Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 23:33:22 Player: Ev Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (3387) 3387 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (9704) 9704 TOTAL SCORE: 17491 Bonus ------- High Alert Combat Kills 511 Follower Combat Kills 453 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3550 Entered Garrisons 200 Friendly Fire -10 Cogmind --------- Core Integrity 0/1350 Matter 217/300 Energy 78/100 System Corruption 7% Temperature Critical (714) Movement Core (750) Ox14 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (20) --- Improved Target Analyzer Transmission Jammer Improved Field Recycling Unit (0) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission-Ion Core > --- PROPULSION ------- Shield-FPA Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Rocket Booster Experimental Melee Analysis Suite Particle Accelerator Hacking Suite Advanced Hacking Suite X0-1V1's Piety Tracker > --- WEAPON ----------- EM Bore Construct/C Burst Thermal Ion Construct/C Centrium Greatsword > --- INVENTORY -------- Advanced Heat Sink Improved Transmission Jammer Heavy Shock Bomb Launcher Dirty Datajack Gamma Bomb Trap [Rating: 123] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Barrage Gun Ballistic Cannon Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Ripper Piercing Weapon Plasma Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Gar Slots Evolved 10 | . . . . 10 . Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 5 | . . . . 5 . Weapon 2 | . . . . 2 . Parts Attached 79 | 6 15 12 12 25 9 Power 5 | 1 2 1 1 . . Engine 5 | 1 2 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 4 2 3 . . Treads . | . . . . . . Leg 7 | 2 2 . 3 . . Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 30 | 1 3 1 4 17 4 Device 17 | . 1 1 2 11 2 Storage 3 | 1 . . 1 . 1 Processor 4 | . 2 . . 2 . Hackware 3 | . . . 1 2 . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 33 | 2 6 8 4 8 5 Energy Gun 9 | 2 3 1 2 1 . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 8 | . 3 3 . 2 . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . . . 1 . Special Weapon 6 | . . 1 1 1 3 Impact Weapon 1 | . . . . . 1 Slashing Weapon 3 | . . 2 . 1 . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 6 | . 1 . 1 4 . Corrupted Parts 2 | . . . 1 . 1 System Corruption 5 | . . . 4 . 1 Parts Lost 43 | . 2 . 8 14 19 Power 5 | . . . 1 2 2 Propulsion 7 | . 1 . 2 1 3 Utility 14 | . . . . 7 7 Weapon 17 | . 1 . 5 4 7 Highest Loss Streak 19 | . 1 . 5 11 19 To Critical Strikes 2 | . . . . 2 . Average Backups 4 | . 6 4 8 3 4 Power . | . . . . . . Propulsion . | . 4 2 . . . Utility 2 | . 1 . 6 2 1 Weapon . | . . 1 1 . . Tool/Special . | . . . . . . Unused Backups 47 | . 7 2 31 5 2 Power 2 | . 1 . 1 . . Propulsion 8 | . 4 2 2 . . Utility 34 | . 2 . 25 5 2 Weapon 3 | . . . 3 . . Tool/Special . | . . . . . . Average Slot Usage (%) 73 | . 95 98 70 53 64 Engine 6 | . 12 11 7 . 4 Core 1 | . . . 3 1 . Leg 10 | . 24 12 9 1 3 Wheel 4 | . . 11 7 3 . Flight 1 | . 3 . 1 . . Device 12 | . . 13 12 18 24 Storage 3 | . 14 . 2 . 1 Processor 4 | . 12 10 . 3 4 Hackware 1 | . . . . 4 . Energy Gun 8 | . 23 11 4 1 3 Energy Cannon 3 | . . . 3 5 12 Ballistic Gun 4 | . 4 23 3 3 . Ballistic Cannon 1 | . . . 3 . . Slashing Weapon 3 | . . 1 8 2 . Peak Build Rating 123 | 6 22 39 51 123 108 Average Rating 36 | 5 8 27 38 83 86 On Entrance 33 | . 6 22 39 48 83 Avg Prop Armor Cover (%) 10 | . . . 