Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.02 @ 22:05:41 Player: Aardbot Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (1401) 1401 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3196 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Recoil Stabilizer Actuator Array Particle Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Recoil Stabilizer Actuator Array Small Laser Heavy Particle Gun Heavy Particle Cannon Heavy Particle Cannon Assault Rifle [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 37 | 5 1 15 16 Power 8 | 1 . 2 5 Engine 6 | 1 . 2 3 Core 2 | . . . 2 Reactor . | . . . . Propulsion 9 | 2 . 3 4 Treads 3 | . . . 3 Leg 4 | . . 3 1 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 1 3 2 Device 3 | . . 1 2 Storage 1 | . 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 14 | 2 . 7 5 Energy Gun 3 | 1 . 1 1 Energy Cannon 5 | . . 4 1 Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 24 | . 1 6 17 Power 6 | . . 1 5 Propulsion 5 | . 1 1 3 Utility 3 | . . 1 2 Weapon 10 | . . 3 7 Highest Loss Streak 13 | . 1 1 13 To Critical Strikes . | . . . . Average Backups 11 | . 4 11 14 Power . | . . . . Propulsion 3 | . . 3 4 Utility 4 | . . 3 5 Weapon 3 | . 1 3 2 Tool/Special . | . . . . Unused Backups 11 | . . . 11 Power . | . . . . Propulsion 5 | . . . 5 Utility 5 | . . . 5 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 76 | . 77 84 67 Engine 9 | . 14 10 6 Core 1 | . . . 3 Treads 2 | . . . 6 Leg 13 | . . 19 8 Wheel 3 | . 23 . . Device 4 | . . 7 2 Storage 10 | . 10 11 9 Processor 5 | . . 4 9 Protection 1 | . . 1 1 Energy Gun 7 | . 14 10 1 Energy Cannon 10 | . . 11 12 Ballistic Gun 5 | . 14 6 3 Peak Build Rating 31 | 5 6 23 31 Average Rating 16 | 3 5 17 18 On Entrance 8 | . 5 5 23 Avg Prop Armor Cover (%) 12 | . . . 12 Naked Turns . | . . . . Heaviest Build 115 | 6 86 108 115 Greatest Support 60 | 20 20 34 60 Greatest Overweight (x) 35 | . 8 8 35 Average Overweight (x) 3 | . 3 2 7 Largest Inventory Capacity 25 | 5 25 25 25 Average Capacity 23 | 5 20 25 25 Most Carried 21 | 2 5 17 21 Average Carried 11 | . 4 11 14 Final Capacity 25 | 5 25 25 25 Final Carried 12 | 1 5 12 12 Class Distribution -------------------- 55% | Mutant 17% | Scavenger-Tank 10% | Scavenger-Mutant 9% | Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 950 | 268 65 343 274 Remotely . | . . . . Salvage Created 1401 | 39 209 758 395 Parts 68 | 2 13 34 19 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | 1 4 15 9 Guns 11 | 1 4 4 2 Cannons 16 | . . 9 7 AOE 1 | . . 1 . Classes Destroyed 6 | 1 1 2 2 Watcher 6 | . 2 3 1 Grunt 18 | 1 4 7 6 Brawler 2 | . . 1 1 Sentry 7 | . . 7 . Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 4 | 1 2 4 2 Combat Bots Only 2 | 1 2 2 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 280 | 8 31 101 140 Missed 71 | 2 5 29 35 Hits 209 | 6 26 72 105 Melee 1 | . . . 1 Projectile 208 | 6 26 72 104 Critical Strikes 8 | . . 4 4 Damage Taken 3692 | 64 322 1209 2097 Core 1020 | 40 103 319 558 Absorbed by Shields 80 | . . . 80 Core Remaining (%) 48 | 84 42 20 . Volleys Fired 120 | 6 20 60 34 Largest 3 | 2 2 3 3 Hottest 225 | 60 60 150 225 Shots Fired 269 | 12 38 150 69 Gun 132 | 12 38 72 10 Cannon 130 | . . 71 59 Launcher 7 | . . 7 . Special . | . . . . Kinetic 74 | 6 20 24 24 Thermal 185 | 6 18 119 42 Explosive 7 | . . 7 . Electromagnetic 3 | . . . 3 Robot Hit Streak 20 | 5 20 14 8 Robot Miss Streak 8 | 2 2 5 8 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 159 | 8 27 76 48 Core Hits 77 | 2 12 29 34 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Meltdown 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3180 | 94 358 1529 1199 Guns 979 | 94 345 448 92 Cannons 2007 | . . 900 1107 Explosions 181 | . . 181 . Melee . | . . . . Ramming 13 | . 13 . . Kinetic 884 | 50 188 133 513 Thermal 2040 | 44 157 1215 624 Explosive 181 | . . 181 . Electromagnetic 62 | . . . 62 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 22 | . . 22 . Projectiles 5 | . . 5 . Explosions 17 | . . 17 . Melee . | . . . . Knockbacks 7 | . . . 7 Impact . | . . . . Kinetic 6 | . . . 6 Secondary 1 | . . . 1 Self-Inflicted Damage 152 | . 6 146 . Shots 6 | . . 6 . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 611 | 30 102 591 611 Average Temperature 115 | 18 48 103 164 Received Heat Transfer 1367 | 36 168 426 737 Effects 29 | . . 14 15 Shutdowns 4 | . . 1 3 Interference 4 | . . 1 3 Matter Decay 1 | . . 1 . Short Circuit 6 | . . 1 5 Damage (minor) 4 | . . 1 3 Damage (major) 7 | . . 7 . Damage (core) 3 | . . 2 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 10 | 1 . 