Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 01:29:14 Player: Galdor Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2577) 2577 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6344 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 87/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Cooling System High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Transmission Jammer Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Rocket Launcher > --- INVENTORY -------- Carbon-fiber Leg Coolant Injector High-capacity Matter Pod Improved Datajack [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Transmission Jammer Device Transmission Jammer Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . . . 2 2 . . Power 1 | . . 1 . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 3 | . . . . . . 1 2 . . Weapon 1 | . . 1 . . . . . . . Parts Attached 89 | 6 12 23 . . . 28 7 4 9 Power 12 | 1 1 5 . . . 3 . 1 1 Engine 11 | 1 1 5 . . . 2 . 1 1 Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 26 | 2 3 7 . . . 8 2 1 3 Treads 18 | . 2 4 . . . 8 2 . 2 Leg 4 | 2 1 . . . . . . 1 . Wheel 1 | . . . . . . . . . 1 Hover 3 | . . 3 . . . . . . . Flight . | . . . . . . . . . . Utility 21 | . 4 5 . . . 6 3 1 2 Device 9 | . 2 . . . . 3 2 . 2 Storage 2 | . . 1 . . . 1 . . . Processor 3 | . 2 . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 7 | . . 4 . . . 1 1 1 . Artifact . | . . . . . . . . . . Weapon 30 | 3 4 6 . . . 11 2 1 3 Energy Gun 10 | 2 3 . . . . 3 . . 2 Energy Cannon 7 | . 1 2 . . . 2 1 . 1 Ballistic Gun 11 | 1 . 3 . . . 6 . 1 . Ballistic Cannon 1 | . . 1 . . . . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 31 | . 3 7 . . 1 6 . 6 8 Power 8 | . 1 2 . . . 2 . 2 1 Propulsion 7 | . 1 2 . . . 1 . 1 2 Utility 7 | . . . . . 1 1 . 3 2 Weapon 9 | . 1 3 . . . 2 . . 3 Highest Loss Streak 7 | . 3 2 . . 1 2 . 6 7 Average Slot Usage (%) 70 | . 86 80 100 100 90 79 68 45 32 Engine 9 | . 13 16 22 22 22 9 . 1 . Treads 15 | . 15 14 22 22 22 20 16 11 7 Leg 1 | . 11 . . . . . . . . Hover 1 | . . 7 . . . . . . . Device 6 | . 7 3 . . . 9 10 7 5 Storage 5 | . . 7 11 11 11 9 7 3 . Processor 3 | . 11 2 . . . 5 7 3 . Protection 4 | . . 8 11 11 1 2 2 4 2 Energy Gun 6 | . 12 2 . . . 7 . . 13 Energy Cannon 3 | . 7 8 . . . . 5 3 . Ballistic Gun 10 | . 5 7 33 33 33 15 5 1 . Naked Turns 66 | . . . . . . . . 19 47 Heaviest Build 42 | 5 10 42 42 42 42 40 34 34 19 Greatest Support 64 | 20 40 40 40 40 40 60 64 64 56 Greatest Overweight (x) 9 | . 3 9 1 1 1 . . 6 5 Average Overweight (x) . | . . . 1 1 . . . . . Largest Inventory Capacity 14 | 4 4 10 10 10 10 14 8 8 4 Average Capacity 6 | 4 4 8 10 10 10 8 8 6 4 Most Carried 10 | 3 4 10 4 4 4 8 6 5 4 Average Carried 4 | 1 3 4 3 4 4 5 3 4 2 Final Capacity 10 | 4 4 10 10 10 10 8 8 4 4 Final Carried 5 | 2 4 3 4 4 4 3 5 4 2 Class Distribution -------------------- 58% | Mutant 20% | Scavenger-Mutant 10% | Scavenger-Tank 3% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Matter Collected 2445 | 264 90 636 189 . 71 754 82 253 106 Remotely . | . . . . . . . . . . Salvage Created 3116 | 32 269 679 238 . 45 1121 279 295 158 Parts 183 | 3 15 52 21 . 5 68 11 3 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 59 | 1 5 12 10 . 3 19 5 1 3 Guns 43 | 1 3 4 9 . 3 19 1 . 3 Cannons 12 | . 2 8 . . . . 2 . . AOE 4 | . . . 1 . . . 2 1 . Classes Destroyed 11 | 1 2 2 2 . . 2 1 1 . Worker 3 | . 1 . . . . . 2 . . Builder 1 | . . . . . . 1 . . . Tunneler 1 | . . . 1 . . . . . . Recycler 3 | . . 1 . . . 1 1 . . Watcher 6 | . 1 2 . . . 2 1 . . Swarmer 11 | . . . 8 . 3 . . . . Grunt 32 | 1 5 6 2 . . 12 4 . 2 Brawler 2 | . . . . . . . 1 . 1 Sentry 11 | . . 6 . . . 5 . . . Hunter 2 | . . . . . . 2 . . . Compactor 1 | . . . . . . . . 1 . Best Kill Streak 6 | 1 2 4 4 . 3 3 6 1 3 Combat Bots Only 4 | 1 1 3 4 . 3 3 3 1 3 Max Kills in Single Turn 3 | 1 1 1 2 . 1 2 3 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . 1 . . . 1 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Damage Taken 5518 | 32 432 1332 322 . 38 1461 355 257 1289 Core 1079 | 10 134 59 26 . 7 138 28 168 509 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 96 42 . . . 