Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.13 @ 21:04:08 Player: Pitt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1809) 1809 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 4950 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/700 Matter 54/300 Energy 99/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Machine Analyzer Hacking Suite Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Weapon Cycler Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Gravmag System Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Small Storage Unit Recoil Stabilizer System Restoration Module System Restoration Module > --- WEAPON ----------- Minigun Precision Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Machine Analyzer Advanced Visual Processing Unit Weapon Cycler Gatling Laser Shock Bomb Launcher Remote Datajack [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Cooled Airjet Leg Aluminum Leg Hover Unit Cooled Airjet Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Precision Assault Rifle Energy Gun Medium Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 3 | . . . 2 1 . . Utility 2 | . . 2 . . . . Weapon 1 | . . . . 1 . . Parts Attached 69 | 6 1 13 16 7 . 26 Power 10 | 1 . 4 2 2 . 1 Engine 9 | 1 . 4 1 2 . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 2 8 2 . 3 Treads . | . . . . . . . Leg 4 | 2 . 2 . . . . Wheel . | . . . . . . . Hover 13 | . . . 8 2 . 3 Flight . | . . . . . . . Utility 24 | 1 1 3 4 2 . 13 Device 15 | . 1 2 3 1 . 8 Storage 1 | 1 . . . . . . Processor 4 | . . 1 1 1 . 1 Hackware 4 | . . . . . . 4 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 . 4 2 1 . 9 Energy Gun 4 | 1 . 1 . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 . 2 2 . . 3 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 3 | . . . . . . 3 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 2 . . 1 Corrupted Parts 2 | . . . . . . 2 System Corruption 8 | . . . . . . 8 Parts Lost 18 | . . 2 2 1 . 13 Power 2 | . . 1 . . . 1 Propulsion 7 | . . 1 1 . . 5 Utility 5 | . . . 1 1 . 3 Weapon 4 | . . . . . . 4 Highest Loss Streak 9 | . . 1 2 1 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 100 99 97 87 92 84 Engine 7 | . 14 10 8 6 7 6 Leg 6 | . 28 21 . . . . Hover 21 | . . . 35 28 30 27 Device 16 | . 14 23 22 9 7 14 Storage 8 | . 14 11 9 7 7 6 Processor 7 | . . 9 2 11 15 5 Energy Gun 2 | . 14 3 . . . 1 Ballistic Gun 14 | . 14 17 18 15 15 12 Ballistic Cannon 3 | . . . . 5 7 4 Naked Turns . | . . . . . . . Heaviest Build 33 | 14 15 23 28 33 29 30 Greatest Support 40 | 20 20 20 32 33 33 40 Greatest Overweight (x) 3 | . . 2 1 1 . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 5 5 7 7 7 8 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 4 Class Distribution -------------------- 43% | Mutant 33% | Gunner 8% | Scavenger-Skirmisher 7% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Fac Matter Collected 1828 | 323 21 308 309 648 . 219 Remotely 453 | . . 34 309 110 . . Salvage Created 1948 | 180 87 301 143 668 . 569 Parts 158 | 27 17 31 11 31 . 41 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 38 | . 3 7 5 11 . 12 Guns 26 | . 3 7 5 8 . 3 Cannons 4 | . . . . 3 . 1 AOE 7 | . . . . . . 7 Classes Destroyed 11 | 1 2 3 1 3 . 1 Worker 2 | . . 1 . . . 1 Builder 3 | . . . . 2 . 1 Tunneler 9 | 9 . . . . . . Recycler 2 | . . . . 1 . 1 Operator 2 | . . . . . . 2 Watcher 9 | . 2 2 . 1 . 4 Swarmer 17 | . 3 3 3 . . 8 Grunt 6 | . . 1 . 5 . . Sentry 9 | . . 3 1 5 . . Hunter 4 | . . . 1 . . 3 Programmer 2 | . . . . 1 . 1 Best Kill Streak 8 | 2 4 3 3 5 . 8 Combat Bots Only 4 | . 3 3 3 4 . 4 Max Kills in Single Turn 3 | 1 1 1 1 2 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Damage Taken 3382 | . 78 362 610 574 . 1758 Core 920 | . . 48 162 64 . 646 Absorbed by Shields 287 | . . . 122 165 . . Regen/Repaired (Parts) 281 | . . . . 81 . 200 Core Remaining (%) 89 | 100 100 88 70 . . . Volleys Fired 170 | 21 8 27 28 45 . 41 Largest 3 | 2 2 2 2 3 . 3 Hottest 105 | 70 70 100 56 100 . 105 Shots Fired 362 | 42 16 51 56 126 . 71 Gun 306 | 42 16 49 56 90 . 53 Cannon 48 | . . . . 36 . 12 Launcher 6 | . . . . . . 6 Special 2 | . . 2 . . . . Kinetic 293 | 21 8 40 56 126 . 42 Thermal 61 | 21 8 11 . . . 21 Explosive . | . . . . . . . Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 32 | 5 3 8 19 32 . 9 Robot Miss Streak 8 | 6 3 4 8 3 . