Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 03:00:14

Player: Sunsh1n3

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (55)      275
Value Destroyed (1869)     1869
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1000)               1000
              TOTAL SCORE: 6944

 Bonus
-------
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     95/100
System Corruption          12%
Temperature                Cool (12)
Movement                   Core (350) Ox6
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Terrain Scan Processor
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Light Ion Engine
     Light Deuterium Engine
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Weight Redist. System
           Targeting Computer
  Hardened Medium Armor Plating
           Authchip [R/Combat]
           Authchip [Propulsion]
           Autogun

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Potential Leg
           Potential Leg
>          --- UTILITY ----------
     Large Storage Unit
           PSU Rigger
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
    Cooled Ion Engine
     Light Deuterium Engine
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Weight Redist. System
           Visual Processing Unit
    Medium Armor Plating
           Beam Rifle
           Rocket Launcher
  Improved Datajack
[Rating: 38]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   1   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             91   | 6   2   7   .   6   22  12  2   13  21  
  Power                    11   | 1   .   2   .   .   2   1   .   1   4   
    Engine                 7    | 1   .   2   .   .   1   1   .   1   1   
    Core                   4    | .   .   .   .   .   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   .   2   .   2   10  3   .   4   11  
    Treads                 10   | .   .   .   .   .   2   2   .   1   5   
    Leg                    22   | 2   .   2   .   2   6   1   .   3   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  21   | 1   2   1   .   4   1   4   2   4   2   
    Device                 6    | .   .   .   .   2   .   2   1   .   1   
    Storage                4    | 1   .   1   .   1   .   1   .   .   .   
    Processor              4    | .   .   .   .   .   1   1   1   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   
    Protection             5    | .   2   .   .   1   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   2   .   .   9   4   .   4   4   
    Energy Gun             9    | .   .   .   .   .   3   1   .   2   3   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   1   .   .   2   2   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   2   1   .   .   1   
  Unidentified Prototypes  4    | .   .   2   .   2   .   .   .   .   .   
Parts Lost                 48   | .   .   .   .   .   13  8   .   9   18  
  Power                    5    | .   .   .   .   .   1   1   .   .   3   
  Propulsion               19   | .   .   .   .   .   6   4   .   1   8   
  Utility                  8    | .   .   .   .   .   1   .   .   4   3   
  Weapon                   16   | .   .   .   .   .   5   3   .   4   4   
  Highest Loss Streak      12   | .   .   .   .   .   6   6   .   6   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  95  100 100 90  78  84  80  88  
  Engine                   9    | .   14  10  11  11  10  8   7   7   3   
  Treads                   6    | .   .   .   .   .   5   16  15  7   11  
  Leg                      26   | .   28  39  44  44  36  5   7   14  13  
  Device                   2    | .   .   .   .   .   .   8   15  2   3   
  Storage                  9    | .   14  11  11  11  11  9   7   7   7   
  Processor                4    | .   .   .   .   .   1   9   15  12  9   
  Protection               6    | .   12  11  11  10  5   .   .   6   5   
  Energy Gun               2    | .   .   .   .   .   2   4   .   2   13  
  Ballistic Gun            16   | .   28  21  22  22  12  15  15  16  3   
  Special Melee Weapon     1    | .   .   .   .   .   3   1   .   .   2   
Peak Build Rating          38   | 6   9   15  14  38  33  25  29  32  31  
  Average Rating           21   | 4   8   11  14  19  28  20  28  27  26  
  On Entrance              16   | .   6   9   14  14  32  15  25  29  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 14  21  31  29  39  39  35  35  54  44  
  Greatest Support         80   | 20  20  40  30  80  80  46  40  40  60  
  Greatest Overweight (x)  8    | .   1   1   .   1   2   3   .   2   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  10  15  15  15  15  15  15  
  Average Capacity         13   | 6   8   8   10  13  15  15  15  15  15  
  Most Carried             15   | 3   8   10  10  14  14  14  14  15  15  
  Average Carried          10   | 1   7   8   10  10  11  9   12  13  12  
  Final Capacity           15   | 8   8   10  10  15  15  15  15  15  15  
  Final Carried            14   | 3   8   10  10  11  11  13  14  13  11  

 Class Distribution 
--------------------
 55% | Mutant
 22% | Scavenger-Skirmisher
 20% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/DSF
     Scavenger-Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar 
Matter Collected           1854 | 191 2   303 34  .   307 370 .   340 307 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1883 | .   19  243 56  .   430 241 .   539 355 
  Parts                    105  | .   2   21  5   .   26  16  .   25  10  
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar 
Combat Hostiles Destroyed  50   | .   .   6   4   .   17  4   .   11  8   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   
  Guns                     36   | .   .   6   4   .   5   4   .   11  6   
  AOE                      9    | .   .   .   .   .   9   .   .   .   .   
