Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 23:04:07 Player: Eggpie Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1920) 1920 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4285 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 33/300 System Corruption 9% Temperature Warm (150) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Shield Generator > --- WEAPON (3) ------- Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (5) ---- Advanced Targeting Computer Reaction Control System Heavy Laser EM Pulse Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer Improved Shield Generator Improved Shield Generator > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Advanced Targeting Computer Reaction Control System Heavy Laser EM Pulse Cannon Missile Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . 2 . Weapon 1 | . . 1 . . Parts Attached 55 | 8 2 6 33 6 Power 6 | 1 . 1 4 . Engine 4 | 1 . 1 2 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 16 | 2 1 2 10 1 Treads . | . . . . . Leg 8 | . . . 7 1 Wheel 7 | 2 1 2 2 . Hover 1 | . . . 1 . Flight . | . . . . . Utility 16 | 2 1 . 10 3 Device 12 | 1 . . 8 3 Storage 1 | 1 . . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 17 | 3 . 3 9 2 Energy Gun 14 | 2 . 2 8 2 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon 2 | 1 . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 4 1 Parts Lost 36 | . 4 4 22 6 Power 3 | . . 1 2 . Propulsion 12 | . 2 1 7 2 Utility 11 | . 1 . 6 4 Weapon 10 | . 1 2 7 . Highest Loss Streak 7 | . 4 4 7 3 To Critical Strikes . | . . . . . Average Backups 6 | 3 6 6 6 7 Power 1 | . 1 1 1 . Propulsion . | 1 2 . . . Utility 2 | . 1 3 2 3 Weapon 1 | . . . 2 3 Tool/Special . | . . . . . Unused Backups 9 | . . . 3 6 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon 4 | . . . 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 94 85 80 97 Engine 7 | . 14 11 6 . Core 2 | . . . 2 9 Leg 8 | . . . 7 26 Wheel 10 | . 22 25 6 . Device 11 | . 8 . 13 19 Storage 9 | . 14 11 9 6 Processor 9 | . 5 11 11 8 Energy Gun 22 | . 19 26 20 27 Special Weapon 2 | . 7 . . . Peak Build Rating 34 | 9 9 11 32 34 Average Rating 15 | 5 7 8 17 30 On Entrance 11 | . 9 6 11 29 Naked Turns . | . . . . . Heaviest Build 26 | 13 13 13 26 24 Greatest Support 36 | 20 20 36 30 30 Greatest Overweight (x) 7 | . . . 7 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 6 8 8 8 8 Average Carried 6 | 3 6 6 6 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 5 7 7 8 5 Class Distribution -------------------- 38% | Mutant 34% | Scavenger-Gunner 12% | Gunner 10% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 730 | 262 43 40 315 70 Remotely . | . . . . . Salvage Created 2458 | 144 220 266 1299 529 Parts 129 | 13 7 17 62 30 Haulers Intercepted 4 | . 1 . 2 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 50 | . 5 7 29 9 Guns 44 | . 3 7 25 9 Cannons 5 | . 2 . 3 . Classes Destroyed 11 | 3 2 2 3 1 Worker 4 | 2 1 . . 1 Builder 1 | . . . 1 . Tunneler 4 | 4 . . . . Hauler 4 | . 1 . 2 1 Recycler 3 | 1 . 1 1 . Mechanic 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 16 | . . 4 12 . Grunt 24 | . 5 2 13 4 Brawler 1 | . . . . 1 Sentry 9 | . . 1 4 4 Best Kill Streak 9 | 5 3 4 9 6 Combat Bots Only 9 | . 3 4 9 4 Max Kills in Single Turn 3 | 1 1 1 3 2 Gunslinging 1 | . . . 1 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 370 | . 37 43 233 57 Missed 122 | . 10 13 85 14 Hits 248 | . 27 30 148 43 Melee 6 | . . . . 6 Projectile 242 | . 27 30 148 37 Critical Strikes 3 | . . 1 2 . Damage Taken 3257 | . 308 327 1996 626 Core 686 | . 104 22 495 65 Absorbed by Shields 116 | . . . . 116 Regen/Repaired (Parts) 154 | . . 33 121 . Core Remaining (%) 84 | 100 58 94 . . Volleys Fired 165 | 20 23 17 86 19 Largest 3 | 2 2 3 3 3 Hottest 177 | 140 140 120 177 177 Shots Fired 361 | 27 45 30 202 57 Gun 335 | 25 33 30 190 57 Cannon 12 | . . . 12 . Launcher . | . . . . . Special 14 | 2 12 . . . Kinetic 12 | . . . 