77 74 . . . Volleys Fired 255 | 4 30 56 16 . 4 94 22 13 16 Largest 3 | 2 2 3 3 . 3 3 3 2 1 Hottest 143 | 60 60 136 75 . 75 143 131 108 80 Shots Fired 428 | 8 55 81 47 . 12 162 30 14 19 Gun 345 | 8 50 36 47 . 12 162 8 4 18 Cannon 71 | . 5 45 . . . . 16 4 1 Launcher 12 | . . . . . . . 6 6 . Special . | . . . . . . . . . . Kinetic 303 | 4 25 49 47 . 12 154 8 4 . Thermal 103 | 4 30 32 . . . 2 16 4 15 Explosive 12 | . . . . . . . 6 6 . Electromagnetic 10 | . . . . . . 6 . . 4 Robot Hit Streak 12 | 4 8 7 10 . 2 12 5 4 8 Robot Miss Streak 5 | 1 5 5 3 . 3 5 1 2 3 Penetration Max 1 | . . . . . . 1 . 1 . Secondary Targets 12 | . 1 1 6 . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . Shots Hit Robots 261 | 6 29 43 27 . 4 109 20 9 14 Core Hits 128 | 2 13 21 12 . 3 49 15 1 12 Critical Hits 4 | . . . . . . 2 1 1 . Critical Kills 2 | . . . . . . 1 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6216 | 56 296 944 456 . 111 2197 1211 610 335 Guns 3888 | 56 260 387 401 . 111 2188 110 40 335 Cannons 968 | . 36 557 . . . . 275 100 . Explosions 1351 | . . . 55 . . . 826 470 . Melee . | . . . . . . . . . . Ramming 9 | . . . . . . 9 . . . Kinetic 3492 | 23 96 558 401 . 111 2153 110 40 . Thermal 1384 | 33 200 386 55 . . . 275 100 335 Explosive 1296 | . . . . . . . 826 470 . Electromagnetic 35 | . . . . . . 35 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . 1 1 1 1 1 . 12 15 Average Corruption 7 | . . 1 1 1 1 1 . 6 12 Corruption Purged . | . . . . . . . . . . Effects 48 | . . 1 2 . . . . 5 40 Message Errors 11 | . . . . . . . . 1 10 Matter Fused 5 | . . . . . . . . 1 4 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 3 | . . 1 . . . . . . 2 Data Loss (major) 3 | . . . . . . . . . 3 Misfires 4 | . . . . . . . . . 4 Alerts 1 | . . . . . . . . . 1 Misdirections 8 | . . . . . . . . 1 7 Targeting Errors 5 | . . . 1 . . . . 1 3 Weapon Failures 3 | . . . 1 . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 144 | . . 19 . . . . 125 . . Projectiles 19 | . . 19 . . . . . . . Explosions 125 | . . . . . . . 125 . . Melee . | . . . . . . . . . . Knockbacks 5 | . . 5 . . . . . . . Impact . | . . . . . . . . . . Kinetic 3 | . . 3 . . . . . . . Secondary 2 | . . 2 . . . . . . . Self-Inflicted Damage 152 | . . . 52 . . . 94 6 . Shots 6 | . . . 2 . . . 3 1 . Rammed 4 | . 1 . . . . 3 . . . Targets Rammed 4 | . 1 . . . . 3 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 489 | 38 102 489 225 . 80 107 297 . 486 Average Temperature 117 | 23 32 167 96 . 39 42 105 . 206 Received Heat Transfer 2217 | 18 240 603 6 . . 603 144 . 603 Effects 16 | . . 12 . . . . 3 . 1 Shutdowns 8 | . . 8 . . . . . . . Interference 3 | . . . . . . . 3 . . Matter Decay 2 | . . 1 . . . . . . 1 Short Circuit 2 | . . 2 . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . 1 . 2 Heat Transferred 2644 | 75 449 740 50 . . . 407 148 775 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Peak Influence 516 | 20 212 214 393 . 70 316 516 194 94 Average Influence 137 | 2 98 93 328 . 44 156 364 154 41 Maximum Alert Level 2 | . 1 1 1 . . 1 2 . . Low Security (%) 66 | 100 79 92 3 . 100 62 22 100 100 Level 1 29 | . 20 7 96 . . 37 26 . . Level 2 4 | . . . . . . . 50 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 3 . . . 2 2 . 1 Investigation 4 | . . 1 . . . 2 1 . . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 4 | . 2 2 . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Distress Signals 6 | . 2 2 . . . 2 . . . Communications Jammed 27 | . . . . . . 27 . . . Distress Signals 27 | . . . . . . 27 . . . Times Spotted 114 | 1 13 25 10 . 3 35 6 4 17 Peak Tracking Total 10 | 1 4 5 4 . 3 6 3 3 10 Tactical Retreats 7 | . 1 4 . . . 1 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Traps Triggered 11 | . 2 1 . . . 3 2 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Machines Disabled 20 | . . 1 5 . . 1 12 . 1 Max in Single Turn 5 | . . 1 5 . . 1 4 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Machines Accessed 11 | . 4 1 . . . 4 2 . . Terminals 5 | . 2 1 . . . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 2 | . . . . . . 