Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.31 @ 15:23:03 Player: mr_sack Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (130) 650 Value Destroyed (4849) 4849 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1798) 1798 TOTAL SCORE: 13417 Bonus ------- High Alert Combat Kills 299 Follower Combat Kills 899 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 522/550 Energy 120/505 System Corruption 20% Temperature Cool (0) Movement Core (1250) Ox24 Location -3/Research Parts ------- > --- POWER (2) -------- Improved Ion Engine Particle Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Heat Sink Large Storage Unit Large Storage Unit Matter Compressor Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Hacking Suite > --- WEAPON (4) ------- Gamma Rifle Phasing Sabre > --- INVENTORY (16) --- Advanced Medium Treads Compact Wheel Compact Wheel Advanced Heat Sink Triangulator Makeshift Terrain Scanner Advanced Component Analysis Suite Field Recycling Unit (0) Plasma Rifle Proton Missile Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Armored Medium Treads Enhanced Armored Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Matter Compressor Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Precision Energy Filter Advanced Transmission Jammer Hacking Suite > --- WEAPON ----------- Gamma Rifle Heavy Gatling Laser Phase Gun Heavy Flak Cannon > --- INVENTORY -------- Fission Core Neutrino Core Neutrino Core Particle Reactor Improved Heavy Treads Triangulator Makeshift Terrain Scanner Energy Filter Phase Gun Hypervelocity Gauss Rifle Heavy Flak Cannon Heavy Gauss Cannon Proton Missile Launcher Makeshift Hammer Phasing Sabre [Rating: 119] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . . 2 . . . 6 2 2 . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 . 1 . . . Utility 9 | . . . 1 . . . 4 2 1 . . 1 Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 162 | 9 6 1 26 8 . 3 30 7 7 13 1 51 Power 17 | 2 . . 3 . . 1 5 . . . . 6 Engine 10 | 2 . . 1 . . 1 4 . . . . 2 Core 5 | . . . 2 . . . . . . . . 3 Reactor 2 | . . . . . . . 1 . . . . 1 Propulsion 31 | 2 3 . 6 1 . 1 5 1 2 1 . 9 Treads 17 | 1 . . 3 . . 1 4 1 2 1 . 4 Leg . | . . . . . . . . . . . . . Wheel 14 | 1 3 . 3 1 . . 1 . . . . 5 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 48 | 2 2 1 7 . . . 9 4 2 6 . 15 Device 29 | 1 1 . 2 . . . 4 2 1 4 . 14 Storage 6 | 1 1 . 1 . . . 2 1 . . . . Processor 7 | . . 1 1 . . . 2 . 1 1 . 1 Hackware 2 | . . . . . . . 1 . . 1 . . Protection 4 | . . . 3 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 66 | 3 1 . 10 7 . 1 11 2 3 6 1 21 Energy Gun 23 | 1 . . 1 3 . . 3 1 . 1 . 13 Energy Cannon 2 | . . . . . . . . . . 1 . 1 Ballistic Gun 15 | 2 . . 6 2 . . 3 . . . . 2 Ballistic Cannon 12 | . 1 . . . . . 4 . 1 3 . 3 Launcher 9 | . . . 3 1 . 1 . . 1 1 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . . . . Slashing Weapon 3 | . . . . . . . . 1 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 . . . 4 1 1 . . 3 Parts Lost 51 | . 1 . 6 . . 1 7 2 . 6 . 28 Power 6 | . . . 1 . . . . . . . . 5 Propulsion 12 | . 1 . 2 . . . 1 . . 1 . 7 Utility 11 | . . . . . . . 1 1 . 3 . 6 Weapon 22 | . . . 3 . . 1 5 1 . 2 . 10 Highest Loss Streak 12 | . 1 . 4 . . 1 3 2 . 3 . 12 Average Slot Usage (%) 96 | . 99 100 99 100 100 99 94 92 91 91 94 90 Engine 7 | . 14 14 . 11 11 11 5 5 5 5 5 5 Core 1 | . . . 