Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 05:53:51 Player: Sebastian Weber Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (12) 60 Value Destroyed (260) 260 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (779) 779 TOTAL SCORE: 2659 Bonus ------- Follower Combat Kills 179 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 293/300 System Corruption 0% Temperature Cool (3) Movement Treading (166) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (3) ------ Medium Storage Unit Structural Scanner Experimental Armor Integrity Analyzer > --- WEAPON (2) ------- High-powered Shock Rifle Makeshift Sword > --- INVENTORY (8) ---- Light Angular Momentum Engine Advanced Heat Sink Storm Laser Makeshift Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Structural Scanner Experimental Armor Integrity Analyzer > --- WEAPON ----------- High-powered Shock Rifle Makeshift Sword > --- INVENTORY -------- Light Angular Momentum Engine Improved Heat Sink Advanced Heat Sink Storm Laser Makeshift Axe [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Experimental Armor Integrity Analyzer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 47 | 6 6 3 18 6 8 Power 7 | 1 . . 3 . 3 Engine 6 | 1 . . 2 . 3 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 10 | 2 1 1 2 1 3 Treads 7 | 2 1 1 . . 3 Leg 1 | . . . 1 . . Wheel 2 | . . . 1 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 3 2 6 2 1 Device 7 | . 1 1 4 1 . Storage 5 | 1 2 . 1 . 1 Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 15 | 2 2 . 7 3 1 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 2 . 4 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 2 | . . . 2 . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 3 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 13 | . . . 13 . . Power 3 | . . . 3 . . Propulsion 4 | . . . 4 . . Utility 2 | . . . 2 . . Weapon 4 | . . . 4 . . Highest Loss Streak 9 | . . . 9 . . Average Slot Usage (%) 73 | . 97 100 72 55 92 Engine 4 | . 14 11 4 . 7 Treads 13 | . 28 33 17 . 25 Wheel 5 | . . . . 10 3 Device 20 | . 7 11 15 30 11 Storage 6 | . 18 11 6 . 10 Processor 4 | . . 11 5 2 11 Energy Gun 1 | . . . . . 7 Ballistic Gun 7 | . 27 22 8 . . Slashing Weapon 6 | . . . . 11 14 Naked Turns 30 | . . . 30 . . Heaviest Build 29 | 12 20 18 24 12 29 Greatest Support 68 | 40 40 60 60 10 68 Greatest Overweight (x) 5 | . . . 5 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 4 8 Average Capacity 5 | 4 7 8 6 4 7 Most Carried 8 | 3 8 7 8 4 8 Average Carried 4 | 1 5 6 5 3 6 Final Capacity 8 | 6 8 8 4 4 8 Final Carried 8 | 1 8 7 4 4 7 Class Distribution -------------------- 33% | Messiah-Mutant 30% | Infiltrator-Mutant 28% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Infiltrator-Mutant | -9/Mines Infiltrator-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1193 | 260 360 . 433 50 90 Remotely . | . . . . . . Salvage Created 379 | . 138 . 161 . 80 Parts 18 | . 10 . 5 . 3 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 9 | . 1 . 7 . 1 Guns 7 | . 1 . 5 . 1 Cannons 1 | . . . 1 . . AOE 1 | . . . 1 . . Classes Destroyed 4 | . 3 . 1 . . Hauler 1 | . 1 . . . . Watcher 2 | . 2 . . . . Grunt 5 | . 1 . 3 . 1 Assembled 4 | . . . 4 . . Best Kill Streak 2 | . 2 . 2 . 1 Combat Bots Only 2 | . 1 . 2 . 1 Max Kills in Single Turn 1 | . 1 . 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2010 | . 53 . 1735 . 222 Core 414 | . . . 376 . 38 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 65 | . 14 . 49 . 2 Largest 2 | . 2 . 2 . 1 Hottest 120 | . 40 . 120 . 60 Shots Fired 111 | . 28 . 81 . 2 Gun 90 | . 28 . 60 . 2 Cannon . | . . . . . . Launcher 3 | . . . 3 . . Special 18 | . . . 18 . . Kinetic 88 | . 28 . 60 . . Thermal 18 | . . . 18 . . Explosive 3 | . . . 3 . . Electromagnetic 2 | . . . . . 2 Robot Hit Streak 13 | . 7 . 13 . 2 Robot Miss Streak 7 | . 1 . 7 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 61 | . 20 . 39 . 2 Core Hits 20 | . 6 . 13 . 1 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 879 | . 214 . 615 . 50 Guns 750 | . 214 . 486 . 50 Cannons . | . . . . . . Explosions 76 | . . . 76 . . Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 700 | . 214 . 486 . . Thermal 48 | . . . 48 . . Explosive 76 | . . . 76 . . Electromagnetic 50 | . . . . . 50 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 17 | . . . 17 17 . Average Corruption 17 | . . . 17 17 . Corruption Purged . | . . . . . . Effects 21 | . . . 20 1 . Message Errors 6 | . . . 6 . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 4 | . . . 3 1 . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Misdirections 2 | . . . 