Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.05 @ 00:39:33 Player: Teku Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1378) 1378 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 4288 Bonus ------- Follower Combat Kills 125 Cogmind --------- Core Integrity 548/700 Matter 9/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (8) ------ Medium Storage Unit Structural Scanner Visual Processing Unit Improved Terrain Scan Processor Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Gatling Laser Flak Cannon > --- INVENTORY (10) --- Heavy Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Improved Sensor Array Kinecellerator Layered Light Armor Plating Heavy Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Visual Processing Unit Terrain Scanner Improved Terrain Scan Processor Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Gauss Rifle Flak Cannon > --- INVENTORY -------- Heavy Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Improved Sensor Array Kinecellerator Layered Light Armor Plating Heavy Assault Rifle Flak Cannon [Rating: 40] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Makeshift Leg Wheel Wheel Flight Unit Flight Unit Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . . 2 2 2 Weapon . | . . . . . . Parts Attached 36 | 5 6 . 4 12 9 Power 6 | 1 1 . 1 1 2 Engine 4 | 1 1 . . . 2 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 10 | 2 2 . . 5 1 Treads 2 | . . . . 2 . Leg 4 | . . . . 3 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 9 | . 3 . 2 2 2 Device 3 | . 2 . . 1 . Storage 1 | . 1 . . . . Processor 2 | . . . 1 . 1 Hackware 3 | . . . 1 1 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 . . 1 4 4 Energy Gun 2 | 1 . . . . 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | 1 . . 1 1 2 Ballistic Cannon 3 | . . . . 2 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 5 | . 1 . . 2 2 Power 1 | . 1 . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . . 2 . Highest Loss Streak 1 | . 1 . . 1 1 To Critical Strikes . | . . . . . . Average Backups 8 | . 3 8 8 9 9 Power 1 | . . 1 1 1 2 Propulsion 1 | . 1 3 . 1 1 Utility 2 | . . 1 2 2 3 Weapon 3 | . 1 2 4 4 2 Tool/Special . | . . . . . . Unused Backups 16 | . . 2 . 3 11 Power 3 | . . . . . 3 Propulsion 5 | . . 2 . 1 2 Utility 5 | . . . . . 5 Weapon 3 | . . . . 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 90 100 99 97 99 Engine 5 | . 14 14 6 . 6 Core 2 | . . . 4 8 . Treads 2 | . . . . 9 . Leg 8 | . . . . 6 14 Wheel 6 | . 19 27 22 2 . Device 14 | . 11 14 11 18 14 Storage 8 | . 8 14 11 9 7 Processor 10 | . . . 11 9 14 Hackware 16 | . . . 10 17 23 Energy Gun 3 | . 14 14 11 . . Ballistic Gun 7 | . 14 14 11 7 5 Ballistic Cannon 6 | . . . . 7 8 Peak Build Rating 40 | 5 8 9 18 30 40 Average Rating 27 | 3 6 8 16 24 38 On Entrance 11 | . 5 8 9 18 30 Naked Turns . | . . . . . . Heaviest Build 35 | 6 19 19 21 26 35 Greatest Support 40 | 20 20 20 20 40 40 Greatest Overweight (x) 2 | . 2 . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 Most Carried 10 | 2 8 10 10 10 10 Average Carried 8 | . 4 8 9 9 9 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | . 8 9 10 9 10 Class Distribution -------------------- 65% | Hacker-Skirmisher 17% | Mutant 16% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 995 | 205 120 24 68 460 118 Remotely . | . . . . . . Salvage Created 1194 | 50 183 . 85 694 182 Parts 75 | 3 13 . 8 42 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 40 | 1 8 . 4 18 9 Guns 20 | 1 8 . 4 3 4 Cannons 20 | . . . . 15 5 Classes Destroyed 10 | 1 1 . . 7 1 Builder 1 | . . . . 1 . Recycler 1 | . . . . 