10 . . . . . . . . 2 Treads 11 | . 14 14 9 11 11 11 13 5 10 11 15 10 Wheel 7 | . 13 14 11 11 11 11 2 5 5 3 . 1 Device 10 | . 14 8 4 11 11 11 7 5 12 13 15 16 Storage 12 | . 14 14 11 11 11 11 12 16 15 15 15 14 Processor 12 | . . 5 11 11 11 11 18 17 15 15 15 16 Hackware 2 | . . . . . . . 5 5 5 3 5 4 Energy Gun 6 | . 14 14 . 9 11 8 2 4 5 2 . 5 Ballistic Gun 12 | . 10 . 20 19 22 22 3 5 5 5 5 3 Ballistic Cannon 3 | . 3 14 2 . . . 13 5 5 7 5 3 Launcher 1 | . . . 9 2 . 2 . . . 2 5 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 100 | 13 26 26 38 37 34 42 76 74 78 87 87 100 Greatest Support 137 | 20 20 10 20 20 20 28 86 30 47 92 92 137 Greatest Overweight (x) 7 | 1 2 2 3 3 1 4 7 2 2 2 . 5 Average Overweight (x) 1 | . 1 2 2 2 1 1 . 1 1 1 . . Largest Inventory Capacity 16 | 6 10 10 10 10 10 10 10 16 16 16 16 16 Average Capacity 11 | 5 9 10 10 10 10 10 10 15 16 16 16 16 Most Carried 16 | 6 10 10 10 10 10 10 10 15 16 16 15 16 Average Carried 10 | 3 7 10 9 9 9 9 8 12 12 14 15 14 Final Capacity 16 | 6 10 10 10 10 10 10 10 16 16 16 16 16 Final Carried 16 | 5 10 10 10 10 10 10 10 13 16 15 15 11 Class Distribution -------------------- 38% | Skirmisher 25% | Scavenger-Gunner 21% | Mutant 6% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Matter Collected 4572 | 316 157 . 933 248 58 30 741 232 143 564 . 1150 Remotely . | . . . . . . . . . . . . . Salvage Created 5361 | 98 305 . 1328 424 . . 605 277 89 598 . 1637 Parts 281 | 9 20 . 91 23 . . 17 10 2 13 . 96 Haulers Intercepted 6 | . 1 . 2 . . . 2 . . . . 1 Recyclers Shooed 7 | . . . 5 . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . 3 1 . . . 31 . . Prevented 11 | . . . . . . 1 . . . 10 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 94 | . 10 . 25 11 . . 9 5 2 11 . 21 Melee 1 | . . . . . . . . . . . . 1 Guns 48 | . 9 . 14 10 . . 1 3 1 . . 10 Cannons 25 | . 1 . 2 . . . 5 2 . 7 . 8 AOE 18 | . . . 9 1 . . 3 . 1 3 . 1 Classes Destroyed 14 | 2 5 . 3 1 . . 1 1 . 1 . . Worker 11 | . 1 . 4 1 . . 3 . . . . 2 Builder 3 | . 1 . . . . . . . . . . 2 Tunneler 4 | 2 . . . 1 . . 1 . . . . . Hauler 6 | . 1 . 2 . . . 2 . . . . 1 Recycler 8 | 1 . . 5 . . . 1 . . . . 1 Operator 3 | . . . 2 . . . . 1 . . . . Watcher 3 | . . . 3 . . . . . . . . . Swarmer 17 | . 6 . 3 . . . 4 . 1 3 . . Grunt 48 | . 4 . 18 9 . . 3 3 1 4 . 6 Duelist 1 | . . . . . . . . . . 1 . . Sentry 7 | . . . 4 . . . . . . 1 . 2 Hunter 5 | . . . . . . . . 2 . 2 . 1 Programmer 14 | . . . . . . . 2 . . . . 12 Assembled 2 | . . . . 2 . . . . . . . . Best Kill Streak 6 | 1 4 . 6 2 . . 4 2 2 3 . 5 Combat Bots Only 4 | . 3 . 4 2 . . 4 2 2 3 . 4 Max Kills in Single Turn 3 | 1 2 . 3 1 . . 2 1 2 1 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 3 1 . . 2 . 1 1 . 1 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Damage Taken 10739 | . 352 . 996 423 . 13 1020 492 59 1749 . 5635 Core 1752 | . 66 . 157 77 . . 36 43 . 54 . 1319 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 73 . . . 41 95 95 . . 95 . Volleys Fired 307 | 8 35 1 91 28 . . 21 16 5 33 . 69 Largest 4 | 2 2 2 3 3 . . 4 3 3 4 . 4 Hottest 301 | 60 75 75 95 115 . . 191 146 146 236 . 301 Shots Fired 771 | 14 69 2 175 74 . . 58 46 13 100 . 220 Gun 540 | 14 53 1 143 73 . . 28 30 8 34 . 156 Cannon 202 | . 16 1 16 . . . 30 16 4 55 . 64 Launcher 29 | . . . 16 1 . . . . 1 11 . . Special . | . . . . . . . . . . . . . Kinetic 507 | 10 35 1 155 54 . . 