Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.26 @ 13:56:54 Player: Mr.Manatee Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (1185) 1185 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (-216) -216 TOTAL SCORE: 3574 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 105 Aligned with FarCom 300 Friendly Fire -685 Cogmind --------- Core Integrity 0/400 Matter 289/300 Energy 93/125 System Corruption 13% Temperature Cool (168) Movement Hovering (220) Ox2 Location -8/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Combat Airjet > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Latent Energy Streamer > --- INVENTORY (12) --- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Shielding High-capacity Matter Pod (200) Modified TNC Experimental Targeting Computer Advanced Weapon Cycler Hacking Suite Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Combat Airjet Combat Airjet > --- UTILITY ---------- High-capacity Storage Unit Gravity Neutralizing Apparatus > --- WEAPON ----------- Latent Energy Streamer Improved Assault Rifle Flak Gun Field Lobotomy Kit > --- INVENTORY -------- Improved Heat Shielding High-capacity Matter Pod Modified TNC Experimental Targeting Computer Advanced Weapon Cycler Hacking Suite [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Small Storage Unit Device Improved Heat Shielding Storage Small Storage Unit Processor Launcher Guidance Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Latent Energy Streamer Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 59 | 15 . 1 20 4 15 4 Power 9 | 2 . . 4 1 1 1 Engine 9 | 2 . . 4 1 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 6 . . 3 2 2 . Treads 4 | 2 . . . 2 . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 7 | 2 . . 3 . 2 . Flight . | . . . . . . . Utility 11 | 2 . . 2 1 6 . Device 4 | . . . . 1 3 . Storage 4 | 1 . . 1 . 2 . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 26 | 5 . 1 11 . 6 3 Energy Gun 5 | 4 . . . . 1 . Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 14 | . . 1 8 . 2 3 Ballistic Cannon . | . . . . . . . Launcher 4 | 1 . . 2 . 1 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Parts Lost 22 | 4 . . . . 10 8 Power 2 | . . . . . 1 1 Propulsion 4 | 1 . . . . 2 1 Utility 3 | . . . . . 2 1 Weapon 13 | 3 . . . . 5 5 Highest Loss Streak 9 | 4 . . . . 9 3 Average Slot Usage (%) 94 | . 85 97 97 100 98 79 Engine 10 | . 14 14 10 11 11 6 Treads 8 | . . . . 6 17 . Hover 13 | . 28 28 20 15 4 22 Device 6 | . . . . 10 10 6 Storage 11 | . 14 14 11 11 11 11 Processor 2 | . 14 14 7 . . . Protection 1 | . . . 3 . . . Energy Cannon 1 | . . . . . . 11 Ballistic Gun 27 | . . 11 32 33 31 17 Launcher 8 | . 14 14 11 11 9 . Naked Turns . | . . . . . . . Heaviest Build 66 | 12 10 13 41 42 66 66 Greatest Support 56 | 44 44 44 44 44 56 56 Greatest Overweight (x) 2 | 2 . . . . 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 6 6 10 10 12 12 Average Capacity 9 | 5 6 6 9 10 11 12 Most Carried 12 | 6 6 6 10 10 12 8 Average Carried 7 | 5 5 5 8 9 8 6 Final Capacity 12 | 6 6 6 10 10 12 12 Final Carried 10 | 5 6 5 10 10 6 8 Class Distribution -------------------- 43% | Scavenger-Mutant 35% | Gunner 9% | Mutant 5% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 2137 | 410 . 126 711 65 615 210 Remotely . | . . . . . . . Salvage Created 1743 | 179 7 157 705 . 117 578 Parts 111 | 1 4 10 67 . 3 26 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 61 | 11 3 7 19 . 5 16 Melee 1 | 1 . . . . . . Guns 33 | 7 . 1 13 . 2 10 AOE 27 | 3 3 6 6 . 3 6 Classes Destroyed 11 | 2 1 2 6 . . . Worker 2 | . . . 1 . . 1 Builder 1 | . . . 1 . . . Tunneler 2 | . . 1 . . . 1 Hauler 2 | . . . 2 . . . Recycler 3 | 1 . . 2 . . . Operator 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 26 | . 3 3 10 . . 10 Grunt 17 | . . 4 6 . . 7 Sentry 3 | . . . 3 . . . Assembled 18 | 11 . . . . 7 . Best Kill Streak 8 | 2 2 6 8 . 