Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.12 @ 19:04:28 Player: Back to the Scrapyard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (167) 835 Value Destroyed (5782) 5782 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1438) 1438 TOTAL SCORE: 10175 Bonus ------- High Alert Combat Kills 1282 Follower Combat Kills 80 Entered Garrisons 200 Friendly Fire -124 Cogmind --------- Core Integrity 0/550 Matter 87/300 Energy 81/100 System Corruption 7% Temperature Warm (145) Movement Treading (320) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ Huge Storage Unit Hacking Suite > --- WEAPON (3) ------- Autogun Assault Cannon Assault Cannon > --- INVENTORY (25) --- Light Nuclear Core Improved Treads Armored Wheel Improved Heat Sink High-capacity Matter Pod (2) Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Kinecellerator Light Armor Plating Hacking Suite Hacking Suite Spread Laser Advanced Beam Rifle Advanced Beam Rifle Heavy Plasma Cannon Bore Cannon Mini Grenade Launcher Datajack Great Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Minigun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Improved Treads Armored Wheel Armored Wheel Improved Heat Sink High-capacity Matter Pod Advanced Signal Interpreter Armor Integrity Analyzer Kinecellerator Force Field Hacking Suite Spread Laser Advanced Beam Rifle Advanced Beam Rifle Autogun Autogun Assault Cannon Assault Cannon Bore Cannon Mini Grenade Launcher Datajack Great Maul [Rating: 33] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 1 | . . 1 . . . Weapon 1 | . . . 1 . . Parts Attached 88 | 7 5 28 15 13 20 Power 9 | 1 1 3 . 2 2 Engine 8 | 1 1 3 . 1 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 32 | 2 1 9 7 4 9 Treads 29 | . . 9 7 4 9 Leg 3 | 2 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 1 5 3 2 1 Device 7 | 1 . 2 2 1 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 4 | . . 3 1 . . Artifact . | . . . . . . Weapon 33 | 2 2 11 5 5 8 Energy Gun 7 | . 2 3 . . 2 Energy Cannon 5 | . . 3 1 1 . Ballistic Gun 11 | 2 . 3 3 1 2 Ballistic Cannon 6 | . . 1 1 1 3 Launcher 2 | . . 1 . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 4 1 . 1 Parts Lost 34 | . 4 5 3 7 15 Power 5 | . 1 1 . 1 2 Propulsion 15 | . 1 1 2 3 8 Utility 5 | . . 3 . 1 1 Weapon 9 | . 2 . 1 2 4 Highest Loss Streak 7 | . 2 3 1 3 7 To Critical Strikes 1 | . . . . . 1 Average Backups 20 | 4 9 21 24 24 24 Power 1 | . 1 1 2 1 1 Propulsion 6 | 2 4 7 8 7 4 Utility 4 | . 1 3 5 5 8 Weapon 7 | 1 2 9 7 8 9 Tool/Special . | . . . . . . Unused Backups 43 | . 1 19 3 1 19 Power 3 | . . 2 . . 1 Propulsion 7 | . 1 4 . . 2 Utility 19 | . . 5 1 1 12 Weapon 13 | . . 8 2 . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 97 | . 94 98 99 98 97 Engine 8 | . 12 10 9 3 8 Core 1 | . . . . 5 . Treads 26 | . . 32 35 35 35 Leg 5 | . 25 . . . . Device 11 | . 14 13 9 8 8 Storage 10 | . 14 11 9 9 9 Hackware 3 | . . . . 7 9 Protection 2 | . . 7 9 . . Energy Gun 4 | . 8 4 . . 5 Energy Cannon 5 | . . 10 9 8 1 Ballistic Gun 11 | . 18 5 17 7 13 Ballistic Cannon 3 | . . . . 10 5 Peak Build Rating 33 | 7 8 20 27 32 33 Average Rating 20 | 4 7 16 22 29 29 On Entrance 15 | . 7 7 18 27 32 Avg Prop Armor Cover (%) 6 | . . . . 6 . Naked Turns . | . . . . . . Heaviest Build 106 | 13 90 105 106 106 104 Greatest Support 83 | 20 20 60 80 80 83 Greatest Overweight (x) 8 | . 8 2 1 1 2 Average Overweight (x) 1 | . 2 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 25 Most Carried 25 | 8 12 25 25 25 25 Average Carried 20 | 4 9 21 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 6 12 25 24 24 21 Class Distribution -------------------- 40% | Scavenger-Gunner 34% | Mutant 18% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 3750 | 223 627 454 352 582 1512 Remotely . | . . . . . . Salvage Created 5884 | 21 843 1827 748 770 1675 Parts 338 | 4 60 103 32 46 93 Haulers Intercepted 15 | . 