46 32 8 69 . 97 Thermal 176 | 4 34 1 4 19 . . 3 14 . 15 . 82 Explosive 17 | . . . 16 1 . . . . . . . . Electromagnetic 71 | . . . . . . . 9 . 5 16 . 41 Robot Hit Streak 23 | 7 12 1 13 15 . . 8 13 3 23 . 17 Robot Miss Streak 8 | 2 3 1 3 2 . . 6 3 3 5 . 8 Penetration Max 1 | . . . . . . . . . . 1 . 1 Secondary Targets 2 | . . . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . Shots Hit Robots 577 | 9 44 1 121 50 . . 55 28 10 75 . 184 Core Hits 322 | 3 20 . 66 22 . . 43 24 8 48 . 88 Critical Hits 24 | . . . 2 . . . 1 2 1 3 . 15 Critical Kills 7 | . . . . . . . . 1 . 1 . 5 Critical Parts Destroyed 15 | . . . 2 . . . 1 1 1 2 . 8 Melee Attacks 31 | . . . . 16 . . 6 . 1 . . 8 Impact 22 | . . . . 16 . . 6 . . . . . Slashing 9 | . . . . . . . . . 1 . . 8 Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 6 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13409 | 120 575 19 2866 931 . . 1819 494 532 1709 . 4344 Guns 5959 | 120 385 . 1191 733 . . 296 298 96 237 . 2603 Cannons 3619 | . 190 19 173 . . . 747 196 42 1001 . 1251 Explosions 2648 | . . . 1502 135 . . 156 . 252 471 . 132 Melee 1183 | . . . . 63 . . 620 . 142 . . 358 Ramming . | . . . . . . . . . . . . . Kinetic 5843 | 87 302 19 1343 514 . . 904 237 60 861 . 1516 Thermal 3359 | 33 273 . 21 219 . . 246 257 235 293 . 1782 Explosive 1637 | . . . 1502 135 . . . . . . . . Electromagnetic 1387 | . . . . . . . 49 . 95 555 . 688 Impact 683 | . . . . 63 . . 620 . . . . . Slashing 500 | . . . . . . . . . 142 . . 358 Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . 1 . . . . 20 Average Corruption 5 | . . . . . . . 1 . . . . 10 Corruption Purged . | . . . . . . . . . . . . . Effects 67 | . . . . . . . 1 . . . . 66 Message Errors 12 | . . . . . . . 1 . . . . 11 Matter Fused 12 | . . . . . . . . . . . . 12 Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . 4 Targeting Errors 25 | . . . . . . . . . . . . 25 Weapon Failures 5 | . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 447 | . . . 35 . . . 320 . 42 21 . 29 Projectiles 57 | . . . 10 . . . 26 . . 21 . . Explosions 113 | . . . 25 . . . 17 . 42 . . 29 Melee 277 | . . . . . . . 277 . . . . . Knockbacks 73 | . 4 1 2 . . . 8 9 2 12 . 35 Impact 3 | . . . . . . . 3 . . . . . Kinetic 66 | . 3 1 2 . . . 5 9 2 11 . 33 Secondary 4 | . 1 . . . . . . . . 1 . 2 Self-Inflicted Damage 136 | . . . . . . . 42 . . 18 . 76 Shots 3 | . . . . . . . 1 . . 1 . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 620 | . 105 15 138 140 . . 192 14 . 116 . 620 Average Temperature 79 | . 40 10 19 57 . . 57 7 . 21 . 185 Received Heat Transfer 1551 | . 93 . 510 108 . . 252 90 24 189 . 285 Effects 15 | . . . . . . . . . . . . 15 Shutdowns 3 | . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . . 2 Interference 5 | . . . . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (core) 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 10 | . . . . . . . 6 . . 3 . 1 Impact Corruptions 9 | . . . . . . . 9 . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 9 | . . . . 1 . . 1 . . . . 7 Heat Transferred 4638 | 75 625 . 50 555 . . 261 333 150 424 . 2165 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 3 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Peak Influence 906 | 15 222 66 614 369 . . 201 297 906 . . 308 Initial 308 | . 9 66 25 239 . . 32 17 46 . . 