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 233 | 25 7 30 39 88 . 44 Core Hits 111 | 9 6 14 11 33 . 38 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | 2 . 1 . 1 . . Burn 3 | 2 . 1 . . . . Blast 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6106 | 320 102 410 691 2042 . 2541 Guns 3640 | 320 102 410 691 1382 . 735 Cannons 609 | . . . . 547 . 62 Explosions 1821 | . . . . 113 . 1708 Melee . | . . . . . . . Ramming 36 | . . . . . . 36 Kinetic 3519 | 144 39 310 691 1929 . 406 Thermal 703 | 176 63 100 . . . 364 Explosive 1502 | . . . . 113 . 1389 Electromagnetic 346 | . . . . . . 346 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . 2 7 15 Average Corruption 4 | . . . . 2 4 5 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 35 | . . . . 6 . 29 Message Errors 9 | . . . . 1 . 8 Matter Fused 8 | . . . . . . 8 Heat Flow Errors 5 | . . . . 1 . 4 Energy Discharges 2 | . . . . 1 . 1 Data Loss (minor) 7 | . . . . 2 . 5 Data Loss (major) 2 | . . . . 1 . 1 Misfires 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 243 | . . . . 1 . 242 Projectiles 1 | . . . . 1 . . Explosions 242 | . . . . . . 242 Melee . | . . . . . . . Knockbacks 5 | . . . . 4 . 1 Impact . | . . . . . . . Kinetic 5 | . . . . 4 . 1 Secondary . | . . . . . . . Self-Inflicted Damage 305 | . . . . . . 305 Shots 8 | . . . . . . 8 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 323 | 36 36 20 12 152 . 323 Average Temperature 55 | 12 19 10 7 33 . 106 Received Heat Transfer 505 | . . 126 79 195 . 105 Effects 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | 2 . . . . . 3 Heat Transferred 2046 | 666 185 370 . . . 825 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Peak Influence 537 | 45 84 182 272 496 173 537 Initial 173 | . . 35 42 123 173 121 Average 150 | 15 44 67 119 311 173 182 Maximum Alert Level 2 | . . . 1 2 . 2 Low Security (%) 72 | 100 100 100 84 13 100 72 Level 1 25 | . . . 15 81 . 22 Level 2 2 | . . . . 5 . 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . 2 3 . 4 Investigation 1 | . . . . 1 . . Extermination 2 | . . . . 1 . 1 Reinforcement 6 | . 1 . 2 . . 3 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Distress Signals 5 | . . . 2 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 5 10 16 21 3 34 Peak Tracking Total 8 | . 3 3 8 5 3 7 Tactical Retreats 10 | . . . 4 1 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Traps Triggered 8 | . . . . 2 . 6 Indirectly 4 | . . . . . . 4 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Fac Machines Disabled 12 | . . . . 5 . 7 Max in Single Turn 3 | . . . . 3 . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Machines Accessed 18 | . 1 4 . 7 . 6 Terminals 10 | . 1 3 . 2 . 4 Fabricators 3 | . . . . 2 . 1 Repair Stations 3 | . . . . 2 . 1 Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 41 | . 1 12 . 13 . 15 Successful 23 | . 1 7 . 6 . 9 Failed 18 | . . 5 . 7 . 6 Catastrophic 3 | . . . . 1 . 2 Database Lockouts . | . . . . . . . Manual 16 | . . 3 . 6 . 7 Terminals 20 | . 1 9 . 3 . 7 Fabricators 5 | . . . . 2 . 3 Repair Stations 11 | . . . . 6 . 5 Recycling Units 3 | . . 3 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 6 | . 1 5 . . . . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . . 1 . . . . Alert Level 3 | . 1 2 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . 1 . 1 Network Status 2 | . . . . 1 . 1 Repair Station Hacks 8 | . . . . 4 . 4 Scan Component 4 | . . . . 2 . 2 Repair 4 | . . . . 2 . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . . 2 . 1 . 4 Terminals 5 | . . 2 . . . 3 Botnet 2 | . . 2 . . . . Detonate 3 | . . . . . . 3 Fabricators 2 | . . . . 1 . 1 Report 2 | . . . . 1 . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 12 | . 1 3 . 5 . 3 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 1 . 2 Time 280 | . . . . 140 . 140 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Fac Turns Passed 3590 | 554 135 696 369 760 33 1043 Spaces Moved 3534 | 385 87 362 340 830 77 1453 Core 183 | 8 . . . . . 175 Treads . | . . . . . . . Legs 826 | 377 87 362 . . . . Wheels . | . . . . . . . Hover 2525 | . . . 340 830 77 1278 Flight . | . . . . . . . Fastest Speed 38 | 50 120 120 38 38 40 38 Average Speed 65 | 118 120 156 41 47 40 43 Slowest Speed 260 | 120 120 260 112 102 40 230 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 11 27 25 34 24 70 35 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . 2 . . . . Terrain Destroyed 85 | . . 2 . 17 . 66 Melee . | . . . . . . . Projectile 4 | . . 2 . 2 . . AOE 81 | . . . . 15 . 66 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Total 4489 | 437 102 437 513 1101 78 1821 Wait 606 | 20 . 20 107 206 2 251 Move 3528 | 384 86 361 339 830 76 1452 Hop . | . . . . . . . Pick Up 43 | 6 5 6 8 5 . 13 Fast Attach 35 | 6 . 6 6 5 . 12 Attach 17 | . 1 3 3 . . 10 Detach 9 | . . 2 1 . . 6 Swap 17 | . . 4 7 2 . 4 Drop 49 | . 2 8 14 8 . 17 Fire 170 | 21 8 27 28 45 . 41 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 14 | . . . . . . 14 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / Min x2 / Sto) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 555 | -11/Junkyard | Entered Materials 576 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 10) 644 | -10/Materials | Discovered new exit (range 16) 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Utility x2 960 | -9/Materials | Identified exit to Mines 960 | -9/Materials | Identified exit to Storage 1256 | -9/Materials | Discovered new exit (range 16) 1279 | -9/Materials | Build established: Scavenger-Skirmisher 1386 | -9/Materials | Entered another Materials area 1386 | -8/Materials | Evolved 2 slots: Propulsion x2 1747 | -8/Materials | Discovered new exit (range 16) 1755 | -8/Materials | Entered Factory 1755 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1764 | -7/Factory | Build established: Mutant 1969 | -7/Factory | Garrison activated, responded to threat 2162 | -7/Factory | Build established: Gunner 2328 | -7/Factory | Repaired Cld. Airjet 2515 | -7/Factory | Manually triggered Chute Trap 2515 | -7/Factory | Sucked down chute 2515 | -7/Factory | Entered Waste 2519 | -7/Waste | Spotted C-40 Crusher 2523 | -7/Waste | Spotted C-40 Crusher 2530 | -7/Waste | EMP discharged 2532 | -7/Waste | Spotted C-40 Crusher 2537 | -7/Waste | Spotted C-40 Crusher 2537 | -7/Waste | Spotted C-40 Crusher 2544 | -7/Waste | Discovered new exit (range 11) 2548 | -7/Waste | Entered Factory 2712 | -7/Factory | Repaired Cld. Airjet 2783 | -7/Factory | Repaired Prc. Assault Rifle 3457 | -7/Factory | Build established: Mutant 3508 | -7/Factory | Lost 9 parts (1p4n1u3w) 3547 | -7/Factory | System corruption reached 10% 3559 | -7/Factory | Core integrity fell below 50% 3573 | -7/Factory | Core integrity fell below 20% 3591 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03579_ K-01 Serf collects debris. 03581_ K-01 Serf cleans the Fusion Modulator. 03582_ >> Machine Analyzer network decryption results: 03582_ Terminal x2 03587_ Connecting with Terminal... >>Trojan(Detonate) Trojan loaded successfully. Testing... Scanning machine control network... Found 7 applicable machines. R49V6I9IN5: Fusion Modulator 31Q49FB20Q: Fusion Modulator 6KNE8BEH8P: Fusion Modulator DA7A4EMVGG: Fusion Modulator 7P79ORDFLU: Nuclear Reactor IKA96CKK7Z: Nuclear Reactor 1UN9M2ZZ91: Nuclear Reactor Infected machine control systems. 03588_ Nuclear Reactor detonated. 03588_ S-27 Virus destroyed. 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"""?????? | | ###### ### ##??????"""""?????? | | #????# #?# #???????"""""?????? | | #????# #?## #?????????????????? | | #???? ??# "T" #?????????????????? | | #???? ??# #?????????????????? | | #??? ?########+#?????????????????? | | #??? ????????????????????????????? | | "" #??# ????????????????????????????? | | """ #??###+###???????????????????????????? | | #????????????????????????????????????? | | #?????"""??""????????????????????????? | | #########?????"""??""????????????????????????? | | ??????????????"""??""????????????????????????? | | ???????????????????Y"????????????????????????? | | ??????????????"""??""????????????????????????? | | ??????????????"""??""???????""???????????????? | | ??????????????"""??""???????""???????????????? | | ????????????????????????????"T???????????????? | | ????????????????????????????""???????????????? | | ????????????????????????????""???????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed ShieldAerolevMatrix Manual? 0 Play Time 00:48:26 Cumulative 155.0 hours Start 2023.06.13 @ 20:15:15 End 2023.06.13 @ 21:04:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 237 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 57 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a518faa9-bc67-4832-9161-581c2065ed3a