Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 21:30:38 Player: ChromeKnight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (171) 855 Value Destroyed (5111) 5111 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 9893 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 30 Cogmind --------- Core Integrity 0/850 Matter 239/300 Energy 289/290 System Corruption 21% Temperature Cool (14) Movement Hovering (128) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Hovering Gravmag-Cooled Exoskeleton > --- UTILITY (7) ------ Scrap Engine Active Sensor Suite Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Shotgun Electro Shock Construct/G KE Shock Construct/G Plasma Sword > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Signal Interpreter Faulty Guided EMP Blaster PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Hovering Gravmag-Cooled Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Active Sensor Suite Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Shotgun Electro Shock Construct/G KE Shock Construct/G Plasma Sword > --- INVENTORY -------- Advanced Sensor Array Advanced Signal Interpreter Guided EMP Blaster PL-3XN's Ring of Power [Rating: 98] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Constructs Flight Unit Improved Flight Unit Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Great Maul Energy Gun Constructs Ballistic Gun Light Assault Rifle Launcher Fusion Bomb Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Slots Evolved 8 | . . . 4 . . 4 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . . 2 . . Utility 5 | . . . 3 . . 2 . . Weapon 1 | . . . 1 . . . . . Parts Attached 108 | 6 16 2 41 15 1 21 1 5 Power 16 | 1 3 . 6 3 . 2 . 1 Engine 13 | 1 2 . 4 3 . 2 . 1 Core 3 | . 1 . 2 . . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 4 . 8 3 . . . . Treads 14 | 2 4 . 5 3 . . . . Leg 2 | . . . 2 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 40 | 1 2 . 13 5 1 14 . 4 Device 10 | . . . 1 1 1 7 . . Storage 4 | 1 1 . . . . 1 . 1 Processor 6 | . 1 . 2 . . 2 . 1 Hackware 4 | . . . 1 . . 1 . 2 Protection 16 | . . . 9 4 . 3 . . Artifact . | . . . . . . . . . Weapon 35 | 2 7 2 14 4 . 5 1 . Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | . 7 2 10 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . . . 2 1 . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . 2 3 . . . . Slashing Weapon 6 | . . . 2 1 . 3 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 3 . . Parts Lost 30 | . 2 1 1 1 . 22 . 3 Power 6 | . . 1 . 1 . 3 . 1 Propulsion 4 | . 1 . . . . 3 . . Utility 11 | . . . . . . 10 . 1 Weapon 9 | . 1 . 1 . . 6 . 1 Highest Loss Streak 7 | . 1 1 1 1 . 7 . 2 To Critical Strikes . | . . . . . . . . . Average Backups 11 | . 12 15 14 14 10 4 3 2 Power . | . . . . . . . . . Propulsion 1 | . 1 1 1 3 . . . . Utility 7 | . 5 7 10 10 9 3 2 1 Weapon 2 | . 5 6 1 1 . 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 32 | . 1 1 13 3 8 2 . 4 Power . | . . . . . . . . . Propulsion 11 | . . . 3 2 6 . . . Utility 18 | . . . 10 1 2 2 . 3 Weapon 3 | . 1 1 . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 85 | . 90 89 98 98 86 58 59 59 Engine 6 | . 12 . 5 8 5 2 6 5 Core 1 | . 1 4 2 . . . . . Treads 13 | . 27 28 12 14 15 . . . Leg 2 | . . . 5 3 . 2 6 . Device 7 | . . . 4 9 9 13 26 23 Storage 8 | . 14 14 9 9 9 2 . . Processor 8 | . 9 14 9 9 9 7 . 1 Hackware 1 | . . . 3 . . . . . Protection 9 | . . . 16 17 9 5 . . Energy Gun 2 | . 5 . . . 2 4 2 1 Ballistic Gun 10 | . 18 28 16 . . 5 . 5 Impact Weapon 6 | . . . 3 17 24 . . . Slashing Weapon 4 | . . . 7 9 . 3 6 6 Peak Build Rating 98 | 6 15 17 38 39 50 84 92 98 Average Rating 40 | 4 11 15 32 36 45 65 91 93 On Entrance 36 | . 