308 Average 208 | 9 112 66 348 240 . . 58 208 425 . . 195 Maximum Alert Level 3 | . 1 . 2 1 . . 1 1 3 . . 1 Low Security (%) 56 | 100 89 100 18 29 . . 98 35 38 . . 61 Level 1 31 | . 10 . 34 70 . . 1 64 . . . 38 Level 2 9 | . . . 46 . . . . . 26 . . . Level 3 2 | . . . . . . . . . 34 . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . . . 6 . . . 4 1 5 . . 6 Investigation 6 | . . . 3 . . . 1 1 1 . . . Extermination 7 | . . . . . . . 3 . . . . 4 Reinforcement 6 | . . . 3 . . . . . 1 . . 2 Assault 1 | . . . . . . . . . 1 . . . Garrison 2 | . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 1 . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Distress Signals 8 | . 1 . 4 . . . 2 . 1 . . . Communications Jammed 1 | . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . 1 Times Spotted 146 | . 15 . 39 15 . 2 16 6 7 21 . 25 Peak Tracking Total 8 | . 3 . 7 3 . 2 5 3 4 8 . 5 Tactical Retreats 15 | . 1 . 3 4 . . 2 1 . 3 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Traps Triggered 6 | . 1 . . . . . 2 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . Triggered 1 | . . . . . . . . . . . 1 . Fabricated Traps 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Machines Disabled 21 | . 2 . 8 . . . 1 5 4 . . 1 Max in Single Turn 4 | . 1 . 2 . . . . 4 2 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Machines Accessed 21 | . 5 . 5 . 1 . 5 1 1 1 . 2 Terminals 8 | . 5 . 3 . . . . . . . . . Fabricators 5 | . . . . . . . 2 1 1 . . 1 Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 53 | . 12 . 15 . 5 . 14 2 2 1 . 2 Successful 25 | . 1 . 7 . 5 . 7 2 2 1 . . Failed 28 | . 11 . 8 . . . 7 . . . . 2 Catastrophic 6 | . 1 . 4 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . 9 . 9 . . . 6 2 2 . . 2 Terminals 22 | . 12 . 10 . . . . . . . . . Fabricators 11 | . . . . . . . 6 2 2 . . 1 Repair Stations 5 | . . . . . . . 5 . . . . . Recycling Units 5 | . . . 3 . . . 2 . . . . . Scanalyzers 3 | . . . 2 . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 9 | . 1 . 2 . 5 . . . . 1 . . Part Schematic 5 | . . . . . 5 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Terminal Index 2 | . 1 . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 2 2 2 . . . Load Schematic 3 | . . . . . . . 2 1 . . . . Build 3 | . . . . . . . . 1 2 . . . Repair Station Hacks 5 | . . . . . . . 5 . . . . . Scan Component 3 | . . . . . . . 3 . . . . . Repair 2 | . . . . . . . 2 . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 5 . 5 . . . 5 1 1 . . 3 Full Trace Events 5 | . 1 . 3 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . 4 . . . Matter 702 | . . . . . . . . . 702 . . . Time 186 | . . . . . . . . . 186 . . . Total Robot Build Rating 28 | . . . . . . . . . 28 . . . Part Schematics Acquired 6 | . . . 1 . 5 . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . Matter 212 | . . . . . . . . 212 . . . . Time 53 | . . . . . . . . 53 . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . Time 94 | . . . . . . . 94 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 209 | . . . 209 . . . . . . . . . Retrieved Matter 312 | . . . 312 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Total Allies 11 | . . . . . 4 . 3 . 4 . . . Largest Group 4 | . . . . . 4 4 3 . 4 4 . . Highest-Rated Group 224 | . . . . . 155 155 210 . 224 219 . . Highest-Rated Ally 70 | . . . . . 41 41 70 . 