10 . . Naked Turns . | . . . . . . Heaviest Build 113 | 14 15 35 113 56 98 Greatest Support 61 | 20 20 24 38 46 61 Greatest Overweight (x) 6 | 4 . 1 6 2 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 25 | 8 8 5 25 5 20 Average Capacity 7 | 7 7 5 9 5 8 Most Carried 25 | 2 8 5 25 5 10 Average Carried 4 | . 6 4 8 3 5 Final Capacity 20 | 8 5 5 5 5 20 Final Carried 5 | . 5 5 5 5 4 Scrap Engine Consumption 177 | . . . 71 89 17 Constructs Created 15 | . . . 6 6 3 Constructs Modified 67 | . . . 27 27 13 Class Distribution -------------------- 48% | Mutant 16% | Commander-Construct 15% | Gunner 8% | Construct 4% | Hacker-Construct 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Subcaves Commander-Construct | -7/Recycling Gunner | -5/Factory Construct | -5/Garrison Resources | -11 -10 -10 -7 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Gar Matter Collected 3031 | 191 165 381 1054 1002 238 Remotely . | . . . . . . Salvage Created 6235 | . 489 324 2847 1669 906 Parts 254 | . 40 21 86 84 23 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . 13 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Gar Combat Hostiles Destroyed 58 | . 12 7 7 18 14 Melee 9 | . . . 3 6 . Guns 25 | . 12 7 2 4 . Cannons 21 | . . . 2 8 11 Classes Destroyed 17 | . 8 2 4 2 1 Worker 8 | . 2 . 1 5 . Builder 7 | . 1 . 2 4 . Tunneler 1 | . . . . 1 . Hauler 3 | . 2 . 1 . . Recycler 23 | . . . 19 4 . Operator 2 | . 1 . . 1 . Turret 1 | . . 1 . . . Watcher 3 | . 3 . . . . Swarmer 14 | . 9 1 1 . 3 Grunt 17 | . 2 . . 9 6 Brawler 1 | . . . . . 1 Protector 2 | . . . 2 . . Sentry 5 | . 1 1 2 1 . Hunter 2 | . . . . 2 . Programmer 10 | . . . 1 5 4 Subdweller 5 | . . 5 . . . Scrapper 3 | . . . 3 . . Guerrilla 1 | . . . . 1 . Best Kill Streak 13 | . 6 2 5 13 5 Combat Bots Only 5 | . 3 2 1 5 5 Max Kills in Single Turn 7 | . 3 1 7 3 2 Gunslinging 1 | . 1 . . 1 . Exploded . | . . . . . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Gar Hostile Shots Fired 758 | . 43 40 118 217 340 Missed 149 | . 9 17 32 52 39 Deflected 25 | . . . . . 25 Hits 609 | . 34 23 86 165 301 Projectile 609 | . 34 23 86 165 301 Critical Strikes 21 | . 2 1 1 11 6 Part Disruptions 1 | . . . . . 1 Actively Blocked 1 | . . . . . 1 Damage Taken 10021 | . 447 301 1609 2877 4787 Core 1877 | . 84 74 366 220 1133 Absorbed by Shields 337 | . . . 327 10 . Regen/Repaired (Parts) 1395 | . . . 365 463 567 Core Remaining (%) 73 | 100 . . 47 . . Volleys Fired 194 | . 43 24 26 45 56 Largest 5 | . 2 5 3 3 4 Hottest 273 | . 115 199 148 149 273 Shots Fired 436 | . 86 73 43 94 140 Gun 265 | . 86 73 28 49 29 Cannon 158 | . . . 13 45 100 Launcher . | . . . . . . Special 13 | . . . 2 . 11 Kinetic 139 | . 2 49 21 38 29 Thermal 270 | . 84 24 12 52 98 Explosive . | . . . . . . Electromagnetic 17 | . . . 10 4 3 Robot Hit Streak 53 | . 17 20 10 12 53 Robot Miss Streak 5 | . 4 2 2 5 5 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 3 . . 2 . Max Gunslinging Chain 2 | . 1 . . 2 . Shots Hit Robots 355 | . 61 46 90 68 90 Core Hits 204 | . 28 16 49 63 48 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . 5 2 6 2 2 Burn 8 | . 5 2 1 . . Meltdown 2 | . . . . . 2 Blast 1 | . . . 1 . . Sever 6 | . . . 4 2 . Melee Attacks 106 | . . 7 71 26 2 Impact . | . . . . . . Slashing 104 | . . 7 71 26 . Piercing 2 | . . . . . 2 Sneak Attacks 26 | . . . 21 5 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12085 | . 1206 660 4777 3134 2308 Guns 2848 | . 818 660 291 825 254 Cannons 3360 | . . . 