6 15 15 34 37 48 84 91 Avg Prop Armor Cover (%) 20 | . . . . . . 20 . . Naked Turns . | . . . . . . . . . Heaviest Build 54 | 11 27 31 54 54 54 50 36 38 Greatest Support 92 | 40 46 46 46 40 40 92 92 92 Greatest Overweight (x) 5 | . 1 . 4 2 2 5 . . Average Overweight (x) . | . . . 1 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 5 25 Average Capacity 13 | 7 14 15 15 15 15 8 5 5 Most Carried 15 | . 15 15 15 15 15 8 5 5 Average Carried 11 | . 12 14 14 14 10 5 5 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 Final Carried 15 | . 15 15 15 15 8 5 5 5 Scrap Engine Consumption 114 | . . . . . 32 55 . 27 Constructs Created 10 | . . . . . 4 5 . 1 Constructs Modified 24 | . . . . . 2 15 1 6 Class Distribution -------------------- 24% | Gladiator 23% | Mutant 19% | Construct 9% | Scavenger-Mutant 6% | Scavenger-Tank 6% | Tank 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gladiator | -8/Materials Gladiator | -8/Storage Commander-Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Matter Collected 3557 | 228 330 49 1209 184 25 796 410 326 Remotely . | . . . . . . . . . Salvage Created 6709 | . 820 90 1389 1284 . 1554 1051 521 Parts 312 | . 60 5 90 57 . 82 . 18 Haulers Intercepted 14 | . 2 . 6 4 . 2 . . Recyclers Shooed 11 | . 5 . 1 1 . 3 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . 6 . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Combat Hostiles Destroyed 107 | . 19 2 21 18 . 32 6 9 Melee 25 | . . . 4 16 . 4 . 1 Guns 54 | . 19 2 16 . . 15 . 2 Cannons 1 | . . . . . . 1 . . AOE 25 | . . . 1 . . 12 6 6 Classes Destroyed 22 | . 9 1 3 1 . 7 1 . Worker 17 | . 2 . 4 2 . 6 . 3 Builder 3 | . 1 . . . . 1 . 1 Tunneler 2 | . . . . . . 2 . . Hauler 14 | . 2 . 6 4 . 2 . . Recycler 9 | . 2 . 2 1 . 3 . 1 Mechanic 6 | . 1 . 1 1 . 3 . . Operator 7 | . 2 . 4 1 . . . . Watcher 7 | . 2 . 3 1 . 1 . . Swarmer 22 | . 12 . 7 . . 3 . . Grunt 32 | . 7 . 6 7 . 8 . 4 Brawler 2 | . . . . 2 . . . . Duelist 2 | . . . 1 . . . . 1 Protector 2 | . . . . . . 2 . . Sentry 19 | . . . 5 9 . 3 . 2 Demolisher 1 | . . . . . . 1 . . Specialist 2 | . . . . . . 2 . . Hunter 9 | . . . 2 . . 7 . . Programmer 6 | . . . . . . 4 . 2 Heavy 1 | . . . . . . 1 . . Compactor 6 | . . . . . . . 6 . Subdweller 2 | . . 2 . . . . . . Assembled 1 | . . . . . . 1 . . Best Kill Streak 15 | . 7 1 6 9 . 15 6 6 Combat Bots Only 10 | . 6 1 4 6 . 10 6 3 Max Kills in Single Turn 4 | . 1 1 2 1 . 4 1 3 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . . . 1 . . 4 1 2 Melee 1 | . . . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Hostile Shots Fired 754 | . 97 10 113 65 3 351 . 115 Missed 195 | . 21 . 19 10 1 106 . 38 Hits 559 | . 76 10 94 55 2 245 . 77 Melee 4 | . . . 2 2 . . . . Projectile 555 | . 76 10 92 53 2 245 . 77 AOE 5 | . . . . . . 5 . . Critical Strikes 16 | . . . 3 3 . 9 . 1 Actively Blocked 2 | . . . 1 . . 1 . . Part Disruptions 2 | . . . . . . 2 . . Damage Taken 8377 | . 736 254 1452 826 46 4193 117 753 Core 1448 | . 151 69 313 46 . 674 65 130 Absorbed by Shields 4 | . . . . . . 4 . . Redirected to Shielding 400 | . . . 71 105 . 224 . . Regen/Repaired (Parts) 769 | . 47 . . . 10 396 . 316 Core Remaining (%) 48 | 100 . 12 . . 34 . . . Volleys Fired 365 | . 131 8 80 . . 95 22 29 Largest 3 | . 2 2 3 . . 3 1 2 Hottest 160 | . 80 46 84 . . 160 52 108 Shots Fired 629 | . 193 16 226 . . 138 23 33 Gun 566 | . 193 16 226 . . 113 . 18 Cannon 15 | . . . . . . 7 . 8 Launcher 48 | . . . . . . 18 23 7 Special . | . . . . . . . . . Kinetic 461 | . 118 16 226 . . 83 . 18 Thermal 108 | . 72 . . . . 36 . . Explosive 48 | . . . . . . 18 23 7 Electromagnetic 12 | . 3 . . . . 1 . 8 Robot Hit Streak 17 | . 14 16 17 . . 12 3 10 Robot Miss Streak 11 | . 5 . 11 . . 5 4 4 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 4 | . . . 