56 56 . . Zionite Dispatches 1 | . . . . . . . 1 . . . . . Light 1 | . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 105 | . . . . . . 9 36 . 33 27 . . Total Damage 3181 | . . . . . . 215 623 . 1137 1206 . . Kills 26 | . . . . . . 4 6 . 7 9 . . Allies Corrupted 1 | . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . 1 . . . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Turns Passed 11506 | 126 567 97 1185 1085 2312 1061 1333 451 511 1081 80 1617 Spaces Moved 6298 | 93 405 79 545 688 1278 547 703 236 249 656 49 770 Core 3 | 3 . . . . . . . . . . . . Treads 3516 | 4 29 . 190 162 1278 402 419 42 1 251 49 689 Legs . | . . . . . . . . . . . . . Wheels 2779 | 86 376 79 355 526 . 145 284 194 248 405 . 81 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 90 110 180 120 110 110 120 120 163 120 Average Speed 147 | 90 103 100 132 126 180 164 148 133 120 138 163 162 Slowest Speed 230 | 160 180 100 180 180 180 180 185 200 190 185 163 230 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 56 17 57 94 88 59 16 7 7 77 8 15 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 2 . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 7 | . . . . 1 3 . . . . 3 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 298 | . . . 172 7 . . 11 46 42 14 . 6 Melee . | . . . . . . . . . . . . . Projectile 19 | . . . . . . . . 2 . 14 . 3 AOE 279 | . . . 172 7 . . 11 44 42 . . 3 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Total 7872 | 117 486 94 857 825 1291 714 944 333 447 754 49 961 Wait 814 | . 30 14 154 80 11 41 151 71 182 43 . 37 Move 6286 | 92 404 78 544 687 1277 546 702 235 248 655 48 770 Hop . | . . . . . . . . . . . . . Pick Up 76 | 6 7 . 20 2 1 2 17 4 3 3 . 11 Fast Attach 32 | 7 . . 2 1 . . 5 1 1 3 . 12 Attach 50 | . 1 . 9 1 . 1 13 3 2 3 . 17 Detach 4 | . . . 1 . . . 2 . . . . 1 Swap 80 | 2 5 1 15 6 . 2 12 3 4 7 1 22 Drop 69 | 2 4 . 21 4 2 3 15 . 1 3 . 14 Fire 307 | 8 35 1 91 28 . . 21 16 5 33 . 69 Melee 31 | . . . . 16 . . 6 . 1 . . 8 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 122 | . . . . . . 119 . . . 3 . . Trap 1 | . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Res / Arm / Qua) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 16) 481 | -10/Materials | Discovered new exit (range 6) 694 | -10/Materials | Entered Mines 748 | -10/Mines | Discovered new exit (range 10) 757 | -10/Mines | Identified exit to Materials 791 | -10/Mines | Entered Materials 791 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1017 | -9/Materials | Lost 4 parts (1p1n2w) 1437 | -9/Materials | Discovered new exit (range 3) 1441 | -9/Materials | Identified exit to Materials 1934 | -9/Materials | Discovered new exit (range 16) 1975 | -9/Materials | Identified exit to Mines 1976 | -9/Materials | Entered Mines 1983 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2003 | -9/Mines | Discovered exit to Materials (range 12) 2005 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2407 | -9/Mines | Core integrity fell below 50% 2507 | -9/Mines | Build established: Skirmisher 2553 | -9/Mines | Learned Materials trap positions 2554 | -9/Mines | Learned Materials security intel 2570 | -9/Mines | Discovered exit to Materials (range 7) 2884 | -9/Mines | Excavation squad dispatched 2884 | -9/Mines | A large section of the Mines collapsed 3056 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3059 | -9/Mines | Identified exit to Zion 3061 | -9/Mines | Entered Zion 3385 | -7/Zion | Found Prototype Device 3915 | -7/Zion | Imprinted 3917 | -7/Zion | Declared Zion's savior 4468 | -7/Zion | Learned location of Data Miner (-6) 4741 | -7/Zion | Learned location of Warlord (-5) 5339 | -7/Zion | Discovered new exit (range 15) 5364 | -7/Zion | Identified exit to Proximity Caves 5373 | -7/Zion | Entered Proximity Caves 5373 | -6/Proximity Caves | Accompanied by 4 allies 5384 | -6/Proximity Caves | Learned location of 1 exit from Factory 6236 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6406 | -6/Proximity Caves | Discovered new exit (range 13) 6425 | -6/Proximity Caves | Identified exit to Factory 6434 | -6/Proximity Caves | Entered Factory 6434 | -6/Factory | Accompanied by 1 ally 6434 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 6435 | -6/Factory | Identified exit to Lower Caves 6444 | -6/Factory | Identified Bomb Factory No. 2 6646 | -6/Factory | Lost 3 parts (1n2w) 6734 | -6/Factory | Build established: Scavenger-Skirmisher 6780 | -6/Factory | Lost 3 parts (1u2w) 6880 | -6/Factory | Zion Light squad teleported in 7043 | -6/Factory | Repaired Angular Momentum Engine 7088 | -6/Factory | Repaired Med. Treads 7167 | -6/Factory | Build established: Scavenger-Gunner 7495 | -6/Factory | Spotted B-75 Beast 7512 | -6/Factory | Found Prototype Protection 7659 | -6/Factory | Terminal network hard line cut 7740 | -6/Factory | Discovered new exit (range 17) 7757 | -6/Factory | Identified exit to Factory 7767 | -6/Factory | Entered another Factory area 7767 | -5/Factory | Evolved 2 slots: Utility x2 7767 | -5/Factory | Identified Zio. Weapon Casing 8023 | -5/Factory | Fabricated Phasing Sabre (x1) 8189 | -5/Factory | Discovered new exit (range 8) 8197 | -5/Factory | Identified exit to Factory 8218 | -5/Factory | Entered another Factory area 8218 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8339 | -4/Factory | Fabricated H-77 Assassin? 8416 | -4/Factory | Local fabrication network quarantined 8444 | -4/Factory | Fabricated H-77 Assassin (x2) 8540 | -4/Factory | Garrison activated, responded to threat 8718 | -4/Factory | First assault squad dispatched 8721 | -4/Factory | Discovered new exit (range 6) 8727 | -4/Factory | Identified exit to Upper Caves 8729 | -4/Factory | Entered Upper Caves 8729 | -4/Upper Caves | Accompanied by 4 allies 9275 | -4/Upper Caves | Lost 3 parts (2u1w) 9520 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9627 | -4/Upper Caves | Learned 4 Research zone layouts 9729 | -4/Upper Caves | Build established: Gunner 9786 | -4/Upper Caves | Discovered new exit (range 15) 9799 | -4/Upper Caves | Learned 12 Research zone layouts 9807 | -4/Upper Caves | Identified exit to Upper Caves 9810 | -4/Upper Caves | Entered another Upper Caves area 9884 | -4/Upper Caves | Discovered new exit (range 5) 9889 | -4/Upper Caves | Identified exit to Research 9890 | -4/Upper Caves | Entered Research 9890 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9891 | -3/Research | Identified exit to Quarantine 9891 | -3/Research | Identified exit to Armory 9891 | -3/Research | Identified exit to Research 10410 | -3/Research | Spotted B-86 Titan 10669 | -3/Research | Build established: Scavenger-Skirmisher 10790 | -3/Research | System corruption reached 10% 10798 | -3/Research | Core integrity fell below 50% 10837 | -3/Research | Lost 3 parts (1p1u1w) 11024 | -3/Research | Lost 6 parts (1p1n1u3w) 11093 | -3/Research | Core integrity fell below 20% 11102 | -3/Research | Lost 5 parts (1p3n1u) 11390 | -3/Research | Terminal network hard line cut 11507 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11490_ Hyp. Gauss Rifle destroyed. 