Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 17:08:36 Player: lyrabold Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (513) 2565 Value Destroyed (19194) 19194 Prototype IDs (151) 3020 Alien Tech Used (16) 3200 Bonus (36444) 36444 TOTAL SCORE: 75123 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 8099 Follower Combat Kills 4809 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Activated Exoskeleton 3000 Escaped with Exo-Sigix 10000 Win 3000 Friendly Fire -2064 Cogmind --------- Core Integrity 1235/1600 Matter 405/425 Energy 225/920 System Corruption 0% Temperature Cool (6) Movement Flying (24) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (9) --- Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Impulse Thruster Array > --- UTILITY (11) ----- Medium Storage Unit Advanced Energy Well Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Experimental Terrain Scan Processor Transport Network Coupler Advanced Transmission Jammer Experimental Reaction Control System Long-range Tractor Beam Spacefold Activator > --- WEAPON (3) ------- Sigix Broadsword > --- INVENTORY (10) --- Impulse Thruster Experimental ECM Suite Component Analysis Suite Integrity Redistributor Sigix Sheargun Null Cannon Perforator Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Diametric Drive Q-thruster Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Energy Well Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Experimental Terrain Scan Processor Advanced Transmission Jammer Experimental Reaction Control System Component Analysis Suite Spacefold Activator > --- WEAPON ----------- Neutron Missile Launcher Sigix Broadsword > --- INVENTORY -------- Impulse Thruster Experimental ECM Suite High-powered Transdimensional Reconstructor Integrity Redistributor Sigix Sheargun Null Cannon Perforator [Rating: 212] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Improved Aluminum Leg Hover Unit Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Artifact Spacefold Activator Weapon CR-A16's Behemoth Slayer Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Perforator Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 . . 2 . . . 2 . 2 . . . . 2 . . . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 7 | . . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . . . . 2 . . . . 1 Utility 9 | . . . 1 . 1 . . 2 . . . 1 . 1 . . . . 1 . . . . . . . . 2 . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 709 | 7 15 10 35 14 34 30 32 34 4 22 17 53 34 14 18 7 19 4 7 2 51 18 7 14 12 33 32 46 16 53 15 Power 50 | 1 1 2 1 1 1 . 2 4 . . 1 3 2 1 2 . 4 . 2 . 10 . . 3 . 3 . . 1 4 1 Engine 9 | 1 . . 1 1 . . 1 1 . . 1 1 1 . . . . . . . 1 . . . . . . . . . . Core 24 | . 1 2 . . 1 . 1 3 . . . 2 1 1 1 . 2 . 1 . 5 . . 1 . 2 . . . . . Reactor 17 | . . . . . . . . . . . . . . . 1 . 2 . 1 . 4 . . 2 . 1 . . 1 4 1 Propulsion 126 | 2 6 3 16 . 13 5 13 7 . 4 1 8 2 4 . . 3 . 1 . 9 2 . 2 . 4 . 10 3 7 1 Treads 53 | 2 . . 14 . 12 5 13 7 . . . . . . . . . . . . . . . . . . . . . . . Leg 12 | . 6 3 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . Flight 58 | . . . 1 . 1 . . . . 4 1 7 1 3 . . 3 . 1 . 9 1 . 2 . 4 . 9 3 7 1 Utility 323 | 2 3 2 8 2 9 4 3 14 2 13 7 35 19 9 12 3 6 4 2 2 25 12 5 6 10 23 14 18 7 30 12 Device 228 | 1 2 2 2 1 2 . . 7 2 6 5 24 16 7 10 2 5 4 2 2 20 11 5 4 10 20 13 13 3 17 10 Storage 15 | 1 1 . 1 . . . . . . 1 1 1 1 1 . . . . . . 1 . . 1 . . . . 2 3 . Processor 30 | . . . . . 3 . . 3 . 6 1 1 . . 1 1 1 . . . 3 . . . . 2 . . . 7 1 Hackware 8 | . . . 1 . . . . 1 . . . 2 1 1 . . . . . . . . . . . . . 1 . 1 . Protection 39 | . . . 4 1 4 4 3 3 . . . 7 1 . 1 . . . . . 1 1 . 1 . 1 1 4 1 1 . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Weapon 210 | 2 5 3 10 11 11 21 14 9 2 5 8 7 11 . 4 4 6 . 2 . 7 4 2 3 2 3 18 18 5 12 1 Energy Gun 18 | 2 2 . . . . . 5 3 1 1 . . . . . . 1 . . . . . . . . . 2 . . 1 . Energy Cannon 22 | . 3 2 7 . . 4 . . . . . . . . . 2 . . . . . . . . . . 1 1 . 2 . Ballistic Gun 31 | . . . . 6 7 11 4 1 . 1 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . Launcher 46 | . . 1 3 5 4 2 3 2 1 1 2 1 5 . 2 . 2 . . . 1 2 . . 1 2 . 3 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . . 4 2 2 . . 3 1 . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 20 | . . . . . . . . 1 . . . 2 5 . 1 2 1 . . . . . . . . . . . 2 6 . Piercing Weapon 51 | . . . . . . . . . . 2 2 3 1 . 1 . 2 . 1 . 5 2 2 3 1 1 12 11 1 1 . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . Unidentified Prototypes 48 | . . . 3 . 1 . . . . 5 . 3 1 1 . . 6 . . . 2 2 . 4 . 2 6 2 4 6 . Parts Lost 52 | . 1 1 . 2 4 4 2 17 . . 4 2 1 . 1 . 1 . . . 2 1 1 . . . . . 2 . 6 Power 8 | . . . . . 1 . . 3 . . 1 1 . . . . . . . . . . . . . . . . . . 2 Propulsion 17 | . . 1 . . 1 2 . 6 . . 2 1 1 . . . 1 . . . . . . . . . . . . . 2 Utility 20 | . 1 . . 1 . 1 1 7 . . 1 . . . 1 . . . . . 2 1 1 . . . . . 2 . 1 Weapon 7 | . . . . 1 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 11 | . 1 1 . 1 2 2 2 11 . . 2 1 1 . 1 . 1 . . . 1 1 1 . . . . . 1 . 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 97 99 95 94 99 98 84 92 83 83 90 98 98 100 99 98 100 94 94 91 88 81 64 78 84 84 85 81 89 83 Engine 2 | . 10 . 5 11 8 . . . . . 2 4 . . . . . . . . . . . . . . . . . . . Core 4 | . 3 13 5 . . 9 8 3 7 7 1 1 5 5 4 5 5 5 5 5 7 10 10 6 . 3 4 4 2 . . Treads 10 | . . . 21 33 35 35 35 28 30 12 . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 27 25 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . . . . 17 27 32 31 33 35 35 34 35 31 31 26 21 21 21 21 28 28 26 27 30 29 Device 13 | . 13 14 11 11 3 . . 5 7 6 12 18 19 22 17 17 16 17 24 26 24 25 26 16 26 19 18 21 19 19 17 Storage 7 | . 14 14 11 11 9 9 9 7 7 7 7 6 6 5 5 5 5 5 5 5 6 5 5 5 5 4 4 4 4 8 8 Processor 10 | . . . . . 11 18 18 15 7 14 23 16 9 5 6 16 17 17 11 10 10 10 10 10 10 9 9 8 8 12 15 Protection 4 | . . . 10 7 7 8 8 5 15 10 1 1 . . 4 5 5 5 5 5 3 5 1 . . 3 4 7 5 . . Energy Gun 1 | . 13 . . . . . 4 9 4 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . 14 22 20 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . 10 16 16 12 2 7 1 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 4 5 5 4 5 8 11 10 10 9 9 6 2 9 9 8 7 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 15 24 26 60 59 68 62 63 73 78 73 23 30 29 32 41 41 35 35 40 39 51 45 44 43 51 57 68 64 67 72 66 Greatest Support 91 | 40 40 26 69 66 89 80 83 91 80 80 29 30 37 37 41 41 44 44 41 41 48 48 42 42 42 66 66 66 70 70 66 Greatest Overweight (x) 14 | . . 1 . . 1 . 1 14 . 2 1 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 7 8 10 12 20 20 20 20 20 20 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 20 | 7 10 10 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 12 | 3 7 9 11 19 19 19 19 19 20 14 9 9 9 9 9 9 9 10 10 10 9 9 9 9 9 9 9 9 9 9 9 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 5 10 10 20 20 20 20 20 20 20 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Class Distribution -------------------- 30% | Mutant 15% | Scavenger-Mutant 13% | Scout 7% | Sprinter 6% | Scavenger-Scout 4% | Alien-Ninja 4% | Trapper-Scout 4% | Ninja 3% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Extension Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Derelict-Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Waste Scavenger-Scout | -4/Factory Scavenger-Ninja | -4/Upper Caves Trapper-Scout | -4/Upper Caves Trapper-Scout | -4/Zhirov Trapper-Scout | -3/Proximity Caves Scout | -3/Research Scout | -3/Testing Ninja | -2/Research Alien-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 12443 | 270 120 183 459 190 1513 780 707 595 40 52 416 565 541 140 270 70 185 40 . . 