Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 01:49:19

Player: Patryk Z

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (136)     680
Value Destroyed (5053)     5053
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1133)               1133
              TOTAL SCORE: 10706

 Bonus
-------
High Alert Combat Kills    1133

 Cogmind 
---------
Core Integrity             580/850
Matter                     239/300
Energy                     284/290
System Corruption          10%
Temperature                Cool (0)
Movement                   Walking (610) Ox7
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Deuterium Engine
>            --- PROPULSION (4) ---
             Flexi-carbon Leg
>            --- UTILITY (7) ------
             Cargo Storage Unit
             Core Shielding
  Long-range Tractor Beam
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (30) ---
             Deuterium Engine
  Reinforced Deuterium Engine
       Large Storage Unit
       Large Matter Pod (150)
             Authchip [Propulsion]
             System Restoration Module
  Long-range Tractor Beam

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
>            --- PROPULSION -------
      Medium Treads
      Medium Treads
      Medium Treads
      Medium Treads
>            --- UTILITY ----------
             Cargo Storage Unit
    Advanced Targeting Computer
    Advanced Targeting Computer
             Hardlight Generator
>            --- WEAPON -----------
    Enhanced Autogun
    Enhanced Autogun
             Gauss Rifle
>            --- INVENTORY --------
             Deuterium Engine
             Deuterium Engine
             Deuterium Engine
       Light Treads
       Light Treads
       Light Treads
       Light Treads
    Improved Treads
     Armored Treads
    Advanced Treads
     Compact Wheel
     Armored Wheel
       Large Storage Unit
       Large Matter Pod
             Targeting Computer
             Targeting Computer
             Armor Integrity Analyzer
             Authchip [Propulsion]
  Long-range Tractor Beam
             EM Pulse Gun
             Minigun
    Enhanced Autogun
       Light Cannon
       Light Cannon
       Light Cannon
       Light Cannon
             Rocket Launcher
        Mini Grenade Launcher
    Improved Grenade Launcher
       Heavy Mace
[Rating: 48]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Advanced Targeting Computer
  Device                   Hardlight Generator
  Storage                  Cargo Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Reactive Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Laser
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             110  | .   19  .   .   2   8   47  11  1   22  
  Power                    10   | .   3   .   .   .   .   3   1   .   3   
    Engine                 9    | .   2   .   .   .   .   3   1   .   3   
    Core                   1    | .   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | .   5   .   .   .   3   14  5   .   2   
    Treads                 20   | .   1   .   .   .   2   14  3   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   1   
    Wheel                  8    | .   4   .   .   .   1   .   2   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | .   5   .   .   .   2   13  2   .   9   
    Device                 10   | .   2   .   .   .   2   3   .   .   3   
    Storage                3    | .   3   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   .   6   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   .   .   .   4   1   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | .   6   .   .   2   3   17  3   1   8   
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          23   | .   2   .   .   .   2   15  2   .   2   
    Ballistic Cannon       7    | .   4   .   .   2   1   .   .   .   .   
    Launcher               7    | .   .   .   .   .   .   2   1   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   .   .   1   .   .   .   .   
Parts Lost                 42   | .   .   .   .   .   .   16  8   3   15  
  Power                    4    | .   .   .   .   .   .   3   .   .   1   
  Propulsion               13   | .   .   .   .   .   .   4   4   2   3   
  Utility                  13   | .   .   .   .   .   .   4   2   .   7   
  Weapon                   12   | .   .   .   .   .   .   5   2   1   4   
  Highest Loss Streak      8    | .   .   .   .   .   .   4   5   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   93  85  57  85  89  91  90  75  69  
  Engine                   8    | .   10  14  14  14  9   6   7   7   5   
  Treads                   16   | .   .   .   .   .   2   29  27  8   .   
  Leg                      1    | .   13  .   .   .   .   .   .   .   .   
  Wheel                    9    | .   13  28  28  28  24  .   2   15  15  
  Device                   3    | .   8   .   .   .   18  2   .   .   .   
  Storage                  8    | .   13  14  14  14  9   7   7   7   6   
  Processor                10   | .   .   .   .   .   .   14  15  15  19  
  Protection               3    | .   .   .   .   .   .   4   7   7   5   
  Ballistic Gun            14   | .   11  .   .   .   8   21  21  12  4   
  Ballistic Cannon         4    | .   12  28  .   28  18  .   .   .   .   
