Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 15:25:33 Player: NikedNOGsing_in_can't Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (323) 1615 Value Destroyed (10154) 10154 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3674) 3674 TOTAL SCORE: 20163 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2674 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 245/300 Energy 96/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Huge Storage Unit Improved Energy Well (400) Compact Matter Pod (150) Improved System Restoration Module Peak State ------------ > --- POWER ------------ Cooled Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Wheeled Armored-Huge Exoskeleton Compact Wheel > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Active Sensor Suite Advanced Targeting Computer > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon Gauss Rifle Kinetic Construct/G > --- INVENTORY -------- Reinforced Fission Core Reinforced Fission Core Improved Cooling System Huge Storage Unit Improved Energy Well Compact Matter Pod Improved Trap Scanner Improved Weapon Cycler Improved Medium Armor Plating Graphene Brace Focal Shield Improved Thermal Shield Improved Shock Absorption System Improved System Restoration Module High-powered Tractor Beam Cooled Plasma Cannon Gauss Rifle Mini Grenade Launcher Smartbomb Launcher Improved Plasma Cutter Axe [Rating: 111] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Cooled Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Slots Evolved 10 | . . 2 . 2 . . 4 . 2 Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . . . 1 . 1 Utility 5 | . . . . 2 . . 2 . 1 Weapon 2 | . . 1 . . . . 1 . . Parts Attached 267 | 7 24 61 7 38 31 12 5 15 67 Power 18 | 1 2 2 . 4 1 . . 1 7 Engine 9 | 1 2 1 . 4 1 . . . . Core 8 | . . 1 . . . . . 1 6 Reactor 1 | . . . . . . . . . 1 Propulsion 57 | 2 8 10 1 5 5 6 . 4 16 Treads 39 | 2 7 9 1 3 3 4 . 4 6 Leg . | . . . . . . . . . . Wheel 17 | . 1 1 . 2 2 2 . . 9 Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 64 | 2 6 7 . 7 7 4 2 6 23 Device 29 | 1 2 . . 1 3 1 . 6 15 Storage 6 | 1 1 1 . . . 2 . . 1 Processor 4 | . 1 . . 1 . . . . 2 Hackware 4 | . 1 1 . . 1 . 1 . . Protection 21 | . 1 5 . 5 3 1 1 . 5 Artifact . | . . . . . . . . . . Weapon 128 | 2 8 42 6 22 18 2 3 4 21 Energy Gun 8 | 2 . . . 3 . . . 1 2 Energy Cannon 12 | . . 5 . . . . . . 7 Ballistic Gun 63 | . 7 17 4 11 10 2 3 2 7 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 30 | . . 14 2 4 5 . . 1 4 Special Weapon 2 | . 1 . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 12 | . . 6 . 4 2 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . 2 . 5 1 . . 1 5 Parts Lost 59 | . . 5 1 5 6 . . 1 41 Power 6 | . . . 1 . 1 . . . 4 Propulsion 22 | . . 2 . 2 2 . . . 16 Utility 17 | . . 1 . 3 2 . . . 11 Weapon 14 | . . 2 . . 1 . . 1 10 Highest Loss Streak 12 | . . 2 1 2 2 . . 1 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 99 99 92 85 74 89 84 Engine 7 | . 13 9 10 9 8 9 6 2 . Core 1 | . . 1 . . . . . 3 4 Treads 22 | . 22 26 33 25 19 20 13 25 15 Wheel 5 | . 5 6 . 1 6 4 6 . 8 Device 6 | . 7 . . 1 4 8 6 18 16 Storage 9 | . 14 11 11 9 9 9 6 6 5 Processor 2 | . 1 . . 7 1 . . . 3 Hackware 1 | . 1 3 . . 2 5 5 2 . Protection 7 | . 2 7 11 18 13 4 5 1 3 Energy Gun 2 | . 9 . . . . 2 2 . 