Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.28 @ 08:34:26 // AFD2020/Player2 Player: Meganuke Death Please Result: Destroyed by Meganuke Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (190) 950 Value Destroyed (12578) 12578 Prototype IDs (399) 7980 Alien Tech Used (6) 1200 Bonus (53469) 53469 TOTAL SCORE: 87277 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 6054 Follower Combat Kills 11247 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 146 Destroyed Superfortress 15000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Friendly Fire -4078 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 3/1590 System Corruption 42% Temperature Cool (23) Movement Treading (225) Ox1 Location -1/Access_0 Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Advanced Medium Treads > --- UTILITY (13) ----- Desublimator Advanced Coolant Injector Experimental Energy Well Zionite Biocell Array Experimental Targeting Computer Concept Weapon Articulator Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler AEGIS Remote Shield > --- WEAPON (9) ------- Neutron Cannon > --- INVENTORY (5) ---- Enhanced Nova Cannon Hypervelocity Linear Accelerator Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Biometal Heavy Treads > --- UTILITY ---------- Desublimator Advanced Coolant Injector Experimental Energy Well Zionite Biocell Array Concept Weapon Articulator Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Centrium Medium Armor Plating AEGIS Remote Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Heavy Machine Gun Railgun Hypervelocity Linear Accelerator Meganuke [Rating: 216] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Zionite Heavy DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Advanced Myomer Leg Wheel Centrium Wheel Flight Unit Cooled Impulse Thruster Utility 0b10 Decoder Chip [Generic] Device Improved Shield Generator Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Medium Armor Plating Weapon KE Penetrator Energy Gun Zionite Phaser-S Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Compact Linear Accelerator Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 10 | . . . . . 3 2 . . . . 2 . . . . . . . . . 2 . . . . . . 1 . . . . . Weapon 7 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . 1 . 1 . . 2 . . Parts Attached 238 | . 7 2 1 1 13 11 . 1 3 2 13 . . . 1 5 11 2 8 5 17 8 1 7 . 3 10 8 6 10 18 59 5 Power 14 | . 1 . . . 1 2 . . . . 2 . . . . . . . 1 . 1 1 . . . . 1 1 1 . . 2 . Engine 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Reactor 7 | . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . . 1 1 . . . 2 . Propulsion 28 | . 2 . . . 2 4 . . . 1 1 . . . 1 . 1 . 2 . 3 . 1 2 . . . 2 . . . 5 1 Treads 13 | . 2 . . . 2 3 . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . 2 1 Leg 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Wheel 10 | . . . . . . 1 . . . . . . . . . . 1 . . . 3 . 1 . . . . 2 . . . 2 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Utility 113 | . 2 1 1 1 5 5 . . 2 . 7 . . . . 3 5 2 5 1 10 1 . . . 2 8 4 4 5 11 25 3 Device 42 | . . 1 . . 2 2 . . 1 . . . . . . 2 2 . 1 1 4 . . . . . 3 1 2 3 5 11 1 Storage 9 | . . . 1 . . . . . . . . . . . . . . 1 1 . 1 1 . . . . 1 1 . . . 2 . Processor 32 | . . . . . 1 2 . . . . 6 . . . . . 2 1 1 . . . . . . . 2 2 2 1 4 7 1 Hackware 4 | . . . . . 2 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Protection 26 | . 2 . . 1 . . . . 1 . 1 . . . . 1 1 . 1 . 5 . . . . 2 2 . . 1 2 5 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 83 | . 2 1 . . 5 . . 1 1 1 3 . . . . 2 5 . . 4 3 6 . 5 . 1 1 1 1 5 7 27 1 Energy Gun 19 | . . 1 . . . . . . . . . . . . . . 4 . . 1 . 2 . 3 . . . . 1 2 1 4 . Energy Cannon 14 | . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . 2 . . 1 . . . 1 6 1 Ballistic Gun 36 | . 2 . . . 5 . . . . 1 1 . . . . 1 1 . . 1 2 4 . . . . . 1 . 3 1 13 . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Launcher 5 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 51 | . . 1 . . 1 1 . 1 2 . 1 . . . . . 2 . 6 . 1 3 . 4 . 2 6 2 2 3 7 5 1 Corrupted Parts 8 | . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . 1 4 . System Corruption 40 | . . . . . . . . . . 3 . . . . . . . . . 1 8 . . . . . . . . . 2 26 . Parts Lost 68 | . . . . . . . . 1 . . . . 1 . 2 2 1 2 . 3 2 2 . . . . 1 . 1 8 11 20 11 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 2 1 Utility 17 | . . . . . . . . 1 . . . . 1 . . 1 . 1 . . 2 . . . . . 1 . . 3 1 5 1 Weapon 44 | . . . . . . . . . . . . . . . 2 1 . . . 3 . 2 . . . . . . 1 5 9 12 9 Highest Loss Streak 14 | . . . . . . . . 1 . . . . 1 . 2 2 1 2 . 3 1 2 . . . . 1 . 1 7 8 14 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 9 | . 4 5 6 5 4 4 5 4 7 11 4 5 5 5 5 4 5 5 5 5 4 6 8 16 20 19 19 18 17 17 9 14 2 Power . | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 2 . Propulsion . | . 1 . . . . . 1 1 1 1 . . . . . . . . . . . . . 1 3 . . 1 1 . . . . Utility 4 | . 1 3 4 4 3 3 3 2 3 9 3 4 4 4 4 4 5 5 4 4 2 3 4 5 7 8 8 7 5 2 1 4 . Weapon 3 | . 1 1 1 1 1 1 1 1 3 1 . 1 1 1 1 . . . . . . 1 2 7 8 8 8 8 8 9 2 5 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 37 | . 9 . 3 . 1 1 . 1 . . 1 . . . . . . . . . 1 . . . . 2 1 . . 1 2 13 1 Power 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Propulsion 10 | . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 2 . Utility 13 | . 1 . 2 . . . . 1 . . 1 . . . . . . . . . 1 . . . . . 1 . . . . 6 . Weapon 9 | . 3 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Average Slot Usage (%) 88 | . 99 100 100 99 96 97 100 93 74 85 87 93 88 87 86 66 95 97 97 97 96 99 100 92 100 92 96 91 98 97 86 73 87 Engine 2 | . 14 14 14 14 9 7 7 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 6 6 6 6 5 5 5 5 4 1 3 5 5 5 4 4 4 3 4 3 3 3 Treads 9 | . 27 28 28 28 18 15 15 14 14 14 12 12 12 12 12 11 8 3 . . . . . . . . . . . . . 5 3 Wheel 3 | . . . . . . . . . . . . . . . . . . 5 2 . 8 10 10 9 10 13 13 12 12 12 9 2 . Device 12 | . . . . . 12 9 15 14 14 14 11 6 1 . . 1 13 8 5 8 11 15 15 15 15 9 11 12 18 23 22 19 16 Storage 3 | . . . 6 . . . . 3 5 7 . . . . . . . 1 5 1 . 5 5 5 5 4 4 4 6 12 9 7 7 Processor 21 | . . . . . 8 17 7 7 7 7 36 43 43 43 43 36 33 40 39 38 35 35 35 35 35 28 32 29 28 14 10 12 19 Hackware 3 | . . . . . 16 17 23 15 7 7 . . . . . . . . . . . . . . . . . . . . . . . Protection 7 | . 26 28 21 27 5 6 7 7 11 14 6 6 6 6 6 5 6 3 2 5 10 4 5 5 5 7 2 3 . 1 4 4 5 Energy Gun 2 | . . 10 14 14 2 . . . . . . . . . . . 14 16 16 11 4 . . 1 . . . . 1 6 5 2 . Ballistic Gun 14 | . 28 17 14 14 22 23 23 21 2 7 16 18 18 18 17 4 8 11 11 11 15 23 25 16 25 22 22 20 21 17 14 5 18 Peak Build Rating 216 | . 11 16 14 12 32 44 40 40 43 38 72 72 72 68 68 72 95 88 111 111 114 116 115 131 124 140 150 158 168 190 196 204 216 Average Rating 90 | . 10 11 12 11 27 39 40 37 35 35 58 72 68 68 67 60 88 86 98 106 102 111 114 111 124 136 143 145 161 171 172 160 199 On Entrance 80 | 6 6 11 12 12 12 32 40 40 25 36 38 72 72 68 68 61 72 88 82 111 105 105 114 88 124 124 140 139 158 168 134 180 203 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . 5 . . . . . 10 10 . . 2 . . . . . . . . . . 