Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.02 @ 19:38:48

Player: Knightshade

Result: Destroyed by Trooper 4f with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (209)     1045
Value Destroyed (8253)     8253
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (2893)               2893
              TOTAL SCORE: 15911

 Bonus
-------
High Alert Combat Kills    718
Follower Combat Kills      440
Entered Garrisons          400
Used RIF Installer         1500
Friendly Fire              -165

 Cogmind 
---------
Core Integrity             0/700
Matter                     164/300
Energy                     56/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1800) Ox35
Location                   -7/Garrison

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (6) ------
            Huge Storage Unit
            Machine Analyzer
   Advanced Visual Processing Unit
            Relay Coupler [Grunt] (8)
            Corruption Screen
>           --- WEAPON (2) -------
      Heavy Linear Accelerator
>           --- INVENTORY (25) ---
      Micro Nuclear Core
     Cooled Aerolev Unit
     Cooled Aerolev Unit
     Cooled Aerolev Unit
     Cooled Field Propulsion Drive
     Cooled Field Propulsion Drive
     Cooled Field Propulsion Drive
            Gravity Neutralizer
            Hacking Suite
            Relay Coupler [NC] (39)
            Relay Coupler [NC] (41)
            Relay Coupler [Brawler] (37)
            Relay Coupler [Duelist] (41)
            Relay Coupler [Hunter] (27)
            Relay Coupler [Heavy] (18)
            Recalibrator
  Precision Shock Rifle
  Precision Shock Rifle
   Improved KE Penetrator
   Improved KE Penetrator
  Precision Rocket Launcher
            Katana

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
      Enhanced Armored Medium Treads
               Wheel
               Wheel
       Compact Wheel
>              --- UTILITY ----------
               Huge Storage Unit
               Machine Analyzer
               Hacking Suite
               System Shield
               Relay Coupler [NC]
               Relay Coupler [Brawler]
>              --- WEAPON -----------
               Centrium Greatsword
>              --- INVENTORY --------
         Micro Nuclear Core
        Cooled Aerolev Unit
        Cooled Aerolev Unit
        Cooled Aerolev Unit
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
               Gravity Neutralizer
               Relay Coupler [NC]
               Relay Coupler [NC]
               Relay Coupler [Swarmer]
               Relay Coupler [Brawler]
               Relay Coupler [Specialist]
               Relay Coupler [Specialist]
               Relay Coupler [Hunter]
               Relay Coupler [Heavy]
               Corruption Screen
      Improved Recalibrator
  Experimental Field Recycling Unit
      Improved KE Penetrator
      Improved KE Penetrator
     Precision Rocket Launcher
     Precision Rocket Launcher
               Remote Datajack
[Rating: 57]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Treads                   Medium Treads
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Relay Coupler [NC]
  Protection               Makeshift Light Armor Plating
Weapon                     Subdweller Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Centrium Greatsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Gar 
Slots Evolved              6    | .   .   .   4   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   4   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             230  | 6   8   14  37  23  38  85  19  
  Power                    17   | 1   .   2   3   3   1   6   1   
    Engine                 9    | 1   .   1   3   3   .   .   1   
    Core                   8    | .   .   1   .   .   1   6   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               44   | 2   1   3   7   7   5   18  1   
    Treads                 13   | 2   .   .   .   4   4   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  30   | .   1   3   6   3   1   15  1   
    Hover                  1    | .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  58   | 1   3   1   15  11  9   15  3   
    Device                 11   | .   1   .   5   .   2   3   .   
    Storage                6    | 1   2   1   1   1   .   .   .   
    Processor              5    | .   .   .   1   .   1   2   1   
    Hackware               17   | .   .   .   .   .   6   9   2   
    Protection             19   | .   .   .   8   10  .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   111  | 2   4   8   12  2   23  46  14  
    Energy Gun             18   | 1   2   1   2   .   4   4   4   
    Energy Cannon          11   | .   .   4   4   .   2   1   .   