630 195 102 80 124 505 382 1003 303 632 1351 Remotely 1270 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1270 Salvage Created 21577 | 128 1265 75 2142 424 2225 713 1397 1751 82 . 307 900 1061 159 365 100 . . . . 989 256 40 80 68 562 683 1334 367 549 3555 Parts 1069 | 3 58 . 134 37 122 45 75 62 4 . 10 47 61 13 9 5 . . . . 48 15 1 2 9 20 35 77 15 37 125 Haulers Intercepted 27 | . 2 . 5 . 3 . 3 . . . . 3 1 . . . . . . . 3 . . . . 3 1 . 1 . 2 Recyclers Shooed 16 | . 4 . 2 . 4 . 1 3 . . . 1 . . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . . . 5 . 24 . . . 7 6 . . . . . 21 2 2 3 . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 359 | . 19 10 53 20 39 26 25 29 2 . 5 5 21 1 3 1 . . . . 8 5 1 . 4 . 3 22 3 6 48 Melee 29 | . . . . . . 1 1 3 . . 1 1 2 1 . . . . . . 4 1 1 . . . 3 3 1 5 1 Guns 92 | . 10 . . 1 31 15 18 17 . . . . . . . . . . . . . . . . . . . . . . . Cannons 58 | . 8 5 35 6 . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . AOE 167 | . . 5 16 13 8 10 6 8 2 . 3 4 18 . 2 . . . . . 3 3 . . 4 . . 13 2 . 47 Classes Destroyed 26 | 2 6 1 2 1 2 1 1 1 . . 2 . . . 1 . . . . . . 1 . . . . 1 . . 2 2 Worker 28 | . 3 . 1 . 6 . 5 4 . . . 1 3 . . . . . . . . . . . . . . . . . 5 Builder 13 | . . . . 1 1 . 2 1 . . . 1 1 . . . . . . . 2 . . . . 1 . . . . 3 Tunneler 8 | 2 . . . 2 . . . . . . . . 2 . . . . . . . 1 . . . . . . 1 . . . Hauler 27 | . 2 . 5 . 3 . 3 . . . . 3 1 . . . . . . . 3 . . . . 3 1 . 1 . 2 Recycler 35 | 1 5 . 2 . 2 . 2 6 . . . 3 1 . . . . . . . 2 . . . . 2 2 2 1 . 4 Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Minesweeper 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Mechanic 10 | . . . . . 2 . 2 2 . . . . . . . . . . . . 1 . . . . . . . . . 3 Operator 12 | . 1 . 1 . . . 1 . . . . 2 2 1 . . . . . . 1 . . . . . 1 1 . 1 . Watcher 31 | . 3 . 3 . 2 . . 1 . . . 2 3 2 . . . . . . 3 . . . . 1 1 2 2 1 5 Swarmer 98 | . 3 . 14 11 5 13 4 1 . . 1 4 9 . 1 . . . . . 5 3 . . 4 . . 14 . . 6 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 153 | . 16 . 30 7 26 7 16 18 2 . 3 . 7 . 1 . . . . . . . . . . . . . . . 20 Brawler 5 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 Duelist 6 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 3 Protector 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Sentry 31 | . . . 8 2 7 4 4 1 . . . . 2 . . . . . . . . . . . . . . 1 . 1 1 Hunter 6 | . . . . . . . . 2 . . . . . 1 . . . . . . . 1 . . . . . . . . 2 Programmer 25 | . . . . . . 2 . 3 . . . 1 . . . . . . . . 2 . 1 . . . 3 4 3 2 4 Behemoth 9 | . . . . . . . . . . . 1 . 1 . 1 1 . . . . 1 1 . . . . . 3 . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Assembled 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Savage 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 45 | 3 6 4 8 6 10 11 16 12 3 . 3 4 15 1 2 1 . . . . 4 3 1 . 4 1 3 6 3 2 45 Combat Bots Only 37 | . 4 4 8 6 6 11 7 7 3 . 3 4 12 1 1 1 . . . . 3 3 1 . 4 . 2 5 2 2 37 Max Kills in Single Turn 6 | 1 1 3 4 5 6 3 5 3 2 . 1 3 4 1 1 1 . . . . 2 2 1 . 2 1 1 5 1 1 5 Gunslinging 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 3 4 4 3 3 3 2 2 . 1 3 4 . 1 . . . . . 2 2 . . 2 . . 5 1 . 5 Melee 1 | . . . . . . 1 1 1 . . 1 1 1 1 . . . . . . 1 1 1 . . . 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . A7 (-6/Extension) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 15102 | . 492 215 812 618 1940 1163 989 2875 65 . 696 300 282 45 239 31 64 . . . 361 120 126 . 113 28 182 462 558 948 1378 Core 2628 | . 116 97 95 40 180 125 62 372 . . 271 16 61 13 . 31 . . . . 51 . 20 . 70 . 70 . 44 670 224 Absorbed by Shields 764 | . . . . . . . . 97 . . . . 171 . . . . . . . . . . . . . . . . . 496 Redirected to Shielding 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 56 . . Regen/Repaired (Parts) 857 | . . . . . . . . . . . . . . . . . 81 . . . . . . . . . . . 137 196 443 Core Remaining (%) 64 | 100 . 14 . 66 . . 33 . . . 8 . 90 . . . . 95 . . . . . . 87 . 94 . . 41 77 Volleys Fired 740 | 16 95 15 97 29 141 78 59 84 5 . 7 3 14 . 6 14 . . . . 2 2 . . 3 . 6 11 6 6 41 Largest 2 | 1 2 2 2 2 2 2 2 2 1 . 1 1 1 . 1 1 . . . . 1 1 . . 1 . 1 1 1 1 1 Hottest 180 | 50 136 136 136 136 93 63 122 122 39 . 39 43 43 . 43 90 . . . . 20 49 . . 49 . 100 100 49 180 49 Shots Fired 1238 | 16 179 18 181 48 276 129 112 153 5 . 7 3 14 . 6 14 . . . . 2 2 . . 3 . 6 11 6 6 41 Gun 798 | 16 129 . . 17 270 113 107 139 4 . 3 . . . . . . . . . . . . . . . . . . . . Cannon 289 | . 50 12 170 22 1 4 . . . . . . . . . 14 . . . . . . . . . . 6 6 . 4 . Launcher 151 | . . 6 11 9 5 12 5 14 1 . 4 3 14 . 6 . . . . . 2 2 . . 3 . . 5 6 2 41 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 521 | . . . . 17 270 113 77 25 4 . 3 . . . . . . . . . . . . . . . 6 6 . . . Thermal 560 | 16 179 12 170 22 1 . 30 114 . . . . . . . 14 . . . . . . . . . . . . . 2 . Explosive 149 | . . 6 11 9 5 12 5 14 1 . 4 3 14 . 6 . . . . . . 2 . . 3 . . 5 6 2 41 Electromagnetic 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Entropic 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Robot Hit Streak 31 | 4 10 7 22 31 15 19 17 15 7 . 2 . 5 . 4 . . . . . . . . . . . 3 5 3 3 5 Robot Miss Streak 6 | 2 4 1 3 1 3 3 4 3 . . 3 1 2 . 1 . . . . . . . . . . . 6 4 2 5 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 15 | . 1 . . . 4 2 3 5 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1027 | 10 107 8 115 37 206 78 85 130 5 . 10 21 33 5 9 1 . . 1 . 37 4 5 1 . 14 24 26 13 12 30 Core Hits 779 | 4 49 17 73 32 95 41 70 88 4 . 13 14 51 4 7 . . . . . 16 5 . 1 4 6 13 24 8 7 133 Critical Kills 8 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . 2 3 . . . Critical Parts Destroyed 12 | . . . . . 1 1 . 3 . . . . . . . . . . . . . . . . . . 5 2 . . . Critical Strikes 75 | 1 7 . 2 . 1 1 2 17 . . 2 6 1 1 . . . . . . 7 1 1 . . 5 8 9 . . 3 Burn 22 | 1 7 . . . . . 2 12 . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 14 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 7 6 . . . Smash 7 | . . . . . . 1 . 5 . . 1 . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . 3 Impale 22 | . . . . . . . . . . . 1 5 . . . . . . . . 6 . 1 . . 5 1 3 . . . Sunder 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Melee Attacks 556 | . . . . . . 14 3 26 . 1 19 56 39 19 7 11 13 11 4 . 80 8 9 1 7 46 41 49 30 33 29 Impact 55 | . . . . . . 14 3 25 . . 8 5 . . . . . . . . . . . . . . . . . . . Slashing 163 | . . . . . . . . 1 . . . 18 30 15 4 7 12 . . . . . . . . . . . 14 33 29 Piercing 258 | . . . . . . . . . . 1 11 33 9 4 3 4 1 9 2 . 56 4 2 1 6 39 28 32 13 . . Entropic 78 | . . . . . . . . . . . . . . . . . . 2 1 . 23 4 7 . 1 7 13 17 3 . . Sneak Attacks 70 | . . . . . . . 2 2 . . 3 9 10 . 3 . . . 1 . 14 1 . . . 6 3 2 3 2 9 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Follow-up Attacks 20 | . . . . . . . . 1 . . . 1 3 . . . . . . . 4 . 2 . . . 4 4 1 . . Damage Inflicted 61388 | 126 1655 389 3592 1575 4492 2595 2772 4875 307 . 803 1504 4404 270 704 . . . . . 3504 759 342 57 402 1158 1547 3077 1633 1639 17207 Guns 9661 | 126 1013 . . 137 3608 1354 1323 2028 72 . . . . . . . . . . . . . . . . . . . . . . Cannons 3906 | . 628 141 2391 435 21 . . . . . . . . . . . . . . . . . . . . . 38 34 . 218 . Explosions 30747 | . . 231 1159 897 791 1203 1175 1764 235 . 411 268 2827 . 350 . . . . . 729 457 . . 402 . . 1904 597 197 15150 Melee 16661 | . . . . . . 38 247 971 . . 392 1236 1554 270 354 . . . . . 2775 302 342 57 . 1158 1509 1139 1036 1224 2057 Ramming 413 | . 14 17 42 106 72 . 27 112 . . . . 23 . . . . . . . . . . . . . . . . . . Kinetic 6383 | . . . . 137 3608 1354 891 249 72 . . . . . . . . . . . . . . . . . 38 34 . . . Thermal 8034 | 126 1641 141 2391 501 21 . 432 1779 . . . . 