2 . . Targeting Errors 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 49 | . . . 49 . . Shots 1 | . . . 1 . . Rammed 4 | . . . 4 . . Targets Rammed 4 | . . . 4 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 277 | . . . 277 231 40 Average Temperature 38 | . . . 34 117 21 Received Heat Transfer 260 | . 30 . 218 . 12 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 86 | . 86 . 71 . . Average Influence 29 | . 39 . 34 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 1 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 3 . 30 . 7 Peak Tracking Total 19 | . 1 1 19 . 4 Tactical Retreats 7 | . . . 6 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 4 . . . . Successful 2 | . 2 . . . . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 2 . . 4 . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 7 | . . . 1 6 . Largest Group 6 | . . . 1 6 6 Highest-Rated Group 218 | . . . 31 218 218 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 59 | . . . 7 . 52 Total Damage 750 | . . . 85 . 665 Kills 7 | . . . 1 . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2875 | 67 404 173 643 1194 394 Spaces Moved 2313 | 39 208 106 338 1391 231 Core 194 | 7 . . 183 4 . Treads 657 | 32 208 106 117 . 194 Legs 38 | . . . 38 . . Wheels 1424 | . . . . 1387 37 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 50 50 80 Average Speed 106 | 140 160 160 127 81 152 Slowest Speed 300 | 160 160 160 300 90 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 43 | 3 43 12 62 91 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 4 | . . . 1 2 1 Spaces Dug 13 | . . . 13 . . Terrain Destroyed 49 | . . . 49 . . Melee . | . . . . . . Projectile 15 | . . . 15 . . AOE 34 | . . . 34 . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2570 | 51 252 109 430 1458 270 Wait 78 | . 5 . 6 50 17 Move 2308 | 38 207 105 337 1390 231 Hop . | . . . . . . Pick Up 44 | 7 14 1 10 4 8 Fast Attach 9 | . 2 . 1 4 2 Attach 24 | 6 1 2 10 2 3 Detach . | . . . . . . Swap 14 | . 3 1 7 . 3 Drop 24 | . 6 . 6 8 4 Fire 65 | . 14 . 49 . 2 Melee . | . . . . . . Ram 3 | . . . 3 . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 68 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 10) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 583 | -9/Materials | Discovered new exit (range 16) 613 | -9/Materials | Identified exit to Mines 645 | -9/Materials | Entered Mines 655 | -9/Mines | Received a Mining Laser from a helpful Derelict 661 | -9/Mines | Learned Materials security intel 909 | -9/Mines | Assembled infested the area 914 | -9/Mines | Assisted by a Guerilla fighting off Assembled 985 | -9/Mines | Crushed by falling debris 985 | -9/Mines | System corruption reached 10% 1014 | -9/Mines | Core integrity fell below 50% 1041 | -9/Mines | Lost 9 parts (1p3n2u3w) 1053 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1127 | -9/Mines | Learned 2 Materials zone layouts 1264 | -9/Mines | Core integrity fell below 20% 1285 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1288 | -9/Mines | Entered Zion 1309 | -7/Zion | Lost 3 parts (1p1n1w) 1339 | -7/Zion | System corruption cleaned by Quarantine Array 1351 | -7/Zion | Build established: Infiltrator-Mutant 1473 | -7/Zion | Gained Derelict followers 1650 | -7/Zion | Learned Factory emergency access door positions 1652 | -7/Zion | Identified exit to Proximity Caves 1759 | -7/Zion | Received a hallucinogenic algorithm 1922 | -7/Zion | Imprinted 1924 | -7/Zion | Declared Zion's savior 2230 | -7/Zion | Build established: Messiah-Mutant 2239 | -7/Zion | Found Prototype Processor 2241 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2242 | -7/Zion | Found Prototype Processor 2362 | -7/Zion | Found Prototype Energy Gun 2425 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2482 | -7/Zion | Entered Proximity Caves 2482 | -6/Proximity Caves | Accompanied by 6 allies 2866 | -6/Proximity Caves | Spotted B-75 Beast 2876 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- G-50 Soldier unfolds itself. 3S-SKP(g) destroyed. G-67 Veteran destroyed. 6V-XGG(M) destroyed. Flexi-carbon Leg fries itself beyond repair. G-50 Soldier destroyed. Adv. Heat Sink self-destruct mechanism malfunctions. G-50 Soldier destroyed. Unknown Energy Gun self-destruct mechanism malfunctions. Carbon-fiber Leg fries itself beyond repair. Acquired Lgt. Angular Momentum Engine. Acquired 20 matter. Adv. Heat Sink fries itself beyond repair. Acquired Adv. Heat Sink. Dropped Imp. Heat Sink. Slug penetrates 3G-3PE(M). Acquired derelict log, extracted data. Data stored: Extension entrances (x1). M7-D41(M) destroyed. Slug penetrates Wall. 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