Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.16 @ 15:19:31 Player: ClassActJerk Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1821) 1821 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-384) -384 TOTAL SCORE: 4427 Bonus ------- Friendly Fire -384 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Armor Integrity Analyzer Transmission Jammer > --- WEAPON ----------- Pulse Rifle Heavy Laser Heavy Laser Gauss Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Sensor Array Improved Targeting Computer Improved Propulsion Shielding Improved Field Recycling Unit Small Laser Small Laser Heavy Laser Heavy Laser Shock Bomb Launcher Remote Datajack [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 3 | . . . . 2 . 1 Weapon 2 | . . 2 . . . . Parts Attached 71 | 7 3 2 4 10 26 19 Power 10 | 1 . . 1 1 5 2 Engine 10 | 1 . . 1 1 5 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 . . 3 1 8 4 Treads . | . . . . . . . Leg 18 | 2 . . 3 1 8 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 3 . . 3 2 7 Device 8 | 1 . . . 1 . 6 Storage 4 | 1 3 . . . . . Processor 3 | . . . . 2 1 . Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 26 | 2 . 2 . 5 11 6 Energy Gun 12 | . . . . 3 9 . Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 5 | 2 . 2 . 1 . . Ballistic Cannon 2 | . . . . 1 1 . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 24 | . . . . . 9 15 Power 4 | . . . . . 2 2 Propulsion 3 | . . . . . 1 2 Utility 9 | . . . . . 2 7 Weapon 8 | . . . . . 4 4 Highest Loss Streak 7 | . . . . . 2 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 99 94 79 Engine 9 | . 14 11 11 9 7 8 Leg 17 | . 28 22 22 18 17 12 Device 10 | . 8 . . 8 9 16 Storage 15 | . 19 22 22 18 18 7 Processor 6 | . . . . 9 7 7 Protection 1 | . . . . . 1 3 Energy Gun 10 | . . . . . 27 3 Energy Cannon 2 | . . . . . 2 5 Ballistic Gun 11 | . 28 44 44 32 . . Ballistic Cannon 1 | . . . . 2 3 . Slashing Weapon 2 | . . . . . . 7 Naked Turns . | . . . . . . . Heaviest Build 50 | 15 32 35 35 42 49 50 Greatest Support 32 | 20 20 20 30 32 32 27 Greatest Overweight (x) 12 | 1 1 1 1 1 3 12 Average Overweight (x) 1 | . . 1 1 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 15 15 Most Carried 15 | 5 7 6 13 15 15 12 Average Carried 8 | 2 3 5 6 13 11 6 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 7 5 12 15 8 . Class Distribution -------------------- 34% | Gunner 19% | Scavenger-Mutant 17% | Mutant 16% | Scavenger-Tank 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Matter Collected 1446 | 282 84 . 173 288 454 165 Remotely 104 | 20 84 . . . . . Salvage Created 2214 | 71 84 . 50 219 1215 575 Parts 128 | 3 7 . 4 22 62 30 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 40 | . 4 . 1 6 21 8 Melee 2 | . . . . . . 2 Guns 24 | . 4 . 1 4 15 . Cannons 11 | . . . . 2 6 3 AOE 1 | . . . . . . 1 Classes Destroyed 11 | 1 2 . . 3 3 2 Worker 6 | . . . . . 3 3 Builder 3 | . . . . . 3 . Tunneler 2 | . . . . . . 2 Hauler 1 | . . . . . 1 . Recycler 2 | 1 . . . . 1 . Watcher 3 | . . . . 1 1 1 Swarmer 8 | . 3 . . 3 2 . Grunt 20 | . 1 . 1 . 11 7 Sentry 10 | . . . . 2 8 . Specialist 1 | . . . . 1 . . Programmer 1 | . . . . . . 1 Thug 1 | . . . . . . 1 Best Kill Streak 5 | 1 3 . 1 3 5 4 Combat Bots Only 3 | . 3 . 1 3 3 3 Max Kills in Single Turn 5 | 1 1 . 1 1 2 5 Gunslinging 1 | . . . . . 1 . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Damage Taken 4444 | . 213 . 79 195 2063 1894 Core 1156 | . 35 . 22 15 371 713 Absorbed by Shields 275 | . . . . . . 275 Redirected to Shielding 104 | . . . . . . 104 Regen/Repaired (Parts) 60 | . . . . . . 60 Core Remaining (%) 77 | 100 86 . 94 . 29 . Volleys Fired 111 | 2 9 . 3 15 54 28 Largest 4 | 2 2 . 4 4 4 3 Hottest 249 | 40 40 . 80 233 249 176 Shots Fired 314 | 4 18 . 12 60 178 42 Gun 240 | 4 18 . 