Naked Turns                2    | .   2   .   .   .   .   .   .   .   .   
Heaviest Build             182  | 12  154 154 148 154 163 169 161 160 182 
  Greatest Support         112  | 20  26  26  26  26  38  112 83  28  40  
  Greatest Overweight (x)  52   | .   5   5   5   5   6   4   5   5   52  
  Average Overweight (x)   2    | .   2   5   5   5   4   1   2   5   4   
Largest Inventory Capacity 30   | .   30  30  30  30  30  30  30  30  30  
  Average Capacity         28   | .   19  30  30  30  30  30  30  30  30  
  Most Carried             30   | .   20  19  22  21  29  30  20  16  16  
  Average Carried          22   | .   11  18  21  20  24  28  19  15  12  
  Final Capacity           30   | 8   30  30  30  30  30  30  30  30  30  
  Final Carried            29   | 6   17  19  22  21  29  20  16  16  7   

 Class Distribution 
--------------------
 59% | Hauler-Gunner
 25% | Hauler-Mutant
  8% | Hauler-Tank
  6% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
   Hauler-Tank | -8/Materials
 Hauler-Gunner | -7/Factory
 Hauler-Gunner | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Matter Collected           4957 | 184  243  94   61   58   497  2700 475  102  543  
  Remotely                 345  | .    34   .    .    .    .    149  .    .    162  
Salvage Created            4834 | .    302  47   .    .    373  2967 478  53   614  
  Parts                    257  | .    25   4    .    1    16   161  24   1    25   
Haulers Intercepted        8    | .    2    .    .    .    4    2    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    2    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    22   1    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  107  | .   9   2   .   .   6   59  14  3   14  
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
  Guns                     75   | .   5   .   .   .   1   50  10  .   9   
  Cannons                  12   | .   4   2   .   .   5   1   .   .   .   
  AOE                      18   | .   .   .   .   .   .   8   3   3   4   
Classes Destroyed          15   | .   3   .   .   1   3   7   .   .   1   
  Worker                   10   | .   .   .   .   1   .   8   .   .   1   
  Builder                  3    | .   .   .   .   .   .   1   .   .   2   
  Hauler                   8    | .   2   .   .   .   4   2   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   3   .   .   1   
  Watcher                  7    | .   .   .   .   .   1   6   .   .   .   
  Swarmer                  20   | .   6   .   .   .   .   7   7   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   
  Grunt                    47   | .   3   2   .   .   3   26  3   3   7   
  Brawler                  6    | .   .   .   .   .   1   4   .   .   1   
  Duelist                  5    | .   .   .   .   .   .   1   3   .   1   
  Protector                2    | .   .   .   .   .   .   2   .   .   .   
  Sentry                   11   | .   .   .   .   .   2   6   1   .   2   
  Hunter                   3    | .   .   .   .   .   .   3   .   .   .   
  Programmer               11   | .   .   .   .   .   .   9   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           16   | .   3   2   .   1   3   16  7   3   4   
  Combat Bots Only         10   | .   3   2   .   .   3   10  7   3   4   
Max Kills in Single Turn   5    | .   1   1   .   1   2   5   2   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   
  Exploded                 5    | .   .   .   .   .   .   5   2   1   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        821   | .    34   11   .    .    22   375  102  33   244  
  Missed                   242   | .    7    4    .    .    4    108  26   6    87   
Damage Taken               7917  | .    269  102  .    .    223  3680 1266 393  1984 
  Core                     908   | .    32   44   .    .    23   371  135  33   270  
  Absorbed by Shields      188   | .    .    .    .    .    64   124  .    .    .    
  Redirected to Shielding  21    | .    .    .    .    .    .    .    .    .    21   
  Ignored by Resistances   117   | .    .    .    .    .    .    117  .    .    .    
Core Remaining (%)         71    | 100  .    .    .    69   95   .    .    23   .    
Volleys Fired              343   | .    33   5    .    2    38   172  23   4    66   
  Largest                  3     | .    2    2    .    2    3    3    3    1    3    
  Hottest                  163   | .    80   70   .    70   105  85   72   36   163  
Shots Fired                850   | .    66   10   .    4    114  490  63   5    98   
  Gun                      707   | .    46   .    .    .    51   470  61   1    78   
  Cannon                   110   | .    20   10   .    4    63   13   .    .    .    
