Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 19:21:28 Player: Cherman0 Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (1909) 1909 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (329) 329 TOTAL SCORE: 4578 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 188 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (6) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Small Storage Unit Improved Signal Interpreter Target Analyzer > --- WEAPON (3) ------- Great Maul > --- INVENTORY (8) ---- Nuclear Core Improved Heat Sink Advanced Visual Processing Unit Sensor Array Energy Filter Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Target Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Gauss Rifle Great Maul > --- INVENTORY -------- Light Deuterium Engine Visual Processing Unit Sensor Array Improved Signal Interpreter Improved Signal Interpreter Energy Filter Concussive RPG Datajack [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 87 | 8 9 4 32 34 Power 13 | 2 1 2 4 4 Engine 8 | 2 1 1 3 1 Core 5 | . . 1 1 3 Reactor . | . . . . . Propulsion 13 | 2 2 . 6 3 Treads . | . . . . . Leg 13 | 2 2 . 6 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 37 | 1 4 1 16 15 Device 23 | 1 2 . 11 9 Storage 3 | . 2 . . 1 Processor 2 | . . . . 2 Hackware 1 | . . . 1 . Protection 8 | . . 1 4 3 Artifact . | . . . . . Weapon 24 | 3 2 1 6 12 Energy Gun 3 | 2 . . . 1 Energy Cannon 6 | . 1 1 1 3 Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon 1 | . . . 1 . Launcher 7 | . 1 . 3 3 Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . 1 . Parts Lost 14 | . 1 . 1 12 Power 3 | . . . . 3 Propulsion 2 | . . . . 2 Utility 6 | . 1 . 1 4 Weapon 3 | . . . . 3 Highest Loss Streak 8 | . 1 . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 93 100 98 97 Engine 5 | . 14 9 5 1 Core 5 | . . 4 5 6 Leg 22 | . 28 28 22 17 Device 18 | . 18 14 23 16 Storage 3 | . 3 9 . 2 Processor 3 | . . . . 7 Hackware 5 | . . . 8 8 Protection 7 | . . 4 10 8 Energy Cannon 9 | . 6 14 9 8 Ballistic Gun 3 | . 2 . . 7 Launcher 6 | . 11 14 7 1 Impact Weapon 2 | . . . . 6 Slashing Weapon 1 | . . . 3 1 Naked Turns . | . . . . . Heaviest Build 30 | 10 15 17 24 30 Greatest Support 32 | 20 20 20 25 32 Greatest Overweight (x) 5 | . . . 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 5 25 8 5 8 Average Capacity 5 | 5 5 7 5 5 Most Carried 8 | 2 8 8 5 8 Average Carried 5 | 1 4 7 4 5 Final Capacity 8 | 5 8 5 5 8 Final Carried 8 | 2 8 5 5 6 Class Distribution -------------------- 77% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1415 | 320 131 60 382 522 Remotely . | . . . . . Salvage Created 2148 | 46 321 102 485 1194 Parts 121 | 3 21 7 29 61 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled 3 | . . . 3 . Retrieved Matter 14 | . . . 14 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 52 | 1 7 5 12 27 Melee 15 | . . . 2 13 Guns 6 | 1 1 . . 4 Cannons 12 | . 1 2 6 3 AOE 15 | . 5 3 4 3 Classes Destroyed 13 | 3 4 1 2 3 Worker 1 | 1 . . . . Builder 4 | . 1 . 2 1 Tunneler 2 | 1 . . 1 . Hauler 2 | . . . . 2 Recycler 4 | . 2 . 1 1 Operator 3 | . 1 . . 2 Watcher 4 | . 1 . . 3 Swarmer 17 | . . 3 3 11 Grunt 25 | 1 7 2 6 9 Duelist 1 | . . . 1 . Sentry 7 | . . . 2 5 Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Best Kill Streak 7 | 1 5 3 5 7 Combat Bots Only 7 | 1 2 3 4 7 Max Kills in Single Turn 3 | 1 3 2 3 2 Gunslinging . | . . . . . Exploded 2 | . 2 2 2 2 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 335 | 15 25 16 46 233 Missed 116 | 6 6 13 18 73 Damage Taken 2846 | 101 227 30 401 2087 Core 676 | 22 46 . 58 550 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 240 | . . . . 240 Core Remaining (%) 82 | 91 . 72 85 . Volleys Fired 165 | 15 19 12 50 69 Largest 2 | 2 1 1 1 2 Hottest 91 | 70 60 60 75 91 Shots Fired 195 | 30 19 12 50 84 Gun 90 | 30 6 . . 54 Cannon 87 | . 6 10 44 27 Launcher 18 | . 7 2 6 3 Special . | . . . . . Kinetic 72 | 15 . . 4 53 Thermal 86 | 15 12 10 40 9 Explosive 18 | . 7 2 6 3 Electromagnetic 19 | . . . . 19 Robot Hit Streak 6 | 5 4 6 3 5 Robot Miss Streak 6 | 2 4 1 6 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 147 | 22 7 9 20 89 Core Hits 89 | 9 19 8 21 32 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 9 | . . . . 