Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.07 @ 14:21:07

Player: BlackCaro

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (45)      225
Value Destroyed (1085)     1085
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 5701

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     170/170
System Corruption          10%
Temperature                Cool (18)
Movement                   Core (150) Ox2
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (1) --------
     Micro Fission Core
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (12) -----
  Improved Heat Sink
  Enhanced Optical Array
  Enhanced Optical Array
  Enhanced Optical Array
  Enhanced Optical Array
  Improved Signal Interpreter
  Improved Signal Interpreter
           Terrain Scan Processor
           Transport Network Coupler
>          --- WEAPON (2) -------
           Axe
>          --- INVENTORY (4) ----
     Micro Fission Core
  Improved Transmission Jammer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           VTOL Module
           Field Propulsion Drive
>          --- UTILITY ----------
           Structural Scanner
           Visual Processing Unit
  Enhanced Optical Array
  Enhanced Optical Array
  Enhanced Optical Array
  Enhanced Optical Array
  Improved Signal Interpreter
  Improved Terrain Scanner
           Terrain Scan Processor
           Transport Network Coupler
  Improved Transmission Jammer
  Improved Hacking Suite
>          --- WEAPON -----------
           Spear
>          --- INVENTORY --------
     Light Deuterium Engine
           VTOL Module
           Proton Missile Launcher
           Axe
[Rating: 52]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav System
  Flight Unit              Flight Unit
Utility                    Enhanced Optical Array
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Spear
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp 
Slots Evolved              10   | .   .   2   2   2   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   2   2   2   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             98   | 7   11  6   4   8   1   13  31  8   9   
  Power                    12   | 1   1   .   .   2   .   1   4   2   1   
    Engine                 8    | 1   1   .   .   2   .   1   1   2   .   
    Core                   3    | .   .   .   .   .   .   .   2   .   1   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               22   | 2   4   .   1   3   .   1   8   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   .   .   .   1   .   .   
    Wheel                  6    | .   2   .   .   1   .   .   3   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 12   | .   2   .   1   2   .   1   4   2   .   
  Utility                  44   | 2   5   4   2   1   1   5   16  4   4   
    Device                 21   | 1   2   3   2   .   1   1   6   1   4   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   
    Processor              15   | .   .   1   .   1   .   2   8   3   .   
    Hackware               3    | .   .   .   .   .   .   1   2   .   .   
    Protection             2    | .   1   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   1   2   1   2   .   6   3   .   3   
    Energy Gun             4    | 1   .   .   .   .   .   2   1   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   .   1   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   1   1   .   1   
    Special Weapon         2    | .   .   2   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   .   .   1   .   .   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   2   1   .   .   
Parts Lost                 35   | .   1   1   3   3   .   .   14  7   6   
  Power                    5    | .   .   .   1   1   .   .   2   1   .   
  Propulsion               11   | .   .   1   .   2   .   .   4   3   1   
  Utility                  15   | .   .   .   2   .   .   .   6   3   4   
  Weapon                   4    | .   1   .   .   .   .   .   2   .   1   
  Highest Loss Streak      7    | .   1   1   3   3   .   .   7   3   5   
Average Slot Usage (%)     77   | .   97  90  68  56  61  79  74  75  75  
  Engine                   6    | .   14  11  9   5   7   7   2   2   .   
  Core                     1    | .   .   .   .   .   .   .   3   1   3   
  Leg                      1    | .   9   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   11  .   .   2   7   5   1   .   .   
  Flight                   6    | .   7   17  11  6   .   1   7   5   .   
  Device                   15   | .   9   31  24  15  15  19  8   9   13  
  Storage                  1    | .   11  .   .   .   .   .   .   .   .   
  Processor                23   | .   .   10  9   14  15  22  34  45  47  
  Hackware                 1    | .   .   .   .   .   .   1   5   5   .   
  Protection               1    | .   6   .   .   .   .   5   .   .   .   
  Energy Gun               2    | .   9   .   .   .   .   3   1   .   .   
  Energy Cannon            2    | .   4   11  5   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  .   .   3   7   8   .   .   .   