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 11 25 25 58 25 28 30 30 70 94 90 50 46 46 42 42 42 52 35 39 41 71 88 88 117 88 100 104 112 108 153 124 162 129 Greatest Support 105 | 20 40 40 40 40 43 43 40 40 40 42 40 40 40 40 43 43 43 16 60 60 60 41 41 41 41 57 57 48 48 48 48 102 105 Greatest Overweight (x) 9 | . . . 1 . . 1 . 1 2 2 1 1 1 1 1 . 2 2 2 . 2 2 2 2 2 1 2 2 2 3 3 9 1 Average Overweight (x) . | . . . . . . . . . 1 2 . 1 1 1 . . . 2 . . . 1 1 1 2 1 1 2 1 2 2 1 . Largest Inventory Capacity 20 | . 8 5 20 5 5 5 5 20 20 20 20 5 5 5 5 5 5 5 5 5 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 12 | . 5 5 12 5 5 5 5 13 17 20 5 5 5 5 5 5 5 5 5 5 7 20 20 20 20 20 20 20 20 20 20 18 5 Most Carried 20 | . 6 5 8 5 5 5 5 6 11 11 9 5 5 5 5 5 5 5 5 5 6 8 13 20 20 20 20 20 20 19 14 20 5 Average Carried 9 | . 4 4 6 4 4 4 5 4 7 10 4 5 5 5 5 4 5 4 4 5 4 6 8 16 20 19 19 18 17 17 9 16 4 Final Capacity 20 | 8 5 5 5 5 5 5 5 20 20 20 5 5 5 5 5 5 5 5 5 5 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 5 5 5 4 5 5 5 7 11 10 5 5 5 5 5 5 5 5 5 5 4 8 14 20 20 19 20 18 17 15 9 5 2 Class Distribution -------------------- 17% | Derelict-Tank 16% | Mutant 9% | Scavenger-Mutant 9% | Hacker-Tank 8% | Derelict-Executioner 6% | Derelict-Gunner 6% | Scavenger-Executioner 6% | Messiah-Executioner 3% | Messiah-Gunner 3% | Tank 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Derelict-Tank | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Derelict-Mutant | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Derelict-Tank | -5/Zhirov Derelict-Skirmisher | -4/Proximity Caves Messiah-Tank | -4/Factory Derelict-Tank | -4/Upper Caves Derelict-Tank | -4/Upper Caves Derelict-Tank | -4/Warlord Derelict-Tank | -3/Proximity Caves Derelict-Executioner | -3/Research Derelict-Executioner | -3/Testing Derelict-Executioner | -2/Research Derelict-Executioner | -2/Quarantine Messiah-Executioner | -2/Protoforge Messiah-Executioner | -1/Access Scavenger-Mutant | -1/Command Scavenger-Executioner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Matter Collected 10939 | 200 229 42 . 60 355 351 85 115 106 38 236 95 15 . 175 60 189 47 . 241 352 235 30 . 420 80 1525 371 596 163 1353 2925 250 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11925 | . 253 12 . 7 275 216 101 81 . . . 141 . . 354 . 414 86 . 226 486 292 . 97 210 70 1173 280 397 441 1775 3865 673 Parts 474 | . 18 2 . . 17 19 5 6 . . . 10 . . 16 . 14 2 . 16 31 16 . 2 7 5 44 21 8 23 69 94 29 Haulers Intercepted 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 149 | . . . . . . . 5 13 . 9 . 8 4 . 28 . 25 1 . 14 . 27 . . 15 . . . . . . . . Prevented 32 | . . . . . . . 2 4 1 6 . . . . . . . 1 . 9 . 2 . . 7 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Combat Hostiles Destroyed 161 | . 7 1 . 1 8 3 2 2 . . . 3 . . 7 . 7 1 . 4 6 4 . 1 5 1 13 6 1 6 23 42 7 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Guns 133 | . 7 1 . 1 8 3 2 2 . . . 3 . . 7 . 5 1 . 4 6 4 . 1 5 1 13 5 1 5 17 27 4 Cannons 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 11 2 AOE 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 1 . Classes Destroyed 27 | . 4 . . 1 1 2 1 1 . . . 2 . . 1 . . . . . 3 1 . . 1 . 2 . 1 1 3 2 . Worker 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . 2 . Builder 8 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 4 1 . . . Hauler 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 4 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Swarmer 21 | . 3 1 . . 3 . . . . . . . . . . . . . . . 3 2 . . 2 . . 4 . . . 3 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 61 | . 4 . . . 5 2 . 1 . . . 1 . . 3 . 5 . . . 1 1 . 1 2 . 12 . . 1 9 13 . Brawler 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 4 . Duelist 10 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 8 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Sentry 10 | . . . . . . 1 1 . . . . . . . 2 . 1 1 . . . 1 . . . . . 1 . . 1 1 . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Hunter 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . Programmer 15 | . . . . . . . 1 . . . . . . . 1 . . . . 4 2 . . . . 1 1 1 . . 1 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Hotshot 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Decapitator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 4 1 . 1 3 2 1 2 . . . 2 . . 4 . 2 1 . 2 7 4 . 1 2 1 9 3 2 4 8 6 3 Combat Bots Only 8 | . 4 1 . 1 3 2 1 2 . . . 2 . . 4 . 2 1 . 2 4 4 . 1 2 1 7 3 1 3 8 6 3 Max Kills in Single Turn 2 | . 2 1 . 1 2 1 1 1 . . . 1 . . 1 . 2 1 . 2 2 2 . 1 1 1 2 1 1 2 2 2 1 Gunslinging 1 | . 1 . . . 1 . . . . . . . . . . . . . . 1 1 1 . . . . 1 . . 1 1 1 . Exploded 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Superfortress (-2/Protoforge) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Hostile Shots Fired 1092 | . 14 7 . 10 25 18 15 11 4 9 12 14 18 . 43 3 31 8 . 39 12 15 . 5 22 2 43 24 16 197 159 144 172 Missed 336 | . 1 1 . 2 9 4 8 3 2 2 7 3 8 . 2 1 7 2 . 14 . 5 . 4 6 1 9 8 5 86 48 52 36 Hits 756 | . 13 6 . 8 16 14 7 8 2 7 5 11 10 . 41 2 24 6 . 25 12 10 . 1 16 1 34 16 11 111 111 92 136 Melee 9 | . . . . . . . . 1 . . . . . . 1 . 1 . . 2 . . . . . . . . . 1 2 1 . Projectile 747 | . 13 6 . 8 16 14 7 7 2 7 5 11 10 . 40 2 23 6 . 23 12 10 . 1 16 1 34 16 11 110 109 91 136 AOE 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 16 . Critical Strikes 46 | . . . . . . 2 1 1 . . . . . . 3 . 1 . . 2 3 . . . 2 . 4 . 1 4 1 7 14 Actively Blocked 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 3 . . . Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 Damage Taken 15995 | . 146 53 . 111 276 239 63 114 81 88 270 165 218 . 1014 46 537 137 . 608 411 254 . 11 202 12 817 312 148 1381 1885 2534 3862 Core 1559 | . 24 6 . 12 35 19 . 23 12 15 6 . . . 20 . 42 43 . 214 42 38 . 11 12 . 76 41 16 202 139 238 273 Absorbed by Shields 6923 | . . . . . 67 87 24 43 28 36 101 59 62 . . . . . . . . . . 11 158 12 50 305 143 1099 1479 1453 1706 Reduced by Siege Mode 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Redirected to Shielding 702 | . . . . . . . . . . . . . . . . . 76 75 . 79 207 . . . 14 . . . . 144 . 107 . Ignored by Resistances 38 | . . . . . . . . . 18 20 . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 329 | . . . . . . . . . 329 . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . . . 73 81 . . . . 87 . . . . 86 . . . . 41 . . . . 84 . 61 . . 74 . . . Volleys Fired 579 | . 21 3 2 8 31 16 2 5 1 3 14 5 4 . 20 2 17 3 . 17 20 5 . 1 12 2 38 10 17 30 58 160 52 Largest 9 | . 2 2 2 2 3 3 3 3 1 1 2 3 1 . 3 1 5 5 . 5 4 4 . 5 5 5 5 6 6 7 8 9 9 Hottest 555 | . 46 88 88 88 111 75 75 75 25 30 90 83 33 . 83 90 236 236 . 236 170 127 . 165 165 165 165 200 236 315 396 506 555 Shots Fired 2143 | . 42 6 4 10 86 48 6 12 1 3 21 15 4 . 39 2 66 15 . 60 73 17 . 5 60 10 183 52 93 193 195 617 205 Gun 1798 | . 42 6 4 10 86 48 6 11 1 2 14 15 4 . 39 . 62 15 . 55 72 17 . 5 60 10 183 52 93 161 162 456 107 Cannon 341 | . . . . . . . . . . . 7 . . . . 2 4 . . 5 1 . . . . . . . . 32 31 161 98 Launcher 4 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1496 | . 42 3 2 8 78 48 6 11 1 2 14 15 4 . 39 . 23 6 . 25 60 17 . 5 60 10 183 52 85 79 139 372 107 Thermal 202 | . . 3 2 2 8 . . . . . 7 . . . . 2 2 . . . 12 . . . . . . . 8 2 . 