    Ballistic Gun          18   | 1   .   .   2   1   7   5   2   
    Ballistic Cannon       11   | .   .   3   3   .   .   4   1   
    Launcher               13   | .   2   .   .   .   2   6   3   
    Special Weapon         18   | .   .   .   1   .   6   10  1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        21   | .   .   .   .   1   2   15  3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   
  Unidentified Prototypes  4    | .   .   .   2   .   1   1   .   
Parts Lost                 46   | .   1   7   6   5   8   10  9   
  Power                    5    | .   .   2   .   .   1   1   1   
  Propulsion               21   | .   .   3   4   2   2   6   4   
  Utility                  11   | .   .   1   1   3   2   3   1   
  Weapon                   9    | .   1   1   1   .   3   .   3   
  Highest Loss Streak      5    | .   1   3   2   1   3   3   5   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  85  83  85  92  89  81  
  Engine                   5    | .   14  8   7   8   .   .   6   
  Core                     4    | .   .   5   1   .   8   6   .   
  Treads                   5    | .   19  .   .   3   16  3   .   
  Wheel                    17   | .   8   27  17  14  .   21  20  
  Device                   2    | .   14  .   10  .   .   2   1   
  Storage                  10   | .   14  14  9   10  9   7   7   
  Processor                6    | .   .   .   5   9   8   10  21  
  Hackware                 10   | .   .   .   .   .   27  22  10  
  Protection               4    | .   .   .   14  20  2   .   .   
  Energy Gun               2    | .   11  4   2   .   2   .   3   
  Energy Cannon            7    | .   .   21  10  .   2   .   .   
  Ballistic Gun            3    | .   7   .   .   16  5   .   1   
  Special Weapon           1    | .   .   .   .   .   6   1   .   
  Slashing Weapon          2    | .   .   .   .   1   .   5   4   
Peak Build Rating          57   | 6   10  18  38  42  42  57  53  
  Average Rating           32   | 4   8   14  30  39  38  46  44  
  On Entrance              24   | .   6   9   18  38  42  36  48  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             307  | 14  92  221 252 307 113 104 106 
  Greatest Support         84   | 40  40  20  20  44  56  84  46  
  Greatest Overweight (x)  33   | .   9   11  22  13  33  9   5   
  Average Overweight (x)   5    | .   5   10  11  10  1   2   3   
Largest Inventory Capacity 35   | 8   25  35  35  35  25  25  25  
  Average Capacity         29   | 7   22  34  35  34  25  25  25  
  Most Carried             35   | 4   13  35  35  35  25  25  25  
  Average Carried          26   | 2   9   29  33  33  24  24  23  
  Final Capacity           35   | 8   25  35  35  25  25  25  25  
  Final Carried            34   | 4   13  34  34  25  25  25  22  

 Class Distribution 
--------------------
 47% | Bothacker-Mutant
 43% | Hauler-Mutant
  6% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -10/Subcaves
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -8   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Gar  
Matter Collected           5191 | 242  158  379  639  999  1111 1378 285  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            7552 | 38   523  811  1418 1451 730  1801 780  
  Parts                    432  | 5    43   39   78   84   36   101  46   
Haulers Intercepted        4    | .    .    .    2    .    2    .    .    
Recyclers Shooed           4    | .    3    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    22   .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Gar 
Combat Hostiles Destroyed  156  | .   14  22  27  34  11  25  23  
  Melee                    26   | .   .   .   .   1   1   16  8   
  Guns                     59   | .   9   6   2   33  8   .   1   
  Cannons                  41   | .   .   14  23  .   .   4   .   
  AOE                      25   | .   5   .   .   .   1   5   14  
Classes Destroyed          19   | 1   6   4   5   2   1   .   .   
  Worker                   15   | .   4   .   2   .   2   7   .   
  Builder                  10   | .   2   .   1   .   .   7   .   
  Tunneler                 3    | 2   .   .   .   .   .   1   .   
  Hauler                   4    | .   .   .   2   .   2   .   .   
  Recycler                 6    | .   .   .   1   .   .   5   .   
  Mechanic                 5    | .   1   .   2   .   .   2   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  8    | .   3   .   2   .   .   3   .   