226 . . . . . . . . . . . . . . . . . 776 Explosive 28950 | . . 231 1159 831 791 1203 1175 1764 235 . 411 268 2601 . 350 . . . . . . 457 . . 402 . . 1904 597 197 14374 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1542 | . . . . . . 38 247 945 . . 143 169 . . . . . . . . . . . . . . . . . . . Slashing 6226 | . . . . . . . . 26 . . . 274 1298 270 354 . . . . . . . . . . . . . 505 1442 2057 Piercing 5971 | . . . . . . . . . . . 249 793 256 . . . . . . . 1919 107 74 57 . 1158 543 513 302 . . Entropic 3869 | . . . . . . . . . . . . . . . . . . . . . 1585 195 268 . . . 966 626 229 . . Highest Corruption 15 | . . . . . . 1 1 15 15 15 . 1 . . . . . . . 5 11 11 11 11 11 . 1 1 3 2 . Average Corruption 6 | . . . . . . 1 1 13 15 15 . 1 . . . . . . . 5 7 11 11 11 11 . 1 1 1 1 . Corruption Purged 8 | . . . . . . . . . . . . 1 . . . . . . . . 5 . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 116 | . . . . . . . 9 30 5 1 . . . . . . . . . 1 24 13 7 2 14 . 1 . 6 3 . Message Errors 31 | . . . . . . . 3 6 1 . . . . . . . . . . . 5 5 2 . 5 . . . 2 2 . Matter Fused 26 | . . . . . . . 2 6 . . . . . . . . . . . . 6 3 1 1 4 . . . 2 1 . Heat Flow Errors 18 | . . . . . . . 1 4 1 . . . . . . . . . . . 4 2 2 1 2 . 1 . . . . Energy Discharges 11 | . . . . . . . . 4 1 . . . . . . . . . . . 2 1 2 . 1 . . . . . . Parts Rejected 3 | . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 14 | . . . . . . . 1 4 1 . . . . . . . . . . . 4 2 . . 2 . . . . . . Data Loss (major) 6 | . . . . . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alerts 4 | . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5461 | . 14 11 38 . 44 108 91 196 . . 140 318 223 . 74 . . . . . 564 83 173 . 7 379 292 735 330 335 1306 Projectiles 25 | . 14 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1213 | . . . 38 . 44 70 38 39 . . . . 90 . . . . . . . 39 16 . . 7 . . 294 10 . 528 Melee 4223 | . . . . . . 38 53 157 . . 140 318 133 . 74 . . . . . 525 67 173 . . 379 292 441 320 335 778 Knockbacks 10 | . 1 . . 2 1 . . 3 . . . . . . . . . . . . . . . . . . 1 2 . . . Impact 6 | . 1 . . 2 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1052 | . . 19 84 32 39 191 . 155 . . 45 . 11 . 50 . . . . . . 28 . . 22 . . 90 85 . 201 Shots 25 | . . 1 3 1 1 6 . 4 . . 2 . . . 1 . . . . . . 1 . . 1 . . 1 1 . 2 Rammed 51 | . . . 5 11 8 . 5 21 . . . . 1 . . . . . . . . . . . . . . . . . . Targets Rammed 72 | . 4 3 9 13 10 . 8 24 . . . . 1 . . . . . . . . . . . . . . . . . . Kicked 10 | . 4 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 11 | . . . 1 2 2 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 320 | 80 299 128 319 107 120 40 320 317 270 209 8 3 . . 32 219 54 77 7 6 224 138 223 144 256 216 196 114 174 287 180 Average Temperature 50 | 38 62 36 75 48 31 13 86 102 94 92 5 2 . . 9 90 13 22 2 2 51 47 74 76 116 29 24 14 50 50 49 Received Heat Transfer 3886 | . 237 20 273 243 927 252 639 848 33 . 117 48 62 . 42 12 . . . . 9 9 . . . 9 9 . 9 18 70 Effects 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . 1 1 1 . . 1 1 . 2 . . . . . . . . . . . . . . . . . Impact Corruptions 17 | . . . . . . 1 2 7 . . 6 1 . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 40 | 3 8 . 12 2 . . 1 12 . . . . . . . . . . . . . . . . . . . 1 . . 1 Heat Transferred 15235 | 444 4316 259 4053 840 37 . 962 3727 . . . . 100 . . . . . . . . . . . . . . . . . 497 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 5474 | 15 425 166 1248 799 1264 1990 1357 1051 . . . 668 1591 836 . . . . 265 137 837 . . . . 235 384 1288 1146 2057 5474 Initial 1233 | . 9 123 5 462 263 748 969 548 . . . 369 157 708 . . . . . 92 95 . . . . . 101 202 654 531 1233 Average 672 | 4 260 83 704 684 612 1303 1171 713 . . . 414 535 790 . . . . 87 103 250 . . . . 89 209 700 903 1023 3638 Maximum Alert Level 5 | . 2 . 4 3 4 5 4 3 . . . 2 4 3 . . . . 1 . 3 . . . . 1 1 4 4 5 5 Low Security (%) 18 | 100 19 100 8 . . . . . . . . . 10 . . . . . 73 100 52 . . . . 92 54 . . . . Level 1 22 | . 70 . 18 . 32 . . . . . . 47 55 . . . . . 26 . 37 . . . . 7 45 21 . . . Level 2 21 | . 10 . 25 80 34 . . 57 . . . 52 6 . . . . . . . 4 . . . . . . 15 4 39 . Level 3 20 | . . . 26 19 21 34 25 42 . . . . 5 100 . . . . . . 6 . . . . . . 61 61 28 . Level 4 12 | . . . 21 . 11 45 74 . . . . . 22 . . . . . . . . . . . . . . 2 33 . 2 Level 5 1 | . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 97 Sterilizations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 135 | . 6 1 12 . 16 . 7 9 . . . 9 5 3 . . . . 2 . 9 . . . . 4 2 8 3 17 22 Investigation 42 | . 4 1 7 . 8 . 2 4 . . . 7 3 1 . . . . 1 . 2 . . . . 1 . 1 . . . Extermination 10 | . . . . . . . . 2 . . . 1 . . . . . . . . 1 . . . . . 2 2 1 1 . Reinforcement 24 | . 2 . 2 . 3 . . 1 . . . 1 1 1 . . . . . . 6 . . . . 2 . 2 . 2 1 Assault 52 | . . . 3 . 3 . 2 2 . . . . 1 1 . . . . . . . . . . . 1 . 3 2 14 20 Garrison 7 | . . . . . 2 . 3 . . . . . . . . . . . 1 . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . 2 . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 31 | . 4 . 3 . 4 . 2 . . . 1 1 1 2 1 . 1 . . . 1 . . . . 2 1 3 . 3 1 Communications Jammed 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 11 35 Distress Signals 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 11 34 Times Spotted 714 | . 35 11 67 19 60 31 35 43 5 . 16 30 38 7 6 1 11 . 9 6 30 4 5 . 8 18 12 32 14 40 121 Peak Tracking Total 23 | . 8 3 8 4 7 5 5 6 4 . 7 12 7 2 6 1 4 . 8 6 6 2 4 . 5 10 7 6 4 12 23 Tactical Retreats 61 | . 2 . 2 . 3 2 1 1 . . 4 9 1 2 2 . . . . . 2 . . . 1 4 5 6 1 9 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 26 | . 1 . 1 . 1 2 5 1 . . . 2 5 . . . . . 1 . 5 . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Traps Extracted 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Installed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Triggered 18 | . . . . . . . . . 1 . . . . . . . 12 . . . . . 3 . . 2 . . . . . Most Traps Carried 8 | . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 8 8 8 8 8 3 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 75 | . . 1 1 1 2 11 2 4 . . 2 2 7 . . . . . 1 . 5 . . . . 1 8 4 7 8 8 Max in Single Turn 3 | . . 1 1 1 1 1 2 2 . . 1 1 3 . . . . . . . 1 . . . . 1 1 2 1 1 2 Garrison Access 6 | . . . . . . . . 1 . . . . . 1 . . . . . . 2 . . . . 1 . 1 . . . Garrison Relay 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 113 | . 7 1 15 1 10 4 6 5 . . 1 13 9 3 1 . 6 . 1 . 8 1 1 5 1 2 2 3 5 2 . Terminals 52 | . 6 . 11 . 5 4 3 2 . . 1 2 7 . 1 . . . . . . 1 1 . 1 . . 1 4 2 . Fabricators 10 | . . . . . . . . 1 . . . 4 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . Repair Stations 7 | . . . . . 1 . 1 . . . . 1 1 . . . . . . . 2 . . . . . 1 . . . . Recycling Units 12 | . 1 . 2 . 2 . 1 1 . . . 1 1 . . . . . . . 2 . . . . 1 . . . . . Scanalyzers 9 | . . . 2 . 1 . . . . . . 3 . 1 . . . . . . . . . . . . 1 . 1 . . Garrison Access 10 | . . . . . 1 . 1 1 . . . 2 . 1 . . . . . . 3 . . . . . . 1 . . . Total Hacks 285 | . 22 1 51 1 30 10 17 12 . . 4 30 19 9 1 . 13 . 4 . 18 3 1 16 1 6 3 5 6 2 . Successful 158 | . 12 1 28 1 13 5 8 3 . . 4 10 8 7 1 . 13 . 2 . 9 3 1 16 1 2 2 2 4 2 . Failed 127 | . 10 . 23 . 17 5 9 9 . . . 20 11 2 . . . . 2 . 9 . . . . 4 1 3 2 . . Catastrophic 29 | . 3 . 4 . 4 2 4 3 . . . 5 1 . . . . . . . 1 . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 242 | . 14 . 19 . 15 3 5 4 . . 1 33 33 13 . . 1 . 3 . 22 . . . . 7 15 16 23 15 . Terminals 136 | . 20 . 39 . 16 10 12 5 . . 4 3 13 . 1 . . . . . . 3 1 . 1 . . 1 5 2 . Fabricators 38 | . . . . . . . . 4 . . . 13 . 6 . . . . 4 . 4 . . . . 4 . 3 . . . Repair Stations 18 | . . . . . 4 . 2 . . . . 2 4 . . . . . . . 4 . . . . . 