56 98 Explosive 4 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Electromagnetic 116 | . . . . . . . . . . . . . . . . . 2 . . 5 1 . . . . . . . . . 17 91 . Entropic 112 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 2 . . Phasic 213 | . . . . . . . . . . . . . . . . . 39 9 . 30 . . . . . . . . . 2 35 98 . Robot Hit Streak 43 | . 5 1 . 4 11 14 12 5 1 2 3 7 8 . 6 3 11 6 . 4 7 7 . 2 11 7 8 8 27 43 26 34 27 Robot Miss Streak 5 | . 2 4 . 3 4 2 1 2 2 1 4 3 . . 4 . 4 1 . 4 2 3 . 1 3 1 5 5 2 3 2 5 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 1 1 . . 1 2 1 1 Secondary Targets 36 | . 1 . . . 3 . . 2 . . . 1 . . 1 . 2 . . 2 2 2 . 1 . 1 2 2 . 2 7 3 2 Max Gunslinging Chain 2 | . 1 . . . 1 . . 1 . . . 1 . . 1 . 1 . . 1 1 1 . 1 . 1 1 1 . 1 2 1 1 Shots Hit Robots 1402 | . 24 1 . 5 45 34 2 8 1 2 12 10 4 . 25 2 32 9 . 39 28 7 . 3 29 9 78 30 81 145 149 439 149 Core Hits 657 | . 11 1 . 2 17 14 3 6 . 5 6 10 . . 17 . 11 1 . 11 22 7 . 2 11 4 41 13 32 60 81 204 65 Critical Kills 19 | . . . . . . . . . . . . 1 . . 4 . . . . . 1 1 . 1 . . 4 1 . 1 2 . 3 Critical Parts Destroyed 28 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . 3 2 2 6 5 2 5 Critical Strikes 82 | . . . . . . . . . . . 1 1 1 . 5 . 1 . . 5 1 1 . 1 1 . 7 3 3 8 12 23 8 Burn 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 42 | . . . . . . . . . . . 1 1 1 . 5 . . . . . 1 1 . 1 1 . 7 2 3 2 7 2 7 Blast 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Smash 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Detonate 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intensify 17 | . . . . . . . . . . . . . . . . . 1 . . 5 . . . . . . . . . . 3 8 . Melee Attacks 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 18 13 . . 11 . Impact 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 18 13 . . 8 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sneak Attacks 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . . 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46001 | . 374 22 . 78 933 652 54 188 9 257 252 200 27 . 424 67 1092 266 . 1189 906 250 . 114 663 287 2704 866 1741 7515 6201 13982 4688 Guns 32463 | . 373 18 . 78 933 599 54 173 9 40 244 200 27 . 424 . 874 266 . 1072 862 250 . 114 663 287 2617 715 1477 5011 4675 8622 1786 Cannons 10364 | . . . . . . . . . . . . . . . . 62 97 . . 117 37 . . . . . . . . 2132 920 4097 2902 Explosions 1657 | . . . . . . . . . . 217 . . . . . . 121 . . . . . . . . . . . . 372 606 341 . Melee 1424 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 151 264 . . 922 . Ramming 93 | . 1 4 . . . 53 . 15 . . 8 . . . . 5 . . . . 7 . . . . . . . . . . . . Kinetic 25609 | . 373 18 . 45 841 599 54 173 9 40 244 200 27 . 424 . 247 101 . 412 724 250 . 114 663 287 2617 715 1413 1594 3730 7909 1786 Thermal 5044 | . . . . 33 92 . . . . . . . . . . 62 152 . . . 138 . . . . . . . 64 305 . 1296 2902 Explosive 823 | . . . . . . . . . . 217 . . . . . . . . . . . . . . . . . . . . 606 . . Electromagnetic 1739 | . . . . . . . . . . . . . . . . . 66 . . 117 37 . . . . . . . . 67 561 891 . Impact 1234 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 151 264 . 53 679 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 243 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243 . Entropic 5622 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5549 73 . . Phasic 5594 | . . . . . . . . . . . . . . . . . 627 165 . 660 . . . . . . . . . . 1178 2964 . Highest Corruption 42 | . . . . . . 1 1 5 5 3 . . . . 1 . . . . 1 9 9 9 9 . . 11 1 3 3 7 41 42 Average Corruption 17 | . . . . . . 1 1 3 5 3 . . . . 1 . . . . 1 1 9 9 9 . . 9 1 1 3 6 36 41 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Corruption Blocked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Effects 422 | . . . . . . 6 8 17 10 . . . . . 3 . . . . 2 5 17 5 2 . . 36 6 7 8 4 246 40 Message Errors 90 | . . . . . . 2 3 5 1 . . . . . 1 . . . . . . 7 2 . . . 7 1 3 1 . 51 6 Matter Fused 97 | . . . . . . . 3 6 3 . . . . . . . . . . . 2 2 1 . . . 6 4 . . . 65 5 Heat Flow Errors 42 | . . . . . . 2 . 1 4 . . . . . 1 . . . . 1 1 2 1 1 . . 2 . 1 . . 22 3 Energy Discharges 44 | . . . . . . . 1 3 1 . . . . . . . . . . . 1 . 1 . . . 8 . 1 2 1 24 1 Parts Rejected 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 4 1 Parts Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Data Loss (minor) 57 | . . . . . . 2 1 2 . . . . . . . . . . . . 1 3 . 1 . . 2 1 1 . 2 38 3 Data Loss (major) 9 | . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . 1 . . 1 . 3 1 Misfires 9 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . 5 1 Alerts 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Weapon Failures 51 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 7 . . 2 1 22 18 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 606 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 27 86 174 46 . 239 32 Projectiles 185 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 46 . 105 32 Explosions 113 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 . Melee 308 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 86 174 . . 21 . Knockbacks 23 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . 1 18 . Impact 10 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . . 6 . Kinetic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . . . . . . . . 15 . 32 . . . . . . . . . . . . . . . . . . . . 39 77 . Shots 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Rammed 14 | . 2 1 . . . 7 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Targets Rammed 15 | . 2 1 . . . 7 . . . . 1 . . . . 3 . . . . 1 . . . . . . . . . . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 470 | . 84 166 80 115 299 189 24 145 247 . 331 216 90 . 396 60 48 105 . 210 82 154 185 185 113 232 322 126 92 197 470 410 326 Average Temperature 97 | . 36 82 40 63 87 54 14 46 91 . 203 92 48 . 107 27 25 52 . 86 18 88 107 71 43 118 99 69 41 101 143 109 113 Received Heat Transfer 2373 | . 72 . . . 30 63 8 16 9 6 30 42 306 . 219 . 719 27 . 63 30 33 . . 65 . 121 . 4 164 131 77 138 Effects 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Interference 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Longest Duration 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Parts Fried 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 4 . Impact Corruptions 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 6 . . 1 . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heat Transferred 3115 | . . . . 74 194 . . . . . . . . . . 100 100 . . . 185 . . . . . . . 177 142 . 1051 1092 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Maximum Alert Level 5 | . 1 . . . 1 1 . . . . . . . . . 1 . . . . 2 . . . . . 3 3 3 5 5 5 . Low Security (%) 41 | . 86 100 . 100 81 91 . . . . 100 . . . . 76 . . . . 30 . . . . 100 28 . . . . . . Level 1 4 | . 13 . . . 18 8 . . . . . . . . . 23 . . . . 5 . . . . . 16 . . . . . . Level 2 12 | . . . . . . . . . . . . . . . . . . . . . 64 . . . . . 7 65 57 59 . . . Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 34 42 28 9 . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 38 . . Level 5 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 51 3 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2635 | . 