Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.18 @ 19:22:44 Player: Az Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1058) 1058 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 3463 Bonus ------- Follower Combat Kills 140 Met Imprinter 300 Was Imprinted 300 Friendly Fire -55 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 93/100 System Corruption 0% Temperature Cool (9) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Ion Engine Carbon-fiber Leg Heat Sink Terrain Scanner Makeshift Light Armor Plating Field Recycling Unit (0) Field Recycling Unit (0) Makeshift Laser Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Beamcaster CR-A16's Pointy Stick > --- INVENTORY -------- Ion Engine Carbon-fiber Leg Heat Sink Terrain Scanner Makeshift Light Armor Plating Field Recycling Unit Field Recycling Unit Makeshift Laser Heavy Assault Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Weapon Light EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 32 | 6 10 7 3 . 6 Power 3 | 2 1 . . . . Engine 3 | 2 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 4 . 2 . 4 Treads 1 | . . . . . 1 Leg 11 | 2 4 . 2 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | . 3 2 . . . Device 2 | . 1 1 . . . Storage 1 | . 1 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 2 5 1 . 2 Energy Gun 5 | 1 . 3 . . 1 Energy Cannon 3 | . 1 2 . . . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 1 1 2 . 6 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . . 2 Utility 2 | . . . . . 2 Weapon 4 | . 1 . 2 . 1 Highest Loss Streak 6 | . 1 1 2 . 6 To Critical Strikes . | . . . . . . Average Backups 8 | . 5 9 9 9 9 Power 1 | . 1 1 1 1 1 Propulsion 1 | . . 1 1 1 1 Utility 3 | . 1 3 4 4 5 Weapon 2 | . 2 3 2 2 2 Tool/Special . | . . . . . . Unused Backups 7 | . . . . . 7 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 96 99 95 100 97 Engine 11 | . 14 11 11 11 10 Leg 22 | . 28 21 19 22 21 Device 10 | . 8 11 11 11 10 Storage 11 | . 13 11 11 11 11 Processor 20 | . 3 21 22 22 21 Energy Gun 2 | . . 6 2 . 4 Energy Cannon 10 | . 4 14 8 11 6 Ballistic Gun 8 | . 14 1 8 11 10 Peak Build Rating 23 | 5 10 13 13 13 23 Average Rating 12 | 3 8 12 12 13 16 On Entrance 8 | . 5 10 12 13 13 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 29 | 8 29 24 23 23 24 Greatest Support 30 | 20 20 20 20 20 30 Greatest Overweight (x) 4 | . 1 2 2 1 4 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 Average Carried 8 | . 5 9 8 9 9 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 2 10 10 9 10 9 Class Distribution -------------------- 83% | Scavenger-Skirmisher 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 787 | 256 259 118 56 14 84 Remotely . | . . . . . . Salvage Created 1322 | 49 406 581 154 . 132 Parts 84 | 1 29 36 14 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented 2 | . . . . . 2 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | 1 13 13 6 . 3 Melee 2 | . . . . . 2 Guns 12 | 1 4 2 5 . . Cannons 18 | . 7 10 1 . . AOE 3 | . 2 . . . 1 Classes Destroyed 9 | 1 4 3 . . 1 Worker 2 | . . 2 . . . Builder 1 | . 1 . . . . Tunneler 1 | . . 1 . . . Recycler 1 | . 1 . . . . Watcher 3 | . 1 2 . . . Swarmer 16 | . 6 5 4 . 1 Grunt 17 | 1 7 6 2 . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 9 | 1 6 6 9 . 2 Combat Bots Only 5 | 1 5 3 4 . 2 Max Kills in Single Turn 3 | 1 3 1 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 225 | 3 88 45 27 . 62 Missed 65 | . 26 19 4 . 16 Hits 160 | 3 62 26 23 . 46 Melee 8 | . . . . . 8 Projectile 152 | 3 62 26 23 . 38 Critical Strikes 3 | . 1 . . . 2 Damage Taken 1973 | 32 630 276 190 . 845 Core 620 | 10 202 40 38 . 330 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 213 | . . . . 213 . Core Remaining (%) 55 | 96 15 . . . . Volleys Fired 84 | 2 30 30 14 . 8 Largest 2 | 2 2 2 2 . 2 Hottest 124 | 60 76 124 101 . 98 Shots Fired 161 | 4 58 61 22 . 16 Gun 86 | 4 30 26 15 . 11 Cannon 75 | . 28 35 7 . 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 65 | 2 50 . 5 . 8 Thermal 11 | 2 . 6 . . 3 Explosive . | . . . . . . Electromagnetic 85 | . 8 55 17 . 5 Robot Hit Streak 8 | 2 6 8 3 . 2 Robot Miss Streak 6 | 1 2 5 3 . 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 88 | 3 34 34 10 . 7 Core Hits 54 | 2 23 19 6 . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Blast 1 | . 1 . . . . Corrupt 1 | . . 1 . . . Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing . | . . . . . . Piercing 8 | . . . . . 8 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2200 | 39 866 854 169 . 272 Guns 615 | 39 234 222 90 . 30 Cannons 1040 | . 359 583 79 . 