  Launcher                 33    | .    .    .    .    .    .    7    2    4    20   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  781   | .    55   10   .    4    114  483  61   1    53   
  Thermal                  25    | .    .    .    .    .    .    .    .    .    25   
  Explosive                33    | .    .    .    .    .    .    7    2    4    20   
  Electromagnetic          11    | .    11   .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | .    12   3    .    6    16   36   20   6    20   
  Robot Miss Streak        7     | .    4    1    .    .    3    5    7    .    2    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        8     | .    1    .    .    .    .    2    4    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    1    .    1    
Shots Hit Robots           619   | .    42   5    .    3    69   371  50   5    74   
  Core Hits                350   | .    18   3    .    1    18   215  31   5    59   
  Critical Kills           3     | .    .    .    .    .    .    3    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    .    .    1    .    .    .    
  Critical Strikes         10    | .    3    .    .    .    3    4    .    .    .    
    Destroy                5     | .    1    .    .    .    .    4    .    .    .    
    Blast                  5     | .    2    .    .    .    3    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14275 | .    492  99   .    60   1258 8338 1059 475  2494 
  Guns                     9927  | .    297  .    .    .    553  6623 857  20   1577 
  Cannons                  1218  | .    195  99   .    60   700  164  .    .    .    
  Explosions               3125  | .    .    .    .    .    .    1551 202  455  917  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  5     | .    .    .    .    .    5    .    .    .    .    
  Kinetic                  10634 | .    411  99   .    60   1253 6787 857  20   1147 
  Thermal                  488   | .    .    .    .    .    .    .    .    .    488  
  Explosive                3067  | .    .    .    .    .    .    1551 202  455  859  
  Electromagnetic          81    | .    81   .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    2    2    2    2    .    14   14   14   10   
  Average Corruption       8     | .    2    2    2    2    .    9    14   14   9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  217   | .    11   5    9    2    .    132  54   4    .    
    Message Errors         47    | .    2    1    1    1    .    28   13   1    .    
    Matter Fused           56    | .    3    2    3    .    .    32   15   1    .    
    Heat Flow Errors       26    | .    1    .    1    .    .    16   7    1    .    
    Energy Discharges      26    | .    3    .    2    .    .    12   9    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    2    .    .    .    
    Parts Fused            3     | .    .    .    1    .    .    2    .    .    .    
    Data Loss (minor)      25    | .    2    2    .    .    .    15   6    .    .    
    Data Loss (major)      4     | .    .    .    1    1    .    2    .    .    .    
    Misfires               11    | .    .    .    .    .    .    7    3    1    .    
    Alerts                 6     | .    .    .    .    .    .    5    1    .    .    
    Weapon Failures        11    | .    .    .    .    .    .    11   .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            35    | .    .    .    .    .    .    15   .    .    20   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               35    | .    .    .    .    .    .    15   .    .    20   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    3    1    .    1    5    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    2    1    .    1    4    1    .    .    .    
  Secondary                2     | .    1    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      250   | .    .    .    .    .    2    81   13   .    154  
  Shots                    8     | .    .    .    .    .    .    2    1    .    5    
  Rammed                   1     | .    .    .    .    .    1    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    1    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    
Highest Temperature        406   | .    225  117  158  12   199  315  221  319  406  
  Average Temperature      77    | .    43   62   82   8    66   74   96   123  104  
  Received Heat Transfer   2566  | .    114  57   .    .    102  824  234  719  516  
  Effects                  8     | .    .    .    .    .    .    2    .    .    6    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    
    Interference           5     | .    .    .    .    .    .    2    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    3    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    .    3    
  Heat Transferred         827   | .    .    .    .    .    .    .    .    .    827  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Peak Influence             1440 | .    203  65   .    5    202  1440 .    .    568  
  Initial                  382  | .    .    .    .    .    1    26   .    .    382  
  Average                  408  | .    63   59   .    1    67   604  .    .    420  
Maximum Alert Level        4    | .    1    .    .    .    1    4    .    .    2    
  Low Security (%)         41   | .    99   100  .    100  93   18   .    .    .    
  Level 1                  24   | .    .    .    .    .    6    29   .    .    56   
  Level 2                  10   | .    .    .    .    .    .    9    .    .    43   
  Level 3                  10   | .    .    .    .    .    .    19   .    .    .    