12 54 145 7 Cannon 67 | . . . . 6 33 28 Launcher 7 | . . . . . . 7 Special . | . . . . . . . Kinetic 110 | 4 18 . 12 57 19 . Thermal 176 | . . . . 3 159 14 Explosive . | . . . . . . . Electromagnetic 28 | . . . . . . 28 Robot Hit Streak 21 | 3 4 . 7 21 16 6 Robot Miss Streak 3 | . 3 . 1 3 3 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 198 | 3 8 . 10 36 105 36 Core Hits 93 | 2 5 . 4 14 51 17 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . . . 5 3 Burn 4 | . . . . . 4 . Blast 1 | . . . . . 1 . Corrupt 1 | . . . . . . 1 Sever 2 | . . . . . . 2 Melee Attacks 10 | . . . . . . 10 Impact . | . . . . . . . Slashing 10 | . . . . . . 10 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4376 | 38 99 . 124 424 2012 1679 Guns 2197 | 38 97 . 124 391 1503 44 Cannons 1061 | . . . . 33 509 519 Explosions 782 | . . . . . . 782 Melee 334 | . . . . . . 334 Ramming 2 | . 2 . . . . . Kinetic 935 | 38 97 . 124 392 284 . Thermal 2533 | . . . . 32 1728 773 Explosive . | . . . . . . . Electromagnetic 572 | . . . . . . 572 Impact . | . . . . . . . Slashing 334 | . . . . . . 334 Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 3 5 Average Corruption 3 | . . . . . 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . . 18 4 Message Errors 5 | . . . . . 4 1 Matter Fused 3 | . . . . . 2 1 Heat Flow Errors 4 | . . . . . 4 . Energy Discharges 1 | . . . . . 1 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . 5 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 366 | . . . . . . 366 Projectiles 9 | . . . . . . 9 Explosions 345 | . . . . . . 345 Melee 12 | . . . . . . 12 Knockbacks 8 | . . . . 6 2 . Impact . | . . . . . . . Kinetic 5 | . . . . 3 2 . Secondary 3 | . . . . 3 . . Self-Inflicted Damage 155 | . . . . . . 155 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 615 | . . . 36 153 615 120 Average Temperature 128 | . . . 16 40 147 34 Received Heat Transfer 1799 | . 36 . 42 36 918 767 Effects 16 | . . . . . 16 . Shutdowns 4 | . . . . . 4 . Energy Bleed 2 | . . . . . 2 . Interference 5 | . . . . . 5 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (major) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 5 | . . . . . . 5 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | . . . . . 14 . Heat Transferred 4523 | . . . . 74 3790 659 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Peak Influence 395 | 5 124 . 30 151 395 269 Initial 165 | . 3 . . 11 63 165 Average 151 | 1 70 . 19 39 275 143 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 60 | 100 100 100 100 100 18 61 Level 1 39 | . . . . . 81 38 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . 2 1 2 3 Investigation 2 | . . . 2 . . . Extermination 2 | . . . . . . 2 Reinforcement 5 | . 1 . . 1 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Distress Signals 8 | . 2 . . 2 3 1 Communications Jammed 49 | . . . . 6 43 . Distress Signals 46 | . . . . 6 40 . Times Spotted 77 | . 7 . 4 14 34 18 Peak Tracking Total 6 | . 3 . 3 5 6 3 Tactical Retreats 7 | . . . . 1 6 . Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Traps Triggered 4 | . . . . . 2 2 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Machines Disabled 13 | . . . . . 1 12 Max in Single Turn 11 | . . . . . 1 11 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Machines Accessed 12 | . 1 . 2 1 6 2 Terminals 8 | . 1 . 1 1 5 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 17 | . 1 . 4 1 6 5 Successful 10 | . 1 . 3 . 3 3 Failed 7 | . . . 1 1 3 2 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 5 | . 1 . . 1 3 . Terminals 10 | . 1 . 3 1 5 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Terminal Hacks 4 | . . . 3 . 1 . Record 2 | . . . 2 . . . Open Door 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 . Terminals 3 | . 1 . . . 2 . Botnet 3 | . 