Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 22:07:22 Player: nado Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (543) 543 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1138 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 258/300 Energy 230/250 System Corruption 10% Temperature Cool (0) Movement Walking (260) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Small Laser Light Assault Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Wheel Compact Wheel Heat Sink Heat Sink Huge Storage Unit Grenade Launcher Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Wheel Compact Wheel Heat Sink Heat Sink Huge Storage Unit Grenade Launcher Grenade Launcher Grenade Launcher [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 21 | . 14 7 Power 5 | . 4 1 Engine 5 | . 4 1 Core . | . . . Reactor . | . . . Propulsion 7 | . 6 1 Treads . | . . . Leg 7 | . 6 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | . 2 2 Device 3 | . 1 2 Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | . 2 3 Energy Gun 3 | . 1 2 Energy Cannon . | . . . Ballistic Gun 2 | . 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 1 4 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 4 | . 1 3 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Backups 16 | . 16 19 Power 4 | . 4 5 Propulsion 7 | . 7 9 Utility 1 | . . 2 Weapon 3 | . 2 3 Tool/Special . | . . . Unused Backups 18 | . 3 15 Power 3 | . . 3 Propulsion 8 | . . 8 Utility 3 | . 2 1 Weapon 4 | . 1 3 Tool/Special . | . . . Average Slot Usage (%) 98 | . 99 94 Engine 14 | . 14 14 Leg 27 | . 28 27 Device 12 | . 12 14 Storage 15 | . 15 14 Energy Gun 13 | . 14 11 Ballistic Gun 13 | . 14 13 Peak Build Rating 11 | . 10 11 Average Rating 9 | . 8 10 On Entrance 7 | 6 6 10 Naked Turns . | . . . Heaviest Build 53 | 11 53 48 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | . 2 4 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 20 | . 20 20 Average Capacity 19 | . 19 20 Most Carried 20 | . 20 20 Average Carried 16 | . 16 19 Final Capacity 20 | 8 20 20 Final Carried 20 | 6 20 20 Class Distribution -------------------- 85% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 470 | 190 181 99 Remotely . | . . . Salvage Created 769 | . 660 109 Parts 44 | . 37 7 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 20 | . 17 3 Guns 20 | . 17 3 Classes Destroyed 4 | . 4 . Worker 1 | . 1 . Hauler 2 | . 2 . Swarmer 7 | . 6 1 Grunt 13 | . 11 2 Best Kill Streak 4 | . 4 1 Combat Bots Only 4 | . 4 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 154 | . 101 53 Missed 44 | . 34 10 Hits 110 | . 67 43 Projectile 110 | . 67 43 Critical Strikes 1 | . . 1 Damage Taken 1141 | . 648 493 Core 252 | . 130 122 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 72 | . 51 21 Largest 2 | . 2 2 Hottest 85 | . 85 85 Shots Fired 136 | . 104 32 Gun 136 | . 104 32 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 73 | . 52 21 Thermal 63 | . 52 11 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 16 | . 16 9 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 4 | . 4 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 90 | . 69 21 Core Hits 37 | . 29 8 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 4 . Burn 4 | . 4 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1084 | . 846 238 Guns 1042 | . 824 218 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 42 | . 22 20 Kinetic 392 | . 272 120 Thermal 650 | . 552 98 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 10 | . 10 10 Average Corruption 8 | . 8 10 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 24 | . 14 10 Message Errors 4 | . 1 3 Matter Fused 6 | . 4 2 Heat Flow Errors 4 | . 2 2 Energy Discharges 2 | . 2 . Parts Rejected 1 | . . 1 Data Loss (minor) 1 | . 1 . Data Loss (major) 1 | . 1 . Misfires 4 | . 2 2 Misdirections 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 6 | . 4 2 Kicked 6 | . 4 2 Crushed . | . . . Highest Temperature 282 | . 282 240 Average Temperature 85 | . 87 76 Received Heat Transfer 456 | . 219 237 Effects 2 | . . 2 Energy Bleed 1 | . . 1 Interference 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1937 | . 1702 235 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 140 | . 140 30 Initial . | . . . Average 32 | . 36 3 Influence Increases 558 | . 478 80 Destroy 0b10 Robot/C 400 | . 340 60 Destroy 0b10 Robot/NC 15 | . 15 . Destroy Leader 84 | . 64 20 Successful Hack 29 | . 29 . Select Force Hacks 30 | . 