4 5 Combat Bots Only 6 | 2 2 5 6 . 4 4 Max Kills in Single Turn 5 | 1 2 2 4 . 3 5 Gunslinging 1 | . . . 1 . . 1 Exploded 4 | 1 2 2 3 . 1 4 Melee 1 | 1 . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 3398 | 609 33 47 395 . 1531 783 Core 529 | 108 . 15 93 . 168 145 Absorbed by Shields . | . . . . . . . Core Remaining (%) 53 | 56 . 50 . . . . Volleys Fired 195 | 46 4 9 34 . 43 59 Largest 4 | 2 1 2 4 . 4 4 Hottest 139 | 80 30 53 102 . 139 111 Shots Fired 416 | 77 4 12 107 . 129 87 Gun 378 | 69 . 6 102 . 125 76 Cannon 6 | . . . . . . 6 Launcher 27 | 8 4 6 5 . 4 . Special 5 | . . . . . . 5 Kinetic 304 | . . 6 102 . 120 76 Thermal 74 | 69 . . . . 5 . Explosive 27 | 8 4 6 5 . 4 . Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 15 | 8 . 5 13 . 15 9 Robot Miss Streak 6 | 3 . 3 5 . 6 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 2 . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 286 | 47 . 7 65 . 104 63 Core Hits 161 | 22 4 11 37 . 38 49 Critical Hits 2 | . . . 1 . 1 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6462 | 686 230 484 1584 . 1895 1583 Guns 3597 | 510 . 41 963 . 1481 602 Cannons 23 | . . . . . . 23 Explosions 2842 | 176 230 443 621 . 414 958 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3015 | . . 41 963 . 1409 602 Thermal 582 | 510 . . . . 72 . Explosive 1884 | 176 230 443 621 . 414 . Electromagnetic 981 | . . . . . . 981 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Effects 26 | . . . . . . 26 Message Errors 6 | . . . . . . 6 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Targeting Errors 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 30 | 5 3 6 3 . . 13 Projectiles . | . . . . . . . Explosions 30 | 5 3 6 3 . . 13 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 218 | . . . 61 . . 157 Shots 4 | . . . 2 . . 2 Rammed 2 | 2 . . . . . . Targets Rammed 3 | 3 . . . . . . Kicked . | . . . . . . . Crushed 1 | 1 . . . . . . Highest Temperature 371 | 206 . 37 130 . 371 292 Average Temperature 76 | 67 . 12 37 . 140 69 Received Heat Transfer 563 | 200 . 18 93 . . 252 Effects 1 | 1 . . . . . . Energy Bleed 1 | 1 . . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1229 | 1210 . . . . 19 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Latent Energy Used 627 | . . . . . . 627 LE Corruption 11 | . . . . . . 11 Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 588 | 30 82 245 588 165 . 340 Average Influence 121 | 4 46 101 411 105 . 155 Maximum Alert Level 2 | . . 1 2 . . 1 Low Security (%) 81 | 100 100 92 14 100 . 87 Level 1 5 | . . 7 13 . . 12 Level 2 13 | . . . 72 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . 2 1 . 1 Investigation 2 | . . . 1 1 . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | 12 5 6 26 . 5 32 Peak Tracking Total 6 | 2 3 3 6 . 6 5 Tactical Retreats 12 | 3 1 . 1 . 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 11 | . 1 1 3 . 4 2 Max in Single Turn 2 | . 1 1 1 . 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 16 | . 1 1 9 2 3 . Terminals 9 | . 1 1 6 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 57 | . 3 4 40 6 4 . Successful 34 | . 2 1 24 3 4 . Failed 23 | . 1 3 16 3 . . Catastrophic 4 | . . 1 3 . . . Database Lockouts . | . . . . . . . Manual 32 | . 3 4 19 5 1 . Terminals 33 | . 3 4 21 5 . . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units . | . . . . . . . Scanalyzers 13 | . . . 13 . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 2 1 4 3 4 . Record 3 | . . . . . 3 . Robot Analysis 4 | . 2 . 2 . . . Open Door 1 | . . . . 1 . . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 2 | . . . . 2 . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 3 | . . . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 11 | . . . 11 . . . Insert Component 5 | . . . 5 . . . Analyze 6 | . . . 6 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . Terminals 3 | . . . 