  Swarmer                  27   | .   3   8   4   4   .   .   8   
  Cutter                   5    | .   .   .   .   2   .   3   .   
  Grunt                    61   | .   11  .   13  16  5   7   9   
  Brawler                  4    | .   .   .   1   1   1   1   .   
  Duelist                  11   | .   .   .   1   5   2   1   2   
  Sentry                   19   | .   .   1   7   2   3   4   2   
  Hunter                   3    | .   .   .   1   .   .   1   1   
  Programmer               14   | .   .   .   .   4   .   9   1   
  Artisan                  2    | .   .   2   .   .   .   .   .   
  Cobbler                  2    | .   .   2   .   .   .   .   .   
  Subdweller               13   | .   .   13  .   .   .   .   .   
Best Kill Streak           15   | 1   8   3   5   4   4   5   15  
  Combat Bots Only         15   | .   4   3   4   4   4   3   15  
Max Kills in Single Turn   5    | 1   3   1   2   2   1   5   4   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 4    | .   2   .   .   .   1   3   4   
  Melee                    1    | .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Gar  
Hostile Shots Fired        1066  | .    87   83   149  182  121  287  157  
  Missed                   304   | .    25   27   33   42   34   94   49   
Damage Taken               8462  | .    611  743  1322 1643 1286 1791 1066 
  Core                     1325  | .    84   165  65   53   258  436  264  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Ignored by Resistances   2582  | .    190  215  378  573  361  542  323  
  Regen/Repaired (Parts)   160   | .    .    .    .    .    .    160  .    
Core Remaining (%)         43    | 100  .    .    .    .    31   .    .    
Volleys Fired              532   | 2    50   84   95   112  103  64   22   
  Largest                  2     | 2    2    2    2    2    2    2    2    
  Hottest                  160   | 70   130  160  160  56   138  110  110  
Shots Fired                900   | 4    96   159  178  222  124  90   27   
  Gun                      515   | 4    86   56   25   222  86   28   8    
  Cannon                   295   | .    .    103  150  .    5    36   1    
  Launcher                 29    | .    10   .    .    .    .    5    14   
  Special                  61    | .    .    .    3    .    33   21   4    
  Kinetic                  454   | 2    37   20   55   222  56   57   5    
  Thermal                  319   | 2    49   139  116  .    13   .    .    
  Explosive                29    | .    10   .    .    .    .    5    14   
  Electromagnetic          40    | .    .    .    7    .    22   7    4    
  Robot Hit Streak         34    | 3    30   21   21   21   34   16   15   
  Robot Miss Streak        3     | .    2    2    3    2    2    3    1    
  Penetration Max          1     | .    .    .    .    1    1    1    .    
  Secondary Targets        9     | .    2    .    .    7    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    
Shots Hit Robots           682   | 3    71   82   112  133  100  152  29   
  Core Hits                286   | 2    42   28   51   61   23   55   24   
  Critical Kills           10    | .    .    3    1    4    1    .    1    
  Critical Parts Destroyed 4     | .    .    .    .    3    .    1    .    
  Critical Strikes         34    | .    2    4    3    10   1    11   3    
    Burn                   3     | .    2    1    .    .    .    .    .    
    Meltdown               4     | .    .    3    1    .    .    .    .    
    Destroy                10    | .    .    .    .    7    1    1    1    
    Blast                  4     | .    .    .    2    .    .    2    .    
    Sever                  13    | .    .    .    .    3    .    8    2    
Melee Attacks              143   | .    .    .    .    14   3    95   31   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 143   | .    .    .    .    14   3    95   31   
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            16    | .    .    .    .    .    .    16   .    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           20428 | 37   1483 1698 2739 3054 1612 7348 2457 
  Guns                     6500  | 37   853  546  277  2766 1341 586  94   
  Cannons                  4575  | .    .    1152 2451 .    121  851  .    
  Explosions               2920  | .    630  .    .    .    96   909  1285 
  Melee                    6422  | .    .    .    .    288  54   5002 1078 
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  6158  | 13   379  48   739  2766 902  1284 27   
  Thermal                  4350  | 24   474  1650 1924 .    278  .    .    
