to threat 13110 | -5/Factory | Lost 6 parts (1n3u2w) 13409 | -5/Factory | Garrison activated, responded to threat 14357 | -5/Factory | Build established: Skirmisher 14468 | -5/Factory | System corruption reached 10% 14481 | -5/Factory | Lost 7 parts (3n1u3w) 14705 | -5/Factory | Core integrity fell below 50% 14726 | -5/Factory | Lost 5 parts (1p3n1w) 14936 | -5/Factory | Discovered new exit (range 16) 14970 | -5/Factory | Identified exit to Factory 14974 | -5/Factory | Entered another Factory area 14974 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 15037 | -4/Factory | Garrison activated, responded to threat 15070 | -4/Factory | Lost 3 parts (1n1u1w) 15160 | -4/Factory | Spotted B-86 Titan 15264 | -4/Factory | First assault squad dispatched 15397 | -4/Factory | Self-destructed Last Messages --------------- 15334_ Hvy. Machine Gun destroyed. 15347_ Imp. Treads destroyed. 15354_ System corrupted: Matter fused (-5). 15358_ System corrupted: Hvy. Machine Gun jammed. 15358_ Slug penetrates G-67 Veteran. 15361_ G-67 Veteran destroyed. 15361_ U-05 Engineer builds a Door. 15366_ Slug penetrates Power Conduit. 15366_ G-73 Enforcer suffers critical hit (Destroy). 15366_ Destroyed Myomer Leg. 15370_ Slug penetrates Power Conduit. 15375_ Neutrino Core destroyed. 15376_ Slug penetrates Power Conduit. 15376_ G-73 Enforcer destroyed. 15376_ Switching to secondary target: B-60 Warrior. 15381_ Acquired 79 matter. 15390_ Slug penetrates B-60 Warrior. 15390_ B-60 Warrior destroyed. 15393_ V4=&VSL5FJSHZ0QC:#HO5W=MQ8OJ FQIHIWWKW 15395_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ???????????????????????? /????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# %#????????????????????? | | ????????????????????????#w #????????????????????? | | ????????????????????????+ +????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# +????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???####### ############## #????????????????????? | | ???# #????????????????????? | | ???# = #????????????????????? | | ???????""""" = [ #????????????????????? | | ???????"""F"" ######!####!##????##########??????? | | ???????????????######+####+##????# #??????? | | ???????????????#] = % ! #????# """ #??????? | | ???? # m""""""""" #????# """"" #??????? | | ???? +u =%@ #????# """"" #??????? | | ???? # """"""""" #????# #??????? | | ????????????# ?# #????# """ #??????? | | ????????????# #+##+##+########### """"" =######## | | ????????????# #????#"""## """" | | ????????????# #????#"T"## % [# ##### | | ???? ## *######" "######+#### #???? | | ?? / [ [ [ #???? | | ????? ### | ! ! !%[ #???? | | ?? ?????# % """ "%% "%" %" #???? | | ?? ????????# """ ""% """ """ | | ?????????????# """ "%" ""% """ ######## | | ?????????????# #??????? | | ?????????????# """ """ """ """ #??????? | | ?????????????# """ """ """ """ ###??????? | | ?????????????# """ """ """ """ #????????? | | ?????????????# #????????? | | ?????????????# """ """ """ """ #????????? | | ?????????????# """ """ """ """ #????????? | | ?????????????# """ """ """ """ #????????? | | ????????????? #????????? | | ???????????? ! """ """ ????????? | | ??????????? ### !!! ? "?" "?" ????????? | | ?????????? ??# "?!"" "?" "?? ????????? | | ??????????########??# "?F""? ? ?? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 6 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Kinecellerator | -7/Factory | Scanalyzed Beamcaster | -7/Factory | Scanalyzed Battle Cannon | -7/Zion | Free Lyr. Heavy Armor Plating | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Med. Treads | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force What Is This Thing? Challenges ------------ None Game ------ Seed GravitonSupercompositeDriver Manual? 0 Play Time 02:41:22 Cumulative 70.3 hours Start 2021.11.06 @ 21:06:03 End 2021.11.07 @ 09:15:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 40 Adventurer 3 Explorer 0 Win Type - Total 5 Types 4/1/0/0/0/0/0/0/0 Lore% 56 Gallery% 46 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f58f828-0e35-4054-824b-1cc39abd5dec