1 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 40 | . 13 3 . . . 20 4 . . Successful 38 | . 12 3 . . . 19 4 . . Failed 2 | . 1 . . . . 1 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 13 | . 4 3 . . . 4 2 . . Fabricators . | . . . . . . . . . . Repair Stations 10 | . 3 . . . . 7 . . . Recycling Units 9 | . 6 . . . . 3 . . . Scanalyzers 8 | . . . . . . 6 2 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 3 3 . . . 4 2 . . Record 7 | . 2 2 . . . 3 . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . 3 . . . . 6 . . . Scan Component 4 | . 1 . . . . 3 . . . Repair 4 | . 1 . . . . 3 . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 9 | . 6 . . . . 3 . . . Recycle Component 2 | . 1 . . . . 1 . . . Process 3 | . 2 . . . . 1 . . . Report Inventory 3 | . 2 . . . . 1 . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 8 | . . . . . . 6 2 . . Insert Component 4 | . . . . . . 3 1 . . Analyze 4 | . . . . . . 3 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 3 1 . . . 3 1 . . Full Trace Events 3 | . . 1 . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 3 1 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . . . . 3 . . . Time 97 | . 13 . . . . 84 . . . Parts Recycled 2 | . 1 . . . . 1 . . . Recycled Matter 167 | . 15 . . . . 152 . . . Retrieved Matter 15 | . 15 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 3 1 . . Part Schematics Acquired 4 | . . . . . . 3 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . . . . . 12 . Total Damage 203 | . . . . . . . . 203 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Turns Passed 4125 | 90 524 676 338 53 59 1135 276 128 846 Spaces Moved 2219 | 64 299 283 163 30 30 526 134 98 592 Core 312 | 16 35 4 . . . . . 70 187 Treads 1505 | . 154 195 163 30 30 526 134 27 246 Legs 159 | 48 110 . . . . . . 1 . Wheels 159 | . . . . . . . . . 159 Hover 84 | . . 84 . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 160 180 180 160 152 153 50 50 Average Speed 148 | 102 139 174 180 180 166 157 156 96 133 Slowest Speed 500 | 120 200 500 180 180 180 160 157 350 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 6 50 25 39 8 10 52 6 83 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 64 | . . . 12 . . . 26 26 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 64 | . . . 12 . . . 26 26 . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Total 2717 | 81 355 411 182 29 33 703 177 115 631 Wait 8 | . . . 3 . . . . . 5 Move 2211 | 63 298 282 162 29 29 525 134 97 592 Hop . | . . . . . . . . . . Pick Up 92 | 7 9 29 1 . . 31 9 1 5 Fast Attach 14 | . 7 . . . . 1 . 2 4 Attach 75 | 6 5 23 . . . 27 7 2 5 Detach 3 | 1 1 1 . . . . . . . Swap . | . . . . . . . . . . Drop 55 | . 4 20 . . . 22 5 . 4 Fire 255 | 4 30 56 16 . 4 94 22 13 16 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . 1 . . . . 3 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Core integrity fell below 50% 358 | -10/Materials | Lost 3 parts (1p1n1w) 364 | -10/Materials | Build established: Mutant 394 | -10/Materials | Repaired Ion Engine? 565 | -10/Materials | Discovered new exit (range 5) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1219 | -9/Materials | Discovered new exit (range 12) 1291 | -9/Materials | Entered Mines 1339 | -9/Mines | Learned 2 Materials zone layouts 1576 | -9/Mines | Build established: Scavenger-Tank 1620 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1622 | -9/Mines | Discovered new exit (range 5) 1629 | -9/Mines | Entered Exiles 1656 | -9/Exiles | Discovered new exit (range 15) 1682 | -9/Exiles | Entered Mines 1697 | -8/Mines | Discovered new exit (range 11) 1741 | -8/Mines | Entered Materials 1741 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1742 | -8/Materials | Identified exit to Factory 2295 | -8/Materials | Build established: Scavenger-Mutant 2459 | -8/Materials | Repaired Imp. Ion Engine 2459 | -8/Materials | Repaired Lgt. Treads 2485 | -8/Materials | Repaired Lgt. Treads? 