19 Explosions 435 | . 273 45 . . 117 Melee 106 | . . . . . 106 Ramming 4 | . . 4 . . . Kinetic 549 | 28 462 . 29 . 30 Thermal 234 | 11 . 106 . . 117 Explosive 273 | . 273 . . . . Electromagnetic 1034 | . 131 744 140 . 19 Impact . | . . . . . . Slashing . | . . . . . . Piercing 106 | . . . . . 106 Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 5 5 . . Message Errors 2 | . . . 2 . . Matter Fused 2 | . . 1 1 . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 1 | . . 1 . . . Misfires 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 17 | . . 6 . . 11 Projectiles 6 | . . 6 . . . Explosions 11 | . . . . . 11 Melee . | . . . . . . Knockbacks 3 | . 3 . . . . Impact . | . . . . . . Kinetic 3 | . 3 . . . . Secondary . | . . . . . . Self-Inflicted Damage 29 | . 29 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 250 | 6 192 250 127 . 54 Average Temperature 61 | 6 69 69 46 . 16 Received Heat Transfer 501 | 18 162 99 12 . 210 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 6 | . . 5 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 286 | 25 . 161 . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . 1 . . . . Low Security (%) 95 | 100 78 100 100 . . Level 1 4 | . 21 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 230 | 20 230 187 167 . . Initial 93 | . 6 93 72 . . Average 71 | 1 109 51 101 . . Influence Increases 1338 | 20 378 431 155 . 354 Destroy 0b10 Robot/C 840 | 20 260 260 120 . 180 Destroy 0b10 Robot/NC 50 | . 15 25 . . 10 Destroy Leader 156 | . 52 64 20 . 20 Allied During Kill 84 | . . . . . 84 Successful Hack 17 | . 12 5 . . . Disable Machine 60 | . 30 30 . . . Destroy Structure 11 | . 9 2 . . . Lose Combat Pursuer 120 | . . 45 15 . 60 Influence Decreases 1338 | 10 166 466 315 27 354 Entered New Map 275 | . 4 129 115 27 . Time Decay 833 | 10 152 327 180 . 164 Lost Part 100 | . 10 10 20 . 60 Lost Ally 130 | . . . . . 130 Squads Dispatched 5 | . 1 2 1 . 1 Investigation 3 | . 1 1 1 . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 8 | . 2 6 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | 1 18 22 7 . 17 Peak Tracking Total 9 | 1 7 4 4 . 9 Tactical Retreats 5 | . . 2 1 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 2 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 3 2 1 . . Terminals 5 | . 2 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 6 7 4 . . Successful 9 | . 4 3 2 . . Failed 8 | . 2 4 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 5 3 1 1 . Terminals 16 | . 5 7 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 1 2 . . Record 3 | . . 1 2 . . Part Schematic 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 2 . . . Terminals 3 | . 1 2 . . . Botnet 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 2 1 . . Full Trace Events 3 | . . 2 1 . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . 1 . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 50 | . 50 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 10 Highest-Rated Group 305 | . . . . 305 305 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 75 | . . . . . 75 Total Damage 1306 | . . . . . 1306 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3725 | . 110 934 372 1751 558 Optics 3725 | . 110 934 372 1751 558 Sensors 3583 | . . 934 372 1751 526 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . . 1 . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4180 | 141 424 934 372 1751 558 Spaces Moved 1957 | 110 164 317 173 882 311 Core 19 | 18 . . . . 1 Treads 1 | . . . . . 1 Legs 1937 | 92 164 317 173 882 309 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 190 120 Average Speed 177 | 108 172 191 191 190 149 Slowest Speed 260 | 120 190 260 260 190 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 9 36 32 28 88 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 20 | . 12 2 . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 20 | . 12 2 . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2477 | 124 245 585 192 958 373 Wait 356 | 6 27 216 1 74 32 Move 1952 | 109 163 316 172 881 311 Hop . | . . . . . . Pick Up 20 | 1 8 8 . 2 1 Fast Attach 10 | 5 2 . 2 . 1 Attach 5 | . 1 2 2 . . Detach . | . . . . . . Swap 24 | 1 10 5 1 . 7 Drop 16 | . 4 6 . 1 5 Fire 84 | 2 30 30 14 . 8 Melee 8 | . . . . . 