2 . . . . Recycling Units 21 | . 2 . 3 . 3 . 2 1 . . . 2 2 . . . . . . . 4 . . . . 2 . . . . . Scanalyzers 25 | . . . 9 . 5 . . . . . . 7 . 2 . . . . . . . . . . . . 1 . 1 . . Garrison Access 16 | . . . . . 2 . 1 2 . . . 3 . 1 . . . . . . 6 . . . . . . 1 . . . Terminal Hacks 96 | . 9 1 18 1 4 4 5 1 . . 4 2 5 . 1 . 13 . . . . 3 1 16 1 . . 1 4 2 . Record 29 | . . . . . . . . . . . 4 . . . 1 . 11 . . . . 3 1 5 1 . . . 3 . . Part Schematic 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Robot Analysis 15 | . 4 . 4 . 2 . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 10 | . 1 . 5 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 14 | . . 1 . 1 . 1 . . . . . 1 5 . . . 2 . . . . . . . . . . 1 1 1 . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 4 | . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . . . 4 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 16 | . . . . . . . . 1 . . . 5 . 3 . . . . 2 . 3 . . . . 2 . . . . . Network Status 5 | . . . . . . . . 1 . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . Load Schematic 7 | . . . . . . . . . . . . 3 . 1 . . . . 1 . 1 . . . . 1 . . . . . Build 4 | . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . Repair Station Hacks 5 | . . . . . 1 . 1 . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . Scan Component 5 | . . . . . 1 . 1 . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . Recycling Unit Hacks 4 | . 2 . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Report Inventory 3 | . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 5 . 1 . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . Insert Component 6 | . . . 2 . 1 . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Analyze 4 | . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 1 . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . Unauthorized Hacks 21 | . 1 . 5 . 6 1 1 1 . . . 1 1 1 . . . . . . 2 . . . . . 1 . . . . Terminals 6 | . 1 . 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Override 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . 3 . 2 . 1 1 . . . . 1 . . . . . . . 2 . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Tunnel 7 | . . . 2 . 2 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Extract 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 78 | . 7 . 13 . 9 3 5 4 . . 1 11 5 2 1 . . . 1 . 8 1 . . . 2 1 1 3 . . Full Trace Events 28 | . 3 . 4 . 4 1 1 2 . . . 5 2 1 . . . . 1 . 1 1 . . . 1 . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 4 . 4 . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 147 | . 1 . 8 . 7 . . . . 15 . 11 23 13 . . . . . . 12 . . 3 . 12 15 . 11 16 . Parts Built 5 | . . . . . . . . . . . . 1 . 1 . . . . 2 . 1 . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 391 | . . . . . . . . . . . . 67 . 67 . . . . 53 . 204 . . . . . . . . . . Total Part Build Rating 28 | . . . . . . . . . . . . 4 . 4 . . . . 12 . 8 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . parse_system 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Relay Couplers Released 15 | . . . . . . 12 . 3 . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 15 | . . . . . . 12 . 3 . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 2 . . . . . . 4 . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 54 | . . 1 . . . 2 . . . 4 2 4 18 5 . . . . 1 1 12 . . . . . . 3 . 1 . Largest Group 15 | . . 1 1 . . 2 . . . 4 4 4 15 4 . . . . 1 2 3 3 . . . . . 2 . 1 1 Highest-Rated Group 1201 | . . 31 31 . . 59 . . . 155 185 240 676 194 . . . . 146 192 288 282 . . . . . 244 . 1201 1201 Highest-Rated Ally 1201 | . . 31 31 . . 39 . . . 42 96 70 159 51 . . . . 146 146 103 96 . . . . . 122 . 1201 1201 Zionite Dispatches 13 | . . . . . . . . . . . . 2 2 2 . . . . 1 . 4 . . . . . . 2 . . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Light 4 | . . . . . . . . . . . . 1 1 . . . . . . . 2 . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 19 | . . . . . . . . . . . . 10 2 2 . . . . . . 1 2 . . . . . 2 . . . STAY 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . 1 . . . EXPLORE 5 | . . . . . . . . . . . . 3 1 . . . . . . . . 1 . . . . . . . . . RETURN 6 | . . . . . . . . . . . . 4 1 . . . . . . . . 1 . . . . . . . . . Ally Attacks 505 | . . 2 2 . . 13 . . . . 48 20 167 22 . . . . 12 3 85 21 . . . . . 11 . 18 81 Total Damage 24555 | . . 21 20 . . 459 . . . . 1684 396 3695 449 . . . . 1503 110 2518 628 . . . . . 1105 . 2069 9898 Kills 138 | . . 1 1 . . 3 . . . . 13 3 28 1 . . . . 8 . 19 7 . . . . . 3 . 9 42 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 15 | . 4 . 4 . 2 . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 17 | . . 1 . 2 . . . . . 1 2 . . . 2 2 . 3 . . . 2 2 . . . . . . . . Drone Launches 11 | . . . . . . . . . . . . 4 2 . . . . . . . . 1 . . 2 . . 2 . . . Drone Recoveries 8 | . . . . . . . . . . . . 4 . . . . . . . . . 1 . . 1 . . 2 . . . Decoded 0b10 Intel 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Traps 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zionite Intel Received 31 | . . . . . . . . . . . . 6 6 1 . . . . . . 2 . . . . 1 3 2 6 4 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . Guard Positions 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Component Stockpiles 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Prototype Schematics 7 | . . . . . . . . . . . . 1 2 . . . . . . . 1 . . . . 1 1 . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 22683 | 136 1479 753 2136 955 1208 1234 815 1271 107 884 1004 1278 833 315 539 416 689 579 142 42 1188 403 215 92 481 680 523 811 413 653 409 Spaces Moved 26177 | 53 908 533 1192 570 469 561 348 502 54 1110 1135 2534 910 658 654 778 1242 800 206 122 2038 797 392 194 861 1416 829 1485 911 1194 721 Core 3 | 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Treads 3510 | 51 6 . 743 570 469 561 348 501 54 207 . . . . . . . . . . . . . . . . . . . . . Legs 1884 | . 902 533 449 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20733 | . . . . . . . . . . 903 1135 2534 910 658 654 778 1242 800 206 122 2038 797 392 194 861 1416 829 1485 911 1153 715 Fastest Speed 6 | 50 120 120 120 145 145 160 160 160 170 27 27 26 23 22 12 12 22 22 30 31 16 21 28 28 28 13 13 13 6 6 17 Average Speed 50 | 155 120 128 139 145 150 161 160 166 170 54 28 27 35 23 23 22 31 29 30 31 28 28 31 28 28 22 23 22 23 18 20 Slowest Speed 750 | 160 160 190 160 145 230 162 240 750 170 170 100 104 105 91 90 90 110 30 115 31 105 103 103 103 103 99 98 100 92 97 34 Overloaded Moves 344 | . . . . . . . . . . . . . 49 . 6 5 22 3 . . 44 10 . . . 38 7 55 24 81 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . . . . . . 14 4 1 . . 2 . . . 7 . 1 . . 10 4 2 1 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Spacefolds 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 2 Exploration Rate (%) 62 | 4 99 98 98 99 49 75 41 20 14 89 91 49 88 12 74 82 97 92 6 74 49 86 42 60 84 29 78 42 74 74 36 Regions Visited 31 Branch Regions 17 Pre-discovered Areas 23 | . . 1 2 . 2 . 1 1 1 2 1 . 1 . . . . . . . 3 2 1 3 . . 2 . . . . Known Exits Taken 22 | . . . 1 . 1 . 1 . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 2 . 1 . . . . 1 2 4 . . . . 4 . 2 . . . 2 1 . 2 . . . . . . Spaces Dug 512 | . . . . 39 9 18 . 2 . . 28 34 4 9 20 18 8 8 2 . 87 46 . . 39 16 9 48 6 7 55 Terrain Destroyed 1734 | . . 28 52 93 54 66 79 62 15 . 38 49 127 9 74 18 8 8 2 . 87 46 . . 39 16 17 117 136 7 487 Melee 154 | . . . . . . 2 . 2 . . 5 28 4 9 . 4 8 8 2 . 19 2 . . 5 16 9 16 6 5 4 Projectile 16 | . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . 2 . AOE 1550 | . . 28 52 93 54 64 79 60 15 . 33 21 123 . 74 . . . . . 68 44 . . 34 . . 95 130 . 