Classes Destroyed          11   | .   1   4   .   .   1   1   .   3   1   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   2   .   .   .   
  Swarmer                  18   | .   .   3   4   .   7   .   .   3   1   
  Grunt                    21   | .   .   1   .   .   10  .   .   5   5   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   4    | .   .   2   .   .   .   2   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           4    | .   1   2   4   .   4   2   .   4   4   
  Combat Bots Only         4    | .   .   2   4   .   4   2   .   4   4   
Max Kills in Single Turn   2    | .   1   1   1   .   2   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Gar  
Hostile Shots Fired        592  | .    .    35   14   .    184  82   .    100  177  
  Missed                   141  | .    .    13   5    .    40   20   .    25   38   
Damage Taken               6935 | .    124  232  71   .    2414 805  .    1427 1862 
  Core                     1317 | .    36   26   6    .    361  188  .    217  483  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  18   | .    .    .    .    .    .    .    .    8    10   
Core Remaining (%)         62   | 100  85   .    .    .    1    65   .    .    .    
Volleys Fired              193  | .    5    20   5    .    66   32   .    38   27   
  Largest                  3    | .    2    2    2    .    2    3    .    3    3    
  Hottest                  210  | .    40   40   40   .    121  149  .    168  210  
Shots Fired                364  | .    10   40   10   .    83   68   .    96   57   
  Gun                      343  | .    10   40   10   .    62   68   .    96   57   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 21   | .    .    .    .    .    21   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  219  | .    10   40   10   .    33   33   .    83   10   
  Thermal                  124  | .    .    .    .    .    29   35   .    13   47   
  Explosive                21   | .    .    .    .    .    21   .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    2    8    11   .    10   20   .    18   13   
  Robot Miss Streak        5    | .    3    3    2    .    5    4    .    5    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        6    | .    .    .    .    .    1    2    .    2    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    .    1    1    
Shots Hit Robots           233  | .    3    23   4    .    50   50   .    62   41   
  Core Hits                115  | .    1    11   4    .    29   17   .    29   24   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    .    .    1    .    
  Critical Strikes         7    | .    .    1    .    .    4    .    .    1    1    
    Burn                   5    | .    .    .    .    .    4    .    .    .    1    
    Destroy                2    | .    .    1    .    .    .    .    .    1    .    
Melee Attacks              8    | .    .    .    .    .    5    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4796 | .    42   286  46   .    1664 599  .    1365 794  
  Guns                     3685 | .    42   286  46   .    553  599  .    1365 794  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               981  | .    .    .    .    .    981  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  130  | .    .    .    .    .    130  .    .    .    .    
  Kinetic                  2105 | .    42   286  46   .    270  221  .    1136 104  
  Thermal                  1580 | .    .    .    .    .    283  378  .    229  690  
  Explosive                981  | .    .    .    .    .    981  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    2    .    .    12   
  Average Corruption       4    | .    .    .    .    .    .    2    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    .    7    .    .    12   
    Message Errors         2    | .    .    .    .    .    .    1    .    .    1    
    Matter Fused           4    | .    .    .    .    .    .    2    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    .    .    1    
    Energy Discharges      4    | .    .    .    .    .    .    1    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    1    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            39   | .    .    .    .    .    39   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               39   | .    .    .    .    .    39   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      186  | .    .    .    .    .    186  .    .    .    .    