225 82 . . 346 235 . . . . 153 . . . . 297 . . . . 509 . . . . 129 984 896 858 1637 2635 2561 . Initial 1686 | . . 72 . . . 142 . . . . . . . . . 190 . . . . . . . . . 61 63 514 500 453 1100 1686 . Average 539 | . 78 38 . . 119 122 . . . . 37 . . . . 164 . . . . 309 . . . . 39 535 649 656 715 1757 2166 . Influence Increases 14974 | . 383 102 . . 746 557 127 261 33 317 553 124 74 . 523 297 451 92 . 236 852 365 . 137 322 239 1310 744 578 1052 1935 2113 451 Destroy 0b10 Robot/C 7920 | . 200 60 . . 400 280 80 180 20 200 240 80 40 . 380 140 320 60 . 160 400 260 . 80 200 120 640 340 220 480 1060 1280 . Destroy 0b10 Robot/NC 505 | . 15 . . . 45 25 . . . . 40 . . . . 20 . . . . 35 . . . 10 . 50 40 70 25 45 85 . Destroy Leader 1326 | . 44 10 . . 78 74 10 20 . 20 80 20 20 . 40 44 40 . . 30 94 10 . . 20 50 70 68 34 62 200 188 . Allied During Kill 2883 | . 61 17 . . 123 89 22 61 13 97 120 24 14 . 103 81 91 17 . 46 122 95 . 42 92 57 184 161 158 275 375 343 . Successful Hack 16 | . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Select Force Hacks 90 | . 60 . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 495 | . . . . . 45 45 . . . . 30 . . . . . . . . . 105 . . . . . 135 . 30 45 15 45 . Destroy Structure 1619 | . 3 . . . 55 2 . . . . 43 . . . . 12 . . . . 96 . . . . 12 216 135 66 165 240 123 451 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . Lose Combat Pursuer 105 | . . 15 . . . . 15 . . . . . . . . . . 15 . . . . . 15 . . . . . . . 45 . Influence Decreases 15283 | . 198 245 42 . 432 646 352 227 56 328 445 232 74 . 220 331 600 208 4 234 429 408 194 220 335 218 508 769 662 755 1043 2049 2819 Entered New Map 6780 | . . 113 42 . . 172 84 . 34 11 . 41 . . . 113 100 23 4 . 2 158 74 188 105 31 50 401 390 353 643 949 2699 Time Decay 6343 | . 198 132 . . 272 474 268 227 22 257 395 171 74 . 170 198 380 155 . 174 297 190 120 12 230 157 318 368 262 222 160 440 . Lost Part 1550 | . . . . . 10 . . . . . 10 . . . 50 20 80 10 . 60 90 40 . 10 . 10 140 . 10 80 150 660 120 Lost Ally 460 | . . . . . . . . . . 60 40 20 . . . . 40 20 . . 40 20 . 10 . 20 . . . 100 90 . . Purge Threat 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 86 | . 3 . . . 3 5 . . . . 8 . . . 1 2 . . . . 8 . . . . 1 8 3 3 2 24 15 . Investigation 6 | . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Extermination 18 | . . . . . . 2 . . . . 4 . . . . . . . . . 2 . . . . 1 2 2 1 1 1 2 . Reinforcement 16 | . 1 . . . 3 1 . . . . . . . . . 1 . . . . 1 . . . . . 6 . 1 1 1 . . Assault 33 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . 1 1 . 16 12 . Garrison 13 | . . . . . . . . . . . 3 . . . . 1 . . . . 3 . . . . . . . . . 6 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 5 . Construction Impeded 6 | . . . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . . . Haulers Reinforced 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Distress Signals 39 | . 1 . . . 5 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . . 4 24 . Communications Jammed 119 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4 . . 109 . . Distress Signals 113 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . 104 . . Times Spotted 441 | . 18 3 . 4 23 17 4 8 1 8 16 4 2 . 19 11 17 3 . 7 17 12 . 10 10 4 26 25 9 28 54 60 21 Peak Tracking Total 12 | . 5 3 9 3 4 3 3 4 1 4 4 3 1 . 7 3 5 3 . 3 6 6 . 5 3 3 4 7 2 8 12 6 4 Tactical Retreats 7 | . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Traps Triggered 8 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . 2 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Machines Disabled 41 | . . . 1 . 3 3 . . . . 2 . . . . . 1 . . . 7 3 . . . . 10 . 2 5 1 3 . Max in Single Turn 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 2 . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Machines Accessed 28 | . 3 1 2 . 6 5 . 1 . . . . . 3 . . 1 . 1 . 1 . . 2 . . . 1 . . . 1 . Terminals 10 | . 1 . . . 3 4 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 59 | . 6 1 2 . 16 9 . 3 . . . . . 13 . . 1 . 2 . 1 . . 2 . . . 2 . . . 1 . Successful 42 | . 4 1 2 . 8 4 . 3 . . . . . 13 . . 1 . 2 . . . . 2 . . . 1 . . . 1 . Failed 17 | . 2 . . . 8 5 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Catastrophic 5 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 5 . 1 . 7 8 . . . . 6 . . . . 2 . . . . 4 . . 1 . 2 . 7 1 . 11 2 . Terminals 24 | . 4 . . . 11 6 . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 32 | . 1 1 2 . 3 2 . 3 . . . . . 13 . . 1 . 2 . . . . 2 . . . 1 . . . 1 . Record 13 | . 1 . 1 . . . . 3 . . . . . 6 . . . . 2 . . . . . . . . . . . . . . Part Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 6 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . 2 . . . 1 . . . 1 . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . . . 4 4 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Total Allies 32 | . 1 1 . . . . . 2 4 . 3 . . . . 2 1 . . . 5 . . 4 . 1 . 2 . 1 5 . . Largest Group 5 | . 1 2 2 1 1 1 1 3 5 5 4 1 1 1 1 3 3 2 1 1 4 3 1 5 3 4 2 3 2 3 3 1 1 Highest-Rated Group 538 | . 61 92 92 61 71 82 82 124 248 248 324 122 123 123 123 313 311 161 143 149 447 373 176 419 274 315 257 525 497 538 472 254 259 Highest-Rated Ally 269 | . 61 61 61 61 71 82 82 85 91 104 119 122 123 123 123 143 141 133 143 149 168 176 176 179 177 199 206 269 269 269 241 254 259 Zionite Dispatches 10 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 2 . . 3 . . Heavy 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Total Orders 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 6 4 3 1 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . GUARD 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . RETURN 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 3 . . . Ally Attacks 1015 | . 14 8 1 3 39 24 6 15 3 25 80 7 11 . 25 25 45 11 . 20 35 14 . 25 22 18 38 45 57 72 117 173 37 Total Damage 62005 | . 214 68 18 76 2083 979 303 707 255 995 2550 250 537 . 2500 1460 1984 466 . 1032 2034 817 . 1228 827 1193 4927 2199 6012 5709 9500 8271 2811 Kills 317 | . 4 2 . 3 20 13 2 8 1 10 19 1 2 . 12 11 9 2 . 4 17 9 . 3 7 5 23 19 20 21 36 30 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Active Infowar (turns) 21417 | . . . . . . 108 743 1120 2357 626 1985 682 918 200 1028 408 882 408 209 572 982 399 246 838 487 453 713 848 576 408 617 2604 . Optics 3320 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343 204 169 2604 . Terrain 519 | . . . . . . . . . . . . . . . . . . . . 369 150 . . . . . . . . . . . . Structural 6443 | . . . . . . 108 743 1120 2357 626 1489 . . . . . . . . . . . . . . . . . . . . . . Traps 180 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 . . . . . Decoding 13036 | . . . . . . . . . . . 1985 682 918 200 1028 408 882 408 209 572 982 399 246 838 487 453 713 848 576 202 . . . Jamming 5552 | . . . . . . . . . . . . . . . . . . . . . 136 399 246 838 487 453 713 848 576 408 448 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . . . . 2 1 1 . 1 2 . 1 . . 2 . 2 . . 1 . . . . . . . . . . Drone Launches 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 9 26 . . . Drone Recoveries 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 9 20 . . . Decoded 0b10 Intel 841 | . . . . . . . . . . . 