3 Energy Cannon 1 | . . 2 . . . . . . 6 Ballistic Gun 18 | . 17 17 15 22 25 21 18 21 9 Launcher 3 | . . 8 17 2 . . . 4 1 Slashing Weapon 1 | . . 4 . 1 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 141 | 15 50 104 104 111 134 124 128 130 141 Greatest Support 150 | 40 40 66 69 69 64 62 16 120 150 Greatest Overweight (x) 41 | . 4 10 1 10 13 34 7 8 41 Average Overweight (x) 3 | . 1 3 1 2 9 4 6 . 4 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 19 22 25 25 25 25 25 25 24 Most Carried 25 | 5 14 24 22 25 25 25 24 25 25 Average Carried 21 | 2 10 20 21 23 23 24 21 24 23 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 5 Final Carried 25 | 5 14 20 22 25 25 24 21 24 5 Scrap Engine Consumption 73 | . . . . . . 30 2 31 10 Constructs Created 10 | . . . . . . 5 1 . 4 Constructs Modified 16 | . . . . . . 4 1 . 11 Class Distribution -------------------- 31% | Tank 19% | Mutant 16% | Scavenger-Gunner 12% | Scavenger-Tank 10% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Storage Scavenger-Gunner | -8/Recycling Scavenger-Tank | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Matter Collected 8374 | 270 203 1703 69 1814 1560 364 180 552 1659 Remotely . | . . . . . . . . . . Salvage Created 13903 | 106 619 2019 19 2134 2428 726 355 542 4955 Parts 656 | 4 43 160 5 97 106 29 8 25 179 Haulers Intercepted 21 | . 2 5 . 5 5 . 2 . 2 Recyclers Shooed 16 | . 1 5 . 1 6 1 . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Combat Hostiles Destroyed 203 | . 11 40 3 26 35 3 . 10 75 Melee 1 | . . 1 . . . . . . . Guns 112 | . 10 11 . 21 28 3 . 8 31 Cannons 26 | . . 2 . . . . . . 24 AOE 57 | . . 26 3 5 7 . . 2 14 Classes Destroyed 19 | 2 6 6 . 3 . . . . 2 Worker 22 | . 2 14 . 1 . . 1 . 4 Builder 19 | . . 14 . . . 1 . . 4 Tunneler 4 | 1 . 1 . 1 . . . . 1 Hauler 21 | . 2 5 . 5 5 . 2 . 2 Recycler 33 | 1 1 7 . 7 6 7 1 . 3 Mechanic 6 | . . 3 . 1 . . . . 2 Operator 7 | . 3 2 . . 2 . . . . Watcher 14 | . 3 5 . 3 1 . . . 2 Swarmer 27 | . 5 10 3 3 3 . . 3 . Saboteur 2 | . . . . . . . . . 2 Grunt 101 | . 6 23 . 13 21 . . 3 35 Brawler 8 | . . 3 . . . . . . 5 Duelist 7 | . . 1 . . . . . . 6 Protector 2 | . . 1 . . . . . . 1 Sentry 27 | . . 2 . 6 11 3 . . 5 Specialist 5 | . . . . 2 . . . 3 . Hunter 10 | . . . . 1 . . . . 9 Programmer 11 | . . . . . . . . . 11 Heavy 3 | . . . . 1 . . . 1 1 Best Kill Streak 14 | 1 3 14 3 12 6 5 3 4 8 Combat Bots Only 9 | . 3 9 3 3 5 2 . 4 7 Max Kills in Single Turn 6 | 1 2 6 2 2 3 1 1 2 5 Gunslinging 1 | . . 1 . . . . . . 1 Exploded 4 | . . 4 2 1 2 . . 2 3 Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Hostile Shots Fired 1030 | . 49 142 4 150 106 16 . 66 497 Missed 289 | . 11 38 2 48 31 4 . 14 141 Damage Taken 13748 | . 382 1279 80 1876 1147 176 . 895 7913 Core 1717 | . 43 177 . 312 29 14 . 131 1011 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 198 | . . . . . . . . . 198 Regen/Repaired (Parts) 853 | . . . . . 566 . . 119 168 Core Remaining (%) 71 | 100 82 . 55 . . 35 . 84 . Volleys Fired 697 | 8 74 124 3 118 104 23 11 24 208 Largest 4 | 2 2 3 2 3 3 3 4 4 4 Hottest 230 | 100 100 204 56 85 96 75 111 116 230 Shots Fired 1874 | 16 146 256 4 314 300 58 35 89 656 Gun 1529 | 16 145 173 1 300 291 58 35 86 424 Cannon 250 | . . 38 . . . . . . 212 Launcher 94 | . . 45 3 14 9 . . 3 20 Special 1 | . 