30 . Influence Decreases 528 | . 478 50 Time Decay 508 | . 478 30 Lost Part 20 | . . 20 Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 39 | . 32 7 Peak Tracking Total 5 | . 5 5 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 6 | . 6 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 17 . Successful 9 | . 9 . Failed 8 | . 8 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 15 | . 15 . Terminals 14 | . 14 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Robot Analysis 1 | . 1 . Prototype ID Bank 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 6 . Terminals 5 | . 5 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1953 | . 1682 271 Spaces Moved 666 | 1 586 79 Core . | . . . Treads . | . . . Legs 666 | 1 586 79 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 260 Average Speed 253 | 120 252 261 Slowest Speed 400 | 120 260 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 32 | 2 81 13 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 3 | . 3 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 802 | . 689 113 Wait 21 | . 21 . Move 664 | . 585 79 Hop . | . . . Pick Up 8 | . 8 . Fast Attach 5 | . 2 3 Attach 3 | . 1 2 Detach 1 | . 1 . Swap 15 | . 11 4 Drop 7 | . 5 2 Fire 72 | . 51 21 Melee . | . . . Ram . | . . . Kick 6 | . 4 2 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Discovered new exit (range 16) 353 | -10/Materials | Discovered new exit (range 11) 566 | -10/Materials | Build established: Scavenger-Mutant 861 | -10/Materials | Discovered new exit (range 8) 948 | -10/Materials | Core integrity fell below 50% 977 | -10/Materials | Learned 2 Storage zone layouts 1010 | -10/Materials | Learned Storage trap positions 1045 | -10/Materials | Learned location of Storage (-7) 1047 | -10/Materials | Identified exit to Subcaves 1047 | -10/Materials | Identified exit to Materials 1048 | -10/Materials | Learned 2 Materials zone layouts 1133 | -10/Materials | Discovered new exit (range 6) 1549 | -10/Materials | System corruption reached 10% 1683 | -10/Materials | Entered Mines 1746 | -10/Mines | Lost 3 parts (1n2w) 1800 | -10/Mines | Learned 8 Materials zone layouts 1947 | -10/Mines | Core integrity fell below 20% 1954 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01799_ System corrupted: FCS attempts to trigger Lgt. Assault Rifle. 01799_ System corrupted: Lgt. Assault Rifle misfires. 01800_ Acquired derelict log, extracted data. Data stored: Materials zone layouts (x8). 01814_ U-05 Engineer lays Concrete. 01818_ U-05 Engineer builds a Wall. 01821_ System corrupted: Matter fused (-9). 01822_ U-05 Engineer builds a Wall. 01830_ U-05 Engineer lays Concrete. 01832_ U-05 Engineer builds a Wall. 01842_ Kicked T-07 Excavator out of the way. 01864_ System corrupted: Heat flow error (+238). 01865_ Overheating: System interference. 01865_ Sml. Laser temporarily disabled. 01887_ 8=VMAKT>LAN=9F0L0Y V||RBQZWWQJ 01925_ System corrupted: Matter fused (-5). 01930_ K-01 Serf collects debris. 01946_ Lgt. Assault Rifle destroyed. 01949_ S-10 Pest destroyed. 01954_ Acquired Lgt. Assault Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????# ### | | ????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????????# ## | | ???????????????????##?????????????????????????# | | ???????????????????? #????????????????????????#### | | ???????????????????? ???????????#???????????????? | | ????????????????????? ????????? ????????????????? | | ?????????????????????? ??????? ?????????????????? | | ??????????????????????? ###### ??????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #?????????????????????? | | ???????? ##### ###%s######????????????????? | | ???????? g g s @ #????????????????? | | ???????????# ##### ######## #???????????????## | | ?????????????????????# ??????## #???????????????# | | ????????????????????? ???????# ##??????????????# | | ???????????????????? ???????# ##?????????????# | | ??????????????????? ???????## #?????????????# | | ??????????????????? ???????# ############### | | ??????????????????# ????????# | | ??????????????????# ????????## ################# | | ??????????????????#??????????#####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetSensorNanovents Manual? 0 Play Time 00:14:31 Cumulative 171.0 hours Start 2025.06.16 @ 21:32:57 End 2025.06.16 @ 22:07:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 55 Gallery% 45 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4c0f8aa-8d04-4274-a66b-67fc0a1ef0d6