1 . Watcher 3 | . . . . 2 1 Swarmer 18 | . 6 . 3 4 5 Grunt 11 | 1 2 . 1 6 1 Brawler 1 | . . . . 1 . Protector 1 | . . . . 1 . Sentry 3 | . . . . 3 . Hunter 4 | . . . . 3 1 Programmer 2 | . . . . . 2 Best Kill Streak 5 | 1 3 . 2 5 4 Combat Bots Only 4 | 1 3 . 2 4 4 Max Kills in Single Turn 2 | 1 2 . 1 2 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 273 | 4 39 . 15 97 118 Missed 87 | 3 7 . 6 29 42 Hits 186 | 1 32 . 9 68 76 Projectile 186 | 1 32 . 9 68 76 Critical Strikes 3 | . . . . 2 1 Part Disruptions 1 | . . . . . 1 Damage Taken 1906 | 9 245 3 95 789 765 Core 380 | 9 117 . . 102 152 Absorbed by Shields . | . . . . . . Ignored by Resistances 553 | 3 76 . 27 225 222 Regen/Repaired (Parts) 47 | . . . . 14 33 Core Remaining (%) 81 | 96 . 49 100 81 . Volleys Fired 111 | 3 17 . 9 58 24 Largest 2 | 2 2 . 2 2 2 Hottest 117 | 70 70 . 73 83 117 Shots Fired 196 | 6 34 . 18 90 48 Gun 114 | 6 34 . 18 35 21 Cannon 82 | . . . . 55 27 Launcher . | . . . . . . Special . | . . . . . . Kinetic 162 | 3 17 . 9 87 46 Thermal 34 | 3 17 . 9 3 2 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | 4 14 . 4 20 18 Robot Miss Streak 4 | 1 3 . 2 2 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 4 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 151 | 4 25 . 9 75 38 Core Hits 84 | 2 11 1 4 33 33 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 2 . . 4 . Burn 2 | . 2 . . . . Destroy 1 | . . . . 1 . Blast 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2808 | 42 294 7 140 1531 794 Guns 1266 | 42 294 . 140 531 259 Cannons 1535 | . . . . 1000 535 Explosions . | . . . . . . Melee . | . . . . . . Ramming 7 | . . 7 . . . Kinetic 2491 | 16 119 . 77 1496 783 Thermal 310 | 26 175 . 63 35 11 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 1 . . Average Corruption 1 | . . 2 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . 2 . . . Matter Fused 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . . . 16 4 Projectiles 20 | . . . . 16 4 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 26 | . . . . 6 20 Impact . | . . . . . . Kinetic 25 | . . . . 6 19 Secondary 1 | . . . . . 1 Self-Inflicted Damage 3 | . . 3 . . . Shots . | . . . . . . Rammed 3 | . . 2 . 1 . Targets Rammed 3 | . . 2 . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 201 | 70 201 . 60 36 36 Average Temperature 35 | 33 74 . 24 11 17 Received Heat Transfer 474 | 6 96 . 12 351 9 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | 1 1 . 2 . . Heat Transferred 1024 | 74 666 . 185 74 25 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 96 | 100 100 100 100 87 100 Level 1 3 | . . . . 12 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 314 | 20 175 54 140 314 110 Initial 110 | . 5 54 . 50 110 Average 39 | 1 60 17 33 80 17 Influence Increases 1337 | 20 235 . 192 636 254 Destroy 0b10 Robot/C 920 | 20 160 . 160 400 180 Destroy 0b10 Robot/NC 35 | . . . . 30 5 Destroy Leader 198 | . 30 . 20 106 42 Allied During Kill 17 | . . . 10 7 . Successful Hack 17 | . . . 2 3 12 Disable Machine 9 | . . . . 9 . Destroy Structure 6 | . . . . 6 . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 120 | . 45 . . 60 15 Influence Decreases 1277 | 10 80 165 52 492 478 Entered New Map 380 | . 5 111 . 90 174 Time Decay 810 | 10 65 54 52 335 294 Lost Part 40 | . 10 . . 20 10 Lost Ally 20 | . . . . 20 . Purge Threat 27 | . . . . 27 . Squads Dispatched 10 | . . 1 . 6 3 Investigation 2 | . . 1 . 1 . Extermination 2 | . . . . . 2 Reinforcement 2 | . . . . 1 1 Assault 1 | . . . . 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . 1 . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | 1 12 . 