  Special Weapon           1    | .   .   7   6   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   2   7   7   1   1   .   4   
  Piercing Weapon          1    | .   .   .   .   .   .   .   4   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             34   | 14  34  11  10  17  17  26  15  10  12  
  Greatest Support         34   | 20  24  14  10  34  34  34  20  14  16  
  Greatest Overweight (x)  8    | .   8   .   .   5   .   .   4   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  4   4   4   4   4   4   4   4   
  Average Capacity         4    | 5   6   4   4   4   4   4   4   4   4   
  Most Carried             10   | 5   10  4   4   4   4   4   4   4   3   
  Average Carried          3    | 2   6   3   3   3   3   3   3   3   2   
  Final Capacity           6    | 6   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 4   4   4   4   4   4   4   4   4   2   

 Class Distribution 
--------------------
 51% | Mutant
 24% | Scavenger-Mutant
 11% | Scavenger-Scout
 10% | Scavenger-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
  Scavenger-Scout | -9/Materials
  Scavenger-Scout | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
  Scavenger-Ninja | -5/Factory
 Scavenger-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp 
Matter Collected           1209 | 102 334 64  21  101 .   82  359 30  116 
  Remotely                 69   | .   .   .   .   .   .   69  .   .   .   
Salvage Created            1643 | 45  285 134 66  110 .   82  695 106 120 
  Parts                    108  | 3   28  8   9   3   .   6   43  2   6   
Haulers Intercepted        4    | .   2   .   .   .   .   .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp 
Combat Hostiles Destroyed  18   | .   2   1   1   3   .   1   7   1   2   
  Melee                    11   | .   .   .   1   3   .   .   4   1   2   
  Guns                     5    | .   2   .   .   .   .   1   2   .   .   
  Cannons                  1    | .   .   1   .   .   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          12   | 1   5   2   .   2   .   .   1   .   1   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   
  Builder                  5    | .   3   .   .   .   .   .   2   .   .   
  Tunneler                 9    | 2   .   1   .   .   .   1   5   .   .   
  Hauler                   4    | .   2   .   .   .   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   .   1   1   .   .   1   .   .   .   
  Watcher                  4    | .   1   1   .   .   .   .   1   1   .   
  Swarmer                  7    | .   .   .   .   3   .   .   4   .   .   
  Grunt                    4    | .   2   .   .   .   .   .   1   1   .   
  Sentry                   4    | .   .   1   1   .   .   1   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           5    | 2   4   1   1   2   .   1   5   1   1   
  Combat Bots Only         5    | .   2   1   1   2   .   1   5   1   1   
Max Kills in Single Turn   1    | 1   1   1   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   1   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Upp  
Damage Taken               3201 | .    126  78   153  245  .    97   956  565  981  
  Core                     1513 | .    17   35   44   91   .    10   298  350  668  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  93   91   92   .    .    85   64   .    .    
Volleys Fired              55   | 5    16   9    6    4    .    5    9    .    1    
  Largest                  2    | 2    2    2    1    1    .    2    1    .    1    
  Hottest                  156  | 60   76   156  56   23   .    108  39   .    39   
Shots Fired                83   | 10   32   11   6    4    .    10   9    .    1    
  Gun                      56   | 10   23   1    .    4    .    10   8    .    .    
  Cannon                   24   | .    9    9    6    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    .    .    .    1    .    1    
  Special                  1    | .    .    1    .    .    .    .    .    .    .    
  Kinetic                  31   | 5    16   1    .    4    .    5    .    .    .    
  Thermal                  14   | .    .    1    .    .    .    5    8    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          38   | 5    16   9    6    .    .    .    1    .    1    
  Robot Hit Streak         8    | 4    8    3    2    3    .    6    4    .    4    
  Robot Miss Streak        5    | 1    5    3    2    3    .    4    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           112  | 7    17   4    5    12   .    10   37   4    16   
  Core Hits                58   | 2    10   4    2    4    .    6    22   3    5    
  Critical Hits            5    | .    1    .    .    1    .    1    1    1    .    
  Critical Kills           2    | .    .    .    .    .    .    .    1    1    .    