1 . . . . . . . . Kinetic 1294 | . 72 173 1 300 291 58 35 63 301 Thermal 463 | 16 74 38 . . . . . . 335 Explosive 82 | . . 43 2 10 4 . . 3 20 Electromagnetic 35 | . . 2 1 4 5 . . 23 . Robot Hit Streak 25 | 6 12 10 . 13 25 16 7 9 24 Robot Miss Streak 6 | 2 6 4 2 5 4 2 2 4 6 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 24 | . 2 3 . 4 6 1 . 4 4 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . 1 1 Shots Hit Robots 1136 | 11 98 139 . 188 193 41 22 52 392 Core Hits 596 | 3 38 125 4 87 80 14 10 24 211 Critical Kills 5 | . . . . 1 . . . . 4 Critical Parts Destroyed 8 | . . . . 2 3 . . . 3 Critical Strikes 31 | 3 9 . . 3 3 . . . 13 Burn 15 | 3 9 . . . . . . . 3 Meltdown 3 | . . . . . . . . . 3 Destroy 11 | . . . . 3 3 . . . 5 Blast 2 | . . . . . . . . . 2 Melee Attacks 31 | . . 18 . 11 2 . . . . Impact . | . . . . . . . . . . Slashing 31 | . . 18 . 11 2 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 14 | . . 11 . 3 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 33019 | 135 1103 6220 191 4312 4243 721 364 1304 14426 Guns 17602 | 135 1103 1275 . 3133 3582 710 364 1089 6211 Cannons 5477 | . . 459 . . . . . . 5018 Explosions 8795 | . . 3640 191 900 661 . . 215 3188 Melee 1125 | . . 846 . 279 . . . . . Ramming 20 | . . . . . . 11 . . 9 Kinetic 14699 | . 430 1275 . 3133 3582 710 364 859 4346 Thermal 8523 | 135 673 459 . . . . . . 7256 Explosive 7908 | . . 3577 173 803 325 . . 215 2815 Electromagnetic 744 | . . 63 18 97 336 . . 230 . Impact . | . . . . . . . . . . Slashing 1125 | . . 846 . 279 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 2 6 Average Corruption 2 | . . . . . . . . 1 3 Corruption Purged 6 | . . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . . Effects 44 | . . . . . . . . 9 35 Message Errors 7 | . . . . . . . . 1 6 Matter Fused 8 | . . . . . . . . 1 7 Heat Flow Errors 9 | . . . . . . . . 2 7 Energy Discharges 2 | . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . 2 6 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 2 | . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . 1 3 Overload Shots 5 | . . . . . . . . . 5 Overflow Damage 629 | . . 368 35 61 12 . . . 153 Projectiles 94 | . . 20 . . . . . . 74 Explosions 276 | . . 127 35 23 12 . . . 79 Melee 259 | . . 221 . 38 . . . . . Knockbacks 8 | . . . . . . 1 . . 7 Impact 1 | . . . . . . 1 . . . Kinetic 6 | . . . . . . . . . 6 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 440 | . . 148 64 55 . . . 29 144 Shots 17 | . . 7 2 4 . . . 1 3 Rammed 1 | . . . . . . . . . 1 Targets Rammed 2 | . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 987 | 273 350 560 . 265 456 201 175 987 455 Average Temperature 107 | 123 108 81 . 55 134 76 73 153 115 Received Heat Transfer 3778 | . 129 429 . 702 639 63 . 117 1699 Effects 47 | . 2 7 . . 9 3 . 10 16 Shutdowns 5 | . 1 1 . . . . . 1 2 Energy Bleed 7 | . . 1 . . 1 . . 3 2 Interference 17 | . 1 4 . . 4 3 . 2 3 Matter Decay 3 | . . . . . 1 . . . 2 Short Circuit 3 | . . 1 . . . . . . 2 Damage (minor) 3 | . . . . . 3 . . . . Damage (major) 9 | . . . . . . . . 4 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 7 | . 1 . . . . . . . 6 Combat Hostiles 7 | . 1 . . . . . . . 6 Parts Melted 45 | . 7 2 . . . . . . 36 Heat Transferred 15600 | 629 2664 851 . . . . . . 11456 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . 2 . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Peak Influence 2150 | 10 171 965 376 403 614 110 52 276 2150 Initial 376 | . 6 . 376 45 . 75 2 39 144 Average 371 | 3 52 451 238 200 425 20 19 211 950 Maximum Alert Level 5 | . . 3 1 2 2 . . 1 5 Low Security (%) 47 | 100 100 29 57 38 20 100 100 31 8 Level 1 17 | . . 4 42 59 12 . . 68 13 Level 2 18 | . . 48 . 1 67 . . . 15 Level 3 5 | . . 18 . . . . . . 10 Level 4 7 | . . . . . . . . . 39 Level 5 1 | . . . . . . . . . 5 High Security 1 | . . . . . . . . . 6 Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 53 | . 3 7 . 3 6 . 2 2 30 Investigation 8 | . . . . . 3 . 2 . 3 Extermination 3 | . . . . . . . . . 3 Reinforcement 22 | . 3 4 . 3 3 . . 2 7 Assault 17 | . . 3 . . . . . . 14 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . 2 . . 1 . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Distress Signals 11 | . . 1 . 5 3 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 297 | . 23 57 2 44 41 3 . 11 116 Peak Tracking Total 15 | . 3 5 2 6 5 2 . 4 15 Tactical Retreats 4 | . . . . 2 . . . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Traps Triggered 8 | . 4 1 . . 1 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Machines Disabled 33 | . . 4 1 . 2 . . . 26 Max in Single Turn 9 | . . 1 1 . 1 . . . 9 Garrison Access 2 | . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Machines Accessed 50 | . 6 4 . 5 9 11 4 . 11 Terminals 33 | . 5 4 . 4 6 6 2 . 6 Fabricators 4 | . . . . . . . 1 . 3 Repair Stations 2 | . . . . . 2 . . . . Recycling Units 8 | . 1 . . 1 . 5 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 Total Hacks 142 | . 21 9 . 19 30 34 6 . 23 Successful 61 | . 6 4 . 12 12 16 4 . 7 Failed 81 | . 15 5 . 7 18 18 2 . 16 Catastrophic 15 | . 2 1 . 1 3 2 2 . 4 Database Lockouts . | . . . . . . . . . . Manual 68 | . 15 6 . 9 9 18 1 . 10 Terminals 99 | . 14 9 . 13 22 23 4 . 14 Fabricators 5 | . . . . . . . 1 . 4 Repair Stations 5 | . . . . . 5 . . . . Recycling Units 27 | . 7 . . 6 . 11 . . 3 Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . 3 . 1 . 2 Terminal Hacks 26 | . 3 2 . 6 7 6 2 . . Robot Analysis 7 | . 1 1 . 1 1 2 1 . . Prototype ID Bank 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 4 | . 1 1 . 1 . 1 . . . Alert Level 6 | . 1 . . . 3 2 . . . Unreport Threat 7 | . . . . 4 3 . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . 3 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 10 | . 1 . . 3 . 5 . . 1 Retrieve Matter 3 | . . . . 2 . 1 . . . Retrieve Components 7 | . 1 . . 1 . 4 . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 Seal Access 2 | . . . . . . . 1 . 1 Unauthorized Hacks 18 | . 2 2 . 3 2 5 1 . 3 Terminals 9 | . . 2 . 1 2 2 . . 2 Botnet 9 | . . 2 . 1 2 2 . . 2 Fabricators 1 | . . . . . . . 1 . . Download 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 2 . . 2 . 3 . . 1 Reject 3 | . 1 . . 1 . 1 . . . Mask 5 | . 1 . . 1 . 2 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 39 | . 6 3 . 3 9 8 1 . 9 Full Trace Events 8 | . . . . 1 3 . 1 . 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 67 | . . . . . . . . . 67 Total Robot Build Rating 8 | . . . . . . . . . 8 Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 44 | . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 17 | . 