Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.02 @ 03:01:15

Player: Shin

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 3134

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (9) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
None

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    None
Weapon                     None

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Slots Evolved              7    | .   1   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  7    | .   1   2   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     .    | .   .   .   .   .   
Naked Turns                712  | .   62  108 103 439 
Heaviest Build             .    | .   .   .   .   .   
  Greatest Support         3    | 3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             4    | 4   .   1   .   .   
  Average Carried          .    | 2   .   .   .   .   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            .    | .   .   .   .   .   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Jun Mat Mat Mat Fac 
Matter Collected           200  | 200 .   .   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Damage Taken               1104 | .   17  107 278 702 
  Core                     1104 | .   17  107 278 702 
  Absorbed by Shields      21   | .   .   .   .   21  
Core Remaining (%)         78   | 100 93  73  49  .   
Volleys Fired              .    | .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   
  Core Hits                1    | .   .   .   .   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           23   | .   .   .   17  6   
  Guns                     .    | .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  23   | .   .   .   17  6   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   3   
  Average Corruption       2    | .   .   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   .   1   .   
  Impact                   1    | .   .   .   1   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      11   | .   .   .   8   3   
  Shots                    .    | .   .   .   .   .   
  Rammed                   4    | .   .   .   3   1   
Targets Rammed             4    | .   .   .   3   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        5    | .   .   .   5   2   
  Average Temperature      3    | .   .   .   5   2   
  Received Heat Transfer   669  | .   15  54  225 375 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Peak Influence             360  | .   7   38  48  360 
  Initial                  15   | .   .   1   11  15  
  Average                  91   | .   1   14  44  135 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         87   | 100 100 100 100 80  
  Level 1                  12   | .   .   .   .   19  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   .   1   3   3   
  Investigation            3    | .   .   1   .   2   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            3    | .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Distress Signals           5    | .   1   .   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              55   | .   3   8   18  26  
  Peak Tracking Total      17   | .   3   8   17  10  
  Tactical Retreats        6    | .   .   .   .   6   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Traps Triggered            4    | .   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Machines Accessed          7    | .   3   1   1   2   
  Terminals                7    | .   3   1   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   6   3   2   4   
  Successful               3    | .   1   1   1   .   
  Failed                   12   | .   5   2   1   4   
    Catastrophic           5    | .   2   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   15   | .   6   3   2   4   
  Terminals                15   | .   6   3   2   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   1   1   .   
  Level Access Points      3    | .   1   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   3   1   1   2   
  Full Trace Events        5    | .   2   1   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Jun Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      40   | .   .   .   .   40  
  Highest-Rated Ally       40   | .   .   .   .   40  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Jun Mat Mat Mat Fac 
Turns Passed               715  | 3   62  108 103 439 
Spaces Moved               1395 | 1   124 213 200 857 
  Core                     1395 | 1   124 213 200 857 
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 2   34  29  28  27  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        4    | 1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Total                      1411 | 5   123 214 202 867 
  Wait                     .    | .   .   .   .   .   
  Move                     1391 | .   123 212 199 857 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  1    | .   .   1   .   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     6    | 5   .   1   .   .   
  Fire                     .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      4    | .   .   .   3   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   9    | .   .   .   .   9   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Released all parts (7)
    4 | -11/Junkyard  | Identified exit to Materials
    4 | -11/Junkyard  | Discovered exit to Materials (range 0)
    4 | -11/Junkyard  | Entered Materials
    4 | -10/Materials | Evolved 1 slot: Utility x1
   19 | -10/Materials | Identified exit to Mines
   19 | -10/Materials | Discovered exit to Mines (range 16)
   54 | -10/Materials | Discovered exit to Mines (range 15)
   56 | -10/Materials | Identified exit to Materials
   66 | -10/Materials | Entered another Materials area
   66 | -9/Materials  | Evolved 2 slots: Utility x2
  117 | -9/Materials  | Identified exit to Materials
  174 | -9/Materials  | Entered another Materials area
  174 | -8/Materials  | Evolved 2 slots: Utility x2
  182 | -8/Materials  | Identified exit to Factory
  277 | -8/Materials  | Entered Factory
  277 | -7/Factory    | Evolved 2 slots: Utility x2
  302 | -7/Factory    | Build established: Hacker-Mutant
  658 | -7/Factory    | Core integrity fell below 50%
  680 | -7/Factory    | Core integrity fell below 20%
  711 | -7/Factory    | Identified exit to Factory
  711 | -7/Factory    | Discovered exit to Factory (range 16)
  716 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
00663_ Critical hit (Burn: +37).
00663_ K-01 Serf pushes I-36 Angel. <x2>
00665_ Slammed into K-01 Serf.
00665_ Destabilizing: System corrupted (+1).
00665_ K-01 Serf pushes I-36 Angel. <x2>
00668_ Attempting to rewire I-36 Angel. <x2>
00669_ I-36 Angel rewired.
00670_ Angel 4a suffers critical hit (Burn).
00677_ P-60 Hacker resets G-47 Trooper, system corruption cleaned.
00678_ Chain reaction triggered in Lgt. Ion Engine.
00679_ Triggered Heavy Explosive Trap.
00679_ An explosion rips through the floor.
00679_ G-47 Trooper destroyed.
00679_ K-01 Serf destroyed.
00680_ K-01 Serf collects debris.
00681_ U-05 Engineer builds a Wall.
00685_ U-05 Engineer lays Concrete. <x2>
00708_ K-01 Serf destroyed.
00708_ Critical hit (Burn: +37).
00711_ EXIT=FOUND: FACTORY

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#  <  #??????????              |
| ????????????????????+     +??????????              |
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| ????????????????????#     #??????????              |
| ????????????????????#    @#??????????              |
| ????????????????????#     #??????????              |
| ????????????????????#     #??######??              |
| ????????????????????#k    #        =#              |
| ????????????????????#     +  !   [  #              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryHugeSink
  Manual?         0
Play Time         00:14:03
  Cumulative      160.2 hours
  Start           2023.11.02 @ 02:48:11
  End             2023.11.02 @ 03:01:15
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          116
  Rogue           109
  Adventurer      0
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          68
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40c4bfa0-7872-4bfd-bf83-cd98d14ddaea