  Explosive                2824  | .    630  .    .    .    .    909  1285 
  Electromagnetic          674   | .    .    .    76   .    378  153  67   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 6422  | .    .    .    .    288  54   5002 1078 
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    3    3    2    .    
  Average Corruption       2     | .    .    .    .    2    3    1    .    
  Corruption Purged        2     | .    .    .    .    .    .    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  146   | .    .    .    .    53   52   41   .    
    Message Errors         31    | .    .    .    .    9    12   10   .    
    Matter Fused           43    | .    .    .    .    14   18   11   .    
    Heat Flow Errors       18    | .    .    .    .    11   4    3    .    
    Energy Discharges      17    | .    .    .    .    6    8    3    .    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    1    .    .    .    
    Data Loss (minor)      18    | .    .    .    .    5    5    8    .    
    Data Loss (major)      10    | .    .    .    .    4    2    4    .    
    Misfires               6     | .    .    .    .    1    3    2    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            1043  | .    28   .    52   .    16   844  103  
  Projectiles              52    | .    .    .    52   .    .    .    .    
  Explosions               158   | .    28   .    .    .    16   54   60   
  Melee                    833   | .    .    .    .    .    .    790  43   
Knockbacks                 18    | .    .    .    8    .    .    10   .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    8    .    .    9    .    
  Secondary                1     | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      276   | .    66   .    .    .    39   171  .    
  Shots                    10    | .    5    .    .    .    1    4    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        501   | 9    363  180  501  313  409  342  90   
  Average Temperature      108   | 6    105  44   187  80   117  103  31   
  Received Heat Transfer   3756  | .    372  192  918  765  558  612  339  
  Effects                  29    | .    2    .    18   1    6    2    .    
    Shutdowns              5     | .    .    .    4    .    1    .    .    
    Energy Bleed           4     | .    .    .    2    1    1    .    .    
    Interference           11    | .    1    .    4    .    4    2    .    
    Matter Decay           4     | .    1    .    3    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    
    Damage (major)         4     | .    .    .    4    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    
  Parts Fried              4     | .    .    .    .    .    2    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    3    2    .    .    .    .    
  Combat Hostiles          4     | .    .    2    2    .    .    .    .    
  Parts Melted             15    | .    1    8    4    .    2    .    .    
  Heat Transferred         7913  | 74   1480 2886 2966 .    507  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Gar  
Peak Influence             2005 | 10   240  .    265  2005 912  156  550  
  Initial                  841  | .    5    .    .    .    841  10   .    
  Average                  271  | 4    122  .    73   951  280  27   310  
Maximum Alert Level        5    | .    1    .    1    5    3    .    2    
  Low Security (%)         70   | 100  87   .    97   9    55   100  32   
  Level 1                  6    | .    12   .    2    12   11   .    8    
  Level 2                  8    | .    .    .    .    15   15   .    58   
  Level 3                  7    | .    .    .    .    19   18   .    .    
  Level 4                  4    | .    .    .    .    23   .    .    .    
  Level 5                  3    | .    .    .    .    19   .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    1    .    1    .    4    20   .    
  Investigation            8    | .    1    .    .    .    2    5    .    
  Extermination            9    | .    .    .    .    .    .    9    .    
  Reinforcement            8    | .    .    .    1    .    1    6    .    
  Assault                  1    | .    .    .    .    .    1    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Gar 
Distress Signals           12   | .   3   .   2   .   3   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              258  | .   23  22  37  39  51  56  30  
  Peak Tracking Total      12   | .   4   3   7   4   5   4   12  
  Tactical Retreats        15   | .   .   .   4   4   2   4   1   

 Traps                          | -11 -10 -10 -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Gar 
Traps Triggered            19   | .   1   .   1   7   1   7   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Fac Gar 
Machines Disabled          19   | .   4   .   2   8   1   2   2   
  Max in Single Turn       2    | .   2   .   1   1   1   2   1   
  Garrison Access          3    | .   .   .   .   .   1   2   .   