  Critical Parts Destroyed 3    | .    1    .    .    1    .    1    .    .    .    
Melee Attacks              87   | .    .    .    1    15   .    1    43   6    21   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 49   | .    .    .    1    15   .    1    11   .    21   
  Piercing                 38   | .    .    .    .    .    .    .    32   6    .    
  Sneak Attacks            9    | .    .    .    .    1    .    .    8    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4058 | 76   401  169  130  528  .    188  1875 144  547  
  Guns                     463  | 76   96   11   .    30   .    138  112  .    .    
  Cannons                  485  | .    229  158  98   .    .    .    .    .    .    
  Explosions               128  | .    76   .    .    .    .    .    43   .    9    
  Melee                    2973 | .    .    .    32   498  .    50   1719 138  536  
  Ramming                  9    | .    .    .    .    .    .    .    1    6    2    
  Kinetic                  171  | 22   66   11   .    30   .    42   .    .    .    
  Thermal                  284  | .    76   .    .    .    .    96   112  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          621  | 54   259  158  98   .    .    .    43   .    9    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1646 | .    .    .    32   498  .    50   530  .    536  
  Piercing                 1327 | .    .    .    .    .    .    .    1189 138  .    
Highest Corruption         10   | .    .    .    .    4    4    4    .    .    10   
  Average Corruption       5    | .    .    .    .    4    4    4    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    8    1    9    .    .    13   
    Message Errors         7    | .    .    .    .    3    .    2    .    .    2    
    Matter Fused           8    | .    .    .    .    3    .    2    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      5    | .    .    .    .    1    .    3    .    .    1    
    Parts Rejected         2    | .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    1    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    3    
    Targeting Errors       1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            281  | .    6    .    5    43   .    .    206  .    21   
  Projectiles              5    | .    .    .    5    .    .    .    .    .    .    
  Explosions               6    | .    6    .    .    .    .    .    .    .    .    
  Melee                    270  | .    .    .    .    43   .    .    206  .    21   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      85   | .    79   .    .    .    .    .    .    3    3    
  Shots                    3    | .    2    .    .    .    .    .    .    .    1    
  Rammed                   4    | .    .    .    .    .    .    .    1    1    2    
Targets Rammed             4    | .    .    .    .    .    .    .    1    1    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        177  | .    64   51   7    .    .    88   .    .    177  
  Average Temperature      27   | .    21   20   4    .    .    37   .    .    93   
  Received Heat Transfer   489  | .    27   42   54   54   .    24   63   108  117  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    2    1    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         497  | .    50   .    .    .    .    225  222  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp 
Peak Influence             447  | 10  147 150 447 289 101 157 168 92  .   
  Average Influence        105  | 2   48  103 328 238 101 92  81  51  .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   .   .   
  Low Security (%)         86   | 100 100 100 22  13  100 100 100 100 .   
  Level 1                  11   | .   .   .   37  86  .   .   .   .   .   
  Level 2                  2    | .   .   .   39  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   2   .   .   .   3   .   .   
  Investigation            2    | .   .   1   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp 
Distress Signals           2    | .   .   1   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              81   | .   6   14  14  6   4   2   13  15  7   
  Peak Tracking Total      13   | .   3   6   6   4   5   1   3   13  4   
  Tactical Retreats        7    | .   .   3   .   1   .   .   1   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp 
Traps Triggered            4    | .   .   2   .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp 
Machines Disabled          3    | .   1   .   1   .   .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp 
Machines Accessed          15   | .   .   1   3   1   .   3   4   3   .   
  Terminals                11   | .   .   1   3   1   .   1   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   2   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   .   1   5   3   .   6   9   7   .   
  Successful               11   | .   .   1   1   1   .   2   4   2   .   
  Failed                   20   | .   .   .   4   2   .   4   5   5   .   
    Catastrophic           6    | .   .   .   1   .   .   1   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   3   2   .   2   1   2   .   
  Terminals                23   | .   .   1   5   3   .   3   8   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   3   1   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   1   1   1   .   1   3   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   1   1   .   .   
  Report Inventory         2    | .   .   .   .   .   .   1   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   1   1   .   .   1   .   .   .   