4 . . 2 . 11 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 64 | . . . . . . . . . 64 Highest-Rated Ally 32 | . . . . . . . . . 32 Total Orders 3 | . . . . . . . . 3 . EXPLORE 3 | . . . . . . . . 3 . Ally Attacks 6 | . . . . . . . . . 6 Total Damage 211 | . . . . . . . . . 211 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Robot Analysis Total 7 | . 1 1 . 1 1 2 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 3 | . . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Turns Passed 16629 | 142 1852 3037 950 2425 1581 2532 331 436 3343 Spaces Moved 5704 | 58 557 1025 386 834 431 898 143 188 1184 Core 18 | 5 . . . . . 1 . . 12 Treads 3600 | 53 555 592 386 698 80 606 . 179 451 Legs . | . . . . . . . . . . Wheels 2084 | . 2 433 . 136 351 291 143 9 719 Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Fastest Speed 35 | 50 140 155 240 190 230 190 190 160 35 Average Speed 225 | 150 269 194 240 231 248 258 202 172 205 Slowest Speed 2100 | 160 320 320 240 240 275 1750 205 480 2100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 59 | 4 82 57 79 69 70 98 5 96 32 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 . . . . Known Exits Taken 3 | . . 1 . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 23 | . 1 8 . 6 1 . . . 7 Terrain Destroyed 669 | . 1 244 18 71 32 . . 17 286 Melee 10 | . . 3 . 6 1 . . . . Projectile 86 | . 1 . . . . . . . 85 AOE 573 | . . 241 18 65 31 . . 17 201 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Total 8194 | 94 763 1826 404 1120 763 1080 170 266 1708 Wait 1235 | 16 99 535 7 67 174 130 8 10 189 Move 5695 | 57 556 1024 385 833 430 897 142 187 1184 Hop . | . . . . . . . . . . Pick Up 107 | 6 6 28 1 20 8 2 2 14 20 Fast Attach 70 | 6 11 10 . 13 3 3 . 3 21 Attach 66 | 1 2 6 . 7 6 3 4 7 30 Detach 25 | . 1 2 . 2 2 4 1 2 11 Swap 131 | . 11 45 7 18 22 6 1 5 16 Drop 120 | . 3 32 1 31 3 11 1 14 24 Fire 697 | 8 74 124 3 118 104 23 11 24 208 Melee 31 | . . 18 . 11 2 . . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis 4 | . . . . . . . . . 4 Rewire 2 | . . 2 . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 9 | . . . . . 9 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/DSF -5/Factory (discovered 2 exits: [*Fac] / [*Ext]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 1001 | -10/Materials | Discovered new exit (range 16) 1050 | -10/Materials | Identified exit to Mines 1155 | -10/Materials | Build established: Scavenger-Mutant 1538 | -10/Materials | Build established: Mutant 1800 | -10/Materials | Discovered new exit (range 6) 1995 | -10/Materials | Entered another Materials area 1995 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2292 | -9/Materials | Discovered new exit (range 3) 2294 | -9/Materials | Discovered new exit (range 7) 2915 | -9/Materials | Destroyed 8 combat bots 3072 | -9/Materials | Discovered new exit (range 15) 3976 | -9/Materials | Identified exit to Mines 3995 | -9/Materials | First assault squad dispatched 4895 | -9/Materials | Destroyed 9 combat bots 4914 | -9/Materials | Build established: Tank 5032 | -9/Materials | Entered Mines 5129 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5595 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5795 | -9/Mines | Learned location of Storage (-8) 5941 | -9/Mines | Discovered