  Garrison Relay           7    | .   .   .   .   5   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Gar 
Machines Accessed          65   | .   9   3   12  2   11  27  1   
  Terminals                39   | .   7   .   8   2   9   12  1   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   
  Recycling Units          6    | .   2   .   1   .   .   3   .   
  Scanalyzers              7    | .   .   .   2   .   2   3   .   
  Garrison Access          4    | .   .   .   1   .   .   3   .   
Total Hacks                195  | .   33  7   35  4   39  75  2   
  Successful               114  | .   23  7   19  1   21  42  1   
  Failed                   81   | .   10  .   16  3   18  33  1   
    Catastrophic           11   | .   .   .   2   .   .   9   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   99   | .   16  .   24  2   32  25  .   
  Terminals                120  | .   29  .   25  4   33  27  2   
  Fabricators              7    | .   .   .   .   .   .   7   .   
  Repair Stations          7    | .   .   .   .   .   .   7   .   
  Recycling Units          11   | .   4   .   3   .   .   4   .   
  Scanalyzers              37   | .   .   .   6   .   6   25  .   
  Garrison Access          6    | .   .   .   1   .   .   5   .   
Terminal Hacks             39   | .   14  7   5   1   7   4   1   
  Record                   5    | .   .   5   .   .   .   .   .   
  Part Schematic           4    | .   .   .   2   .   .   2   .   
  Prototype ID Bank        10   | .   5   .   2   .   3   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   .   1   
  Machine Index            1    | .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   1   .   
  Locate Traps             4    | .   3   .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   5   .   
  Load Schematic           3    | .   .   .   .   .   .   3   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       6    | .   3   .   1   .   .   2   .   
  Report Inventory         5    | .   2   .   1   .   .   2   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 29   | .   .   .   6   .   6   17  .   
  Insert Component         13   | .   .   .   3   .   3   7   .   
  Analyze                  16   | .   .   .   3   .   3   10  .   
Garrison Access Hacks      6    | .   .   .   1   .   .   5   .   
  Unlock Access            2    | .   .   .   1   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   
  Coupler Status           2    | .   .   .   .   .   .   2   .   
Unauthorized Hacks         26   | .   6   .   6   .   8   6   .   
  Terminals                24   | .   6   .   4   .   8   6   .   
    Botnet                 22   | .   6   .   4   .   7   5   .   
    Operators              2    | .   .   .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   7   .   10  2   10  22  1   
  Full Trace Events        7    | .   .   .   1   .   2   4   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   4   .   3   8   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   260  | .   .   .   .   .   .   260 .   
  Total Part Build Rating  10   | .   .   .   .   .   .   10  .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     62   | .   .   .   .   .   .   62  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   .   .   .   
Parts Scanalyzed           13   | .   .   .   3   .   3   7   .   
  Part Schematics Acquired 12   | .   .   .   3   .   3   6   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Sub Mat Gar Mat Fac Gar 
Used RIF Installer         3    | .   .   .   .   2   .   .   1   
  Threat Obfuscator        1    | .   .   .   .   1   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   1   
Robots Hacked              40   | .   .   .   .   .   19  17  4   
  Non-combat               11   | .   .   .   .   .   5   6   .   
  Combat                   29   | .   .   .   .   .   14  11  4   
Robot Hacks Applied        44   | .   .   .   .   .   22  18  4   
  parse_system             2    | .   .   .   .   .   2   .   .   
  ignore_repairs           1    | .   .   .   .   .   1   .   .   
  randomize_corridors      1    | .   .   .   .   .   .   1   .   
  map_earth                1    | .   .   .   .   .   .   1   .   
  drop_inventory           2    | .   .   .   .   .   .   2   .   
  release_backups          1    | .   .   .   .   .   1   .   .   
  purge_threat             1    | .   .   .   .   .   1   .   .   
  scatter_targeting        1    | .   .   .   .   .   1   .   .   
  overload_power           3    | .   .   .   .   .   1   1   1   
  amplify_resonance        5    | .   .   .   .   .   3   1   1   
  wipe_record              1    | .   .   .   .   .   1   .   .   