9 Critical Strikes 18 | 1 . . . 17 Burn 1 | 1 . . . . Destroy 4 | . . . . 4 Corrupt 3 | . . . . 3 Smash 8 | . . . . 8 Sever 2 | . . . . 2 Melee Attacks 60 | . . . 4 56 Impact 42 | . . . . 42 Slashing 14 | . . . 4 10 Piercing . | . . . . . Sneak Attacks 8 | . . . 1 7 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5680 | 324 739 354 1006 3257 Guns 879 | 276 25 . . 578 Cannons 996 | . 70 141 436 349 Explosions 1691 | . 610 205 456 420 Melee 2024 | . . . 114 1910 Ramming 90 | 48 34 8 . . Kinetic 744 | 124 . . 42 578 Thermal 1066 | 152 95 141 394 284 Explosive 1532 | . 610 205 456 261 Electromagnetic 224 | . . . . 224 Impact 1693 | . . . . 1693 Slashing 331 | . . . 114 217 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 701 | 10 12 13 . 666 Projectiles 44 | . . . . 44 Explosions 112 | . 12 13 . 87 Melee 545 | 10 . . . 535 Knockbacks 9 | . . . . 9 Impact 7 | . . . . 7 Kinetic . | . . . . . Secondary 2 | . . . . 2 Self-Inflicted Damage 184 | . 16 . 32 136 Shots 4 | . 1 . 1 2 Rammed . | . . . . . Targets Rammed 31 | 16 12 2 . 1 Kicked 31 | 16 12 2 . 1 Crushed . | . . . . . Highest Temperature 149 | 117 20 149 123 105 Average Temperature 35 | 62 6 58 28 29 Received Heat Transfer 795 | 54 114 9 96 522 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . . . . 8 Impact Corruptions 18 | 2 . . . 16 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 1 . 2 . 1 Heat Transferred 2000 | 518 222 296 629 335 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 605 | 30 205 154 343 605 Initial 107 | . 19 21 . 107 Average 242 | 15 99 68 208 440 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 46 | 100 78 100 37 3 Level 1 29 | . 21 . 62 31 Level 2 24 | . . . . 64 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 . 4 6 Investigation 6 | . 1 . 3 2 Extermination . | . . . . . Reinforcement 5 | . 1 . 1 3 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 1 . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | 1 8 7 21 51 Peak Tracking Total 9 | 1 3 3 4 9 Tactical Retreats 5 | . . . . 5 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . . . 3 Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 8 | . . 1 3 4 Max in Single Turn 2 | . . . 2 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 17 | . 2 1 6 8 Terminals 14 | . 2 1 5 6 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 68 | . 11 4 19 34 Successful 43 | . 6 2 11 24 Failed 25 | . 5 2 8 10 Catastrophic 4 | . . 1 2 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 53 | . 11 4 15 23 Fabricators . | . . . . . Repair Stations 11 | . . . . 11 Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 32 | . 6 2 8 16 Record 11 | . 4 1 1 5 Prototype ID Bank 4 | . 1 . 1 2 Branch Access Points 2 | . . . 1 1 Emergency Access Points 1 | . . . 1 . Alert Level 3 | . 1 . 1 1 Locate Traps 2 | . . . 1 1 Dispatch Records 2 | . . 1 . 1 Maintenance Status 1 | . . . 1 . Security Status 1 | . . . . 1 Patrol Status 1 | . . . . 1 Reinforcement Status 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . . 8 Scan Component 5 | . . . . 5 Repair 3 | . . . . 3 Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 17 | . 2 1 6 8 Full Trace Events 10 | . 2 1 4 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . . 3 Time 96 | . . . . 96 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 2 | . . . . 2 parse_system 1 | . . . . 1 no_distress 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders 1 | . . 1 . . FOLLOW 1 | . . 1 . . Ally Attacks 45 | . . 8 37 . Total Damage 403 | . . 59 344 . Kills 8 | . . 2 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4378 | 345 464 844 1063 1662 Spaces Moved 2946 | 230 307 662 897 850 Core 15 | 14 . . . 1 Treads . | . . . . . Legs 2931 | 216 307 662 897 849 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 90 105 Average Speed 116 | 115 120 120 96 133 Slowest Speed 300 | 120 120 120 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 8 40 95 50 46 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 179 | . 45 13 47 74 Melee . | . . . . . Projectile 14 | . . . 