  Shots                    8    | .    .    .    .    .    8    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             20   | .    .    .    .    .    20   .    .    .    .    
  Kicked                   20   | .    .    .    .    .    20   .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        517  | .    .    2    .    .    517  288  .    176  195  
  Average Temperature      126  | .    .    2    .    .    228  65   .    56   97   
  Received Heat Transfer   2076 | .    .    48   .    .    1251 108  .    243  426  
  Effects                  8    | .    .    .    .    .    7    1    .    .    .    
    Shutdowns              3    | .    .    .    .    .    3    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    .    .    .    
Robots Melted              4    | .    .    .    .    .    1    .    .    1    2    
  Combat Hostiles          3    | .    .    .    .    .    1    .    .    .    2    
  Parts Melted             7    | .    .    .    .    .    1    1    .    2    3    
  Heat Transferred         4148 | .    .    .    .    .    999  925  .    524  1700 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar 
Peak Influence             329  | .   27  214 173 .   329 272 40  214 325 
  Initial                  160  | .   .   11  83  .   .   128 35  28  160 
  Average                  117  | .   15  141 143 .   99  147 35  117 209 
Maximum Alert Level        1    | .   .   1   .   .   1   1   .   1   1   
  Low Security (%)         77   | 100 100 98  100 .   73  69  100 82  44  
  Level 1                  22   | .   .   1   .   .   26  30  .   17  55  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          3    | .   .   1   .   .   .   1   .   1   .   
  Investigation            1    | .   .   1   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar 
Distress Signals           1    | .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              77   | .   4   7   4   .   21  12  .   12  17  
  Peak Tracking Total      8    | .   2   3   4   .   6   5   .   4   8   
  Tactical Retreats        5    | .   .   .   .   .   2   .   .   1   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar 
Traps Triggered            4    | .   1   1   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar 
Machines Accessed          12   | .   3   1   .   4   .   3   1   .   .   
  Terminals                7    | .   2   1   .   .   .   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                53   | .   9   2   .   36  .   5   1   .   .   
  Successful               41   | .   3   .   .   36  .   1   1   .   .   
  Failed                   12   | .   6   2   .   .   .   4   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   1   .   4   .   .   .   
  Terminals                14   | .   6   2   .   .   .   5   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             41   | .   3   .   .   36  .   1   1   .   .   
  Record                   35   | .   .   .   .   35  .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   1   .   .   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   3   2   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   
  Combat                   4    | .   .   .   .   .   3   1   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   3   3   .   .   .   
  parse_system             5    | .   .   .   .   .   3   2   .   .   .   
  check_alert              1    | .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Gar  
Turns Passed               4629 | 75   365  355  160  616  1197 797  119  512  433  
Spaces Moved               2665 | 55   190  180  118  430  848  392  72   171  209  
  Core                     10   | 3    .    .    .    .    .    5    .    .    2    
  Treads                   629  | .    .    .    .    .    6    347  72   101  103  
  Legs                     2026 | 52   190  180  118  430  842  40   .    70   104  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   120  120  120  105  45   150  160  160  120  
  Average Speed            137  | 116  179  127  120  139  101  167  160  210  145  
  Slowest Speed            450  | 120  190  190  120  190  260  260  160  320  450  
  Overloaded Moves         216  | .    .    .    .    .    216  .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    29   18   18   72   95   34   4    91   25   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          218  | .    .    .    .    .    215  .    .    3    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    .    2    .    