2 5 2 . 6 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 131 | . 20 37 12 26 36 Melee 2 | . . . . . 2 Guns 68 | . 20 13 8 5 22 Cannons 57 | . . 21 4 20 12 AOE 1 | . . 1 . . . Classes Destroyed 13 | 1 6 4 1 1 . Worker 6 | . . 2 1 . 3 Tunneler 1 | 1 . . . . . Hauler 15 | . 2 5 2 . 6 Recycler 4 | . 1 2 . . 1 Mechanic 1 | . . 1 . . . Operator 4 | . 1 2 . . 1 Watcher 4 | . 2 2 . . . Swarmer 35 | . 6 10 . 11 8 Grunt 76 | . 14 19 9 11 23 Brawler 1 | . . 1 . . . Sentry 15 | . . 7 2 2 4 Demolisher 1 | . . . . 1 . Hunter 3 | . . . 1 1 1 Guerrilla 1 | . . . . 1 . Best Kill Streak 7 | 1 3 6 5 7 6 Combat Bots Only 7 | . 3 4 4 7 6 Max Kills in Single Turn 3 | 1 1 3 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 726 | . 106 150 76 110 284 Missed 195 | . 37 48 18 29 63 Hits 531 | . 69 102 58 81 221 Projectile 531 | . 69 102 58 81 221 AOE 7 | . . . . 7 . Critical Strikes 18 | . . 3 3 2 10 Damage Taken 7781 | . 712 1313 889 1511 3356 Core 839 | . 114 168 28 200 329 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 393 | . . 101 . . 292 Core Remaining (%) 70 | 100 54 58 . . . Volleys Fired 402 | 2 77 95 34 80 114 Largest 3 | 2 2 2 3 3 3 Hottest 152 | 40 90 116 108 134 152 Shots Fired 932 | 4 148 188 101 183 308 Gun 583 | 4 148 94 68 42 227 Cannon 345 | . . 93 33 138 81 Launcher 4 | . . 1 . 3 . Special . | . . . . . . Kinetic 563 | 4 102 51 68 109 229 Thermal 365 | . 46 136 33 71 79 Explosive 4 | . . 1 . 3 . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 2 7 8 8 7 16 Robot Miss Streak 6 | 1 3 3 3 4 6 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 540 | 2 90 106 62 83 197 Core Hits 281 | 1 39 57 25 39 120 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 15 | . 3 4 . 3 5 Burn 7 | . 3 4 . . . Meltdown 1 | . . . . 1 . Destroy 1 | . . . . . 1 Blast 4 | . . . . 2 2 Smash 2 | . . . . . 2 Melee Attacks 17 | . . . . 10 7 Impact 7 | . . . . . 7 Slashing 10 | . . . . 10 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10575 | 30 1138 2566 1162 1985 3694 Guns 5291 | 30 1134 768 652 331 2376 Cannons 4662 | . . 1295 508 1654 1205 Explosions 436 | . . 436 . . . Melee 94 | . . . . . 94 Ramming 92 | . 4 67 2 . 19 Kinetic 5280 | 30 781 379 652 1139 2299 Thermal 4673 | . 353 1684 508 846 1282 Explosive 436 | . . 436 . . . Electromagnetic . | . . . . . . Impact 94 | . . . . . 94 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 1 . . 7 7 Average Corruption 3 | . 1 . . 3 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 115 | . 10 . . 43 62 Message Errors 21 | . 2 . . 9 10 Matter Fused 36 | . 4 . . 13 19 Heat Flow Errors 11 | . 2 . . 4 5 Energy Discharges 14 | . 1 . . 6 7 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 17 | . 1 . . 6 10 Data Loss (major) 4 | . . . . . 4 Misfires 4 | . . . . 2 2 Alerts 1 | . . . . 1 . Weapon Failures 6 | . . . . 1 5 Overload Shots . | . . . . . . Overflow Damage 174 | . . 93 . 11 70 Projectiles 55 | . . 25 . 11 19 Explosions 68 | . . 68 . . . Melee 51 | . . . . . 51 Knockbacks 20 | . . 1 . 10 9 Impact 1 | . . 1 . . . Kinetic 19 | . . . . 10 9 Secondary . | . . . . . . Self-Inflicted Damage 390 | . . 214 . 38 138 Shots 5 | . . 2 . 1 2 Rammed 8 | . . 7 . . 1 Targets Rammed 13 | . 2 8 1 . 2 Kicked 2 | . 2 . . . . Crushed 3 | . . 1 1 . 1 Highest Temperature 532 | . 256 201 324 522 532 Average Temperature 104 | . 75 56 78 110 141 Received Heat Transfer 3192 | . 330 387 495 342 1638 Effects 17 | . . . . 