3 . . . Botnet 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 1 8 1 . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 138 | . . . 138 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 5 | . . . . 2 . 3 Largest Group 2 | . . . . 2 2 2 Highest-Rated Group 53 | . . . . 53 53 32 Highest-Rated Ally 31 | . . . . 31 31 18 Total Orders . | . . . . . . . Ally Attacks 18 | . . . . . . 18 Total Damage 274 | . . . . . . 274 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Field Lobotomies 3 | . . . . . . 3 Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 4 | . 2 . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 6246 | 2049 70 306 810 404 1927 680 Spaces Moved 3832 | 617 68 374 674 428 1161 510 Core 17 | 17 . . . . . . Treads 959 | 27 . . . 71 861 . Legs 411 | 411 . . . . . . Wheels . | . . . . . . . Hover 2445 | 162 68 374 674 357 300 510 Flight . | . . . . . . . Fastest Speed 50 | 50 76 76 76 76 76 76 Average Speed 108 | 109 76 76 76 89 150 93 Slowest Speed 220 | 160 76 76 76 160 200 220 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 77 25 82 49 80 90 70 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 4 | . . 2 . 1 . 1 Spaces Dug 8 | 8 . . . . . . Terrain Destroyed 298 | 77 38 65 42 . 27 49 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 298 | 77 38 65 42 . 27 49 Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 5615 | 1906 84 384 912 448 1249 632 Wait 1438 | 1215 4 1 145 11 5 57 Move 3826 | 616 67 373 673 427 1160 510 Hop . | . . . . . . . Pick Up 47 | 7 5 . 17 2 14 2 Fast Attach 26 | 10 . . 10 1 1 4 Attach 19 | 2 . 1 6 . 10 . Detach 8 | 1 . . 6 . 1 . Swap 14 | 3 . . 4 3 4 . Drop 39 | 3 4 . 17 4 11 . Fire 195 | 46 4 9 34 . 43 59 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | 3 . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 15) 837 | -11/Scrapyard | Assembled infested the area 1878 | -11/Scrapyard | Lost 4 parts (1n3w) 2050 | -11/Scrapyard | Entered Materials 2051 | -10/Materials | Build established: Scavenger-Mutant 2074 | -10/Materials | Discovered new exit (range 12) 2120 | -10/Materials | Entered Mines 2133 | -10/Mines | Learned Materials trap positions 2377 | -10/Mines | Discovered new exit (range 6) 2402 | -10/Mines | Discovered new exit (range 9) 2422 | -10/Mines | Identified exit to Materials 2426 | -10/Mines | Entered Materials 2426 | -9/Materials | Evolved 2 slots: Weapon x2 2427 | -9/Materials | Loaded intel: 8 trap records 2640 | -9/Materials | Discovered new exit (range 8) 2714 | -9/Materials | Build established: Scavenger-Gunner 2907 | -9/Materials | Identified exit to Mines 3072 | -9/Materials | Repaired Cmb. Airjet 3124 | -9/Materials | Repaired Cmb. Airjet 3163 | -9/Materials | Repaired Deuterium Engine 3236 | -9/Materials | Entered Mines 3238 | -9/Mines | Met a Derelict shopkeep closing up shop 3274 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3288 | -9/Mines | Discovered new exit (range 9) 3396 | -9/Mines | Discovered new exit (range 5) 3542 | -9/Mines | Build established: Gunner 3626 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3628 | -9/Mines | Discovered new exit (range 5) 3640 | -9/Mines | Entered Exiles 3640 | -9/Exiles | Accompanied by 2 allies 3666 | -9/Exiles | Discovered new exit (range 15) 3670 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3701 | -9/Exiles | Met 8R-AWN 3725 | -9/Exiles | Met EX-HEX 3774 | -9/Exiles | Met EX-BIN 3793 | -9/Exiles | Aligned with FarCom system 3795 | -9/Exiles | Given EX-Vault access code 3907 | -9/Exiles | Met EX-DEC 3937 | -9/Exiles | Visited The Gauntlet 4139 | -9/Exiles | Learned location of Zion (-7) 4760 | -9/Exiles | Opened EX-Vault 4798 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5137 | -9/Exiles | Attacked by the Exiles 5219 | -9/Exiles | Core integrity fell below 50% 5282 | -9/Exiles | Destroyed 8R-AWN 5296 | -9/Exiles | Lost 9 parts (1p2n2u4w) 5301 | -9/Exiles | Found Prototype Processor 