374 949 2037 Explosions 1022 | . 388 . 514 120 . Melee 4838 | . . . 3595 1240 3 Ramming . | . . . . . . Kinetic 1783 | . 18 443 323 745 254 Thermal 4452 | . 1188 217 102 949 1996 Explosive 634 | . . . 514 120 . Electromagnetic 378 | . . . 243 80 55 Impact . | . . . . . . Slashing 4835 | . . . 3595 1240 . Piercing 3 | . . . . . 3 Highest Corruption 18 | . . 18 5 1 7 Average Corruption 3 | . . 18 4 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . . 1 33 3 5 Message Errors 8 | . . . 8 . . Matter Fused 7 | . . 1 5 . 1 Heat Flow Errors 9 | . . . 4 2 3 Energy Discharges 7 | . . . 7 . . Data Loss (minor) 8 | . . . 7 1 . Data Loss (major) 3 | . . . 2 . 1 Overload Shots . | . . . . . . Overflow Damage 983 | . 157 . 653 130 43 Projectiles 60 | . . . 1 16 43 Explosions 176 | . 157 . 19 . . Melee 747 | . . . 633 114 . Knockbacks 4 | . . . . 4 . Impact . | . . . . . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 164 | . 61 . 69 34 . Shots 3 | . 1 . 1 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 771 | . 324 84 480 288 771 Average Temperature 123 | . 94 23 130 95 236 Received Heat Transfer 3003 | . 150 111 532 672 1538 Effects 17 | . 2 . 3 . 12 Shutdowns 2 | . . . 1 . 1 Energy Bleed 3 | . 2 . 1 . . Interference 2 | . . . . . 2 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . 1 . 1 Damage (major) 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations 4 | . . . . . 4 Total Turns 20 | . . . . . 20 Longest Duration 9 | . . . . . 9 Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 5 | . . . . . 5 Combat Hostiles 3 | . . . . . 3 Parts Melted 21 | . 4 . . 3 14 Heat Transferred 7550 | . 2901 703 346 594 3006 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Gar Maximum Alert Level 3 | . . . . 3 3 Low Security (%) 73 | 100 100 . 100 1 . Level 1 8 | . . . . 48 . Level 2 4 | . . . . 23 . Level 3 12 | . . . . 26 100 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1074 | . 174 . 127 1070 1074 Initial 732 | . . . . 395 732 Average 194 | . 52 . 34 541 944 Influence Increases 3300 | . 491 60 432 1935 382 Destroy 0b10 Robot/C 1300 | . 240 60 100 620 280 Destroy 0b10 Robot/NC 360 | . 45 . 180 125 10 Destroy Leader 194 | . 50 . . 114 30 Allied During Kill 174 | . . . 65 102 7 Successful Hack 101 | . 51 . 30 20 . Select Force Hacks 30 | . . . 30 . . Disable Machine 360 | . 60 . 15 285 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 218 | . 15 . 12 186 5 Advance Influence 350 | . . . . 350 . Partial Spotted 30 | . 30 . . . . Lose Combat Pursuer 15 | . . . . 15 . Miscellaneous 118 | . . . . 118 . Influence Decreases 2416 | . 491 60 323 998 544 Entered New Map 378 | . . . . 64 314 Time Decay 1288 | . 411 60 323 494 . Search Patrol Dispatched 100 | . . . . 100 . Lost Part 350 | . 20 . . 140 190 Lost Ally 240 | . . . . 200 40 Purge Threat 60 | . 60 . . . . Squads Dispatched 9 | . . . . 9 . Investigation 3 | . . . . 3 . Extermination 2 | . . . . 2 . Reinforcement 3 | . . . . 3 . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered 1 | . . . . 1 . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Gar Distress Signals 1 | . 1 . . . . Communications Jammed 9 | . . . . 9 . Distress Signals 9 | . . . . 9 . Times Spotted 85 | . 17 11 8 26 23 Peak Tracking Total 9 | . 4 3 4 6 9 Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . . . 1 1 Machines | -11 -10 -10 -7 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Gar Machines Disabled 27 | . 4 1 1 19 2 Max in Single Turn 4 | . 