2876 | -8/Materials | Entered Factory 2876 | -7/Factory | Evolved 2 slots: Utility x2 3152 | -7/Factory | Sucked down chute 3152 | -7/Factory | Entered Waste 3153 | -7/Waste | Met a frightened Derelict 3167 | -7/Waste | EMP discharged 3189 | -7/Waste | Spotted C-40 Crusher 3199 | -7/Waste | Spotted C-40 Crusher 3202 | -7/Waste | Destroyed C-40 Crusher 3212 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3215 | -7/Waste | Spotted C-40 Crusher 3215 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3223 | -7/Waste | Spotted C-40 Crusher 3224 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3226 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3227 | -7/Waste | Crushed by Compactor (1 part destroyed) 3251 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3254 | -7/Waste | Build established: Mutant 3256 | -7/Waste | Spotted C-40 Crusher 3267 | -7/Waste | EMP discharged 3267 | -7/Waste | System corruption reached 10% 3273 | -7/Waste | Discovered new exit (range 16) 3280 | -7/Waste | Entered Factory 3282 | -7/Factory | Lost 6 parts (2p1n3u) 4059 | -7/Factory | Core integrity fell below 50% 4077 | -7/Factory | Core integrity fell below 20% 4102 | -7/Factory | Lost 7 parts (1p2n2u2w) 4126 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger collects Particle Gun. IF2N29ZDEQXNG775D6ZWQ8YXCE09KHW 67AXG Overheating: Matter decay (-42). System corrupted: Gatling Laser targeting data glitched. Med. Treads destroyed. Gatling Laser destroyed. Med. Treads destroyed. Acquired 7 matter. Rnf. Deuterium Engine destroyed. Shock Absorption System destroyed. U=SOK&J&B=3P9X System corrupted: Heat flow error (+175). Acquired EM Pulse Cannon. Subcomponent Replicator disabled. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. EM Pulse Cannon destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ??????##############?????????????????????????# | | ??????# #?????????????????????????# | | ??????# ! #?????????????????????????# | | ??????# #?????????????????????????# | | ??????# #?????????????????????????# | | ??????# """" """" #?????????????????????????# | | ??????# """" """" #?????????????????????????# | | ??????# """" """" #?????????????????????????#|/ | | ??????# """" """" ########??????????????????#! | | ??????# """" """" + #??????????????????# | | ??????#= """" """" ###### #??????????????????##### | | ??????# """" """" #????# #??????????????????# | | ? ????# #???##g#####???????######## | | # #######/########## #???????# " # | | ## g " #???????# # | | ##pg"" #???????# # | | ##gg""" #???????# = # | | ## """ #???????# # | | ## """ #???????# ]# | | ################# ## #???????###+#### | | ???????# = # ## "" #######???# #??# | | ???????# """ # ## "" # #???# #??# | | ???????# """"" # ## """ # ##### #??# | | ???????# """"" # ## """ + ! #??##### | | ???????# " ## @""" # ! #??????? | | ???????# """ # % ##= # / #??????? | | ???????# """"" # % ## # """ #??????? | | ???????# """"" # " #####+### """ ######## | | ???????# # """ | | ???????########## | | ????????????????# | | ????????????????# | | ????????????????# | | ????????????????###########+### ############+# | | ?????????????????# # #????# | | ?????????????????# # #????# | | ?????????????????# """""" # ^ #????# | | ?????????????????# """""" + ^ +????# | | ?????????????????# """""" # #????# | | ?????????????????# """""" # #????# | | ?????????????????# #######????# | | ?????????????????# """""" #??????????# | | ?????????????????# """""" #??????????######### | | ?????????????????# """""" #??????????????????? | | ?????????????????# """""" #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????##############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 225 Resistance: EX 25 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Nuclear Core | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Made in Tau Ceti IV No Signal Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Shopping List Storm Trooper System Compromised Total Silence Tourist Uninvited Guest Challenges ------------ None Game ------ Seed WeightProcessingScrap Manual? 0 Play Time 01:30:42 Cumulative 3.0 hours Start 2020.05.08 @ 23:53:13 End 2020.05.09 @ 01:29:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b591c45b-feb1-4932-b458-c80d2a12bc8a