207 . . . . 64 . . . . 162 . . . . 85 102 154 67 . . . . Traps 89 | . . . . . . . . . . . 42 . . . . 6 . . . . 12 . . . . 5 5 18 1 . . . . Emergency Access 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 7 9 8 . . . . Items 560 | . . . . . . . . . . . 136 . . . . 35 . . . . 113 . . . . 66 65 92 53 . . . . Machines 45 | . . . . . . . . . . . 17 . . . . 3 . . . . 13 . . . . 2 7 3 . . . . . Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . . . . Patrols 43 | . . . . . . . . . . . 4 . . . . 2 . . . . 7 . . . . 3 12 12 3 . . . . Reinforcements 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . Guards 61 | . . . . . . . . . . . 6 . . . . 18 . . . . 15 . . . . 3 . 19 . . . . . Exits 4 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Turns Passed 27825 | . 668 357 587 408 764 1219 743 1120 2357 626 1985 682 918 200 1028 408 882 408 209 572 982 399 246 838 487 453 713 848 576 471 688 4583 400 Spaces Moved 13428 | 1 257 196 294 212 371 506 426 521 785 177 846 266 362 81 387 205 404 295 152 404 601 277 186 565 300 273 320 460 338 210 328 2314 108 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7975 | . 257 196 294 212 371 506 426 521 785 177 846 266 362 81 387 205 286 . . . . . . . . . . . . . . 1689 108 Legs 546 | 1 . . . . . . . . . . . . . . . . . . 95 404 46 . . . . . . . . . . . . Wheels 4907 | . . . . . . . . . . . . . . . . . 118 295 57 . 555 277 186 565 300 273 320 460 338 210 328 625 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 90 | 120 160 160 160 160 160 160 170 170 250 317 170 250 250 250 165 165 130 130 120 120 90 110 110 110 130 110 110 130 110 110 110 129 145 Average Speed 168 | 120 160 160 190 160 160 164 170 206 295 325 177 250 250 250 245 165 170 130 123 120 102 126 129 121 130 110 117 130 127 130 135 159 208 Slowest Speed 330 | 120 160 160 240 160 160 240 170 250 330 330 250 250 250 250 250 165 250 130 130 120 130 130 130 130 130 110 130 130 130 150 150 237 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 30 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 20 2 2 3 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 44 | 2 46 48 62 53 40 17 70 60 88 35 26 47 59 70 77 9 57 51 60 64 18 51 34 87 39 12 61 18 49 14 12 67 10 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 12 | . 2 . 1 . . 1 . 1 2 . . . . 1 . . . 1 2 . . . 1 . . . . . . . . . . Known Exits Taken 17 | . . . . . 1 1 . . . 1 1 . . . 1 1 . 1 1 1 1 1 1 1 1 . 1 1 . . 1 . . Unknown Exits Taken 16 | 1 1 1 1 1 . . 1 1 1 . . 1 1 1 . . 1 . . . . . . . . 1 . . 1 1 . 1 . Scrap Searched 8 | . . 1 . . . . . 1 . . . . . . . . . . . 4 . . 1 . 1 . . . . . . . . Spaces Dug 71 | . . . . . . . . . . 9 4 . . . . . 6 . . . 4 . . . . . 19 14 9 4 1 1 . Terrain Destroyed 280 | . . . . . . . . 8 . 9 7 . . . . . 27 4 . 10 8 1 . . 10 1 40 16 10 6 35 36 52 Melee 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 14 9 . . . . Projectile 197 | . . . . . . . . . . . 7 . . . . . 19 4 . 10 7 1 . . 10 1 32 2 1 6 15 30 52 AOE 51 | . . . . . . . . 8 . 9 . . . . . . 8 . . . . . . . . . . . . . 20 6 . Terrain Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Total 17597 | . 482 234 318 273 497 868 442 558 822 226 1311 272 372 80 434 269 555 311 172 452 919 313 192 713 364 421 569 652 427 352 500 3016 211 Wait 2795 | . 182 30 15 52 71 313 15 21 17 44 414 . 7 . 26 50 108 10 4 23 261 14 . 104 53 136 172 145 40 64 66 308 30 Move 13395 | . 256 195 293 211 370 505 425 520 784 176 845 265 361 80 386 204 403 294 151 403 600 276 185 564 299 272 319 459 337 209 327 2313 108 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 95 | . 5 . 3 . 3 1 . 1 8 . 5 . . . . 1 . 1 1 . 4 1 1 8 . 2 2 1 5 4 5 30 3 Fast Attach 187 | . 4 1 . . 9 9 . 2 3 1 4 . . . 1 5 11 1 8 7 13 7 . 5 . 2 11 4 2 6 16 49 6 Attach 118 | . 3 1 . 1 3 1 . 1 3 1 10 . . . . 2 . 1 1 . 2 . . 7 . 2 3 3 3 8 15 43 4 Detach 102 | . . 1 . . 1 4 . 4 2 . 4 . . . . 1 1 . 3 . 2 3 5 5 . 2 5 2 3 5 7 40 2 Swap 64 | . . 1 2 . 1 3 . 2 . . 3 1 . . . . . . . . 3 3 1 3 . . 1 5 6 13 2 13 1 Drop 165 | . 9 1 3 1 8 9 . 1 4 1 11 . . . 1 1 6 1 4 2 13 4 . 4 . 3 9 5 1 5 4 49 5 Fire 579 | . 21 3 2 8 31 16 2 5 1 3 14 5 4 . 20 2 17 3 . 17 20 5 . 1 12 2 38 10 17 30 58 160 52 Melee 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 18 13 . . 11 . Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Crush 14 | . 2 1 . . . 7 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Rewire 22 | . . . . . . . . . . . . 1 . . . . 9 . . . . . . 12 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / [*Tes]) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: [*Sec] / [*Frg]) -2/Protoforge -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 622 | -10/Materials | Discovered new exit (range 7) 669 | -10/Materials | Entered Mines 758 | -10/Mines | Found the Drone Emporium 768 | -10/Mines | Found Prototype Device 768 | -10/Mines | Identified Splice Drone Bay 978 | -10/Mines | Discovered new exit (range 9) 1002 | -10/Mines | Received a Mining Laser from a helpful Derelict 1018 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1018 | -10/Mines | Discovered new exit (range 5) 1026 | -10/Mines | Entered Exiles 1026 | -10/Exiles | Accompanied by 1 ally 1065 | -10/Exiles | Met 8R-AWN 1094 | -10/Exiles | Met EX-HEX 1154 | -10/Exiles | Met EX-DEC 1162 | -10/Exiles | Learned location of Zion (-7) 1196 | -10/Exiles | Met EX-BIN 1215 | -10/Exiles | Aligned with FarCom system 1217 | -10/Exiles | Given EX-Vault access code 1257 | -10/Exiles | Opened EX-Vault 1266 | -10/Exiles | Found Prototype Energy Cannon 1267 | -10/Exiles | Identified Latent Energy Streamer 1270 | -10/Exiles | Found Trap Reconfigurator 1280 | -10/Exiles | Found Superbattery 1327 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1485 | -10/Exiles | Discovered new exit (range 14) 1575 | -10/Exiles | Attacked by the Exiles 1613 | -10/Exiles | Entered Mines 1661 | -9/Mines | Assembled infested the area 1666 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1806 | -9/Mines | Found a hidden stash of uninstalled traps 1934 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1987 | -9/Mines | Discovered new exit (range 6) 2021 | -9/Mines | Entered Materials 2021 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2481 | -8/Materials | Build established: Hacker-Tank 2737 | -8/Materials | Discovered new exit (range 15) 2767 | -8/Materials | Identified exit to Factory 2785 | -8/Materials | Entered Factory 2785 | -7/Factory | Evolved 2 slots: Utility x2 3017 | -7/Factory | Discovered new exit (range 14) 3038 | -7/Factory | Identified exit to Factory 3274 | -7/Factory | Build established: Hacker-Gunner 3708 | -7/Factory | Identified exit to Lower Caves 3993 | -7/Factory | Build established: Hacker-Tank 4004 | -7/Factory | Entered Lower Caves 4053 | -7/Lower Caves | Entered a destroyed Warlord outpost 4449 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4690 | -7/Lower Caves | Discovered new exit (range 7) 4747 | -7/Lower Caves | Entered another Lower Caves area 4747 | -7/Lower Caves | Discovered exit to Factory (range 11) 4930 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5081 | -7/Lower Caves | A Commander dispatched an escort 5087 | -7/Lower Caves | Learned Extension terminal intel 5115 | -7/Lower Caves | Learned Factory emergency access door positions 5427 | -7/Lower Caves | Found Alien Artifact 5427 | -7/Lower Caves | Identified Core Expander 5427 | -7/Lower Caves | Installed Core Expander, added new Utility slot 5725 | -7/Lower Caves | Build established: Tank 5843 | -7/Lower Caves | Discovered new exit (range 9) 5867 | -7/Lower Caves | Entered Zion 6017 | -7/Zion | Discovered new exit (range 16) 6173 | -7/Zion | Build established: Mutant 6197 | -7/Zion | System corruption cleaned by Quarantine Array 6345 | -7/Zion | Found Prototype Device 6345 | -7/Zion | Identified Bomb Factory No. 2 6784 | -7/Zion | Found Prototype Launcher 6784 | -7/Zion | Identified Gui. Missile Launcher 7162 | -7/Zion | Met Imprinter 7224 | -7/Zion | Imprinted 7228 | -7/Zion | Declared Zion's savior 7513 | -7/Zion | Visited the Megawrench Repair Shop 7513 | -7/Zion | Megawrench repaired 8 parts 7795 | -7/Zion | Build established: Tank 8224 | -7/Zion | Entered Proximity Caves 8224 | -6/Proximity Caves | Accompanied by 4 allies 8293 | -6/Proximity Caves | Build established: Mutant 8504 | -6/Proximity Caves | Learned Factory emergency access door positions 8810 | -6/Proximity Caves | Discovered exit to Factory (range 8) 8850 | -6/Proximity Caves | Entered Factory 8850 | -6/Factory | Evolved 2 slots: Utility x2 9173 | -6/Factory | Garrison activated, responded to threat 9268 | -6/Factory | Identified exit to Factory 9274 | -6/Factory | Build established: Derelict-Tank 9430 | -6/Factory | Zion Light squad teleported in 10189 | -6/Factory | Terminal network hard line cut 10788 | -6/Factory | Identified exit to Lower Caves 10835 | -6/Factory | Entered Lower Caves 10835 | -6/Lower Caves | Accompanied by 1 ally 10944 | -6/Lower Caves | Learned Factory garrison access intel 11046 | -6/Lower Caves | Encountered a Warlord checkpoint 11422 | -6/Lower Caves | Discovered new exit (range 14) 11517 | -6/Lower Caves | Entered another Lower Caves area 11702 | -6/Lower Caves | Spotted B-75 Beast 12015 | -6/Lower Caves | Build established: Derelict-Gunner 12404 | -6/Lower Caves | Discovered new exit (range 13) 12411 | -6/Lower Caves | Learned location of 1 exit from Factory 12435 | -6/Lower Caves | Entered Data Miner 12435 | -6/Data Miner | Discovered new exit (range 6) 12483 | -6/Data Miner | Met Data Miner 12535 | -6/Data Miner | Learned location of Section 7 (-2) 12535 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12570 | -6/Data Miner | Received God Mode back door access code from Data Miner 12635 | -6/Data Miner | Entered Proximity Caves 12940 | -5/Proximity Caves | Spotted B-75 Beast 12964 | -5/Proximity Caves | Destroyed B-75 Beast 13580 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13642 | -5/Proximity Caves | Discovered exit to Factory (range 13) 13663 | -5/Proximity Caves | Entered Factory 13663 | -5/Factory | Evolved 2 slots: Weapon x2 13664 | -5/Factory | Identified exit to Upper Caves 13664 | -5/Factory | Identified exit to Extension 13665 | -5/Factory | Identified exit to Factory 13667 | -5/Factory | Loaded intel: 4 garrison access locations 13693 | -5/Factory | Zion Heavy squad teleported in 13879 | -5/Factory | Build established: Derelict-Mutant 13942 | -5/Factory | Garrison activated, responded to threat 14071 | -5/Factory | Entered Upper Caves 14071 | -5/Upper Caves | Accompanied by 2 allies 14158 | -5/Upper Caves | Found Prototype Protection 14158 | -5/Upper Caves | Identified Zio. Weapon Casing 14293 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14599 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14715 | -5/Upper Caves | Build established: Messiah-Gunner 14791 | -5/Upper Caves | Spotted B-75 Beast 14801 | -5/Upper Caves | Allies destroyed B-75 Beast 14933 | -5/Upper Caves | Discovered new exit (range 8) 14953 | -5/Upper Caves | Entered another Upper Caves area 14953 | -5/Upper Caves | Accompanied by 1 ally 14968 | -5/Upper Caves | Discovered exit to Factory (range 5) 14974 | -5/Upper Caves | Learned Factory emergency access door positions 15232 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15313 | -5/Upper Caves | Learned location of Armory (-4) 15341 | -5/Upper Caves | Discovered new exit (range 15) 15358 | -5/Upper Caves | Identified exit to Zhirov 15361 | -5/Upper Caves | Entered Zhirov 15361 | -5/Zhirov | Discovered new exit (range 3) 15385 | -5/Zhirov | Met Zhirov 15415 | -5/Zhirov | Found Alien Artifact 15415 | -5/Zhirov | Identified Integrated Reactor 15415 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15475 | -5/Zhirov | Found Alien Artifact 15525 | -5/Zhirov | Learned location of Quarantine (-2) 15525 | -5/Zhirov | Learned location of Testing (-3) 15532 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15563 | -5/Zhirov | Identified exit to Proximity Caves 15570 | -5/Zhirov | Entered Proximity Caves 15700 | -4/Proximity Caves | Build established: Derelict-Tank 15898 | -4/Proximity Caves | Spotted B-86 Titan 15917 | -4/Proximity Caves | Core integrity fell below 50% 15921 | -4/Proximity Caves | Allies destroyed B-86 Titan 15938 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15961 | -4/Proximity Caves | Lost 3 parts (3w) 16019 | -4/Proximity Caves | Learned location of 1 exit from Research 16028 | -4/Proximity Caves | Learned 4 Research zone layouts 16123 | -4/Proximity Caves | Discovered exit to Factory (range 10) 16142 | -4/Proximity Caves | Entered Factory 16142 | -4/Factory | Evolved 2 slots: Utility x2 16143 | -4/Factory | Identified exit to Armory 16163 | -4/Factory | Zion Light squad teleported in 16282 | -4/Factory | Build established: Derelict-Skirmisher 16291 | -4/Factory | Found Zio. Weapon Casing 16419 | -4/Factory | Garrison activated, responded to threat 16442 | -4/Factory | Found Zio. Weapon Casing 16729 | -4/Factory | Build established: Messiah-Tank 16892 | -4/Factory | First assault squad dispatched 16916 | -4/Factory | Incoming assault squad redirected 17029 | -4/Factory | Zion Heavy squad teleported in 17054 | -4/Factory | Identified exit to Upper Caves 17124 | -4/Factory | Entered Upper Caves 17124 | -4/Upper Caves | Accompanied by 2 allies 17191 | -4/Upper Caves | Attracted the attention of an 0b10 base 17250 | -4/Upper Caves | Found Zio. Weapon Casing 17282 | -4/Upper Caves | Build established: Derelict-Tank 17511 | -4/Upper Caves | Discovered new exit (range 8) 17520 | -4/Upper Caves | Identified exit to Upper Caves 17523 | -4/Upper Caves | Entered another Upper Caves area 17747 | -4/Upper Caves | Discovered new exit (range 14) 17765 | -4/Upper Caves | Identified exit to Warlord 17769 | -4/Upper Caves | Entered Warlord 17810 | -4/Warlord | System corruption cleaned by Quarantine Array 17964 | -4/Warlord | Rebuked by Warlord 17986 | -4/Warlord | Warlord's base attacked by MAIN.C 18040 | -4/Warlord | Found Prototype Energy Gun 18040 | -4/Warlord | Identified Vortex Rail 18043 | -4/Warlord | Found Vortex Rail 18047 | -4/Warlord | Found Prototype Energy Cannon 18047 | -4/Warlord | Identified Vortex Cannon 18050 | -4/Warlord | Found Vortex Cannon 18053 | -4/Warlord | Found Prototype Energy Gun 18053 | -4/Warlord | Identified