  overwrite_iff            5    | .   .   .   .   .   3   2   .   
  streamctrl_high          1    | .   .   .   .   .   1   .   .   
  formatsys_low            3    | .   .   .   .   .   1   2   .   
  formatsys_high           16   | .   .   .   .   .   6   8   2   
Relay Couplers Released    32   | .   .   .   .   20  2   2   8   
  Machine Destruction      32   | .   .   .   .   20  2   2   8   
  Attached                 15   | .   .   .   .   .   6   7   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Sub Mat Gar Mat Fac Gar 
Total Allies               25   | .   .   .   .   .   11  12  2   
  Largest Group            4    | .   .   .   .   .   4   3   2   
  Highest-Rated Group      122  | .   .   .   .   .   56  122 32  
  Highest-Rated Ally       90   | .   .   .   .   .   16  90  16  
Total Orders               9    | .   .   .   .   .   .   9   .   
  STAY                     5    | .   .   .   .   .   .   5   .   
  FOLLOW                   3    | .   .   .   .   .   .   3   .   
  AID                      1    | .   .   .   .   .   .   1   .   
Ally Attacks               90   | .   .   .   .   .   41  44  5   
  Total Damage             1467 | .   .   .   .   .   579 845 43  
  Kills                    17   | .   .   .   .   .   8   8   1   
Allies Corrupted           3    | .   .   .   .   .   1   2   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -7   -7   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Gar  
Turns Passed               23719 | 113  1267 6274 2465 3153 3558 6122 767  
Spaces Moved               9745  | 54   530  2312 790  947  1237 3434 441  
  Core                     7     | 5    .    .    .    .    2    .    .    
  Treads                   1610  | 49   190  .    .    85   1155 131  .    
  Legs                     .     | .    .    .    .    .    .    .    .    
  Wheels                   8128  | .    340  2312 790  862  80   3303 441  
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  215  230  210  190  100  115  
  Average Speed            199   | 149  202  240  252  279  256  126  132  
  Slowest Speed            1700  | 160  320  245  410  625  1700 320  155  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       71    | 4    91   96   69   86   93   61   73   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     2     | .    .    2    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    .    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    
Scrap Searched             8     | .    .    8    .    .    .    .    .    
Spaces Dug                 27    | .    .    .    10   2    1    12   2    
Terrain Destroyed          225   | .    35   7    24   10   4    74   71   
  Melee                    13    | .    .    .    .    .    1    12   .    
  Projectile               44    | .    .    7    24   10   .    .    3    
  AOE                      168   | .    35   .    .    .    3    62   68   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -7   -7   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Gar  
Total                      12899 | 82   624  2870 1091 1224 1507 4957 544  
  Wait                     1742  | 11   22   382  79   2    96   1143 7    
  Move                     9738  | 53   529  2311 789  946  1236 3433 441  
  Hop                      .     | .    .    .    .    .    .    .    .    
  Pick Up                  280   | 10   13   56   51   41   21   75   13   
  Fast Attach              .     | .    .    .    .    .    .    .    .    
  Attach                   103   | 6    2    7    17   11   12   40   8    
  Detach                   13    | .    .    .    1    .    .    11   1    
  Swap                     128   | .    6    7    20   12   26   46   11   
  Drop                     158   | .    2    20   37   30   10   49   10   
  Fire                     532   | 2    50   84   95   112  103  64   22   
  Melee                    143   | .    .    .    .    14   3    95   31   
  Ram                      .     | .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    
  Escape Stasis            56    | .    .    .    .    56   .    .    .    
