Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 03:00:14 Player: Sunsh1n3 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (1869) 1869 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6944 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 95/100 System Corruption 12% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Improved Heat Sink Weight Redist. System Targeting Computer Hardened Medium Armor Plating Authchip [R/Combat] Authchip [Propulsion] Autogun Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit PSU Rigger > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Deuterium Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Improved Heat Sink Weight Redist. System Visual Processing Unit Medium Armor Plating Beam Rifle Rocket Launcher Improved Datajack [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Slots Evolved 6 | . . 2 . . . 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 3 | . . . . . . 1 2 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 91 | 6 2 7 . 6 22 12 2 13 21 Power 11 | 1 . 2 . . 2 1 . 1 4 Engine 7 | 1 . 2 . . 1 1 . 1 1 Core 4 | . . . . . 1 . . . 3 Reactor . | . . . . . . . . . . Propulsion 34 | 2 . 2 . 2 10 3 . 4 11 Treads 10 | . . . . . 2 2 . 1 5 Leg 22 | 2 . 2 . 2 6 1 . 3 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . 2 . . . . Utility 21 | 1 2 1 . 4 1 4 2 4 2 Device 6 | . . . . 2 . 2 1 . 1 Storage 4 | 1 . 1 . 1 . 1 . . . Processor 4 | . . . . . 1 1 1 . 1 Hackware 2 | . . . . . . . . 2 . Protection 5 | . 2 . . 1 . . . 2 . Artifact . | . . . . . . . . . . Weapon 25 | 2 . 2 . . 9 4 . 4 4 Energy Gun 9 | . . . . . 3 1 . 2 3 Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 9 | 2 . 1 . . 2 2 . 2 . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . . . . . 2 1 . . 1 Unidentified Prototypes 4 | . . 2 . 2 . . . . . Parts Lost 48 | . . . . . 13 8 . 9 18 Power 5 | . . . . . 1 1 . . 3 Propulsion 19 | . . . . . 6 4 . 1 8 Utility 8 | . . . . . 1 . . 4 3 Weapon 16 | . . . . . 5 3 . 4 4 Highest Loss Streak 12 | . . . . . 6 6 . 6 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 98 95 100 100 90 78 84 80 88 Engine 9 | . 14 10 11 11 10 8 7 7 3 Treads 6 | . . . . . 5 16 15 7 11 Leg 26 | . 28 39 44 44 36 5 7 14 13 Device 2 | . . . . . . 8 15 2 3 Storage 9 | . 14 11 11 11 11 9 7 7 7 Processor 4 | . . . . . 1 9 15 12 9 Protection 6 | . 12 11 11 10 5 . . 6 5 Energy Gun 2 | . . . . . 2 4 . 2 13 Ballistic Gun 16 | . 28 21 22 22 12 15 15 16 3 Special Melee Weapon 1 | . . . . . 3 1 . . 2 Peak Build Rating 38 | 6 9 15 14 38 33 25 29 32 31 Average Rating 21 | 4 8 11 14 19 28 20 28 27 26 On Entrance 16 | . 6 9 14 14 32 15 25 29 25 Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 14 21 31 29 39 39 35 35 54 44 Greatest Support 80 | 20 20 40 30 80 80 46 40 40 60 Greatest Overweight (x) 8 | . 1 1 . 1 2 3 . 2 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 10 13 15 15 15 15 15 Most Carried 15 | 3 8 10 10 14 14 14 14 15 15 Average Carried 10 | 1 7 8 10 10 11 9 12 13 12 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 15 Final Carried 14 | 3 8 10 10 11 11 13 14 13 11 Class Distribution -------------------- 55% | Mutant 22% | Scavenger-Skirmisher 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Matter Collected 1854 | 191 2 303 34 . 307 370 . 340 307 Remotely . | . . . . . . . . . . Salvage Created 1883 | . 19 243 56 . 430 241 . 539 355 Parts 105 | . 2 21 5 . 26 16 . 25 10 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Combat Hostiles Destroyed 50 | . . 6 4 . 17 4 . 11 8 Melee 1 | . . . . . 1 . . . . Guns 36 | . . 6 4 . 5 4 . 11 6 AOE 9 | . . . . . 9 . . . . Classes Destroyed 11 | . 1 4 . . 1 1 . 3 1 Hauler 1 | . . 1 . . . . . . . Recycler 1 | . . . . . 1 . . . . Watcher 3 | . 1 . . . . 2 . . . Swarmer 18 | . . 3 4 . 7 . . 3 1 Grunt 21 | . . 1 . . 10 . . 5 5 Brawler 2 | . . . . . . . . . 2 Duelist 1 | . . . . . . . . 