4 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 557 | . 121 15 175 76 . 136 13 21 Core Hits 330 | . 52 4 76 20 . 140 13 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . . . 2 3 . . . . Critical Strikes 21 | . . . 5 12 . 4 . . Burn 1 | . . . . . . 1 . . Destroy 3 | . . . 2 . . 1 . . Smash 3 | . . . . 3 . . . . Sever 14 | . . . 3 9 . 2 . . Melee Attacks 192 | . . . 37 111 1 38 . 5 Impact 35 | . . . 2 31 1 1 . . Slashing 157 | . . . 35 80 . 37 . 5 Piercing . | . . . . . . . . . Sneak Attacks 34 | . . . 9 14 . 11 . . Combat Hostiles 2 | . . . 1 . . 1 . . Follow-up Attacks 27 | . . . 5 21 . 1 . . Damage Inflicted 20425 | . 1126 217 3391 3347 . 6868 4032 1444 Guns 5409 | . 1126 217 1862 . . 1962 . 242 Cannons 226 | . . . . . . 192 . 34 Explosions 8350 | . . . 114 . . 3161 4032 1043 Melee 6414 | . . . 1415 3347 . 1527 . 125 Ramming 26 | . . . . . . 26 . . Kinetic 4386 | . 563 217 1862 . . 1502 . 242 Thermal 1447 | . 548 . 114 . . 785 . . Explosive 8103 | . . . . . . 3028 4032 1043 Electromagnetic 49 | . 15 . . . . . . 34 Impact 1057 | . . . 40 1017 . . . . Slashing 5357 | . . . 1375 2330 . 1527 . 125 Piercing . | . . . . . . . . . Highest Corruption 21 | . . . 1 1 1 4 19 21 Average Corruption 3 | . . . 1 1 1 2 10 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 127 | . . . 21 15 12 23 4 52 Message Errors 26 | . . . 4 2 3 5 1 11 Matter Fused 34 | . . . 7 2 2 8 1 14 Heat Flow Errors 19 | . . . 3 4 2 4 . 6 Energy Discharges 19 | . . . 4 4 1 1 1 8 Parts Rejected 2 | . . . . . . 1 . 1 Data Loss (minor) 11 | . . . 2 1 2 2 . 4 Data Loss (major) 6 | . . . 1 1 1 2 . 1 Misfires 2 | . . . . . . . 1 1 Alerts 3 | . . . . 1 1 . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 1071 | . . . 228 610 . 233 . . Projectiles . | . . . . . . . . . Explosions 39 | . . . . . . 39 . . Melee 1032 | . . . 228 610 . 194 . . Knockbacks 7 | . . . . 4 . 3 . . Impact 4 | . . . . 4 . . . . Kinetic 3 | . . . . . . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 364 | . . . 114 . . 133 117 . Shots 8 | . . . 1 . . 4 3 . Rammed 1 | . . . . . . 1 . . Targets Rammed 4 | . 1 . . . . 3 . . Kicked 2 | . . . . . . 2 . . Crushed 1 | . 1 . . . . . . . Highest Temperature 590 | . 66 . 267 250 197 590 16 253 Average Temperature 62 | . 17 . 42 95 87 93 9 82 Received Heat Transfer 1841 | . 240 60 378 369 12 572 . 210 Effects 8 | . . . . . . 8 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Matter Decay 2 | . . . . . . 2 . . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . 4 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 7 | . . . . 7 . . . . Impact Corruptions 16 | . . . . 16 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . Heat Transferred 2625 | . 1250 . 50 . . 1325 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Maximum Alert Level 2 | . . . 1 1 . 2 . 1 Low Security (%) 85 | 100 100 . 98 86 100 55 100 39 Level 1 11 | . . . 1 13 . 29 . 60 Level 2 2 | . . . . . . 15 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 441 | . 164 . 213 236 33 441 188 302 Initial 147 | . . . . 69 33 . 147 113 Average 106 | . 47 . 116 114 . 188 165 205 Influence Increases 3721 | . 548 . 822 583 1 1060 85 622 Destroy 0b10 Robot/C 1920 | . 380 . 420 360 . 580 . 180 Destroy 0b10 Robot/NC 335 | . 60 . 100 50 . 100 . 25 Destroy Leader 532 | . 78 . 128 120 . 146 . 60 Successful Hack 47 | . 15 . 18 7 . . . 7 Disable Machine 240 | . . . 60 30 . 45 . 105 Destroy Structure 222 | . . . 21 1 1 69 85 45 Partial Spotted 30 | . . . . . . 30 . . Lose Combat Pursuer 195 | . 15 . 75 15 . 90 . . Active Sensor Use 200 | . . . . . . . . 200 Influence Decreases 3444 | . 499 49 657 663 86 640 343 507 Entered New Map 495 | . . 25 . 96 52 . 