  Used                     2    | .   .   .   1   .   .   1   .   .   .   
Hacking Detections         12   | .   .   .   2   1   .   2   4   3   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   1   
Drone Launches             6    | .   .   .   .   .   .   .   6   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------------              Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp 
Turns Passed               2452 | 80  347 256 111 230 94  309 553 182 290 
Spaces Moved               2849 | 45  285 337 187 236 92  316 718 280 353 
  Core                     87   | 5   .   .   .   27  .   .   11  33  11  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     127  | 40  82  .   .   .   .   .   5   .   .   
  Wheels                   543  | .   105 .   .   55  92  206 85  .   .   
  Hover                    342  | .   .   .   .   .   .   .   .   .   342 
  Flight                   1750 | .   98  337 187 154 .   110 617 247 .   
  Fastest Speed            37   | 50  37  37  40  37  100 40  37  37  50  
  Average Speed            58   | 112 86  39  40  65  100 79  45  42  60  
  Slowest Speed            680  | 120 680 40  40  300 100 100 250 120 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            22   | .   .   3   9   .   .   .   7   3   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 3   41  25  21  7   78  9   30  13  38  
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   1   
  Known Exits Taken        3    | .   .   .   1   .   .   .   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   .   .   .   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 5    | .   .   .   .   .   .   .   4   .   1   
Terrain Destroyed          9    | .   3   1   .   .   .   .   4   .   1   
  Melee                    5    | .   .   .   .   .   .   .   4   .   1   
  Projectile               1    | .   .   1   .   .   .   .   .   .   .   
  AOE                      3    | .   3   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp 
Total                      3374 | 61  356 440 206 282 94  361 854 332 388 
  Wait                     208  | .   11  89  12  13  .   12  37  32  2   
  Move                     2802 | 44  284 330 170 236 91  315 704 275 353 
  Hop                      18   | .   .   3   7   .   .   .   6   2   .   
  Pick Up                  39   | 5   15  1   2   2   1   3   8   2   .   
  Fast Attach              66   | 6   9   5   2   5   1   8   19  4   7   
  Attach                   20   | 1   1   1   2   2   .   .   8   3   2   
  Detach                   15   | .   1   .   1   2   .   3   5   3   .   
  Swap                     12   | .   1   .   .   1   .   5   4   1   .   
  Drop                     46   | .   18  2   3   2   1   9   7   4   .   
  Fire                     55   | 5   16  9   6   4   .   5   9   .   1   
  Melee                    87   | .   .   .   1   15  .   1   43  6   21  
  Ram                      3    | .   .   .   .   .   .   .   1   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            3    | .   .   .   .   .   .   .   3   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / Min x2 / Sto)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 15)
   81 | -11/Scrapyard  | Entered Materials
  332 | -10/Materials  | Build established: Mutant
  395 | -10/Materials  | Discovered new exit (range 6)
  428 | -10/Materials  | Entered another Materials area
  428 | -9/Materials   | Evolved 2 slots: Utility x2
  499 | -9/Materials   | Identified exit to Mines
  499 | -9/Materials   | Identified exit to Storage
  681 | -9/Materials   | Discovered new exit (range 7)
  684 | -9/Materials   | Entered another Materials area
  684 | -8/Materials   | Evolved 2 slots: Utility x2
  759 | -8/Materials   | Identified exit to Factory
  795 | -8/Materials   | Entered Factory
  795 | -7/Factory     | Evolved 2 slots: Utility x2
  822 | -7/Factory     | Lost 3 parts (1p2u)
  827 | -7/Factory     | Identified exit to Lower Caves
  933 | -7/Factory     | Lost 3 parts (1p2n)
 1025 | -7/Factory     | Sucked down chute
 1025 | -7/Factory     | Entered Waste
 1033 | -7/Waste       | Spotted C-40 Crusher
 1033 | -7/Waste       | Spotted C-40 Crusher
 1039 | -7/Waste       | Found Prototype Launcher
 1055 | -7/Waste       | Spotted C-40 Crusher
 1055 | -7/Waste       | Spotted C-40 Crusher