4 1 1 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Gar Machines Accessed 24 | . 8 . 11 5 . Terminals 13 | . 8 . 3 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 6 | . . . 6 . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 85 | . 28 . 41 16 . Successful 55 | . 17 . 26 12 . Failed 30 | . 11 . 15 4 . Catastrophic 5 | . 2 . 2 1 . Database Lockouts . | . . . . . . Manual 35 | . 27 . 1 7 . Terminals 45 | . 28 . 9 8 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 18 | . . . 18 . . Scanalyzers 4 | . . . . 4 . Garrison Access 1 | . . . . 1 . Terminal Hacks 23 | . 7 . 16 . . Record 13 | . . . 13 . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 3 | . 3 . . . . Branch Access Points 1 | . . . 1 . . Unreport Threat 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Release Object 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 3 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks 9 | . . . 9 . . Report Inventory 2 | . . . 2 . . Retrieve Components 7 | . . . 7 . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 15 | . 10 . 1 4 . Terminals 14 | . 10 . . 4 . Track 2 | . 1 . . 1 . Assimilate 3 | . 3 . . . . Botnet 7 | . 5 . . 2 . Operators 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 7 . 6 4 . Full Trace Events 10 | . 1 . 6 3 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 44 | . . . . 44 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 29 | . . . 29 . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired 22 | . . . 19 . 3 Allies Hacked 1 | . . . . 1 . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Gar Total Allies 26 | . . . 20 3 3 Largest Group 15 | . . . 15 13 3 Highest-Rated Group 264 | . . . 264 237 90 Highest-Rated Ally 90 | . . . 90 39 30 Total Orders . | . . . . . . Ally Attacks 120 | . . . 18 89 13 Total Damage 3234 | . . . 451 2395 388 Kills 25 | . . . 2 23 . Allies Corrupted 3 | . . . 1 1 1 Allies Melted . | . . . . . . X0-1V1 Amusement Gains 169 | . 18 . 92 59 . Average Entertainment 61 | . 7 13 72 73 100 Good Acts 55 | . 11 13 15 12 4 Bad Acts 23 | . 6 3 5 5 4 Intel | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Gar Active Infowar (turns) 739 | . . 73 13 127 526 Optics 86 | . . 73 13 . . Jamming 653 | . . . . 127 526 Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Gar Turns Passed 7517 | 1889 1183 447 2131 1303 564 Spaces Moved 3273 | 77 829 295 1207 668 197 Core 65 | 23 . . 42 . . Treads . | . . . . . . Legs 1472 | 54 644 133 388 124 129 Wheels 1311 | . . 162 673 473 3 Hover 129 | . . . . 71 58 Flight 296 | . 185 . 104 . 7 Fastest Speed 34 | 50 37 90 34 95 88 Average Speed 121 | 112 101 104 125 142 143 Slowest Speed 350 | 250 120 120 350 185 207 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . 2 . . . . Potential Cave-ins 35 | . . . 35 . . Cave-ins Triggered 3 | . . . 3 . . Exploration Rate (%) 41 | 5 96 27 89 13 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . 9 . . Terrain Destroyed 63 | . 13 . 19 31 . Melee 8 | . . . 8 . . Projectile 18 | . . . 1 17 . AOE 37 | . 13 . 10 14 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Gar Total 6316 | 1879 1088 372 1705 891 381 Wait 2164 | 1791 164 10 60 68 71 Move 3262 | 76 824 294 1203 668 197 Hop 2 | . 2 . . . . Pick Up 135 | 6 22 12 57 32 6 Fast Attach 19 | . 6 3 2 3 5 Attach 62 | 6 7 7 10 25 7 Detach 10 | . . . 7 . 3 Swap 13 | . 2 3 5 . 3 Drop 99 | . 18 12 40 24 5 Fire 194 | . 43 24 26 45 56 Melee 106 | . . 