1 . Sentry 4 | . . 2 . . . 2 . . . Specialist 1 | . . . . . . . . 1 . Hunter 2 | . . . . . . 2 . . . Heavy 1 | . . . . . . . . 1 . Best Kill Streak 4 | . 1 2 4 . 4 2 . 4 4 Combat Bots Only 4 | . . 2 4 . 4 2 . 4 4 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Hostile Shots Fired 592 | . . 35 14 . 184 82 . 100 177 Missed 141 | . . 13 5 . 40 20 . 25 38 Damage Taken 6935 | . 124 232 71 . 2414 805 . 1427 1862 Core 1317 | . 36 26 6 . 361 188 . 217 483 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 18 | . . . . . . . . 8 10 Core Remaining (%) 62 | 100 85 . . . 1 65 . . . Volleys Fired 193 | . 5 20 5 . 66 32 . 38 27 Largest 3 | . 2 2 2 . 2 3 . 3 3 Hottest 210 | . 40 40 40 . 121 149 . 168 210 Shots Fired 364 | . 10 40 10 . 83 68 . 96 57 Gun 343 | . 10 40 10 . 62 68 . 96 57 Cannon . | . . . . . . . . . . Launcher 21 | . . . . . 21 . . . . Special . | . . . . . . . . . . Kinetic 219 | . 10 40 10 . 33 33 . 83 10 Thermal 124 | . . . . . 29 35 . 13 47 Explosive 21 | . . . . . 21 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 20 | . 2 8 11 . 10 20 . 18 13 Robot Miss Streak 5 | . 3 3 2 . 5 4 . 5 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 6 | . . . . . 1 2 . 2 1 Max Gunslinging Chain 1 | . . . . . 1 1 . 1 1 Shots Hit Robots 233 | . 3 23 4 . 50 50 . 62 41 Core Hits 115 | . 1 11 4 . 29 17 . 29 24 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . 1 . Critical Strikes 7 | . . 1 . . 4 . . 1 1 Burn 5 | . . . . . 4 . . . 1 Destroy 2 | . . 1 . . . . . 1 . Melee Attacks 8 | . . . . . 5 3 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4796 | . 42 286 46 . 1664 599 . 1365 794 Guns 3685 | . 42 286 46 . 553 599 . 1365 794 Cannons . | . . . . . . . . . . Explosions 981 | . . . . . 981 . . . . Melee . | . . . . . . . . . . Ramming 130 | . . . . . 130 . . . . Kinetic 2105 | . 42 286 46 . 270 221 . 1136 104 Thermal 1580 | . . . . . 283 378 . 229 690 Explosive 981 | . . . . . 981 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . 2 . . 12 Average Corruption 4 | . . . . . . 2 . . 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . 7 . . 12 Message Errors 2 | . . . . . . 1 . . 1 Matter Fused 4 | . . . . . . 2 . . 2 Heat Flow Errors 2 | . . . . . . 1 . . 1 Energy Discharges 4 | . . . . . . 1 . . 3 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 . . 1 Data Loss (major) 2 | . . . . . . 1 . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 39 | . . . . . 39 . . . . Projectiles . | . . . . . . . . . . Explosions 39 | . . . . . 39 . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 186 | . . . . . 186 . . . . Shots 8 | . . . . . 8 . . . . Rammed . | . . . . . . . . . . Targets Rammed 20 | . . . . . 20 . . . . Kicked 20 | . . . . . 20 . . . . Crushed . | . . . . . . . . . . Highest Temperature 517 | . . 2 . . 517 288 . 176 195 Average Temperature 126 | . . 2 . . 228 65 . 56 97 Received Heat Transfer 2076 | . . 48 . . 1251 108 . 243 426 Effects 8 | . . . . . 7 1 . . . Shutdowns 3 | . . . . . 3 . . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 3 | . . . . . 3 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted 4 | . . . . . 1 . . 1 2 Combat Hostiles 3 | . . . . . 1 . . . 2 Parts Melted 7 | . . . . . 1 1 . 2 3 Heat Transferred 4148 | . . . . . 999 925 . 524 1700 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Peak Influence 329 | . 27 214 173 . 329 272 40 214 325 Initial 160 | . . 11 83 . . 128 35 28 160 Average 117 | . 15 141 143 . 99 147 35 117 209 Maximum Alert Level 1 | . . 1 . . 1 1 . 1 1 Low Security (%) 77 | 100 100 98 100 . 73 69 100 82 44 Level 1 22 | . . 1 . . 26 30 . 17 55 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 3 | . . 1 . . . 1 . 1 . Investigation 1 | . . 1 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . . . . 1 . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Distress Signals 1 | . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 77 | . 