483 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 33425 | 88 1120 578 1483 644 762 748 482 713 64 1397 1769 2995 1336 790 1015 985 1521 1123 281 127 2542 958 473 231 1080 1695 1096 1882 1062 1514 871 Wait 4449 | 6 74 12 100 14 67 35 17 28 . 226 577 270 238 90 321 174 228 311 59 . 335 123 64 . 197 180 164 257 65 185 32 Move 26025 | 52 907 532 1191 569 469 560 347 501 53 1109 1134 2506 902 655 653 777 1238 799 206 121 2023 796 389 193 860 1396 820 1480 908 1163 716 Hop 44 | . . . . . . . . . . . . 13 3 1 . . 1 . . . 7 . 1 . . 9 4 2 1 2 . Pick Up 209 | 7 9 3 23 1 13 3 4 10 . 5 6 23 2 5 4 2 6 . 1 2 18 2 1 5 1 12 6 10 11 14 . Fast Attach 290 | 5 5 2 9 3 14 2 15 13 2 11 3 12 10 5 3 1 11 . 5 1 25 8 1 10 . 11 20 20 8 43 12 Attach 111 | 2 . 2 5 1 6 3 5 5 . 8 6 14 1 1 2 . . . . . 7 1 1 2 1 3 3 9 8 11 4 Detach 77 | . 1 . 1 1 2 . 1 . . 11 5 9 3 . 2 1 1 . 1 . 7 . 1 1 . 1 4 5 5 12 2 Swap 320 | . 10 6 21 10 14 25 12 16 2 3 8 27 23 8 13 6 8 4 2 1 19 9 5 3 11 19 9 17 3 6 . Drop 411 | . 15 3 27 3 26 6 11 7 2 23 4 27 9 10 5 2 16 . 4 2 37 10 3 16 1 18 27 32 18 39 8 Fire 740 | 16 95 15 97 29 141 78 59 84 5 . 7 3 14 . 6 14 . . . . 2 2 . . 3 . 6 11 6 6 41 Melee 487 | . . . . . . 14 3 25 . 1 19 55 31 15 6 8 12 9 3 . 62 7 7 1 6 40 33 39 29 33 29 Ram 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kick 10 | . 4 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 61 | . . . 6 13 10 . 8 24 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 153 | . . . . . . . . . . . . 36 90 . . . . . . . . . . . . . . . . . 27 Rewire 31 | . . . . . . 22 . . . . . . 9 . . . . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 3 exits: *Fac / *Sto / [*Low]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x2 / *Upp / [Arm]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research (discovered 3 exits: Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 137 | -11/Junkyard | Entered Materials 331 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 14) 625 | -10/Materials | Discovered new exit (range 16) 885 | -10/Materials | Discovered new exit (range 9) 1036 | -10/Materials | Discovered new exit (range 6) 1217 | -10/Materials | Discovered new exit (range 16) 1616 | -10/Materials | Entered Mines 1617 | -10/Mines | Assembled infested the area 1684 | -10/Mines | Core integrity fell below 50% 1734 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1740 | -10/Mines | Found Prototype Device 1788 | -10/Mines | Learned location of Zion (-7) 1977 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1978 | -10/Mines | Discovered new exit (range 5) 2106 | -10/Mines | Met a Derelict shopkeep closing up shop 2148 | -10/Mines | Discovered new exit (range 9) 2237 | -10/Mines | Received a Mining Laser from a helpful Derelict 2239 | -10/Mines | Discovered new exit (range 12) 2240 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2278 | -10/Mines | Core integrity fell below 20% 2369 | -10/Mines | Entered Materials 2369 | -9/Materials | Accompanied by 1 ally 2369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2466 | -9/Materials | Identified exit to Mines 2476 | -9/Materials | Identified Exp. Sensor Array 2640 | -9/Materials | Discovered new exit (range 11) 3401 | -9/Materials | Build established: Scavenger-Mutant 3569 | -9/Materials | First assault squad dispatched 3962 | -9/Materials | Discovered new exit (range 11) 3989 | -9/Materials | Build established: Mutant 4059 | -9/Materials | Sterilization system engaged 4059 | -9/Materials | Non-combat units ordered to evacuate 4078 | -9/Materials | Destroyed 8 combat bots 4159 | -9/Materials | Combat units ordered to evacuate 4313 | -9/Materials | Discovered new exit (range 15) 4359 | -9/Materials | Ambient heat levels rising (+10) 4505 | -9/Materials | Entered Mines 4603 | -9/Mines | Discovered new exit (range 7) 4930 | -9/Mines | Learned Materials non-interactive machine intel 5187 | -9/Mines | Learned 4 Materials zone layouts 5225 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5261 | -9/Mines | Discovered new exit (range 6) 5268 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5460 | -9/Mines | Entered Materials 5460 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5461 | -8/Materials | Identified exit to Factory 5462 | -8/Materials | Loaded intel: 31 non-interactive machine locations 6260 | -8/Materials | First assault squad dispatched 6471 | -8/Materials | Garrison activated, responded to threat 6668 | -8/Materials | Identified exit to Garrison 6668 | -8/Materials | Entered Garrison 6728 | -8/Garrison | Triggered checkpoint 6747 | -8/Garrison | Garrison Relay disabled 6817 | -8/Garrison | Identified exit to Materials 6903 | -8/Garrison | Build established: Scavenger-Mutant 6918 | -8/Garrison | Learned Materials security intel 7144 | -8/Garrison | Triggered checkpoint 7194 | -8/Garrison | Garrison Relay disabled 7298 | -8/Garrison | Triggered checkpoint 7300 | -8/Garrison | Triggered checkpoint 7373 | -8/Garrison | Destroyed 11 combat bots 7516 | -8/Garrison | Core integrity fell below 50% 7702 | -8/Garrison | Triggered checkpoint 7782 | -8/Garrison | Discovered exit to Materials (range 27) 7782 | -8/Garrison | Discovered exit to Materials (range 51) 7782 | -8/Garrison | Discovered exit to Materials (range 78) 7800 | -8/Garrison | Garrison Relay disabled 7902 | -8/Garrison | Entered Materials 8112 | -8/Materials | Identified exit to Garrison 8206 | -8/Materials | Garrison activated, responded to threat 8302 | -8/Materials | First assault squad dispatched 8521 | -8/Materials | Destroyed 7 combat bots 8638 | -8/Materials | Discovered exit to Factory (range 16) 8717 | -8/Materials | Entered Factory 8717 | -7/Factory | Evolved 2 slots: Utility x2 8961 | -7/Factory | Discovered new exit (range 5) 8969 | -7/Factory | Identified exit to Storage 9117 | -7/Factory | First assault squad dispatched 9352 | -7/Factory | System corruption reached 10% 9382 | -7/Factory | Lost 11 parts (1p5n4u1w) 9509 | -7/Factory | Core integrity fell below 50% 9535 | -7/Factory | Destroyed 7 combat bots 9608 | -7/Factory | Build established: Mutant 9818 | -7/Factory | Discovered new exit (range 7) 9930 | -7/Factory | Discovered new exit (range 8) 9988 | -7/Factory | Entered Lower Caves 9989 | -7/Lower Caves | Encountered a Warlord checkpoint 10002 | -7/Lower Caves | Met a Warlord Commander 10003 | -7/Lower Caves | Learned location of Warlord (-5) 10005 | -7/Lower Caves | Found Unknown Device 10005 | -7/Lower Caves | Identified Encrypted Comm Array 10057 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10095 | -7/Lower Caves | Entered Zion 10168 | -7/Zion | System corruption cleaned by Quarantine Array 10314 | -7/Zion | Discovered new exit (range 15) 10477 | -7/Zion | Found Prototype Device 10479 | -7/Zion | Identified Phasing AFG 10504 | -7/Zion | Learned location of Recycling (-7) 10512 | -7/Zion | Given the Hacking Drone Bay 10512 | -7/Zion | Found Prototype Device 10513 | -7/Zion | Identified Hacking Drone Bay 10520 | -7/Zion | Found GAL Module 10540 | -7/Zion | Given A8's code to call for help 10556 | -7/Zion | Found Prototype Processor 10556 | -7/Zion | Identified Exp. Signal Interpreter 10558 | -7/Zion | Found Exp. Signal Interpreter 10560 | -7/Zion | Found Prototype Processor 10560 | -7/Zion | Identified Exp. Armor Integrity Analyzer 10569 | -7/Zion | Found Unknown Piercing Weapon 10569 | -7/Zion | Identified CR-A16's Pointy Stick 10602 | -7/Zion | Learned 8 Factory zone layouts 10646 | -7/Zion | Learned location of Data Miner (-6) 10697 | -7/Zion | Imprinted 10699 | -7/Zion | Declared Zion's savior 10751 | -7/Zion | Build established: Sprinter 10966 | -7/Zion | Identified exit to Proximity Caves 10979 | -7/Zion | Entered Proximity Caves 10979 | -6/Proximity Caves | Accompanied by 4 allies 11066 | -6/Proximity Caves | Spotter reported a threat 11162 | -6/Proximity Caves | Learned location of Extension (-6) 11177 | -6/Proximity Caves | Spotted B-75 Beast 11201 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 11202 | -6/Proximity Caves | Spotter reported a threat 11205 | -6/Proximity Caves | Core integrity fell below 20% 11233 | -6/Proximity Caves | Destroyed B-75 Beast 11793 | -6/Proximity Caves | Discovered new exit (range 6) 11795 | -6/Proximity Caves | Identified exit to Factory 11912 | -6/Proximity Caves | Learned Research garrison access intel 11912 | -6/Proximity Caves | Learned Factory terminal intel 11915 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 11925 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 11983 | -6/Proximity Caves | Entered Factory 11983 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11984 | -6/Factory | Identified exit to Lower Caves 11985 | -6/Factory | Identified exit to Extension 11986 | -6/Factory | Loaded intel: 26 terminal locations 11987 | -6/Factory | Identified exit to DSF 12141 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12283 | -6/Factory | Build established: Scout 12300 | -6/Factory | Discovered new exit (range 14) 12304 | -6/Factory | Identified exit to Factory 12333 | -6/Factory | Search patrols dispatched 12519 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12624 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 12625 | -6/Factory | Zion Light squad teleported in 12636 | -6/Factory | Discovered exit to Factory (range 15) 12683 | -6/Factory | Search patrols dispatched 12743 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 12754 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12806 | -6/Factory | Retrieved Zion intel report: Trap Installations 12807 | -6/Factory | Zion Defense Resupply teleported in 12812 | -6/Factory | Found Prototype Protection 12812 | -6/Factory | Identified Zio. Weapon Casing 12927 | -6/Factory | Fabricated Cld. VTOL Module? 13207 | -6/Factory | Terminal network hard line cut 13261 | -6/Factory | Entered Extension 13358 | -6/Extension | Zion Recon squad teleported in 13428 | -6/Extension | Rescued a captive Derelict 13473 | -6/Extension | Rescued a captive Derelict 13474 | -6/Extension | Rescued a captive Derelict 13486 | -6/Extension | Rescued a captive Derelict 13504 | -6/Extension | Rescued A7 13565 | -6/Extension | Rescued a captive Derelict 13566 | -6/Extension | Rescued a captive Derelict 13568 | -6/Extension | Zion Light squad teleported in 13572 | -6/Extension | Rescued a captive Derelict 13573 | -6/Extension | Rescued a captive Derelict 13610 | -6/Extension | Spotted B-75 Beast 13632 | -6/Extension | Spotted B-75 Beast 13638 | -6/Extension | Destroyed B-75 Beast 13686 | -6/Extension | Rescued a captive Derelict 13687 | -6/Extension | Rescued a captive Derelict 13740 | -6/Extension | Retrieved Zion intel report: Emergency Access 13773 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 13784 | -6/Extension | Retrieved Zion intel report: Guard Positions 13786 | -6/Extension | Retrieved Zion intel report: Active Terminals 13807 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 13816 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 13837 | -6/Extension | Energy Cycler disabled 13961 | -6/Extension | First assault squad dispatched 13961 | -6/Extension | Discovered exit to Factory (range 10) 13978 | -6/Extension | Discovered new exit (range 6) 14011 | -6/Extension | Disrupted transfer network 14043 | -6/Extension | Disrupted transfer network 14063 | -6/Extension | Identified exit to Cetus 14073 | -6/Extension | Destroyed A7 14074 | -6/Extension | Destroyed 12 combat bots 14075 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 14094 | -6/Extension | Entered Factory 14094 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14117 | -5/Factory | Retrieved Zion intel report: Component Schematics 14118 | -5/Factory | Zion Hacker squad teleported in 14212 | -5/Factory | Fabricated Cld. VTOL Module? 14283 | -5/Factory | Zion Hover Resupply teleported in 14370 | -5/Factory | Discovered new exit (range 16) 14394 | -5/Factory | First assault squad dispatched 14409 | -5/Factory | Identified exit to Upper Caves 14409 | -5/Factory | Entered Upper Caves 14421 | -5/Upper Caves | Spotted B-75 Beast 14463 | -5/Upper Caves | Destroyed B-75 Beast 14780 | -5/Upper Caves | Learned location of 1 exit from Factory 14782 | -5/Upper Caves | Learned Factory security intel 14800 | -5/Upper Caves | Ambushed by wild Derelicts 14915 | -5/Upper Caves | Discovered new exit (range 7) 14917 | -5/Upper Caves | Identified exit to Upper Caves 14948 | -5/Upper Caves | Entered another Upper Caves area 14964 | -5/Upper Caves | Discovered new exit (range 14) 14966 | -5/Upper Caves | Identified exit to Factory 15065 | -5/Upper Caves | Encountered a Warlord checkpoint 15096 | -5/Upper Caves | Learned Factory security intel 15281 | -5/Upper Caves | Spotted B-75 Beast 15310 | -5/Upper Caves | Destroyed B-75 Beast 15349 | -5/Upper Caves | Learned 4 Factory zone layouts 15349 | -5/Upper Caves | Discovered new exit (range 5) 15350 | -5/Upper Caves | Identified exit to Warlord 15364 | -5/Upper Caves | Entered Warlord 15376 | -5/Warlord | Discovered new exit (range 8) 15553 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 15569 | -5/Warlord | Warlord's base attacked by MAIN.C 15573 | -5/Warlord | Rebuked by Warlord 15582 | -5/Warlord | Found Prototype Device 15582 | -5/Warlord | Identified System Purifier 15586 | -5/Warlord | Found Prototype Processor 15586 | -5/Warlord | Identified Exp. Target Analyzer 15625 | -5/Warlord | Found Prototype Energy Gun 15625 | -5/Warlord | Identified Vortex Rifle 15629 | -5/Warlord | Found Prototype Launcher 15629 | -5/Warlord | Identified Vortex Catalyst Activator 15632 | -5/Warlord | Found Prototype Piercing Weapon 15633 | -5/Warlord | Found Prototype Piercing Weapon 15633 | -5/Warlord | Identified Vortex Lance (x2) 15884 | -5/Warlord | Opened side exit 15919 | -5/Warlord | Warlord forces counterattacked 16053 | -5/Warlord | Identified exit to Proximity Caves 16053 | -5/Warlord | Entered Proximity Caves 16167 | -4/Proximity Caves | Build established: Derelict-Scout 16367 | -4/Proximity Caves | Learned location of 1 exit from Research 16369 | -4/Proximity Caves | Learned location of 1 exit from Research 16523 | -4/Proximity Caves | Discovered exit to Factory (range 11) 16632 | -4/Proximity Caves | Entered Factory 16632 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16633 | -4/Factory | Identified exit to Research 16652 | -4/Factory | Zion hero teleported in (NK-0LA) 16697 | -4/Factory | Spotted B-86 Titan 16733 | -4/Factory | Garrison activated, responded to threat 16755 | -4/Factory | Fabricated Field Propulsion Drive (x2) 16774 | -4/Factory | Manually triggered Chute Trap 16774 | -4/Factory | Sucked down chute 16774 | -4/Factory | Entered Waste 16775 | -4/Waste | Met a frightened Derelict 16785 | -4/Waste | 1 allies followed down the chute 16789 | -4/Waste | EMP discharged 16791 | -4/Waste | Spotted C-40 Crusher 16804 | -4/Waste | Spotted C-40 Crusher 16806 | -4/Waste | Spotted C-40 Crusher 16806 | -4/Waste | Spotted C-40 Crusher 16808 | -4/Waste | Spotted C-40 Crusher 16809 | -4/Waste | Discovered new exit (range 16) 16809 | -4/Waste | Spotted C-40 Crusher 16816 | -4/Waste | Identified exit to Factory 16816 | -4/Waste | Entered Factory 16865 | -4/Factory | Allied Derelicts emerged from ambush trap array 16973 | -4/Factory | Build established: Scout 17069 | -4/Factory | Spotted B-86 Titan 17082 | -4/Factory | Destroyed B-86 Titan 17132 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17133 | -4/Factory | Zion Infowar Resupply teleported in 17143 | -4/Factory | Found Prototype Processor 17176 | -4/Factory | Identified Exp. Terrain Scan Processor 17422 | -4/Factory | Zion Heavy squad teleported in 17479 | -4/Factory | Discovered exit to Research (range 16) 17483 | -4/Factory | Fabricated Exp. Sensor Array? 