273 49 Time Decay 2691 | . 479 24 647 557 34 452 70 428 Lost Part 257 | . 20 . 10 10 . 187 . 30 Lost Ally 1 | . . . . . . 1 . . Squads Dispatched 23 | . 2 . 3 2 . 10 . 6 Investigation 6 | . . . . 1 . 3 . 2 Extermination 5 | . . . . . . 3 . 2 Reinforcement 12 | . 2 . 3 1 . 4 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . 2 Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Distress Signals 16 | . 1 . 5 7 . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 210 | . 53 3 50 32 4 46 6 16 Peak Tracking Total 11 | . 5 2 5 8 1 11 3 3 Tactical Retreats 12 | . 1 1 4 1 . 5 . . Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Traps Triggered 9 | . 2 1 1 1 . 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Machines Disabled 16 | . . . 4 2 . 3 . 7 Max in Single Turn 3 | . . . 3 1 . 2 . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Machines Accessed 23 | . 7 . 4 2 2 3 . 5 Terminals 17 | . 6 . 4 2 1 1 . 3 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . 1 . . . . 1 . 1 Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . 14 . 5 5 5 5 . 6 Successful 22 | . 9 . 4 2 4 1 . 2 Failed 18 | . 5 . 1 3 1 4 . 4 Catastrophic 8 | . 1 . . 3 . 2 . 2 Database Lockouts . | . . . . . . . . . Manual 23 | . 11 . 5 3 2 . . 2 Terminals 29 | . 12 . 5 5 2 1 . 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 5 | . 2 . . . . 2 . 1 Recycling Units 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 1 . . 2 3 1 . 1 Record 1 | . . . . . 1 . . . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 2 | . 1 . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . Release Object 2 | . . . . . 2 . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 6 . 4 . 1 . . . Terminals 11 | . 6 . 4 . 1 . . . Operators 1 | . 1 . . . . . . . Skim 10 | . 5 . 4 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 5 . 1 1 1 3 . 4 Full Trace Events 3 | . 1 . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 1 | . . . . . . . . 1 Authchips 1 | . . . . . . . . 1 Time 53 | . . . . . . . . 53 Total Part Build Rating 6 | . . . . . . . . 6 Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 32 | . 32 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 7 | . . . . . 7 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Total Allies 7 | . . . . . 7 . . . Largest Group 7 | . . . . . 7 5 . . Highest-Rated Group 117 | . . . . . 117 85 . . Highest-Rated Ally 27 | . . . . . 27 27 . . Total Orders 1 | . . . . . . 1 . . ROAM 1 | . . . . . . 1 . . Ally Attacks 11 | . . . . . 7 4 . . Total Damage 153 | . . . . . 81 72 . . Kills 2 | . . . . . 1 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Active Infowar (turns) 11753 | . 1457 578 3836 1677 1803 1211 153 1038 Optics 10527 | . 1457 578 3836 1677 1803 1176 . . Sensors 399 | . . . . . . 399 . . A.S.S. 1226 | . . . . . . 35 153 1038 IFF 355 | . . . . . . 355 . . T.N.C. 337 | . . . 337 . . . . . Robot Analysis Total 2 | . 1 . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Turns Passed 13399 | 76 2234 578 3836 1677 1803 1990 153 1052 Spaces Moved 5759 | 46 930 322 1337 591 576 867 123 967 Core 62 | 5 . . . . . 57 . . Treads 3375 | 41 930 322 958 488 551 85 . . Legs 1065 | . . . 379 103 . 326 123 134 Wheels 199 | . . . . . 25 174 . . Hover 945 | . . . . . . 112 . 833 Flight 113 | . . . . . . 113 . . Fastest Speed 50 | 50 160 160 160 170 193 81 93 93 Average Speed 178 | 148 160 160 225 241 247 147 93 95 Slowest Speed 400 | 160 240 160 400 330 250 300 93 128 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 16 | . . . . . . 16 . . Cave-ins Triggered 2 | . . . . . . 2 . . Exploration Rate (%) 53 | 5 98 20 61 78 94 19 87 23 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 20 | . . . . 1 1 9 . 