7 71 26 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 3 | . . . 3 . . Rewire 247 | . . . 221 . 26 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -7/Recycling -5/Factory (discovered 2 exits: Fac / Gar) -5/Garrison History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 1890 | -11/Scrapyard | Entered Materials 1891 | -10/Materials | Build established: Mutant 2029 | -10/Materials | Discovered new exit (range 10) 2267 | -10/Materials | Discovered new exit (range 10) 2554 | -10/Materials | Discovered new exit (range 15) 2555 | -10/Materials | Discovered new exit (range 9) 2569 | -10/Materials | Prayed at D.C.S.S. Altar Unit 2636 | -10/Materials | Discovered new exit (range 3) 2701 | -10/Materials | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 2762 | -10/Materials | Discovered new exit (range 5) 2900 | -10/Materials | X0-1V1 activates XOMVISION 2990 | -10/Materials | X0-1V1 put everyone to sleep 2993 | -10/Materials | X0-1V1 activates XOMVISION 3003 | -10/Materials | X0-1V1 foreshadows a heat wave 3024 | -10/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 3073 | -10/Materials | Entered Subcaves 3075 | -10/Subcaves | Learned Materials interactive machine intel 3083 | -10/Subcaves | Weapon slot count permanently improved by X0-1V1 (+1) 3086 | -10/Subcaves | Identified exit to Materials 3086 | -10/Subcaves | X0-1V1 revealed exit location to -8/Materials 3139 | -10/Subcaves | X0-1V1 activates XOMVISION 3143 | -10/Subcaves | X0-1V1 revealed exit location to -8/Materials 3147 | -10/Subcaves | System corruption reached 10% 3213 | -10/Subcaves | Identified exit to Recycling 3213 | -10/Subcaves | X0-1V1 revealed exit location to -7/Recycling 3332 | -10/Subcaves | Shifting Twisted Machinery released Ripper 3334 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3474 | -10/Subcaves | Weapon slot count temporarily expanded by X0-1V1 (+4) 3483 | -10/Subcaves | Core integrity fell below 50% 3520 | -10/Subcaves | Entered Recycling 3610 | -7/Recycling | Core integrity fell below 20% 3788 | -7/Recycling | Core integrity permanently improved by X0-1V1 (+400) 3870 | -7/Recycling | X0-1V1 activates XOMVISION 3904 | -7/Recycling | Scanned before Scraplab entrance 3933 | -7/Recycling | Entered Scraplab 3938 | -7/Recycling | Weapon slot count reverted to normal (-4) 3948 | -7/Recycling | Discovered new exit (range 3) 4015 | -7/Recycling | Build established: Gunner 4032 | -7/Recycling | Angered Scraplab inhabitants 4034 | -7/Recycling | Found Prototype Device 4036 | -7/Recycling | Identified Scrap Engine 4114 | -7/Recycling | Lost 5 parts (2n3w) 4368 | -7/Recycling | Build established: Mutant 4399 | -7/Recycling | Core integrity restored by X0-1V1 (+168) 4438 | -7/Recycling | X0-1V1 sent allied Troll (x1) 4467 | -7/Recycling | X0-1V1 put everyone to sleep 4769 | -7/Recycling | Build established: Commander-Construct 5027 | -7/Recycling | Murdered 4 allies 5162 | -7/Recycling | X0-1V1 mutated your Weapon slot to Utility slot 5169 | -7/Recycling | X0-1V1 vaporized surrounding terrain (radius 23) 5217 | -7/Recycling | X0-1V1 woke everyone up 5405 | -7/Recycling | X0-1V1 caused items to flee you 5487 | -7/Recycling | Crushed by falling debris 5501 | -7/Recycling | Crushed by falling debris 5559 | -7/Recycling | Discovered new exit (range 15) 5637 | -7/Recycling | Crushed by falling debris 5651 | -7/Recycling | Entered Factory 5651 | -5/Factory | Accompanied by 13 allies 5651 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 