1 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . 1 1 3 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 32 | . . . . . . 32 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Turns Passed 4454 | 93 506 86 303 608 1504 1354 Spaces Moved 1794 | 63 299 45 145 273 548 421 Core 33 | 12 . . . . . 21 Treads . | . . . . . . . Legs 1761 | 51 299 45 145 273 548 400 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 Average Speed 198 | 113 144 190 190 194 192 263 Slowest Speed 650 | 120 190 190 195 195 330 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 32 5 26 18 70 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 29 | . . . . . 9 20 Melee . | . . . . . . . Projectile 9 | . . . . . 9 . AOE 20 | . . . . . . 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Total 2472 | 81 355 46 168 317 886 619 Wait 377 | . 35 . 2 . 220 120 Move 1788 | 62 298 44 144 272 547 421 Hop . | . . . . . . . Pick Up 68 | 9 7 . 11 10 19 12 Fast Attach 5 | . . . . 5 . . Attach 65 | 7 2 2 4 5 26 19 Detach 2 | . 1 . . 1 . . Swap 1 | . 1 . . . . . Drop 44 | 1 1 . 4 9 20 9 Fire 111 | 2 9 . 3 15 54 28 Melee 10 | . . . . . . 10 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 12) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Weapon x2 658 | -9/Materials | Discovered new exit (range 15) 686 | -9/Materials | Entered Mines 888 | -9/Mines | Discovered new exit (range 12) 893 | -9/Mines | Build established: Gunner 923 | -9/Mines | Met a Derelict shopkeep closing up shop 989 | -9/Mines | Entered Materials 989 | -8/Materials | Evolved 2 slots: Utility x2 1535 | -8/Materials | Discovered new exit (range 12) 1597 | -8/Materials | Entered Storage 2436 | -8/Storage | Build established: Scavenger-Gunner 2738 | -8/Storage | Core integrity fell below 50% 3070 | -8/Storage | Discovered new exit (range 16) 3101 | -8/Storage | Entered Factory 3101 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3557 | -7/Factory | Build established: Scavenger-Tank 3747 | -7/Factory | Lost 3 parts (1u2w) 4017 | -7/Factory | Build established: Scavenger-Mutant 4161 | -7/Factory | Repaired Imp. Ion Engine 4291 | -7/Factory | Lost 4 parts (1n2u1w) 4408 | -7/Factory | Core integrity fell below 50% 4434 | -7/Factory | Core integrity fell below 20% 4455 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04398_ Imp. Ion Engine destroyed. 04405_ Sensor Array destroyed. 04411_ K-01 Serf cleans the Assembly Bed. 04413_ G-47 Trooper destroyed. 04414_ Imp. Heat Sink destroyed. 04416_ System corrupted: Matter fused (-7). 04416_ K-01 Serf cleans the Assembly Bed. 04419_ Critical hit (Burn: +37). 04424_ R-06 Scavenger collects Imp. Heat Sink. 04425_ R-06 Scavenger collects Lgt. Nuclear Core. 04428_ R-06 Scavenger collects Particle Gun. 04429_ R-06 Scavenger collects Aluminum Leg. 04433_ K-01 Serf cleans the Assembly Bed. 04436_ Aluminum Leg destroyed. 04442_ Chainsword destroyed. 04452_ K-01 Serf cleans the Assembly Bed. 04452_ Slug penetrates Assembly Bed. 04452_ Assembly Bed disabled. 04454_ System corrupted: IFF burst signal emitted. 04455_ Penetrated by Slug. 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"" ?# ""% = # #??# | | ????????????????""??# "T" # """ """ #??# | | ???????????????? ???# """ # """ """ #??# | | ????????????????????# """ # """ """ #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Launcher Accuracy 20 Armor Integrity Analysis 30 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab It Was An Accident, I Swear Made in Tau Ceti IV Novice Programmer Power Corrupts Total Silence Challenges ------------ None Game ------ Seed BiocellGravmagAutohacker Manual? 0 Play Time 00:52:06 Cumulative 5.0 hours Start 2022.09.16 @ 14:25:36 End 2022.09.16 @ 15:19:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ae0b1be-6f6d-4b7a-a6d2-fdbbf2004061