17510 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 17511 | -4/Factory | Zion Light squad teleported in 17569 | -4/Factory | Found Exp. Signal Interpreter 17583 | -4/Factory | Discovered exit to Research (range 10) 17592 | -4/Factory | Zion Light squad teleported in 17656 | -4/Factory | System corruption reached 10% 17677 | -4/Factory | Build established: Scavenger-Scout 17958 | -4/Factory | Discovered new exit (range 9) 17976 | -4/Factory | Identified exit to Upper Caves 17983 | -4/Factory | Discovered new exit (range 16) 18004 | -4/Factory | Entered Upper Caves 18004 | -4/Upper Caves | Accompanied by 3 allies 18055 | -4/Upper Caves | Encountered a Warlord checkpoint 18117 | -4/Upper Caves | Identified exit to Upper Caves 18158 | -4/Upper Caves | Spotted B-86 Titan 18161 | -4/Upper Caves | Destroyed B-86 Titan 18179 | -4/Upper Caves | Learned location of 1 exit from Research 18256 | -4/Upper Caves | Build established: Scavenger-Ninja 18407 | -4/Upper Caves | Entered another Upper Caves area 18613 | -4/Upper Caves | Learned Research stockpile data 18619 | -4/Upper Caves | Discovered new exit (range 12) 18622 | -4/Upper Caves | Identified exit to Zhirov 18622 | -4/Upper Caves | Entered Zhirov 18622 | -4/Zhirov | Discovered new exit (range 3) 18623 | -4/Zhirov | Identified exit to Proximity Caves 18628 | -4/Zhirov | Met Zhirov 18633 | -4/Zhirov | Learned location of Quarantine (-2) 18633 | -4/Zhirov | Learned location of Command (-1) 18635 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18645 | -4/Zhirov | Found Alien Artifact 18645 | -4/Zhirov | Identified Integrated Dissipator 18645 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18682 | -4/Zhirov | Found Alien Artifact 18714 | -4/Zhirov | Entered Proximity Caves 18717 | -3/Proximity Caves | Spotted B-86 Titan 18721 | -3/Proximity Caves | Build established: Trapper-Scout 19173 | -3/Proximity Caves | Discovered exit to Research (range 8) 19195 | -3/Proximity Caves | Entered Research 19195 | -3/Research | Evolved 2 slots: Propulsion x2 19196 | -3/Research | Identified exit to Testing 19196 | -3/Research | Identified exit to Research 19198 | -3/Research | Loaded intel: 3 garrison access locations 19321 | -3/Research | Retrieved Zion intel report: Prototype Schematics 19382 | -3/Research | Found Prototype Processor 19392 | -3/Research | Identified Spectral Analyzer 19553 | -3/Research | Discovered exit to Testing (range 8) 19784 | -3/Research | Cargo convoy interrupted 19839 | -3/Research | Found Prototype Launcher 19840 | -3/Research | Identified Tactical Quantum Warhead 19847 | -3/Research | Found Exp. ECM Suite 19875 | -3/Research | Entered Testing 19905 | -3/Testing | Build established: Scout 20048 | -3/Testing | Found Prototype Energy Gun 20048 | -3/Testing | Identified Hyp. EM Gauss Rifle 20058 | -3/Testing | Retrieved Zion intel report: Emergency Access 20124 | -3/Testing | Found Prototype Ballistic Cannon 20124 | -3/Testing | Identified Perforator 20198 | -3/Testing | Found Prototype Device 20198 | -3/Testing | Identified Exp. Hardlight Generator 20203 | -3/Testing | Discovered exit to Research (range 13) 20209 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 20251 | -3/Testing | Found Prototype Energy Gun 20251 | -3/Testing | Identified Warp Gun 20264 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 20324 | -3/Testing | Found Prototype Energy Cannon 20324 | -3/Testing | Identified Null Cannon 20398 | -3/Testing | Entered Research 20398 | -2/Research | Evolved 2 slots: Utility x2 20399 | -2/Research | Identified exit to Quarantine 20408 | -2/Research | Zion Zionite Resupply teleported in 20418 | -2/Research | Found Prototype Energy Cannon 20418 | -2/Research | Identified Zio. Alpha Cannon 20467 | -2/Research | Spotted B-90 Cyclops 20472 | -2/Research | Destroyed B-90 Cyclops 20500 | -2/Research | Spotted B-90 Cyclops 20501 | -2/Research | Retrieved Zion intel report: Branch Access 20502 | -2/Research | Zion Heavy squad teleported in 20508 | -2/Research | Destroyed B-90 Cyclops 20871 | -2/Research | Retrieved Zion intel report: Active Garrisons 20886 | -2/Research | Discovered new exit (range 20) 20948 | -2/Research | First assault squad dispatched 20962 | -2/Research | Spotted B-90 Cyclops 21027 | -2/Research | Build established: Ninja 21086 | -2/Research | Destroyed B-90 Cyclops 21209 | -2/Research | Entered Quarantine 21227 | -2/Quarantine | Cryocooling Duct disabled 21242 | -2/Quarantine | Ambient heat levels rising (+20) 21242 | -2/Quarantine | Non-combat units ordered to evacuate 21242 | -2/Quarantine | Found Sigix Corpse 21252 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 21253 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 21257 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 21274 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 21291 | -2/Quarantine | Found Alien Impact Weapon 21291 | -2/Quarantine | Identified Core Stripper 21368 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 21376 | -2/Quarantine | Found Alien Slashing Weapon 21376 | -2/Quarantine | Identified Sigix Broadsword 21390 | -2/Quarantine | Found Alien Artifact 21390 | -2/Quarantine | Identified Phase Redirector 21401 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 21422 | -2/Quarantine | Found Alien Artifact 21422 | -2/Quarantine | Identified Core Reset Matrix 21422 | -2/Quarantine | Identified Transdimensional Reconstructor 21422 | -2/Quarantine | Used Core Reset Matrix 21426 | -2/Quarantine | Detected hypermatrix surge 21426 | -2/Quarantine | Sensed 9 artifacts in vicinity 21434 | -2/Quarantine | Found Dimensional Node Initializer 21438 | -2/Quarantine | Found Transdimensional Reconstructor 21503 | -2/Quarantine | First assault squad dispatched 21510 | -2/Quarantine | Initialized slip node 21536 | -2/Quarantine | Found Dimensional Node Initializer 21575 | -2/Quarantine | Met incapacitated Sigix Warrior 21575 | -2/Quarantine | Lockdown squad dispatched 21575 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 21576 | -2/Quarantine | Unlocked Sigix quarantine chamber 21577 | -2/Quarantine | Warped through subspace to slip node 21595 | -2/Quarantine | Spotted Fortress 21609 | -2/Quarantine | Discovered new exit (range 6) 21610 | -2/Quarantine | Identified exit to Section 7 21622 | -2/Quarantine | Entered Section 7 21623 | -2/Section 7 | Sensed 20 artifacts in vicinity 21649 | -2/Section 7 | Found Spacefold Activator 21673 | -2/Section 7 | Build established: Alien-Ninja 21752 | -2/Section 7 | Spotted B-90 Cyclops 21754 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 21755 | -2/Section 7 | Spotted S7 Guard 21760 | -2/Section 7 | Found Core Membrane 21760 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 21793 | -2/Section 7 | Found Integrated Reactor 21793 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21810 | -2/Section 7 | Discovered new exit (range 20) 21843 | -2/Section 7 | Identified exit to Access 21850 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 21850 | -2/Section 7 | Initialized slip node 21900 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 