5951 | -5/Factory | Search patrols dispatched 5980 | -5/Factory | X0-1V1 sent you to a vault 6042 | -5/Factory | Found Prototype Processor 6051 | -5/Factory | Identified Exp. Melee Analysis Suite 6304 | -5/Factory | Build established: Hacker-Construct 6451 | -5/Factory | X0-1V1 sent allied Guerrilla (x3) 6489 | -5/Factory | Lost 11 parts (2p1n5u3w) 6596 | -5/Factory | Identified exit to Factory 6596 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 6645 | -5/Factory | X0-1V1 rewrote DJ-GBQ(h) IFF filter 6698 | -5/Factory | Repaired Dynamic Insulation System 6751 | -5/Factory | X0-1V1 added 0b10 threat records associated with you (minor) 6851 | -5/Factory | First assault squad dispatched 6954 | -5/Factory | Identified exit to Garrison 6954 | -5/Factory | Entered Garrison 6968 | -5/Garrison | Triggered checkpoint 7004 | -5/Garrison | Triggered checkpoint 7069 | -5/Garrison | Garrison Relay disabled 7228 | -5/Garrison | Build established: Construct 7357 | -5/Garrison | P-70 Sage assimilated allied Warrior 6a 7485 | -5/Garrison | X0-1V1 sent you into danger 7512 | -5/Garrison | Core integrity fell below 50% 7516 | -5/Garrison | Core integrity fell below 20% 7518 | -5/Garrison | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 07514_ Attempting to rewire X-77 Beamer. 07514_ X-77 Beamer is rebooting, system inaccessible. 07515_ Dirty Datajack destroyed. 07515_ Attempting to rewire X-77 Beamer. 07515_ X-77 Beamer is rebooting, system inaccessible. 07516_ Overheating: Core damaged (-256). 07516_ X0-1V1 is interested. 07516_ Attempting to rewire X-77 Beamer. 07516_ X-77 Beamer is rebooting, system inaccessible. 07517_ Attempting to rewire X-77 Beamer. 07517_ X-77 Beamer is rebooting, system inaccessible. 07518_ Critical hit (Burn: +50). 07518_ Attempting to rewire X-77 Beamer. 07518_ X-77 Beamer is rebooting, system inaccessible. 07518_ X0-1V1 chuckles heartily! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????############?????????????????????? | | ???????????????#""""""""""#??????????????????????# | | ???????????????#"""*][=*="#############??????????? | | ???????????????#"" *!g^[ + #??????????? | | ???????????????#"* +g//% + ???????????????? | | ???????????????#"= + x/ @ #????????????????????? | | ???????????????#"] + gx x #????????????????????? | | ???????????????#"= //x/ #????????????????????? | | ???????????????#"" #????????????????????? | | ???????????????#"""]]]][="###????????????????????? | | ???????????????#"""" """""#??????????????????????? | | ???????????????############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 41 Energy Capacity 1868 Matter Stores 1000 Matter Capacity 1000 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 150 EM Shielding 2 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 6 Particle Charging 30 Offensive Hacking 24 Authchip Count 6 Item Schematics ----------------- Adv. Heat Sink | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Dynamic Insulation System | 33% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend Executioner Factory Defaults Not So Scrappy Physics Protects Scrappetite Suspicious This Is My Hole You May Approach The Wall Challenges ------------ None Game ------ Seed GravjetTransdimensionalClaws Manual? 0 Play Time 02:18:15 Cumulative 86.1 hours Start 2026.09.08 @ 17:49:01 End 2026.09.08 @ 23:33:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fdd0133-6be5-4acf-948f-dae4defc3434