11494_ Penetrated by Slug. 11494_ R-10 Processor collects Adv. Heat Sink. 11495_ Gamma Rifle destroyed. 11497_ R-10 Processor collects Sml. Battery. 11497_ Penetrated by Slug. 11497_ Gamma Rifle destroyed. 11497_ Slug penetrates Wall. 11500_ Penetrated by Slug. 11500_ Adv. Heat Sink destroyed. 11500_ Slug penetrates Wall. 11500_ Penetrated by Slug. 11500_ Slug penetrates Wall. 11501_ >>I:2U4 Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ??????? ????????????????????????????????????? | | ???????? #######?????????????????????????????? | | ????????? ?????????????????????????????? | | ??????????? ?????????????????"???????????? | | ???????????? ^ ????????????????""???????????# | | ?????????????? ??????????????? "???????????? | | ???????????????# ?????????????? ????????????? | | ???????????????# ????????????? ?????????????? | | ???????????????# ############+###########????? | | ???????????????# ????? | | ???????????????# ???? | | ???????????????# ???? | | ???????????????# ![ ! ???? | | ???????????????#### ######+#############?????????? | | ??????????????????# ## =@[k* #?????????????????? | | ?????????????#????+ ##=*k!%=h #??????????? ???? | | ?????????????# ??#[## k ! #??????????? #?? | | ?????????????# #*## #??????????? #?? | | ?????????????# +[ + [ #??????????? #?? | | ?????????????# # # !!" " #??????????? T?? | | ?????????????# ??#! #|! "R"" #??????????? "?? | | ?????????????#????#/!+* """" #??????????? #?? | | ??????????????????# *#########+##?????????? #?? | | ?????????????###### #?????????# #?? | | ?????????????# + + ???# #?? | | ?????????????# # ####### # ???# #?? | | ?????????????# #*#?????# #?????????# +?? | | ?????????????# # #?????# #?????????# #?? | | ?????????????# # #?????# ########### #?? | | ?????????????# #+####### ## # #?? | | ?????????????# # # ##%! # #?? | | ?????????????# # + = /== ! # #?? | | ?????????????###### # ###** # #?? | | ?????????????????########## #?#=%""" + #?? | | ?????????????????#=!*! #?# """ # #?? | | ?????????????????#*########+##+#?# """ #%! #?? | | ?????????????????#!#?????? ????#=! * # #?? | | ?????????????????# #?????? ????#=!=%[ # #?? | | ?????????????????# #????? !!! ???########## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 33 Energy Capacity 700 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 150 Resistance: EX 50 Weapon Shielding 100 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Nuclear Core | -9/Materials | Scanalyzed Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Phasing Sabre | x1 | -5/Factory H-77 Assassin | x2 | -4/Factory | Preloaded H-77 Assassin | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed PrecisionDispersionBiocell Manual? 0 Play Time 03:09:42 Cumulative 72.9 hours Start 2021.01.30 @ 16:42:10 End 2021.01.31 @ 15:23:03 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 46 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 41 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37ef4708-898b-4217-a2f0-6766cde47eb5