new exit (range 10) 5982 | -9/Mines | Entered Materials 5982 | -8/Materials | Evolved 2 slots: Utility x2 6614 | -8/Materials | Discovered new exit (range 12) 6633 | -8/Materials | Identified exit to Storage 6947 | -8/Materials | Found Prototype Device 7758 | -8/Materials | Core integrity fell below 50% 7959 | -8/Materials | Discovered new exit (range 5) 8307 | -8/Materials | Build established: Mutant 8407 | -8/Materials | Entered Storage 8612 | -8/Storage | Learned location of Armory (-3) 8731 | -8/Storage | Build established: Tank 9001 | -8/Storage | Discovered new exit (range 13) 9536 | -8/Storage | Build established: Scavenger-Tank 9931 | -8/Storage | Repaired Hrd. Heavy Armor Plating 9979 | -8/Storage | Discovered new exit (range 3) 9988 | -8/Storage | Entered Recycling 10002 | -8/Recycling | Found Scrap Engine 10414 | -8/Recycling | Build established: Scavenger-Gunner 11726 | -8/Recycling | Build established: Scavenger-Tank 11929 | -8/Recycling | Discovered new exit (range 16) 12139 | -8/Recycling | Build established: Scavenger-Mutant 12520 | -8/Recycling | Entered Factory 12520 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 12851 | -6/Factory | Identified exit to DSF 12851 | -6/Factory | Entered DSF 12899 | -6/DSF | Additional patrols routed to DSF 12912 | -6/DSF | Build established: Scavenger-Tank 12996 | -6/DSF | Sterilization system engaged 13016 | -6/DSF | Ambient heat levels rising (+10) 13031 | -6/DSF | Ambient heat levels rising (+10) 13046 | -6/DSF | Ambient heat levels rising (+10) 13061 | -6/DSF | Ambient heat levels rising (+10) 13076 | -6/DSF | Ambient heat levels rising (+10) 13080 | -6/DSF | Discovered new exit (range 16) 13091 | -6/DSF | Ambient heat levels rising (+10) 13106 | -6/DSF | Ambient heat levels rising (+10) 13121 | -6/DSF | Ambient heat levels rising (+10) 13136 | -6/DSF | Ambient heat levels rising (+10) 13151 | -6/DSF | Ambient heat levels rising (+10) 13166 | -6/DSF | Ambient heat levels rising (+10) 13181 | -6/DSF | Ambient heat levels rising (+10) 13196 | -6/DSF | Ambient heat levels rising (+10) 13211 | -6/DSF | Ambient heat levels rising (+10) 13226 | -6/DSF | Ambient heat levels rising (+10) 13241 | -6/DSF | Ambient heat levels rising (+10) 13256 | -6/DSF | Ambient heat levels rising (+10) 13271 | -6/DSF | Ambient heat levels rising (+10) 13283 | -6/DSF | Build established: Gunner 13286 | -6/DSF | Ambient heat levels rising (+10) 13287 | -6/DSF | Entered Factory 13287 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13585 | -5/Factory | Build established: Tank 13596 | -5/Factory | Discovered new exit (range 11) 13913 | -5/Factory | Spotted B-75 Beast 14017 | -5/Factory | Garrison activated, responded to threat 14098 | -5/Factory | Lost 8 parts (1p5n2w) 14283 | -5/Factory | Build established: Scavenger-Gunner 14318 | -5/Factory | Cargo convoy interrupted 14388 | -5/Factory | Fabricated Y-54 Guardian? 14487 | -5/Factory | First assault squad dispatched 14592 | -5/Factory | Lost 3 parts (1n2u) 15383 | -5/Factory | Identified Active Sensor Suite 15594 | -5/Factory | Build established: Gunner 16158 | -5/Factory | Lost 3 parts (3u) 16368 | -5/Factory | Core integrity fell below 50% 16400 | -5/Factory | High security lockdown imminent 16451 | -5/Factory | Lost 8 parts (1p2n2u3w) 16453 | -5/Factory | Destroyed 7 combat bots 16480 | -5/Factory | High security lockdown engaged 16591 | -5/Factory | Discovered new exit (range 14) 16625 | -5/Factory | Core integrity fell below 20% 16630 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 16622_ The unstable cave ceiling collapses. 