12 . Thermal 349 | 27 45 30 190 57 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 21 | 4 4 10 21 9 Robot Miss Streak 8 | 3 5 6 8 5 Penetration Max . | . . . . . Secondary Targets 12 | . . . 11 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 229 | 14 24 21 134 36 Core Hits 120 | 8 11 18 66 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 19 | . . . 14 5 Burn 19 | . . . 14 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3667 | 164 347 221 2183 752 Guns 3259 | 140 224 221 1922 752 Cannons 261 | . . . 261 . Explosions . | . . . . . Melee . | . . . . . Ramming 3 | . 3 . . . Kinetic 261 | . . . 261 . Thermal 3403 | 164 344 221 1922 752 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 1 . . 9 Average Corruption 2 | . 1 . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 1 . . 4 Message Errors 3 | . 1 . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 4 | . 4 . . . Projectiles 4 | . 4 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 1 | . 1 . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 346 | 54 346 120 342 297 Average Temperature 104 | 28 114 37 111 133 Received Heat Transfer 1230 | . 177 84 738 231 Effects 8 | . 3 . 5 . Energy Bleed 2 | . 1 . 1 . Interference 5 | . 2 . 3 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 1 | . . . 1 . Parts Melted 19 | . 1 1 11 6 Heat Transferred 9011 | 375 750 445 5665 1776 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . . 1 1 Low Security (%) 85 | 100 100 100 75 77 Level 1 14 | . . . 24 22 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 346 | 10 80 101 333 346 Initial 85 | . 6 8 33 85 Average 100 | 2 27 57 138 150 Influence Increases 1756 | 35 186 211 903 421 Destroy 0b10 Robot/C 1000 | . 100 140 580 180 Destroy 0b10 Robot/NC 95 | 35 10 5 35 10 Destroy Leader 232 | . 32 30 118 52 Successful Hack 78 | . 10 36 20 12 Disable Machine 60 | . . . 45 15 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 6 | . 4 . . 2 Lose Combat Pursuer 135 | . 30 . 105 . Influence Decreases 1440 | 25 176 150 782 307 Entered New Map 181 | . 4 12 48 117 Time Decay 788 | 25 161 98 374 130 Lost Part 321 | . 11 40 210 60 Purge Threat 150 | . . . 150 . Squads Dispatched 14 | . 3 1 6 4 Investigation 6 | . 3 1 1 1 Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault 2 | . . . . 2 Garrison 5 | . . . 4 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 10 12 46 19 Peak Tracking Total 10 | . 6 5 10 7 Tactical Retreats 4 | . 1 . 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . 1 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 5 | . . . 3 2 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 12 | . 3 3 5 1 Terminals 9 | . 3 1 4 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 48 | . 12 10 22 4 Successful 28 | . 4 6 15 3 Failed 20 | . 8 4 7 1 Catastrophic 4 | . 1 2 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 34 | . 12 3 15 4 Fabricators . | . . . . . Repair Stations 10 | . . 3 7 . Recycling Units 4 | . . 4 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 4 1 11 3 Record 1 | . . . 1 . Part Schematic 1 | . . . . 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 1 . 1 1 Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . . . 1 Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . . . 2 . Maintenance Status 2 | . 1 1 . . Transport Status 2 | . . . 2 . Investigation Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 3 4 . Scan Component 4 | . . 2 2 . Repair 3 | . . 1 2 . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 3 3 5 1 Full Trace Events 7 | . 2 2 2 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 2 . Time 74 | . . 16 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . 2 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 658 | 21 194 . 443 . Sensors 328 | . . . 328 . Terrain 215 | 21 194 . . . Traps 115 | . . . 115 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1872 | 136 345 206 908 277 Spaces Moved 1055 | 88 277 156 373 161 Core 31 | 22 . . 