21907 | -2/Section 7 | First assault squad dispatched 21910 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 21924 | -2/Section 7 | Spotted B-99 Colossus 21943 | -2/Section 7 | Found LRC Matter Compressor 21943 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 21945 | -2/Section 7 | Found LRC Energy Well 21945 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 21948 | -2/Section 7 | Found LRC Insulator 21948 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 21965 | -2/Section 7 | Found Integrity Redistributor 22046 | -2/Section 7 | Spotted Executioner 22049 | -2/Section 7 | Activated Sigix Exoskeleton 22049 | -2/Section 7 | Received instructions from Sigix Warrior 22060 | -2/Section 7 | Spotted Executioner 22068 | -2/Section 7 | Destroyed Executioner 22077 | -2/Section 7 | Destroyed Executioner 22083 | -2/Section 7 | Found Prototype Processor 22083 | -2/Section 7 | Identified Exp. Core Analyzer 22098 | -2/Section 7 | Spotted Striker 22098 | -2/Section 7 | Spotted Striker 22106 | -2/Section 7 | Spotted Striker 22106 | -2/Section 7 | Spotted Striker 22107 | -2/Section 7 | Core integrity fell below 50% 22107 | -2/Section 7 | Found Sigix Shearcannon 22112 | -2/Section 7 | Allies destroyed Striker 22117 | -2/Section 7 | Destroyed Striker 22121 | -2/Section 7 | Sigix Warrior authorized to use Shearcannon 22122 | -2/Section 7 | Found Sigix Sheargun 22124 | -2/Section 7 | Found Sigix Sheargun 22204 | -2/Section 7 | Warped through subspace to slip node 22205 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 22263 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 22271 | -2/Section 7 | Spotted Striker 22275 | -2/Section 7 | Entered Access 22275 | -1/Access | Accompanied by 1 ally (Sigix Warrior) 22275 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 22351 | -1/Access | Energy Cycler disabled 22377 | -1/Access | Spotted B-99 Colossus 22416 | -1/Access | Destroyed 8 combat bots 22447 | -1/Access | Spotted Executioner 22448 | -1/Access | Spotted Striker 22448 | -1/Access | Spotted Striker 22448 | -1/Access | Spotted Executioner 22449 | -1/Access | Destroyed Executioner 22451 | -1/Access | Destroyed Striker 22453 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 22454 | -1/Access | Allies destroyed Striker 22456 | -1/Access | Destroyed Executioner 22474 | -1/Access | Spotted Executioner 22474 | -1/Access | Spotted Striker 22474 | -1/Access | Spotted Striker 22475 | -1/Access | Destroyed Striker 22475 | -1/Access | Destroyed Executioner 22478 | -1/Access | Allies destroyed Striker 22480 | -1/Access | Spotted B-99 Colossus 22511 | -1/Access | Destroyed 37 combat bots 22526 | -1/Access | Scanned by Researcher 22526 | -1/Access | Spotted Investigator 22532 | -1/Access | Destroyed Investigator 22541 | -1/Access | Spotted Executioner 22547 | -1/Access | Spotted Striker 22547 | -1/Access | Spotted Executioner 22553 | -1/Access | Warped through subspace 22582 | -1/Access | Lost 5 parts (2p2n1w) 22602 | -1/Access | Garrison activated, responded to threat 22652 | -1/Access | Spotted B-99 Colossus 22657 | -1/Access | Spotted B-99 Colossus 22668 | -1/Access | Sigix Exoskeleton integrity reduced to 40% 22679 | -1/Access | Discovered new exit (range 5) 22683 | -1/Access | Identified exit to Surface 22684 | *** | Destroyed 0b10! Last Messages --------------- 22665_ Sealed Heavy Doors breached. 22665_ Quantum Shear penetrates B-99 Colossus. 22665_ Knocked back. 22665_ Penetrated by Slug. 22667_ Hyperwave Decoder collapses. 22667_ Slug penetrates Sigix Warrior. 22667_ Slug penetrates Hyperwave Decoder. 22667_ Slug penetrates Sigix Warrior. 22667_ Slug penetrates Hyperwave Decoder. 22668_ Sigix Warrior: "Exoskeleton integrity at 40%." 22668_ Spacefolded through Sealed Heavy Doors. 22676_ Slug penetrates Sigix Warrior. 22678_ Sigix Warrior knocked back. 22678_ Slug penetrates Sigix Warrior. 22679_ Main Access Shell breached. 22679_ EXIT=FOUND 22681_ Synergy achieved. Target locked: B-99 Colossus. 22683_ EXIT=IDENTIFIED: SURFACE [Achievement: I Was Wrong!] [Achievement: Partners In Destruction] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ? #???????????????????????????????????????? | | #???????????????????????????????????????? | | """""#???????????????????????????????????????? | | """""#?????ss????????????????????????????????? | | """""#???????s???????????????????????????????? | | """""#??????s????????????????????????????????? | | """""#???????s???????????????????????????????? | | """"#???????????????????????????????????????? | | #???????????????????????????????????????? | | #########??########## ####### #????????? | | # "??" #????????? | | % % # "??" #????????? | | ###"""="#" % """" " """" #????????? | | =% X " "?????????? #????????? | | % % % """" " "@ "?????????????????????? | | % %b "??" " "" "?????????????????????? | | BB "??" " "?????????????????????? | | #"# BB "??" """"""?????????????????????? | | " # "??" ??????????????????????????? | | % ### "??" ???????????????u??????????? | | #?#########??###??????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | % #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########??????????????????????????????????? | | % +??g???????????????????????????????? | | #??????????????????????????????????? | | +??????????????????????????????????? | | #??????????????????????????????????? | | ###### #??????????????????????????????????? | | ?????# #??????????????????????????????????? | | ?????# +??????????????????????????????????? | | ?????#"" #??????????????????????????????????? | | ?????#"" #??????????????????????????????????? | | ?????#"" #??????????????????????????????????? | | ?????#T #??????????????????????????????????? | | ?????#"" #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 57 Energy Capacity 1170 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 750 Resistance: KI 20 Resistance: EM 25 Propulsion Shielding 66 Evasion (%) 80 Targeting Accuracy 12 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- Enh. Quantum Rifle | -2/Section 7 | Z-intel Imp. Shield Generator | -2/Section 7 | Z-intel Imp. Targeting Computer | -2/Section 7 | Z-intel Adv. ECM Suite | -2/Section 7 | Z-intel Seismic Detector | -2/Section 7 | Z-intel Thermal Shield | -2/Section 7 | Z-intel Tesla Rifle | -2/Section 7 | Z-intel Imp. Plasma Cutter | -2/Section 7 | Z-intel Adv. Remote Datajack | -2/Section 7 | Z-intel Adv. Trap Extractor | -2/Section 7 | Z-intel Linear Gravjet | -2/Section 7 | Z-intel Cloaking Device | -2/Section 7 | Z-intel Imp. Reaction Control System | -2/Section 7 | Z-intel Huge Storage Unit | -2/Section 7 | Z-intel Phase Shifter | -2/Section 7 | Z-intel Adv. Thermal Shield | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory Field Propulsion Drive | x2 | -4/Factory Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Core Stripper Sigix Broadsword Phase Redirector Core Reset Matrix Dimensional Node Initializer Transdimensional Reconstructor Spacefold Activator Core Membrane Integrated Reactor LRC Matter Compressor LRC Energy Well LRC Insulator Sigix Shearcannon Sigix Sheargun High-powered Transdimensional Reconstructor Achievements -------------- Artifact Hunter Everyone Must Die Giant Slayer I Was Wrong! Partners In Destruction Watch This! Wheee! Challenges ------------ None Game ------ Seed ExperimentalDataBoregun Manual? 0 Play Time 08:41:17 Cumulative 235.9 hours Start 2023.03.17 @ 20:57:46 End 2023.03.21 @ 17:08:36 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type 3 Total 9 Types 5/0/1/2/0/0/1/0/0 Lore% 76 Gallery% 80 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2acdfed-2f3b-4f74-9514-cc91f374e57b