  Level 4                  12   | .    .    .    .    .    .    22   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    1    1    .    .    1    17   .    .    6    
  Investigation            3    | .    1    1    .    .    .    .    .    .    1    
  Extermination            10   | .    .    .    .    .    .    8    .    .    2    
  Reinforcement            8    | .    .    .    .    .    1    6    .    .    1    
  Assault                  5    | .    .    .    .    .    .    3    .    .    2    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   12  2   .   .   12  85  16  5   18  
  Peak Tracking Total      7    | .   3   2   .   .   3   7   7   5   6   
  Tactical Retreats        10   | .   1   .   .   .   .   5   2   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            7    | .   2   .   .   .   .   4   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   4   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          21   | .   .   .   .   .   .   16  .   .   5   
  Max in Single Turn       12   | .   .   .   .   .   .   12  .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          20   | .   6   1   1   .   4   6   .   .   2   
  Terminals                11   | .   4   .   .   .   3   2   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   2   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                43   | .   18  1   1   .   9   9   .   .   5   
  Successful               20   | .   9   1   1   .   6   2   .   .   1   
  Failed                   23   | .   9   .   .   .   3   7   .   .   4   
    Catastrophic           8    | .   1   .   .   .   1   5   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   16  .   .   .   5   5   .   .   3   
  Terminals                26   | .   13  .   .   .   5   3   .   .   5   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   .   .   .   3   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   4   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   4   1   1   .   .   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   5   .   .   .   2   .   .   .   1   
  Terminals                5    | .   2   .   .   .   2   .   .   .   1   
    Botnet                 5    | .   2   .   .   .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   6   .   .   .   3   5   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               9030 | .    902  430  544  200  662  3854 1365 149  924  
Spaces Moved               3775 | 1    477  248  329  114  304  1303 545  83   371  
  Core                     4    | .    3    .    .    .    .    .    .    .    1    
  Treads                   1645 | .    .    .    .    .    .    1238 407  .    .    
  Legs                     218  | 1    217  .    .    .    .    .    .    .    .    
  Wheels                   1908 | .    257  248  329  114  304  65   138  83   370  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  50   165  165  165  150  150  170  170  153  
  Average Speed            199  | 120  150  165  165  165  158  239  235  170  172  
  Slowest Speed            2650 | 120  190  165  165  165  180  323  325  170  2650 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    67   69   84   25   27   36   80   14   8    
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    .    1    1    .    
Scrap Searched             4    | .    .    .    .    2    .    .    2    .    .    
Spaces Dug                 12   | .    .    .    .    .    .    .    .    .    12   
Terrain Destroyed          227  | .    .    .    .    .    .    80   19   5    123  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    3    .    .    .    
  AOE                      224  | .    .    .    .    .    .    77   19   5    123  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      4720 | .    597  259  331  122  414  1766 583  88   560  
  Wait                     363  | .    35   3    .    .    45   196  .    .    84   
  Move                     3766 | .    476  247  328  113  303  1302 544  82   371  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | .    23   3    1    1    12   20   3    .    3    
  Fast Attach              43   | .    13   .    .    .    4    13   2    .    11   
  Attach                   51   | .    2    .    .    2    4    23   9    1    10   
  Detach                   15   | .    2    .    2    .    4    5    1    1    .    