3 14 Shutdowns 4 | . . . . 2 2 Energy Bleed 3 | . . . . . 3 Interference 3 | . . . . . 3 Matter Decay 3 | . . . . . 3 Short Circuit 3 | . . . . 1 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . . 2 Robots Melted 3 | . . 2 . 1 . Combat Hostiles 3 | . . 2 . 1 . Parts Melted 15 | . 2 9 . 1 3 Heat Transferred 8676 | . 1198 3515 814 1369 1780 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 5 | . . 2 2 5 4 Low Security (%) 36 | 100 100 47 . . . Level 1 11 | . . 19 95 8 . Level 2 10 | . . 32 4 7 . Level 3 20 | . . . . 31 64 Level 4 16 | . . . . 35 35 Level 5 4 | . . . . 17 . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1892 | 5 160 630 409 1892 1328 Initial 922 | . . 16 263 262 922 Average 597 | . 53 273 287 1146 1037 Influence Increases 5111 | 5 663 1211 393 1720 1119 Destroy 0b10 Robot/C 2700 | . 400 740 240 600 720 Destroy 0b10 Robot/NC 175 | 5 30 70 15 . 55 Destroy Leader 538 | . 98 174 74 20 172 Allied During Kill 8 | . . . . 8 . Successful Hack 99 | . 28 22 17 24 8 Select Force Hacks 60 | . 30 30 . . . Disable Machine 195 | . . 75 30 15 75 Anti-Garrison Action 950 | . . . . 950 . Destroy Structure 236 | . 2 70 2 103 59 Lose Combat Pursuer 150 | . 75 30 15 . 30 Influence Decreases 3815 | 5 622 628 613 232 1715 Entered New Map 1498 | . . 25 361 142 970 Time Decay 1978 | 5 593 563 222 . 595 Lost Part 319 | . 29 40 30 70 150 Lost Ally 20 | . . . . 20 . Squads Dispatched 26 | . 7 5 4 . 10 Investigation 13 | . 7 3 1 . 2 Extermination . | . . . . . . Reinforcement 4 | . . 1 1 . 2 Assault 2 | . . 1 . . 1 Garrison 7 | . . . 2 . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 9 | . 1 4 . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 177 | . 30 52 15 28 52 Peak Tracking Total 8 | . 5 5 4 5 8 Tactical Retreats 7 | . 3 1 1 . 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 16 | . 3 1 . 12 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 21 | . . 5 2 9 5 Max in Single Turn 2 | . . 2 2 1 2 Garrison Relay 4 | . . . . 4 . Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 33 | . 8 12 2 4 7 Terminals 26 | . 7 8 1 4 6 Fabricators . | . . . . . . Repair Stations 3 | . . 2 . . 1 Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 97 | . 23 32 4 16 22 Successful 59 | . 17 21 3 3 15 Failed 37 | . 6 10 1 13 7 Catastrophic 8 | . . 2 . 6 . Database Lockouts 1 | . . 1 . . . Manual 77 | . 26 26 3 7 15 Terminals 79 | . 22 23 3 16 15 Fabricators . | . . . . . . Repair Stations 12 | . . 5 . . 7 Recycling Units 2 | . 1 1 . . . Scanalyzers 3 | . . 3 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 5 | . 1 1 . 3 . Robot Analysis 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Garrison Registry 1 | . . . . 1 . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . 5 . . 6 Scan Component 6 | . . 3 . . 3 Repair 5 | . . 2 . . 3 Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 39 | . 16 12 2 . 9 Terminals 37 | . 15 11 2 . 9 Assimilate 1 | . . . . . 1 Botnet 16 | . 7 5 1 . 3 Operators 1 | . 1 . . . . Skim 19 | . 7 6 1 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Tunnel 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 2 . . . Used . | . . . . . . Hacking Detections 22 | . 6 5 2 4 5 Full Trace Events 14 | . 5 2 1 4 2 Feedback Events 2 | . . . . 2 . Corruption 2 | . . . . 2 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired 5 | . . 2 . . 3 Time 214 | . . 52 . . 162 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 19 | . . . . 19 . Machine Destruction 19 | . . . . 19 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 78 | . . . . 78 . Highest-Rated Ally 39 | . . . . 39 . Initial Warlord ECA Mod 9 | . . . . . 