9 Terrain Destroyed 483 | . . . 21 1 1 175 228 57 Melee 12 | . . . . 1 1 9 . 1 Projectile 2 | . . . 1 . . 1 . . AOE 469 | . . . 20 . . 165 228 56 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Total 8280 | 51 1508 372 2008 781 959 1398 145 1058 Wait 1575 | . 393 33 428 61 270 348 . 42 Move 5751 | 45 929 321 1336 590 575 866 122 967 Hop . | . . . . . . . . . Pick Up 81 | . 20 4 28 13 1 13 . 2 Fast Attach 49 | 6 5 . 18 4 1 8 1 6 Attach 33 | . 5 2 9 3 . 13 . 1 Detach 4 | . 2 . 1 . . 1 . . Swap 46 | . 9 . 24 9 . 3 . 1 Drop 122 | . 13 4 55 20 15 10 . 5 Fire 365 | . 131 8 80 . . 95 22 29 Melee 153 | . . . 29 81 1 37 . 5 Ram . | . . . . . . . . . Kick 2 | . . . . . . 2 . . Crush 2 | . 1 . . . . 1 . . Escape Stasis 1 | . . . . . . 1 . . Rewire 96 | . . . . . 96 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 13) 937 | -10/Materials | Discovered new exit (range 10) 1081 | -10/Materials | Discovered new exit (range 15) 1144 | -10/Materials | Build established: Scavenger-Mutant 1492 | -10/Materials | Core integrity fell below 50% 1573 | -10/Materials | Discovered new exit (range 16) 1697 | -10/Materials | Discovered new exit (range 8) 1941 | -10/Materials | Build established: Mutant 1950 | -10/Materials | Discovered new exit (range 9) 2135 | -10/Materials | Repaired Imp. Treads 2311 | -10/Materials | Entered Subcaves 2312 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2388 | -10/Subcaves | Discovered new exit (range 18) 2597 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 2599 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 2739 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2826 | -10/Subcaves | Core integrity fell below 20% 2889 | -10/Subcaves | Entered Materials 2889 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3305 | -8/Materials | Build established: Scavenger-Tank 3823 | -8/Materials | Discovered new exit (range 16) 4330 | -8/Materials | Build established: Scavenger-Mutant 4997 | -8/Materials | Build established: Tank 5693 | -8/Materials | Build established: Gladiator 6582 | -8/Materials | Discovered new exit (range 9) 6584 | -8/Materials | Core integrity fell below 50% 6725 | -8/Materials | Entered Storage 7253 | -8/Storage | Identified exit to Recycling 7818 | -8/Storage | Met 01-MTF 8223 | -8/Storage | Discovered new exit (range 7) 8402 | -8/Storage | Entered Recycling 8402 | -8/Recycling | Accompanied by 1 ally (01-MTF) 8537 | -8/Recycling | Entered Scraplab 8588 | -8/Recycling | Found Prototype Device 8588 | -8/Recycling | Identified Scrap Engine 8898 | -8/Recycling | Build established: Mutant 9204 | -8/Recycling | Discovered new exit (range 16) 9392 | -8/Recycling | Build established: Commander-Mutant 10205 | -8/Recycling | Entered Factory 10205 | -6/Factory | Accompanied by 5 allies 10205 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 10233 | -6/Factory | Build established: Commander-Construct 10313 | -6/Factory | Lost 5 allies 10564 | -6/Factory | Build established: Construct 11225 | -6/Factory | Discovered new exit (range 19) 11301 | -6/Factory | Cargo convoy interrupted 11346 | -6/Factory | Destroyed 10 combat bots 11365 | -6/Factory | Crushed by falling debris 11365 | -6/Factory | Core integrity fell below 50% 11369 | -6/Factory | Found PL-3XN's Ring of Power 11381 | -6/Factory | Crushed by falling debris 11412 | -6/Factory | Lost 7 parts (1p1n2u3w) 11598 | -6/Factory | Found Prototype Device 11751 | -6/Factory | Build established: Mutant 11786 | -6/Factory | Identified Active Sensor Suite 11798 | -6/Factory | Lost 3 parts (1p2u) 12195 | -6/Factory | Sucked down chute 12195 | -6/Factory | Entered Waste 12199 | -6/Waste | Found Fusion Bomb Launcher 12210 | -6/Waste | EMP discharged 12220 | -6/Waste | Spotted C-40 Crusher 12221 | -6/Waste | Spotted C-40 Crusher 12229 | -6/Waste | Core integrity fell below 20% 12240 | -6/Waste | Destroyed C-40 Crusher 12242 | -6/Waste | Destroyed C-40 Crusher 12253 | -6/Waste | Spotted C-40 Crusher 12256 | -6/Waste | Spotted C-40 Crusher 12260 | -6/Waste | Spotted C-40 Crusher 12262 | -6/Waste | Destroyed C-40 Crusher 12271 | -6/Waste | Destroyed C-40 Crusher 12284 | -6/Waste | Destroyed C-40 Crusher 12285 | -6/Waste | Spotted C-40 Crusher 12291 | -6/Waste | Destroyed C-40 Crusher 12310 | -6/Waste | EMP discharged 12310 | -6/Waste | System corruption reached 10% 12335 | -6/Waste | Discovered new exit (range 13) 12347 | -6/Waste | Identified exit to Factory 12348 | -6/Waste | Entered Factory 12467 | -6/Factory | Build established: Construct 12941 | -6/Factory | Fabricated Adv. System Shield (x1) 13400 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13341_ K-01 Serf collects debris. 13348_ Scrap Engine modifies Shotgun Accelerated HMG Construct/G: Recoil -2, Matter Cost -3 Renamed Shotgun Electro Shock Construct/G. 13348_ K-01 Serf collects debris. 13349_ U-05 Engineer builds a Wall. 13351_ K-01 Serf collects debris. 13352_ System corrupted: Matter fused (-8). 13353_ U-05 Engineer lays Concrete. 13354_ K-01 Serf collects debris. 13354_ U-05 Engineer lays Concrete. 13357_ U-05 Engineer builds a Door. 13357_ K-01 Serf collects debris. 13358_ U-05 Engineer lays Concrete. 13360_ U-05 Engineer builds a Wall. 13367_ System corrupted: Heat flow error (+228). 13367_ ALERT: Active scanning activity reported from Zone 1Y, dispatching Investigation squad. 13385_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????##################???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #??#####? | | ????????????????????????# #?## # ## | | ????????????????????????#@#######+################ | | ????????????????????????# #???# | | ????????????????????????# #???#Y | | ???????????????????????? ???#g | | ???????????????????????? ???#g | | ???????????????????????? u k | | ???????????????????????? ######+#############/# | | ??????????????????????? l???????????????# | | ???????????????????????# g #???????????????# | | ???????????????????????# g #???????????????# | | ???????????????????????# #???????????????# | | ???????????????????????# #???????????????# | | ???????????????????????# #???????????????# | | ???????????????????????? ????????????????# | | ???????????????????????? Y ????????????????# " " | | ???????????????????????? ????????????????# " " | | ???????????????????????????????????????????# " " | | ???????????????????????????????????????????# " " | | ???????????????????????????????????????????# " " | | ???????????????????????????????????????????# " " | | ???????????????????????????????????????????# " " | | ???????????????????????????????????????????# " " " | | ???????????????????????????????????????????# " " | | ???????????????????????????????????????????# " | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 56 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 5 Item Schematics ----------------- Imp. Melee Analysis Suite | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. System Shield | x1 | -6/Factory | Preloaded, Authchip Repaired ---------- Imp. Treads | 69% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed EnhancedZipOptics Manual? 0 Play Time 01:12:37 Cumulative 503.5 hours Start 2025.11.03 @ 20:21:15 End 2025.11.03 @ 21:30:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 834 Rogue 679 Adventurer 148 Explorer 7 Win Type - Total 24 Types 19/1/3/1/0/0/0/0/0/0 Lore% 73 Gallery% 78 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76f7d999-6afe-47aa-8203-f21673b2629f