  Rewire                   3     | .    .    2    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    1    2    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Fac x2] / Gar)
-7/Garrison (discovered 2 exits: [*Fac x2])

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Discovered new exit (range 15)
   114 | -11/Scrapyard | Entered Materials
   304 | -10/Materials | Build established: Mutant
   416 | -10/Materials | Identified exit to Mines
   522 | -10/Materials | Discovered new exit (range 10)
   999 | -10/Materials | Discovered new exit (range 16)
  1357 | -10/Materials | Discovered new exit (range 5)
  1381 | -10/Materials | Entered Subcaves
  1455 | -10/Subcaves  | Learned 2 Materials zone layouts
  1933 | -10/Subcaves  | Build established: Hauler-Mutant
  2262 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2410 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  2433 | -10/Subcaves  | Core integrity fell below 50%
  2477 | -10/Subcaves  | Lost 3 parts (1p1n1w)
  2633 | -10/Subcaves  | Discovered new exit (range 8)
  2852 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
  2892 | -10/Subcaves  | Learned location of Zion (-6)
  2892 | -10/Subcaves  | Met a Zionite searching for "candidates"
  3003 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  3245 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  3252 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  3477 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  3505 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  5319 | -10/Subcaves  | Core integrity fell below 20%
  5407 | -10/Subcaves  | Learned 4 Materials zone layouts
  5408 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
  5411 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
  5520 | -10/Subcaves  | Discovered new exit (range 14)
  5552 | -10/Subcaves  | Visited Clippyterm
  5559 | -10/Subcaves  | Learned location of Section 7 (-2)
  5559 | -10/Subcaves  | Learned Factory stockpile data
  6900 | -10/Subcaves  | Learned 8 Materials zone layouts
  6911 | -10/Subcaves  | Released subatomizers from SUBCON Basin
  7655 | -10/Subcaves  | Entered Materials
  7655 | -8/Materials  | Evolved 4 slots: Utility x4
  7656 | -8/Materials  | Identified exit to Factory
 10110 | -8/Materials  | Identified exit to Garrison
 10120 | -8/Materials  | Entered Garrison
 10168 | -8/Garrison   | Triggered checkpoint
 10272 | -8/Garrison   | Triggered checkpoint
 10302 | -8/Garrison   | Garrison Relay disabled
 10416 | -8/Garrison   | Triggered checkpoint
 10421 | -8/Garrison   | Triggered checkpoint
 10484 | -8/Garrison   | Triggered checkpoint
 10538 | -8/Garrison   | Triggered checkpoint
 10588 | -8/Garrison   | Garrison Relay disabled
 10783 | -8/Garrison   | Discovered new exit (range 10)
 10834 | -8/Garrison   | Triggered checkpoint
 10900 | -8/Garrison   | Triggered checkpoint
 10948 | -8/Garrison   | Garrison Relay disabled
 11194 | -8/Garrison   | Triggered checkpoint
 11280 | -8/Garrison   | Discovered new exit (range 5)
 11394 | -8/Garrison   | Triggered checkpoint
 11466 | -8/Garrison   | Discovered new exit (range 9)
 11717 | -8/Garrison   | Garrison Relay disabled
 11856 | -8/Garrison   | Triggered checkpoint
 12041 | -8/Garrison   | Installed Relay Interface Framework
 12327 | -8/Garrison   | Build established: Bothacker-Mutant
 12541 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 13273 | -8/Garrison   | Entered Materials
 13409 | -8/Materials  | Lost 3 parts (1p1n1w)
 13423 | -8/Materials  | Met 7R-MNS
 13602 | -8/Materials  | Core integrity fell below 50%
 13642 | -8/Materials  | Lost 3 parts (1n2u)
 13711 | -8/Materials  | Discovered exit to Factory (range 10)
 14676 | -8/Materials  | Discovered exit to Factory (range 16)
 15421 | -8/Materials  | Discovered exit to Factory (range 16)
 16150 | -8/Materials  | Lost 3 allies
 16831 | -8/Materials  | Entered Factory
 16831 | -7/Factory    | Evolved 2 slots: Propulsion x2
 16832 | -7/Factory    | Caught up to 7R-MNS
 17516 | -7/Factory    | Discovered new exit (range 4)
 17521 | -7/Factory    | Fabricated System Shield?