8 1 Heat Transferred 3445 | 100 350 2057 938 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 92 | 100 100 85 100 Level 1 7 | . . 14 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 269 | 20 31 269 116 Initial 106 | . 6 . 106 Average 57 | 2 8 98 23 Influence Increases 1014 | 20 105 605 284 Destroy 0b10 Robot/C 580 | 20 80 300 180 Destroy 0b10 Robot/NC 30 | . 10 15 5 Destroy Leader 162 | . 14 106 42 Disable Machine 135 | . . 120 15 Destroy Structure 62 | . 1 49 12 Lose Combat Pursuer 45 | . . 15 30 Influence Decreases 1014 | 10 115 352 537 Entered New Map 151 | . 4 . 147 Time Decay 677 | 10 101 302 264 Lost Part 186 | . 10 50 126 Squads Dispatched 4 | . . 2 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | 1 5 26 21 Peak Tracking Total 6 | 1 3 5 6 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . . 8 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1534 | . . 576 958 Optics 1534 | . . 576 958 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3164 | 84 361 1548 1171 Spaces Moved 1010 | 75 230 502 203 Core 58 | 17 . . 41 Treads 94 | . . . 94 Legs 514 | . . 446 68 Wheels 344 | 58 230 56 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 200 240 Average Speed 268 | 73 129 263 510 Slowest Speed 1800 | 80 200 480 1800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 5 41 40 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . . 2 . Terrain Destroyed 62 | . . 51 11 Melee . | . . . . Projectile 36 | . . 25 11 AOE 26 | . . 26 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1230 | 91 256 600 283 Wait . | . . . . Move 1007 | 74 229 501 203 Hop . | . . . . Pick Up 48 | 6 5 20 17 Fast Attach . | . . . . Attach 35 | 5 1 11 18 Detach 1 | . . . 1 Swap 9 | . . 5 4 Drop 9 | . . 3 6 Fire 120 | 6 20 60 34 Melee . | . . . . Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 334 | -10/Materials | Core integrity fell below 50% 418 | -10/Materials | Discovered new exit (range 4) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1590 | -9/Materials | Discovered new exit (range 13) 1922 | -9/Materials | Core integrity fell below 50% 1994 | -9/Materials | Entered another Materials area 1994 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2702 | -8/Materials | Core integrity fell below 50% 2747 | -8/Materials | Core integrity fell below 20% 2787 | -8/Materials | Lost 13 parts (4p2n1u6w) 3165 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Lgt. Treads destroyed. R-06 Scavenger collects Lgt. Treads. Lgt. Treads destroyed. R-06 Scavenger collects Imp. Heat Sink. Flak Cannon destroyed. Hvy. Particle Cannon destroyed. U-05 Engineer builds a Wall. Imp. Ion Engine destroyed. G-47 Trooper destroyed. K-01 Serf collects debris. Acquired 30 matter. K-01 Serf collects debris. R-06 Scavenger collects Visual Processing Unit. Once familiar with the basic mechanics, press ESC then '3' to read the in-game manual for more details. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. Slug penetrates Wall. Hvy. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###^############### ??????? | | ??????????????# @ ??????? | | ?????? h # ##;######## ??????? | | ????# ??# ####???????????????????????? | | ????? ????# #??????????????????????????? | | ????? ######??????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ?????????????######## #??????????????????????????? | | ?????????????# % #%##?????????????????????????? | | ?????????????# #%##?????????????????????????? | | ?????????????#% % %# ##?????????????????????????? | | ?????????????# """ #%##?????????????????????????? | | ?????????????# """ + ##?????????????????????????? | | ?????????????# # #??????????????????????????? | | ?????????????######## #??????????????????????????? | | ?????????????# #%#??????????????????????????? | | ?????????????# # #??????????????????????????? | | ?????????????# """ +%#??????????????????????????? | | ?????????????# """ #%#??????????????????????????? | | ?????????????# """ # #??????????????????????????? | | ?????????????# # #??????????????????????????? | | ?????????????######## #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ???????????????????## #??????????????????????????? | | ???????????????????#" ##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Crack Shot For Emergencies Only Hydra It's Just You Resistances Are Futile Spot Them First Well Done Challenges ------------ None Game ------ Seed SiegeRiotDeck Manual? 0 Play Time 00:25:32 Cumulative 1.2 hours Start 2026.02.02 @ 21:40:36 End 2026.02.02 @ 22:05:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a2030aac-0636-4ea5-b3aa-889d520a4060