9 Total Orders . | . . . . . . Ally Attacks 14 | . . . . 14 . Total Damage 244 | . . . . 244 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 2392 | 31 2240 121 . . . Seismic 2392 | 31 2240 121 . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 9728 | 93 2240 2492 472 2540 1891 Spaces Moved 3515 | 65 717 931 164 1119 519 Core 14 | 14 . . . . . Treads 2733 | . . 931 164 1119 519 Legs 768 | 51 717 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 200 200 200 200 Average Speed 219 | 104 273 216 200 200 208 Slowest Speed 680 | 120 680 320 200 200 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . 2 . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 55 | 4 96 80 19 90 41 Regions Visited 5 Branch Regions . Pre-discovered Areas 5 | . 1 4 . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . . 5 3 Terrain Destroyed 224 | . . 77 1 84 62 Melee 8 | . . . . 5 3 Projectile 22 | . . 3 1 . 18 AOE 194 | . . 74 . 79 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 4802 | 86 848 1221 246 1276 1125 Wait 531 | . 33 64 14 6 414 Move 3509 | 64 716 930 164 1116 519 Hop . | . . . . . . Pick Up 119 | 13 12 53 8 13 20 Fast Attach 3 | . . 2 . . 1 Attach 48 | 7 3 12 5 10 11 Detach 1 | . . . . 1 . Swap 64 | . 2 19 10 13 20 Drop 73 | . 3 38 10 5 17 Fire 402 | 2 77 95 34 80 114 Melee 17 | . . . . 10 7 Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 11 | . . 8 1 . 2 Escape Stasis 22 | . . . . 22 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sto) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 13) 611 | -10/Materials | Discovered new exit (range 10) 1290 | -10/Materials | Discovered new exit (range 10) 2334 | -10/Materials | Entered another Materials area 2334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2804 | -9/Materials | Build established: Scavenger-Mutant 2847 | -9/Materials | Discovered new exit (range 16) 2861 | -9/Materials | Lost 3 parts (1p1n1u) 2911 | -9/Materials | Repaired Beam Cannon 3104 | -9/Materials | Build established: Mutant 3453 | -9/Materials | Discovered new exit (range 14) 4089 | -9/Materials | Build established: Scavenger-Mutant 4364 | -9/Materials | Central database locked down 4388 | -9/Materials | Identified exit to Materials 4443 | -9/Materials | Identified exit to Storage 4490 | -9/Materials | Learned location of Zion (-6) 4526 | -9/Materials | Learned Storage stockpile data 4569 | -9/Materials | Learned Storage trap positions 4582 | -9/Materials | Learned Storage garrison access intel 4640 | -9/Materials | Learned Storage emergency access door positions 4676 | -9/Materials | Repaired Lgt. Treads+ 4734 | -9/Materials | First assault squad dispatched 4826 | -9/Materials | Entered another Materials area 4826 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5116 | -8/Materials | Garrison activated, responded to threat 5132 | -8/Materials | Build established: Scavenger-Tank 5294 | -8/Materials | Identified exit to Garrison 5298 | -8/Materials | Entered Garrison 5406 | -8/Garrison | Rescued a captive Derelict 5412 | -8/Garrison | Rescued a captive Derelict 5454 | -8/Garrison | Triggered checkpoint 5508 | -8/Garrison | Garrison Relay disabled 5577 | -8/Garrison | Triggered checkpoint 5634 | -8/Garrison | Destroyed 7 combat bots 5715 | -8/Garrison | Build established: Scavenger-Gunner 5821 | -8/Garrison | Discovered new exit (range 9) 5894 | -8/Garrison | Garrison Relay disabled 6092 | -8/Garrison | Triggered checkpoint 6163 | -8/Garrison | Discovered new exit (range 31) 6163 | -8/Garrison | Discovered new exit (range 49) 6163 | -8/Garrison | Discovered new exit (range 23) 6657 | -8/Garrison | Phase Generator disabled 6888 | -8/Garrison | Triggered