9 . Treads . | . . . . . Legs 272 | . . . 111 161 Wheels 744 | 66 277 156 245 . Hover 8 | . . . 8 . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 120 Average Speed 106 | 72 88 81 130 122 Slowest Speed 400 | 80 100 100 400 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 41 20 39 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . 4 . . . Melee . | . . . . . Projectile 4 | . 4 . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1450 | 128 308 204 613 197 Wait 101 | . . 19 76 6 Move 1051 | 87 276 155 372 161 Hop . | . . . . . Pick Up 52 | 11 5 7 29 . Fast Attach 17 | 2 . . 9 6 Attach 38 | 6 3 6 23 . Detach . | . . . . . Swap 6 | 1 . . 4 1 Drop 17 | 1 . . 12 4 Fire 165 | 20 23 17 86 19 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 2 | . . . 2 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 15) 390 | -10/Materials | Lost 4 parts (2n1u1w) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 531 | -9/Materials | Repaired Disposable Heat Sink 610 | -9/Materials | Lost 4 parts (1p1n2w) 680 | -9/Materials | Discovered new exit (range 6) 688 | -9/Materials | Entered another Materials area 688 | -8/Materials | Evolved 2 slots: Utility x2 745 | -8/Materials | Garrison activated, responded to threat 793 | -8/Materials | Lost 4 parts (1n1u2w) 853 | -8/Materials | Lost 4 parts (1p1n1u1w) 911 | -8/Materials | Repaired Beam Rifle 939 | -8/Materials | Repaired Aluminum Leg 977 | -8/Materials | Garrison activated, responded to threat 978 | -8/Materials | Core integrity fell below 50% 1041 | -8/Materials | Lost 3 parts (2n1u) 1045 | -8/Materials | Destroyed 9 combat bots 1248 | -8/Materials | Discovered new exit (range 16) 1253 | -8/Materials | Discovered new exit (range 15) 1328 | -8/Materials | Core integrity fell below 20% 1393 | -8/Materials | Lost 7 parts (1p2n2u2w) 1596 | -8/Materials | Entered Storage 1795 | -8/Storage | Garrison activated, responded to threat 1835 | -8/Storage | Lost 3 parts (1n2u) 1873 | -8/Storage | Destroyed by L-31 Rogue with Katana Last Messages --------------- 01849_ System corrupted by crushing effect (+5). 01849_ Knocked back. 01850_ B-36 Bruiser suffers critical hit (Burn). 01850_ Rnf. Ion Engine melted. 01850_ Lgt. Treads melted. 01850_ B-36 Bruiser destroyed. 01860_ JIPBG#ERMLF#/DKUB7 %L9TSN=: 01866_ C-30 ARC bursts open, deploying its payload. 01866_ G-50 Soldier unfolds itself. 01866_ L-31 Rogue unfolds itself. 01866_ B-36 Bruiser unfolds itself. 01866_ G-47 Trooper unfolds itself. 01866_ M-28 Smith unfolds itself. 01866_ R-06 Scavenger collects Wheel. 01867_ K-01 Serf collects debris. 01867_ Aluminum Leg destroyed. 01869_ Imp. Shield Generator destroyed. 01869_ R-06 Scavenger collects Lgt. Ion Engine. 01870_ K-01 Serf collects debris. 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T??????????# """ ##### | | ?????????????????????? #??????????# =%#???# | | ???????????????????? #??????????# """!#???# | | ???????????????????+##### #??????????# """ #???# | | ????????????????????????# +??????????# """ #???# | | ????????????????????????# #??????????# #???# | | ????????????????????????# #??????????# #???# | | ????????????????????????# #??????????#######???# | | ????????????????????????# #????????????????????# | | ????????????????????????# ?????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 4 Item Schematics ----------------- Med. Reactive Plating | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Disposable Heat Sink | 34% | -9/Materials Beam Rifle | 5% | -8/Materials Aluminum Leg | 44% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanPointPendant Manual? 0 Play Time 00:24:13 Cumulative 25.5 hours Start 2025.05.15 @ 22:40:25 End 2025.05.15 @ 23:04:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 10 Adventurer 0 Explorer 6 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 39 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00f8eff1-ad4a-4c78-b7ed-b51ddfa4ca68