  AOE                      215  | .    .    .    .    .    215  .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Gar  
Total                      3292 | 63   205  269  127  448  1100 478  76   243  283  
  Wait                     211  | .    1    40   3    .    124  21   .    13   9    
  Move                     2656 | 54   189  179  117  429  847  391  71   170  209  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | 3    6    11   1    3    8    11   3    3    2    
  Fast Attach              34   | 6    1    3    .    .    5    4    .    8    7    
  Attach                   45   | .    .    3    .    4    14   7    2    4    11   
  Detach                   23   | .    .    1    .    4    6    3    .    3    6    
  Swap                     12   | .    1    1    .    2    3    1    .    1    3    
  Drop                     30   | .    2    11   1    4    2    5    .    3    2    
  Fire                     193  | .    5    20   5    .    66   32   .    38   27   
  Melee                    8    | .    .    .    .    .    5    3    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     20   | .    .    .    .    .    20   .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    5    
  Rewire                   4    | .    .    .    .    2    .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/DSF
-7/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   76 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  430 | -10/Materials | Discovered new exit (range 6)
  441 | -10/Materials | Entered another Materials area
  441 | -9/Materials  | Evolved 2 slots: Propulsion x2
  521 | -9/Materials  | Discovered new exit (range 15)
  755 | -9/Materials  | Discovered new exit (range 13)
  796 | -9/Materials  | Entered Mines
  816 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  948 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  949 | -9/Mines      | Discovered new exit (range 5)
  956 | -9/Mines      | Entered Exiles
  995 | -9/Exiles     | Met 8R-AWN
 1016 | -9/Exiles     | Met EX-HEX
 1156 | -9/Exiles     | Met EX-DEC
 1228 | -9/Exiles     | Met EX-BIN
 1262 | -9/Exiles     | Aligned with FarCom system
 1264 | -9/Exiles     | Given EX-Vault access code
 1374 | -9/Exiles     | Opened EX-Vault
 1384 | -9/Exiles     | Found Prototype Leg
 1387 | -9/Exiles     | Identified Potential Leg
 1390 | -9/Exiles     | Found Potential Leg
 1399 | -9/Exiles     | Found Prototype Device
 1401 | -9/Exiles     | Identified PSU Rigger
 1430 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1488 | -9/Exiles     | Learned location of Zion (-6)
 1559 | -9/Exiles     | Discovered new exit (range 14)
 1572 | -9/Exiles     | Left Exiles lab with Potential Leg
 1572 | -9/Exiles     | Entered Mines
 2188 | -8/Mines      | Core integrity fell below 50%
 2223 | -8/Mines      | Lost 6 parts (2n1u3w)
 2407 | -8/Mines      | Core integrity fell below 20%
 2758 | -8/Mines      | Discovered new exit (range 5)
 2769 | -8/Mines      | Entered Materials
 2769 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2947 | -8/Materials  | Lost 6 parts (1p4n1w)
 3424 | -8/Materials  | Build established: Scavenger-Skirmisher
 3545 | -8/Materials  | Discovered new exit (range 5)
 3561 | -8/Materials  | Identified exit to Factory
 3566 | -8/Materials  | Entered Factory
 3566 | -7/Factory    | Evolved 2 slots: Utility x2
 3683 | -7/Factory    | Identified exit to DSF
 3685 | -7/Factory    | Entered DSF
 3825 | -7/DSF        | Additional patrols routed to DSF
 4108 | -7/DSF        | Lost 6 parts (1n2u3w)
 4112 | -7/DSF        | Sterilization system engaged
 4132 | -7/DSF        | Ambient heat levels rising (+10)
 4147 | -7/DSF        | Ambient heat levels rising (+10)
 4150 | -7/DSF        | Discovered new exit (range 15)
 4162 | -7/DSF        | Ambient heat levels rising (+10)
 4177 | -7/DSF        | Ambient heat levels rising (+10)
 4192 | -7/DSF        | Ambient heat levels rising (+10)
 4193 | -7/DSF        | Identified exit to Garrison
 4197 | -7/DSF        | Entered Garrison
 4356 | -7/Garrison   | Build established: Scavenger-Mutant
 4359 | -7/Garrison   | Triggered checkpoint
 4408 | -7/Garrison   | Lost 3 parts (1p1u1w)
 4555 | -7/Garrison   | System corruption reached 10%
 4601 | -7/Garrison   | Triggered checkpoint
 4607 | -7/Garrison   | Lost 3 parts (1n1u1w)
 4614 | -7/Garrison   | Core integrity fell below 50%
 4624 | -7/Garrison   | Core integrity fell below 20%
 4630 | -7/Garrison   | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
04586_ Acquired Aluminum Leg.