11 3 AOE 165 | . 45 13 36 71 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3593 | 271 381 702 1045 1194 Wait 212 | 2 22 14 30 144 Move 2943 | 229 307 661 896 850 Hop . | . . . . . Pick Up 35 | 1 7 1 7 19 Fast Attach 24 | 6 3 2 7 6 Attach 12 | . . . 3 9 Detach 2 | . 1 . 1 . Swap 51 | 2 6 2 22 19 Drop 59 | . 5 8 25 21 Fire 165 | 15 19 12 50 69 Melee 60 | . . . 4 56 Ram . | . . . . . Kick 30 | 16 11 2 . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 346 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 785 | -10/Materials | Discovered new exit (range 12) 810 | -10/Materials | Entered Mines 814 | -10/Mines | Met a Derelict bent on vengeance 947 | -10/Mines | Build established: Scavenger-Mutant 1043 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1047 | -10/Mines | Found Prototype Device 1117 | -10/Mines | Learned location of Zion (-7) 1282 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1450 | -10/Mines | Discovered new exit (range 11) 1460 | -10/Mines | Discovered new exit (range 6) 1654 | -10/Mines | Entered Materials 1654 | -9/Materials | Accompanied by 3 allies 1654 | -9/Materials | Evolved 2 slots: Utility x2 1655 | -9/Materials | Identified exit to Mines 1909 | -9/Materials | Identified Exp. Sensor Array 2623 | -9/Materials | Discovered new exit (range 14) 2717 | -9/Materials | Entered another Materials area 2717 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2773 | -8/Materials | Identified exit to Storage 3248 | -8/Materials | Repaired Hrd. Light Armor Plating 3805 | -8/Materials | Repaired EM Pulse Cannon 3838 | -8/Materials | Repaired Sensor Array 4137 | -8/Materials | Discovered new exit (range 13) 4317 | -8/Materials | First assault squad dispatched 4364 | -8/Materials | Core integrity fell below 50% 4375 | -8/Materials | Core integrity fell below 20% 4379 | -8/Materials | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 04371_ G-50 Soldier unfolds itself. 04371_ G-47 Trooper unfolds itself. 04371_ M-28 Smith unfolds itself. 04372_ S-10 Pest suffers critical hit (Smash). 04372_ Destroyed Lgt. Ion Engine. 04372_ Destroyed Flight Unit. 04372_ S-10 Pest system corrupted by crushing effect. 04372_ Flight Unit fried. 04372_ S-10 Pest destroyed. 04373_ Imp. Heat Sink destroyed. 04374_ U-05 Engineer lays Concrete. 04375_ G-50 Soldier destroyed. 04376_ U-05 Engineer lays Concrete. 04377_ M-28 Smith repairs G-47 Trooper. 04377_ U-05 Engineer lays Concrete. 04378_ Critical hit (Burn: +37). 04378_ G-47 Trooper knocked back. 04378_ U-05 Engineer lays Concrete. 04379_ U-05 Engineer destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ????????????????????????H?????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????# #????????????????? | | ????????????????????????????### ##???????????????? | | ???????????????????????????? #???????????????? | | ????????????????????????????? +???????????????? | | ????????????????????????????? #???????????????? | | ?????????????????????????????# #?????]?????????? | | ???????????????????########### #???????????????? | | ???????????????????# ! g !#= #???????????????# | | ???????????????????# u""%%+[ #???????????????# | | ???????????????????# gx%"T[g#* ############????# | | ???????????????????# *!=@%gm# ## ]] #????? | | ???????????????????######%g### ## ]] | #????? | | ????????????????????????##### # ] #????? | | ????????????????????????????# # #????? | | ????????????????????????????# > + #????? | | ????????????????????????????# # ###### | | ????????????????????????????# # + | | ????????????????????????????####### ###### | | ??????????????????????????????????###########????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 57 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Librarian Loot Pinata One Hack Too Far Part-time Mechanic Risk Taker Safety First Shopping List Significant Disruption Uninvited Guest Challenges ------------ None Game ------ Seed CorruptionModifiedSlayer Manual? 0 Play Time 02:42:46 Cumulative 2.7 hours Start 2024.04.05 @ 16:16:20 End 2024.04.05 @ 19:21:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 774dfc25-0dff-4a9b-8761-e3f8ff1b5c22