8 Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 120 | -11/Scrapyard | Discovered new exit (range 8) 142 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Core integrity fell below 50% 318 | -10/Materials | Build established: Mutant 529 | -10/Materials | Core integrity fell below 20% 547 | -10/Materials | Discovered new exit (range 11) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Utility x2 876 | -9/Materials | Build established: Scavenger-Skirmisher 1311 | -9/Materials | Discovered new exit (range 13) 1434 | -9/Materials | Identified exit to Mines 1500 | -9/Materials | Entered Mines 1525 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1642 | -9/Mines | Identified exit to Zion 1684 | -9/Mines | Discovered new exit (range 10) 1703 | -9/Mines | Identified exit to Materials 1872 | -9/Mines | Entered Zion 1938 | -7/Zion | System corruption cleaned by Quarantine Array 2507 | -7/Zion | Met Imprinter 2549 | -7/Zion | Imprinted 2551 | -7/Zion | Declared Zion's savior 2918 | -7/Zion | Found CR-A16's Pointy Stick 2964 | -7/Zion | Gained Derelict followers 3306 | -7/Zion | Visited the Megawrench Repair Shop 3306 | -7/Zion | Megawrench repaired 8 parts 3331 | -7/Zion | Discovered new exit (range 12) 3352 | -7/Zion | Identified exit to Proximity Caves 3623 | -7/Zion | Entered Proximity Caves 3623 | -6/Proximity Caves | Accompanied by 10 allies 3732 | -6/Proximity Caves | Spotter reported a threat 3763 | -6/Proximity Caves | Learned location of Extension (-6) 3767 | -6/Proximity Caves | Spotter reported a threat 3852 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3867 | -6/Proximity Caves | Lost 4 allies 4051 | -6/Proximity Caves | Learned Factory emergency access door positions 4154 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4160 | -6/Proximity Caves | Core integrity fell below 50% 4175 | -6/Proximity Caves | Core integrity fell below 20% 4181 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04149_ Sensor Array destroyed. 04152_ Carbon-fiber Leg destroyed. 04153_ CZ-GI4(b) overheating. 04154_ CZ-GI4(b) heat damages core (-13). 04154_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04156_ 9L-09N(M) destroyed. 04157_ UF-DD9(M) destroyed. 04158_ Y-64 Sentinel: "REQUESTING BACKUP." 04159_ B1-9G5(M) destroyed. 04163_ G-50 Soldier destroyed. 04164_ Beamcaster destroyed. 04165_ Ion Engine destroyed. 04166_ L-41 Fighter destroyed. 04167_ Critical hit (Burn: +37). 04172_ Carbon-fiber Leg destroyed. 04174_ Signal Interpreter destroyed. 04177_ Carbon-fiber Leg fries itself beyond repair. 04178_ Acquired Arm. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###???#???????####??????????????????? | | ?????????????# ### ??????? #??????????????????? | | ?????????????? ??????? #??????????????????? | | ???????? ????? ?????? #??????????????????? | | ???????? ????? #?????? ??????????????????? | | ???????? ????? #?????? ???????????????????? | | ????????# ?????? #?????? #???????????????????? | | ????????# ?????# #?????? ##?????? #??????????? | | ????????# ?????# #?????? ###### #??????????? | | ????????# ?????# #####?? #??????????? | | ????????# ?????# ## #?? ##?????????? | | ????????# ?????# ### ##????????? | | ????????# ###### #???????? | | ???????## #???????? | | ??????## #????????? | | ??????# ### !@%## #?????????? | | ??????### ###?# lg##??### #?????????? | | ????????## ##???## g*g#####!# #?? ?????????? | | ?????????# ##?????# ==|!%*%%! #???????????????? | | ????????## ##????# %####### #???????????????? | | ???????## #? #????? #???????????????? | | ???????# ## #????? #???????????????? | | ??????## #### # #???? #???????????????? | | ??????# ##??###### #???? #???????????????? | | ??????# ###??????# #??? # #???????????????? | | ??????# #??????# #???"# #???????????????? | | ??????##### #?###??# #??#### #???????????????? | | ??????????#### ### ##?# ????? #???????????????? | | ?????????????# ## #######???####???????????????? | | ??????????#### ### ##?????????????????????? | | ?????????## #?????????????????????? | | ####?????# ##????????????????????? | | #?????# #????????????????????? | | #####?# ! ##????????????????????? | | ## ### #### []% ##????????????????????? | | # ### ##??# [ ! #????????????????????? | | ### #???# # #???????????????????? | | #???# ## #??????????????????? | | % #???# ## ######??????????????????? | | ######???# ## ##???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Energy Well | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Drone Bay | -7/Zion | Archive Energy Filter | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Spear | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Flak Gun | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? The One Challenges ------------ None Game ------ Seed ProcessingMagneticLaser Manual? 0 Play Time 00:45:35 Cumulative 1.6 hours Start 2026.05.18 @ 18:35:39 End 2026.05.18 @ 19:22:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28c8e396-fbd3-48c2-a632-b52b78fb8c83