04589_ Dropped Cld. Ion Engine.
04590_ Acquired 34 matter.
04592_ Acquired 1 matter.
04605_ System corrupted: Matter fused (-8).
Garrison Door activated.
04610_ S-27 Virus suffers critical hit (Burn).
04610_ VTOL Module melted.
04610_ S-27 Virus destroyed.
04611_ Particle Gun destroyed.
04612_ Aluminum Leg destroyed. <x2>
04614_ Lgt. Nuclear Core destroyed.
04614_ Imp. Heat Sink destroyed.
04615_ Aluminum Leg destroyed. <x2>
04616_ Particle Gun destroyed.
04620_ Lgt. Treads destroyed. <x3>
04623_ Lgt. Nuclear Core destroyed.
04624_ S-27 Virus destroyed.
04627_ System corrupted: Substantial component
  data lost.

 Map 
-----
+----------------------------------------------------+
|   #??#  #################????????????????????????? |
|   #??#  #????????????????????????????????????????? |
|   ####  #################????????????????????????? |
|                         #????????????????????????? |
|                         #????????????????????????? |
|                         #????????????????????????? |
| ######  #############   #????????????????????????? |
| ??####  ######??????#   #????????????????????????? |
| ??#""      ""#??????#   #????????????????????????? |
| ??#"!       "#??????#   #????????????????????????? |
| ??#"!      !"#??????#   #????????????????????????? |
| ??#"!      !"#??????#   #????????????????????????? |
| ??#"!      !"#??????#   #????????????????????????? |
| ??#"!      !"#??????#   #????????????????????????? |
| ??#"!      !"#??????#   #????????????????????????? |
| ??#""      ""#??????#^^^#????????????????????????? |
| ??#"""!!!!"""#??????#^ ^#????????????????????????? |
| ??#""""""""""#??????#   #????????????????????????? |
| ??############??????#   #????????????????????????? |
| ????????????????????#   #????????????????????????? |
| ????????????????????#   #????????????????????????? |
| ????????????????????#   #????????????????????????? |
| ????????????????????#   #??????????????? #???????? |
| ????????????????????#   #############    ##  #???? |
| ????????????????????#   %*  s s*              #??? |
| ????????????????????#    @  Y =%               ??? |
| ????????????????????#       s  %s              ??? |
| ????????????????????#######s####   ##    #???????? |
| ??????????????????????????#Y#???   #?????????????? |
| ??????????????????????????#  ????    ????????????? |
| ??????????????????????????####???      ??????????? |
| ??????????????????????????????????      ?????????? |
| ??????????????????????????????????        ???????? |
| ???????????????????????????????????##    ##??????? |
| ?????????????????????????????????????    #???????? |
| ??????????????????????????????????????     ??????? |
| ???????????????????????????????????????    ??????? |
| ????????????????????????????????????????   ??????? |
| ????????????????????????????????????????"????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       110
Additional Mass Support    6
Armor Coverage             225
Core Shielding             20
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardronePhasingProcessor
  Manual?         0
Play Time         00:57:27
  Cumulative      13.4 hours
  Start           2024.09.03 @ 02:01:58
  End             2024.09.03 @ 03:00:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4a1f505-8011-4a46-a77a-753ba1348510