Vortex Rifle 18056 | -4/Warlord | Found Vortex Rifle 18336 | -4/Warlord | Warlord forces counterattacked 18379 | -4/Warlord | Opened Warlord's prototype stash 18384 | -4/Warlord | Found Prototype Processor 18390 | -4/Warlord | Found Prototype Processor 18529 | -4/Warlord | Opened side exit 18568 | -4/Warlord | Spotted Striker 18585 | -4/Warlord | Discovered new exit (range 9) 18592 | -4/Warlord | Identified exit to Proximity Caves 18600 | -4/Warlord | Spotted Striker 18607 | -4/Warlord | Entered Proximity Caves 18607 | -3/Proximity Caves | Accompanied by 2 allies 19072 | -3/Proximity Caves | Discovered new exit (range 13) 19090 | -3/Proximity Caves | Identified exit to Research 19094 | -3/Proximity Caves | Entered Research 19094 | -3/Research | Accompanied by 2 allies 19094 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 19095 | -3/Research | Identified exit to Research 19161 | -3/Research | Zion Zionite Resupply teleported in 19168 | -3/Research | Found Prototype Protection 19168 | -3/Research | Identified Zio. Heavy Carapace 19405 | -3/Research | Build established: Derelict-Executioner 19499 | -3/Research | Discovered new exit (range 15) 19547 | -3/Research | Entered Testing 19547 | -3/Testing | Accompanied by 1 ally 19563 | -3/Testing | Found Prototype Energy Cannon 19563 | -3/Testing | Identified Cld. Nova Cannon 19621 | -3/Testing | Found Prototype Processor 19621 | -3/Testing | Identified Exp. Terrain Scan Processor 19867 | -3/Testing | System corruption reached 10% 19991 | -3/Testing | Destroyed 7 combat bots 20229 | -3/Testing | Found Prototype Device 20229 | -3/Testing | Identified AEGIS Remote Shield 20260 | -3/Testing | Entered Research 20260 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 20760 | -2/Research | First assault squad dispatched 20781 | -2/Research | Incoming assault squad redirected 20801 | -2/Research | Crushed by falling debris 20830 | -2/Research | Retrieved Zion intel report: Branch Access 20830 | -2/Research | Identified exit to Quarantine 20831 | -2/Research | Zion Experimental squad teleported in 20928 | -2/Research | Zion Zionite Resupply teleported in 21003 | -2/Research | Identified Exp. Targeting Computer 21108 | -2/Research | Entered Quarantine 21108 | -2/Quarantine | Accompanied by 1 ally 21268 | -2/Quarantine | Found Alien Artifact 21270 | -2/Quarantine | Identified Subatomic Replicator 21270 | -2/Quarantine | Used Subatomic Replicator to replicate Vortex Rail 21334 | -2/Quarantine | Found Alien Artifact 21341 | -2/Quarantine | Identified Spectral Analyzer 21357 | -2/Quarantine | Found Alien Artifact 21549 | -2/Quarantine | Spotted Fortress 21587 | -2/Quarantine | Destroyed Fortress 21608 | -2/Quarantine | First assault squad dispatched 21676 | -2/Quarantine | Discovered new exit (range 6) 21676 | -2/Quarantine | Discovered new exit (range 6) 21684 | -2/Quarantine | Entered Protoforge 21684 | -2/Protoforge | Accompanied by 1 ally 21685 | -2/Protoforge | Superfortress began startup sequence 21807 | -2/Protoforge | Discovered new exit (range 24) 21849 | -2/Protoforge | Identified Dimensional Node Initializer 21849 | -2/Protoforge | Initialized slip node 21910 | -2/Protoforge | Build established: Messiah-Executioner 21942 | -2/Protoforge | Spotted Hotshot 21944 | -2/Protoforge | Spotted Hotshot 21948 | -2/Protoforge | Spotted Hotshot 21948 | -2/Protoforge | Spotted Hotshot 21949 | -2/Protoforge | Allies destroyed Hotshot 21953 | -2/Protoforge | Spotted Hotshot 21958 | -2/Protoforge | Destroyed Hotshot 21961 | -2/Protoforge | Destroyed Hotshot 21961 | -2/Protoforge | Destroyed Hotshot 22054 | -2/Protoforge | Found Prototype Launcher 22056 | -2/Protoforge | Found Prototype Launcher 22058 | -2/Protoforge | Found Prototype Launcher 22061 | -2/Protoforge | Found Prototype Launcher 22089 | -2/Protoforge | Found Prototype Device 22089 | -2/Protoforge | Identified Cep. Weapon Articulator 22122 | -2/Protoforge | Spotted Decapitator 22127 | -2/Protoforge | Destroyed Decapitator 22129 | -2/Protoforge | Spotted Hotshot 22129 | -2/Protoforge | Spotted Striker 22144 | -2/Protoforge | High security lockdown imminent 22144 | -2/Protoforge | Destroyed Superfortress 22147 | -2/Protoforge | Identified Hpw. Transdimensional Reconstructor 22147 | -2/Protoforge | Warped through subspace to slip node 22155 | -2/Protoforge | Entered Access 22155 | -1/Access | Evolved 2 slots: Weapon x2 22157 | -1/Access | Lost 6 allies 22177 | -1/Access | Lost 7 parts (3u4w) 22201 | -1/Access | Retrieved Zion intel report: Branch Access 22201 | -1/Access | Identified exit to Command 22202 | -1/Access | Zion Heavy squad teleported in 22275 | -1/Access | Spotted Striker 22278 | -1/Access | Spotted Striker 22296 | -1/Access | Allies destroyed Striker 22305 | -1/Access | Allies destroyed Striker 22351 | -1/Access | Zion Hacker squad teleported in 22353 | -1/Access | Spotted Striker 22353 | -1/Access | Spotted Striker 22364 | -1/Access | Destroyed Striker 22368 | -1/Access | Destroyed Striker 22370 | -1/Access | Garrison activated, responded to threat 22405 | -1/Access | First assault squad dispatched 22427 | -1/Access | Incoming assault squad redirected 22428 | -1/Access | Incoming assault squad redirected 22430 | -1/Access | Spotted Striker 22433 | -1/Access | Spotted Striker 22437 | -1/Access | Destroyed Striker 22440 | -1/Access | Allies destroyed Striker 22475 | -1/Access | Spotted Executioner 22485 | -1/Access | Destroyed Executioner 22487 | -1/Access | High security lockdown imminent 22487 | -1/Access | Destroyed Executioner 22513 | -1/Access | Spotted Executioner 22514 | -1/Access | Spotted Executioner 22520 | -1/Access | Allies destroyed Executioner 22527 | -1/Access | Garrison activated, responded to threat 22533 | -1/Access | Zion Defense Resupply teleported in 22542 | -1/Access | Destroyed Executioner 22555 | -1/Access | Found Prototype Processor 22555 | -1/Access | Identified Exp. Core Analyzer 22564 | -1/Access | Found Exp. Core Analyzer 22567 | -1/Access | High security lockdown engaged 22590 | -1/Access | Identified Cep. Concussive Dispersal Blaster (x4) 22603 | -1/Access | Found Prototype Device 22603 | -1/Access | Identified Exp. EM Disruption Field 22670 | -1/Access | Lost 8 parts (1n1u6w) 22674 | -1/Access | Destroyed 8 combat bots 22843 | -1/Access | Entered Command 23093 | -1/Command | First assault squad dispatched 23121 | -1/Command | Incoming assault squad redirected 23138 | -1/Command | Spotted M Guard 23138 | -1/Command | Spotted Combat Programmer 23140 | -1/Command | Spotted M Guard 23141 | -1/Command | Spotted Combat Programmer 23167 | -1/Command | System corruption reached 10% 23172 | -1/Command | Destroyed Combat Programmer 23201 | -1/Command | Destroyed Combat Programmer 23227 | -1/Command | Destroyed M Guard 23246 | -1/Command | Destroyed M Guard 23246 | -1/Command | All MAIN.C guards destroyed 23291 | -1/Command | Lost 14 parts (1p2n5u6w) 23306 | -1/Command | Found Corrupted Prototype Launcher 23308 | -1/Command | Found Prototype Reactor 23311 | -1/Command | Found Corrupted Prototype Reactor 23346 | -1/Command | Found Corrupted AEGIS Remote Shield 23360 | -1/Command | Incoming assault squad