 1073 | -7/Waste       | Spotted C-40 Crusher
 1091 | -7/Waste       | Spotted C-40 Crusher
 1108 | -7/Waste       | Discovered new exit (range 12)
 1119 | -7/Waste       | Entered Factory
 1149 | -7/Factory     | Identified Com. Tesla Bomb Launcher
 1412 | -7/Factory     | Discovered new exit (range 5)
 1428 | -7/Factory     | Entered another Factory area
 1428 | -6/Factory     | Evolved 2 slots: Utility x2
 1565 | -6/Factory     | Lost 6 parts (1p1n3u1w)
 1704 | -6/Factory     | Lost 7 parts (1p2n3u1w)
 1956 | -6/Factory     | Discovered new exit (range 17)
 1981 | -6/Factory     | Identified exit to Factory
 1981 | -6/Factory     | Entered another Factory area
 1981 | -5/Factory     | Evolved 2 slots: Utility x2
 2133 | -5/Factory     | Discovered new exit (range 36)
 2162 | -5/Factory     | Identified exit to Upper Caves
 2163 | -5/Factory     | Entered Upper Caves
 2176 | -5/Upper Caves | Core integrity fell below 50%
 2206 | -5/Upper Caves | Core integrity fell below 20%
 2209 | -5/Upper Caves | Lost 5 parts (1n3u1w)
 2216 | -5/Upper Caves | System corruption reached 10%
 2453 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02229_ Acquired Mic. Fission Core.
02230_ Acquired 15 matter.
02237_ System corrupted: Energy discharge (-46).
02252_ Acquired derelict log, extracted data.
World map updated: -7/Factory.
02274_ MC02LM>ZM6OH8WLFO7U<C,
02305_ System corrupted: Matter fused (-5).
02323_ System corrupted: Heat flow error (+192).
02327_ P-70 Sage destroyed.
02329_ Acquired 20 matter.
02331_ Acquired Imp. Heat Sink. <x2>
02334_ Acquired 20 matter.
02342_ System corrupted: Substantial component data lost.
02366_ System corrupted: Matter fused (-6).
02388_ System corrupted: Matter fused (-10).
02414_ Acquired 16 matter.
02446_ Lgt. Angular Momentum Engine severed.
02447_ Imp. Heat Sink destroyed. <x2>
02451_ Antigrav System destroyed.
02453_ Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????#????????????????    # |
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| ??????????????????????????# ???????????????????  % |
| ??????????????????????????  ???????????????????? ! |
| ????????????????????????##  ????????????????????#  |
| ???????????????????????##   ???##???????????????#  |
| ?????????????????????###   #?## #????????????????# |
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| ??????????????????????      ?#  #?????????????#### |
| ??????????????????????? g g??#  #?????????????#    |
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| ??????????????#???##  ##  ###   #?##     ##????##  |
| ???# ????????##  ##    # @##    ###       ##????#  |
| ???#      ####                 ###    ##   ##?###  |
| ???#                           #?#    ###   ###    |
| ???##                          #?##   ###          |
| ????#    ##   ##               ##?#                |
| ??????????#????#    ##   ##     ###                |
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| ??????????????#    ??????##               %        |
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| ?????##      #?#                     #??????????## |
| ?????#      ##?#   ##               ##??????????#  |
| ?????#  #####??#  ####      ###     #???????????#  |
| ????##  #?????##  ##?#  ##  #??##  ##?####??????#  |
| ????#   ##?####    #?#  ##  #????###?##  #??????#  |
| ????#    ###       ###  ##  #??#######   ########  |
| ????#               ##  ##  ####   ##          ##  |
| ?####               ##  ##                 "   ##  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                42
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       135
Jamming Range              12
Additional Mass Support    6
Corruption Prevention      12
Armor Coverage             225
Evasion (%)                62
Targeting Accuracy         10
Melee Accuracy             6
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
 VTOL Module | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtySalvagePurifier
  Manual?         0
Play Time         00:54:40
  Cumulative      38.7 hours
  Start           2020.03.07 @ 13:23:54
  End             2020.03.07 @ 14:21:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             26
Gallery%          42
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 3654dc33-257d-45e7-80bf-f837488a92e0