16622_ Slug penetrates Construction Platform. 16622_ Construction Platform disabled. 16622_ Penetrated by Slug. 16622_ Acquired Cesium-ion Thruster. 16624_ Dropped Huge Storage Unit. 16624_ Acquired 1 matter. 16624_ Focal Shield destroyed. 16624_ Penetrated by Slug. 16624_ Slug penetrates G-50 Soldier. 16625_ Acquired 6 matter. 16625_ Cesium-ion Thruster destroyed. 16625_ Acquired 5 matter. 16626_ Acquired 3 matter. 16627_ Penetrated by Slug. 16629_ Slug penetrates A-15 Conveyor. 16629_ Slug penetrates G-50 Soldier. 16630_ Y-64 Sentinel suffers critical hit (Burn). 16630_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ????"????????????????????? | | ????????????????????# ??? "????????????????????? | | ????????????????????# ??? "????????????????????? | | ????????????????????# ??? ????????????????????? | | ????????????????????# """ """ ?????????????????? | | ????????????????????# """ """ ?????????????????? | | ????????????????????# """ """??????????????????? | | ??????######????????# ??????????????????? | | ?????? =#????????# ! ???????????????????? | | ?????""" #????????# ????????????????????? | | ?????"" #????##### # ####?????????????????? | | ??? """" !#????# #?????????????????? | | ??# """" #????# ^* #?????????????????? | | ??# """" #????# * =<= #?????????????????? | | ??# """" #????# @ A% #?????????????????? | | ??# """" ###### = * #?????????????????? | | ?# ### Y ####?????????????????? | | ?#+##+# =;; YH #????????????????????? | | # %!! % % ####????????????????????? | | # %**%% ####???????????????????????? | | !+ *= g % #??????????????????????????? | | # ]g%h """ #??????????????????????????? | | = # !=%h% %"" #??????????????????????????? | | ?##"## !!%!h|/ #??????????????????????????? | | ?????#* """=%"% """ #??????????????????????????? | | ??????#% "T//""""""" #??????????????????????????? | | ??????#% "" """%""" #??????????????????????????? | | ????? !! % " " +??????????????????????????? | | ????## % # ?????????????????????????? | | ?????# % % % ! #??????????????????????????? | | ????## #### #### #??????????????????????????? | | ?#### # #??????????????????????????? | | ## # # #??????????????????????????? | | * + ???????????????????????????? | | # ???????????????????????????? | | # ? ???????????????????????????? | | [ ! # ???????????????????????????????? | | !! #? ??????????????????????????????? | | # #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 160 Energy Generation 21 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 25 Core Shielding 20 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Downloaded Fabricated ------------ Y-54 Guardian | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force Oh No You Don't! Treasure Hunter \\IAMDERELICT Challenges ------------ None Game ------ Seed CompositeDroneNetwork Manual? 0 Play Time 02:53:09 Cumulative 61.4 hours Start 2024.04.27 @ 14:38:24 End 2024.04.29 @ 15:25:33 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c28d9f3f-88fe-4fda-8f4d-6d059d81a367