checkpoint 6928 | -8/Garrison | Lost 3 parts (1p1n1w) 6936 | -8/Garrison | Garrison Relay disabled 7162 | -8/Garrison | Crushed by falling debris 7229 | -8/Garrison | Lost 3 parts (2n1w) 7266 | -8/Garrison | Garrison Relay disabled 7692 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7838 | -8/Garrison | Entered Materials 7974 | -8/Materials | Core integrity fell below 50% 8035 | -8/Materials | Lost 3 parts (2n1w) 8195 | -8/Materials | Repaired Enh. Autogun 8267 | -8/Materials | Repaired Broken Hvy. Plasma Cannon 8306 | -8/Materials | Repaired Autogun+ 8828 | -8/Materials | Garrison activated, responded to threat 9130 | -8/Materials | Garrison activated, responded to threat 9318 | -8/Materials | Garrison activated, responded to threat 9438 | -8/Materials | First assault squad dispatched 9676 | -8/Materials | Learned 2 Storage zone layouts 9683 | -8/Materials | Core integrity fell below 20% 9729 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09703_ G-47 Trooper knocked back. 09704_ :L,GUN9Q5O8W>XCWNUYH%,WKIVUH&V&HIG 09705_ Lgt. Deuterium Engine destroyed. 09705_ G-47 Trooper destroyed. 09705_ K-01 Serf collects debris. 09707_ Critical hit (Burn: +37). 09707_ G-47 Trooper destroyed. 09708_ K-01 Serf collects debris. 09712_ Critical hit (Burn: +37). 09714_ G-47 Trooper knocked back. 09715_ K-01 Serf collects debris. 09719_ Critical hit (Burn: +37). 09719_ Assault Cannon destroyed. 09721_ K-01 Serf collects debris. 09723_ Lgt. Treads+ destroyed. 09723_ Assault Cannon destroyed. 09724_ K-01 Serf collects debris. 09727_ G-47 Trooper knocked back. 09728_ R-06 Scavenger collects Aluminum Leg. 09728_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????# # *= ### ######### =*=* | | ????????##### ###+### = | | ????????# ############ | | ????????# " #??????????# | | ????????# #??????????# | | ????????############### #??????????# | | ??????????????????????#######??????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ??????????????????????????????????????## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ????????????????????????????????######## | | ????????????????????????????????# [ # | | ????????????????????????????????# # | | ???????????????#######??????????# ! + | | ???????????????# #??????????# # | | ??????????????## ! #??????????# ! # | | ???????????????+ %##?????????# ?# | | ???????????????# % ;##????????######?# | | ???????????????# "T"g; #?????????### #?# | | ??????????????## ""%%; #????###### # ### | | ??????????????#; g@k=######?# # | | ??????????????#####;=# ###"""" "" | | ??????????????# ^ r%%! ## " " | | ??????????????# %=! ## " " | | ??????????????+ ;"#" " | | ??????????????# ^ ""#" " | | ??????????????# T""" " | | ??????????????# """^ ""#" " | | ??????????????# """^ !!%###" " | | ??????????????# """ !! #?## " | | ??????????????# ! #??######""""# | | ??????????????# [ #???????###### | | ??????????????# ???????????? | | ??????????????# ####" "###+???????????# | | ??????????????+ ???#"R"#?? ???????????##+# | | ??????????????# ????#"""#?????????????????? | | ?????????????????????##???????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 47% | -9/Materials Lgt. Treads | 65% | -9/Materials Enh. Autogun | 12% | -8/Materials Hvy. Plasma Cannon | 71% | -8/Materials | Broken Autogun | 7% | -8/Materials Studied --------- Autogun | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyClaymoresAccelerator Manual? 0 Play Time 01:05:16 Cumulative 249.6 hours Start 2026.05.12 @ 18:01:11 End 2026.05.12 @ 19:04:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 340 Rogue 322 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53ea1dd2-fd92-4232-87df-8448a563afbd