9 33 20 Peak Tracking Total 6 | 1 4 . 4 5 6 Tactical Retreats 5 | . 1 . . 3 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . . . 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 15 | . 1 1 2 7 4 Terminals 11 | . 1 . 2 6 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 40 | . 2 1 9 21 7 Successful 37 | . 2 1 8 19 7 Failed 3 | . . . 1 2 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 2 . 9 19 3 Fabricators . | . . . . . . Repair Stations 4 | . . . . 2 2 Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 31 | . 2 1 8 17 3 Record 11 | . 2 . 5 3 1 Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Emergency Access Points 2 | . . . . 2 . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . . 1 . Locate Traps 3 | . . . . 3 . Dispatch Records 2 | . . . 1 1 . Transport Status 1 | . . . . 1 . Reinforcement Status 1 | . . . . 1 . Hauler Manifests 2 | . . . . 2 . Zone Layout 3 | . . . . 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 2 2 Scan Component 2 | . . . . 1 1 Repair 2 | . . . . 1 1 Recycling Unit Hacks 2 | . . . . . 2 Retrieve Matter 2 | . . . . . 2 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 1 5 3 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 1 1 Time 60 | . . . . 38 22 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 2 . Highest-Rated Group 43 | . . 43 43 43 . Highest-Rated Ally 31 | . . 31 31 31 . Total Orders . | . . . . . . Ally Attacks 34 | . . . 10 24 . Total Damage 359 | . . . 96 263 . Kills 8 | . . . 4 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 2653 | . 173 196 233 784 1267 Optics 1266 | . . . . . 1266 Terrain 1970 | . . . . 784 1186 Structural 2642 | . 162 196 233 784 1267 Seismic 35 | . 35 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2772 | 61 231 196 233 784 1267 Spaces Moved 1674 | 57 164 213 201 357 682 Core 17 | 17 . . . . . Treads 178 | . . . . 178 . Legs 820 | . . . . 138 682 Wheels 637 | 40 142 213 201 41 . Hover . | . . . . . . Flight 22 | . 22 . . . . Fastest Speed 50 | 50 80 80 80 80 130 Average Speed 120 | 71 95 80 91 137 144 Slowest Speed 210 | 80 197 80 95 160 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 7 37 51 22 32 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . 4 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2240 | 71 207 239 234 569 920 Wait 325 | 2 9 14 16 113 171 Move 1669 | 56 163 212 200 356 682 Hop . | . . . . . . Pick Up 55 | 5 11 5 4 15 15 Fast Attach . | . . . . . . Attach 20 | 5 4 . 2 5 4 Detach 1 | . 1 . . . . Swap 22 | . 2 2 2 8 8 Drop 29 | . . 4 1 13 11 Fire 111 | 3 17 . 9 58 24 Melee . | . . . . . . Ram 2 | . . 2 . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [Sub]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 62 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 16) 274 | -10/Materials | Core integrity fell below 50% 293 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 333 | -10/Mines | Learned Materials interactive machine intel 434 | -10/Mines | Met a Derelict shopkeep closing up shop 451 | -10/Mines | Discovered new exit (range 15) 467 | -10/Mines | Met a Derelict testing a Signal Generator 467 | -10/Mines | Discovered new exit (range 10) 472 | -10/Mines | Found Signal Generator 489 | -10/Mines | Entered Materials 489 | -9/Materials | Accompanied by 2 allies 489 | -9/Materials | Evolved 2 slots: Utility x2 490 | -9/Materials | Loaded intel: 18 interactive machine locations 497 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 695 | -9/Materials | Discovered new exit (range 6) 722 | -9/Materials | Entered another Materials area 722 | -8/Materials | Accompanied by 2 allies 722 | -8/Materials | Evolved 2 slots: Utility x2 1010 | -8/Materials | Build established: Hacker-Skirmisher 1094 | -8/Materials | Repaired Lgt. Nuclear Core 1168 | -8/Materials | Garrison activated, responded to threat 1475 | -8/Materials | Discovered new exit (range 10) 1506 | -8/Materials | Entered Factory 1506 | -7/Factory | Evolved 2 slots: Utility x2 1531 | -7/Factory | Discovered new exit (range 14) 1606 | -7/Factory | Identified exit to DSF 1750 | -7/Factory | Repaired Mak. Leg 2414 | -7/Factory | Identified exit to Lower Caves 2773 | -7/Factory | Self-destructed Last Messages --------------- 02704_ S-27 Virus knocked back. 02707_ S-27 Virus destroyed. 02710_ Acquired 28 matter. 02712_ Slug penetrates Nuclear Reactor. 02712_ Destroyed VTOL Module. 02715_ S-27 Virus knocked back. 02715_ S-27 Virus destroyed. 02716_ ALERT: Cargo convoy en route, clear transfer corridor. 02719_ Acquired 14 matter. 02746_ Dropped Flak Cannon. 02746_ Acquired Gatling Laser. 02747_ Slug penetrates Wall. 02749_ S-27 Virus knocked back. 02752_ Penetrated by Slug. 02755_ S-27 Virus destroyed. 02755_ Penetrated by Slug. 02760_ Slug penetrates Recycling Unit. 02762_ Mak. Leg destroyed. 02768_ S-27 Virus destroyed. 02771_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ????????#??????? | | ?????????????????# ???? ???????????#??????????? | | ????????????????####????####???#???#?????????????? | | ????????????????## ???? ###?????#?????#####????? | | ????????????????## ?????" ##?#???#????#?#####????? | | ????????????????## ????" ##????????##?## ????? | | ????????????????## ???? ##??#?##?????## ?????? | | ????????????????## ?? ############### ?? ??? | | ????????????????## """"" ############### ????? | | ????????????????## """"" ## """ # ????? | | ????????????????## """ ## "Y" # ????? | | ????????????????## ## " " # ? ? | | ????????????????## """"" ## """ # ?? | | ????????????????## """"" ##] """ # ""?" | | ????????????????## """ ## """ # """" | | ????????????????## ## # """" | | ????????????????## =## """ """ # """" | | ????????????????## ] " "%## """*""" # """" | | ????????????????##[*% "Y"h## """ """ # """" | | ???????????????? # """s## # | | ???????????????? # h @## * # | | ???????????????? #+##+############+#######+####### | | ???????????????? # = | | ???????????????? # | | ???????????????? + !!! | | ?????????????? # !!! | | ?????????????"" # !!! | | ??????????? """? #### ################ | | ????????????""?? #### !! # ###### | | ???????????? ??????## !! # ??? """????### | | ???????????????????## ! # """???? ?##### | | ???????????????????## + ?""?????#??### | | ???????????????????## # ??????? #??### | | ???????????????????###+###### # ?? ? ? ???### | | ??????????????????? # # ? ??? ? ?#??###### | | ??????????????????????????? # # ?? ???? ????###### | | ??????????????????????????? # ##??????????#??????# | | ????????????????????????????? ##???????????#?????# | | ????????????????????????????? ##??????????#????#?# | | ????????????????????????????? ##???????????????#?# | | ???????????????????????????? ?????????????????# | | ????????????????????????????#+##?????????????????# | | ???????????????????????????? ??????????????? ?# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 110 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 72% | -8/Materials Mak. Leg | 63% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapTargetingBarrier Manual? 0 Play Time 00:34:41 Cumulative 2.4 hours Start 2025.08.05 @ 00:02:45 End 2025.08.05 @ 00:39:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9f60289-e002-4e22-9859-702f6e204b44