  Swap                     16   | .    4    .    .    .    .    11   .    .    1    
  Drop                     43   | .    9    1    .    .    3    23   1    .    6    
  Fire                     343  | .    33   5    .    2    38   172  23   4    66   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     4    | .    .    .    .    4    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
  112 | -10/Materials  | Discovered new exit (range 5)
  330 | -10/Materials  | Build established: Mutant
  589 | -10/Materials  | Discovered new exit (range 9)
  613 | -10/Materials  | Released all parts (6)
  903 | -10/Materials  | Entered Mines
  906 | -10/Mines      | Build established: Hauler-Mutant
  984 | -10/Mines      | Met a Derelict shopkeep closing up shop
 1087 | -10/Mines      | Discovered new exit (range 9)
 1314 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1314 | -10/Mines      | Discovered new exit (range 5)
 1333 | -10/Mines      | Entered Exiles
 1356 | -10/Exiles     | Discovered new exit (range 15)
 1376 | -10/Exiles     | Met 8R-AWN
 1404 | -10/Exiles     | Met EX-HEX
 1487 | -10/Exiles     | Met EX-DEC
 1521 | -10/Exiles     | Visited The Gauntlet
 1694 | -10/Exiles     | Learned location of Zion (-7)
 1722 | -10/Exiles     | Met EX-BIN
 1857 | -10/Exiles     | Discovered new exit (range 14)
 1877 | -10/Exiles     | Entered Mines
 1937 | -9/Mines       | Met a Derelict bent on vengeance
 1953 | -9/Mines       | Learned location of Storage (-9)
 1960 | -9/Mines       | Found a hidden stash of uninstalled traps
 2048 | -9/Mines       | Discovered new exit (range 8)
 2077 | -9/Mines       | Entered Materials
 2077 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2374 | -8/Materials   | Build established: Hauler-Tank
 2513 | -8/Materials   | Discovered new exit (range 11)
 2739 | -8/Materials   | Entered Factory
 2739 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3108 | -7/Factory     | Build established: Hauler-Gunner
 3489 | -7/Factory     | Destroyed 9 combat bots
 3857 | -7/Factory     | Cargo convoy interrupted
 5139 | -7/Factory     | First assault squad dispatched
 5150 | -7/Factory     | System corruption reached 10%
 5306 | -7/Factory     | Destroyed 10 combat bots
 5996 | -7/Factory     | Identified exit to Lower Caves
 6398 | -7/Factory     | Core integrity fell below 50%
 6438 | -7/Factory     | Lost 4 parts (1n1u2w)
 6593 | -7/Factory     | Entered Lower Caves
 6621 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6685 | -7/Lower Caves | Lost 3 parts (2n1u)
 6731 | -7/Lower Caves | Learned 8 Factory zone layouts
 7740 | -7/Lower Caves | Destroyed 7 combat bots
 7746 | -7/Lower Caves | Lost 5 parts (2n1u2w)
 7817 | -7/Lower Caves | Spotted B-75 Beast
 7936 | -7/Lower Caves | Discovered new exit (range 15)
 7958 | -7/Lower Caves | Entered another Lower Caves area
 8013 | -7/Lower Caves | Spotted B-75 Beast
 8080 | -7/Lower Caves | Build established: Hauler-Mutant
 8092 | -7/Lower Caves | Discovered new exit (range 10)
 8107 | -7/Lower Caves | Entered Factory
 8107 | -6/Factory     | Evolved 2 slots: Utility x2
 8417 | -6/Factory     | Build established: Hauler-Gunner
 8725 | -6/Factory     | Build established: Hauler-Mutant
 8807 | -6/Factory     | First assault squad dispatched
 8992 | -6/Factory     | System corruption reached 10%
 9031 | -6/Factory     | Self-destructed

 Last Messages 
---------------
09013_ The unstable cave ceiling collapses.
09013_ U-05 Engineer builds a Wall.
09013_ U-05 Engineer lays Concrete.
09013_ U-05 Engineer builds a Wall. <x2>
09016_ U-05 Engineer lays Concrete.
09016_ U-05 Engineer builds a Door.
09017_ The unstable cave ceiling collapses.
09017_ U-05 Engineer builds a Wall. <x2>
09019_ U-05 Engineer lays Concrete.
09019_ K-01 Serf collects debris.
09020_ U-05 Engineer builds a Door.
09020_ U-05 Engineer builds a Wall. <x2>
09022_ U-05 Engineer lays Concrete.
09022_ K-01 Serf collects debris.
09023_ U-05 Engineer lays Concrete. <x3>
09024_ U-05 Engineer builds a Wall. <x3>
09025_ U-05 Engineer lays Concrete. <x2>
09028_ U-05 Engineer builds a Wall. <x2>
09030_ Acquired Flexi-carbon Leg.
09030_ R-10 Processor collects Med. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Core Shielding             20
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         21
Armor Integrity Analysis   30
Recoil Reduction           4
Authchip Count             1

 Item Schematics 
-----------------
  Huge Storage Unit | -10/Materials | Hacked
 Cargo Storage Unit | -8/Materials  | Scanalyzed
        Arm. Treads | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaScatterSaw
  Manual?         0
Play Time         01:04:23
  Cumulative      88.4 hours
  Start           2024.04.24 @ 00:45:36
  End             2024.04.24 @ 01:49:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          46
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bfe28c30-1f1d-4c73-96f9-01721778868e