 17926 | -7/Factory    | Cargo convoy interrupted
 19540 | -7/Factory    | Fabricated Cld. Field Propulsion Drive (x1)
 20928 | -7/Factory    | Lost 3 parts (1n2u)
 21217 | -7/Factory    | Core integrity fell below 50%
 21237 | -7/Factory    | Discovered new exit (range 9)
 22854 | -7/Factory    | Repaired Broken Centrium Greatsword
 22946 | -7/Factory    | Identified exit to Garrison
 22953 | -7/Factory    | Entered Garrison
 22995 | -7/Garrison   | Triggered checkpoint
 23038 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
 23062 | -7/Garrison   | Garrison Relay disabled
 23198 | -7/Garrison   | Triggered checkpoint
 23260 | -7/Garrison   | Core integrity fell below 20%
 23271 | -7/Garrison   | Triggered checkpoint
 23289 | -7/Garrison   | Destroyed 15 combat bots
 23289 | -7/Garrison   | Lost 5 parts (2n1u2w)
 23367 | -7/Garrison   | Discovered new exit (range 13)
 23474 | -7/Garrison   | Discovered new exit (range 12)
 23518 | -7/Garrison   | Build established: Scavenger-Mutant
 23555 | -7/Garrison   | Triggered checkpoint
 23583 | -7/Garrison   | Garrison Relay disabled
 23641 | -7/Garrison   | Triggered checkpoint
 23694 | -7/Garrison   | P-60 Hacker assimilated allied Trooper 4g
 23699 | -7/Garrison   | P-60 Hacker assimilated allied Trooper 4f
 23720 | -7/Garrison   | Destroyed by Trooper 4f with Particle Gun

 Last Messages 
---------------
23641_ Beams of light sweep through the air. An alarm sounds.
23642_ The unstable cave ceiling collapses.
23642_ Acquired 30 matter.
23643_ Acquired 42 matter.
23671_ The unstable cave ceiling collapses.
23681_ Dropped Prc. Shock Rifle.
23681_ Acquired Prc. Shock Rifle.
23682_ Dropped Katana.
23684_ Acquired Katana.
23692_ P-60 Hacker springs to life.
23693_ P-60 Hacker destroyed.
23694_ P-60 Hacker hacks Trooper 4g, assimilated.
23698_ Trooper 4g destroyed.
23699_ P-60 Hacker hacks Trooper 4f, assimilated.
23700_ Wheel destroyed. <x2>
23705_ Destroyed Unknown Hover Unit.
23706_ Trooper 4f reactivates.
23711_ Imp. Deuterium Engine destroyed.
23711_ Destroyed Shock Rifle. <x2>
23715_ Centrium Greatsword destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|    #????????????????????# #????# #?????????#  ###? |
| <  #????????????????????# #????# #?????????#  #??? |
|    #????????????????????# #????# #?????????#  #??? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Coolant Potential          50
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Corruption Block           8
Armor Coverage             825
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10
Relay Coupler Types        4
Relay Coupler Value        122

 Item Schematics 
-----------------
                    Humpback | -8/Materials | Scanalyzed
               System Shield | -8/Materials | Hacked
               Hacking Suite | -8/Materials | Scanalyzed
            Imp. VTOL Module | -8/Materials | Scanalyzed
                       Wheel | -8/Materials | Scanalyzed
          Hvy. Armor Plating | -8/Materials | Scanalyzed
                      Katana | -8/Materials | Scanalyzed
 Cld. Field Propulsion Drive | -7/Factory   | Scanalyzed
         Gravity Neutralizer | -7/Factory   | Scanalyzed
         Cmb. Gravmag System | -7/Factory   | Hacked
   System Restoration Module | -7/Factory   | Hacked
         Centrium Greatsword | -7/Factory   | Scanalyzed
           Cld. Aerolev Unit | -7/Factory   | Scanalyzed
          Imp. KE Penetrator | -7/Factory   | Scanalyzed
        Prc. Rocket Launcher | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
               System Shield | x1 | -7/Factory 
 Cld. Field Propulsion Drive | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoreIntegratedBoomstick
  Manual?         0
Play Time         02:36:01
  Cumulative      97.4 hours
  Start           2024.10.02 @ 16:44:06
  End             2024.10.02 @ 19:38:48
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          70
  Rogue           0
  Adventurer      70
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          44
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1751aee0-a199-4f7d-927f-ed8eaa0d24a8