redirected 23454 | -1/Command | System corruption reached 30% 23608 | -1/Command | Incoming assault squad redirected 23862 | -1/Command | Incoming assault squad redirected 23934 | -1/Command | Core integrity fell below 50% 23942 | -1/Command | Incoming assault squad redirected 23942 | -1/Command | High security lockdown imminent 24022 | -1/Command | High security lockdown engaged 24034 | -1/Command | Met MAIN.C 24087 | -1/Command | 0b10 Conduit disabled 24104 | -1/Command | Destroyed MAIN.C Shell 24107 | -1/Command | MAIN.C activated Command garrisons 24129 | -1/Command | Destroyed MAIN.C 24139 | -1/Command | Identified Zero-point Reactor (x2) 24139 | -1/Command | Identified Transdimensional Reconstructor 24139 | -1/Command | Identified Hellfire Missile Launcher 24139 | -1/Command | Discovered new exit (range 46) 24139 | -1/Command | Discovered new exit (range 67) 24139 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24176 | -1/Command | Spotted B-99 Colossus 24186 | -1/Command | Destroyed B-99 Colossus 24229 | -1/Command | Lost 5 parts (5w) 24679 | -1/Command | Found Exp. Weapon Cycler 24712 | -1/Command | Found Exp. Core Analyzer 24799 | -1/Command | Build established: Scavenger-Mutant 25416 | -1/Command | Found Meganuke 25683 | -1/Command | Found Adv. Kinecellerator 27321 | -1/Command | Build established: Scavenger-Executioner 27419 | -1/Command | Warped through subspace to slip node 27419 | -1/Command | Discovered new exit (range 4) 27426 | -1/Command | Entered Access_0 27428 | -1/Access_0 | Core integrity fell below 20% 27429 | -1/Access_0 | Met Architect 27433 | -1/Access_0 | Architect warped through subspace 27450 | -1/Access_0 | Allies destroyed A8 27492 | -1/Access_0 | Architect warped through subspace 27553 | -1/Access_0 | Architect warped through subspace 27615 | -1/Access_0 | Architect warped through subspace 27640 | -1/Access_0 | Architect warped through subspace 27662 | -1/Access_0 | Found Prototype Device 27662 | -1/Access_0 | Identified Desublimator 27673 | -1/Access_0 | Found Exp. Targeting Computer 27691 | -1/Access_0 | Architect warped through subspace 27710 | -1/Access_0 | Architect warped through subspace 27734 | -1/Access_0 | Lost 4 parts (4w) 27738 | -1/Access_0 | Found Exp. Powered Armor 27770 | -1/Access_0 | Architect warped through subspace 27787 | -1/Access_0 | Architect warped through subspace 27826 | -1/Access_0 | Triggered Meganuke 27826 | -1/Access_0 | Destroyed by Meganuke Last Messages --------------- 27814_ Enhanced Hunter suffers critical hit (Destroy). 27814_ Enhanced Hunter destroyed. 27817_ 1#X|CUT5O ASTOE7DPFVAANHR0:>SP6FBA0:# 27818_ Acquired 23 matter. 27822_ Quantum Shear penetrates Player 2. 27823_ Slug penetrates Architect. 27823_ Slug penetrates Wall. 27823_ Slug penetrates Earth. 27824_ Penetrated by Quantum Shear. 27826_ Dropped Meganuke. 27826_ Slug penetrates Architect. 27826_ Architect suffers critical hit (Blast). 27826_ Architect knocked back. 27826_ Triggered Meganuke. 27826_ Railgun destroyed. 27826_ Enh. Nova Cannon destroyed. 27826_ Exp. Powered Armor destroyed. 27826_ Biometal Heavy Treads destroyed. 27826_ KE Penetrator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????# ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? 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"""" """% | | ????????????????????????;%# "" | | ???????????????##??????? ; =%#" | | ???????????????# ?????# ;;! ;#; ""#""""" | | ???????????????# ???# ; =!%!; ### #####% | | ???????????????# ####!%!%#;####??####?##" #"" | | ??????????????????# = ! ##?????????## #"# " | | ??????????????????## @ #??????#### ### " | | ???????????????????##### @ ###????### ###" | | ??????????????????????#;==*; #??????# ! ! | | ?????????????????????# #%;;##??????# % | | ?????????????????????###!!###???????# # | | ????????????????????????#!#?????????### "## | | ????????????????????????!%!???????????# #####? | | ????????????????????????!=]?????????? #???? | | ??????????????????????? ! ????????? ## #???? | | ??????????????????????? ????????#######? #???? | | ??????????????????????? ???????????????? #???? | | ??????????????????????? ???????????????? #???? | | ??????????????????????? ???????????????? #???? | | ??????????????????????? ???????????????? #???? | | ???????????????????????? ???????????????? #???? | | ???????????????????????? ???????????????? #???? | | ???????????????????????? ????????????????? #???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 155 Coolant Potential 100 Energy Generation 59 Energy Capacity 1700 Matter Stores 800 Matter Capacity 800 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 60 Additional Mass Support 9 Corruption Block 11 Armor Coverage 1425 Resistance: KI 30 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 50 Target Analysis 12 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Matter Compressor | -3/Testing | Archive Prc. Energy Filter | -3/Testing | Archive Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Deuterium Engine | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Autogun | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Alien Tech Used ----------------- Core Expander Integrated Reactor Subatomic Replicator Dimensional Node Initializer High-powered Transdimensional Reconstructor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Slots Evolved 18 | . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . . Power 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 9 | . . . . 1 . . . . . 2 . . . . . . . . . . . . . . 2 . 2 . . 2 . . . Weapon 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Attached 368 | . 9 . . . 23 21 2 6 4 6 15 2 1 . 7 12 14 1 2 11 19 9 . 3 5 20 30 12 5 1 5 119 4 Parts Lost 93 | . . . . . 1 . . . . . 1 . 1 . 4 . 7 . . 4 7 2 . 1 . 1 13 . . . 4 46 1 Damage Taken 20371 | . 10 64 58 37 607 382 49 109 . 156 373 66 116 . 916 136 1883 183 . 573 1320 204 . 507 44 272 3056 177 226 144 1677 6127 899 Core 1925 | . . 7 17 . 68 . . . . 19 16 . 34 . 37 . 244 45 . . 51 21 . . . 72 354 11 . . 182 681 66 Player 2/Cogmind (%) 55 | . . 53 100 . 66 . . . . 55 72 . 100 . 64 . 85 51 . . 54 35 . . . 100 82 21 . . 56 74 19 Absorbed by Shields 7238 | . . . . . . . . . . . 8 . 8 . . . . . . . 140 78 . 184 17 121 153 170 223 137 1403 4042 554 Damage Inflicted 45916 | . 214 68 18 76 2083 979 303 490 54 383 1522 250 537 . 2500 384 1832 374 . 1032 1657 262 . 726 603 1161 4927 1405 1368 2137 7489 8271 2811 Player 2/Cogmind (%) 49 | . 36 75 100 49 69 60 84 72 85 59 85 55 95 . 85 85 62 58 . 46 64 51 . 86 47 80 64 61 44 22 54 37 37 Combat Hostiles Destroyed 200 | . 3 2 . 3 12 11 2 5 . 5 6 1 2 . 12 1 9 2 . 4 11 5 . 2 5 5 18 8 1 7 29 25 4 Player 2/Cogmind (%) 55 | . 30 66 . 75 60 78 50 71 . 100 100 25 100 . 63 100 56 66 . 50 64 55 . 66 50 83 58 57 50 53 55 37 36 Game ------ Seed SpreadConcussiveRocket Manual? 0 Play Time 03:30:43 Cumulative 1638.0 hours Start 2026.05.28 @ 03:47:55 End 2026.05.28 @ 08:34:26 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 2635 Rogue 2628 Adventurer 0 Explorer 7 Win Type - Total 149 Types 40/17/58/3/3/5/21/1/1/0 Lore% 91 Gallery% 82 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a36bc625-c99e-4f04-a396-8b9e47ffd575