5386 | -9/Exiles | Found Field Lobotomy Kit 5389 | -9/Exiles | Found Latent Energy Streamer 5391 | -9/Exiles | Found Modified TNC 5567 | -9/Exiles | Stole three prototypes: Latent Energy Streamer, Field Lobotomy Kit, Modified TNC 5567 | -9/Exiles | Entered Mines 5604 | -8/Mines | Assimilated G-47 Trooper with FLK Orb 5642 | -8/Mines | Discovered new exit (range 4) 5726 | -8/Mines | Assimilated L-31 Rogue with FLK Orb 5759 | -8/Mines | Discovered new exit (range 12) 5778 | -8/Mines | Assimilated B-36 Bruiser with FLK Orb 5951 | -8/Mines | Core integrity fell below 20% 5951 | -8/Mines | System corruption reached 10% 6025 | -8/Mines | Lost 3 parts (1p1u1w) 6247 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 06173_ T-07 Excavator destroyed. 06175_ Acquired 1 matter. 06183_ K-01 Serf collects debris. 06185_ TQ0QF1VG,AHT4NF 06228_ S-10 Pest destroyed. 06229_ K-01 Serf collects debris. 06232_ System corrupted: Energy discharge (-25). 06233_ System corrupted: Lgt. Assault Rifle targeting data glitched. 06235_ S-10 Pest destroyed. 06238_ System corrupted: Lgt. Assault Rifle targeting data glitched. 06243_ Lgt. Assault Rifle destroyed. 06243_ K-01 Serf collects debris. 06245_ Acquired Lgt. Ion Engine. 06246_ K-01 Serf collects debris. 06247_ System corrupted: Heat flow error (+157). 06247_ Cmb. Airjet destroyed. Map ----- +----------------------------------------------------+ | ????????# #???? """ ###### ##?? | | ????????# ##??# """ ###??? | | ????????# #???# """ ##????? | | ????????## ##???# < #### ##?????? | | ?????????## ##??######## #??# ######## | | ??????????## ########??## ##?## ## | | ???????????### #???####?## %%= | | ?????????????## ##### #???????## % % | | ??????????????## #???# ##??????# = # | | ??????????####?# #??## ##?????#####=% ### | | ??????????# ### #### #?????????# ##?? | | ??????????# ##????????# % ##??? | | ??????????# ######## ######???# ######???? | | ???????????####??????## ##??# #????????? | | ??????????????????????## #??# #????????? | | ???????????????????????## ##?#% #????????? | | ????????????????????######### ### #????????? | | ????????????????????# """ ### #????????? | | ?????????????####???# ### # #????????? | | ?????####???## ##?## %*"## ##### ##????????? | | ????## #### ###" = # #???# #?????????? | | ????# ## " # #???# #?????????? | | ????# ###" = % " # #???# ?????????? | | ????## #?##""#s#""## #???###?????????? | | ?????## """" ##?## # # ### #???????????????? | | ??????## """" #??###@###?# #???????????????? | | ???????## """" #???##g##### #???????????????? | | ????????# = #????#ku[ % #???????????????? | | ????????# !%* ##????# ##### #???????????????? | | ????????## # ##?????# #???# ?????????????? | | ?????????## ## ######?# #???# ??????????? | | ????####### ## #?#g#???##########?????????? | | ?####### #=## #### #?# ##?????????????????????? | | ?# # #%## #??# ###b ##????????????????????? | | ?# " %####!## #??# ## ##?######????????????? | | ?# " ## #### ### ##???????????? | | ?# " ###### ##### #???????????? | | ?# # # #??# #????????????? | | ?# " # #?## ## ###????????????? | | ?## ####### ##?# ######??????????????? | | ??# #???## #??# ##??????#####????????? | | ??# #??## ##?# ##????## #????????? | | ??# #?## ## #?## #???# #????????? | | ??# ### #### #?## #### #????????? | | ??# ## ##??# #?## ## #?????????? | | ??# ## #???# #?# #?????????? | | ??# ### #???## #### ##?????????? | | ??# #?# ##????####?# ##??????????? | | ??# #?# ##?????????# ######???????????? | | ??#!%### #?????????# ##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Heat Shielding 100 Armor Coverage 225 Evasion (%) 49 Launcher Accuracy 20 Recoil Reduction 2 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorUltimateCharger Manual? 0 Play Time 00:39:43 Cumulative 75.5 hours Start 2020.07.26 @ 13:14:47 End 2020.07.26 @ 13:56:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14da67f9-e448-4fc0-8139-057cf54beb01