Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 14:26:45 Player: perambulator Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (645) 645 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1410 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 229/300 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Barrage Gun > --- INVENTORY (8) ---- Light Treads Light Treads Thief Drone Bay (3/3) Assault Rifle Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Thief Drone Bay > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Armor Plating Light Armor Plating Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 17] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Small Storage Unit Device Thief Drone Bay Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 27 | 6 7 9 5 Power 3 | 1 . 1 1 Engine 1 | 1 . . . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 10 | 2 5 3 . Treads 8 | 2 3 3 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 2 | . 2 . . Utility 7 | 1 2 2 2 Device 1 | . . 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 4 | . 1 1 2 Artifact . | . . . . Weapon 7 | 2 . 3 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 7 | 2 . 3 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 1 . Parts Lost 7 | . . . 7 Power 2 | . . . 2 Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 90 100 96 Engine 5 | . 14 2 . Core 7 | . . 11 12 Treads 27 | . 27 28 27 Storage 13 | . 13 14 14 Protection 10 | . 4 14 13 Ballistic Gun 27 | . 28 28 27 Peak Build Rating 17 | 6 10 17 12 Average Rating 9 | 5 6 10 11 On Entrance 6 | . 6 8 11 Naked Turns . | . . . . Heaviest Build 20 | 13 16 17 20 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 4 | 4 4 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 7 8 8 Most Carried 8 | . 8 8 8 Average Carried 6 | . 4 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | . 8 8 6 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 831 | 260 234 144 193 Remotely . | . . . . Salvage Created 718 | . 309 118 291 Parts 55 | . 26 13 16 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 8 | . . . 8 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 24 | . 11 5 8 Guns 24 | . 11 5 8 Classes Destroyed 4 | . 2 . 2 Turret 1 | . . . 1 Swarmer 11 | . 6 3 2 Grunt 9 | . 5 2 2 Subdweller 4 | . . . 4 Best Kill Streak 5 | . 3 3 5 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 207 | . 59 16 132 Missed 71 | . 17 4 50 Damage Taken 1437 | . 392 141 904 Core 250 | . 51 35 164 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 91 | . 43 10 38 Largest 2 | . 2 2 2 Hottest 53 | . 40 40 53 Shots Fired 181 | . 86 20 75 Gun 181 | . 86 20 75 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 181 | . 86 20 75 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 15 | . 6 7 15 Robot Miss Streak 5 | . 5 2 3 Penetration Max . | . . . . Secondary Targets 4 | . 1 1 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 112 | . 49 11 52 Core Hits 48 | . 20 9 19 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1484 | . 563 137 784 Guns 1441 | . 530 127 784 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 43 | . 33 10 . Kinetic 1441 | . 530 127 784 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 3 3 Average Corruption 2 | . 2 3 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 36 | . 1 17 18 Message Errors 8 | . . 4 4 Matter Fused 9 | . . 4 5 Heat Flow Errors 2 | . . 1 1 Energy Discharges 5 | . 1 2 2 Parts Rejected 1 | . . . 1 Parts Fused 1 | . . . 1 Data Loss (minor) 6 | . . 4 2 Data Loss (major) 3 | . . 2 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 9 | . 7 2 . Targets Rammed 9 | . 7 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 194 | . 12 134 194 Average Temperature 24 | . 6 27 82 Received Heat Transfer 606 | . 102 57 447 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 344 | . 344 195 . Initial 75 | . . 75 . Average 83 | . 133 45 . Maximum Alert Level 1 | . 1 . . Low Security (%) 91 | 100 80 100 . Level 1 8 | . 19 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 20 5 10 Peak Tracking Total 6 | . 5 2 6 Tactical Retreats 5 | . 2 . 3 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 3 | . 2 1 . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 5 1 . Successful 4 | . 3 1 . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 1 . Open Door 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 1 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3035 | 74 1048 1177 736 Spaces Moved 1517 | 43 557 530 387 Core 10 | 9 1 . . Treads 1503 | 34 552 530 387 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 4 | . 4 . . Fastest Speed 37 | 50 37 160 160 Average Speed 159 | 153 159 160 160 Slowest Speed 250 | 250 250 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 5 74 86 24 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1957 | 48 636 840 433 Wait 288 | . 9 278 1 Move 1514 | 42 556 529 387 Hop . | . . . . Pick Up 13 | . 