4 7 4 . 21 12 . 12 17 Peak Tracking Total 8 | . 2 3 4 . 6 5 . 4 8 Tactical Retreats 5 | . . . . . 2 . . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Traps Triggered 4 | . 1 1 . . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Machines Accessed 12 | . 3 1 . 4 . 3 1 . . Terminals 7 | . 2 1 . . . 3 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 53 | . 9 2 . 36 . 5 1 . . Successful 41 | . 3 . . 36 . 1 1 . . Failed 12 | . 6 2 . . . 4 . . . Catastrophic 2 | . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . . 1 . 4 . . . Terminals 14 | . 6 2 . . . 5 1 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 41 | . 3 . . 36 . 1 1 . . Record 35 | . . . . 35 . . . . . Open DSF 1 | . . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 3 1 . . . 3 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 5 | . . . . . 3 2 . . . Non-combat 1 | . . . . . . 1 . . . Combat 4 | . . . . . 3 1 . . . Robot Hacks Applied 6 | . . . . . 3 3 . . . parse_system 5 | . . . . . 3 2 . . . check_alert 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Turns Passed 4629 | 75 365 355 160 616 1197 797 119 512 433 Spaces Moved 2665 | 55 190 180 118 430 848 392 72 171 209 Core 10 | 3 . . . . . 5 . . 2 Treads 629 | . . . . . 6 347 72 101 103 Legs 2026 | 52 190 180 118 430 842 40 . 70 104 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 45 | 50 120 120 120 105 45 150 160 160 120 Average Speed 137 | 116 179 127 120 139 101 167 160 210 145 Slowest Speed 450 | 120 190 190 120 190 260 260 160 320 450 Overloaded Moves 216 | . . . . . 216 . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 29 18 18 72 95 34 4 91 25 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 218 | . . . . . 215 . . 3 . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . 2 . AOE 215 | . . . . . 215 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Total 3292 | 63 205 269 127 448 1100 478 76 243 283 Wait 211 | . 1 40 3 . 124 21 . 13 9 Move 2656 | 54 189 179 117 429 847 391 71 170 209 Hop . | . . . . . . . . . . Pick Up 51 | 3 6 11 1 3 8 11 3 3 2 Fast Attach 34 | 6 1 3 . . 5 4 . 8 7 Attach 45 | . . 3 . 4 14 7 2 4 11 Detach 23 | . . 1 . 4 6 3 . 3 6 Swap 12 | . 1 1 . 2 3 1 . 1 3 Drop 30 | . 2 11 1 4 2 5 . 3 2 Fire 193 | . 5 20 5 . 66 32 . 38 27 Melee 8 | . . . . . 5 3 . . . Ram . | . . . . . . . . . . Kick 20 | . . . . . 20 . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire 4 | . . . . 2 . . . . 2 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 6) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Propulsion x2 521 | -9/Materials | Discovered new exit (range 15) 755 | -9/Materials | Discovered new exit (range 13) 796 | -9/Materials | Entered Mines 816 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 948 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 949 | -9/Mines | Discovered new exit (range 5) 956 | -9/Mines | Entered Exiles 995 | -9/Exiles | Met 8R-AWN 1016 | -9/Exiles | Met EX-HEX 1156 | -9/Exiles | Met EX-DEC 1228 | -9/Exiles | Met EX-BIN 1262 | -9/Exiles | Aligned with FarCom system 1264 | -9/Exiles | Given EX-Vault access code 1374 | -9/Exiles | Opened EX-Vault 1384 | -9/Exiles | Found Prototype Leg 1387 | -9/Exiles | Identified Potential Leg 1390 | -9/Exiles | Found Potential Leg 1399 | -9/Exiles | Found Prototype Device 1401 | -9/Exiles | Identified PSU Rigger 1430 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1488 | -9/Exiles | Learned location of Zion (-6) 1559 | -9/Exiles | Discovered new exit (range 14) 1572 | -9/Exiles | Left Exiles lab with Potential Leg 1572 | -9/Exiles | Entered Mines 2188 | -8/Mines | Core integrity fell below 50% 2223 | -8/Mines | Lost 6 parts (2n1u3w) 2407 | -8/Mines | Core integrity fell below 20% 2758 | -8/Mines | Discovered new exit (range 5) 2769 | -8/Mines | Entered Materials 2769 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2947 | -8/Materials | Lost 6 parts (1p4n1w) 3424 | -8/Materials | Build established: Scavenger-Skirmisher 3545 | -8/Materials | Discovered new exit (range 5) 3561 | -8/Materials | Identified exit to Factory 3566 | -8/Materials | Entered Factory 3566 | -7/Factory | Evolved 2 slots: Utility x2 3683 | -7/Factory | Identified exit to DSF 3685 | -7/Factory | Entered DSF 3825 | -7/DSF | Additional patrols routed to DSF 4108 | -7/DSF | Lost 6 parts (1n2u3w) 4112 | -7/DSF | Sterilization system engaged 4132 | -7/DSF | Ambient heat levels rising (+10) 4147 | -7/DSF | Ambient heat levels rising (+10) 4150 | -7/DSF | Discovered new exit (range 15) 4162 | -7/DSF | Ambient heat levels rising (+10) 4177 | -7/DSF | Ambient heat levels rising (+10) 4192 | -7/DSF | Ambient heat levels rising (+10) 4193 | -7/DSF | Identified exit to Garrison 4197 | -7/DSF | Entered Garrison 4356 | -7/Garrison | Build established: Scavenger-Mutant 4359 | -7/Garrison | Triggered checkpoint 4408 | -7/Garrison | Lost 3 parts (1p1u1w) 4555 | -7/Garrison | System corruption reached 10% 4601 | -7/Garrison | Triggered checkpoint 4607 | -7/Garrison | Lost 3 parts (1n1u1w) 4614 | -7/Garrison | Core integrity fell below 50% 4624 | -7/Garrison | Core integrity fell below 20% 4630 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04586_ Acquired Aluminum Leg. 04589_ Dropped Cld. Ion Engine. 04590_ Acquired 34 matter. 04592_ Acquired 1 matter. 04605_ System corrupted: Matter fused (-8). Garrison Door activated. 04610_ S-27 Virus suffers critical hit (Burn). 04610_ VTOL Module melted. 04610_ S-27 Virus destroyed. 04611_ Particle Gun destroyed. 04612_ Aluminum Leg destroyed. 04614_ Lgt. Nuclear Core destroyed. 04614_ Imp. Heat Sink destroyed. 04615_ Aluminum Leg destroyed. 04616_ Particle Gun destroyed. 04620_ Lgt. Treads destroyed. 04623_ Lgt. Nuclear Core destroyed. 04624_ S-27 Virus destroyed. 04627_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | #??# #################????????????????????????? | | #??# #????????????????????????????????????????? | | #### #################????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ###### ############# #????????????????????????? | | ??#### ######??????# #????????????????????????? | | ??#"" ""#??????# #????????????????????????? | | ??#"! "#??????# #????????????????????????? | | ??#"! !"#??????# #????????????????????????? | | ??#"! !"#??????# #????????????????????????? | | ??#"! !"#??????# #????????????????????????? | | ??#"! !"#??????# #????????????????????????? | | ??#"! !"#??????# #????????????????????????? | | ??#"" ""#??????#^^^#????????????????????????? | | ??#"""!!!!"""#??????#^ ^#????????????????????????? | | ??#""""""""""#??????# #????????????????????????? | | ??############??????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #??????????????? #???????? | | ????????????????????# ############# ## #???? | | ????????????????????# %* s s* #??? | | ????????????????????# @ Y =% ??? | | ????????????????????# s %s ??? | | ????????????????????#######s#### ## #???????? | | ??????????????????????????#Y#??? #?????????????? | | ??????????????????????????# ???? ????????????? | | ??????????????????????????####??? ??????????? | | ?????????????????????????????????? ?????????? | | ?????????????????????????????????? ???????? | | ???????????????????????????????????## ##??????? | | ????????????????????????????????????? #???????? | | ?????????????????????????????????????? ??????? | | ??????????????????????????????????????? ??????? | | ???????????????????????????????????????? ??????? | | ????????????????????????????????????????"????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardronePhasingProcessor Manual? 0 Play Time 00:57:27 Cumulative 13.4 hours Start 2024.09.03 @ 02:01:58 End 2024.09.03 @ 03:00:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4a1f505-8011-4a46-a77a-753ba1348510