9 3 1 Fast Attach 15 | 6 5 3 1 Attach 4 | . 1 . 3 Detach . | . . . . Swap 8 | . 1 6 1 Drop 15 | . 5 9 1 Fire 91 | . 43 10 38 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 9 | . 7 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 729 | -10/Materials | Discovered new exit (range 15) 904 | -10/Materials | Discovered new exit (range 7) 965 | -10/Materials | Discovered new exit (range 3) 1123 | -10/Materials | Entered Mines 1140 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1253 | -10/Mines | Discovered new exit (range 16) 1416 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1488 | -10/Mines | Found the Drone Emporium 1499 | -10/Mines | Found Prototype Device 1500 | -10/Mines | Identified Thief Drone Bay 1684 | -10/Mines | Discovered new exit (range 15) 1714 | -10/Mines | Build established: Scavenger-Mutant 1941 | -10/Mines | Learned Materials garrison access intel 2296 | -10/Mines | Discovered new exit (range 3) 2300 | -10/Mines | Entered Subcaves 2307 | -10/Subcaves | Learned Materials garrison access intel 2456 | -10/Subcaves | Core integrity fell below 50% 2475 | -10/Subcaves | Discovered new exit (range 11) 2684 | -10/Subcaves | Shifting Twisted Machinery released Humpback 2708 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2741 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2782 | -10/Subcaves | Learned Materials trap positions 2982 | -10/Subcaves | Core integrity fell below 20% 3007 | -10/Subcaves | Discovered new exit (range 15) 3016 | -10/Subcaves | Lost 3 parts (1p1u1w) 3036 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- Sml. Laser fries itself beyond repair. S-10 Pest destroyed. Lgt. Assault Rifle fries itself beyond repair. G-47 Trooper destroyed. Sub. Machine Gun destroyed. Flight Unit fries itself beyond repair. System corrupted: FCS attempts to trigger Hvy. Assault Rifle. System corrupted: Hvy. Assault Rifle misfires. Imp. Heat Sink fries itself beyond repair. Autobeam Turret destroyed. Autobeam fries itself beyond repair. Acquired 33 matter. EXIT=FOUND Acquired 13 matter. Lgt. Treads destroyed. Machine disabled. Lgt. Armor Plating destroyed. System corrupted: Matter fused (-5). Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ???#" ##?????????????????????????????????????????? | | "?#" ##?????????????????????????????????????????? | | #"##"" #?????????????????????????????????????????? | | #""#" ##?????????????????????????????????????????? | | #"""" ##?????????????????????????????????????????? | | # ""& ###???????????????????????????????????????? | | # "" ##??????????????????????????????????????? | | # ##?????????????????????????????????????? | | #?????????????????????????????????????? | | #### ##?????????????????????????????????????? | | # " #??###??????????????????????????????????????? | | # "" ####????????????????????????????????????????? | | ##""" #????????????????????????????????????????? | | ?#""""["##???????????????????????????????????????? | | ?# """" "##??????????????????????????????????????? | | ?######" #??????????????????????????????????????? | | ??????#"" #??????????????????????????????????????? | | ??????#"" #????????????##????????????????????????? | | ??????# ##???????#####<#####???????????????????? | | ??????## #???????#" " " ""#???????????????????? | | ??????## ###??????#" " " "#???????????????????? | | ??????# #??????#" t "#???????????????????? | | ##????## #??????# % #???????????????????? | | # ##??## #####??# #???????????????????? | | ??# ## ##" ?????????????????????? | | # ?## #?## @##?????????????????????? | | ?# ## ## ## % #?????????????????????? | | ## ##?# %% #?????????????????????? | | # """ ####?# ## ####??????????????????? | | # "" # ## ##?#### ## % #??????????????????? | | # #????###?# ###??????????????????? | | # ##????????# =#????????????????????? | | ## ##=% #????????# ! ##???????????????????? | | ## #### ##????????## #???????????????????? | | # ##?# #????????## #???????????????????? | | # #??# ##???????## ##??????????????????? | | ### #?## #### #### #??????????????????? | | ??####?# ## #??????????????????? | | ??????## ### % #?????####?????????? | | ??????# # #?# ## ###### # ???????? | | ??????# ### #?# ?## ## ??????? | | ??????### #? ## #?### #??????? | | ???????## #? ????## # ##?????????????? | | ???????# ## ######?#### #????????????????? | | ???????## # ## ### # ##???????????????? | | ???????# ## # ## #???????????????? | | ???????# #?### #???????????????? | | ???????# #???# # ### ##???????????????? | | ???????## ###### ########### ##????????????????? | | ????????# ## ##?## #?####?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartScatterGuard Manual? 0 Play Time 00:21:07 Cumulative 20.8 hours Start 2025.02.22 @ 14:02:07 End 2025.02.22 @ 14:26:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 25x20 Zoom Use 97% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: d98ab131-f196-4c17-9c7d-e7568cae7325